Chapter 2.1 - Spring Hunt (506 AD)
Afternoon
Round 4
Sir Daron and Sir Aeddan
After Sir Daron spots the boar's tracks, Sir Aeddan, who did not locate any prey of his own, follows him through the underbrush in pursuit of the wild pig. As they crash through the woods, the baying of the hounds throws Sir Daron off for a moment but he soon recovers as Sir Aeddan catches up with the boar.
Sir Aeddan, perhaps suffused with adrenaline or over confident as a result of his earlier success, swings wildly at the boar and misses, embedding his sword in a tree trunk. By the time he wrenches it free, the boar is gone. Sir Daron, meanwhile, locates a different set of tracks than the ones he and Sir Aeddan had been following. In fact, very different. Although he has never seen anything like it, it appears that he has located the trail of a Griffin. If he (or Aeddan) wishes to pursue it, they must roll a Valorous @ -5. Griffons can fly, making their Avoidance 30.
Sir Aeddan, rolled 3 using 1d20. Hunting.
Sir Daron, rolled 16 using 1d20. Hunting.
Prey, rolled 18 using 1d20. Avoidance.
Sir Daron, rolled 17 using 1d20. Obstacle.
Sir Daron, rolled 5 using 1d20. Awareness.
Sir Aeddan, rolled 20 using 1d20. Sword.
Sir Daron, rolled 15 using 1d20. Hunting.
Sir Daron, rolled 2 using 1d20. Obstacle.
Sir Daron, rolled 24 using 1d20+5. Prey.
Sir Aeddan, rolled 14 using 1d20. Hunting.
Sir Daron takes a check in Hunting and a check in Awareness. Sir Aeddan takes a check in Hunting and a point in Sword (Fumble).
Sir Rhydwyn
Sir Rhydwyn locates some deer tracks and follows them through the forest, the hounds baying as they give chase. They cross over a stream and it takes him a moment to see where the deer exited the water but he is soon on the trail once more. As he continues the chase, a horn blast causes him to turn in the wrong direction and it is a couple of minutes before he realizes that he is no longer following the trail and the deer is gone.
Sir Rhydwyn, rolled 1 using 1d20. Hunting.
Prey, rolled 1 using 1d20. Avoidance.
Sir Rhydwyn, rolled 14 using 1d20. Hunting.
Sir Rhydwyn, rolled 20 using 1d20. Obstacle.
Sir Rhydwyn, rolled 20 using 1d20. Awareness.
Sir Rhydwyn takes a check in Hunting and a point in Awareness (Fumble)
Sir Abloc
Sir Abloc sees large padded paw prints, larger than a lion's and determines that it is almost certainly the mythical Manticore. Although extremely rare, they occasionally venture down from the mountains to eat men. A manticore has three rows of teeth and a scorpion's tail. If Sir Abloc wants to pursue the beast, he must make a Valorous roll @ -10.
Sir Abloc takes a check in Hunting.
Unless one or more people feel like pursuing a mythical beast that is likely to fight back, all four of you can return to the Prey table if you succeed at Hunting. In general, you are far more likely to succeed as a group than as individuals. Sir Aeddan has suggesting searching for a wolf to Sir Daron and assuming you all locate one another again, can relay that suggestion on to the others. You can discuss the merits of this or follow or ignore the suggestion as you please. As noted earlier, you can all roll on the prey table (if you Hunt successfully) and choose to all follow the same tracks if you like.