Chapter 2.1 - Spring Hunt (506 AD)
Round 5
The group splits up in search of fresh tracks, hoping to find a wolf that might impress the Count. Sir Abloc and Sir Aeddan have no luck in their search but Sir Rhydwyn finds some Fallow Deer tracks and Sir Daron locates wolf tracks.
Calling the others over, the four let loose the hounds and pursue the wolf tracks.
Sir Abloc, rolled 15 using 1d20. Hunting.
Sir Aeddan, rolled 19 using 1d20. Hunting.
Sir Rhydwyn, rolled 3 using 1d20. Hunting.
Sir Daron, rolled 3 using 1d20. Hunting.
Sir Daron, rolled 19 using 1d20. Prey.
Sir Rhydwyn, rolled 11 using 1d20. Prey.
Sir Daron and Sir Rhydwyn take checks in Hunting.
The wolf seems a wily customer and only Sir Abloc is able to catch sight of it, although Sir Rhydwyn is not far behind. Sir Aeddan's horse is spooked by a strange noise, while Sir Daron's path crosses a hidden ditch.
Sir Rhydwyn, rolled 1 using 1d20. Hunting.
Sir Daron, rolled 12 using 1d20. Hunting.
Sir Aeddan, rolled 17 using 1d20. Hunting.
Sir Abloc, rolled 9 using 1d20. Hunting.
Wolf, rolled 3 using 1d20. Avoidance.
Sir Daron, rolled 15 using 1d20. Obstacle.
Sir Aeddan, rolled 10 using 1d20. Obstacle.
Sir Abloc and Sir Rhydwyn take a check in Hunting.
Sir Abloc swings at the wolf but misses, while Sir Rhydwyn's horse is startled by a strange noise. Sir Daron manages to avoid the ditch but Sir Aeddan is unable to get control of his horse and losses the trail.
Sir Abloc, rolled 16 using 1d20. Sword.
Sir Daron, rolled 10 using 1d20. Awareness.
Sir Aeddan, rolled 18 using 1d20. Horsemanship.
Sir Rhydwyn, rolled 17 using 1d20. Hunting.
Sir Daron takes a check in Awareness.
Sir Abloc swings and misses again but the wolf remains in sight. Sir Rhydwyn manages to calm his horse and get back on the trail but Sir Daron comes upon a stream. Sir Aeddan wonders somewhat aimlessly through the woods, trying to find the trail once more.
Sir Abloc, rolled 17 using 1d20. Sword.
Sir Daron, rolled 18 using 1d20. Hunting.
Sir Rhydwyn, rolled 13 using 1d20. Horsemanship.
Sir Aeddan, rolled 9 using 1d20. Hunting.
Wolf, rolled 13 using 1d20. Avoidance.
Sir Daron, rolled 6 using 1d20. Obstacle.
Sir Rhydwyn takes a point in Horsemanship (critical).
At last, Sir Abloc connects with the Wolf, which is knocked unconscious by the blow (seems wolves are lightweights). Sir Daron gets his horse to jump the stream while Sir Rhydwyn and Sir Aeddan find the trail once more.
Wolf, rolled 15 using 1d20. Avoidance.
Sir Aeddan, rolled 1 using 1d20. Hunting.
Sir Daron, rolled 10 using 1d20. Horsemanship.
Sir Rhydwyn, rolled 2 using 1d20. Hunting.
Sir Abloc, rolled 5 using 1d20. Sword.
Sir Abloc, rolled 14 using 5d6. Damage.
The wolf takes 14 - 2 = 12 points of damage and is knocked unconscious.
Sir Abloc takes a check in Sword. Sir Aeddan and Sir Rhydwyn take a check in Hunting. Sir Daron takes a check in Horsemanship.