The long winter is finally over, flowers bloom and buds appear on the trees. After months of mainly staying within your manor, it is nice to be outside once again. Over the winter, Sir Abloc and Lady Gwendolyn and Sir Aeddan and Lady Blodeuyn exchanged a couple of letters. The most recent letters from the ladies included invitations to a hunt to be held by Count Dingad of East Hundred (Sir Enodoc and Sir Manhogan's liege). Each is encouraged to bring a friend.
And so a bright, brisk morning finds the four companions riding south toward the outskirts of a small forest near the Count's castle. In addition to some fresh air, exercise, and some fresh meat, this is a social hunt, which will involve a more picnic-like atmosphere. There are to be about a dozen other knights as well as a number of ladies present. Lady Gwendolyn and Lady Blodeuyn will, of course, be present.
It is customary to bring a small gift to your host, something 1£ or less. (A list of standard prices can be found:
https://www.eisinger.net/pbem/...agon_Price_Chart.pdf)
Arriving, Sir Enoduc introduces you to Count Dingad.
Other than the Count, Sir Enoduc, and Sir Manhogan, there are 12 knights and eight ladies, including Blodeuyn and Gwendolyn. Loorette s not here.
You are free to interact with the two ladies you know or their fathers; use heraldry to try to recognize any of the knights; Intrigue to learn about the ladies; or anything else that you would like.
Hunt Procedure:
There are six to ten rounds in a day, each round lasting one hour. In Winter it is six, Spring and Fall eight, and Summer ten. For a social hunt, some of those rounds will be taken up by socializing. The hunt will last for several days.
1. Search for prey
- Each knight begins by making a hunting roll, success means a trail was found (roll on the prey table).
01 | Bear (7) |
02-04 | Boar (10) |
05 | Bull (5) |
06-10 | Red deer (15) |
11-17 | Fallow deer (18) |
18-19 | Wolf (10) |
20 | Special |
2. Chase
- A track is found and the dogs are set loose.
- Roll Hunting opposed to the prey's evasion score (in parenthesis)
- If successful, go to #4.
- If you succeeded at hunting but did not beat the prey's evasion roll, you are still on the trail, try #2 again.
- If you failed your hunting roll, go to #3.
- If you fumbled your hunting roll, you lost the trail, Return to #1.
3. Obstacles
- Roll on the Obstacle Table and attempt to overcome the obstacle.
- If successful, you are still on the hunt, return to #2.
- If unsuccessful, you lost the trail, return to #1.
01-02 | Wrong animal, roll again on Prey Table +5 |
03-04 | Jump a fallen tree, Horsemanship |
05-06 | Jump a stream, Horsemanship |
07-08 | Birds flushed underfoot, Horsemanship |
09-10 | Strange noise scares horse, Horsemanship |
11-12 | Thick brush, Horse's DEX |
13-14 | Men shouting somewhere, Awareness |
15-16 | Hidden ditch, Awareness |
17-18 | Dogs baying, Awareness |
19-20 | A horn blast, Awareness |
4. The Kill
- You get one free unopposed attack.
- If the prey survives, it attempts to evade. Roll weapon versus its evasion score.
- Critical success - double damage, continue the fight.
- Success - normal damage, continue to the fight.
- Evasion beats your weapon skill; failure; or fumble - prey escapes. Return to 1.
Due to the prey being harried by dogs, it will try to escape rather than fight. Monsters on the Special Prey table may be more, aggressive.