Chapter 2.2 - Summer Campaign Somerset (506 AD)
The battle continues, the brave Cornish knights hoping that either their luck improves or reinforcements arrive, soonish.
Sir Daron swings at the Commander once more and hits, but the Commander's blow strikes true, and Sir Daron takes 4 hp through shield and armor and is knocked off his feet.
Sir Abloc's enthusiasm seems to enable him to tag his opponent, causing the man to take 4 hp of damage, although he remains on his feet. Sir Aeddan hits his opponent but does no damage, while Sir Rhydwyn is similarly hit but takes no damage.
Sir Daron, rolled 10 using 1d20. Sword.
Commander, rolled 15 using 1d20. Sword.
Commander, rolled 20 using 5d6. Damage.
Sir Daron, rolled 20 using 1d20. Dexterity.
Sir Rhydwyn, rolled 2 using 1d20. Sword.
Knight, rolled 12 using 1d20. Sword.
Knight, rolled 12 using 5d6. Damage.
Sir Aeddan, rolled 8 using 1d20. Sword.
Knight, rolled 5 using 1d20. Sword.
Sir Aeddan, rolled 13 using 5d6. Damage.
Sir Abloc, rolled 7 using 1d20. Sword.
Knight, rolled 4 using 1d20. Sword.
Sir Abloc, rolled 20 using 5d6. Damage.
Knight, rolled 4 using 1d20. Dexterity.
Sirs Abloc, Aeddan, Daron, and Rhydwyn take a check in Sword.
Meanwhile, the enemy knights all land staggering blows on your men-at-arms, only two of whom parried. However, only one of the men is knocked to the ground. Things are looking increasingly grim as Sir Daron looks like he is about to be skewered by the enemy commander and the men-at-arms are unlikely to survive another round.
It is at this point that the three men-at-arms from the other building arrive, two standing over Sir Daron, and the other taking the place of the downed man-at-arms. While an improvement, the ultimate outcome does not appear to favor the party.
However, the Commander cocks his head slightly and frowns. He barks an order to his men and the six facing the men-at-arms rush forward at your soldiers.
Sir Daron gets back to his feet while the Commander concentrates on one of the two men-at-arms and knocks him unconscious while the other fails to connect.
Sir Abloc, meanwhile, lands a solid blow on his opponent and although the knight parries, he takes 2 hp of damage and is knocked off his feet.
Sir Aeddan also connects a solid blow and although he does 5 hp of damage, his opponent remains standing.
Although Sir Rhydwyn lands a blow on his opponent, his opponent's strike was better and he takes 1 hp of damage. Unfortunately, he is unable to remain on his feet.
Commander, rolled 18 using 1d20. Sword.
Men-At-Arms, rolled 1 using 1d20. Sword.
Commander, rolled 22 using 5d6. Damage.
Men-At-Arms, rolled 19 using 1d20. Dexterity.
Men-At-Arms, rolled 17 using 1d20. Sword.
Sir Rhydwyn, rolled 6 using 1d20. Sword.
Knight, rolled 10 using 1d20. Sword.
Knight, rolled 17 using 5d6. Damage.
Sir Rhydwyn, rolled 15 using 1d20. Dexterity.
Sir Aeddan, rolled 13 using 1d20. Sword.
Knight, rolled 7 using 1d20. Sword.
Sir Aeddan, rolled 21 using 5d6. Damage.
Knight, rolled 4 using 1d20. Dexterity.
Sir Abloc, rolled 12 using 1d20. Sword.
Knight, rolled 10 using 1d20. Sword.
Sir Abloc, rolled 18 using 5d6. Damage.
Knight, rolled 20 using 1d20. Dexterity.
Sirs Abloc, Aeddan, and Rhydwyn take a check in Sword.
Two of your men-at-arms successfully hit their opponents, one of whom is knocked down. Another manages to hit his opponent with the same force that he was hit, and neither takes damage. The newly arrived man-at-arms is knocked down, and two others are knocked unconscious. The man-at-arms who was knocked down last round gets back to his feet.
Four of your men-at-arms are on the ground, two of which appear not to be moving. Sir Rhydwyn is struggling to get up. Two enemy knights have been knocked down and are struggling to get back up. So eight enemy knights against three knights and five men-at-arms. The enemy knights' attempt to force their way through your men-at-arms and get toward the alley was thwarted, at least for the moment.