Chapter 2.2 - Summer Campaign Somerset (506 AD)
Sir Abloc & Sir Aeddan
The pair of knights head off in search of the Brass Tacks Tavern. Not really even sure where to begin to look, other than perhaps 'near the wall,' they ask around and Sir Abloc learns that it is in the bottom portion of the city, below the river. Heading across the bridge spanning the river, they continue straight to the wall and turn to their right. They find the tavern on their right a little over halfway down the block (just passed the tower on their left).
Sir Abloc, rolled 1 using 1d20. Intrigue.
Sir Aeddan, rolled 8 using 1d20. Intrigue.
Sir Abloc takes a check in Intrigue.
Having ridden through a few portions of the city already, the pair notice that this section of the city seems rather less . . . well-to-do than other sections they have seen. Definitely the section above the bridge was markedly nicer.
Sir Abloc, rolled 8 using 1d20. Awareness.
Sir Aeddan, rolled 1 using 1d20. Awareness.
Sir Abloc and Sir Aeddan take a check in Awareness.
The pair suspect that this is a combination of factors. First, this lower section appears to have been overflow from the original city. Second, it is not nearly as well protected as the original city sections, and in fact act as a buffer in case of an attack. Third, the proximity to the wall over which or through which any attacker is likely to come suggests the very real possibility that this whole area would get torched during a serious attack.
Sir Abloc, rolled 7 using 1d20. Battle.
Sir Aeddan, rolled 8 using 1d20. Battle.
Sit Abloc and Sir Aeddan take a check in Battle.
The tavern is a two-story building, which is a bit run down. Hitching their horses outside, they enter the dimly-lit building. To their right is a common room for nightly renters. To the left is a bar with stools, some tables and chairs, and a few booths. There are stairs going up to the next level ahead of you, between the two rooms. There is probably a kitchen behind the stairs.
It is late afternoon, there are a half dozen patrons in the bar as well as the bartender and a bar maid. There is room in the bar area for a few dozen people. Basic food, as well as libations, are served in the bar.
Sir Daron & Sir Rhydwyn
The pair of knights struggle a bit more than their brothers in locating the Church of the Holy Mother on Highgate. Asking around, they get little response and what response they get turns out not to be helpful. They get the distinct feeling that their presence here is not viewed positively by the populace.
Eventually, using a bit of logic, they happen upon Highgate and eventually the Church of the Holy Mother. Looking at the main portion of Bristol above the river, there is a cross in the center where two roads meet. Around this there are a couple of ring roads or partial rings. Going up from the cross to the first ring they discover that that portion of the ring road is Highgate . . . not far from the gate. The Church of the Holy Mother is the steepled building just above that first ring.
Sir Daron, rolled 19 using 1d20. Intrigue.
Sir Rhydwyn, rolled 12 using 1d20. Intrigue.
Heading toward the church up the road from the cross, there is a wall above the ring road to the right and the church extends to the left. Adjacent to the church are houses that face the ring road. There are houses and shops to the right and left as they head toward the ring road and along the ring road itself.
The church appears to be open, as churches normally are, although there is no mass going on.
Notes:
Both rumors used the church and tavern as landmarks. While they could also be the location of the alleged activity, they are not necessarily.
Let me know if there is anything specific you need information about. For instance, you could ask if there is a stable nearby (this is an example not a suggestion) or additional information about type of construction or whatever. Essentially I am only making up as much as someone asks about. If no one talks to the bar maid, then I am probably not going to create a name or personality for her.