Re: OOC: The Hearth
I am sorry if I didn't communicate that Morgana was becoming central to La Resistance, it is something I thought I made clear but honestly have no idea if I actually communicated. I know we discussed her a year or so ago when I was thinking of bringing on a PC to play her because I was concerned about having an NPC sort of leading the effort.
I try very hard to create a story that has some sort of logic behind it. So the Prince of Cornwall does not just invite 4 fresh knights to accompany him to Salisbury. Instead, the fathers of two of their amors invite them to a hunt, the Count is close with the Prince and they get information on impressing the Count. The Count invites them to join a private sortie and Sir Daron meets Prince Mark. Impressed, Prince Mark invites them to another hunt. And so it goes. Morgana is someone who can easily make things happen and move the story along logically because of her ties to Britain's nobility and she is willing to do so because the knights' fathers were loyal to her mother even after Merlin's meddling drove a wedge between them.
There is no doubt that Morgana is powerful and vindictive. Getting on Morgana's bad side is likely a death sentence for most people. However, she is far more complex than that. She is extremely loyal and, at least in her mind, an honorable person seeking to thwart the meddling of a power-hungry mage (Merlin) whose plans for Britain are self-centered and destructive. For the most part, your aims and goals are likely to align. As things go on and the players become more powerful and wise (ok, maybe not wise) they may run into conflicts with her on how to proceed but should be in a position to negotiate compromise.
My hope was that by getting to know her a little and seeing what she is willing to do for you without ever asking favors in return, that people would be a bit more receptive. Perhaps feeling like you are making a deal with the devil or being enticed by her beauty. Ultimately, her designs on the players are benign and perhaps the more the players get to know her the less concerned they would be?
All that said, Sir Daron's departure would sadden me and I don't know that I would be willing to continue. As was seen in the previous campaign, it starts to get far more difficult to run when there are not enough players and part of the impetus for starting this game was because of how well Sir Gracian (Abloc) and Sir Dalen (Daron) worked together in the previous campaign and seem to work together with Sir Rhydwyn and Sir Aedden. Trying to recruit new players turned into a disaster and one I have little interest in repeating. :P
If there is a way to salvage things, I am certainly all for it!