Sietnyas:
Sietnyas pondered. You could hear everything down here; they probably had been noticed. Why weren't any remaining Claw folk trying to stop them? All non-combatant types? Or maybe there were more of these trappy things like the sparker, and they were waiting to see if they stopped the intruders.
"We're gonna try to get you all out, if we can," he whispered to the girl. "Might be trouble. Stay back for now, eh?"
She nods sleepily back at Sientnyas, then lies on the stone floor and appears to fall deeply asleep. Well, she's had a rough day.
Sietnyas:
The halls looked kinda mazy. Well, left is lucky; he padded toward the left corridor from the first tunnel, looking each way first, and wary of any traps and strange devices.
The halls directly leading from the chamber are unoccupied and unmodified.
The hallway Sietnyas has chosen comes to a three way junction of similar corridors, in a sort of Y-shape. At the other end of each of the other two hallways stands a cloaked human with a crossbow. One of them raises their crossbow in Sientnyas's direction, and makes a chirruping sound. Clearly a signal of some kind. The other figure perks up.
Sientnyas: If you wish to your presence to remain an uncertain thing to these people, please make a DC 20 Stealth check. On a success, maybe you were just a flicker of the lights. On a failure, one of the guards definitely saw something.
Status:
Inside Emerald Claw facility.
Lower levels of a tower in Precarious.
Sietnyas: At Y-junction in corridor network.
Froodle: Near one of the passageways out of the large room.
Tuur: At base of stormspike.
Drake, Frug: In large room with lightning machine, half-elf girl, and spiral staircase up. Seven exits.
Karrnwood Rangers: At opposite ends of two hallways from Sietnyas.
Voices echoing through halls.
Half-elf girl: Mark of Fatigue Aura 1: Creatures within the aura take a -1 penalty to skill checks, ability checks, attack rolls and damage rolls and a -5 penalty to saving throws against unconsciousness.