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23:34, 3rd May 2024 (GMT+0)

Out-of-character discussion.

Posted by DM PaulFor group 0
DM Paul
GM, 12 posts
Thu 15 Apr 2021
at 04:12
  • msg #1

Out-of-character discussion.

Hello and welcome and thanks for your interest in my game. I have played with all but one of you as either your DM or a player. Please introduce yourself to the degree you a comfortable doing so, and tell a bit about the character you're playing. Nothing is set in stone, even for the characters for whom this is a continuing adventure.

Froodle, Drake and Frug each just finished a run through of the Kobold Hall adventure in the back of the DMG, along with another player who decided to bow out after they defeated the final encounter. That adventure and its three quests were enough for those characters to reach level 2, which is why we're starting there.

My preference is that the characters know each other to some extent. We can discuss how that is. One option to consider is that Aleyathas has a patron/employer named Granton ir'Merdreen, who is a human art and antiquities dealer and aspiring member of the Aurum.

The party can also be entirely freelance, taking jobs or following up leads as they see fit. They can even have their own business or collection of businesses, as long as their work also positions them to have adventures in the city.

I'd like the characters to start somewhat humbly (insofar as that as possible for 4th Edition characters). Mainly what it means is that they have yet to gain a substantial reputation or standing in Sharn. This means that they are currently in the least amount of trouble they will ever be.

Once people have sorted out their characters, we'll start with a fairly easy introductory combat scene, probably a straightforward "kill-em-all" kind of situation. I normally prefer situations that have a little more point to them, but this will be to introduce you (or refamiliarize you) with my approach to combat, and let you all learn a bit about each other's capabilities.
Drake
player, 1 post
Thu 15 Apr 2021
at 21:21
  • msg #2

Out-of-character discussion.

Hi fellow players

I’m Lee otherwise known as Drake. I live in the UK, married with three kids, a step daughter and a 5 ½ month springer spaniel. I retired 18
Months ago at 49  from my 30 Year career but recent times have seen me return to some part time work.
I’ve always loved the RPG world dating back to Ian Livingston’s and Steve Jackson’s solo final Fantasy books. I’ve been gaming with Declan (Froodle) since the early 90’s playing Runequest, with sporadic games of Traveller and Cthulu. The last few years we’ve delved into playing 4E and during lockdown we’ve been having a weekly online session together.

I lean towards Paladin/Clerics as I like the ability to heal and to Protect the team coupled with the ability to fight and hold their own.

Drake is a devout Bahamut follower, with an almost maniacal drive to bring balance to society in Bahamut’s name. Honor, bravery, Valor  and justice are watchwords for Drake. A deep desire to excel and to improve his abilities are driving forces for him. Drake is happiest when he is in the thick of things  witnessing team harmony, acting together to achieve their goal.

Drake abhors cowardice, bullying, injustice and villainy.
DM Paul
GM, 14 posts
Thu 15 Apr 2021
at 21:34
  • msg #3

Out-of-character discussion.

In reply to Drake (msg # 2):

Cool, congratulations on your retirement.

Eberrom is known for having a lot of gray areas to it. It's quite likely that those Drake looks up to don't always avoid the things Drake abhors and that those who oppose him don't always embody those things. How does Drake reconcile that?

I don't have a lot of plans to introduce moral dilemmas, but that way if thinking about the world should set the tone somewhat.
Sietnyas
player, 1 post
Kobold Rogue
Fri 16 Apr 2021
at 01:56
  • msg #4

Out-of-character discussion.

Weird - I just got my first pension cheque myself, and after D&D was also into Traveller and RQ. If you like 4e and Glorantha, you might like 13th Age Glorantha.

Sietnyas might have been referred to the group as an Undersharn guide - it's been his sideline for a couple years. Maybe he worked with some other clients of Granton ir'Merdreen? He's a Sharn native from someplace deep near the Cogs. Technically he worships the Dragon Below, which might not sound so cheerful, but the kobolds interpret him differently than others, and think most of the other cults are pretty weird and steer clear of them.
Tuur
player, 1 post
Fri 16 Apr 2021
at 07:30
  • msg #5

Out-of-character discussion.

Hails all.

I am very pleased to yet again try and play. I have GM'ed almost exclusively for the last 4 years and joined in 2008 here on RPOL and have ever since then run some sort of game. Mainly 4e and WFRP 2ed.

I have on many occasions run across Paul as a player and am thus happy to play along side him yet again.

As a person I am 38, work as a senior software consultant and hail from Denmark, which means my timezone may differ from at least some of you.


As for Tur, he is an elf raised in a run down house in the rattlestone area, alongside three siblings, a single mother and a long distance father. He is thus a homebody, and sees the area as a his home, his area, his proving grounds and will fiercely protect it.
He is attentive, calm, alert, and outgoing. His moral complex leans on following the laws of Sharn, seeing the good in all, and wronging right, but due to his upbringing also knowing that that ideal is often challenged and the world is a plethora of colors in terms of morality.

As an Avenger, he is basically a divine recon unit - with focus on finding the light in others, respecting those close to one self, and abandoning the rising darkness in the world.

Tuur is in a few words, dedicated, driven, but also highly protective and territorial. Sharn is his home and he will go to great lengths to protect it.
DM Paul
GM, 15 posts
Fri 16 Apr 2021
at 18:37
  • msg #6

Out-of-character discussion.

In reply to Sietnyas (msg # 4):

I like the idea of "monstrous" races being less kooky about their worship of the Dragon Below.

In reply to Tuur (msg # 5):
That all sounds good. Is Tuur an avenger of the Undying Court, or some other religion, or just of goodness, or something else.

I haven't played, played with, or run for an avenger before. My understanding is that their "striker shtick" is their extra attack roll. I've run into one person who seemed to feel that their focus was on provoking opportunity attacks for extra damage. My view is that enemies would be able to tell if their opportunity attacks would risk more damage on their side and might not take them. Does that work for you, or is that too metagamey?

We have three divine characters: Frug, the invoker/artificer; Drake the paladin; Tuur the avenger. I assume as players you can all work together, but do you want to explore in-game tensions between their religions?

Also, all three of our new players are strikers. No problem with that, of course, it just means that the party can't rely on having a lot of HP recovery, bonus granting or control.
Drake
player, 2 posts
Sat 17 Apr 2021
at 06:06
  • msg #7

Out-of-character discussion

In reply to DM Paul (msg # 3):

Thanks Paul an easier pace of life and making choices based on what I want to do rather than necessity is a great position to be in.

I think Drake knows the world is imperfect and is flawed and he has to live/work and engage with the flawed world and ideals. Drake sees his role as trying to improve the moral code of those around him but is accepting that not everyone is up to his self made high standards. However his honor is also a prime driver and loyalty means that he is able to accept the imperfect actions of others.
Drake
player, 3 posts
Sat 17 Apr 2021
at 06:09
  • msg #8

Re: Out-of-character discussion.

<quote Sietnyas>
Weird - I just got my first pension cheque myself, and after D&D was also into Traveller and RQ. If you like 4e and Glorantha, you might like 13th Age Glorantha.

Is 13th Age Glorantha a game on RPOL?


Congratulations on receiving your first Cheque and hopefully a more stress free life
Tuur
player, 2 posts
Sat 17 Apr 2021
at 12:58
  • msg #9

Re: Out-of-character discussion.

DM Paul:
That all sounds good. Is Tuur an avenger of the Undying Court, or some other religion, or just of goodness, or something else.

I haven't played, played with, or run for an avenger before. My understanding is that their "striker shtick" is their extra attack roll. I've run into one person who seemed to feel that their focus was on provoking opportunity attacks for extra damage. My view is that enemies would be able to tell if their opportunity attacks would risk more damage on their side and might not take them. Does that work for you, or is that too metagamey?


I have no issue with enemies that think. If they have an int score above 3, they are sentinent and able to understand, and if I do piddly damage but am close, why bother and vice versa. If the wizard far away is interesting, they will go for the wizard rather than the avenger.

As for OA - yes, they rely on distance closing, being like teflon, but also sticking to their oath target, and hence penalizing anyone who dares to move away.

In that sence it is fine with me to go with the above.

That said, if people worry in regards to control(which avengers offer in their own curious way), or healing, do advise, and I will gladly revisit another character(or re-adapt tuur) as his background allows for alot of interpretation. That said, you don't need control if you can kill anything before they get to act up...*smirk*

I want to be a team player first and am adaptable to what we need and what the game requires. That is my main focus.
I have for now, done a final edit on the character to ensure all is in check, so that is all fine and dandy. But do advise if anything needs to change on my behalf, character wise etc.
Tuur
player, 3 posts
Sat 17 Apr 2021
at 13:01
  • msg #10

Re: Out-of-character discussion.

I never answered whoops.

Tuur follows the path of light, which like modern buddhism is more of a life philosophy than a pure religion, at least to "outside" races.
It offers teachings and following the great light, abandonishing the dreaming dark, good vs evil basically.

This is what caught me mostly:
Do not look to deities for divinity. Divinity is within the grasp of mortals if they but touch the Great Light. Use your honed skills to discover and vanquish evil beings.

So yeah, one could argue he is more in the service of good, but not a named deity rather a lifeview.
Sietnyas
player, 2 posts
Kobold Rogue
Sat 17 Apr 2021
at 18:20
  • msg #11

Re: Out-of-character discussion.

Drake:
Is 13th Age Glorantha a game on RPOL?


I haven't seen any games with the system on RPOL, but there might be  - 13th Age is a D&D 4e-like RPG published by Pelgrane Press. It was written by the lead 3e and 4e designers (Jonathan Tweet and Rob Heinsoo). 13th Age Glorantha is a supplement from Chaosium that adapts the game for the Glorantha setting.

Publisher page: https://site.pelgranepress.com.../13th-age-core-book/
13th Age SRD: https://www.13thagesrd.com/
13th Age Glorantha: http://www.13thageglorantha.com/
This message was last edited by the player at 18:23, Sat 17 Apr 2021.
Drake
player, 4 posts
Sun 18 Apr 2021
at 08:10
  • msg #12

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 11):

Nice one .... I’ll have a look thanks
DM Paul
GM, 16 posts
Sun 18 Apr 2021
at 17:18
  • msg #13

Re: Out-of-character discussion.

I tend not to do extensive reviews I'd character sheets, but I usually look at the numbers for ability scores, HP and defenses to make sure everything is in line with what the game assumes. So, please put st least that much info into your character sheet to show that you're ready for the introductory scenario. Thanks.
Sietnyas
player, 3 posts
Kobold Rogue
Sun 18 Apr 2021
at 18:26
  • msg #14

Re: Out-of-character discussion.

Found a text 4e sheet in the resources folder, and filled it in. I'm maintaining stats in the offline Character Builder to get the math right.
Frug
player, 1 post
Mon 19 Apr 2021
at 02:44
  • msg #15

Out-of-character discussion.

In reply to DM Paul (msg # 1):
Hello, I’m Matthew and I play Frug. I live in California near LA & teach high school art. I had an after school program that included students playing D&D prior to the closures. For close to a decade we ran 4th Edition, but the past few years 2018-2020 they talked me into 5th. I don’t post until the late evening mostly because of not having downtime internet use until then.

Frug has started to make more sense to me, as I played through the first adventure with Froodle and Drake. He is trying to figure out how to use his divine and arcane powers while working with a group.

I run an online 4E game too, with some of my former students who kept in touch after graduating. I have scanned what some of you have said. Need to finish leveling up Frug. I’m thinking about a daily temp HP thing that can be passed around as needed and changing my summoned creature to the one the invoker has.
DM Paul
GM, 18 posts
Mon 19 Apr 2021
at 04:48
  • msg #16

Out-of-character discussion.

Please post at least your basic details (ability scores, HP, defenses) in your character sheet next time you have a chance so we can get started.
Frug
player, 2 posts
Mon 19 Apr 2021
at 06:01
  • msg #17

Out-of-character discussion.

In reply to DM Paul (msg # 16):

Got it! I think that it’s all updated correctly. Stupid hybrid leveling HP earns my 4.5 HP per level, so yeah 4!
Froodle
player, 1 post
Mon 19 Apr 2021
at 10:28
  • msg #18

Out-of-character discussion.

Hi everyone, I'm Declan, playing Froodle. I've been gaming and roleplaying for 40+ years and Drake (Lee) is one of my gaming group. We know each other well and have had the honour of being each others best man too! I wonder if his wife has forgiven me yet? Or even whether she has forgiven him?

Anyway, mainly played as a GM / DM over the years in a;; sorts of games - Mostly Runequest, occasional early Traveller, Tunnels and Trolls, Boot Hill, Privateers and Gentlemen, even a Dr Who RPG. I've been a player in Call of Cthulu, Traveller, early D&D but picked up the 4th edition when I was looking for something that may be simpler than Runequest to get back into after a bit of a break. It sat on the shelf for a while and when we eventually got to playing it 5th edition had come out. We stuck with 4th though. I've run some adventures as DM but still find the system quite new, I certainly don't have the in depth knowledge I do with some other systems.

Looking forward to adventuring with you - the last week has been a bit hectic but I've finally managed to get an update on here. Based in the UK. Or previous advanture showed that time zones really aren't an issue.
DM Paul
GM, 19 posts
Mon 19 Apr 2021
at 15:58
  • msg #19

Out-of-character discussion.

Drake, please check your private messages.
DM Paul
GM, 21 posts
Tue 20 Apr 2021
at 21:13
  • msg #20

Out-of-character discussion.

In reply to DM Paul (msg # 19):

I'll post the start of the first encounter soon.
DM Paul
GM, 22 posts
Wed 21 Apr 2021
at 15:30
  • msg #21

Out-of-character discussion.

One of the new players may be bowing out. I've already started composing the post for the first encounter. I'll post it soon.
DM Paul
GM, 23 posts
Thu 22 Apr 2021
at 01:47
  • msg #22

Out-of-character discussion.

As mentioned, we'll be starting with an encounter. Please roll initiative.

When you post your initiative (which will be in this thread this time, but might be in the in-character thread later), please write out your character basics as follows:

Name: (MaxHP/Current HP; AC/Fort/Reflex/Will) Initiative XX.

For instance, Drake would write:

Drake: (32/32; 21/15/14/16) Initiative XX.
(Drake, your shield boosts your Reflex too).

Once I have all of those, I'll post the start of the encounter.
Frug
player, 4 posts
Thu 22 Apr 2021
at 02:34
  • msg #23

Out-of-character discussion.

In reply to DM Paul (msg # 22):

Frug (27/27; 16/12/14/14) Initiative 4
Sietnyas
player, 5 posts
Kobold Rogue
Thu 22 Apr 2021
at 03:05
  • msg #24

Out-of-character discussion.

Sietnyas: (30/30; 17/14/17/12) Initiative 21
Drake
player, 6 posts
Thu 22 Apr 2021
at 05:54
  • msg #25

Out-of-character discussion.



 Drake: (32/32; 21/15/14/16) Initiative 13
Tuur
player, 5 posts
Thu 22 Apr 2021
at 07:20
  • msg #26

Out-of-character discussion.

TUUR: (31/31; 18/13/16/16) Initiative 21
Froodle
player, 2 posts
Thu 22 Apr 2021
at 17:22
  • msg #27

Out-of-character discussion.

Froodle: (40/40; 21/17/15/12) Initiative 19
This message was last edited by the player at 17:23, Thu 22 Apr 2021.
DM Paul
GM, 24 posts
Thu 22 Apr 2021
at 20:10
  • msg #28

Out-of-character discussion.

Great, thanks.

I'll post the IC stuff shortly.

This is a get-your-feet wet combat. There's not meant to be anything tricky. You're just supposed to beat the stuffing out of these guys.

If you haven't played combat in one of my games before. Feel free to delay to watch others act, and to ask questions. Basically:

If a thing seems like it would be possible, based on what has been written before, then it's probably possible and you don't have to ask me if it is. Just assume I would say yes.

In other words, if a thing seems like it would be true, but no one has written that it's not true, then it can be true.

The key thing is the statblock at the bottom of each post (sometimes the environment details are important, but you can also leave those to me). When you post, quote the last (i.e. most recent) post that contains a statblock, and include that statblock in your post, with any modifications resulting from your actions.

Mistakes are bound to be made. If so, any corrections should be made in a subsequent statblock, not edited into an earlier statblock. Retroactive changes risk making this even more confusing than it already is.

Anyone is empowered to make corrections. I'd rather not discuss what you think should be different, I'd rather you made changes. For really big goofs, such as I can admit I've made before, I may need to make a major revision, but I hope to avoid that.

I'll try to recap things a bit in here in OOC after I post, so it's clear what I'm trying to convey, without cluttering IC. In general, if you need something to be true, like, for instance, you pushed someone so that they're next to someone else, as a set up for an area attack, state that. Just stating the push and direction might not be clear enough.

So, what I will clarify here is that these enemies are grouped in such a way that a few of them could be caught in a burst 1 or blast 3, but the minions in particular are currently spaced so only 2 could be caught that way. This positioning will change, of course.

Sietnyas and Tuur are up, with identical initiative and identical Dexterity. They can decide who acts first.
DM Paul
GM, 27 posts
Sat 24 Apr 2021
at 00:35
  • msg #29

Out-of-character discussion.

Please note: each of the Emerald Claw warriors gets to make a free flail attack against an adjacent target when reduced to 0 HP. The sergeant can only do this if he is currently wielding his flail.

The gravehound also gets an attack when reduced to 0 HP. Also, any critical hit on the gravehound will reduce it to 0 HP.

These final attacks are all free actions.

The numbers for the creatures basic attacks are listed in the statblock, so if you kill something go ahead and roll their free attack. You may even choose their target, if they have a choice.

The attack information is also useful if you should provoke an opportunity attack from an enemy, or force them to make an attack, etc.
Froodle
player, 4 posts
Sat 24 Apr 2021
at 14:35
  • msg #30

Out-of-character discussion.

Took that on board and rolled for them.
You're up next Paul. Time for their bigger hitters to play
DM Paul
GM, 29 posts
Sat 24 Apr 2021
at 15:32
  • msg #31

Out-of-character discussion.

I have gotten into the habit of bolding words and phrases in my posts that I think are noteworthy. Usually, they're things that are key to the mechanics, like who is targeting whom with what, and what that outcome is. If it's annoying, I can stop, and no one else is obligated to do it.

The marks the knights apply are nothing fancy, just the standard: -2 any attack that doesn't include the marking creature as a target.

With two dragonborn on the field, I'll note that the knights are positioned in such a way that it would be impossible to catch them both in a close or area attack without targeting Sietnyas.

I have some informal ways of stating positions, when the exact number of squares isn't known or doesn't matter too much. I can't say I didn't steal this from some other game.
Adjacent means adjacent.
Engaged usually means adjacent and implies that blows have been traded or are about to be.
Near or close means within a move. If the slowed condition or difficult terrain is in play, this might need further clarification.
Far means more than a move away, but probably not two moves away. Again, certain types of effects might mean some clarification is in order.
I find 4th Edition situations don't usually get further apart than that, but if they do I'll make it as clear as I can.

Remember that a flanked character needs to move at least 2 squares not to be adjacent to at least one of them.

Take it away, Drake!
DM Paul
GM, 30 posts
Sun 25 Apr 2021
at 02:37
  • msg #32

Out-of-character discussion.

Per the rules, a charge ends a character's turn, unless they spend an action point. However, since Drake wound up not benefiting from the charge and was close enough to have moved, attacked and used lay on hands, there was no overall advantage gained.
Frug
player, 6 posts
Sun 25 Apr 2021
at 05:08
  • msg #33

Out-of-character discussion.

In reply to DM Paul (msg # 32):
I used my burst one on the two knights and three allies. If I read all of it correctly, all five of them are in a three by three area.
So top of the round to you all!
Drake
player, 8 posts
Sun 25 Apr 2021
at 06:46
  • msg #34

Out-of-character discussion.

In reply to DM Paul (msg # 32):

Thanks Paul I just reread the charge rule and noted the two sentences over the page. I’ll know for next time whoops.
Sietnyas
player, 7 posts
Kobold Rogue
Sun 25 Apr 2021
at 18:59
  • msg #35

Out-of-character discussion.

Hmm. I have a very position-dependent ability I'm not sure how to use - Shifty Maneuver which lets himself and allies in a burst two all shift one. Sietnyas would like to get a flank and/or get adjacent to at least two enemies. Is that possible?
DM Paul
GM, 31 posts
Sun 25 Apr 2021
at 19:25
  • msg #36

Out-of-character discussion.

In reply to Sietnyas (msg # 35):

This is a good example of "if you think it's possible, then it's possible." Read over what has gone before to get a sense of things, then, if what you want to do still seems plausible to you, do it.

The only minor difficulty this power presents is that there would be choices for the other players to make. However, since you have some particular locations to which you would like your allies to shift (namely to provide flanking), and no one stated any preference not to be moved, I suspect they won't have problem with it. They have really high defenses right now, so one place will be much like any other to them.

As you're flanked, you're already adjacent to two enemies, though they are not adjacent to each other.
DM Paul
GM, 33 posts
Mon 26 Apr 2021
at 05:15
  • msg #37

Out-of-character discussion.

Tuur is up! Well, he's prone, but it is his turn!
Frug
player, 7 posts
Mon 26 Apr 2021
at 15:40
  • msg #38

Out-of-character discussion.

In reply to DM Paul (msg # 37):

Looks like Tuur forgot to save against the ongoing damage!
DM Paul
GM, 34 posts
Mon 26 Apr 2021
at 16:18
  • msg #39

Out-of-character discussion.

In reply to Frug (msg # 38):

And to take the damage. I'll update the damage when I post. Tuur, please roll a save.
Tuur
player, 8 posts
Mon 26 Apr 2021
at 16:25
  • msg #40

Out-of-character discussion.

In reply to DM Paul (msg # 39):

Gah! Sorry!
Rolled a nat 1!
DM Paul
GM, 36 posts
Mon 26 Apr 2021
at 19:49
  • msg #41

Out-of-character discussion.

I would greatly appreciate it if everyone would include just a few more details in their dice rolls and posts. I'd like to know what power is being used, and what its effects are, though if I know the power I can look it up.

Be sure to read through the stat block when you start your turn, to catch effects that might pertain to you. Then make sure to scan through again and update with any changes (which will help catch things like necessary saves).

The gravehound, not unsurprisingly, has vulnerable 5 radiant. Tuur's radiant attack on it should have done 5 more damage, so I've fixed that.
Frug
player, 8 posts
Mon 26 Apr 2021
at 22:44
  • msg #42

Out-of-character discussion.

In reply to DM Paul (msg # 41):
I put a +4next to Drake’s HP, it should be next to AC
DM Paul
GM, 37 posts
Mon 26 Apr 2021
at 22:47
  • msg #43

Out-of-character discussion.

In reply to Frug (msg # 42):

OK. His HP aren't likely to change in the near future anyway.
Tuur
player, 9 posts
Tue 27 Apr 2021
at 06:51
  • msg #44

Re: Out-of-character discussion.

DM Paul:
The gravehound, not unsurprisingly, has vulnerable 5 radiant. Tuur's radiant attack on it should have done 5 more damage, so I've fixed that.

Ah, I did include that the first time around, but missed it this time. Shall ensure I remember each time as much of what Tuur does is radiant. My bad!
Froodle
player, 6 posts
Wed 28 Apr 2021
at 10:00
  • msg #45

Re: Out-of-character discussion.

Quick observation
The sergeant has reloaded the crossbow, which is a minor action as stated, but isn't he also holding a heavy shield, which, for players at least, doesn't allow for 2 hands to be free for the task of loading?

If it's different for NPCs then I'm cool with that - they tend not to have a choice of weapons and listing someone with more than one bolt would seem daft if they couldn't use them, especially where they aren't an ongoing entity beyond one encounter.
DM Paul
GM, 40 posts
Wed 28 Apr 2021
at 14:25
  • msg #46

Re: Out-of-character discussion.

In reply to Froodle (msg # 45):

You make a good point about NPCs possibly being different. A closer look at Monster Manual entries, at least early ones, indicates that not only do they not operate on most of the same basic rules as PCs, but they don't even abide by the guidelines in the DMG for making monsters.

There's nothing I'm aware of that requires a DM to change a creature's defenses depending on circumstances like the use of a shield of not. However, on the listing in the Challenges tab, you'll note that there are two different scores listed for the sergeant's AC and Reflex, one with the shield and one without. At present, in the stat block, his defenses are set to those without the shield.

Again, though, if anyone looked at those scores and thought they should be different, they could change them. No one has attacked the sergeant yet, and even if they had the different scores would only matter if they has only hit him by two.

I hope that helps.
Froodle
player, 7 posts
Wed 28 Apr 2021
at 14:53
  • msg #47

Re: Out-of-character discussion.

I can understand how monsters need to be different in their calculations, constraining them to PC rules might make them a bit weak in some circumstances, as well as time consuming trying to generate one for a different circumstance.

I remember reading a post / thread of comments a while ago about descriptive combat and how everyone, even monsters can be assumed to have a base AC and anything above that relates to their armour / shield / hide etc. So for example a roll of 17 against a creature / PC wearing armour and carrying a shield giving an AC of 20 might be described as hitting but not penetrating the armour while a roll of 18 or 19 would hit the shield etc.

I can't remember who wrote it, it may even have been you.

I don't think we need to overcomplicate monsters, I'm happy with them being face value
DM Paul
GM, 41 posts
Wed 28 Apr 2021
at 15:36
  • msg #48

Re: Out-of-character discussion.

In reply to Froodle (msg # 47):

That's a whole different topic, to my mind. You may notice that I don't describe any attacks specifically as hitting. Since HP isn't just structural integrity, an attack or effect can lower HP even if the subject isn't even physically affected.

I just saying that something might be listed as wearing one kind of armor and have an AC that doesn't make sense. And of course monsters usually don't have magic amulets and the like. Their numbers are mostly formulaic.

But, when it comes to things like having a shield or not, or using an action to load a crossbow that's something easy to take into account, and I think it's intended. If the creature was designed to, say, make two corssbow shots and then perform a shield bash, then I'd say, yep, it's just very different from a PC. But this guy isn't like that.
Frug
player, 9 posts
Wed 28 Apr 2021
at 17:04
  • msg #49

Re: Out-of-character discussion.

In reply to DM Paul (msg # 48):

The sergeant was hit by Sientyas throwing a dagger on his first turn.
DM Paul
GM, 42 posts
Wed 28 Apr 2021
at 17:21
  • msg #50

Re: Out-of-character discussion.

In reply to Frug (msg # 49):

Right, my mistake. But the roll would have hit even if his shield had been equipped, so at this point there's no difference.
Drake
player, 10 posts
Wed 28 Apr 2021
at 20:41
  • msg #51

Re: Out-of-character discussion.

Drakes Divine sanction stays in place till the end of my next turn. If the enemies don’t include me as a target in their attack then they take 7 Radient damage the first time they do so on their go.

I believe that all the enemies but the Sergeant are within 3 squares of me which is why they are all subject to my sanction.

I know this nullifies Froodles mark for now but he can do it again on his turn.

Frug you’re up
This message was last edited by the player at 20:43, Wed 28 Apr 2021.
DM Paul
GM, 43 posts
Wed 28 Apr 2021
at 21:22
  • msg #52

Re: Out-of-character discussion.

In reply to Drake (msg # 51):

Cool, that all makes sense.
Drake
player, 11 posts
Thu 29 Apr 2021
at 18:55
  • msg #53

Re: Out-of-character discussion.

Nice finisher Sietnyas
Sietnyas
player, 10 posts
Kobold Rogue
Thu 29 Apr 2021
at 20:57
  • msg #54

Re: Out-of-character discussion.

Three down, but most of our encounter powers are used, I think. That Fanatic property is annoying; next time, we have to try to take down fanatics at range.
DM Paul
GM, 44 posts
Sat 1 May 2021
at 05:14
  • msg #55

Re: Out-of-character discussion.

I won't worry about Tuur posting this weekend, but I'll move things ahead on Monday. Have a good weekend!
Tuur
player, 10 posts
Mon 3 May 2021
at 06:27
  • msg #56

Re: Out-of-character discussion.

DM Paul:
I won't worry about Tuur posting this weekend, but I'll move things ahead on Monday. Have a good weekend!

I will post shortly.
DM Paul
GM, 45 posts
Mon 3 May 2021
at 09:18
  • msg #57

Re: Out-of-character discussion.

In reply to Tuur (msg # 56):

Cool, thanks. I'll try to update today.
Tuur
player, 12 posts
Mon 3 May 2021
at 11:16
  • msg #58

Re: Out-of-character discussion.

Just a thought. How does this game/GM feel in regards to retraining at say level ups etc? Any thoughts on this or ways to approach it? It is merely an "ahead of time" question more than a current need.
DM Paul
GM, 46 posts
Mon 3 May 2021
at 16:07
  • msg #59

Re: Out-of-character discussion.

In reply to Tuur (msg # 58):

Standard retraining is of course an option. I'm open to going beyond that, so that people can play characters they enjoy. I think the rules limit it to one change of a feat or a power so that characters didn't change more drastically than a DM or group might like, but the fact that any change was allowed implies to me that a DM or group can allow larger changes.
Froodle
player, 9 posts
Wed 5 May 2021
at 10:22
  • msg #60

Re: Out-of-character discussion.

Over to you Paul, my turn couldn't have gone much worse really, two misses and the opportunity attack I provoked was a critical

Hey ho
DM Paul
GM, 48 posts
Wed 5 May 2021
at 14:03
  • msg #61

Re: Out-of-character discussion.

In reply to Froodle (msg # 60):

The knight at least took 7 radiant damage, which I'll note when I post.
Froodle
player, 10 posts
Wed 5 May 2021
at 14:34
  • msg #62

Re: Out-of-character discussion.

In reply to DM Paul (msg # 61):

great, thanks, I missed that
Froodle
player, 11 posts
Wed 5 May 2021
at 15:04
  • msg #63

Re: Out-of-character discussion.

I guess with that in mind I should have given you the option of not taking the opportunity attack, though of course had you not, the sanction would have come in on the knight's next attack anyway.
Drake
player, 12 posts
Wed 5 May 2021
at 16:06
  • msg #64

Re: Out-of-character discussion.

In reply to DM Paul (msg # 61):

It’s handy this sanction thingymabob
DM Paul
GM, 49 posts
Wed 5 May 2021
at 16:34
  • msg #65

Re: Out-of-character discussion.

In reply to Froodle (msg # 63):

I thought about stating a preference, and I might in future situations, but I want to leave it to the players as much as possible, so things can keep moving.

If I don't state otherwise upfront, it's even possible for a player to state that a creature doesn't take an opportunity attack on a given opportunity. In this case, it's plausible either way: either he doesn't want to take the radiant damage on a low chance to hit, or he's such a fanatic that he doesn't care.
Drake
player, 13 posts
Wed 5 May 2021
at 22:01
  • msg #66

Re: Out-of-character discussion.

In reply to DM Paul (msg # 65):

To be honest Paul I was expecting to be surrounded and flanked for a round with the intention of soaking up a round of attacks which would hopefully allow the other teammates to opportunity attack or to move to flanking the enemies the next round. At least that was my intention but this far it hasn’t panned out that way.

So I wanted to utilize it to reorganize the battlefield layout.

Hmmm isn’t a battle standard on my wish list haha .... but I can’t have all the toys!!!
DM Paul
GM, 50 posts
Wed 5 May 2021
at 22:42
  • msg #67

Re: Out-of-character discussion.

In reply to Drake (msg # 66):

That was just the troopers, and one did move up on you. I'll post for the other opponents soon.
DM Paul
GM, 52 posts
Thu 6 May 2021
at 04:14
  • msg #68

Re: Out-of-character discussion.

Unlike Froodle, my creatures had a pretty good round.

I imagine Drake is going to get back at the knight, but bear in mind that he's in the zone of the standard and would take a -1 penalty to damage if he attacked the sergeant instead (the penalty wouldn't matter against the trooper). That is, as long as the knight is still alive.

I don't think I've ever as a player or DM gotten the +1 damage bonus for two-handing a versatile weapon. I would have had the sergeant equip his shield, but today I learned that equipping a shield is a standard action. I guess it makes sense, but it seems a bit steep. The sergeant would have to be pretty cocky to bother equipping his shield if he didn't start with it.

Also, I'm sticking with the sergeant's flail damage of 1d10+1, but if you encounter another sergeant I think I'll probably bump it up to at least +3.

If someone gets rid of the trooper, the PCs and the enemies will act on opposite sides of the initiative....
Tuur
player, 13 posts
Thu 6 May 2021
at 07:13
  • msg #69

Re: Out-of-character discussion.

Ouch. That is all. Guess my round options became vastly limited. Nice hit thought.
Froodle
player, 12 posts
Thu 6 May 2021
at 07:20
  • msg #70

Re: Out-of-character discussion.

Don't forget we need to update the stout knight hp down to 18 for the 7 radiant damage when he attacked Froodle with the opportunity attack.
Drake can always do it on the next status block
Drake
player, 14 posts
Thu 6 May 2021
at 07:26
  • msg #71

Re: Out-of-character discussion.

In reply to Froodle (msg # 70):

Yep I’ll update the HP .... hmm time to help Tuur I think

Paul can I clarify if the Sergeant is at least 2 squares from Drake?

Also will we be having an extended rest after this to get back our daily’s if used or not?

Thanks
DM Paul
GM, 53 posts
Thu 6 May 2021
at 14:04
  • msg #72

Re: Out-of-character discussion.

In reply to Drake (msg # 71):

Oops, I said I'd do that, too. I just had such a busy turn....

Go ahead and clarify whether the sergeant is at least 2 squares from Drake. I don't think it has been stated either way.

I'll give XP and some treasure for this, and count it towards a milestone, but the intent was to serve as an intro/refresher for mapless combat, so yeah, you can have any used daily resources back afterward. Go to town.
Drake
player, 15 posts
Thu 6 May 2021
at 15:17
  • msg #73

Re: Out-of-character discussion.

In reply to DM Paul (msg # 72):

Thanks Paul .... I’ve decided not to charge in any case
Drake
player, 17 posts
Thu 6 May 2021
at 16:37
  • msg #74

Re: Out-of-character discussion.

In reply to DM Paul (msg # 72):

Tuur is alive

Frug all yours
Frug
player, 12 posts
Fri 7 May 2021
at 05:59
  • msg #75

Re: Out-of-character discussion.

In reply to Drake (msg # 74):

All my turns are misses, so next round is going to focus on an AC bonus for someone next to an enemy. Let me know if you want a +1 to AC. If I hit the target next to you I can push them. I get distant advantage if you’re flanking an enemy, so if you’re able to get me that bonus would help (looking to benefit from the new feat)!

Sietnyas keep em busy!
DM Paul
GM, 54 posts
Fri 7 May 2021
at 12:50
  • msg #76

Re: Out-of-character discussion.

Sietnyas is up.
Tuur
player, 15 posts
Fri 7 May 2021
at 13:29
  • msg #77

Re: Out-of-character discussion.

Drake:
In reply to DM Paul (msg # 72):

Tuur is alive

Frug all yours

Thanks Drake! I owe you a round at the local tavern!
Drake
player, 18 posts
Fri 7 May 2021
at 18:11
  • msg #78

Re: Out-of-character discussion.

Tuur:
Drake:
In reply to DM Paul (msg # 72):

Tuur is alive

Frug all yours

Thanks Drake! I owe you a round at the local tavern!


Anytime my pleasure ...now let’s kick some ass!!!
Sietnyas
player, 12 posts
Kobold Rogue
Fri 7 May 2021
at 18:30
  • msg #79

Re: Out-of-character discussion.

Knight out of action; sergeant and trooper left.
DM Paul
GM, 55 posts
Fri 7 May 2021
at 19:28
  • msg #80

Re: Out-of-character discussion.

If this trooper survives, he's getting a promotion to a standard creature.
Froodle
player, 14 posts
Sat 8 May 2021
at 09:12
  • msg #81

Re: Out-of-character discussion.

In reply to DM Paul (msg # 80):

He's gone, no promotion in the offing now.

That moment when you suddenly remember the magical armour you are wearing should have had an effect a couple of turns ago - it's so new I forgot I had it on

When I triggered the knights opportunity attack by moving he scored a critical hit on me - my razor armour should have dealt him 1d10+con mod, so 1d10+2 damage.

My fault for forgetting, especially as I did the knight's roll and irrelevant now as the knight is dead and even a max damage wouldn't have killed him at the time - but still a "d'oh" moment

Over to the sergeant
Drake
player, 19 posts
Sat 8 May 2021
at 09:43
  • msg #82

Re: Out-of-character discussion.

In reply to Froodle (msg # 81):

One more down

At least you’ve remembered the razor armor for the main event :-)
DM Paul
GM, 57 posts
Sat 8 May 2021
at 18:55
  • msg #83

Re: Out-of-character discussion.

Froodle:
In reply to DM Paul (msg # 80):

He's gone, no promotion in the offing now.

That moment when you suddenly remember the magical armour you are wearing should have had an effect a couple of turns ago - it's so new I forgot I had it on

When I triggered the knights opportunity attack by moving he scored a critical hit on me - my razor armour should have dealt him 1d10+con mod, so 1d10+2 damage.

My fault for forgetting, especially as I did the knight's roll and irrelevant now as the knight is dead and even a max damage wouldn't have killed him at the time - but still a "d'oh" moment

Over to the sergeant

Aw, bummer. Well, D&D combat and use of characters is ultimately about practice. And this is why I like wishlists: if the razor armor wasn't something you had specifically asked for, you probably wouldn't have remembered it at all.

When the sergeant is reduced to 0, his final attack will target whomever adjacent to him has the lowest AC.
Drake
player, 21 posts
Sun 9 May 2021
at 11:17
  • msg #84

Re: Out-of-character discussion.

In reply to DM Paul (msg # 83):

All finished off ... well done team !!! The last fanatical attack was close ... but not close enough.

Thanks again Paul good combat
Sietnyas
player, 13 posts
Kobold Rogue
Sun 9 May 2021
at 19:02
  • msg #85

Re: Out-of-character discussion.

That was just a practice fight, right? Or should we continue in character?

We've got lots of melee capability, anyhow. Paladin and 1/2 an artificer might be enough healing. The 2 dragonborn give us some minion-clearing bursts, but otherwise looks like we don't have a lot of area or ranged attacks?

Sietnyas used all his encounter tricks. His daily is a low-damage close blast 3 that blinds for a round. Think I might trade the feat that lets him give -2 to enemies' attacks for a turn with the one that gives advantage on isolated foes, just to make sneak attacks easier to adjudicate without a grid. It'll also let him do sneak attacks on isolated guys with a ranged basic, so that'd give us some ranged punch.
This message was last edited by the player at 19:08, Sun 09 May 2021.
DM Paul
GM, 59 posts
Sun 9 May 2021
at 19:12
  • msg #86

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 85):

That was just practice, yes, to get used to the approach and the makeup of the group. But, this will lead into the actual game.

I'll post something shortly, dealing with the aftermath.

Good work!
Drake
player, 22 posts
Sun 9 May 2021
at 19:37
  • msg #87

Re: Out-of-character discussion.

In reply to DM Paul (msg # 86):

Some practice hahaha  Tuur on -5 hp
DM Paul
GM, 60 posts
Sun 9 May 2021
at 23:12
  • msg #88

Re: Out-of-character discussion.

In reply to Drake (msg # 87):

Yes, I probably should have clarified upfront that I wasn't intending for this to pose a serious risk of death.

As mentioned, I'm granting experience and treasure and progress toward a milestone, but you can get all your daily resources back. Treat it as if you've had an extended rest.

As I write the next post, you all could come up with the way you know each other. It shouldn't be elaborate, just something to convey that you're essentially a team and that you're in the adventurer game.
Frug
player, 14 posts
Mon 10 May 2021
at 05:32
  • msg #89

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 85):
As the half an artificer, I would like to give you a heads up on what else I have besides the single heal. My level 2 daily is 20 temp HP that can be passed and spread out as a minor action. I took ranged advantage, so that I can use the work that you are doing in melee to help land my invocations and magics. My encounter is all about a three by three square that buffs the party and hurts enemies (if I hit). I’m looking at other heal options for the future too.
Sietnyas
player, 14 posts
Kobold Rogue
Mon 10 May 2021
at 07:22
  • msg #90

Re: Out-of-character discussion.

Looks like we have single-target ranged OK, once the dice roller gets over it's hate-on for Frug :-). I like Blades of Astral Fire, which looks like it'll be useful in a lot of encounters.

Any ideas for how we met up? Not too long ago Sietnyas was hiring himself out as a guide to groups navigating Undersharn; he has his own personal mission that made him want to undertake something more permanent than the occasional guide job.
Frug
player, 15 posts
Mon 10 May 2021
at 20:38
  • msg #91

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 90):

I think that Frug might’ve met up with Sietnyas on one of those Undersharn journeys. Frug is looking for anything that he can innovate on for the forgotten of society and innovation requires resources, so going into unknown regions helps with funding. It’s the knowledge skills that get Frug brought in for explorations, but with the understanding that he can get into a fight if needed.
Tuur
player, 16 posts
Tue 11 May 2021
at 07:28
  • msg #92

Re: Out-of-character discussion.

If push comes to shove, I have no issue shifting to a different class(Keeping name and persona), but I will let that be up to the group as a whole. There are plenty of options and yes, healing and soaking it seems is fine, but we do lack yes, some degree of area effecting abilities and bursts. But we should do fine regardless.

As for Tuur - he is from the rattlestone in Sharn and is a fierce defender of the city as a whole, but in particular the downtrodden and weak, in line with his own codex and his belief. That said, he like many others seek out any area where the darkness might be taking over and suppression or risk to the general populous is at a chance.
DM Paul
GM, 62 posts
Wed 12 May 2021
at 04:54
  • msg #93

Re: Out-of-character discussion.

The City Watch has asked the party to stay on the scene so they can be questioned by an inquisitive. A woman who looks like a reporter is also eager to talk to you, and Frug appears to have some admirers.

Have some fun interacting with Crivens for a day or so and then I'll move things along.
Tuur
player, 17 posts
Wed 12 May 2021
at 14:03
  • msg #94

Re: Out-of-character discussion.

I am om vacation until late sunday (16th) so I will likely not update much if at all.
DM Paul
GM, 63 posts
Wed 12 May 2021
at 14:14
  • msg #95

Re: Out-of-character discussion.

In reply to Tuur (msg # 94):

No problem, thanks for letting us know.
DM Paul
GM, 64 posts
Thu 13 May 2021
at 03:30
  • msg #96

Re: Out-of-character discussion.

I'm tracking experience in a Google sheet. You each got 125 for that encounter.

Even though not all of you went through Kobold hall, I'm also giving each of you the "overflow" XP from that encounter, which comes to about 150 XP. So, 275 total. Well on your way.
DM Paul
GM, 65 posts
Fri 14 May 2021
at 05:53
  • msg #97

Re: Out-of-character discussion.

I'll aim to post this weekend.
DM Paul
GM, 66 posts
Sat 15 May 2021
at 16:10
  • msg #98

Re: Out-of-character discussion.

Just as a heads up, Tuur is planning, with my go ahead, to change from an avenger to a ranger. I feel like this is a pretty low impact change at this point. If anyone else sees a need to change after the intro encounter, please let me know.
DM Paul
GM, 67 posts
Sat 15 May 2021
at 22:29
  • msg #99

Re: Out-of-character discussion.

In reply to Frug (msg # 91):

In the pre-adventure to this, Drake, Froodle, Frug and a couple others traveled to the lower levels of the city and encountered a vicious gang centered around a young white dragon. The dragon itself seemed most interested in some curious forms that had formed in the ice of a pool in the deserted tower levels it had taken over.

The symbols were indecipherable, but ever since glimpsing them, everyone who had been there has had those symbols interspersed in their dreams, and felt a very slight urge to investigate deeper levels of the city. They met Sietnyas and Tuur in the course of this.

The urge, as I say, is slight, not compelling, something to be pursued with free time when other concerns are not pressing.

At present, you're not in the employ of any group. You have very cheap lodgings (or are squatting somewhere) in or near Lower Dura, which is one of the poorer areas of the city. It's not any more or less dangerous than anywhere else, but it's dangerous in its own special ways.

Feel free to add to that, but that's what we'll go with.
DM Paul
GM, 69 posts
Sun 16 May 2021
at 23:33
  • msg #100

Re: Out-of-character discussion.

Dario Danno is curious and incisive - or nosy and impertinent, depend on who you ask. The party may have heard of her. You can decide if she has heard of you, and you may come up with one question that shows some knowledge about you, but would be awkward for you to answer. You can also decide how you respond, of course. Just bear in mind that she's not actually cruel, but is bucking for a headline and is willing to be annoying accomplish that aim.

Not much to say about Crivens. He's essentially a freelance detective. A word about NPCs, though: Crivens can fey step, but not all eladrin can do so. Only the more noteworthy members of the race have put in the time or have the talent to make actual use of that kind of ability. The same with dragonborn and their dragon breath, elves with elven accuracy, etc. In other words, if you're dealing with a crowd of "civilians" they'll mostly just be "people," without much defensive or offensive ability. Also members of a particular group, like a troop of bandits, might also be of varied races but have powers that reflect that group, rather than their race. Just FYI.

The people in the crowd who are watching Frug are part of a sect of Onatar worshippers. They have heard of Frug and are eager (though nervous) to meet him and get his guidance, protection, blessing, etc. (I'm basing this off of the idea that an invoker carries a divine spark within them, granted by that god. This would tend to make them somewhat revered, I think, at least by some people. I can revise this if that's not the idea you're going for.)

The Bell, Book and Candle is a tavern in Lower Dura. By the sound of it, it might cater to more of a magically inclined sort, though presumably they'll take anyone's coin.
Sietnyas
player, 17 posts
Kobold Rogue
Mon 17 May 2021
at 21:07
  • msg #101

Re: Out-of-character discussion.

Possible question topic:
Sietnyas likes to say that of all the groups he guided, "no one was eaten! alive". One person got too close to a knell beetle, though Sietnyas warned him. He was dragged off and eaten. But he was already dead from the beetle's sonic blast, so that doesn't count.
Froodle
player, 15 posts
Tue 18 May 2021
at 20:07
  • msg #102

Re: Out-of-character discussion.

Sorry guys, been a bit hectic here. I'll have some time to respond to recent posts tomorrow
DM Paul
GM, 72 posts
Wed 19 May 2021
at 06:47
  • msg #103

Re: Out-of-character discussion.

Sietnyas might have an angry merchant prince after him.

The Onatar sect is offering a fairly major quest here: making some nearby towers (or the lower sections of them, anyway) safe for Lower Dura inhabitants to return to.
Frug
player, 19 posts
Thu 20 May 2021
at 04:16
  • msg #104

Re: Out-of-character discussion.

DM Paul:
The Onatar sect is offering a fairly major quest here: making some nearby towers (or the lower sections of them, anyway) safe for Lower Dura inhabitants to return to.

I read this after I replied to the sects speaker. I’m hoping to have a meeting in a less public place and this is right at the heart of Frug, so there’s going to be some discussions with the party about that.
Drake
player, 25 posts
Thu 20 May 2021
at 17:12
  • msg #105

Re: Out-of-character discussion.

In reply to Frug (msg # 104):

Sorry guys rough week I’m
Back now
DM Paul
GM, 73 posts
Sat 22 May 2021
at 17:36
  • msg #106

Re: Out-of-character discussion.

My family is in town for a reunion right now, so I probably won't post for a few days.

I've been trying to put out a few things that could get you more involved with the city.

A member of the Aurum, a sketchy mercantile group, has their eyes on Sietnyas and therefore on his associates.

The Emerald Claw is active in Sharn and now has reason to hate the PCs.

Frug is a minor messiah with an Onatar cult in the district and they want his help pushing out back the dark, uninhabited regions that surround the point of light.

Sounds like there's some interest with those and they can even be concurrent efforts. All of them have pretty good possibilities for gold, items, XP and reputation in the city.

If you have anything else you'd like to see in the mix, let me know.
Froodle
player, 17 posts
Sat 22 May 2021
at 19:48
  • msg #107

Re: Out-of-character discussion.

I can see the emerald claw line being good for Froodle.
A short break actually suits me too so don't stress about that and enjoy the family time.
Drake
player, 26 posts
Sun 23 May 2021
at 16:36
  • msg #108

Re: Out-of-character discussion.

In reply to DM Paul (msg # 106):

Likewise enjoy the family time it’s rare

The emerald claw have placed a target on their back as they wantonly attacked Drake and the group .... Drake would
See the Emerald claw brought to its knees
Frug
player, 20 posts
Tue 25 May 2021
at 06:51
  • msg #109

Re: Out-of-character discussion.

In reply to Drake (msg # 108):

I’m glad for the break too. Life’s been busy and my usual down time has become catch up time...
Tuur
player, 21 posts
Tue 25 May 2021
at 07:02
  • msg #110

Re: Out-of-character discussion.

Take a rest Mate, you deserve it.

As for timelines, Tuur could easily fit into most of them, he is basically a mercenary at this point, so that is not hard to fit in. The emerald claw one is obvious as they impose a direct risk to the town, to him and to the community he frequents.
Sietnyas
player, 19 posts
Kobold Rogue
Tue 25 May 2021
at 18:35
  • msg #111

Re: Out-of-character discussion.

The options we've got now seem like enough to keep us busy for a while. Have fun reunioning!
DM Paul
GM, 75 posts
Wed 26 May 2021
at 06:13
  • msg #112

Re: Out-of-character discussion.

Discuss and let me know in this thread what you want to do. Some suggestions are:

Wait idle for the cultists' message then meet with them.
Try to meet with Crivens at the Bell, Book and Candle.
Prepare for reprisals from the Emerald Claw.

Remember that you have all your daily resources.

There's now an ongoing skill challenge called "Marked by the Claw." I haven't written it out yet, but the idea is that the Claw will want to get back at you and things you do and how well you do them can give either them or you an advantage when that moment comes. As a reminder, I try to focus on action not just on "looking around" or thinking. But I'm on hand to help advise on courses of action if things aren't clear.
Drake
player, 27 posts
Wed 26 May 2021
at 21:56
  • msg #113

Re: Out-of-character discussion.

In reply to DM Paul (msg # 112):

I think Crivens in the first instance
DM Paul
GM, 76 posts
Wed 26 May 2021
at 22:05
  • msg #114

Re: Out-of-character discussion.

In reply to Drake (msg # 113):

I'm sorry, could you clarify that a bit?
Frug
player, 21 posts
Thu 27 May 2021
at 04:49
  • msg #115

Re: Out-of-character discussion.

In reply to DM Paul (msg # 114):
My thought is that we’re talking about how to deal with the possibility of Emerald Claw reprisals, as we go by the Bell, Book, and Candle (BBC). Frug would like to make himself easy for his fellow followers of Onatar to find, so he is looking for clock shops, smith’s and other maker types. When he can find something cheep to buy to support a business, he does.
DM Paul
GM, 77 posts
Thu 27 May 2021
at 05:15
  • msg #116

Re: Out-of-character discussion.

In reply to Frug (msg # 115):

So, he's trying to make himself more known in the district, build some rapport?
Frug
player, 22 posts
Thu 27 May 2021
at 06:08
  • msg #117

Re: Out-of-character discussion.

In reply to DM Paul (msg # 116):
Yes, building relationships and finding places where he can workshop some stuff if needed. It’s probably going to be a bit of scouting the edges of the dark and light of Lower Dura.
Drake
player, 28 posts
Thu 27 May 2021
at 08:14
  • msg #118

Re: Out-of-character discussion.

In reply to DM Paul (msg # 114):

Sorry

I think we should follow the option to see Crivens at the now nicknamed BBC to investigate further.

If we have any cash available I’d like to purchase some healing potions for general use.
Sietnyas
player, 20 posts
Kobold Rogue
Thu 27 May 2021
at 18:08
  • msg #119

Re: Out-of-character discussion.

Crivens first works for me, though I'm also curious what the groupies are up to.
DM Paul
GM, 78 posts
Fri 28 May 2021
at 06:22
  • msg #120

Re: Out-of-character discussion.

Drake:
In reply to DM Paul (msg # 114):

Sorry

I think we should follow the option to see Crivens at the now nicknamed BBC to investigate further.

If we have any cash available I’d like to purchase some healing potions for general use.

How many will the party purchase?
Drake
player, 29 posts
Fri 28 May 2021
at 17:20
  • msg #121

Re: Out-of-character discussion.

In reply to DM Paul (msg # 120):

As many as we can afford .... unless the rest of the team feel other items are more key?
Sietnyas
player, 21 posts
Kobold Rogue
Fri 28 May 2021
at 18:07
  • msg #122

Re: Out-of-character discussion.

Trying to get a handle on our healing. I think we're fine for one encounter, but might not have much endurance?

I think Frug gets 1 healing infusion per long rest encounter? And has a daily that gives temp hp. Any other healing now or in the near future?

And Drake has 2 Lay on Hands per day?

Froodle has a daily self-heal and a daily self-temp hp power.

Does Ranger Tuur have anything?

Sietnyas has nothing.

So looks like we have 1 per-encounter heal. The daily limit on Drake's Lay on Hands is likely to be a problem at some point. We might want to look for items with daily heal powers, or multiclassing to cleric or similar.

But Cure Light Wounds potions are pretty feeble. A couple for emergencies are fine, but I'm not sure we want to spend all we have.

We should have been all dwarfs - minor action second wind would be handy :-)
This message was last edited by the player at 21:52, Fri 28 May 2021.
Drake
player, 30 posts
Fri 28 May 2021
at 19:40
  • msg #123

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 122):

Drake has lay on hands as you say it’s 2 x a day due to wisdom but with the addition of healing hands so an additional 4 hp.

I also have glorious charge a daily power which gives allies in range 3hp
.... so not a lot

I think your assessment regarding each encounter is accurate but 10hp per Potion is better than nothing
DM Paul
GM, 79 posts
Fri 28 May 2021
at 21:42
  • msg #124

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 122):

Artificer healing is described differently than for other classes. They get their infusions at the end of an extended rest and then may replenish any of the ones they started with during a short rest. So it works out to about the same. Frug can use one healing infusion between short rests.

I've decided that healing potions will not be for sale, since they are level 5 items, but they can be obtained by other means i.e. encounters, which can mean combat or skill challenges or both. In other words, you can work for them, but not necessarily buy them.
This message was last edited by the GM at 22:09, Fri 28 May 2021.
Sietnyas
player, 22 posts
Kobold Rogue
Fri 28 May 2021
at 21:51
  • msg #125

Re: Out-of-character discussion.

That's what I was missing - 'During a short rest, you or an ally can spend a healing surge to replenish one of the infusions expended.' Played with an artificer quite a few years ago, and remembered him having encounter healing, but didn't remember why! So we're not as poorly off as I feared.
Frug
player, 23 posts
Sat 29 May 2021
at 04:32
  • msg #126

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 125):
I was bad about doing the replenishment on my curative infusion. I’m bummed that I only get one, but I will be asking for surges.
I think that I would like to change my level 2 feat from ranged advantage to multi class Cleric, if Paul is okay with that. I have not used the feat and being part cleric would be good to have the extra daily heal. It makes sense with my storyline and the fellow followers of Onatar.
DM Paul
GM, 81 posts
Sun 30 May 2021
at 20:47
  • msg #127

Re: Out-of-character discussion.

There's no obligation to engage with anyone here, but I'll say that there is some potential for experience and potions of healing if you do engage, whether it be with Berrt or Gunther or the scene in general.

Let me know what you'd like to do.
DM Paul
GM, 83 posts
Wed 2 Jun 2021
at 06:24
  • msg #128

Re: Out-of-character discussion.

House Ghallanda and House Jorasco are legitimate halfling dragonmarked houses, but they are entangled with the Boromar Clan, which is a halfling criminal dynasty infesting Sharn. It's possible that Gunther might be able to do business with the Needle and Gut, but it's also likely that he'd have the Boromar's looming over him.
DM Paul
GM, 85 posts
Mon 7 Jun 2021
at 01:25
  • msg #129

Re: Out-of-character discussion.

It's possible to examine the constructs to get some advantage over them in a fight, or to get them to leave, but either approach would require a skill challenge that would involve some risk. It's not enough just to examine them from afar. Let me know what you'd like to do and I'll tell you what you'd have to do to get to make useful skill checks.

What I had in mind was an opportunity to smash up some constructs. You could focus instead on roughing up whomever has been stealing from Gunther's. Or something else.
Frug
player, 27 posts
Mon 7 Jun 2021
at 06:54
  • msg #130

Re: Out-of-character discussion.

In reply to DM Paul (msg # 129):

I’m using some stuff from my inquisitive’s kit that I picked up when I made Frug. I don’t know if there’s anything that he could get from looking at the dogs, but he is genuinely curious. I had wanted the ritual casting from the classes, but it didn’t come with either hybrid package, so my thought is that Frug just can’t get the time in to become a ritual caster, but constructs are a big interest to him. With his old summons Geodesic being his attempt at a construct.
DM Paul
GM, 86 posts
Mon 7 Jun 2021
at 13:14
  • msg #131

Re: Out-of-character discussion.

In reply to Frug (msg # 130):

Anythin Frug, or anyone else, wants to do about these constructs is doable, you all just need to decide what that you want to do, so I can decide how difficult and complicated it is.

For instance:
Gain some advantage over them in subsequent combat:
Initiative bonus: easy, simple.
Damage bonus: moderate, fairly simple.
Attack bonus: hard, somewhat tricky.

Trick them into accepting instructions
from Gunther: easy but complicated (i.e. not difficult steps, but many)
from the local halflings: moderate, complicated

There's no particular "right" solution, nothing you can necessarily puzzle out from clues. Pretty much nothing of use can be accomplished simply by looking without. You have to get your hands dirty and take risks. A basic way for things to go wrong would be for the constructs to malfunction and start damaging things and people.

Anything done to alter the constructs will probably require: getting physical control over them; tricking or convincing them of things; and making internal changes to them. A team effort.
Sietnyas
player, 26 posts
Kobold Rogue
Wed 9 Jun 2021
at 00:09
  • msg #132

Re: Out-of-character discussion.

Can't give mechanical dogs drugged meat, but maybe you can trap them? Or just take them out from range. Sietnyas has a trick to do thievery quick, if you need to plant some device on them.

We have to find out what the little guys in the shop do too; they might be the bigger danger. Can't trust little guys.
Drake
player, 33 posts
Wed 9 Jun 2021
at 18:06
  • msg #133

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 132):

The way I see this guys is we have a few choices

Bash and smash the constructs - probably a shorter engagement and not a permanent fix
Trick the constructs - again  a shorter engagement

Both the above options won’t help Gunther in the long run

Contact the House Cannith representative  to get the commands -a little longer
Investigate and identify the thieves - also a little longer

Any preferences?

I’m happy with any of them
This message was last edited by the player at 18:07, Wed 09 June 2021.
Tuur
player, 23 posts
Thu 10 Jun 2021
at 07:33
  • msg #134

Re: Out-of-character discussion.

Monster knowledge, constructs - is that Arcana or as per normally Dungeoneering? I know Tuur is trained in the latter and may know how to switch them off or disrupt them? It is a long shot, but as he is also trained in stealth, it could be a possibility?
That said, I share Drake's overview - and know Tuur would like to see justice first, if at all possible. But he is keen to also do things shortterm if needs be.
DM Paul
GM, 87 posts
Thu 10 Jun 2021
at 13:36
  • msg #135

Re: Out-of-character discussion.

OK, this isn't working. I'll try a new tack shortly.
DM Paul
GM, 89 posts
Fri 11 Jun 2021
at 07:07
  • msg #136

Re: Out-of-character discussion.

The curative admixture will buy a little time, but Gunther isn't just down some HP, he's got a crossbow bolt in his chest. Saving him represents more like a skill challenge, a difficult, complicated, time-limited one.
Frug
player, 30 posts
Sat 12 Jun 2021
at 05:36
  • msg #137

Re: Out-of-character discussion.

In reply to DM Paul (msg # 136):

Paul, I am confused on how you want us to use skills. I have been writing out character actions for how Frug was investigating the dog machine. In that I felt that I was communicating the idea that it could be arcana or history, but didn’t see any reason to make the roll. I thought you were going to ask for skill rolls when you wanted them. It’s been a while since I saw how you are running skill use and challenges in this PbP.
I have a plus 10 to heal, so I rolled to help Gunther. Not sure what else I can do to help him.

I’m also frustrated with stuff in my career, going to be teaching in person for the first time since November 2019. So, I may be struggling to actually make sense of what I am reading through here.
DM Paul
GM, 90 posts
Sat 12 Jun 2021
at 06:14
  • msg #138

Re: Out-of-character discussion.

In reply to Frug (msg # 137):

My apologies for the confusion, and thanks for not making rolls earlier. And I'm sorry to hear about your frustrations with work. It's going to be a weird next few months for lots of people.

I started writing something complicated, but decided against it. I could tell that you were fishing for information, and you were saying the things that in other games, yeah, would have the DM asking you to roll History or Arcana or something. You don't need to do that in this game.

What I'd like you to do is tell me directly, as a player, what you want to accomplish, assuming you had all the information you needed. If, say, you wanted to track down the builder and get the pass phrase from them, you could attempt that, and it would probably involve at least some History to make sure you wound up questioning the right person.

Things have moved a bit past that point, because I thought we needed it, but what did you want to accomplish, assuming you had all the information you needed? Gathering information, as I see it, is not a goal, it's just stuff to make the goal easier to accomplish.

The new situation is a little more clear-cut, I think, which is why I shifted gears. You pretty clearly stated what you wanted to do. I would have preferred to tell you the DC and what you could hope to gain on success or lose on failure, but Heal is fairly straightforward as a skill and I can respond to what you've rolled.

Again, I'm sorry if it's frustrating. I recognize it's not the usual approach, but it avoids rolling for rolling's sake, and will, I hope, prioritize action over investigation.
Frug
player, 31 posts
Sat 12 Jun 2021
at 20:23
  • msg #139

Re: Out-of-character discussion.

In reply to DM Paul (msg # 138):
I think that I get it. With history, I was hoping to recall how commands and homoculi are established. Arcana maybe for determining what commands the makers created as possible for the construct. Now that we’re in this situation, I need to figure out if I ask Drake to cover me while Frug mixes stuff up or take Gunther across the street.

Since Drake and I have some history, I will ask here; what do you think is better. I’m thinking that given our street scene Frug might be thinking it’s best to stay put. So if I don’t hear from Drake by tonight (after 10PM pst), I will start to make something (arcana) there...
DM Paul
GM, 92 posts
Mon 14 Jun 2021
at 21:49
  • msg #140

Re: Out-of-character discussion.

I'll give you each a success for the use of a healing power, but to be clear that kind of healing is not going to be enough. Lost HP aren't the same as a specific wound. The bolt needs to come out and he need the holes in him closed up.
DM Paul
GM, 93 posts
Tue 15 Jun 2021
at 04:49
  • msg #141

Re: Out-of-character discussion.

Please don't roll skill checks until I provide the DC and the pass and fail results. Just let me know what you're trying to accomplish and what you're doing to accomplish it.

As soon as Frug grabs any materials, he's attacked by homunculi. Everyone please roll initiative.
Sietnyas
player, 27 posts
Kobold Rogue
Tue 15 Jun 2021
at 05:59
  • msg #142

Re: Out-of-character discussion.

Spectacular initiative of 6 for Sietnyas. best to get those 1s out of the way early!
Tuur
player, 24 posts
Tue 15 Jun 2021
at 07:07
  • msg #143

Re: Out-of-character discussion.

I did you just one better, rolled a 2. I reckon the diceroller is having a bad day?
Frug
player, 35 posts
Thu 17 Jun 2021
at 03:18
  • msg #144

Re: Out-of-character discussion.

Froodle I’m good with you going before me. I made that horrible Thievery check, so it’s going to make sense that I go later.

Paul Obviously I didn’t get how you want to do skills.

Should I type out what I would like to do and state the skill I think that I would use. Once I see a response I make the roll.
After doing the thievery check and Drake making a heal check, seeing you say that it would take more than healing, I figured that I was doing skills correct. I was surprised at the timeline of the posts.
DM Paul
GM, 94 posts
Thu 17 Jun 2021
at 05:35
  • msg #145

Re: Out-of-character discussion.

Frug:
Paul Obviously I didn’t get how you want to do skills.

Should I type out what I would like to do and state the skill I think that I would use. Once I see a response I make the roll.

Right. The point is that I don't necessarily know what skill to call for, what DC to set or what success/failure results to set until I know what a player is doing. And the player doesn't necessarily know what skill to roll, whether they've succeeded or not, and what the result is.

It's not the usual way and it's time consuming, but I find I'm not very good adjudicating things after I see a roll, unless it's very obviously good or bad. Even then, I'm never sure how harsh to make the consequences or how beneficial to make the results, If I set things before the player makes the roll, then I'm removing some of the effect of me seeing the roll first. I also avoid looking at player skill bonuses. I'm trying to make the check as difficult as it "should" be, not unconsciously aim for a specific difficulty.

Some stuff, like climbing a wall, or jumping a gap has known numbers in the game. Those kinds of things and attack rolls don't need to wait for to chime in.

Frug:
After doing the thievery check and Drake making a heal check, seeing you say that it would take more than healing, I figured that I was doing skills correct. I was surprised at the timeline of the posts.

I'm not sure what you mean, but I haven't been reading things as closely the last few days. Apologies if I've confused things.

If someone wants to make use of a particular skill I'm happy to work with that. Tell me what you'd aiming to accomplish with the skill. I might modify it a bit. Possibly I'll suggest a different skill.

I'll get initiative rolled and get the status block up ASAP.

Edited to add: The above is also laid out under the Variations from the Core Rules thread.
I should have made it clear up front that his wound couldn't just be healed. But I was desperate to get things moving and I didn't realize that you'd expect to just be able to fix him magically. That's not what I was going for. It's a skill challenge, and he's healed when the party does enough to heal him, not just when someone thinks or decides they've done enough. I don't think anyone was trying to get around that, I think I just didn't make it clear.
This message was last edited by the GM at 06:33, Thu 17 June 2021.
DM Paul
GM, 97 posts
Thu 17 Jun 2021
at 07:01
  • msg #146

Re: Out-of-character discussion.

I decided to grant a success for each of the powers used and each of the heal checks.

Gunther will die if not attended to. That is, the skill challenge gains one failure automatically. If he's attended to in a round, he instead gets to make a save, and if he succeeds there's no failure that round.

I decided that what you've done so far counts as "attending," and I gave Gunther a save. It was a 3, so even with several bonuses that wouldn't succeed.

The final check of the challenge involves doing some serious repairs to Gunther. I haven't decided how to adjudicate it yet, but getting the help of the Jorasco-certified healers across the street should be part of it.

Tuur, Drake and Sietnyas can be aware of the commotion. It will take them one move to get to the front door of Gunther's establishment. If they want to go somewhere else, let me know.
DM Paul
GM, 98 posts
Fri 18 Jun 2021
at 20:08
  • msg #147

Re: Out-of-character discussion.

Drake, you're up. Sorry if I wasn't clear.
Frug
player, 36 posts
Sat 19 Jun 2021
at 02:58
  • msg #148

Re: Out-of-character discussion.

In reply to DM Paul (msg # 147):

Immediate Reaction: If I am hit, I go invisible! Since I’ve been up to nonsense that’s going to get me attacked!
DM Paul
GM, 99 posts
Sat 19 Jun 2021
at 04:54
  • msg #149

Re: Out-of-character discussion.

In reply to Frug (msg # 148):

Cool, thanks for specifying.

You asked a question in another venue regarding how to proceed with skills. I think you're basically asking how to proceed with the skill challenge. I've been allowing healing powers to count for a success. If someone uses a skill, it will take a standard action, and the final check has to involve skill.

If you take physical steps to administer to him, or have mixed a medicine to deliver, or something like that, roll Heal.
If you're concocting something alchemical, or trying to tap into magic to staunch the bleeding, etc, roll Arcana.
If you're appealing to the gods to intercede or applying a balm to help keep Gunther still, Religion would be appropriate.

If you're trying something substantially different from that, or you want to use a particular skill, describe what you're doing or what you're trying to accomplish, or both and I'll tell you the skill and the DC. If it's to do with this challenge, pass and fail just mean you gain a success or gain a failure. If it's to do with something else, I'll specify the pass and fail risks.

I hope this helps. Thanks for the questions, it's really helping me think about my approach.
DM Paul
GM, 101 posts
Sun 20 Jun 2021
at 04:21
  • msg #150

Re: Out-of-character discussion.

Frug is invisible. He's also dazed and slowed, though slowed probably doesn't matter much.

The clay scouts are invisible to creatures that are dazed.

The shop is not very large, about 15 x 15 (3 x 3 squares). There are shelves, a small counter, and a back room.
Frug
player, 37 posts
Mon 21 Jun 2021
at 02:48
  • msg #151

Re: Out-of-character discussion.

In reply to DM Paul (msg # 150):

Paul, I made my rolls and then started to quote you in chance meetings, when I remembered Froodle goes before me. I also choose to use religion for my skill check because Drake had just used heal and thinking that I should use a different skill. Let me know if I should use those rolls or roll after Froodle.
DM Paul
GM, 102 posts
Mon 21 Jun 2021
at 03:29
  • msg #152

Re: Out-of-character discussion.

Frug:
In reply to DM Paul (msg # 150):

Paul, I made my rolls and then started to quote you in chance meetings, when I remembered Froodle goes before me. I also choose to use religion for my skill check because Drake had just used heal and thinking that I should use a different skill. Let me know if I should use those rolls or roll after Froodle.

It shouldn't matter too much who goes first here.

You have 5 of 6 successes. The last success has to be a DC 20 Heal check.

Lower DC check, including Heal, can be performed to "attend to" Gunther. As long as one person succeeds at attending him in a round, you only gain a failure if he fails a save on his turn. If no one successfully attends to him, you incur a failure.

I'll say that checks to attend to Gunther don't cause failures themselves, but he can't gain more than one save per round.

A failure on the final Heal check will incur a failure.

I will generally not care if someone uses the same skill twice in a row or two of their turns in a row. I know some skill challenge approaches require that, but I don't, because I find it artificial and I find it causes thi gs to get ridiculous.

And that's also partly why I want to tell you when to roll checks. I would rather that you not think in terms of your skills but what the situation calls for and what you think your character would do. Ideally, you should just have to describe your actions and let me worry about what skills that brings to bear. I could just roll for you, but I think people prefer to roll their own skill checks.
Froodle
player, 21 posts
Mon 21 Jun 2021
at 21:49
  • msg #153

Re: Out-of-character discussion.

I'm fine with your rolls going first Frug. I'll write up my bit in the morning, sorry for the delay
Froodle
player, 23 posts
Tue 22 Jun 2021
at 13:42
  • msg #154

Re: Out-of-character discussion.

So, Froodle, he will basically head over to the shop in response to the commotion and if allowed, do what he can for gunther. In terms of contributing to the skills challenge, he would try to get there as quick as possible, possibly strapping on his shield as he goes? This being more than he could normally achieve at normal pace may utilise his athletics skill to manage it successfully, or evading the construct if it reacts to him passing? Or, if the challenge needs to relate specifically to Gunther, perhaps knowing he has a high skill in heal, no doubt from his time on the battlefield as a fighter, the athletics could be used to get to the shopkeeper quickly, or if he gets there comfortably anyway, maybe history or heal to remember a time when he successfully staunched a wound on an injured ally, in which case ditch the shield idea.
Some ideas on the skills he’d try to use if he can get that far, I’ll be guided by your thoughts on how much he can actually achieve and which roll, if any, he can make. Of course, it may be that getting as far as the shop is all he can do.
Froodle
player, 24 posts
Tue 22 Jun 2021
at 13:44
  • msg #155

Re: Out-of-character discussion.

Of course if I can get there and am able to try for the DC20 heal check I'll be willing to do that - if the party is happy with that - I have a +10 bonus so a reasonable but not guranteed chance
Tuur
player, 25 posts
Tue 22 Jun 2021
at 13:47
  • msg #156

Re: Out-of-character discussion.

Since myself, Sietnyas and Froodle have to spend at least a round to sprint to Gunthers, can we plausible do anything else this round? I am just pondering, as even as an Elf, I am struggling to see us being able to get further than the main door and that is if we are sprinting hard out the door.
Froodle
player, 25 posts
Tue 22 Jun 2021
at 14:58
  • msg #157

Re: Out-of-character discussion.

That's what I was thinking Tuur, my additional suggested options were more in hope than expectation.

If Paul says that's all we can do I'll update the status block and we can move along
DM Paul
GM, 103 posts
Tue 22 Jun 2021
at 19:43
  • msg #158

Re: Out-of-character discussion.

The street isn't that wide, and it's just a bridge, so the buildings are fairly close together. I'd say anyone in the Needle and Gut can make it into Gunther's with one move. The iron guardian outside won't attack, yet.

Checks other than the DC 20 Heal are not helpful in this round, because Drake has already attended for this round.

Equipping weapons and shields will require the normal actions. Shields take a standard action to equip. I recommend generally assuming they're already equipped.
Frug
player, 39 posts
Wed 23 Jun 2021
at 03:10
  • msg #159

Re: Out-of-character discussion.

In reply to DM Paul (msg # 158):

I forgot to update my stat block, so I made the edit to show that I saved against dazed.
Tuur
player, 26 posts
Wed 23 Jun 2021
at 07:48
  • msg #160

Re: Out-of-character discussion.

DM Paul:
The street isn't that wide, and it's just a bridge, so the buildings are fairly close together. I'd say anyone in the Needle and Gut can make it into Gunther's with one move. The iron guardian outside won't attack, yet.

Checks other than the DC 20 Heal are not helpful in this round, because Drake has already attended for this round.

Equipping weapons and shields will require the normal actions. Shields take a standard action to equip. I recommend generally assuming they're already equipped.

Thank you for the clarification. That suggests a move then to Gunthers.
Froodle
player, 26 posts
Wed 23 Jun 2021
at 15:36
  • msg #161

Re: Out-of-character discussion.

Just about to roll and checked my sheet again - my +10 relates to athletics, not heal - where I just have a bonus of 7.

Tuur, Sietnyas, do either of you have a better chance?

If so. I'll get to the door and delay. If not, I'll risk the luck of the die, but will need a 13
DM Paul
GM, 104 posts
Wed 23 Jun 2021
at 15:40
  • msg #162

Re: Out-of-character discussion.

In reply to Froodle (msg # 161):

Bear in mind that there are also homunculi attacking. They're going to keep attacking Frug until they're stopped.
Froodle
player, 27 posts
Wed 23 Jun 2021
at 15:55
  • msg #163

Re: Out-of-character discussion.

intervening there may be more up Froodle's street

I guess a move across the bridge and charge as a standard through the shop on one of the clay scouts would be allowed?

I'm guessing they are invisible to Froodle as well as Frug?

So some negative modifiers (-5) would apply

If you're happy that can be achieved in one turn I'll roll

For some realism I'd probably say my shield isn't equipped while eating stew, and he'll equip it next turn once Froodle knows what he's got himself into.
DM Paul
GM, 105 posts
Wed 23 Jun 2021
at 17:27
  • msg #164

Re: Out-of-character discussion.

In reply to Froodle (msg # 163):

The scouts are invisible to dazed characters, and with Frug's save no one is presently dazed.
Sietnyas
player, 29 posts
Kobold Rogue
Wed 23 Jun 2021
at 18:20
  • msg #165

Re: Out-of-character discussion.

Froodle:
Just about to roll and checked my sheet again - my +10 relates to athletics, not heal - where I just have a bonus of 7. Tuur, Sietnyas, do either of you have a better chance?


Alas, Sietnyas is more about the stabbing than the healing.
DM Paul
GM, 106 posts
Fri 25 Jun 2021
at 19:17
  • msg #166

Re: Out-of-character discussion.

Either Tuur or Sietnyas can act now.
Sietnyas
player, 31 posts
Kobold Rogue
Fri 25 Jun 2021
at 21:53
  • msg #167

Re: Out-of-character discussion.

Sorry! Hadn't realized I was up. I'm assuming the plain scout has no one next to it for their redirect reaction - can it redirect to just make Sietnyas miss instead, or does it need an adjacent creature?
DM Paul
GM, 107 posts
Fri 25 Jun 2021
at 22:23
  • msg #168

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 167):

It needs an adjacent creature.
DM Paul
GM, 108 posts
Sun 27 Jun 2021
at 23:20
  • msg #169

Re: Out-of-character discussion.

I'll move things along on Monday or Tuesday. Tuur still has time to post.
Tuur
player, 27 posts
Mon 28 Jun 2021
at 06:13
  • msg #170

Re: Out-of-character discussion.

DM Paul:
I'll move things along on Monday or Tuesday. Tuur still has time to post.

Solid, I was going to post, and well move and that was it so that is perfect for me.
DM Paul
GM, 109 posts
Tue 29 Jun 2021
at 14:19
  • msg #171

Re: Out-of-character discussion.

OK, I'm up! I'll post soon.
DM Paul
GM, 111 posts
Wed 30 Jun 2021
at 01:35
  • msg #172

Re: Out-of-character discussion.

If you're next to a defender when you attack a clay scout, the defender makes a basic attack as an immediate reaction. 1d20+8, 1d8+3 damage.

The shop is getting crowded. If a creature moves more than a couple of squares, they're likely to take an opportunity attack (if they are visible to the target).

Drake is up!
Frug
player, 40 posts
Thu 1 Jul 2021
at 06:07
  • msg #173

Re: Out-of-character discussion.

In reply to DM Paul (msg # 172):

I’m only slowed currently, are the clay scouts invisible to me?
Sietnyas
player, 32 posts
Kobold Rogue
Thu 1 Jul 2021
at 06:28
  • msg #174

Re: Out-of-character discussion.

Sietnyas is bigger than the clay guys, but still not so big - could he move around okay on the shelves? Could the dogs reach him?
DM Paul
GM, 112 posts
Fri 2 Jul 2021
at 16:37
  • msg #175

Re: Out-of-character discussion.

They're only invisible to dazed creatures. I'm sorry if that wasn't clear.

One can climb the shelves with a DC 9 Athletics check. The quadrupeds can't reach someone up there, but they can also climb.

I'll post soon.
This message was last edited by the GM at 16:39, Fri 02 July 2021.
Drake
player, 38 posts
Sun 4 Jul 2021
at 17:46
  • msg #176

Re: Out-of-character discussion.

In reply to DM Paul (msg # 175):

Paul I moved to and Divine challenged the Plain Scout if it was viable and I wouldn’t incur an opportunity attack. If I did I would stop at the enemy that would opportunity attack and divine challenge that one instead.
I didn’t list it on plain scout instead it was one of the other enemies.
DM Paul
GM, 114 posts
Sun 4 Jul 2021
at 18:22
  • msg #177

Re: Out-of-character discussion.

In reply to Drake (msg # 176):

Ok. You decide if you incurred an opportunity attack, and what else would have changed.
Drake
player, 40 posts
Wed 7 Jul 2021
at 06:04
  • msg #178

Re: Out-of-character discussion.

In reply to DM Paul (msg # 177):

I didn’t realise you were waiting for me sorry guys. I’ve taken Sietnyas hit as I divine challenged the plain scout and would’ve likely therefore been attacked by it.
DM Paul
GM, 115 posts
Wed 7 Jul 2021
at 13:02
  • msg #179

Re: Out-of-character discussion.

In reply to Drake (msg # 178):

That's fine. I think there's more like a 50/50 chance of most creatures violating a mark or not. After all, it's 7 damage from the mark or the risk of far more than that from the striker. But your adjustment is fine.

It's Froodle's turn.
Sietnyas
player, 33 posts
Kobold Rogue
Thu 8 Jul 2021
at 06:43
  • msg #180

Re: Out-of-character discussion.

It looks like both Frug and Froodle did 6 damage to the glazed scout, but only 6 damage was scored on it rather than 12? Before either attack, it had 21 hp. Shouldn't it have only 9 hits left now?

Does Sietnyas have 22 hit points or 13?
Tuur
player, 29 posts
Thu 8 Jul 2021
at 11:25
  • msg #181

Re: Out-of-character discussion.

Sorry All, on holiday so posting is Limited until the 25th.
Frug
player, 43 posts
Thu 8 Jul 2021
at 21:47
  • msg #182

Re: Out-of-character discussion.

In reply to Tuur (msg # 181):

I’m going to be going on a big trip from July 25th into August, for two weeks. Not sure if I will be able to post much.
Sietnyas
player, 34 posts
Kobold Rogue
Tue 13 Jul 2021
at 19:51
  • msg #183

Re: Out-of-character discussion.

Can I get a decision on my questions a few posts back in #180?
DM Paul
GM, 116 posts
Tue 13 Jul 2021
at 23:22
  • msg #184

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 183):

Sorry, I missed that. But the answer is that I don't really know. When it's your turn, go with what's in the latest stat block, and post what you think is correct whe the you post.
Sietnyas
player, 35 posts
Kobold Rogue
Wed 14 Jul 2021
at 01:11
  • msg #185

Re: Out-of-character discussion.

So who does know???

There's three errors AFAICT. Best I can make out is:

In 81, Drake adjusted DM turn 80 to challenge the plain scout, and have it attack Drake instead of Sietnyas. He gave HP back to Sietnyas and removed dazed, and added dazed to Drake, but forgot to add the damage to Drake. Sietnyas should have 22 HP, Drake 23.

In subsequent turns 82/83/84, Fruggle/Frug didn't use Drake's adjusted statblocks. Crossposting, or maybe just quoting the wrong post?

In 83/84, Frug hit the glazed scout for 6 but didn't reduce its HP. It should have 9, not 15.

Should I make these adjustments?
This message was last edited by the player at 01:13, Wed 14 July 2021.
DM Paul
GM, 117 posts
Wed 14 Jul 2021
at 01:26
  • msg #186

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 185):

No one probably knows. So I'm saying set it to what makes the most sense to you. You can do that now, by posting an updated stat block, or you can wait until your turn and set it to what makes sense to you.
Drake
player, 41 posts
Wed 14 Jul 2021
at 10:39
  • msg #187

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 185):

Yep that looks about right to me too thanks Sietnyas
DM Paul
GM, 118 posts
Mon 19 Jul 2021
at 13:34
  • msg #188

Re: Out-of-character discussion.

In reply to Drake (msg # 187):

I didn't realize how long Tuur would be gone. I'll try to move things ahead soon.
DM Paul
GM, 119 posts
Mon 26 Jul 2021
at 03:44
  • msg #189

Re: Out-of-character discussion.

Okay, let's see if there's any chance of keeping this going, skipping ahead, starting over or any other kind of salvaging.

I'll have Tuur delay for now. Sietnyas is currently up and welcome to act.
Tuur
player, 30 posts
Mon 26 Jul 2021
at 07:51
  • msg #190

Re: Out-of-character discussion.

I am back and will read up asap, to fully join and offer what I can to the game again.
DM Paul
GM, 120 posts
Mon 26 Jul 2021
at 18:01
  • msg #191

Re: Out-of-character discussion.

In reply to Tuur (msg # 190):

Cool, welcome back.
Sietnyas
player, 38 posts
Kobold Rogue
Tue 27 Jul 2021
at 02:27
  • msg #192

Re: Out-of-character discussion.

Took Sietnyas' turn ahead of Tuur. Glad you're back, Tuur - you're up!
This message was last updated by the player at 02:29, Tue 27 July 2021.
Frug
player, 44 posts
Tue 27 Jul 2021
at 06:53
  • msg #193

Re: Out-of-character discussion.

Hello Paul and All!
If I don’t post within 24 hours of my turn coming up, I will use Thundering Armor on myself if I am adjacent to an enemy. Otherwise I will use it on an ally that’s adjacent to the most bloodied monster.
I’m in Tahiti until
August 7th
Froodle
player, 30 posts
Wed 28 Jul 2021
at 07:48
  • msg #194

Re: Out-of-character discussion.

I've interjected with the razor armour effect - keep the critical hits coming!

Over to you Drake
Drake
player, 43 posts
Wed 28 Jul 2021
at 21:47
  • msg #195

Re: Out-of-character discussion.

In reply to Froodle (msg # 194):

My turns complete no longer dazed Paul your up with the scout
DM Paul
GM, 122 posts
Thu 29 Jul 2021
at 10:55
  • msg #196

Re: Out-of-character discussion.

I'm on business travel today and tomorrow, I'll aim to post this weekend.
Frug
player, 45 posts
Sun 1 Aug 2021
at 08:14
  • msg #197

Re: Out-of-character discussion.

In reply to DM Paul (msg # 196):

Once the glazed scout is finished, please let me know if there’s anything adjacent to Frug. I’m going to be looking for a group that I can get with a burst of good for ally’s and bad for constructs!
Froodle
player, 32 posts
Mon 2 Aug 2021
at 19:30
  • msg #198

Re: Out-of-character discussion.

I've done the interrupts for Froodle and the alloyed defender.

Also taken my turn as with the scout gone there is no attack to follow up on Frug.

Over to you Frug. Not sure there is anyone adjacent to you t=right now, but it's a small shop, so who knows. I tried to shift to stay in contact with the alloyed defender. I I can do that and be adjacent to you while avoiding being flanked myself then I will.
Frug
player, 47 posts
Tue 3 Aug 2021
at 05:35
  • msg #199

Re: Out-of-character discussion.

In reply to Froodle (msg # 198):

I kept it short, could have given more people higher AC, but I made a mistake on the target for my roll. I think that it makes sense, with the way things have gone for Frug.
DM Paul
GM, 124 posts
Wed 4 Aug 2021
at 03:12
  • msg #200

Re: Out-of-character discussion.

The defenders are going to stop fighting at this point. I'll write that up soon.
DM Paul
GM, 126 posts
Thu 5 Aug 2021
at 04:25
  • msg #201

Re: Out-of-character discussion.

Let's try this:

I'll try to keep posting a status block, even out of combat, so it's clear what I think is going on. I recommend copying that and adjusting it, the same as in combat, to help make clear anything from the description that you think is important.
DM Paul
GM, 128 posts
Fri 13 Aug 2021
at 00:06
  • msg #202

Re: Out-of-character discussion.

I'm getting on the road tomorrow to take my daughter to college. I probably won't update between now and next Tuesday.
Froodle
player, 33 posts
Fri 13 Aug 2021
at 20:45
  • msg #203

Re: Out-of-character discussion.

I'm away at the moment too so not able to contribute in a meaningful way until Sunday
Frug
player, 50 posts
Sat 14 Aug 2021
at 04:47
  • msg #204

Re: Out-of-character discussion.

In reply to Froodle (msg # 203):

Hello All, I’m back from Tahiti and just finished my first week back as a high school teacher. I have taken an action for Frug, that seems like it’s going to be moving the narrative forward. I put the scene block back in the bottom, with Frug at the door. Glad that I didn’t miss much.
Sietnyas
player, 42 posts
Kobold Rogue
Sat 14 Aug 2021
at 06:33
  • msg #205

Re: Out-of-character discussion.

Tahiti sounds nice! Work or recreation?
Frug
player, 51 posts
Sun 15 Aug 2021
at 20:40
  • msg #206

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 205):

Family vacation to Tahiti. My wife planned it all out last fall, thinking that nobody would be planning a trip and she got great deals for awesome places to stay. We were able to keep it relatively low cost because we stayed in AirBnB and cooked our meals. My daughter is a year and a half, so she flew for free. Such a beautiful place. Encountered a guy from NASA that was there for work.
Drake
player, 45 posts
Tue 17 Aug 2021
at 13:07
  • msg #207

Re: Out-of-character discussion.

In reply to Frug (msg # 206):

I’m also away sorry I’ve not posted sooner … signal has been almost none existent. Hope all have had great vacations
DM Paul
GM, 130 posts
Sat 21 Aug 2021
at 00:23
  • msg #208

Re: Out-of-character discussion.

I'll aim to move things along this weekend, with the party obtaining at least some of what they were after and then proceeding to try to find the Bell, Book and Candle.
DM Paul
GM, 132 posts
Mon 23 Aug 2021
at 18:09
  • msg #209

Re: Out-of-character discussion.

The party isn't required to buy the potion if they don't want it.

There's a way to get at least one more potion, if the players want one.

I'd prefer not to get into haggling over price. If you'd like, we can assume Berrt offered it at a higher price and you talked him down to 50 gp.
DM Paul
GM, 133 posts
Wed 25 Aug 2021
at 00:54
  • msg #210

Re: Out-of-character discussion.

The other door is to the back storeroom of the shop. It wouldn't be particularly difficult to open.

It's not meant to be a puzzle. There's another homunculus inside that I thought might come into play earlier. At this point it wouldn't make much of a combat encounter, even with the iron defenders. There's another potion of healing inside.
DM Paul
GM, 134 posts
Thu 26 Aug 2021
at 13:40
  • msg #211

Re: Out-of-character discussion.

I'll move things along shortly.
DM Paul
GM, 135 posts
Thu 26 Aug 2021
at 16:42
  • msg #212

Re: Out-of-character discussion.

Actually, I believe my original thought was that the party could acquire potions not by buying them, but succeeding at a challenge. The party succeeded, so I'll move things along with that in mind.
Sietnyas
player, 44 posts
Kobold Rogue
Fri 27 Aug 2021
at 07:53
  • msg #213

Re: Out-of-character discussion.

Healing potions aren't a big priority for me, so I'm not that invested in trying to get them. Moving ahead is fine; I'm having trouble figuring out what to do in this situation, anyway  - everything I'm guessing seems to be wrong!
DM Paul
GM, 136 posts
Fri 27 Aug 2021
at 14:40
  • msg #214

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 213):

I believe the fault is mine. I'll review recent posts and I might contact you with a direct message, if that's OK.

Getting into the back room is worth doing, it's just not a particular challenge. The party can just do it. In fact, I'm planning to have the halflings open it in my next post.
DM Paul
GM, 137 posts
Fri 27 Aug 2021
at 18:23
  • msg #215

Re: Out-of-character discussion.

One thing I didn't follow up on was Sietnyas looking for the line of the shot that took down Gunther

Yes, it came from outside the shop. Based on the angle, it probably came from an alley next to the Needle and Gut, but from someone talker than a halfling.

The game doesn't differentiate between bolts for hand crossbows and regular crossbows, but this one came from a regular crossbow. I.e. The halflings aren't directly responsible.
DM Paul
GM, 139 posts
Wed 1 Sep 2021
at 06:37
  • msg #216

Re: Out-of-character discussion.

The dogs have activated because they have the task of guarding the other homunculi.

I should mention that the dogs also benefitted from a short rest. Heroic tier monsters have a single healing surge, and they each used theirs.
DM Paul
GM, 140 posts
Wed 1 Sep 2021
at 16:17
  • msg #217

Re: Out-of-character discussion.

Froodle has some time to roll initiative. I'll get things moving soon.
DM Paul
GM, 142 posts
Thu 2 Sep 2021
at 15:05
  • msg #218

Re: Out-of-character discussion.

OK, the cobra is up. I'll act for it soon. Then Sietnyas will be up.
Froodle
player, 34 posts
Thu 2 Sep 2021
at 21:56
  • msg #219

Re: Out-of-character discussion.

Sorry,
I'll catch up on the latest and roll initiative in the morning
Froodle
player, 35 posts
Thu 2 Sep 2021
at 22:12
  • msg #220

Re: Out-of-character discussion.

In the short rest I'll equip the shield and use a healing surge. I'll update the block when I roll I initiative
DM Paul
GM, 143 posts
Fri 3 Sep 2021
at 15:08
  • msg #221

Re: Out-of-character discussion.

Okay, Froodle, I don't mind if you act now. I future, I'll probably ask people not to roll once we've gotten going, or act I think the next turn.
Froodle
player, 37 posts
Fri 3 Sep 2021
at 20:13
  • msg #222

Re: Out-of-character discussion.

That's cool, my actions don't change anything that's already been stated by others.
Hopefully it fits in
Froodle
player, 38 posts
Fri 3 Sep 2021
at 23:45
  • msg #223

Re: Out-of-character discussion.

I know I rolled late, if you prefer we can say Froodle is equipping his shield this round and will act next round

I'm easy either way tp keep the game in line
DM Paul
GM, 144 posts
Sat 4 Sep 2021
at 04:15
  • msg #224

Re: Out-of-character discussion.

In reply to Froodle (msg # 223):

As you've already posted, we'll keep it how it is. It didn't occur to me to ask you to hold off. No problem!
DM Paul
GM, 146 posts
Sat 4 Sep 2021
at 15:57
  • msg #225

Re: Out-of-character discussion.

I know this approach doesn't make movement powers easy, but this area is small enough that a shift can go a long way. The halflings will take advantage of it, and anyone who wanted a slightly better location can probably have it.

I'll update soon.
DM Paul
GM, 148 posts
Sat 4 Sep 2021
at 18:29
  • msg #226

Re: Out-of-character discussion.

Because of the weird nature of this combat, Drake is up next. If he doesn't attack, it will be Tuur up after him.
Tuur
player, 35 posts
Mon 6 Sep 2021
at 07:54
  • msg #227

Re: Out-of-character discussion.

DM Paul:
Because of the weird nature of this combat, Drake is up next. If he doesn't attack, it will be Tuur up after him.

Ok. Noted.
Drake
player, 49 posts
Tue 7 Sep 2021
at 08:24
  • msg #228

Re: Out-of-character discussion.

Mindless dungeon bashing aside, I see no real benefit to a fight unless you really, really want to know what’s in the cupboard guarded by the iron cobra?
DM Paul
GM, 149 posts
Tue 7 Sep 2021
at 15:49
  • msg #229

Re: Out-of-character discussion.

In reply to Drake (msg # 228):

The main issue is the protection of the halflings. They would also be appreciative of having safe access the storeroom. But there's no requirement to fight here.

For future reference, what kinda of things do you consider not to be mindless dungeon bashing. I prefer to avoid that too, but perceptions vary.
Drake
player, 50 posts
Tue 7 Sep 2021
at 23:11
  • msg #230

Re: Out-of-character discussion.

DM Paul:
In reply to Drake (msg # 228):

The main issue is the protection of the halflings. They would also be appreciative of having safe access the storeroom. But there's no requirement to fight here.

For future reference, what kinda of things do you consider not to be mindless dungeon bashing. I prefer to avoid that too, but perceptions vary.



Paul I enjoy a good fight … but I think when we are given an ‘out’ and not for any huge benefit then it’s risk
V reward issue. Fighting just for fighting’s sake isn’t really what I’m into. So when we stop fighting and can manage to exit when we aren’t going to benefit much from it … there’s no point.

But also using brains rather than brawn is appealing
DM Paul
GM, 150 posts
Wed 8 Sep 2021
at 00:09
  • msg #231

Re: Out-of-character discussion.

Drake:
Paul I enjoy a good fight … but I think when we are given an ‘out’ and not for any huge benefit then it’s risk

You don't necessarily have an out here, depending on what your goals are. For instance, the party is not at very much risk, but the halflings could be harmed.

Drake:
V reward issue. Fighting just for fighting’s sake isn’t really what I’m into. So when we stop fighting and can manage to exit when we aren’t going to benefit much from it … there’s no point.

This is only fighting for fighting's sake if the goal is survival. That's true for a lot of fights. So far, I've tried to avoid making that the only available goal. However, I can't make all goals provide "much benefit" as that's rather subjective. So, that's part of what I'm asking: what kinds of goals make a fight worth fighting? It varies for everyone.

Drake:
But also using brains rather than brawn is appealing

I'm in favor of that, to a degree. If you mean you'd rather "solve" combat and either trivialize it, or avoid it, in every case, I'm afraid I can't really make that game, because I enjoy the combat aspect of the game and having only easy or avoidable fights makes it less fun for me. But I am to a degree open to situations in which the PCs can, through skills, or just choices, obtain some advantage, especially if it's at the risk of winding up with some kind of disadvantage. I'm open to them not fighting, available fights, especially if choosing not to fight means some kind of goal will not be achieved, or achieved as fully.

The ideal is that I would only come up with situations that all of us 100% enjoy and engage with. I'll definitely need lots of player input to even try do that, though.

The halflings definitely want the run of Gunther's place and they'll appreciate the PCs help with that. This being Eberron, aiding the halflings is not necessarily either evil or good, but it might make them more amenable toward the PCs, which might prove useful. On the other hand, Gunther might be put in a bad spot, and smashing the Cannith constructs might get on that house's bad side.

So, you all definitely don't need to fight. In addition to your actions you can do as Drake did and convey your intentions. If those intentions are to disengage and move on, that's fine. The halflings will react, and will try to get their way, but if anyone sees this as "punishment" or "coercion" let me know. That's not my intent.
DM Paul
GM, 151 posts
Wed 8 Sep 2021
at 20:16
  • msg #232

Re: Out-of-character discussion.

Tuur is up. It's looking like the group just wants to back away and get the halflings out of danger. Is that right?
Froodle
player, 39 posts
Thu 9 Sep 2021
at 09:32
  • msg #233

Re: Out-of-character discussion.

That seems to be the way the group are heading, though of course Froodle is always up for a fight.

I get where you are coming from regarding setting up encounters and having the players try to avoid the ones that seem tough, it's not much fun for the DM if the players win every fight easily.

Sometimes a hint or suggestion that there's more to an encounter than a fight, with encouragement of roleplay (not a bad thing) can influence players more than you intend and get them not charging in when that is what is expected. It's a difficult balance, especially when not playing in person where a few words or tone can give the right message if things start going differently.

As for this encounter - Froodle is happy to fight. I partly stayed back, preparing, on this turn as I rolled initiative late, then when it was high and we'd already started though it would be a bit off to go charging in with an attack, effectively before those who had already acted.

As a party we need a resolution re the halflings, do we protect them, or do we think they are going to "take over" the shop and need reminding the proprietor is in charge (maybe I need to read back over that bit to see where we stand with them - (if I recall they are not evil, but also not good)
Tuur
player, 36 posts
Thu 9 Sep 2021
at 10:56
  • msg #234

Re: Out-of-character discussion.

I must admit I want to post but am hesitant to understand if this is really a fight the group needs to take. None in the gathering took anything but were just there when it happened. And we actively warned against them doing so. Should justice not simply be had here?
At least Tuur, airing on the side of good and neutrally lawful can advocate for this.
I will give it a post, and see what it brings..
Froodle
player, 40 posts
Thu 9 Sep 2021
at 11:08
  • msg #235

Re: Out-of-character discussion.

Let's see what the halflings do then,

My readied action will expire and from the order I'm next up at the start of the next round.

Perhaps we need to decide our strategy by chatting here before we act. Froodle likes a fight, it's in his nature and background, but launching an attack to hit first while others will be heading out of the door maynot be in his best interests, though may make for a funny (comical) situation that would serve him right.

I guess the question is whether Gunther wants the defenders and cobra gone - if so Froodle is willing to be part of making that happen. If Gunther wants them to stay then we play it that way
This message was last edited by the player at 11:18, Thu 09 Sept 2021.
Frug
player, 54 posts
Fri 10 Sep 2021
at 05:28
  • msg #236

Re: Out-of-character discussion.

In reply to Froodle (msg # 235)
Frug is about protecting the halflings. So if we’re able to get them out safely he’s good. He was planning on blasting the snake once someone else attacked it, so he could boost their AC. This seems like it could have more to do with the darkness creeping on the edges of the district.
DM Paul
GM, 153 posts
Mon 13 Sep 2021
at 03:35
  • msg #237

Re: Out-of-character discussion.

Froodle:
Sometimes a hint or suggestion that there's more to an encounter than a fight, with encouragement of roleplay (not a bad thing) can influence players more than you intend and get them not charging in when that is what is expected. It's a difficult balance, especially when not playing in person where a few words or tone can give the right message if things start going differently.

Yeah, true.

My position is that fighting is, in general, fun, but that it should never be just a fight. If I do things right, there should always be a reason one side, or the other, or both is fighting, something they want their way on that others want to prevent.

This requires that there be things that the players and characters want for themselves, and wants that other might have that the players and characters want to prevent. What I try to avoid using for goals are "survive" and "wipe out the other side." That's pretty much what the first fight was, but the point there was the meta-goal of having everyone experience no-map combat with this group.

I would be grateful for any thoughts you can give me regarding what you think are goals worth fighting for to achieve or to prevent others from achieving. I guessed in these last two situations that you might want to help keep Gunther alive, and that you might find it worthwhile to attack the homunculi to help out the halflings. It wasn't too surprising that you were ambivalent about it. Not a problem.

Anyway, I think the party wanted to find the Bell, Book and Candle. Is that still a goal?
Sietnyas
player, 47 posts
Kobold Rogue
Tue 14 Sep 2021
at 05:41
  • msg #238

Re: Out-of-character discussion.

Sietnyas would have been willing to try again once the less-combatant halflings were out of the line of fire - he wanted to see if the snake would react to a stealthy use of a hurler-snatcher to grab things from beyond it's 'threatened zone' - but certainly isn't going to try it by himself, and I don't think him and Berrt would be quite enough oomph.

Finding the Bell Book & Candle and meeting Crivens there was indeed on the itinerary, AFAIK.
This message was last edited by the player at 23:32, Tue 14 Sept 2021.
Froodle
player, 41 posts
Tue 14 Sep 2021
at 17:41
  • msg #239

Re: Out-of-character discussion.

Yep, off to find the Bell, book and candle
DM Paul
GM, 155 posts
Wed 15 Sep 2021
at 03:47
  • msg #240

Re: Out-of-character discussion.

You can ignore Zizmith, if you want. He won't take it personally.

Please give me a general sense of the course of action you take. I'm going to assume the party sticks together in their efforts, unless someone does something that really seems like it would separate them for a time.

You are fairly free to establish facts, as long as they don't contradict what has been established. For example, don't say "I know where The Bell, Book and Candle is," because I've said that you don't. But if you think you know someone in Gate of Gold, or know a quick route to a likely location, or overhear someone mention it, you can do that kind of thing. That's not a guarantee of success - your friend might turn out not to be trustworthy, the shortcut might be blocked, you might have misheard - but it paves the way for you to at least try to make progress.

As unusual or counterintuitive as it might seem, please don't roll any skills. Focus on creating and describing your character's course of action. I'm happy to help, if you're not sure what to do or how to write it, and if there's a particular skill you want to use, I can help you describe the kind of action that skill would call for.

If you need more description, let me know. I will either provide it, or ask you further questions to establish new facts. Also let me know if anything about my approach is unclear.
DM Paul
GM, 156 posts
Fri 17 Sep 2021
at 19:51
  • msg #241

Re: Out-of-character discussion.

OK, that appears to have landed with a thud. I'm open to making the situation about something else, or advancing things to a point everyone would find more engaging.
Sietnyas
player, 49 posts
Kobold Rogue
Sat 18 Sep 2021
at 01:50
  • msg #242

Re: Out-of-character discussion.

Doh! Somehow got messed up about who was waiting on who. Sorry!
DM Paul
GM, 158 posts
Sun 19 Sep 2021
at 00:38
  • msg #243

Re: Out-of-character discussion.

It's still possible to take additional approaches. If the party stops for a time Zizmith will stick more or less with them, hoping they'll continue.
Froodle
player, 42 posts
Sun 19 Sep 2021
at 22:05
  • msg #244

Re: Out-of-character discussion.

I've been hosting a gaming weekend for the last couple of days. I have a rough idea how to respond to above but need to sit down and write it tomorrow.
Others may be busy too. From your end I'm sure it can be hard to judge if we're not engaged or just life getting in the way at times
DM Paul
GM, 159 posts
Sun 19 Sep 2021
at 23:08
  • msg #245

Re: Out-of-character discussion.

In reply to Froodle (msg # 244):

My apologies for being impatient.
Froodle
player, 43 posts
Sun 19 Sep 2021
at 23:19
  • msg #246

Re: Out-of-character discussion.

No need to apologise, we haven't posted so you couldn't know what we're up to.
Sometimes we are all quick, sometimes we're not.
By commenting again you've at least got a reply explaining where we're at so you know what to do.
Frug
player, 55 posts
Mon 20 Sep 2021
at 03:43
  • msg #247

Re: Out-of-character discussion.

Hey, I am a bit out of it this weekend. Feeling the emotional stuff after loosing my grandma, she was 98 and it was expected. The emotions were not expected by me. I have been reading, but haven’t posted anything.
I will jump in where I think it makes sense.
DM Paul
GM, 160 posts
Mon 20 Sep 2021
at 04:10
  • msg #248

Re: Out-of-character discussion.

In reply to Frug (msg # 247):

No problem, take your time. My condolences.
DM Paul
GM, 164 posts
Fri 1 Oct 2021
at 18:34
  • msg #249

Re: Out-of-character discussion.

I'm working up the next post, with an aim to post this weekend.
DM Paul
GM, 165 posts
Mon 4 Oct 2021
at 05:01
  • msg #250

Re: Out-of-character discussion.

Sietnyas, the exact fiction you posted won't quite work in the area through which the party will be traveling, but I get the general idea that you're staying alert and trying to cause distractions. Please make a DC 19 Bluff or Perception check. On a success, you throw off any pursuit for the time being. At this time, there's no downside to failure, but you and anyone who aids you can't do so again until after a rest.

Incidentally, if you take a rest, you'll come under observation again.
DM Paul
GM, 167 posts
Wed 6 Oct 2021
at 05:31
  • msg #251

Re: Out-of-character discussion.

Sietnyas, the approachings sounds are a different issue than the party being followed, so you can still roll if you want.

It's quite possible (though risky) to concoct something to throw animals off the scent. Let me know what you do.
Sietnyas
player, 54 posts
Kobold Rogue
Thu 7 Oct 2021
at 23:38
  • msg #252

Re: Out-of-character discussion.

Missed the previous OOC message somehow - sorry! Gave a Perception check a try; managed a 15.
DM Paul
GM, 168 posts
Sun 10 Oct 2021
at 06:44
  • msg #253

Re: Out-of-character discussion.

OK, spell out here exactly what you're aiming to achieve and I'll start asking for rolls from people.
Frug
player, 60 posts
Sun 10 Oct 2021
at 23:49
  • msg #254

Re: Out-of-character discussion.

In reply to DM Paul (msg # 253):

Frug is trying to get a magical sent masking camouflage by building a contraption that will diffuse the smell of humanoids with the smell of the area we are in. Kind of a techno magical trash fog machine
DM Paul
GM, 169 posts
Mon 11 Oct 2021
at 00:11
  • msg #255

Re: Out-of-character discussion.

In reply to Frug (msg # 254):

Gotcha. Like scent camouflage. You can at least make something quick and temporary, enough to make it hard to track you if you leave the place you're in now. It can be made more permanent with time and effort, if necessary.

For now, make a DC 14 Bluff or Nature check. Anyone who helps gather "ingredients" can roll the same skill at DC 10 to aid (+2 on success, -1 on failure). Success: You generate a masking odor that will cause scent-guided creatures to need extra time to try to find you. Failure: The odor befuddles the intended animals, but has the effect of attracting certain others, potentially giving away your route.

And is there an overall goal for the party? Did you want to go on the offensive, or just get away and reach Castellan, while keeping this individual safe? Or something else?
Frug
player, 61 posts
Mon 11 Oct 2021
at 13:05
  • msg #256

Re: Out-of-character discussion.

In reply to DM Paul (msg # 255):

Frug rolled 19 using 1d20+5.  Nature to camouflage our smell! SUCCESS
My thought is to get safely to our destination and help the stranger get to safety.

Should I have written something in chance meeting?
DM Paul
GM, 170 posts
Mon 11 Oct 2021
at 14:05
  • msg #257

Re: Out-of-character discussion.

In reply to Frug (msg # 256):

No, you don't have to write anything in the IC thread. I assume everyone is reading both threads. I'll update there soon. There will be a few more steps involved in escaping the hunters.
Sietnyas
player, 56 posts
Kobold Rogue
Mon 11 Oct 2021
at 22:40
  • msg #258

Re: Out-of-character discussion.

Sietnyas helps some, rolling a 12.
DM Paul
GM, 172 posts
Tue 12 Oct 2021
at 03:49
  • msg #259

Re: Out-of-character discussion.

You're not required to follow my suggestion in the post. Just let me know what you do, and I'll tell you if there's anything to roll.
DM Paul
GM, 174 posts
Mon 18 Oct 2021
at 07:04
  • msg #260

Re: Out-of-character discussion.

If the party has committed to the route Sietnyas has found, I'll call for a skill check or two. As I see it, the party is trying to get away from any pursuers as well as make it to Castellan before too long.
Sietnyas
player, 59 posts
Kobold Rogue
Wed 20 Oct 2021
at 06:00
  • msg #261

Re: Out-of-character discussion.

That's what I think the plan is, anyhow :-)
DM Paul
GM, 175 posts
Wed 20 Oct 2021
at 10:58
  • msg #262

Re: Out-of-character discussion.

Characters don't have to try to remember things. The "trying" comes in when they want to make use of what they remember.

Daask is a gang composed primarily of monstrous humanoids: ogres, goblinoids, harpies, goblins, kobolds, and the like. They tend to be the most direct and violent of Sharn's gangs, and will happily accept money to cause pain. For all that, they are also involved in efforts make monsters a more respected population in Sharn. They mostly don't mind if that respect is highly fear-based.
DM Paul
GM, 177 posts
Thu 21 Oct 2021
at 07:11
  • msg #263

Re: Out-of-character discussion.

Sietnyas, make a DC 14 Perception or DC 17 Stealth check. This is to see if you lead the party in a way that will take the gang significant time to figure out.

The party needs to do something that drastically shortens their path, or throws another hitch in the pursuit. Jumping down or climbing up a level, for instance, while staying on the same path.

Standing your ground and confronting them is an option, though evasion will allow the party to get into a safer position, as they're still probably in Daask territory. Also, the presence of Moll might complicate a fight.
DM Paul
GM, 179 posts
Sat 23 Oct 2021
at 18:53
  • msg #264

Re: Out-of-character discussion.

Just let me know what you do.

I'm treating this as a skill challenge, in case that wasn't clear. I'll put the details in the challenges thread, if anyone wants to look at them. In terms of skills, I'll call for rolls for anything anyone does that could work toward success. I'll err on the side of agreeing with you, and if you're not sure what to try, ask me or the group.
DM Paul
GM, 182 posts
Tue 26 Oct 2021
at 14:51
  • msg #265

Re: Out-of-character discussion.

Frug can cast ghost sound, so if he incorporates that into his trap, he can get a +2 to the roll. If Sietnyas aids him on whatever check Frug makes (Thievery or Arcana to make an alarm, Thievery or Bluff to mislead) Sietnyas doesn't risk the -1 penalty, due to his trap sense.

Edited to add: DC 14. On a failure, the makeshift traps go off prematurely and help lead the gangers in your direction.
This message was last edited by the GM at 14:56, Tue 26 Oct 2021.
Froodle
player, 49 posts
Tue 26 Oct 2021
at 15:07
  • msg #266

Re: Out-of-character discussion.

I've put on something for Froodle

Let me know if it's the sort of thing you are looking for leaning towards a roll on atheletics or endurance

I'm still not confident with skill challenges as a DM myself, trying to make them more than just a series of dice rolls

Obviously trying to play to his character strengths (physical rather than trickery) while giving meaning and context to the roll with what he is trying to achieve
This message was last edited by the player at 15:31, Tue 26 Oct 2021.
DM Paul
GM, 183 posts
Tue 26 Oct 2021
at 16:08
  • msg #267

Re: Out-of-character discussion.

In reply to Froodle (msg # 266):

Yes, if Froodle did something like that, to block the way, I'd call for a check, probably Athletics or Endurance. If the aim was to mislead, I might call for a Bluff or Stealth check, as in, you're trying to move the obstacle quietly and make it look like it hasn't been disturbed, not necessarily focusing on the biggest and best barricade.

Skill challenges are tricky, and my curre t approach isn't ideal, but it does seem to get people thinking about what's going on in the game, rather than just how to use their best available skill. I mean, that's what people will still aim to do, but with, I hope, a little more consideration of the fiction. You all are doing great and making this very interesting.
Froodle
player, 50 posts
Tue 26 Oct 2021
at 18:16
  • msg #268

Re: Out-of-character discussion.

When deciding what he's going to do and how he can contribute I'm thinking of how he would react - more braun than brain in general and translate that into actions. Naturally this will favour his better skills as they are the basis of his "character".

The trick as I see it from a player perspective was summed up nicely in an article recently circulated in our group locally. Decide what the character would do, explain it, then let the DM set the required skill and DC. This helps avoid situations where players look at their sheet, find the highest modifier and say "I'll roll this skill, I have a +9 and if it works then it'll do  . . . . etc). The "it'll do . . . " bit can sometimes be a bit weak so the statement of what is being done and what it is trying to achieve needs to come before any roll, if necessary with interaction and clarification between player and DM before the DM decides the skill and level.

That's my understanding of how it should work, but understanding can lead to failure of implementation in the heat of play.

If you are happy for me to make a roll based on maintaining rear guard and covering Frug while he looks for items then I can do. Just confirm the most appropriate skill and level please. If you'd like more to it then I can expand the narrative.
DM Paul
GM, 184 posts
Tue 26 Oct 2021
at 22:27
  • msg #269

Re: Out-of-character discussion.

In reply to Froodle (msg # 268):

Yeah, that's how I see it, but I understand that it goes against how lots of people prefer and expect to play, like "I roll Perception, 32 total, what do I see?" It also goes against the good habit most people have of knowing the rules and rolling the dice without having to be reminded. But it's still a good approach.

It also has the potential pitfall of someone doing something they think will help and not being asked to roll. Like, I didn't realize you were thinking I'd have you roll for Froodle. That's to do with my view of what I think the goal is, which involves moving through the city to escape the pursuing gang members. I had been taking Froodle's action as sort of passive, or reactive, and so I didn't call for a roll.

So, if I don't seem to be on the same page as you, do as you did and ask me or tell me you'd like to roll. If people have skills they want to use, or just generally want to participate, I'm happy to help find a way for them to do that.

I keep forgetting that I want to describe other dangers and problems in these dark zones of the city. There should definitely be small creatures around that don't rise to the level of a full monster or even a minion, but are still troublesome and make rooting around in dark corners unpleasant. If Froodle is trying to do something about that ongoing concern, describe it and I'll consider what roll it needs and what progress it makes. If he uses his dragon breath to help his effort, that would be worth a bonus. (Though I want to be careful about letting powers rack up bonuses.)
Frug
player, 66 posts
Wed 27 Oct 2021
at 04:36
  • msg #270

Re: Out-of-character discussion.

In reply to DM Paul (msg # 265):

Thanks for the reminder about the gnome use of ghost sound. I read it and it seems like it wouldn’t make sense to use for the trap. So I didn’t take the bonus, but used it to communicate with Froodle. I’m not going to be able to use it again until our next short rest.
DM Paul
GM, 185 posts
Wed 27 Oct 2021
at 04:52
  • msg #271

Re: Out-of-character discussion.

In reply to Frug (msg # 270):

No problem. I love gnomes and I love finding fun (if not useful) uses for ghost sound.
Frug
player, 67 posts
Thu 28 Oct 2021
at 05:16
  • msg #272

Re: Out-of-character discussion.

In reply to DM Paul (msg # 271):

I like where you have gone with the skills challenge. I’m sure that I could make up all sorts of narrative stuff that I would use alchemical mechanical magic, especially with the prompts from Sienitas.
Froodle
player, 51 posts
Tue 2 Nov 2021
at 13:42
  • msg #273

Re: Out-of-character discussion.

I ran an adventure for a friend last week and my my 8 year old daughter joined in with an old character and one she's just rolled up.
Anyway, the old one advanced to L2 so we spent some time going over her levelling up benefits etc.

Anyway, a bit of a long winded way of saying I looked over Froodle's sheet and realised I hadn't taken another Feat at L2.

If it's okay with you Paul he'll add Powerful charge as a Feat (I've put it on the character description)
DM Paul
GM, 187 posts
Tue 2 Nov 2021
at 16:49
  • msg #274

Re: Out-of-character discussion.

Froodle, no problem.

We're almost through the skill challenge. I cna just end it, but I'd be thrilled to actually get through it, pass or fail.

I just need a definitely statement of action.

You can fight, if you like, but it seems a bit of a shame to change gears when you're close to completing this challenge.
DM Paul
GM, 188 posts
Tue 2 Nov 2021
at 21:06
  • msg #275

Re: Out-of-character discussion.

Just to be clear here, you can pretty easily escape at this point. Even if the party flubbed two rolls, they only need one more.

I think I can make the encounter enjoyable, I just don't want you to feel like you /have/ to fight.
Froodle
player, 52 posts
Tue 2 Nov 2021
at 22:23
  • msg #276

Re: Out-of-character discussion.

I'm struggling to see a way Froodle can help complete the challenge, his role seems more passive helping others with their trickery and finding ways.

That's not to say we need to turn it into a fight, just more a case of waiting to see how the skill challenge plays out which I think we should see through now.

Open to suggestions for how a fighter can influence the challenge outcome - feel free to throw ideas in anyone
DM Paul
GM, 189 posts
Wed 3 Nov 2021
at 00:11
  • msg #277

Re: Out-of-character discussion.

In reply to Froodle (msg # 276):

Well, in general, try to imagine your character and what he looks like and what he can do.

Im imagining that he's big and strong. I think we talked about him moving an obstacle in the way, to give the party extra time to get away. That's one example.
Sietnyas
player, 63 posts
Kobold Rogue
Wed 3 Nov 2021
at 05:37
  • msg #278

Re: Out-of-character discussion.

DM Paul:
Im imagining that he's big and strong. I think we talked about him moving an obstacle in the way, to give the party extra time to get away. That's one example.


Someone big )with help) to move an obstacle and replace it, and someone else to disguise it so it looks like it wasn't moved might work.
DM Paul
GM, 190 posts
Wed 3 Nov 2021
at 15:43
  • msg #279

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 278):

As I see it, that can be one check. A big enough thing either will look inherently like it hasn't been moved recently, or can be jammed into an opening, rather than just set down to be moved again.
DM Paul
GM, 191 posts
Thu 4 Nov 2021
at 05:14
  • msg #280

Re: Out-of-character discussion.

So, who exactly is doing what? In the in-character thread, please describe the action your character takes, and summarize it below the description.
DM Paul
GM, 194 posts
Mon 8 Nov 2021
at 19:44
  • msg #281

Re: Out-of-character discussion.

To be clear, Mol is not taking any action on her own yet. My mistake for leaving out a status block.

Let me know if you're taking her advice, planning to attack the gang members, or something else.

You've succeeded at the skill challenge incidentally. You can reach "civilization" without further difficulty.
This message was last edited by the GM at 07:34, Thu 11 Nov 2021.
DM Paul
GM, 195 posts
Thu 11 Nov 2021
at 07:34
  • msg #282

Re: Out-of-character discussion.

Cool, I'll move things along shortly.
DM Paul
GM, 197 posts
Mon 15 Nov 2021
at 04:42
  • msg #283

Re: Out-of-character discussion.

In future, I probably won't make travel within a district all that difficult. I was eager to explore that aspect of things, though, so thanks for bearing with me.

If you're still after the Bell, Book and Candle, we can probably have the party reach it in the next post or two. If I don't hear anything to the contrary, I'll move things along in a few days.
DM Paul
GM, 198 posts
Sat 20 Nov 2021
at 18:06
  • msg #284

Re: Out-of-character discussion.

The week got away from me. I'll update soon.
Sietnyas
player, 65 posts
Kobold Rogue
Tue 23 Nov 2021
at 00:23
  • msg #285

Re: Out-of-character discussion.

Sorry for disappearing for a bit. Was persuaded to DM an FTF game and all my free time seemed to vanish. Should be able to keep up for now.
DM Paul
GM, 199 posts
Tue 23 Nov 2021
at 00:28
  • msg #286

Re: Out-of-character discussion.

No problem, things have been slow. I'm halfway trough a post. I hope to finish it soon.
DM Paul
GM, 201 posts
Sat 27 Nov 2021
at 01:38
  • msg #287

Re: Out-of-character discussion.

Oof, sorry that took forever.

Sietnyas, what is it you were describing to Gre?

Feel free to ask questions of Crivens. He knows some ways the party could cause problems for the Emerald Claw.

This is also an opportunity for you to send things in the kind of direction you might prefer. The Emerald Claw is involved in all sorts of things, so if either player or character wants to angle in certain directions, the player can bring it up to me/us or the character can bring it up, and the player can clarify what they're after.
Sietnyas
player, 67 posts
Kobold Rogue
Sat 27 Nov 2021
at 20:39
  • msg #288

Re: Out-of-character discussion.

DM Paul:
Sietnyas, what is it you were describing to Gre?


He's looking for the doohickey that caused him to be sent above - the yterbsijamak, a clan heirloom lost generations ago, but then sighted in a dream by the clan wisewoman, in the hands of a human, in daylight and in the city.

The yterbsijamak is a thing of priceless cultural value (and as far as Sietnyas knows virtually no other value, since it is his clan's ritual teeth-sharpening stone, and is to all appearances just a smoothish stone with many scratches and marks on its surface). The kobolds admire its color, but the color is noticeable only by some races with darkvision, and just a dull grey to others.
Frug
player, 72 posts
Thu 9 Dec 2021
at 02:23
  • msg #289

Re: Out-of-character discussion.

In reply to DM Paul (msg # 287):

I like the most recent post and I am trying to figure out what to say in response, but I am rather out of it with some medical issues that came up on Monday. Don’t wait for Frug to respond if you have something to say.
DM Paul
GM, 204 posts
Wed 15 Dec 2021
at 05:55
  • msg #290

Re: Out-of-character discussion.

No rush in replying. Feel free to put this out of your minds until after the new year. Then we can come back and reassess, see how people are feeling.

Happy Holidays!
Frug
player, 73 posts
Fri 17 Dec 2021
at 04:50
  • msg #291

Re: Out-of-character discussion.

In reply to DM Paul (msg # 290):
You mention sea ships and a river. Is there both river and ocean? I’m just trying to figure out what the city’s massiveness is like.

It goes underground and so high into the sky that gravity functions differently.
I just tried looking up the size of a city block, but that didn’t help.
How many levels are near the shore of the ocean/river? What would our characters know of this?

Just trying to think out loud and generate some conversation. I have never played in a city game and I feel like I should have some sort of a district where Frug was for his prior life.
DM Paul
GM, 206 posts
Fri 17 Dec 2021
at 06:14
  • msg #292

Re: Out-of-character discussion.

Frug:
In reply to DM Paul (msg # 290):
You mention sea ships and a river. Is there both river and ocean? I’m just trying to figure out what the city’s massiveness is like.

I posted a few sentences about Sharn's proximity to water in the locked thread about Sharn.

In terms of size, I don't have many good numbers for the dimensions of Sharn, and I wouldn't want to have to be consistent with them. The overall point is that it is so large that two-hundred thousand people can exist in it and vast sections of it are still almost entirely empty.

That's fewer people than lived in New York even in 1790, and the size of Sharn probably compares favorably to New York today. So, the people huddle in groups of about the population of a town.

Frug:
It goes underground and so high into the sky that gravity functions differently.
I just tried looking up the size of a city block, but that didn’t help.
How many levels are near the shore of the ocean/river? What would our characters know of this?

Gravity functions oddly almost everywhere in Sharn.

I'm not sure what you mean by "how many levels are near the shore." To be clear though, Sharn is basically nothing but towers. There might be smaller buildings, but they are almost always built into or contained inside or sit on a bridge that stretches out from a tower.

Frug:
Just trying to think out loud and generate some conversation. I have never played in a city game and I feel like I should have some sort of a district where Frug was for his prior life.

Cool. Yeah, I'd be happy for people to connect their character as much to Sharn as they like. I just don't want anyone to feel like they have to research and memorize facts.

As your characters are up-and-coming, it makes a lot of sense for them to be from one of the Lower districts, or even from the Cogs, which are the lowest part of the city, lying even below the Depths. The Cogs are an industrial area, more or less.

The Eberron Campaign Guide suggests the kinds of things that might exist in each level (Upper, Middle, Lower) of each main district (Dura, Menthis Plateau, Central Plateau, Tavick's Landing, Northedge - Cliffside and Skyway don't have levels), but really every district would have to have some of everything. Some just have more of some things. So, we can make anything make sense for an origin for Frug.
DM Paul
GM, 207 posts
Sun 2 Jan 2022
at 21:07
  • msg #293

Re: Out-of-character discussion.

Happy New Year! It looks like Frug and Sietnyas are still onboard; the rest of you, if you're sticking with this or would like to bow out, please chime in, either in or out of character.

Obviously, Streetwise will have the most to do with using contacts within a city in order to get inside mercantile warehouses. However, under certain circumstances, Bluff, Diplomacy, Insight, Intimidate, and Perception can be used for the same kinds of approaches that one would use with Streetwise, but not a direct swap (unless one has a skill-swap type power or feat).

Other knowledge checks can potentially be useful, too, but will generally require some direct connection to the kind of location you're trying to reach. Like, if the Claw is importing a particular kind of monster, the corresponding knowledge skill can help lead to where that kind of animal is being stored.

Please continue to bear with me a bit on skill and skill challenges, if you would. My aim is for them to go quickly and be interesting, and to lead to something, not just give you information to then have to puzzle out. Before we dive into another one (and there's also one currently ongoing) please let me know if you have any feedback or requests for me.

I definitely don't want to go much longer without some combat, so I do have that in mind.

Finally, I'm going to work out the experience rewards so far. I'll let you know those shortly.
Drake
player, 58 posts
Thu 6 Jan 2022
at 12:18
  • msg #294

Re: Out-of-character discussion.

In reply to DM Paul (msg # 293):

Hi guys … I know I’ve been slacking sorry about that many excuses to make  but essentially I had other priorities  new year …  new lifestyle

I’m still in
Froodle
player, 57 posts
Thu 6 Jan 2022
at 18:31
  • msg #295

Re: Out-of-character discussion.

Hi, still here too.

I saw your comment giving us the opportunity of taking a break until the new year and took it on board.

Checked in for a look today and realised, wow, a week of the new year has gone already.

I'll have time tomorrow for a read through of recent posts and get myself back up to speed on where we are

Happy new year everyone
DM Paul
GM, 208 posts
Sat 8 Jan 2022
at 02:44
  • msg #296

Re: Out-of-character discussion.

Cool, thanks for the responses. I haven't heard from Tuur but they have logged in recently so that's fine.

By my calculations, the party has 290 XP, which I'm rounding up to 300. I'm going by the book for now, but I'm eager to get more encounters, skill challenges and quests going to bulk that up.

My thought is to move directly to when the party has gone to one of the warehouse districts, and is looking for or starting to set up in some lodgings. There are things that I could have pop up during the trip, but I'd like to have you more firmly established in a longer-term goal before I toss in more distractions.

Unless anyone chimes in with some other preferences, I'll move things along soon in a new thread.
Tuur
player, 39 posts
Mon 10 Jan 2022
at 14:34
  • msg #297

Re: Out-of-character discussion.

Sorry all. Illness and Xmas took the wind out of me. I am here, but I admit, I have not participated alot and I apologize greatly for this.

I will read up and follow along in the new thread.
Sietnyas
player, 70 posts
Kobold Rogue
Wed 12 Jan 2022
at 02:50
  • msg #298

Re: Out-of-character discussion.

Sounds like we're all still around.

Starting off in a warehouse district sounds good to me.

Aside: Sietnyas thinks he's canny and sly, but he's not at all a social rogue. He'd be pretty meh at subterfuge. Sneaking around, dealing with traps, and stabbing things are more his line. Does Drake have any social skills? Anybody else?
DM Paul
GM, 210 posts
Wed 12 Jan 2022
at 18:30
  • msg #299

Re: Out-of-character discussion.

Investigation doesn't have to be fully (or at all) social. There can definitely be a sneaky aspect to it too, and both kinds of things can be useful. And probably other things I'm not considering.
DM Paul
GM, 211 posts
Thu 13 Jan 2022
at 06:10
  • msg #300

Re: Out-of-character discussion.

I'm working on a post.

I'm going to have the party more or less established in a large and unused space in Precarious, on the edge of the maintained and "civilized" parts of Lower Dura. It won't be furnished and will need work, but it's obscure and offers plenty of room. And if need be, the party can always pull up stakes and move to another empty space.

The space has a few interesting amenities that could be fixed up. It has served a variety of purposes over the years.

You can each offer me one moderately useful, interesting or advantageous feature of the party's place. As many people as want to can also offer me a disadvantageous aspect of the space, but I'd like at least one. These don't have to be mechanical; they can be something like "easy access to seabird nests and their eggs" or "colorful murals" or (for a disadvantage) "situated near an active waste sluice."
Frug
player, 75 posts
Fri 14 Jan 2022
at 05:49
  • msg #301

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 298):

Frug lacks social skills, but has a lot of knowledge and works well with intricate things.

In reply to DM Paul (message # 300):

Good ventilation would be a great advantage for the warehouse.

I am thinking of a disadvantage being leaky or some moisture issue.
Froodle
player, 58 posts
Fri 14 Jan 2022
at 09:14
  • msg #302

Re: Out-of-character discussion.

Froodle is focussed on food and fighting, so maybe the warehouse is situated near to some kitchens, where the smells frequently flow across on the breeze, also allowing him to try out different, new, potentially exotic foods without having to travel far.

A disadvantage could be that it is also close to a sewage deposit on the other side, so when the wind changes the smells are not so pleasant. Maybe that ties into Frugs idea of a leak or dampness giving a lower level of ongoing stagnant smells.

Another option could be an old long abandoned whetstone that with some care and repair could be used to sharpen his axe?
Tuur
player, 40 posts
Fri 14 Jan 2022
at 12:27
  • msg #303

Re: Out-of-character discussion.

For Tuur - not being caught of guard is a huge thing. So elevation or a vantage point, like raised windows or skylights or really some means of a place where one can see those who approach the place from all angles, could also be a mechanical crane etc.

Disadvantage of a large place like that seems to be moisture, damp smell, bad sound internally due to no acoustic countermeasures meaning loud sound inside is amplified and annoying.
Sietnyas
player, 71 posts
Kobold Rogue
Sat 15 Jan 2022
at 02:40
  • msg #304

Re: Out-of-character discussion.

For an advantage, Sietnyas would like some sort of emergency exit, preferably hidden. Maybe a tunnel? He might have even dug it himself. Probably cramped for enormous dragonborn, but someone brighter might have suggested enlarging it.

Someplace big and unused might be unused for a reason - maybe some annoying critters people prefer to leave alone as too troublesome to bother with and not troublesome enough for the nearby locals to be worth the effort to roust? Like really aggressive birds, or ratty/raccoony scavengers.

Sounds like none of us is particularly face-y at the moment. We might want to get someone with a half-decent skill at some point. Lots of ways to do that.
DM Paul
GM, 212 posts
Sat 15 Jan 2022
at 05:58
  • msg #305

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 304):

Facey really isn't necessary. Give it a try first.


Thanks for the suggestions, I'll work them in.
Drake
player, 59 posts
Sun 16 Jan 2022
at 19:08
  • msg #306

Re: Out-of-character discussion.

In reply to DM Paul (msg # 300):

Hmmm with Drakes focus on healing, a location that doesn’t encourage wounds to mortify. Also a good strategic view and a way to escape similar to Sietnyas I suppose again the combat side of Drake.

Disadvantages maybe somewhere cold draughty or in a poorer area
DM Paul
GM, 213 posts
Tue 18 Jan 2022
at 19:48
  • msg #307

Re: Out-of-character discussion.

Working up a post detailing the party's new living situation.

Something will happen at the end of that. I'm not sure it will be combat, but go ahead and roll initiative.
Frug
player, 76 posts
Wed 19 Jan 2022
at 05:59
  • msg #308

Re: Out-of-character discussion.

In reply to DM Paul (msg # 307):

Where do you want us to roll/post initiative?
Sietnyas
player, 72 posts
Kobold Rogue
Wed 19 Jan 2022
at 06:10
  • msg #309

Re: Out-of-character discussion.

Here? or just on the dice roller. Sietnyas has a 23!
Tuur
player, 41 posts
Wed 19 Jan 2022
at 07:44
  • msg #310

Re: Out-of-character discussion.

Just to have it done.
08:43, Today: Tuur rolled 15 using 1d20+5.
Drake
player, 60 posts
Wed 19 Jan 2022
at 11:38
  • msg #311

Re: Out-of-character discussion.

In reply to DM Paul (msg # 307):

Drake rolled 3 D20+1
Froodle
player, 59 posts
Wed 19 Jan 2022
at 11:51
  • msg #312

Re: Out-of-character discussion.

Froodle rolled 13 using d20+3
DM Paul
GM, 215 posts
Thu 20 Jan 2022
at 03:57
  • msg #313

Re: Out-of-character discussion.

You can still roll initiative, but I won't use it just yet.

You can describe a bit about where you're eating out. It's inside the tower (no sight of the sky, or outside of the city). It's inside Lower Dura, which means relative civilization, moderately crowded, on the dirtier, poorer side.
Frug
player, 77 posts
Sun 23 Jan 2022
at 06:31
  • msg #314

Re: Out-of-character discussion.

In reply to DM Paul (msg # 313):

Frug rolled 14 using 1d20+1.  The eventual initiative .
DM Paul
GM, 216 posts
Tue 25 Jan 2022
at 21:33
  • msg #315

Re: Out-of-character discussion.

Hey, good stuff gang. I'll read it more closely tonight. I'm trying to decide how the Emerald Claw wants to mess with you.
DM Paul
GM, 217 posts
Wed 26 Jan 2022
at 19:42
  • msg #316

Re: Out-of-character discussion.

Okay, I've got something coming together.
DM Paul
GM, 221 posts
Fri 4 Feb 2022
at 07:45
  • msg #317

Re: Out-of-character discussion.

Roll initiative if you haven't.

Please also roll either Perception or Insight DC 10 (because it wasn't a very clever deception). On success, you notice something suspicious and are able to act in the surprise round.

The specter is insubstantial which I am aware can be troublesome. It can also fly and phase. If it gets annoying, I'll take steps to make it more fun.

These monsters mostly want to terrorize. However, the party is being watched to see how they deal with dangerous situations.
DM Paul
GM, 222 posts
Tue 8 Feb 2022
at 18:41
  • msg #318

Re: Out-of-character discussion.

Drake, a DC 10 Perception or Insight check please.

Frug, you don't need to ready fade away, as it's already a reaction.
DM Paul
GM, 226 posts
Thu 10 Feb 2022
at 07:17
  • msg #319

Re: Out-of-character discussion.

Just a reminder: Invisible creatures can still be attacked in combat; it's not necessary to guess where they are. Attacks against invisible creatures take a -5 penalty for total concealment. Some powers affect only targets the attacker can see, and so would not affect the invisible creature.
DM Paul
GM, 227 posts
Thu 10 Feb 2022
at 15:21
  • msg #320

Re: Out-of-character discussion.

Just a reminder that this is a surprise round, so you only get one action and can't spend action points. Tuur, no need to re-do your turn.
Drake
player, 64 posts
Thu 10 Feb 2022
at 19:13
  • msg #321

Re: Out-of-character discussion.

In reply to DM Paul (msg # 318):

I succeeded and rolled a 13 perception I’ve posted it
DM Paul
GM, 228 posts
Thu 10 Feb 2022
at 19:33
  • msg #322

Re: Out-of-character discussion.

In reply to Drake (msg # 321):

Cool thanks. Only poor Sietnyas failed.

The specter also has an aura 1 that gives enemies a -2 penalty to all defenses. He rely is very annoying.

I picked these creatures because they were thematic and fit with the set up, but I didn't consider anyone's power set. So, it's could be easy or hard to deal with this.
DM Paul
GM, 229 posts
Mon 14 Feb 2022
at 17:29
  • msg #323

Re: Out-of-character discussion.

Tuur or Drake can take their surprise round action.

Frug's player has informed me that they will be away for an uncertain amount of time. Our pace is such that I don't expect much of an impact, but just be aware in case they seem u responsive.
Tuur
player, 45 posts
Tue 15 Feb 2022
at 09:06
  • msg #324

Re: Out-of-character discussion.

DM Paul:
Tuur or Drake can take their surprise round action.

Frug's player has informed me that they will be away for an uncertain amount of time. Our pace is such that I don't expect much of an impact, but just be aware in case they seem u responsive.

I think I did already? If not do advise and I will update shortly.
DM Paul
GM, 230 posts
Tue 15 Feb 2022
at 18:00
  • msg #325

Re: Out-of-character discussion.

Of course, my apologies.

Drake, your surprise round action please
DM Paul
GM, 231 posts
Thu 17 Feb 2022
at 16:27
  • msg #326

Re: Out-of-character discussion.

Drake, I'm going to have you delay. Feel free to act whenever. I'll have the remaining monsters act soon, then Froodle can act.
Drake
player, 66 posts
Thu 17 Feb 2022
at 23:32
  • msg #327

Re: Out-of-character discussion.

In reply to DM Paul (msg # 326):

Yep I’ve posted my surprise round
Frug
player, 85 posts
Sun 20 Feb 2022
at 04:32
  • msg #328

Re: Out-of-character discussion.

In reply to DM Paul (msg # 326):

I’m good to go, the thing wasn’t as bad as I had thought.
DM Paul
GM, 233 posts
Mon 21 Feb 2022
at 21:12
  • msg #329

Re: Out-of-character discussion.

In reply to Frug (msg # 328):

Glad to hear it!

I'm sorry that took forever, everyone. Froodle is up.
Froodle
player, 63 posts
Wed 23 Feb 2022
at 16:12
  • msg #330

Re: Out-of-character discussion.

I've taken my surprise round.

Rolled a real d20. Funny thing is I dropped it on the carpet before I rolled it properly - landed on a 20! Still, at least the real roll still hit.

Now for the real rounds
DM Paul
GM, 234 posts
Thu 24 Feb 2022
at 03:01
  • msg #331

Re: Out-of-character discussion.

I'm on it.

I'm happy to have the swarm focus on Froodle. It's actually in some trouble, because it automatically attacks creatures that start in its aura, so Froodle is bound to get his combat challenge attack, if anyone else is nearby. Then again, it only takes half damage.
Frug
player, 87 posts
Mon 28 Feb 2022
at 23:56
  • msg #332

Re: Out-of-character discussion.

In reply to DM Paul (msg # 331):
I attacked the swarm. Hope that I calculated damage correctly. Kind of a rushed post.
Drake
player, 68 posts
Tue 1 Mar 2022
at 16:48
  • msg #333

Re: Out-of-character discussion.

In reply to DM Paul (msg # 331):

Well that makes a nice change some very lucky dice rolling
Sietnyas
player, 78 posts
Kobold Rogue
Tue 1 Mar 2022
at 19:31
  • msg #334

Re: Out-of-character discussion.

Half damage on the specter, alas, due to it being insubstantial (even when visible) - makes it pretty tough despite low defenses and HP. A good start on dealing with it, though. It may be the most dangerous enemy with its burst attack, if it recharges.

Sietnyas might help Froodle with the swarm next - he can use Riposte Strike so it'll get double penalized for automatically attacking him; that might finish it if regular attacks don't. He also wants to get close to the specter and gauntlets for the next round. But the remaining 3 gauntlet group is likely to mess up some spectators; not sure we have enough actions or area attacks to deal with them yet.
Drake
player, 69 posts
Tue 1 Mar 2022
at 22:11
  • msg #335

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 334):

The tricky devil half damage. I’ve altered the post.

Just to highlight all the gauntlets are subject of my divine sanction as it was all enemies in a 3 square burst from the Spector
Tuur
player, 47 posts
Wed 2 Mar 2022
at 10:36
  • msg #336

Re: Out-of-character discussion.

Drake:
In reply to Sietnyas (msg # 334):

The tricky devil half damage. I’ve altered the post.

Just to highlight all the gauntlets are subject of my divine sanction as it was all enemies in a 3 square burst from the Spector

I did not alter the Specters HP on my round, that was a mistake, can anyone update it to reflect it?
DM Paul
GM, 237 posts
Wed 2 Mar 2022
at 16:10
  • msg #337

Re: Out-of-character discussion.

In reply to Tuur (msg # 336):

I'll go over the most recent player actions before I post the actions for the claws and I'll post an updated status block.
DM Paul
GM, 239 posts
Fri 4 Mar 2022
at 04:12
  • msg #338

Re: Out-of-character discussion.

Tuur and Drake: Unless someone takes care of the gauntlets near you, you will be immobilized from the start of your next turn, to the start of the turn after that. They're around you both, so an area attack that hits them will also include you.

Tuur and Drake are also in the specter's aura 1, and have -2 to all defenses.

Froodle, I rolled the swarm's attack on you at the start of your turn. Natural 1.
Sietnyas
player, 79 posts
Kobold Rogue
Sat 5 Mar 2022
at 03:08
  • msg #339

Re: Out-of-character discussion.

Looks like we don't have to kill all the gauntlets to be mobile - just have to kill enough so 3 aren't adjacent. 1 on the bystanders, 2 on Drake & Tuur, I think.

Sietnyas has one area attack left - Blinding Barrage (a low damage party-friendly blinding close blast 3 daily) that might do the trick on one group or the other if need be. We'll see what the situation is on Sietnyas' turn.
DM Paul
GM, 240 posts
Sat 5 Mar 2022
at 05:25
  • msg #340

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 339):

Yeah, that's right, they need a group of at least three to immobilize.
Frug
player, 88 posts
Sat 5 Mar 2022
at 23:01
  • msg #341

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 339):

I have a burst that should help, so I will use it when I come up. Helps party and hurts enemies. I don’t remember initiative order, but it is my current plan for anytime we a grouping.
Drake
player, 70 posts
Sat 5 Mar 2022
at 23:09
  • msg #342

Re: Out-of-character discussion.

In reply to Frug (msg # 341):

Ouch nice response …. That hurt

Thanks Frug
Froodle
player, 64 posts
Sun 6 Mar 2022
at 16:14
  • msg #343

Re: Out-of-character discussion.

Will update this evening - we've had a gaming weekend so apart from reading the updates haven't really prepped - it's great to be able to have them live again
Sietnyas
player, 81 posts
Kobold Rogue
Wed 9 Mar 2022
at 01:37
  • msg #344

Re: Out-of-character discussion.

Sietnyas comes to help Drake and Tuur. I guessed I could get 3 gauntlets and spectre in a close blast 3. He also tried to grab a map-like thing he noticed earlier - thought it may be just a fancy menu...

Spectre is accumulating quite a collection of conditions! And is up next, but blinded, slowed, and challenged.
This message was last edited by the player at 01:38, Wed 09 Mar 2022.
DM Paul
GM, 243 posts
Thu 10 Mar 2022
at 05:29
  • msg #345

Re: Out-of-character discussion.

Sietnyas, make a Charisma check, DC 8. This will focus them a little, but they'll still need help knowing what to do. Others can advise them on their turns. State what you're doing to help the bystanders help themselves and I'll tell you what to roll.

Usual skill challenge rules. It's simple, so only 4 successes are required.
Victory: they manage to bat the claws away and escape.
Defeat: they bat the claws away, but get turned around or trip and are still on the scene and at risk.

Sietnyas, the paper is indeed a map. It's a complicated drawing of the layout and inventory of a local warehouse. We'll discuss it more later.

I thought about having the specter turn invisible and phase through the floor, and I probably would have done that if its power hadn't recharged. Not that it mattered with its rolls, but since the attack is a burst, its blindness didn't affect its attack roll. And of course it attacked Drake, so the divine challenge didn't trigger.
Sietnyas
player, 82 posts
Kobold Rogue
Thu 10 Mar 2022
at 20:20
  • msg #346

Re: Out-of-character discussion.

Did Tuur hit a gauntlet or the spectre?

A 14 on a charisma check to sway some patrons.
This message was last edited by the player at 20:22, Thu 10 Mar 2022.
DM Paul
GM, 244 posts
Thu 10 Mar 2022
at 22:07
  • msg #347

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 346):

I'm sorting that out with him.
DM Paul
GM, 245 posts
Fri 11 Mar 2022
at 08:01
  • msg #348

Re: Out-of-character discussion.

Updated. The specter is down to 3.
Frug
player, 90 posts
Sat 12 Mar 2022
at 07:54
  • msg #349

Re: Out-of-character discussion.

In reply to DM Paul (msg # 348):

I did my encounter and I think that it makes sense that everyone would be in that burst 1. Drake is healed, so up in a conscious sense and I think that he is up in the sense that it’s his turn!
Drake
player, 71 posts
Sat 12 Mar 2022
at 08:37
  • msg #350

Re: Out-of-character discussion.

In reply to Frug (msg # 349):

Thanks Frug I needed that good save
Drake
player, 73 posts
Sat 12 Mar 2022
at 16:50
  • msg #351

Re: Out-of-character discussion.

In reply to Drake (msg # 350):

Back in the fight

Paul it’s you and the crawling Gauntlets … I’ve not deleted the conditions in the Spector
Just in case
Sietnyas
player, 83 posts
Kobold Rogue
Sat 12 Mar 2022
at 23:24
  • msg #352

Re: Out-of-character discussion.

AFAIK resistances of the same type and temporary hit points don't stack, you just get the highest.

Situation looks a lot better for our side now!
Drake
player, 74 posts
Sun 13 Mar 2022
at 08:50
  • msg #353

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 352):

Yep noted and corrected … oops
Sietnyas
player, 84 posts
Kobold Rogue
Sat 19 Mar 2022
at 06:32
  • msg #354

Re: Out-of-character discussion.

Think Gauntlets (DM) are up next?

Any idea who knows we're about in this area and knows we're working with Crivens? Emerald Claw is a suspect, but I'm not sure they know both?
DM Paul
GM, 246 posts
Sat 19 Mar 2022
at 10:16
  • msg #355

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 354):

Yep, I'm on it. And yeah, it's the Claw. They don't know everything, but they've been keeping an eye on you.
DM Paul
GM, 248 posts
Mon 21 Mar 2022
at 05:43
  • msg #356

Re: Out-of-character discussion.

The claw aura is a little strange, but I'm going to rule that if it hits with the free attack at the start of one's turn that the condition lasts for that whole turn, rather than ending at the start of that turn.
Drake
player, 75 posts
Wed 23 Mar 2022
at 20:21
  • msg #357

Re: Out-of-character discussion.

In reply to DM Paul (msg # 356):

Paul if the attacks on Drake were 11 and 17 v reflex then Both attacks are a miss due to having +2 on all defences as I used second wind

Therefore my current reflex is 18

If one of them was a hit and I’ve misread it then
I still have +2 resist all to my next turn so would
Have only lost 4 thp.

Sorry if the algebra is a bit confusing
This message was last edited by the player at 20:24, Wed 23 Mar 2022.
DM Paul
GM, 249 posts
Wed 23 Mar 2022
at 22:19
  • msg #358

Re: Out-of-character discussion.

In reply to Drake (msg # 357):

I believe it. I think my eyes got crossed looking at the defenses.
DM Paul
GM, 251 posts
Fri 25 Mar 2022
at 04:16
  • msg #359

Re: Out-of-character discussion.

Froodle and Sietnyas are immobilized until their next starts. I would suggest that there's probably one claw that, if killed, would remove the "adjacent to three claws" condition for Drake and Tuur. Obviously killing 2 would also end that.
Froodle
player, 67 posts
Fri 25 Mar 2022
at 15:57
  • msg #360

Re: Out-of-character discussion.

In reply to DM Paul (msg # 359):

The swarm of claws obviously hit Froodle.

He will take revenge when he can actually aim properly with his axe.

In your excitement and eagerness to roll damage, you forgot to record the roll result
DM Paul
GM, 252 posts
Fri 25 Mar 2022
at 17:40
  • msg #361

Re: Out-of-character discussion.

In reply to Froodle (msg # 360):

Oops. Well, it's in the dice roller and I did apply the damage.
DM Paul
GM, 253 posts
Fri 25 Mar 2022
at 20:04
  • msg #362

Re: Out-of-character discussion.

Sietnyas is immobilized, but could probably grab the gauntlets.

Here's where I should state that they are gauntlets of blood intended for Tuur. So, Sietnyas can don them and benefit from them (against the swarm, potentially) but they should find their way to Tuur.
Sietnyas
player, 86 posts
Kobold Rogue
Fri 25 Mar 2022
at 20:40
  • msg #363

Re: Out-of-character discussion.

Works for me.
DM Paul
GM, 254 posts
Sat 26 Mar 2022
at 15:26
  • msg #364

Re: Out-of-character discussion.

Oops, I somehow misread Sietnyas's actions as involving an actual move, not a move turned into a minor. Apologies.
Drake
player, 76 posts
Mon 28 Mar 2022
at 08:03
  • msg #365

Re: Out-of-character discussion.

In reply to DM Paul (msg # 364):

Tuur can you correct my thp back to 8 please as the last attacks missed Drake

Thanks
Tuur
player, 49 posts
Mon 28 Mar 2022
at 09:48
  • msg #366

Re: Out-of-character discussion.

In reply to Drake (msg # 365):

Shall do.
DM Paul
GM, 256 posts
Mon 28 Mar 2022
at 19:55
  • msg #367

Re: Out-of-character discussion.

Frug and Drake, bring it home!
DM Paul
GM, 257 posts
Tue 29 Mar 2022
at 02:32
  • msg #368

Re: Out-of-character discussion.

No need to kill the last minion. Well done!

I'll update soon.
Drake
player, 77 posts
Thu 31 Mar 2022
at 20:44
  • msg #369

Re: Out-of-character discussion.

In reply to DM Paul (msg # 368):

Do you know where we are with Xp totals Paul?
DM Paul
GM, 259 posts
Thu 31 Mar 2022
at 22:05
  • msg #370

Re: Out-of-character discussion.

In reply to Drake (msg # 369):

Yes, you're about a third of the way to level 3. I'm focused on ways to keep that flowing. I'm not against increasing the numbers or just deciding it's been long enough, but I first want to see how hard it is to give you XP in the normal ways, including quests and skill challenges.
Drake
player, 78 posts
Fri 1 Apr 2022
at 08:32
  • msg #371

Re: Out-of-character discussion.

In reply to DM Paul (msg # 370):

Ok thanks
DM Paul
GM, 261 posts
Sun 3 Apr 2022
at 07:26
  • msg #372

Re: Out-of-character discussion.

The party is free to describe some general activities, assuming the the day proceeds without other immediate surprises. You don't have to play out getting food at the restaurant, in other words. You can assume you've done that.

At some point in the day, you're met by a few different people who have opportunities or ideas that they think might interest you. In a few days I'll post what those amount to, and you can decide what you'd like to do. I'll also post some ideas that are purely on the party's initiative.

If you have ideas for the kinds of things you'd like to do against the Emerald Claw, or to gain experience and treasure in the city, let me know.
DM Paul
GM, 263 posts
Wed 6 Apr 2022
at 05:08
  • msg #373

Re: Out-of-character discussion.

Is Sietnyas got information would he be looking to confront the observer, or avoid observation, or something else?
Sietnyas
player, 89 posts
Kobold Rogue
Wed 6 Apr 2022
at 05:52
  • msg #374

Re: Out-of-character discussion.

On the Warforged front, Sietnyas is worried their brand new base is already compromised, and also that any Claw surveillance of them will make things difficult in the future. He's suspicious they've been bugged somehow. Basically, he's trying to figure out how they were targeted to prevent that. But it sounds like the warforged doesn't have that info.

Observer-wise, he's undecided. He thinks that was probably just a Claw agent verifying the result of the surprise, but it might have been a rep of some other group evaluating them somehow. He wants to figure out who they are first. He'd be aiming for a confrontation only if there's some hope of stopping them before they get away from the scene.
Drake
player, 80 posts
Wed 6 Apr 2022
at 11:01
  • msg #375

Re: Out-of-character discussion.

In reply to DM Paul (msg # 372):

Are we strong enough to take on the emerald claw?

If not is it a good idea to poke the bear?

If so then let’s start hurting their business interests to reduce their reach or power
DM Paul
GM, 264 posts
Wed 6 Apr 2022
at 15:34
  • msg #376

Re: Out-of-character discussion.

The party base is not compromised. We didn't narrate ways in which it is secure, but it is reasonably secure, for the time being. If the party makes enough of a nuisance of themselves, they can expect their enemies to try to find them. At least initially, I'll want to give opportunities for you to counter that.

There are lots of groups in the city, but the one actively observing you is the Emerald Claw. The party definitely has a chance at confronting the observer to kill or discourage them, or of avoiding observation, though the Claw will keep making efforts.

Basically, they're trying to determine the party's strengths and weaknesses. If you do anything "adventurous" without getting out from under observation, or get complacent (i.e., take an extended rest before stopping the day's observer/informant) the Claw will learn more, and have some advantage against you.

The initial observers aren't tough or all that capable, just cautious. Normal skill use can deal with them.

The party is strong enough to take on the Emerald Claw, but think of it like an adventure story. The street-level heroes can punch out the street-level forces, and even take down some of the bosses. But there is always someone higher up who might see fit to try to teach the PCs a lesson. Which will certainly involve some fights, but probably other things.

Shortly, I want to wrap up this scene and get right to where you can choose from a few different direct anti-Claw actions, or other things to confront their reign of terror.
DM Paul
GM, 265 posts
Thu 7 Apr 2022
at 02:45
  • msg #377

Re: Out-of-character discussion.

Not long after the group dealt with the threat near the restaurant, they find themselves contacted by various groups. Some merely provide information, others would be interested in an exchange of your services for their coin and other goods. All of them, it turns out, have been harmed or inconvenienced by the Emerald Claw, though not in every case are they entirely aware of this.

The following offer roughly about the same challenge to the party's abilities, over about the the same timeframe. The rewards and effects of each will be different, but comparable. All can be acted upon immediately. Some will only be actionable for a limited time, some will remain, and some will recur. Once the party has decided which to take on, we can get into further detail about how the party learned of this option and what it will take to pull off.

Disrupt an attack planning meeting with Storm Front.

Rescue House Tarkanan members.

Prevent the export of Morgrave University artifacts.

Intercept a handoff of illegal "trade goods."

Liberate smuggled cargo.
Drake
player, 81 posts
Thu 7 Apr 2022
at 06:48
  • msg #378

Re: Out-of-character discussion.

I would go for any that are time sensitive first but I’m not fussy which

Disrupt an attack planning meeting with Storm Front.

Rescue House Tarkanan members.

Prevent the export of Morgrave University artifacts.

Intercept a handoff of illegal "trade goods."

Liberate smuggled cargo.
Frug
player, 94 posts
Thu 7 Apr 2022
at 07:33
  • msg #379

Re: Out-of-character discussion.

Frug is struggling with disrupting and rescuing. These involve people, not objects. I’m not sure about the houses though and that might help Frug make a choice between

Disrupt an attack planning meeting with Storm Front.

Rescue House Tarkanan members.>
DM Paul
GM, 266 posts
Thu 7 Apr 2022
at 15:14
  • msg #380

Re: Out-of-character discussion.

In reply to Frug (msg # 379):

Struggling in that he feels they're more important?

I meant to say that people can ask questions about these options, and even state preferences. Like if there's an aspect of that kind of scenario that wouldn't be fun for you to see played out. There are lots of ways to approach them.

I'm also open to entirely different ideas. These are just the ones that came to me initially.
Frug
player, 95 posts
Fri 8 Apr 2022
at 06:33
  • msg #381

Re: Out-of-character discussion.

In reply to DM Paul (msg # 380):

Frug is struggling to which of the two he thinks is more important because they involve people. Frug is concerned about the people over the objects that seem to be the focus of the other things.

The thing that would help me make a choice about the preference that Frug has would be knowing more about what House Tarkanan is. The idea of breaking up a planning party is of interest because it could mean stopping an event that could bring harm before it happens.

Saving folks is important, but Frug would want to know more about the people.

I know that this is out of character, but I like to try and post how I think Frug would be thinking.
I’m liking the possibilities for getting the Emerald Claw
Tuur
player, 51 posts
Fri 8 Apr 2022
at 08:05
  • msg #382

Re: Out-of-character discussion.

Hi all.

I will be away from end of today until and including the 18th of April on vacation.
Hopefully this won't be an issue, and looking forward to returning.
DM Paul
GM, 267 posts
Fri 8 Apr 2022
at 15:26
  • msg #383

Re: Out-of-character discussion.

House Tarkanan is a dragonmarked house — of a sort. As with any house, not all of its members have the permanent magical traceries on their bodies, but those who do all have "aberrant" marks, marks corresponding to no "established" house (even others in Tarkanan) and often giving its bearer disturbing abilities, such as inflicting disease, psychosis, or other harm. Unlike the other houses, the members don't tend to be related.

Because the 13 other houses hate and fear aberrant marks (partly for historical reasons, and partly because they don't want fall from dominance), House Tarkanan is treated as rogue group, almost a gang. And they do engage in criminal activity, though few groups in Sharn can say they don't.

Storm Front is a cult inside House Lyrandar, the family that bears the Mark of Storms and supplies the pilots for all elemental vehicles (airships, seaships, land arts, etc.) the as well as the flying gondolas in Sharn. The cult is not well known, and House Lyrandar would like to keep them from gaining notoriety or resources.

(House Orien runs the lightning trains, and possibly some other forms of transport and don't get on well with Lyrandar.)
This message was last edited by the GM at 15:29, Fri 08 Apr 2022.
Sietnyas
player, 90 posts
Kobold Rogue
Sat 9 Apr 2022
at 02:59
  • msg #384

Re: Out-of-character discussion.

Our immediate problem was being broke - so long as whatever task we take seems likely to help with that and annoy the Emerald Claw, Sietnyas is on board. But the university artifacts one intrigues him - that sounds like someplace the yterbsijamak may have ended up!
Froodle
player, 68 posts
Sun 10 Apr 2022
at 12:03
  • msg #385

Re: Out-of-character discussion.

I'll also be away for a few days

I know I need to catch up on what's happened in the last few days anyway so hopefully can read that when I get a chance, though won't be able to do any meaningful input - should be back towards the end of the week

Off visiting relatives and a trip to Harry Potter World
DM Paul
GM, 268 posts
Mon 11 Apr 2022
at 01:26
  • msg #386

Re: Out-of-character discussion.

In reply to Froodle (msg # 385):

No problem, thanks to everyone letting me know about absences.

My intention is that whatever you take on will happen prior to an extended rest. You know how on shows sometimes it seems like the heroes rarely sleep, maintaining themselves on coffee and harder stuff? That's what I'm imagining here. Actual restful sleep should be a somewhat significant event, not just a daily occurrance. But there won't be any penalties for not sleeping, just no refresh of daily resources. And I don't intend to spread you super thin, just to make it so combat encounters aren't literally packed into a day, but so you're not coming fresh to each and every one.

If you feel like you definitely can't risk another fight before an extended rest, let me know. There might be some further challenge before rest can be obtained without cost, but it won't have to be combat.
Froodle
player, 69 posts
Sun 17 Apr 2022
at 12:06
  • msg #387

Re: Out-of-character discussion.

I think Drake is away at the moment too

I like your ethos re meaningful rest not just being a given as a daily occurrence - they are heroes after all not nappers and slackers.

Happy to go on until there would be a natural resting point that makes sense in the story
Drake
player, 82 posts
Wed 20 Apr 2022
at 12:40
  • msg #388

Re: Out-of-character discussion.

In reply to DM Paul (msg # 386):

Hi I’m back from Iceland and NYC hope everyone had a good Easter

Yep I’m happy with a significant rest being a rarity … I imagine more like it being where the adventurers are safe and secure even if they have to make a location and increase the security to do so … a barred door in a room for example

I’m fine at the moment I still have my daily’s as I was unable to get them in apart from my frost weapons daily … but I’m good to go
Frug
player, 96 posts
Wed 20 Apr 2022
at 13:42
  • msg #389

Re: Out-of-character discussion.

In reply to Drake (msg # 388):
I’m onboard with the idea of the extended rest being significant downtime. I’m going to be needing to get a surge from someone else after most fights.

Frug would like to do the rescue mission, but it’s not a sticking point that he would argue about to much. Rescued folk become allied and they may have a reward. Sounds like they may have some cool gear that might be available through the house they are associated with. It’s rescuing people.
DM Paul
GM, 269 posts
Wed 20 Apr 2022
at 14:13
  • msg #390

Re: Out-of-character discussion.

In reply to Frug (msg # 389):

We can also play it as the PCs not really having been told what's at stake in the rescue situations, so they don't feel like they're turning their back on anyone. Anyone could have reasons, or think they have reasons, for playing things close to the vest, even to their own detriment.

I'm going on vacation starting tomorrow until next Monday. I'll probably still make time to provide some quick responses, but if I don't you'll know why.
Drake
player, 83 posts
Wed 20 Apr 2022
at 15:02
  • msg #391

Re: Out-of-character discussion.

In reply to DM Paul (msg # 390):

Have a great time
DM Paul
GM, 270 posts
Tue 26 Apr 2022
at 04:50
  • msg #392

Re: Out-of-character discussion.

Okay, I'm back from my trip. Please let me know what you'd like to pursue. If it would help, I can also state the likely monetary, magic and other rewards, and go into more detail about the stakes.
DM Paul
GM, 271 posts
Tue 26 Apr 2022
at 08:55
  • msg #393

Re: Out-of-character discussion.

Going back over posts, it sounds like the interest is in:
Time sensitive (any if them can be that and patrons would always like things handled quickly)
A rescue of people.
Monitarily rewarding (all of those can be that, too. The game almost requires that you get some good out of nearly any encounter, but it's more likely when being hired for the job, as opposed to doing for yourselves.)
Sietnyas
player, 91 posts
Kobold Rogue
Wed 27 Apr 2022
at 06:06
  • msg #394

Re: Out-of-character discussion.

That sounds about right.

I went to Iceland on my honeymoon - it's a great place! Highly recommend a trip there. it's got a unique landscape. Plus waterfalls, glaciers and volcanos. We did this excursion on the solstice where a group of a hundred or so take a walk, watch an outdoor folk concert on a hillside, then a bit more hiking down to the Blue Lagoon to relax at the spa. Left there 1 in the morning or so and it was still light!
DM Paul
GM, 272 posts
Wed 27 Apr 2022
at 07:13
  • msg #395

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 394):

Man, that sounds cool. And, Mazel Tov!

Okay, I'm still taking input, but I'll start putting together the first post for the next step. I might start with things somewhat underway, but I won't start you in the middle of a fight. This time.
Drake
player, 84 posts
Wed 27 Apr 2022
at 19:26
  • msg #396

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 394):

Iceland was amazing we did the golden circle including the waterfall a geiser and the meeting or should I say the point of separation of the North American and Eurasian tectonic plates. We also did whale watching and visited the blu e lagoon. Truly amazing.
Froodle
player, 70 posts
Fri 29 Apr 2022
at 12:33
  • msg #397

Re: Out-of-character discussion.

I'm happy with the idea of a rescue mission too. It aligns with dragonborn persona, an honourable action.
Honour is more important than money for Froodle, though of course he needs some to satisfy his veracious appetite, and maybe purchase a more reliable axe in due course.
DM Paul
GM, 274 posts
Sat 30 Apr 2022
at 23:02
  • msg #398

Re: Out-of-character discussion.

To clarify a bit:

The first part of the quest involves getting into an Emerald Claw facility, in Precarious. Your contact can tell you where it is, but not the easiest way in. (Two linked, concurrent, skill challenges, and an encounter with a difficulty depending on the success in the challenges).

The second part would involve finding and rescuing the four captives, while evading any patrols. (A handful of minor challenges, with a random chance of a heavy encounter).

The third part would entail getting out with those you've rescued. (Escape from an encounter.)

That's how I envision it going. As things go along, you can approach it in other ways, or add things on. There's some time pressure to this, which ticks down the number of captives that can be rescued, and ticks up some of the difficulty.

Let me know if you have OOC questions, and let me know when you're ready to start.
Drake
player, 85 posts
Sat 30 Apr 2022
at 23:19
  • msg #399

Re: Out-of-character discussion.

In reply to DM Paul (msg # 398):

Sounds good to me. Is there anyone we could quickly obtain more information from re layout looks outs etc to essentially save time and provide a stealthier and safer route in and out of the stronghold ?
DM Paul
GM, 275 posts
Sun 1 May 2022
at 00:02
  • msg #400

Re: Out-of-character discussion.

In reply to Drake (msg # 399):

Not quickly. The towers of Sharn are hundreds of years old, and they don't have superintendents or the like. You know that there are only a handful of entrances that are relatively easy to find and reach, and you can expect the Claw to have them guarded. But they're not all guarded equally.
DM Paul
GM, 279 posts
Wed 11 May 2022
at 06:24
  • msg #401

Re: Out-of-character discussion.

I'll assume the party takes at least one potion of healing. Let me know if you want another one or two.

I'll move things along soon.
Sietnyas
player, 95 posts
Kobold Rogue
Thu 12 May 2022
at 03:57
  • msg #402

Re: Out-of-character discussion.

One for insurance is a good idea, anyhow.

Have we collected anything notable other than the battle standard the first claw group had?
Drake
player, 87 posts
Thu 12 May 2022
at 22:55
  • msg #403

Re: Out-of-character discussion.

In reply to DM Paul (msg # 401):

Seven would be better !!
Frug
player, 98 posts
Fri 13 May 2022
at 02:25
  • msg #404

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 402):

I have a stone that allows me to recover an encounter power, during a battle, after a milestone. I think someone has a +1 sword that does cold. I’m currently doing a daily and encounter heals, which isn’t much. My daily utility is 20 temp hp that can be passed as a minor action
Drake
player, 88 posts
Fri 13 May 2022
at 05:50
  • msg #405

Re: Out-of-character discussion.

In reply to Frug (msg # 404):

Yep I have the +1 Frost sword.

Have we used the battle standard as yet? I don’t recall it being deployed by anyone?
DM Paul
GM, 281 posts
Sun 15 May 2022
at 07:08
  • msg #406

Re: Out-of-character discussion.

There are also the gauntlets of blood from the previous encounter.

The goal at this juncture is to infiltrate the Emerald Claw facility in time to rescue at least some of the captured folk. All of the useful entrances to the tower are guarded, but the party might be able to find a less well guarded one. Their lines of approach will generally have to be unusual or difficult in order to reach the other entrances, as part of the reason they're not as well guarded is that they're not as easy for people to stumble across.

If the party takes too long, the number of potential rescues will decrease.

So, let me know what you'd like to do, or what other information you need to decide what you'd like to do.
Drake
player, 89 posts
Sun 15 May 2022
at 08:19
  • msg #407

Re: Out-of-character discussion.

In reply to DM Paul (msg # 406):

I’m in favour of a balanced approach. An investigation to find a less guarded entrance but in quick time.

Mayne researching sewers or less used entrances?

I’d like to suggest bribing a local to get a steer perhaps? Risky but I doubt it’ll take long for us to come into contact ?
DM Paul
GM, 282 posts
Sun 15 May 2022
at 08:26
  • msg #408

Re: Out-of-character discussion.

In reply to Drake (msg # 407):

This is away from populated areas, so there aren't really locals. The PCs can find what routes might work by trying them out.

All I need to know is a definite plan of action and I can start calling for rolls (of necessary) and reporting outcomes.
DM Paul
GM, 284 posts
Wed 18 May 2022
at 04:55
  • msg #409

Re: Out-of-character discussion.

I believe Frug's player might be away for the next day or so. I'll probably give him until Thursday and then roll for him. Glancing at his character sheet, I think he'd be most likely to roll Perception, so you can go ahead and roll that skill for your aid another check. DC 11 (10 + half level), success grants Frug a +2, failure grants a -1. A natural 1 is not an automatic failure, if one still meets the DC.
Sietnyas
player, 97 posts
Kobold Rogue
Wed 18 May 2022
at 11:36
  • msg #410

Re: Out-of-character discussion.

Sietnyas gives Frug a +2 with a roll of 21.
Frug
player, 100 posts
Thu 19 May 2022
at 01:32
  • msg #411

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 410):

Frug rolled a perception check of 18 using 1d20+5, which is a 20 from the bonus from Sietnyas.

I’ve had some outpatient surgery completed today, so I’m on the other side of that. I’m not sure how to say that Frug is taking care to look for the best path towards this rescue

I’m looking forward to seeing where the game goes
DM Paul
GM, 285 posts
Thu 19 May 2022
at 04:06
  • msg #412

Re: Out-of-character discussion.

Ok, even if everyone else contributed a penalty Frug would succeed. Well done, I'll move things along.

As for description, I guess provide up-front whatever you'd like to provide. That will help me determine what roll to call for and what success and failure should look like. If you need more information before you have any sense of what to describe, let me know.
DM Paul
GM, 287 posts
Thu 19 May 2022
at 05:41
  • msg #413

Re: Out-of-character discussion.

If you're willing, I'd like you to provide some supposition about what these levels of the tower were originally designed for and then actually used for, over the centuries of habitation, abandonment, and re-habitation. If you provide that, also provide what your character sees or understands that leads them to think this.

Bear in mind that this entails exploration, by moving through regions of the tower as you try to find the least well-guarded route. It's not just standing around and thinking about what your character might know or understand.

Also, assume your character believes themselves to be correct, or at least has confidence enough in their understanding of the tower layout to try a particular route.

I don't know what these levels were used for, but if you'd rather I decide myself, I'll do that, and tell you, though I'd still want to know what the character discovers to assure them of this, and there'd still be a check to see if they used their knowledge correctly. Or, if you just need some ideas to work with, I will provide those.

Basically it can have been anything at various times. I keep thinking "performing arts center" later used as a military academy, a prison, and a slaughterhouse. That's just a for-instance, though. Everything in Sharn is over-sized and ancient, and elaborately designed.

Make sense? Let's try it, and if it falls flat I'll try something else.
Drake
player, 92 posts
Thu 19 May 2022
at 09:11
  • msg #414

Re: Out-of-character discussion.

In reply to DM Paul (msg # 413):

Ok guys. I’ve had a stab at what I think your after Paul. I’ve left the ‘symbol’ description to you in case you either want to thread it in later or not
DM Paul
GM, 288 posts
Thu 19 May 2022
at 14:53
  • msg #415

Re: Out-of-character discussion.

Great stuff from both of you, thanks! I can really work with this.

For starters, I'll make this a non-group Religion or History check for Drake, DC 14. If anyone thinks Drake is on to something, they can aid (DC 11) as normal.

Regardless of the outcome of the roll, this section of the tower was built as a temple complex. Success and failure will just impact how much advantage Drake is able to gain from his realization. I'll write that up, once I see where the skill check is headed.

If anyone is not planning to try to aid, please say, so I don't need to wait on you.
Froodle
player, 74 posts
Thu 19 May 2022
at 19:23
  • msg #416

Re: Out-of-character discussion.

Just realised you wrote religion or history check for Drake.

I rolled to aid religion. Rolled a 17 which is 18 for religion and 20 for history, either way he'll be some help, I'll just need to amend the context if Drake opts for history
This message was last edited by the player at 19:24, Thu 19 May 2022.
DM Paul
GM, 290 posts
Tue 24 May 2022
at 17:20
  • msg #417

Re: Out-of-character discussion.

I'm going to pick up the pace on this shortly. It might involve abstracting yhj. Gs a bit, rather than being strictly linear.
DM Paul
GM, 292 posts
Wed 25 May 2022
at 04:55
  • msg #418

Re: Out-of-character discussion.

Drake:
In reply to Sietnyas (msg # 79):

Drake searches his memory to see if he’s ever heard of a temple of this kind.

You're killin' me, man....


Drake's recollection of the stairway as being connected to temple activities has led to this central water source, which is a route the Emerald Claw probably didn't consider.

Now: I'm going to assume that the party sticks together, but we don't have to do this step by step, linearly. Whatever you do here will lead to other stages of the journey toward an easier entrance. There are just a few stages left until you've found enough obscure passageways to come at the facility in the least expected way.

A player can pick from the following unconventional trails:
A waste chute.
A finicky magical elevator/lift.
The outside wall of the tower.
An overgrown garden.

Or sources of guidance:
The fountain spirit.
A broken construct.
A map scratched into a wall by crazy squatters.

Or something else. Let me know what you want to pursue, and I'll call for checks that make sense and fit it all into something coherent. I want to see at least two more successes from the group.
Drake
player, 95 posts
Wed 25 May 2022
at 06:49
  • msg #419

Re: Out-of-character discussion.

In reply to DM Paul (msg # 418):

Since I’ve awoken the well spirit I’ll seek it’s assistance
Sietnyas
player, 100 posts
Kobold Rogue
Wed 25 May 2022
at 07:44
  • msg #420

Re: Out-of-character discussion.

Crazy squatters' map sounds fun.
DM Paul
GM, 293 posts
Thu 26 May 2022
at 15:59
  • msg #421

Re: Out-of-character discussion.

Thanks, all.

Drake, the spirit commune with you, but it is weak and a bit deranged. If you follow its cryptic, fragmented guidance, please make a DC 14 Nature check to see if you understood it and apply its advice correctly (which might include knowing when not to trust its memory). You can optionally aid yourself by rolling a DC 11 Religion check, since it's tied to a location that has been used for religious purposes.

Froodle, regardless of Drake's success, the party is going to come to another intersection at some point. If you trust in your senses and lead the party down a particular route, you can roll DC 14 Perception.

Others can aid those checks, if they think it makes sense.

If one or both of the dragonborn fail their checks, there will be slight interruption that I'll write up. But they can both roll now.

The party isn't going to be able to surprise the Emerald Claw, as they're on high alert. The best they can hope for in the short term is to find an entrance that is guarded by the smallest or least skilled force.

Frug, the Emerald Claw occupied volume is generally below the party. The maze-like quality of Sharn towers means that the entrances to that space are in various odd locations. Some are odder than others, though, and those are probably likely to be less well guarded.

Frug and Sietnyas, if you were going for something that would make progress in the challenge, I confess I didn't see what it was. Feel free to elaborate out of character.
Sietnyas
player, 101 posts
Kobold Rogue
Fri 27 May 2022
at 04:20
  • msg #422

Re: Out-of-character discussion.

I was trying to find out if there was something the spirit wanted in exchange for help. Repairing the messed-up well and machinery seemed a possibility. Plus Sietnyas is intrigued by mechanisms.

I've found the skill challenges so far confusing and frustrating.
This message was last edited by the player at 04:21, Fri 27 May 2022.
DM Paul
GM, 294 posts
Fri 27 May 2022
at 04:53
  • msg #423

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 422):

I see. And I'm sorry to hear that you're finding the challenge confusing and frustrating. I'll message you to learn more and see if there's anything I can change to improve things for you.

If anyone else has concerns, or would like to be in on the discussion I have with Sietnyas, please let me know.
Froodle
player, 76 posts
Sat 28 May 2022
at 14:11
  • msg #424

Re: Out-of-character discussion.

Skill challenges, as a DM I tend to use them sparingly as it's taken a while to get my head around them. I think I have a much greater understanding now from reading non-official material and watching how Paul tries to use them. I must admit I'm sometimes not sure if I get it right here too but I keep stealing ideas from Paul to use in my games (hope you don't mind).

I think the biggest difficulty comes from the fact the manuals make them seem like a simple process. Succeed in x number of rolls before y number of failures, taking it in turns in initiative order to state and action and roll.

The first thing I did was ditch the initiative rolls (Paul doesn't use them) and now I'm thinking the description of the process could be a whole lot better. It's almost a case of the bigger the task, the more scope there is to make it a fuller process rather than something quick. As an example, I've used it to get characters across a river, which gets some ideas going, but actually, a better use would be over the course of a whole journey where a river could just be one feature that a player has to overcome.

Players and to some extent DMs (I did at first) may think that the process is linear, there are primary skills that must be rolled to succeed, but it could better be described as a non linear session of roleplay where the players state what they are trying to do to act towards the end goal. They will give ideas, the DM may ask for some clarification and at some stage will ask for a roll on a skill. It works better this way than say for example a player saying they will use their best skill and see what they get / learn.
Of course any astute player will try to give a description that leans towards the character's better skills.

By being described as a non linear session of roleplay with some skill rolling (I would keep it so that players do not roll again before everyone in the party has had a roll to do) there is a lot more scope for the players to influence the direction of the adventure and freedom for players to come up with something imaginative that the DM can run with / develop as they see fit.

I think Paul is trying to encourage that participation, for example I wouldn't have thrown a stone into an alcove and given the result without encouragement. Though we haven't gone down that route it gave an option, particularly with the follow up of Sietnyas being able to see that there was indeed a turn a short way in.

I think I twigged the gathering of plumbing parts was meant to be of some significance though not every action will lead to a roll.

I think there is importance too that some successful or failed rolls don't count as "successes" or "failures" but have some influence on other rolls or the amount of success at the end.

The last bit I had some issue getting my head around initially, based on just reading the rulebooks was how to treat failure. A simple set of rolls shouldn't derail the whole adventure or make it impossible so the DM has to know what the outcome of failure is, whether it be adding delay to a time critical mission so the party cannot afford to rest or making an encounter harder.

I know that goes wider than perhaps what we are doing here, but it helps me to write down my understanding of the process.

Feel free to make observations (Drake also feel free to refer to this in our game)
Drake
player, 96 posts
Sat 28 May 2022
at 15:06
  • msg #425

Re: Out-of-character discussion.

In reply to Froodle (msg # 424):

I think the skill challenges makes PC’s engage with the world we are surrounded with rather than simply … new map … find baddies have fight.

I know I wasn’t fully engaged but the escape from being hunted forced some interaction with the environment.

I agree with Froodles assessment that I think Paul is trying to encourage PC’s to develop the story using their own imagination., I’m sometimes hesitant in taking things too far … but I suppose I risk not giving enough ( hence Paul’s exasperation).

I also agree that the skill challenges are a way of hindering or helping the PC’s to their goal rather than  preventing the PC’s attaining their end goal. I’m unsure of the rewards we obtain as a result of success …. Perhaps XP could be given on a particularly imaginative descriptor or an imaginative use of a skill.  This may encourage time and effort spent coming up with skill uses in challenges or on  descriptions of available routes / story development opportunities
DM Paul
GM, 295 posts
Sat 28 May 2022
at 16:29
  • msg #426

Re: Out-of-character discussion.

Drake:
I agree with Froodles assessment that I think Paul is trying to encourage PC’s to develop the story using their own imagination., I’m sometimes hesitant in taking things too far … but I suppose I risk not giving enough ( hence Paul’s exasperation).

I think I need to provide slightly more information about my approach here, but I definitely wanted to respond to say that I realize why you think I'm exasperated, but I'm not. I have a visceral reaction to players describing knowledge checks as "racking their brains" or "looking around," but I don't think I mentioned that or provided any guidance. My apologies.
DM Paul
GM, 296 posts
Sun 29 May 2022
at 16:50
  • msg #427

Re: Out-of-character discussion.

Froodle:
I must admit I'm sometimes not sure if I get it right here too but I keep stealing ideas from Paul to use in my games (hope you don't mind).

Not at all. I'm flattered.

Froodle:
I think the biggest difficulty comes from the fact the manuals make them seem like a simple process. Succeed in x number of rolls before y number of failures, taking it in turns in initiative order to state and action and roll.
Yeah, and I think the rules could have made it clearer that (as I see it) the rules are just designed to try to make skill-based situations easier to run. And for me they have. But they aren't meant to replace the basic approach of PCs trying stuff and interacting with the world.

Froodle:
The first thing I did was ditch the initiative rolls (Paul doesn't use them) and now I'm thinking the description of the process could be a whole lot better.

I think the intent of initiative was to try to deal with the problem of just a few characters being involved in a skill challenge. But it wound up making it seem like players were forced to participate in a challenge, even if they didn't want to or didn't feel suited to a particular challenge. Lots of players prefer to hang back and not mess up what others are doing, so the idea of initiative ran counter to that.

Froodle:
It's almost a case of the bigger the task, the more scope there is to make it a fuller process rather than something quick. As an example, I've used it to get characters across a river, which gets some ideas going, but actually, a better use would be over the course of a whole journey where a river could just be one feature that a player has to overcome.

Right. I'm a big fan of summarizing what could be a complicated scene with a single check.

Froodle:
Of course any astute player will try to give a description that leans towards the character's better skills.
Yeah, and the game helps a lot with that, giving skills to characters that are going to want to use them and (usually) have the ability scores to be good at them.

Froodle:
The last bit I had some issue getting my head around initially, based on just reading the rulebooks was how to treat failure. A simple set of rolls shouldn't derail the whole adventure or make it impossible so the DM has to know what the outcome of failure is, whether it be adding delay to a time critical mission so the party cannot afford to rest or making an encounter harder.

Right. In this case it's about facing a weaker or stronger guard force. I should mention that you won't be locked into engaging in any particular fight and if you end up wanting to avoid fighting entirely, that can happen too.

About the "racking one's brains" or "looking around" thing: As much as possible, I want skill checks to represent some actual committed action. Traditionally, and per the rules, knowledge, Perception and Insight checks are just about gaining information. But I don't feel like that works, for several reasons.

For one thing, I don't actually have any information. I could invent some, or anyone in the game could, but I'd prefer to focus on doing that once I know what action the PCs are going to take. Otherwise, I wind up having to invent at least twice as many options, so the players don't think that there's only one choice.

For another thing, success or failure on the check doesn't actually change anything. Okay, the PC knows or doesn't know the information. But, how does that actually make things better or worse. For some challenges that are out there, the PCs could technically succeed or fail by make nothing but knowledge checks while standing in one spot, taking no actual action. Ok, they know they answer, but they haven't actually succeeded until they act.

So, I make the "know something" check about actually taking an action. Basically, the PC definitely does have the information, or believes they do, and they act on it. The check determines whether they were right or not. If so, they applied what they knew correctly and made progress. If not, they misapplied it and suffered a setback.

Related to that, I know some DMs will tell the PCs "false" information on a failed check. I won't say that can't work, but I'm a terrible liar. Even the lie is decent, the PCs could still mistrust it and just not act. Or they could mistrust or misunderstand true informaton. In that kind of situation, not much has been achieved.

So, I will admit that I greatly complicate that aspect of the game, by changing the usual approach. But I think doing so makes the skills operate a bit more consistently, and makes skill challenges make more sense.

My improvisational approach also complicates things. Nothing is "true" until it happens in the game, but almost anything can be true. For most NPCs, I don't spend a lot of time coming up with their deeper thoughts and motivations, because there's revery reason to believe that the NPC will be use for all of a single post, or not at all. So, there's no real way to "experiment" with a mind in the game in order to see what works.

However, I am happy to simply tell you what works. I'm even happy for you to tell me what works. So, like with Sietnyas trying to find out if there's something the spirit wanted in exchange for help: why, yes, there certainly is, but the challenge isn't finding out what that is, it's accomplishing it. To find out what it is, we just talk about it, starting with you asking me what you want to know, or telling me what there is to know.

I very much understand that players are cautious about adding things to a game. This stems, in part, from the assumption that the game is pre-written or pre-thought-out by the DM, and that new information is likely to contradict something, or otherwise cause problems. In this game you can be a little less cautious if you want, because very little is pre-written. Yes, we're in the Eberron setting, but it's known for being very mutable. At the same time, it's easier to work with information if:
It is limited in scope. That is, it affects a small aspect of the world, possibly an aspect not many in the world will ever be aware of or impacted by.
It avoids absolutes. That's similar to a limited scope, but it's about saying "would probably" rather than "would definitely." It allows things to be challenging, rather than impossible, or trivial.
It's about what's happening here and now. That is, that we don't have to remember things for later, and we aren't putting too much effort (by which I mean more than we enjoy putting) into stuff that the game might never get to or be about.

With this water spirit, for example, just because I like thinking about stuff, I have plenty of thoughts about what it could be about or do or change, but ultimately it's lost and forgotten, and very weak. So, almost nothing we establish about it can have far ranging impacts. And, if you never interact with it at all, almost nothing of major import is lost. Or, if you winding up really like it, or anything else, and want it to have larger import, it can.

Drake:
I also agree that the skill challenges are a way of hindering or helping the PC’s to their goal rather than  preventing the PC’s attaining their end goal. I’m unsure of the rewards we obtain as a result of success …. Perhaps XP could be given on a particularly imaginative descriptor or an imaginative use of a skill.  This may encourage time and effort spent coming up with skill uses in challenges or on  descriptions of available routes / story development opportunities

The in game rewards are generally just XP, and progress in the story. That said, I always struggle with ways to grant more XP faster, but not too fast, so I'll think about this idea. Thanks.
DM Paul
GM, 298 posts
Sun 29 May 2022
at 22:45
  • msg #428

Re: Out-of-character discussion.

I'm not expecting anyone to memorize the gods of Eberron - I certainly haven't - but I might sprinkle in references to them.

Arawai and Boldrei are members of the ennead that is known as the Sovereign Host. Arawai is the is the goddess of fertility, abundance and life, and Boldrei, who to some represents the whole of the Sovereign Host, is the goddess of community and the safety and comfort of home. I think this fountain, and the spirit within, would have been someway dedicated to them. The spirit, though, is primal, not divine. That incorporation probably isn't typical, but probably wouldn't strike anyone as too surprising.

Also, Frug is an invoker of Onatar, god of the forge, and industry, and another member of the Host.

Drake, to my knowledge, doesn't serve a specific deity. We can fill that in, if we want to down the road.
Drake
player, 97 posts
Mon 30 May 2022
at 10:03
  • msg #429

Re: Out-of-character discussion.

In reply to DM Paul (msg # 428):

Drake worships Bahamut
DM Paul
GM, 299 posts
Mon 30 May 2022
at 16:53
  • msg #430

Re: Out-of-character discussion.

In reply to Drake (msg # 429):

Ah, right. You might find that Bahamut is not mentioned much in official Eberron sources, but that doesn't mean he can't be an actual deity in our game.
DM Paul
GM, 300 posts
Tue 31 May 2022
at 01:52
  • msg #431

Re: Out-of-character discussion.

All my high falutin' talk about skill challenges aside, they're not (as written) worth enough XP to spend a lot of time on them, assuming one goal of play is to achieve new levels every so often.

So, I'll be thinking about ways to speed things up next time.
Frug
player, 103 posts
Wed 1 Jun 2022
at 04:33
  • msg #432

Re: Out-of-character discussion.

In reply to DM Paul (msg # 431):

I saw a question about what I was doing in the scene and it was just Frug investigating and vamping for the story to go somewhere. I’m struggling to be here in this game right now. There’s a lot of life that happens around the end of the school year. I’m going to be away from internet access Saturday the 4th through the following Friday the 10th, but I’m going to try getting caught up and into this skills challenge. It looks like some good conversations on skills challenges has been had. I have my new way of doing them outside of combat, but I’m going to save that for the support group and the table I DM.
DM Paul
GM, 302 posts
Wed 1 Jun 2022
at 05:03
  • msg #433

Re: Out-of-character discussion.

This location appears highly inaccessible, so the Emerald Claw would not heavily guard paths that originate here.

There are several such paths, not including the one that brought you here. Sietnyas finds markings made by some former inhabitants that are similar to ones people in the cogs use to alert people toward safety and resources and away from danger. They're smudged and somewhat ambiguous.

A couple questions you might enjoy answering:
Three of the symbols seem most pertinent to navigation. What do they indicate that's useful to the party in navigating this tower in an unconventional way? What is something else they could mean that could indicate danger?
If you don't feel like answering those, I'll put in something after you roll or decide not to roll.

If you decide you understand what the markings say and lead the party based on that understanding, roll Dungeoneering, DC 14. I'm going to say that no one else has the background to aid on this. You have darkvision, so there's no vision penalty.
This message was last edited by the GM at 05:03, Wed 01 June 2022.
Sietnyas
player, 103 posts
Kobold Rogue
Thu 2 Jun 2022
at 12:44
  • msg #434

Re: Out-of-character discussion.

Left some wiggle room. Faded sign could be anything. He thinks 'bad water' would be some sort of non-potable source of liquid. Or something watery not as friendly as the well spirit.  'Go this way' must lead to however they're getting into and out of the tower - or a deliberate ruse leading to a trap? 'Stay quiet' might be something other than the Claw nearby, of course...
DM Paul
GM, 303 posts
Thu 2 Jun 2022
at 14:35
  • msg #435

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 434):

Excellent! Thanks. I'm going to call the challenge complete and a success, and the next scene will involve arriving at a guarded entrance. I won't throw you all straight into combat, though.
Froodle
player, 77 posts
Thu 2 Jun 2022
at 19:25
  • msg #436

Re: Out-of-character discussion.

Nice work all. No rush for the next bit Paul as I see Frug has things going on. I've also got family staying until Sunday.
I'll be logging in but not giving full attention unless something needs doing.
DM Paul
GM, 306 posts
Sat 4 Jun 2022
at 22:07
  • msg #437

Re: Out-of-character discussion.

Let me know what you'd like to do.

The guards haven't seen you yet, and haven't noticed your light. They cannot be surprised, however, as they were told to stay on guard. It's possible they could be waited out, but that would seriously jeopardize the mission. Other options are possible, though, and this is definitely the B or C team, so they aren't better at guarding than just not being surprised. The encounter is roughly your level, which is part of what you gained for completing the skill challenge.

You're not required to fight them or even try to use this entrance, but finding another entrance will mean that at least one of the prisoners cannot be saved. And their only goal is to keep people out, so they can't really be bargained or negotiated with.

I'm trying a new thing with Athletics checks to jump. The platform here can be jumped up to with a DC 13 Athletics high jump check, even without a running start. I'm still working on the idea, but for now, DC 13 gets you from a square at ground level to a square on the platform. It counts as a square of your movement.

If you want to leap across the stairs (2 squares), that's also DC 13 with a running start, but it's DC 26 without it.
Drake
player, 99 posts
Sun 5 Jun 2022
at 15:02
  • msg #438

Re: Out-of-character discussion.

In reply to DM Paul (msg # 437):

Can I confirm that we are 10 Squares from the nearest enemy on the platform ? without an athletics check?

Don’t quite get the reason why you’d need to jump up to the platform … can’t you just take the stairs with a move and a charge?
DM Paul
GM, 307 posts
Sun 5 Jun 2022
at 16:17
  • msg #439

Re: Out-of-character discussion.

In reply to Drake (msg # 438):

You don't need to, it's just an option.

10 squares seems about right. Edited to add: The point is mainly that it's more than a single normal move away.

I didn't give a lot of detail about the platform where the guards are, but I wasn't thinking of it as all that huge. The overall sense should be of a modern (but, you know... old) cathedral. Some room to maneuver up there, but not a ton.

Oh, and if I didn't make it clear, there's an opening beyond them leading into the Emerald Claw facility.
This message was last edited by the GM at 17:53, Sun 05 June 2022.
Sietnyas
player, 105 posts
Kobold Rogue
Mon 6 Jun 2022
at 12:10
  • msg #440

Re: Out-of-character discussion.

It'd be nice to block the way deeper into the complex before any of them escape to warn those inside. Do we have any sort of teleport-y or sneaky abilities amongst us? Smoke bombs? Sietnyas' Blinding Barrage is gone, alas.
Drake
player, 100 posts
Mon 6 Jun 2022
at 15:16
  • msg #441

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 440):

I’m thinking of a move and a charge to start the attack.

That’d reach and engage them  really only the sergeant and the guy with the staff who are able to
Run off and warm them.

I believe once the group is in combat they won’t run they’ll just engage anyway …. Hopefully

I don’t think Froodle and Drake are the sneaky types … unless anyone else is capable of that?
This message was last edited by the player at 15:17, Mon 06 June 2022.
DM Paul
GM, 308 posts
Mon 6 Jun 2022
at 15:38
  • msg #442

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 440):

Interesting that you should say that. I didn't intend to have any of them try to escape to warn anyone, and I wouldn't want to make that their plan simply because you mentioned it, as that feels like me being unfair to you.

On the other hand, it's a reasonable and cool challenge that you seem like you'd be willing to take on.

I don't think I'll implement it in this case. At the end of the day, the Emerald Claw are fanatics. They are built to fight to the bitter end, rather than running. Many of them also believe that undeath is a desirable final state.

I don't generally like fights to 0 HP, but these guards wouldn't chase you if you decided to retreat, so in that sense it's not a fight to the death. And if you just knocked them out, they'd stay knocked out for the whole mission, rather than wake up and make you regret sparing them.
DM Paul
GM, 309 posts
Thu 9 Jun 2022
at 14:17
  • msg #443

Re: Out-of-character discussion.

It's polite to wait for others, but doing so can easily put a play-by-post game into a state of limbo, as multiple people with nothing to add all start waiting for each other. We don't have the visual cues we might have in person.

So, in the next day or so, I'm going to assume the party goes with the last definite plan anyone puts forth. If you don't have any input at this juncture, please say.
Drake
player, 102 posts
Thu 9 Jun 2022
at 21:14
  • msg #444

Re: Out-of-character discussion.

In reply to DM Paul (msg # 443):

If no sneaky stuff from Sietnyas or Frug

Then it’s a move and a charge for me

If there is I’ll wait for the success or failure of the sneak then act like a readied trigger a coiled spring, a bent bow … that kinda thing :)
DM Paul
GM, 310 posts
Thu 9 Jun 2022
at 21:54
  • msg #445

Re: Out-of-character discussion.

OK, no one is committed yet, but let's get some initiative going!
DM Paul
GM, 313 posts
Mon 13 Jun 2022
at 05:33
  • msg #446

Re: Out-of-character discussion.

Initiative would only really be rolled once you were in the room, but I took it that people were entering the room. When you act, please post where you wind up. I also assumed that everyone healed to full after the fight with the specter. Remember, it's still the same "day."

The sergeant and the skeleton are in the middle of the stairs, so one can't get up the stairs without incurring an opportunity attack from each, and the first person to try it will also take their readied attacks.

If you trigger the actions (necromancer sees you, or you get close enough to the sergeant or skeleton) please roll the relevant attacks. Note that ray of enfeeblement<i> weakens, and the skeleton marks. Also, please update the initiative, by putting the person whose attack you triggered right before you in the order.

If you move past the skeleton in such a way as to provoke, it gets +2 to its opportunity attack roll and does +1d6 damage.

Sietnyas, you're up. You'll be visible by the end of this turn, unless you have an extraordinary means to hide, as the guards cleared the room to keep people from hiding. So, you'll probably be the target of the <i>ray of enfeeblement
. It's not a save-ends effect, unfortunately.
Sietnyas
player, 107 posts
Kobold Rogue
Mon 13 Jun 2022
at 13:21
  • msg #447

Re: Out-of-character discussion.

Would Sietnyas still be hidden if he was crouched at the edge of the stage, away from the sergeant and skeleton, and close to the necromancer and zombies?
DM Paul
GM, 314 posts
Mon 13 Jun 2022
at 14:19
  • msg #448

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 447):

No. The room is designed so the guards can see people in the room. If this isn't working for you, I'm happy to discuss it more. Sietnyas could probably very easily be hidden for the entire fight, which doesn't seem quite right. But like I say, I'm willing to see it another way.

Tuur, I should have said: I placed you at the end, so we could get things going. You don't need to undo your move, but you triggered the necromancer's attack on you, and you can't quarry the necromancr since the skeleton is closest. So, following your attack the quarry will go away.

Anyone can update the status block on their next post, or wait for me to do it.

Edited to add: I was forgetting my own rules on stealth, which prevent attacks with "impunity." Stealth does help against attacks that require being "seen" though, which I stated for the necromancer's trigger.

I still don't think the edge of the stage would provide cover enough to hide, but I'm not dead set against it, if you think Sietnyas needs it.
This message was last edited by the GM at 15:47, Mon 13 June 2022.
DM Paul
GM, 315 posts
Mon 13 Jun 2022
at 21:51
  • msg #449

Re: Out-of-character discussion.

Another thing: extra dice like sneak attack, hunter's quarry and warlock's curse is also maximized when a critical hit occurs. In this case, since the quarry damage wasn't really applicable, I'll keep that damage at 1.
DM Paul
GM, 316 posts
Tue 14 Jun 2022
at 05:03
  • msg #450

Re: Out-of-character discussion.

Working on an update.
DM Paul
GM, 318 posts
Tue 14 Jun 2022
at 05:22
  • msg #451

Re: Out-of-character discussion.

Okay, Sietnyas is up.

The necromancer has a range of 10 on his ray, so it's possible to hang back far enough to be out of his range. However, that will make it difficult to get a direct line of sight on him. So:
If you're more than 10 squares from the necromancer, the best you can do is reduce his cover to partial, and he can move on his turn to make it superior, necessitating a move on your turn, to change it back to partial.
DM Paul
GM, 319 posts
Wed 15 Jun 2022
at 05:03
  • msg #452

Re: Out-of-character discussion.

If Frug hasn't gone by tomorrow, he'll delay and Froodle can act.
DM Paul
GM, 320 posts
Thu 16 Jun 2022
at 03:38
  • msg #453

Re: Out-of-character discussion.

Okay, if Froodle doesn't act by tomorrow he will also delay and the zombie will act.
Froodle
player, 81 posts
Thu 16 Jun 2022
at 13:33
  • msg #454

Re: Out-of-character discussion.

I've been. I triggered the readied action of the skeleton at the bottom of the stairs so moved him in the order
DM Paul
GM, 321 posts
Thu 16 Jun 2022
at 14:25
  • msg #455

Re: Out-of-character discussion.

Cool. I'll update the poor zombie soon.
Frug
player, 105 posts
Fri 17 Jun 2022
at 01:45
  • msg #456

Re: Out-of-character discussion.

In reply to DM Paul (msg # 455):

I will act latter tonight. I’ve been forgetting about the game, sorry! My wife has poison oak and that’s kept me busy caring for my toddler, along with starting summer school
DM Paul
GM, 323 posts
Fri 17 Jun 2022
at 02:27
  • msg #457

Re: Out-of-character discussion.

In reply to Frug (msg # 456):

Yikes, bummer. But I hope that at least means you've been getting outside and having fun. No problem, and I look forward to your post.
DM Paul
GM, 325 posts
Sat 18 Jun 2022
at 20:14
  • msg #458

Re: Out-of-character discussion.

Tuur is up. He will have to move into range of the necromancer in order to reduce his cover to partial. His possible quarries are the skeleton and the sergeant.
Frug
player, 107 posts
Sun 19 Jun 2022
at 04:01
  • msg #459

Re: Out-of-character discussion.

In reply to DM Paul (msg # 458):

Paul, have we reached a milestone?
DM Paul
GM, 326 posts
Sun 19 Jun 2022
at 05:01
  • msg #460

Re: Out-of-character discussion.

In reply to Frug (msg # 459):

No.
Frug
player, 108 posts
Mon 20 Jun 2022
at 06:28
  • msg #461

Re: Out-of-character discussion.

In reply to DM Paul (msg # 460):

If we survive this, it’s a milestone though. We’re continuing from the fight at the restaurant?
Tuur
player, 53 posts
Mon 20 Jun 2022
at 07:43
  • msg #462

Re: Out-of-character discussion.

DM Paul:
Tuur is up. He will have to move into range of the necromancer in order to reduce his cover to partial. His possible quarries are the skeleton and the sergeant.

I will see what I can get done here, updating shortly.
DM Paul
GM, 327 posts
Mon 20 Jun 2022
at 16:25
  • msg #463

Re: Out-of-character discussion.

In reply to Tuur (msg # 462):

I removed the quarry on the necromancer, since it couldn't have been placed anyway.

Since Tuur is now using melee weapons, he will have had to drop his bow. He won't be able to use it again until he goes back to pick it up, and drops or stows his melee weapons.

In terms of movement, the posted room dimensions should help players decide if a move they want to make is doable. But I try to assume that if a player thinks it's possible then it is.

Ideally things are balanced. Like, if someone has done something to completely counter a threat or circumvent a defense, that should come at some trade-off, or the expense of a resource. I'm unlikely to be able to arrange that perfectly, but that's the intent.
Drake
player, 105 posts
Mon 20 Jun 2022
at 20:25
  • msg #464

Re: Out-of-character discussion.

In reply to DM Paul (msg # 463):

Who’s got the healing banner? Can it be deployed?
Sietnyas
player, 109 posts
Kobold Rogue
Tue 21 Jun 2022
at 02:49
  • msg #465

Re: Out-of-character discussion.

In reply to Drake (msg # 464):

IIRC it's a battle standard of honor, not healing - makes marks a little better.
Tuur
player, 55 posts
Tue 21 Jun 2022
at 06:21
  • msg #466

Re: Out-of-character discussion.

DM Paul:
In reply to Tuur (msg # 462):

I removed the quarry on the necromancer, since it couldn't have been placed anyway.

Since Tuur is now using melee weapons, he will have had to drop his bow. He won't be able to use it again until he goes back to pick it up, and drops or stows his melee weapons.

In terms of movement, the posted room dimensions should help players decide if a move they want to make is doable. But I try to assume that if a player thinks it's possible then it is.

Ideally things are balanced. Like, if someone has done something to completely counter a threat or circumvent a defense, that should come at some trade-off, or the expense of a resource. I'm unlikely to be able to arrange that perfectly, but that's the intent.

Completely fair. Should have thought of that. My pardons!
Sietnyas
player, 110 posts
Kobold Rogue
Wed 22 Jun 2022
at 09:31
  • msg #467

Re: Out-of-character discussion.

How does the altar cover work against melee? Are the sides unblocked?
DM Paul
GM, 328 posts
Wed 22 Jun 2022
at 14:55
  • msg #468

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 467):

Nothing has specified that the sides are blocked, so anyone gets to decide.

I don't mean to be vague, that's basically how I hope people will think about it. If there was a map, it would answer these questions (though I find people still manage to find things to ask about when there's a map). But there isn't a map, even in my head, so there are no answers, only what has been stated, and anyone can state anything that doesn't contradict what has been stated already. I trust you all not to state anything that too extreme, but even that wouldn't be the end of the world.
DM Paul
GM, 329 posts
Fri 24 Jun 2022
at 04:51
  • msg #469

Re: Out-of-character discussion.

By the weekend, I'll have the skeleton act. That probably won't interact with anything Sietnyas does, so he can act without delaying, even if the skeleton's move is written first.
Froodle
player, 83 posts
Sun 26 Jun 2022
at 18:38
  • msg #470

Re: Out-of-character discussion.

A good round for me, Frug is up next

I think the weakened might have expired on Sietnyas at the end of his turn, but I've not removed it in the status bar pending confirmation.

Of course if it lasts until the end of the necromancers next turn, then ignore that
This message was last edited by the player at 18:43, Sun 26 June 2022.
DM Paul
GM, 331 posts
Sun 26 Jun 2022
at 20:05
  • msg #471

Re: Out-of-character discussion.

In reply to Froodle (msg # 470):

Froodle wasn't marking the skeleton, Drake was.

Edit to add: sorry, reading more closely. I think I get it.

Final edit to add: okay, I was confused because the sergeant is not a skeleton. Carry on.
This message was last edited by the GM at 20:13, Sun 26 June 2022.
Froodle
player, 84 posts
Sun 26 Jun 2022
at 21:03
  • msg #472

Re: Out-of-character discussion.

ah yes, I referred to it as a skeleton sergeant, causing confusion sorry

Hopefully allowing for that it makes sense (drake used divine sanction on the skeleton, which replaced my marking last round, hence my early comments from Froodle)

So although Drakes actions forced the skeleton to change target, that won't stop the dragonborn fighter making fun of him.

Froodle and Drake might keep replacing each other with a mark on the skeleton, but the way the initiative order has gone it shouldn't really affect anything. It would make a difference if the skeleton went between us perhaps.
DM Paul
GM, 332 posts
Sun 26 Jun 2022
at 22:01
  • msg #473

Re: Out-of-character discussion.

In reply to Froodle (msg # 472):

Yep, all good. The skeleton feels bad.
DM Paul
GM, 333 posts
Mon 27 Jun 2022
at 13:43
  • msg #474

Re: Out-of-character discussion.

Frug, please give me a DC 13 Athletics check to jump onto the stage. Failure won't change the outcome of your actions, except that you'll end your turn prone on the stage.
Frug
player, 110 posts
Mon 27 Jun 2022
at 23:00
  • msg #475

Re: Out-of-character discussion.

In reply to DM Paul (msg # 474):

That makes sense!
Frug rolled 15 using 1d20.  Athletics DC13
Sietnyas
player, 112 posts
Kobold Rogue
Wed 29 Jun 2022
at 12:19
  • msg #476

Re: Out-of-character discussion.

Tactical note for the future: we should try to team up Sietnyas with either Drake or Froodle. The defenders can mark and hopefully help flank, and if Sietnyas can hit with Riposte Strike we get the target in a catch-22 - double punished if they ignore the mark and attack Sietnyas, or stuck attacking someone with high AC and sneak attacked if they ignore him.
DM Paul
GM, 335 posts
Wed 29 Jun 2022
at 15:30
  • msg #477

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 476):

It's nice to know my fights are scary enough to warrant such planning. Also, I'm always glad to see someone using Riposte Strike.
DM Paul
GM, 337 posts
Thu 30 Jun 2022
at 13:14
  • msg #478

Re: Out-of-character discussion.

Aw, dang, I've never seen Cleave used and this was the perfect set up! Sorry, man.
Froodle
player, 86 posts
Thu 30 Jun 2022
at 13:51
  • msg #479

Re: Out-of-character discussion.

well, luck of the dice.

I considered using sure strike on the sergeant, but at 1hp the chance to do 4 damage on the skeleton was just too tempting.

A sure strike would have hit, but "them's the breaks" as they say

took a chance, it just missed, Frug's up next
DM Paul
GM, 338 posts
Thu 30 Jun 2022
at 14:03
  • msg #480

Re: Out-of-character discussion.

In reply to Froodle (msg # 479):

I think it was definitely the right move, just, yeah, one can always miss.
Frug
player, 111 posts
Fri 1 Jul 2022
at 01:56
  • msg #481

Re: Out-of-character discussion.

In reply to DM Paul (msg # 480):

I think there is a square between Seitnyas and the Necromancer, so I will use  my burst 1 on it, but if I can’t get both it’s going to be on the necromancer.
Sietnyas
player, 114 posts
Kobold Rogue
Fri 1 Jul 2022
at 02:22
  • msg #482

Re: Out-of-character discussion.

Sietnyas and necromancer were adjacent, so OK to get us both. One down! But as a fanatic the necromancer gets a basic attack on Sietnyas as he falls. At least I have better AC than normal!
Tuur
player, 57 posts
Fri 1 Jul 2022
at 06:50
  • msg #483

Re: Out-of-character discussion.

Hi all.

I will be going on vacation end of day here, meaning I am away from the 2nd of July until the 17th of July - before posting can be expected again.
Hopefully all will go well in my absence but do reach out otherwise!
DM Paul
GM, 341 posts
Sat 2 Jul 2022
at 18:26
  • msg #484

Re: Out-of-character discussion.

Well, finish him off.
Drake
player, 108 posts
Tue 5 Jul 2022
at 06:32
  • msg #485

Re: Out-of-character discussion.

In reply to DM Paul (msg # 484):

So is Sietnyas up next as Tuur is afk?
DM Paul
GM, 342 posts
Tue 5 Jul 2022
at 17:41
  • msg #486

Re: Out-of-character discussion.

Drake:
In reply to DM Paul (msg # 484):

So is Sietnyas up next as Tuur is afk?

That works for me.
Sietnyas
player, 116 posts
Kobold Rogue
Wed 6 Jul 2022
at 01:16
  • msg #487

Re: Out-of-character discussion.

The dice roller was benevolent and combat is over. Fanatics are annoying.
Drake
player, 109 posts
Wed 6 Jul 2022
at 05:30
  • msg #488

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 487):

Great roll
Sietnyas
player, 118 posts
Kobold Rogue
Wed 6 Jul 2022
at 13:35
  • msg #489

Re: Out-of-character discussion.

Managed a 1 and a 20 in the same fight!
Frug
player, 114 posts
Mon 11 Jul 2022
at 07:41
  • msg #490

Re: Out-of-character discussion.

Confirming Short Rest
Going to spend a surge to refill my curative heal thing.

I thought that encounter turned quickly. I had thought it would be a situation for a daily, but we made it through well. I have a few daily heals and this new staff will do me some good with emergency health.

What about magic item powers, how many can be used per encounter?
DM Paul
GM, 344 posts
Mon 11 Jul 2022
at 14:07
  • msg #491

Re: Out-of-character discussion.

In reply to Frug (msg # 490):

I prefer the original rules on magic item daily powers, especially with an artificer in the group. That means they work basically like action points: one item daily power per two encounters, in Heroic tier. It's a redundant rule until anyone has more than one daily power, but that's what we're going to do with, unless it causes a problem.

I'm roughing out out the next part will go. It might not be until this weekend.
Frug
player, 115 posts
Tue 12 Jul 2022
at 02:53
  • msg #492

Re: Out-of-character discussion.

In reply to DM Paul (msg # 491):

I was just trying to remember how it goes. I have a tougher choice because of the stone and staff. Good to know, looking forward to it
Sietnyas
player, 119 posts
Kobold Rogue
Tue 12 Jul 2022
at 06:24
  • msg #493

Re: Out-of-character discussion.

I don't understand why they took the magic item daily limits out in Essentials - it led to weird consequences like PCs collecting basketfulls of cheap daily items.
DM Paul
GM, 346 posts
Wed 20 Jul 2022
at 14:48
  • msg #494

Re: Out-of-character discussion.

This sort of a transition can be tricky. Is there anything I can do or provide to help move things along?
Sietnyas
player, 122 posts
Kobold Rogue
Thu 21 Jul 2022
at 02:44
  • msg #495

Re: Out-of-character discussion.

Short rest and then we shall see what's up with kid and machine was our plan, I think? Can we start from there or are we interrupted? Sietnyas' scouting was just to make sure the captives weren't in immediate danger.
Frug
player, 117 posts
Sat 23 Jul 2022
at 05:38
  • msg #496

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 495):

I’m going to the Land of Hidden Fees, but grateful that my adventurous wife used her perception to see the $10 per device internet charge. Hopefully I will encounter some free WiFi on my journey, but I’m going to be out on adventure through August 4th.
DM Paul
GM, 347 posts
Tue 26 Jul 2022
at 13:58
  • msg #497

Re: Out-of-character discussion.

No rush, since Frug is out for a bit, but let me know when you're down the stairs and what you want to try to do when you're down there.
DM Paul
GM, 348 posts
Fri 29 Jul 2022
at 05:30
  • msg #498

Re: Out-of-character discussion.

Anyone who approaches within 10 feet (2 squares) of the girl or the machine (which are in roughly the same square) will be subject to an attack. Without risking damage, one can see that it would be a lightning attack of substantial strength.

I don't like "gotcha" traps, so I'll tell you anything you want about it, but most any interaction with it will pose a risk of damage. The girl is afraid of the machine and won't move from the where she is, because she's safe there.
Sietnyas
player, 125 posts
Kobold Rogue
Fri 29 Jul 2022
at 05:40
  • msg #499

Re: Out-of-character discussion.

Oh well. My guess was that she was a shapechanger who could control the machine, pretending to be a captive to draw people into a trap. At least I got the trap part right!
DM Paul
GM, 350 posts
Mon 1 Aug 2022
at 06:44
  • msg #500

Re: Out-of-character discussion.

I'll provide a few more details about the eldritch device soon. I'm in a play, a live, outdoor production of Return of the Jedi, and our tech week is this week. Busy, busy.
DM Paul
GM, 351 posts
Tue 2 Aug 2022
at 06:05
  • msg #501

Re: Out-of-character discussion.

No need to roll Insight. I should have just explained. The girl is demonstrating that if she moves she'll receive a discharge from the device.
Frug
player, 121 posts
Tue 2 Aug 2022
at 22:58
  • msg #502

Re: Out-of-character discussion.

In reply to DM Paul (msg # 501):

I just wanted to figure out if Frug would get that he needs to shut up, as he can get into going on about stuff. Since he’s trained it wasn’t a thing. I just needed to make it for the sake of how I role play Frug. I hope that you see the fun in that.
DM Paul
GM, 352 posts
Wed 3 Aug 2022
at 00:02
  • msg #503

Re: Out-of-character discussion.

In reply to Frug (msg # 502):

Oh, yeah, totally. In just wasn't clear what pass/fail was for that roll.
Froodle
player, 89 posts
Sat 6 Aug 2022
at 14:15
  • msg #504

Re: Out-of-character discussion.

Just a heads up, we are going away for a week, back on 15th August.

Hopefully I'll have some wifi access but not sure how much I'll be posting

Froodle
DM Paul
GM, 353 posts
Tue 16 Aug 2022
at 20:05
  • msg #505

Re: Out-of-character discussion.

I'll provide details about the device soon. It's not blocking the party's way, just their access to the child and her escape.
DM Paul
GM, 356 posts
Fri 19 Aug 2022
at 06:45
  • msg #506

Re: Out-of-character discussion.

Basically, if you move into a square inside the device's aura 2, you're subject to an attack. It's lightning based, and can be grounded out, with some risk. And it's a device, so it can be disabled. Anyone who is quick or clever can time its blasts.

Smashing the device from afar will get rid of it, but will be considered a failure, and will not discharge the energy safely.

As usual, let me know what you are doing or want to accomplish.
DM Paul
GM, 357 posts
Thu 25 Aug 2022
at 00:50
  • msg #507

Re: Out-of-character discussion.

Attacking is valid. It takes three attacks and has the same outcome as failing to disarm it.
DM Paul
GM, 358 posts
Thu 25 Aug 2022
at 17:15
  • msg #508

Re: Out-of-character discussion.

The device is located such that you can move around all sides of it, without entering the aura. You can also move past it entirely.

Yes, you can overwhelm it. If it makes a number of attacks per round equal to half the remaining successes (rounded down) plus the number of failures) then it takes a -5 penalty to damage until it misses.
DM Paul
GM, 359 posts
Fri 26 Aug 2022
at 07:04
  • msg #509

Re: Out-of-character discussion.

I think I wound up confusing some of you, because I'm confused about what you're saying in character. Could could state out of character what you're trying to accomplish against what obstacles?
Froodle
player, 91 posts
Fri 26 Aug 2022
at 12:10
  • msg #510

Re: Out-of-character discussion.

I think we are still working out a plan ourselves.

My idea is that Sietnyas, Tuur or Frug might be able to do something to disable it while Froodle and Drake take the flack from the sparks.

It's an alternative to just laying into it or going around it.
DM Paul
GM, 360 posts
Fri 26 Aug 2022
at 14:11
  • msg #511

Re: Out-of-character discussion.

In reply to Froodle (msg # 510):

Cool, yeah, not to rush the plan. I just want to make sure I haven't given the wrong impression about the situation.
Sietnyas
player, 128 posts
Kobold Rogue
Fri 26 Aug 2022
at 18:12
  • msg #512

Re: Out-of-character discussion.

I'm confused.

How does the machine affect us or the mission if we ignore it?

Does the the device actually block anything or anyone? I got the idea it was blocking only the one child from leaving (as well as preventing using the stairs without climbing).

Also, does the child speak at all? I don't recall any dialogue from her.
This message was last edited by the player at 18:15, Fri 26 Aug 2022.
DM Paul
GM, 361 posts
Fri 26 Aug 2022
at 19:33
  • msg #513

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 512):

The main effect of the machine is that it keeps the girl from moving. It also keeps her awake.

Other than that, it doesn't block anything. There is substantial room between it and the nearest walls and the central staircase. It doesn't prevent the use of the staircase.

The girl can speak but hasn't spoken. I'm going to have her respond to the latest questions.
Frug
player, 124 posts
Wed 7 Sep 2022
at 02:44
  • msg #514

Re: Out-of-character discussion.

In reply to DM Paul (msg # 513):
Frug is taking action. I didn’t roll any skill checks because I think that you’re wanting to call for them.
Is it an attack for going in? Would arcana or thievery make more sense?
Or Fried Frug it’s what’s for dinner
DM Paul
GM, 363 posts
Wed 7 Sep 2022
at 05:40
  • msg #515

Re: Out-of-character discussion.

In reply to Frug (msg # 514):

Awesome. I'll update soon!
DM Paul
GM, 364 posts
Wed 7 Sep 2022
at 14:10
  • msg #516

Re: Out-of-character discussion.

Stuff will happen at this point, though the others can post reactions to Frug and Froodle.
DM Paul
GM, 366 posts
Fri 9 Sep 2022
at 06:08
  • msg #517

Re: Out-of-character discussion.

A player can move in the aura without being attacked if they succeed on a Thievery or Acrobatics check. Sietnyas's observation means that he can roll to aid either of those skills the next time someone wants to use them in this situation.
Frug
player, 125 posts
Fri 9 Sep 2022
at 08:10
  • msg #518

Re: Out-of-character discussion.

In reply to DM Paul (msg # 517):

I would like to use thievery for messing with that wirery thing. Can I get an assist and be next to the machine?
DM Paul
GM, 367 posts
Fri 9 Sep 2022
at 14:17
  • msg #519

Re: Out-of-character discussion.

A lot going, which is good, but it will take me a bit to catch up. I'll work on it this weekend.
Sietnyas
player, 130 posts
Kobold Rogue
Fri 9 Sep 2022
at 14:36
  • msg #520

Re: Out-of-character discussion.

Frug:
I would like to use thievery for messing with that wirery thing. Can I get an assist and be next to the machine?


Sietnyas' advice definitely seems useful, with a 28 Thievery check to aid Frug...

07:24, Today: Sietnyas rolled 28 using 1d20+12.  Aid Frug's Thievery check.

OOC - Not sure how good Frug's Thievery is, but maybe he can use Arcana to shut it down as well? If I've read correctly, breaking the device will, well, break it, but also will release some sort of monster and not count as winning the 'encounter'. We really should try to either break or disable it, not both. And best not to break it with people in close proximity!

Re-read the challenge. Sietnyas could conceivably help by rigging up some spikes as lighting attractors with a Dungeoneering check. Is 'adjacent' to the aura subject to attacks or not? Or only if the check fails?
DM Paul
GM, 369 posts
Sun 11 Sep 2022
at 00:38
  • msg #521

Re: Out-of-character discussion.

The baseline DC for skills in this situation is 13. In certain cases, it might be as low as 9 or as high as 20.

It's possible to move in the aura without getting attacked, but it involves quick movement (i.e. Acrobatics) or good timing, which I'm calling Thievery in this case. If anyone would like to roll a different skill, let me know.

Frug can reach other parts of the device from where he is, but at a penalty.

There are ways to interfere with the device from outside the field, but it's risky.
Frug
player, 127 posts
Sun 11 Sep 2022
at 03:45
  • msg #522

Re: Out-of-character discussion.

In reply to DM Paul (msg # 521):

Is arcana an acceptable skill to use? What would my penalty be for not moving? Would you like me to describe what Frug does and make my skill check?
Just struggling with how’s best to move forward with skills challenges.
DM Paul
GM, 370 posts
Sun 11 Sep 2022
at 04:59
  • msg #523

Re: Out-of-character discussion.

In reply to Frug (msg # 522):

Best case, as I see it, is that you describe what you think makes sense for your character to do, I either describe what happens or I ask for a roll. Often, though, there's not enough description for you to know what makes the most sense. So, feel free to answer questions as you have been doing. Or, add to the scene, if you feel comfortable doing that.

It's hard to say where Thievery ends and Arcana begins, in D&D. That's sort of the point of the artificer. This device is impossible, but so are many "normal" traps. My decision here is that one success can be gained using Arcana at DC 13 to help deactivate the trap, or any number can be gained at DC 20. It's simply more mechanical than magical.

To work on other sections of the device without moving will incur a -5 penalty, and can only be done twice before needing to move.

I appreciate ant description players want to provide.
Frug
player, 129 posts
Fri 16 Sep 2022
at 07:09
  • msg #524

Re: Out-of-character discussion.

In reply to DM Paul (msg # 523):

I like what you are saying and I played with the idea of lightning being a part of the air element. Since fire and water are opposite, I figured earth might make sense…
Sietnyas
player, 132 posts
Kobold Rogue
Sat 17 Sep 2022
at 21:54
  • msg #525

Re: Out-of-character discussion.

Two Thievery attempts to mess up the machine more.  Sietnyas' next plan is to set up lightning attractors with Dungeoneering  and some spikes - no way to avoid a lightning attack with that one, I gather?


What's our current success/fail tally?
DM Paul
GM, 372 posts
Mon 19 Sep 2022
at 05:00
  • msg #526

Re: Out-of-character discussion.

The group has 4 successes against the device. -1 damage for each success. There are two to go.

Frug, if you moved, you're subject to a (weakened) attack, +9 vs. Reflex, 1d10+1 lightning damage.

Both Frug and Sietnyas will have to move to reach the last open panel, after which it will get harder to gain successes in that way.
DM Paul
GM, 373 posts
Fri 23 Sep 2022
at 17:43
  • msg #527

Re: Out-of-character discussion.

I'll update with the attack on Tuur, and others can take actions in the meantime.
Tuur
player, 62 posts
Mon 26 Sep 2022
at 09:07
  • msg #528

Re: Out-of-character discussion.

How much damage am I at? Just to aling with the 32 hp I have before dropping.
DM Paul
GM, 374 posts
Mon 26 Sep 2022
at 18:49
  • msg #529

Re: Out-of-character discussion.

In reply to Tuur (msg # 528):

Apologies for not getting to this. Aiming for this evening.
DM Paul
GM, 376 posts
Wed 28 Sep 2022
at 02:49
  • msg #530

Re: Out-of-character discussion.

The last success requires someone to climb the spike, DC 15. Climbing doesn't trigger an attack. Once there, one can use Nature, Dungeoneering, Thievery at DC 13, or something else at a higher DC. Failure results in an automatic hit from the device.
Tuur
player, 63 posts
Wed 28 Sep 2022
at 08:08
  • msg #531

Re: Out-of-character discussion.

I could, having both decent athletics and dungeoneering, but unsure if I will survive the hit.
That said, no risk no gain.
Tuur
player, 64 posts
Wed 28 Sep 2022
at 12:07
  • msg #532

Re: Out-of-character discussion.

DM Paul:
In reply to Tuur (msg # 528):

Apologies for not getting to this. Aiming for this evening.

I am at 16/32, so no need to look it up.
DM Paul
GM, 377 posts
Wed 28 Sep 2022
at 14:08
  • msg #533

Re: Out-of-character discussion.

In reply to Tuur (msg # 532):

OK. And I just realized I took those 2 HP off of Frug. I'll put them back, or someone else can.
DM Paul
GM, 378 posts
Sat 1 Oct 2022
at 06:39
  • msg #534

Re: Out-of-character discussion.

In reply to Tuur (msg # 531):

Go for it!
DM Paul
GM, 381 posts
Mon 10 Oct 2022
at 17:07
  • msg #535

Re: Out-of-character discussion.

The sounds are other Emerald Claw people in the facility.

I'll add that the hallways are two squares wide, because everything is oversized in Sharn. There are non-descript and cluttered rooms here and there along the hallways.

In terms of light, all of the hallways in this area have some light, but some are better lit than others, and the voices are louder there, but the network of hallways still bounces the sound around too much to understand it.
DM Paul
GM, 382 posts
Fri 14 Oct 2022
at 06:31
  • msg #536

Re: Out-of-character discussion.

No initiative yet, but I'd like to hear from everyone what they're doing and what they hope to accomplish.
DM Paul
GM, 383 posts
Mon 24 Oct 2022
at 16:31
  • msg #537

Re: Out-of-character discussion.

I'll update soon, ideally tonight.
DM Paul
GM, 385 posts
Tue 25 Oct 2022
at 05:01
  • msg #538

Re: Out-of-character discussion.

The guards are not initiating combat. Sietnyas or anyone else is welcome to, though there would be no surprise round.

If you don't initiate combat, please tell me what you do and what you're aiming to accomplish.
DM Paul
GM, 386 posts
Fri 28 Oct 2022
at 05:33
  • msg #539

Re: Out-of-character discussion.

You can still choose to initiate combat, but my intent wasn't that it hinge on a single roll. The guard is a ways away, and not directly supported and still isn't sure what he saw. There's a chance to back off any try another corridor, but there will be an increased level of alertness.

Or, as I said, you can attack. Fights are fun.
Froodle
player, 95 posts
Sun 30 Oct 2022
at 22:52
  • msg #540

Re: Out-of-character discussion.

Of course Froodle is always up for a fight, but doing so now would surely alert the claw to our presence.
Should we explore other passages first, maybe we'll find a bypass or even just get closer before initiating anything.
Sounds like we'd have some distance to cover too for those of us not good with ranged weapons.
Frug
player, 133 posts
Sat 5 Nov 2022
at 01:26
  • msg #541

Re: Out-of-character discussion.

In reply to Froodle (msg # 540):

My social skills are not great, but maybe I can get closer with my new staff. I got it from the Necromancer and it might make me look official.  Does anyone want to go with me trying to get towards the other prisoners in that way? Maybe hoods, magic and someone else does the talking?
DM Paul
GM, 387 posts
Sat 5 Nov 2022
at 02:31
  • msg #542

Re: Out-of-character discussion.

In reply to Frug (msg # 541):

Conning these guys will be very difficult. They know what you look like, for one thing.
Frug
player, 134 posts
Sat 5 Nov 2022
at 05:31
  • msg #543

Re: Out-of-character discussion.

In reply to DM Paul (msg # 542):

Just putting something out there. Want to try to get conversation going as a group and know that I have been distant. Inspired by my players
Sietnyas
player, 137 posts
Kobold Rogue
Sun 6 Nov 2022
at 01:38
  • msg #544

Re: Out-of-character discussion.

Some sort of ruse for distraction or to get them to think we're too powerful to beat couldn't hurt, but I've not noticed any hint these guys are open to negotiating.

I'm for attacking once we've all got into position - but there's probably a trap somewhere.

Aside - can the guys at the end of each corridor see each other, as far as we can tell?
DM Paul
GM, 388 posts
Sun 6 Nov 2022
at 02:08
  • msg #545

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 544):

There's no trap. I hate hidden traps precisely because they train players to avoid attempting things that move the game along. If there's a trap, I intend to make it clear, and I will intend that simply knowing about it isn't enough to remove the threat. In general, I will tell you anything you want, though not much is planned in advance.

The two guards can't see each other just yet. By and large, people can only see those at the other ends of the hallways they are in or at one end of.
DM Paul
GM, 389 posts
Sun 6 Nov 2022
at 23:42
  • msg #546

Re: Out-of-character discussion.

I guess we should just roll initiative. I realized Sietnyas stated he was creeping toward the guard, rather than ducking back, so the guard would definitely try to dissuade him.

Edited to add: The listed status is from the end of the last combat encounter. Please update your numbers, along with your location, if you think I got it wrong, and your initiative. You can also move your line to be initiative order. Please don't take action yet.
This message was last edited by the GM at 23:54, Sun 06 Nov 2022.
Sietnyas
player, 139 posts
Kobold Rogue
Mon 7 Nov 2022
at 21:47
  • msg #547

Re: Out-of-character discussion.

Initiative 19 for Sietnyas. Updated his HP, sheet for short rest a while ago.
Frug
player, 136 posts
Wed 9 Nov 2022
at 05:40
  • msg #548

Re: Out-of-character discussion.

Character Sheet Updates?

Should I keep my character sheet in RPOL up to date with current HP and surges? I’m struggling to check the group daily, life is kind of big. So, asking is more of a way of making sure that I showed up.
Froodle
player, 97 posts
Mon 14 Nov 2022
at 07:46
  • msg #549

Re: Out-of-character discussion.

I've rolled initiative for Froodle and also updated HP for an assumed short rest taken somewhere.

Have we had a long rest at any stage? Just wondering where we are re AP, healing surges etc.

My paper copy shows 2 AP available and 3 healing surges used (including the one above) but obviously subject to when / if any reset took place.

If we haven't had the opportunity for a short rest since taking damage from the electric bolts then I'll just change the HP back - luckily Froodle has a few!
DM Paul
GM, 391 posts
Mon 14 Nov 2022
at 10:15
  • msg #550

Re: Out-of-character discussion.

In reply to Froodle (msg # 549):

There hasn't been a long rest, but you can have taken a short rest after dealing with the device. Two AP is possible, I'm afraid I've a bit lost track of that. I'll add it to my notes, along with when rests occurred.
Froodle
player, 98 posts
Mon 14 Nov 2022
at 13:05
  • msg #551

Re: Out-of-character discussion.

cool, in that case I'll be at full hp but three healing surges down. I start with 11 so that's not a problem atm.

Frug don't sweat about not checking in every day.

I know I've not been logging in that often recently and thought I'd be way behind when I rolled initiative today. Fortunately others are still to do it too.

The slower pace of this game suits life here for now.

It really is nice though to be able to dip in and out of a 4E game when I get a chance. I'm currently running an online one once a week so my main focus is there.

Thanks for what you are doing Paul, it is appreciated even if not religiously logging in.
Frug
player, 137 posts
Tue 15 Nov 2022
at 06:40
  • msg #552

Re: Out-of-character discussion.

In reply to Froodle (msg # 551):

Thanks for the encouragement Froodle. I’m running my weekly game with former students and there’s a board game design that I work on. Those are my two game things besides this and I like the slow pace on this too. When it gets going seems to be when I get distracted. I think my most in character stuff happened in the previous chapter when we went to find that tavern and helped that kid in the abandoned area. With all my tinkering magic stuff.
DM Paul
GM, 392 posts
Wed 16 Nov 2022
at 13:44
  • msg #553

Re: Out-of-character discussion.

Thanks for the feedback. I was a bit troubled at how slow this is, but less so now.
Drake
player, 117 posts
Fri 18 Nov 2022
at 15:57
  • msg #554

Re: Out-of-character discussion.

In reply to DM Paul (msg # 553):

I’ve been absent for a bit and preoccupied so apologies for that. However back in it now.

I’ll take the offer of a short rest and use a healing surge to get back in full hp
DM Paul
GM, 395 posts
Mon 21 Nov 2022
at 02:18
  • msg #555

Re: Out-of-character discussion.

These hallways are something of a maze. The Emerald Claw mostly understands the layout and how to reach other areas they occupy, as well as to regroup. The two crossbowmen you spotted have moved town hallways at different angles, which take them out of the party's line of sight, unless the PCs follow after them - which right now they're ready for.

The hallways are "25 to 30 feet long." One normal move can usually get you to the next junction. I'm going to say that they're two square across. I usually find it weird when hallways are that wide, but everything is bigger in Sharn.

Obviously this could get a little confusing. It's supposed to be confusing for the PCs, but I'm hoping not to confuse the players. If you all stick together, it will be fairly straightforward, but might also make fighting trickier for the party. We'll see.

Have fun!
Tuur
player, 68 posts
Mon 21 Nov 2022
at 08:27
  • msg #556

Re: Out-of-character discussion.

Should I wait for Sietnas or ahead and post?
DM Paul
GM, 396 posts
Mon 21 Nov 2022
at 17:30
  • msg #557

Re: Out-of-character discussion.

In reply to Tuur (msg # 556):

Hold off just a bit on your actions, though you can communicate if you want, to the limit of what makes sense in about six seconds. With all the PCs on one "side" of initiative and no effects in play, the order doesn't really matter, but to limit confusion I would like people to explicitly state that they're delaying before others jump in.
Froodle
player, 99 posts
Thu 24 Nov 2022
at 13:14
  • msg #558

Re: Out-of-character discussion.

Froodle will no doubt move forward and draw some fire to allow others to follow up once bolts / arrows have flown past (hopefully) or lodged in his body.

I'll update later today or tomorrow with the results. Haven't looked at their stats yet to roll for their readied attacks.
Froodle
player, 101 posts
Thu 24 Nov 2022
at 22:14
  • msg #559

Re: Out-of-character discussion.

That was epic, I've done Froodle up the point of his charge on an AP.

I've left it to you Paul to decide if the tan hunter will use the encounter power not so close (I would if I were playing him and would have rolled it if it wasn't an encounter power which you may have other plans for). Of course you also have the fanatical accuracy if the first roll misses, but again as an encounter power I'd hate to use them up on an assumption of play. Nothing worse than coming back in to find someone has used all your encounter powers!

That will need to be resolved (or not used) before Frug takes a turn.
Frug
player, 139 posts
Fri 25 Nov 2022
at 05:34
  • msg #560

Re: Out-of-character discussion.

In reply to Froodle (msg # 559):

I should have read this before I took my turn. I’m not sure if my full move of five squares would get me to the point of being able to take the shot that I did. If I would have needed extra squares, I will spend an action point for it.
Drake
player, 119 posts
Sat 26 Nov 2022
at 00:36
  • msg #561

Re: Out-of-character discussion.

In reply to Frug (msg # 560):

Well that was unexpected. rolling a critical then also a 6 for maximum damage.

If you are using an encounter power for the green Hunter and wish to amend the arrow shot please do. I assumed that the green Hunter would be equidistant and within 10 Squares for Drake to charge with Ardent strike that he can use as a basic attack.

I also assumed that as Frug wasn’t shot at by the green Hunter that Drake would be the target?


I decided against using the additional damage daily power in the frostsword for now.
Sietnyas
player, 141 posts
Kobold Rogue
Sat 26 Nov 2022
at 01:27
  • msg #562

Re: Out-of-character discussion.

Doh - I was too slow! But Frug did better than Sietnyas would've anyhow. Sietnyas follows Drake.
DM Paul
GM, 397 posts
Sat 26 Nov 2022
at 02:14
  • msg #563

Re: Out-of-character discussion.

I'll update soon.

This will include a different damage roll for the tan hunter as its crossbow damage is 1d10+4, not 1d4+4. That listing was for their melee basic attack and I got it wrong anyway, since they do 1d6+4.

What did Drake roll for the archer's attack? It would have been +9 vs. AC.

The archers couldn't use other reactions, because using their readied action was their reaction for the turn.

The archers were at the ends of different halls, so Froodle and Frug are down one hall, and Drake and Sietnyas are down another hall. Neither pair can see the other.

(edited to add: I remember why I gave the hunters a +2, 1d4+2 MBA. It's because they're armed with their bows, which they'd use as improvised weapons until they could draw their short swords. Maybe that's a little hard on the monsters, but whatever.)
This message was last edited by the GM at 04:28, Sat 26 Nov 2022.
DM Paul
GM, 399 posts
Sat 26 Nov 2022
at 04:43
  • msg #564

Re: Out-of-character discussion.

So, there are more guards. I don't think it's more than you could all handle, but even if it were, the archers aren't likely to try to engage on their own.

Basically, the two pairs can see two new hallways, each with a hunter and a strider at the end.
Drake
player, 120 posts
Sat 26 Nov 2022
at 16:08
  • msg #565

Re: Out-of-character discussion.

DM Paul:
What did Drake roll for the archer's attack? It would have been +9 vs. AC.


Sorry Paul I Should have put it on I rolled a 5 as for some reason I thought he was +13 …. The 5 is what I’d normally roll haha
Makes a change.
DM Paul
GM, 400 posts
Mon 28 Nov 2022
at 16:43
  • msg #566

Re: Out-of-character discussion.

It's not a drake, it's your ally Drake. I was afraid this might happen.
Drake
player, 121 posts
Mon 28 Nov 2022
at 20:59
  • msg #567

Re: Out-of-character discussion.

DM Paul:
It's not a drake, it's your ally Drake. I was afraid this might happen.


Well that’s a little unfriendly Tuur :-)
Frug
player, 140 posts
Tue 29 Nov 2022
at 06:23
  • msg #568

Re: Out-of-character discussion.

Are we on the enemy turn? I’m going to be keeping an eye out for 3 or more characters in one area. I’m finally in a spot where I can use my magic item to use my encounter twice. It’s an armor boost that hits a ranged burst. If you see a good set up give me a heads up
DM Paul
GM, 401 posts
Tue 29 Nov 2022
at 14:10
  • msg #569

Re: Out-of-character discussion.

In reply to Frug (msg # 568):

I'm going to give Tuur a chance to revise his turn to target an enemy, instead of what he thought was an enemy.
Froodle
player, 102 posts
Tue 29 Nov 2022
at 18:09
  • msg #570

Re: Out-of-character discussion.

plot twist - Tuur is a spy, an agent of the claw, true colours now revealed

maybe not, perhaps just an error
Frug
player, 141 posts
Wed 30 Nov 2022
at 05:04
  • msg #571

Re: Out-of-character discussion.

In reply to Froodle (msg # 570):

I like the plot twist concept, but this is not Facebook and I had to type it out
Tuur
player, 71 posts
Fri 2 Dec 2022
at 13:55
  • msg #572

Re: Out-of-character discussion.

Froodle:
plot twist - Tuur is a spy, an agent of the claw, true colours now revealed

maybe not, perhaps just an error

Damn, you found me out. Edited to affect rider instead.
DM Paul
GM, 402 posts
Fri 2 Dec 2022
at 15:59
  • msg #573

Re: Out-of-character discussion.

Cool, I'll try to update soon.
DM Paul
GM, 403 posts
Sun 4 Dec 2022
at 04:32
  • msg #574

Re: Out-of-character discussion.

Tuur:
Froodle:
plot twist - Tuur is a spy, an agent of the claw, true colours now revealed

maybe not, perhaps just an error

Damn, you found me out. Edited to affect rider instead.

The chestnut strider was not near Drake as of your post, but the green hunter was. I'm transferring your quarry and damage to him and moving on.
DM Paul
GM, 405 posts
Sun 4 Dec 2022
at 06:16
  • msg #575

Re: Out-of-character discussion.

Just awful rolls from the hunters. But at least I don't have to worry about tracking their fanatical accuracy anymore.

To recap: Froodle and Frug are at one junction. Drake, Sietnyas and Tuur are at another. Neither group can see the other, though shouting is probably possible.

If you're engaged with an enemy, you're going to provoke if you move away. The junctions are small enough that getting around enemies will probably provoke.
Frug
player, 143 posts
Wed 7 Dec 2022
at 04:47
  • msg #576

Re: Out-of-character discussion.

In reply to Froodle (msg # 570):

Froodle I will switch to using my burst and AC buff if you are wailed on, but I will focus my fire on one hunter at a time otherwise.
Drake
player, 123 posts
Mon 12 Dec 2022
at 14:03
  • msg #577

Re: Out-of-character discussion.

In reply to DM Paul (msg # 575):

Paul Your up with The Green Hunter
DM Paul
GM, 406 posts
Tue 13 Dec 2022
at 02:37
  • msg #578

Re: Out-of-character discussion.

In reply to Drake (msg # 577):

Thanks for the reminder.
Drake
player, 125 posts
Thu 15 Dec 2022
at 02:21
  • msg #579

Re: Out-of-character discussion.

In reply to DM Paul (msg # 578):

Not a bad round damage could’ve been more. Tuur over to you
DM Paul
GM, 408 posts
Wed 21 Dec 2022
at 15:05
  • msg #580

Re: Out-of-character discussion.

I'll give Tuur some extra time, since it's the holiday season.

Is having monsters and PCs interspersed in initiative confusing to anyone?
Tuur
player, 72 posts
Thu 22 Dec 2022
at 07:21
  • msg #581

Re: Out-of-character discussion.

How did I miss all this? Did not see an update..hmm..anyways! I will get on it!
Sorry all!


Also vacation wise:
I expect to be off from the 23rd-29th of december, back on the 30th for a day, and then off again until the 2nd of January 2023.
Drake
player, 126 posts
Thu 22 Dec 2022
at 08:03
  • msg #582

Re: Out-of-character discussion.

In reply to DM Paul (msg # 580):

 Nope it’s not confusing to me

Well done Tuur one less

Happy holidays everyone
Froodle
player, 104 posts
Thu 22 Dec 2022
at 10:53
  • msg #583

Re: Out-of-character discussion.

mixed initiative is fine with me, we use it all the time in our games, it's one of our house modifications where we don't use the same initiative for all monsters of the same type.

Mixes things up a bit but works well in our games
Sietnyas
player, 144 posts
Kobold Rogue
Fri 23 Dec 2022
at 00:28
  • msg #584

Re: Out-of-character discussion.

Mixed initiative is fine with me. Feels more organic or natural, and doesn't seem like much more work. On the player side, just have to watch the posts a little more closely to see when you're up.
Frug
player, 144 posts
Sat 24 Dec 2022
at 05:37
  • msg #585

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 584):

I am cool with this, but I looked and with Green Hunter down, it seems that it is DMs turn and we return to PC at this point.

Looking forward to my double burst sometime soonish.
Drake
player, 127 posts
Mon 26 Dec 2022
at 18:17
  • msg #586

Re: Out-of-character discussion.

In reply to Frug (msg # 585):

Merry Christmas Everyone. Hope you all have a great Holiday
DM Paul
GM, 409 posts
Thu 29 Dec 2022
at 07:37
  • msg #587

Re: Out-of-character discussion.

I'm aware that I'm up. I have days off work coming soon, and I'll try to catch up then. Happy New Year!
Froodle
player, 105 posts
Thu 29 Dec 2022
at 11:59
  • msg #588

Re: Out-of-character discussion.

Happy new year,

It's a big turn for you, so much to do so Froodle is quite happy to wait - at least he'll have hit points for a few more days
Frug
player, 145 posts
Fri 30 Dec 2022
at 16:25
  • msg #589

Re: Out-of-character discussion.

In reply to Froodle (msg # 588):

Happy Next Year! I hope 23 opens, runs, and wraps in the best way possible for you. May the high points be experienced to the fullest and the lows find you surrounded with love that pulls you through, with what you do contributing to others having that experience too.

I look forward to seeing where this game goes!
Sietnyas
player, 145 posts
Kobold Rogue
Fri 30 Dec 2022
at 22:58
  • msg #590

Re: Out-of-character discussion.

Season's greetings to everyone!
Froodle
player, 106 posts
Mon 2 Jan 2023
at 18:03
  • msg #591

Re: Out-of-character discussion.

Happy new year everyone.
I know I'm up next

Hoping to post tomorrow
DM Paul
GM, 411 posts
Tue 3 Jan 2023
at 20:08
  • msg #592

Re: Out-of-character discussion.

In case you weren't aware, Froodle, you don't have to hit to issue combat challenge, just attack... which means that Cleave doesn't mark the second target.
Froodle
player, 108 posts
Tue 3 Jan 2023
at 22:11
  • msg #593

Re: Out-of-character discussion.

ooh, hang on, in that case I might think about a shift

Frug can you hold fire with your turn until tomorrow so I can decide (going offline now)
Frug
player, 146 posts
Wed 4 Jan 2023
at 01:41
  • msg #594

Re: Out-of-character discussion.

In reply to Froodle (msg # 593):

Yes, so I am holding until Froodle posts. I need to get caught up.
Froodle
player, 109 posts
Wed 4 Jan 2023
at 09:45
  • msg #595

Re: Out-of-character discussion.

In reply to DM Paul (msg # 592):

DM Paul:
In case you weren't aware, Froodle, you don't have to hit to issue combat challenge, just attack... which means that Cleave doesn't mark the second target.


Happy to go with that, the Cleave power does say it targets one creature

Here was my thinking though, just for clarity on how I came to write the turn as I did.

I know combat challenge allows a mark whether it hits or misses, so the Umber strider was going to get marked anyway.
My reference to needing to hit was my interpretation of the follow through, that if the hit on the Umber was successful, the Chestnut would take damage from my weapon, which I interpreted as being part of the attack, thereby including the chestnut in the "every time you attack an enemy" bit of the challenge.
If the initial hit missed, then there would be no follow through, so the Chestnut strider would not have taken damage, which I took to mean the Cleave didn't follow through and the Chestnut strider was therefore not attacked.

If the chestnut isn't marked then I'll still mark the Umber strider and shift alongside him, away from the Chestnut strider, blocking the passageway (I read it as 2 squares wide). This would mean they could still flank me but they would both need to shift (or move if they prefer) to do so (opening up an opportunity attack on at least the Umber instead of the Chestnut).

Hope that makes sense, it would be a 10 second conversation in real time
I'll edit the turn entry once you confirm
Frug
player, 147 posts
Thu 5 Jan 2023
at 01:55
  • msg #596

Re: Out-of-character discussion.

In reply to Froodle (msg # 595):

I should be able to post tonight
Sietnyas
player, 147 posts
Kobold Rogue
Thu 5 Jan 2023
at 02:41
  • msg #597

Re: Out-of-character discussion.

Attack is unfortunately used in multiple ways in 4e.  But "being the target of an attack power" seems to be what is meant by 'being attacked'.

The explicit ruling for the cleave extra damage recipient NOT getting marked was apparently in one of the early D&D FAQs - but it's not in the current one AFAICT.

Only quasi-official ruling I can find is the implication of the Impending Doom Style feat ( http://iws.mx/dnd/?view=feat1304 ):

quote:
Cleave (fighter): You mark any target you damage with this exploit.


If the enemy getting the extra damage should normally be marked anyway, this feat has no effect.

As an aside: the Deft Hurler Style feat ( http://iws.mx/dnd/?view=feat977 ) is another way to get multi-marks with Cleave, and gives you an extra attack too!
DM Paul
GM, 412 posts
Thu 5 Jan 2023
at 03:32
  • msg #598

Re: Out-of-character discussion.

In reply to Froodle (msg # 595):

It all makes sense when I consider how you interpreted Cleave and then I give it more than a moment's thought. Understandable, but thanks for going with it.
Froodle
player, 110 posts
Thu 5 Jan 2023
at 07:36
  • msg #599

Re: Out-of-character discussion.

Thanks both, I'll update the status block.

Thanks too for the additional background and link Sietnyas.

Seems it was published in dragon magazine and not in the core books, but as you say, it helps makes sense of the question. If the original power marked the additional target, there would have been no need for the Feat to be created.

It's good to have discussions and pull on experience of others from a DM perspective
Froodle
player, 112 posts
Thu 5 Jan 2023
at 07:52
  • msg #600

Re: Out-of-character discussion.

Nice turn Frug,

I certainly appreciate the HP and AC buff
Drake
player, 129 posts
Thu 5 Jan 2023
at 10:47
  • msg #601

Re: Out-of-character discussion.

In reply to Froodle (msg # 600):

Walnut strider down and Drake is still in the fight but poorly.
I assumed that Tuurs healing surge would be at least 7 so
Puts him back on full HP.

Any healing that anyone can do for Drake would be welcome :-)

Tuur it’s your turn
DM Paul
GM, 413 posts
Tue 10 Jan 2023
at 16:35
  • msg #602

Re: Out-of-character discussion.

Back around to me, I see. I'll get on this in the next day or so.
Froodle
player, 114 posts
Fri 13 Jan 2023
at 13:06
  • msg #603

Re: Out-of-character discussion.

That was short and (not so) sweet from Froodle

Adding a couple of axes (that might hit) to the wishlist file

Frug, over to you
Frug
player, 150 posts
Mon 16 Jan 2023
at 23:08
  • msg #604

Re: Out-of-character discussion.

In reply to Froodle (msg # 603):

A critical hit! Bonus damage was full too, would be more had Froodle been bloodied, but I am glad he’s not.
Froodle
player, 116 posts
Tue 17 Jan 2023
at 09:42
  • msg #605

Re: Out-of-character discussion.

Frug:
In reply to Froodle (msg # 603):

A critical hit! Bonus damage was full too, would be more had Froodle been bloodied, but I am glad he’s not.



Froodle gets a bonus to attack when he's bloodied so he's happy to be in that state sometimes

Only thing is that takes him below 20hp - a bit risky long term
DM Paul
GM, 415 posts
Tue 17 Jan 2023
at 16:47
  • msg #606

Re: Out-of-character discussion.

In reply to Froodle (msg # 605):

Yeah. I think it would be interesting to play a dragonborn that can get a lot of temporary HP, like as a battlerager, or with a leader who specializes in them, and then hang out in the bloodied state.

Then again, a fair number of monsters exploit that state.
Drake
player, 131 posts
Tue 17 Jan 2023
at 17:36
  • msg #607

Re: Out-of-character discussion.

In reply to DM Paul (msg # 606):

Tuur over to you

I’ve moved to join the others
Tuur
player, 75 posts
Wed 18 Jan 2023
at 10:07
  • msg #608

Re: Out-of-character discussion.

Solid, I will get onwards with it!

Actually quick question.
The buff strider does a shift(1 sq) and then how much move? 6sq? I ask since I can reach him with a move action and still have a full range of a standard action to use then.
This message was last edited by the player at 10:36, Wed 18 Jan 2023.
DM Paul
GM, 416 posts
Wed 18 Jan 2023
at 19:17
  • msg #609

Re: Out-of-character discussion.

In reply to Tuur (msg # 608):

There are no quick questions in play-by-post. That's why you're allowed to decide for yourself.

You can probably reach him. Bear in mind that that will trigger the moss hunter's attack.

Also, note that some of your allies are joining back up with each other, so you might find yourself lacking in support.
Tuur
player, 76 posts
Thu 19 Jan 2023
at 08:19
  • msg #610

Re: Out-of-character discussion.

Fair deal, I will make a new plan!
DM Paul
GM, 417 posts
Tue 24 Jan 2023
at 05:36
  • msg #611

Re: Out-of-character discussion.

Alright, Froodle, this last strider is going to try his luck with you, and shift away so he can run for it. Make your basic attack and see if you take him out.
Froodle
player, 117 posts
Tue 24 Jan 2023
at 15:36
  • msg #612

Re: Out-of-character discussion.

I've put this in here so you can paste some or all of it into your thread in a way that makes sense. My hit stopped the move, but of course the strider has the option of moving again.
Froodle will keep the strider marked under combat challenge.

As the Umber strider steps away, Froodle is wise to the move, he has been anticipating it

He swings his axe, connecting with the foe but it is only a nick, not enough to take down the badly injured strider.
Cursing, he watches the injured strider stumble to a halt, but then move off along the passage. Froodle calls after him, reminding him that he is the one to face.

Rolls 23 on d20+9 (includes +1 wis mod for opportunity attack) vs AC 16  HIT!
Froodle rolls 5 for damage on a d10+4
DM Paul
GM, 418 posts
Wed 25 Jan 2023
at 00:13
  • msg #613

Re: Out-of-character discussion.

In reply to Froodle (msg # 612):

Thanks, I can work with that.

He didn't move, he shifted, so it triggered combat challenge, not an opportunity attack. Fighters halt movement in an opportunity attack. But there was a good chance of you killing him. I'll post soon.
Froodle
player, 118 posts
Wed 25 Jan 2023
at 07:50
  • msg #614

Re: Out-of-character discussion.

DM Paul:
In reply to Froodle (msg # 612):

Thanks, I can work with that.

He didn't move, he shifted, so it triggered combat challenge, not an opportunity attack. Fighters halt movement in an opportunity attack. But there was a good chance of you killing him. I'll post soon.



Thanks,

I'm glad you picked up on that to give some clarity.
I spent some time wondering if it was an opportunity attack (whether specific rule of combat superiority being triggered by a move was an exception to a general rule which excluded shift)

I originally typed it without using combat superiority then thought maybe it was so worded it that way.

I figured it wouldn't make any difference as the original swing was a hit and the strider had movement left anyway so it wasn't a big problem either way.
DM Paul
GM, 419 posts
Wed 25 Jan 2023
at 15:29
  • msg #615

Re: Out-of-character discussion.

In reply to Froodle (msg # 614):

Sorry for explaining your class to you!
Froodle
player, 119 posts
Wed 25 Jan 2023
at 22:37
  • msg #616

Re: Out-of-character discussion.

Lol,

Nah that's cool, this is a great place to learn

I'm running one as a DM but we are a new group to the system having mainly played runequest for 35 to 40 years. Probably just started 4e as 5e came out so missed out playing as a character and all the FAQs early on.
Froodle
player, 120 posts
Thu 26 Jan 2023
at 16:06
  • msg #617

Re: Out-of-character discussion.

It's great to play with different people and have things come up that individuals (me here) haven't encountered or given much thought to before.

Sometimes the RAW can be interpreted in different ways depending on who is reading it (that's how lawyers make so much money in the real world).

As a friend said to me recently, you could put 2 DMs in a room with no windows and the light off and they wouldn't agree about whether it was dark.

Bottom line is what the DM says goes and if the DM or anyone else can explain things in simple terms from experience then everyone learns more.

So don't hold back if I get something wrong
Sietnyas
player, 149 posts
Kobold Rogue
Fri 27 Jan 2023
at 19:54
  • msg #618

Re: Out-of-character discussion.

Never played a fighter in 4e - but did play a Fighter-Battlemind hybrid in our FTF campaign. That lets you get both the 'stop move on an opportunity attack' AND 'shift when they shift' features to be very sticky indeed (there's a much more developed version of this trick in the 'Ioun Grey Stone Marker' build). It was pretty fun, especially when some other features kicked in at Paragon.
DM Paul
GM, 420 posts
Mon 30 Jan 2023
at 07:56
  • msg #619

Re: Out-of-character discussion.

I'm working up the next post. Basically, these guys are going to try to get away and get you lost chasing them. They were hired to keep people away from the main Emerald Claw operation, somewhere in the network of halls.
Frug
player, 151 posts
Tue 31 Jan 2023
at 07:19
  • msg #620

Re: Out-of-character discussion.

In reply to DM Paul (msg # 619):

We have at least one down. Do we have the option of getting information from them? I’m just curious how you run enemies that have been taken out in battle and using them for information. I know that we haven’t said anything about non lethal force, but it is something that interests me. Probably on my way to Facebook to pose it as a question…
DM Paul
GM, 422 posts
Sat 4 Feb 2023
at 05:40
  • msg #621

Re: Out-of-character discussion.

Frug:
In reply to DM Paul (msg # 619):

We have at least one down. Do we have the option of getting information from them? I’m just curious how you run enemies that have been taken out in battle and using them for information. I know that we haven’t said anything about non lethal force, but it is something that interests me. Probably on my way to Facebook to pose it as a question…

The enemies were listed as dead, but the point was that they were taken out. If you want to say you knocked them out instead, that's fine.

I don't want to get into a detailed interrogation scene, even without torture, but essentially yes, you can work them for information. How much that helps the party comes down to skill checks that I'll call for as we go. So, assume that you've questioned them, during which time you can also take a short rest while staying on guard.

You "overcame" these enemies, in that instead of driving you off, they're going to have to lead you astray. So, you racked up full XP for that. That's quite a bit, but with slightly luckier rolls, they could have caused you real trouble. Plus, since you split up it was like you were taking on two whole fights at once.
Frug
player, 152 posts
Sun 5 Feb 2023
at 07:26
  • msg #622

Re: Out-of-character discussion.

In reply to DM Paul (msg # 621):

Short rest means that I refill my curative infusion by taking a surge. Would anyone like to donate one, it’s an artificer thing. I’m at full HP and five surges, so I should be good to spend one of my own if needed.
Froodle, when I healed you on 1/4, you wouldn’t have spent a surge. I don’t know if I stated that then.
DM Paul
GM, 423 posts
Tue 7 Feb 2023
at 18:39
  • msg #623

Re: Out-of-character discussion.

I should have reposted the details of the girl's Mark of Fatigue:

Mark of Fatigue Aura 2: Creatures within the aura take a -2 penalty to skill checks, ability checks, attack rolls and damage rolls and a -5 penalty to saving throws against unconsciousness.

It has grown in size and strength since the party left her.
Sietnyas
player, 151 posts
Kobold Rogue
Tue 7 Feb 2023
at 23:18
  • msg #624

Re: Out-of-character discussion.

Sietnyas, alas, is pretty short of surges (2! Enough for 1 fight, at best). Froodle or Drake, maybe?

Not sure what the deal is with the girl; they likely all have weird magical stuff going on, though.

Any ideas on how to find the other kids? Go wherever the guards aren't? Anybody have a magic-sniffing ability to find them?
DM Paul
GM, 424 posts
Mon 20 Feb 2023
at 01:10
  • msg #625

Re: Out-of-character discussion.

Sietnyas:
Not sure what the deal is with the girl; they likely all have weird magical stuff going on, though.

She has an aberrant dragonmark, what one might call a mark of fatigue. When she herself is asleep, it makes those around her more and more sleepy.

Sietnyas:
Any ideas on how to find the other kids? Go wherever the guards aren't? Anybody have a magic-sniffing ability to find them?

These corridors connect to other chambers where the kidnapped individuals are being kept.

Detecting magic can certainly help, but it's not infallible. If you want to try to find your way to the other areas, you can start moving through and trying things. The Karrn woodsmen will try to make things more difficult for you, but you can also take steps to counter them. Just let me know what you want to do and I'll tell you what (if anything) needs rolls.
DM Paul
GM, 425 posts
Mon 20 Feb 2023
at 06:24
  • msg #626

Re: Out-of-character discussion.

Yes, please take a short rest. There's no significant downside, except that the woodsmen can take one too. They each only have one healing surge, though.
Froodle
player, 121 posts
Thu 23 Feb 2023
at 11:44
  • msg #627

Re: Out-of-character discussion.

Just a quick note - I'm away until the start of next week so will catch up then
Frug
player, 154 posts
Thu 2 Mar 2023
at 23:48
  • msg #628

Re: Out-of-character discussion.

In reply to Froodle (msg # 627):

Checking in, what’s next? Do we choose a specific path? I don’t recall what the directions are for our options
DM Paul
GM, 426 posts
Mon 6 Mar 2023
at 04:33
  • msg #629

Re: Out-of-character discussion.

In reply to Frug (msg # 628):

I've been busy this week, which culminated in attending Emerald City Comic Con, which was a ton of fun.

What would the party like to do, or how would they like to proceed. I saw one suggestion regarding the girl. Following her could work, though her aura of fatigue is going to get stronger.

Is there anything else that anyone would definitely like to try?
Drake
player, 133 posts
Thu 9 Mar 2023
at 21:14
  • msg #630

Re: Out-of-character discussion.

In reply to DM Paul (msg # 629):

Glad you had a great Comicon … I’m
Up for following the girl
Sietnyas
player, 152 posts
Kobold Rogue
Fri 10 Mar 2023
at 00:23
  • msg #631

Re: Out-of-character discussion.

Following the girl might work - maybe she's drawn to the others somehow? Some kind of magicky sleepwalking thing? Sietnyas thinks she's sort of spooky, though, so will scout ahead each time she chooses a direction.
Frug
player, 155 posts
Fri 10 Mar 2023
at 06:00
  • msg #632

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 631):

Following the plan of following the girl
Tuur
player, 78 posts
Fri 10 Mar 2023
at 08:32
  • msg #633

Re: Out-of-character discussion.

I am in as well. I am good at the sneaking and following stuff.
DM Paul
GM, 427 posts
Fri 10 Mar 2023
at 16:25
  • msg #634

Re: Out-of-character discussion.

So I can decide on DCs (and if rolls are even necessary), what are you trying to accomplish with your stealth and scouting and or what are you trying to avoid?
Sietnyas
player, 153 posts
Kobold Rogue
Sat 11 Mar 2023
at 03:10
  • msg #635

Re: Out-of-character discussion.

The main goal is that should the girl point us in the direction the guards are, Sietnyas wants to spot them first, or potentially find a route around them that still gets us to where we think the girl is going.
DM Paul
GM, 428 posts
Sat 11 Mar 2023
at 04:25
  • msg #636

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 635):

Gain surprise, or avoid a fight entirely. Might seem like a silly question, but it helps me to clarify, and to work out what failure might be. I want to give that a bit more thought.
Sietnyas
player, 154 posts
Kobold Rogue
Sat 11 Mar 2023
at 06:28
  • msg #637

Re: Out-of-character discussion.

Avoiding them is better.
Frug
player, 156 posts
Tue 14 Mar 2023
at 06:30
  • msg #638

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 637):

Frug is always up for avoiding a fight and using smarts to get through a tough situation
Froodle
player, 122 posts
Tue 14 Mar 2023
at 19:36
  • msg #639

Re: Out-of-character discussion.

I'm happy to follow the girl and see where that leads us, she may know a safe or direct path. If it avoids the claw defenders then all the better, but as you know Froodle is always up for a bundle if sneaking goes wrong.

Frug, do you need one of my surges?


To be honest I have kind of lost track of the finer numbers, but I have loads so it shouldn't be an issue for Froodle.

He will use the short rest opportunity to ensure he is on max hp too

No idea where we are xp wise
Froodle
player, 123 posts
Tue 14 Mar 2023
at 19:39
  • msg #640

Re: Out-of-character discussion.

In reply to Froodle (msg # 639):

Found my paper record - I do love the old paper and pencil stuff

With the short rest using a surge I'll be on 7, that's 6 left if you use one of mine Frug
Frug
player, 157 posts
Fri 17 Mar 2023
at 04:36
  • msg #641

Re: Out-of-character discussion.

In reply to Froodle (msg # 640):

Okay, I will take one from Froodle.
Establish a marching order to get the conversation started again. Froodle following the girl, Frug somewhere in the middle.
Does Seitnyas have a good range weapon? Should Drake be middle with me?
Sietnyas
player, 155 posts
Kobold Rogue
Fri 17 Mar 2023
at 06:50
  • msg #642

Re: Out-of-character discussion.

Sietnyas has no useful ranged powers, but his ranged basic with a dagger is fine, especially if there's an enemy with no one adjacent around.
Tuur
player, 79 posts
Fri 17 Mar 2023
at 15:13
  • msg #643

Re: Out-of-character discussion.

I can run in with a bow, if that should aid things.
DM Paul
GM, 429 posts
Fri 17 Mar 2023
at 16:16
  • msg #644

Re: Out-of-character discussion.

I have a handle on how to proceed, and I'll post soon.
Frug
player, 158 posts
Sun 19 Mar 2023
at 08:32
  • msg #645

Re: Out-of-character discussion.

In reply to DM Paul (msg # 644):

I’m just thinking that, as a leader/controller, Frug doesn’t want to be in the far back if we’re approached from behind. The back guard would be good to have some range if we’re coming up against a battle in our frontline. I’m thinking that would be how Frug is trying to negotiate with the party.

Could we be a person or two following in front of the marked girl? So she’s protected too?
DM Paul
GM, 430 posts
Mon 20 Mar 2023
at 05:00
  • msg #646

Re: Out-of-character discussion.

Yes, you can take a short rest.

The girl is at relatively low risk, unless you try to make use of her aura fatigue in such a way that there's no alternative but to take her out. She's a hindrance to anyone she's around, so better to leave her alive in hands of one's enemies.
DM Paul
GM, 431 posts
Thu 23 Mar 2023
at 05:21
  • msg #647

Re: Out-of-character discussion.

The girl is making her way back to the place where they were holding the woman who was also taken. The characters can suspect, guess, know or not know this, as each of you prefer.

The mercs basically know where you are and are using that to try to lead you away from the more sensitive areas of the complex, or get you lost, or both. How will you attempt to counter that? Describe what you do or what you help others do. I can give more information if necessary.

The mercs don't seem to care if the girl gets where she wants to go or not. They don't tend to occupy or lead you away from the corridors she turns down.
DM Paul
GM, 434 posts
Mon 3 Apr 2023
at 17:31
  • msg #648

Re: Out-of-character discussion.

I meant to make it clear that they are not mother and daughter. They just found comfort from each other as prisoners.
Tuur
player, 81 posts
Tue 4 Apr 2023
at 08:04
  • msg #649

Re: Out-of-character discussion.

DM Paul:
I meant to make it clear that they are not mother and daughter. They just found comfort from each other as prisoners.

True - but making the assumption is okay I assume. Even if wrong :)
DM Paul
GM, 435 posts
Wed 5 Apr 2023
at 03:24
  • msg #650

Re: Out-of-character discussion.

In reply to Tuur (msg # 649):

Since I didn't make it clear, yes.
Sietnyas
player, 158 posts
Kobold Rogue
Mon 1 May 2023
at 22:00
  • msg #651

Re: Out-of-character discussion.

Are we still going? Sietnyas will try to get the cell door open, anyhow - Thievery roll?
DM Paul
GM, 436 posts
Tue 9 May 2023
at 17:25
  • msg #652

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 651):

Sorry to have left this. To be honest, this quest didn't seem like it was too engaging, and, separately, I started an in person game that has taken a lot of my focus.

I've held off on posting this, because I've been trying to gauge my actually feelings. But I think it makes the most sense to end this. My apologies, and my thanks for your interest and participation.
Frug
player, 162 posts
Wed 10 May 2023
at 05:30
  • msg #653

Re: Out-of-character discussion.

In reply to DM Paul (msg # 652):

Well, I’m bummed that this game has passed and glad to have been able to play it while it was here. Thanks Paul!
Sietnyas
player, 159 posts
Kobold Rogue
Thu 11 May 2023
at 15:57
  • msg #654

Re: Out-of-character discussion.

Well, darn.

I couldn't figure out what our options were to find/free the captives. what was the actual situation?
Froodle
player, 125 posts
Thu 1 Jun 2023
at 09:32
  • msg #655

Re: Out-of-character discussion.

Thank you for running this one and the previous adventure Paul.

I've enjoyed the games and learnt more about 4e through this experience.

It's also been great to have you as DM and see a different style, as mentioned previously I have incorporated some ideas into my own adventure.

Thank you again and good luck with your in person game.
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