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04:03, 4th May 2024 (GMT+0)

Out-of-character discussion.

Posted by DM PaulFor group 0
DM Paul
GM, 15 posts
Fri 16 Apr 2021
at 18:37
  • msg #6

Out-of-character discussion.

In reply to Sietnyas (msg # 4):

I like the idea of "monstrous" races being less kooky about their worship of the Dragon Below.

In reply to Tuur (msg # 5):
That all sounds good. Is Tuur an avenger of the Undying Court, or some other religion, or just of goodness, or something else.

I haven't played, played with, or run for an avenger before. My understanding is that their "striker shtick" is their extra attack roll. I've run into one person who seemed to feel that their focus was on provoking opportunity attacks for extra damage. My view is that enemies would be able to tell if their opportunity attacks would risk more damage on their side and might not take them. Does that work for you, or is that too metagamey?

We have three divine characters: Frug, the invoker/artificer; Drake the paladin; Tuur the avenger. I assume as players you can all work together, but do you want to explore in-game tensions between their religions?

Also, all three of our new players are strikers. No problem with that, of course, it just means that the party can't rely on having a lot of HP recovery, bonus granting or control.
Drake
player, 2 posts
Sat 17 Apr 2021
at 06:06
  • msg #7

Out-of-character discussion

In reply to DM Paul (msg # 3):

Thanks Paul an easier pace of life and making choices based on what I want to do rather than necessity is a great position to be in.

I think Drake knows the world is imperfect and is flawed and he has to live/work and engage with the flawed world and ideals. Drake sees his role as trying to improve the moral code of those around him but is accepting that not everyone is up to his self made high standards. However his honor is also a prime driver and loyalty means that he is able to accept the imperfect actions of others.
Drake
player, 3 posts
Sat 17 Apr 2021
at 06:09
  • msg #8

Re: Out-of-character discussion.

<quote Sietnyas>
Weird - I just got my first pension cheque myself, and after D&D was also into Traveller and RQ. If you like 4e and Glorantha, you might like 13th Age Glorantha.

Is 13th Age Glorantha a game on RPOL?


Congratulations on receiving your first Cheque and hopefully a more stress free life
Tuur
player, 2 posts
Sat 17 Apr 2021
at 12:58
  • msg #9

Re: Out-of-character discussion.

DM Paul:
That all sounds good. Is Tuur an avenger of the Undying Court, or some other religion, or just of goodness, or something else.

I haven't played, played with, or run for an avenger before. My understanding is that their "striker shtick" is their extra attack roll. I've run into one person who seemed to feel that their focus was on provoking opportunity attacks for extra damage. My view is that enemies would be able to tell if their opportunity attacks would risk more damage on their side and might not take them. Does that work for you, or is that too metagamey?


I have no issue with enemies that think. If they have an int score above 3, they are sentinent and able to understand, and if I do piddly damage but am close, why bother and vice versa. If the wizard far away is interesting, they will go for the wizard rather than the avenger.

As for OA - yes, they rely on distance closing, being like teflon, but also sticking to their oath target, and hence penalizing anyone who dares to move away.

In that sence it is fine with me to go with the above.

That said, if people worry in regards to control(which avengers offer in their own curious way), or healing, do advise, and I will gladly revisit another character(or re-adapt tuur) as his background allows for alot of interpretation. That said, you don't need control if you can kill anything before they get to act up...*smirk*

I want to be a team player first and am adaptable to what we need and what the game requires. That is my main focus.
I have for now, done a final edit on the character to ensure all is in check, so that is all fine and dandy. But do advise if anything needs to change on my behalf, character wise etc.
Tuur
player, 3 posts
Sat 17 Apr 2021
at 13:01
  • msg #10

Re: Out-of-character discussion.

I never answered whoops.

Tuur follows the path of light, which like modern buddhism is more of a life philosophy than a pure religion, at least to "outside" races.
It offers teachings and following the great light, abandonishing the dreaming dark, good vs evil basically.

This is what caught me mostly:
Do not look to deities for divinity. Divinity is within the grasp of mortals if they but touch the Great Light. Use your honed skills to discover and vanquish evil beings.

So yeah, one could argue he is more in the service of good, but not a named deity rather a lifeview.
Sietnyas
player, 2 posts
Kobold Rogue
Sat 17 Apr 2021
at 18:20
  • msg #11

Re: Out-of-character discussion.

Drake:
Is 13th Age Glorantha a game on RPOL?


I haven't seen any games with the system on RPOL, but there might be  - 13th Age is a D&D 4e-like RPG published by Pelgrane Press. It was written by the lead 3e and 4e designers (Jonathan Tweet and Rob Heinsoo). 13th Age Glorantha is a supplement from Chaosium that adapts the game for the Glorantha setting.

Publisher page: https://site.pelgranepress.com.../13th-age-core-book/
13th Age SRD: https://www.13thagesrd.com/
13th Age Glorantha: http://www.13thageglorantha.com/
This message was last edited by the player at 18:23, Sat 17 Apr 2021.
Drake
player, 4 posts
Sun 18 Apr 2021
at 08:10
  • msg #12

Re: Out-of-character discussion.

In reply to Sietnyas (msg # 11):

Nice one .... I’ll have a look thanks
DM Paul
GM, 16 posts
Sun 18 Apr 2021
at 17:18
  • msg #13

Re: Out-of-character discussion.

I tend not to do extensive reviews I'd character sheets, but I usually look at the numbers for ability scores, HP and defenses to make sure everything is in line with what the game assumes. So, please put st least that much info into your character sheet to show that you're ready for the introductory scenario. Thanks.
Sietnyas
player, 3 posts
Kobold Rogue
Sun 18 Apr 2021
at 18:26
  • msg #14

Re: Out-of-character discussion.

Found a text 4e sheet in the resources folder, and filled it in. I'm maintaining stats in the offline Character Builder to get the math right.
Frug
player, 1 post
Mon 19 Apr 2021
at 02:44
  • msg #15

Out-of-character discussion.

In reply to DM Paul (msg # 1):
Hello, I’m Matthew and I play Frug. I live in California near LA & teach high school art. I had an after school program that included students playing D&D prior to the closures. For close to a decade we ran 4th Edition, but the past few years 2018-2020 they talked me into 5th. I don’t post until the late evening mostly because of not having downtime internet use until then.

Frug has started to make more sense to me, as I played through the first adventure with Froodle and Drake. He is trying to figure out how to use his divine and arcane powers while working with a group.

I run an online 4E game too, with some of my former students who kept in touch after graduating. I have scanned what some of you have said. Need to finish leveling up Frug. I’m thinking about a daily temp HP thing that can be passed around as needed and changing my summoned creature to the one the invoker has.
DM Paul
GM, 18 posts
Mon 19 Apr 2021
at 04:48
  • msg #16

Out-of-character discussion.

Please post at least your basic details (ability scores, HP, defenses) in your character sheet next time you have a chance so we can get started.
Frug
player, 2 posts
Mon 19 Apr 2021
at 06:01
  • msg #17

Out-of-character discussion.

In reply to DM Paul (msg # 16):

Got it! I think that it’s all updated correctly. Stupid hybrid leveling HP earns my 4.5 HP per level, so yeah 4!
Froodle
player, 1 post
Mon 19 Apr 2021
at 10:28
  • msg #18

Out-of-character discussion.

Hi everyone, I'm Declan, playing Froodle. I've been gaming and roleplaying for 40+ years and Drake (Lee) is one of my gaming group. We know each other well and have had the honour of being each others best man too! I wonder if his wife has forgiven me yet? Or even whether she has forgiven him?

Anyway, mainly played as a GM / DM over the years in a;; sorts of games - Mostly Runequest, occasional early Traveller, Tunnels and Trolls, Boot Hill, Privateers and Gentlemen, even a Dr Who RPG. I've been a player in Call of Cthulu, Traveller, early D&D but picked up the 4th edition when I was looking for something that may be simpler than Runequest to get back into after a bit of a break. It sat on the shelf for a while and when we eventually got to playing it 5th edition had come out. We stuck with 4th though. I've run some adventures as DM but still find the system quite new, I certainly don't have the in depth knowledge I do with some other systems.

Looking forward to adventuring with you - the last week has been a bit hectic but I've finally managed to get an update on here. Based in the UK. Or previous advanture showed that time zones really aren't an issue.
DM Paul
GM, 19 posts
Mon 19 Apr 2021
at 15:58
  • msg #19

Out-of-character discussion.

Drake, please check your private messages.
DM Paul
GM, 21 posts
Tue 20 Apr 2021
at 21:13
  • msg #20

Out-of-character discussion.

In reply to DM Paul (msg # 19):

I'll post the start of the first encounter soon.
DM Paul
GM, 22 posts
Wed 21 Apr 2021
at 15:30
  • msg #21

Out-of-character discussion.

One of the new players may be bowing out. I've already started composing the post for the first encounter. I'll post it soon.
DM Paul
GM, 23 posts
Thu 22 Apr 2021
at 01:47
  • msg #22

Out-of-character discussion.

As mentioned, we'll be starting with an encounter. Please roll initiative.

When you post your initiative (which will be in this thread this time, but might be in the in-character thread later), please write out your character basics as follows:

Name: (MaxHP/Current HP; AC/Fort/Reflex/Will) Initiative XX.

For instance, Drake would write:

Drake: (32/32; 21/15/14/16) Initiative XX.
(Drake, your shield boosts your Reflex too).

Once I have all of those, I'll post the start of the encounter.
Frug
player, 4 posts
Thu 22 Apr 2021
at 02:34
  • msg #23

Out-of-character discussion.

In reply to DM Paul (msg # 22):

Frug (27/27; 16/12/14/14) Initiative 4
Sietnyas
player, 5 posts
Kobold Rogue
Thu 22 Apr 2021
at 03:05
  • msg #24

Out-of-character discussion.

Sietnyas: (30/30; 17/14/17/12) Initiative 21
Drake
player, 6 posts
Thu 22 Apr 2021
at 05:54
  • msg #25

Out-of-character discussion.



 Drake: (32/32; 21/15/14/16) Initiative 13
Tuur
player, 5 posts
Thu 22 Apr 2021
at 07:20
  • msg #26

Out-of-character discussion.

TUUR: (31/31; 18/13/16/16) Initiative 21
Froodle
player, 2 posts
Thu 22 Apr 2021
at 17:22
  • msg #27

Out-of-character discussion.

Froodle: (40/40; 21/17/15/12) Initiative 19
This message was last edited by the player at 17:23, Thu 22 Apr 2021.
DM Paul
GM, 24 posts
Thu 22 Apr 2021
at 20:10
  • msg #28

Out-of-character discussion.

Great, thanks.

I'll post the IC stuff shortly.

This is a get-your-feet wet combat. There's not meant to be anything tricky. You're just supposed to beat the stuffing out of these guys.

If you haven't played combat in one of my games before. Feel free to delay to watch others act, and to ask questions. Basically:

If a thing seems like it would be possible, based on what has been written before, then it's probably possible and you don't have to ask me if it is. Just assume I would say yes.

In other words, if a thing seems like it would be true, but no one has written that it's not true, then it can be true.

The key thing is the statblock at the bottom of each post (sometimes the environment details are important, but you can also leave those to me). When you post, quote the last (i.e. most recent) post that contains a statblock, and include that statblock in your post, with any modifications resulting from your actions.

Mistakes are bound to be made. If so, any corrections should be made in a subsequent statblock, not edited into an earlier statblock. Retroactive changes risk making this even more confusing than it already is.

Anyone is empowered to make corrections. I'd rather not discuss what you think should be different, I'd rather you made changes. For really big goofs, such as I can admit I've made before, I may need to make a major revision, but I hope to avoid that.

I'll try to recap things a bit in here in OOC after I post, so it's clear what I'm trying to convey, without cluttering IC. In general, if you need something to be true, like, for instance, you pushed someone so that they're next to someone else, as a set up for an area attack, state that. Just stating the push and direction might not be clear enough.

So, what I will clarify here is that these enemies are grouped in such a way that a few of them could be caught in a burst 1 or blast 3, but the minions in particular are currently spaced so only 2 could be caught that way. This positioning will change, of course.

Sietnyas and Tuur are up, with identical initiative and identical Dexterity. They can decide who acts first.
DM Paul
GM, 27 posts
Sat 24 Apr 2021
at 00:35
  • msg #29

Out-of-character discussion.

Please note: each of the Emerald Claw warriors gets to make a free flail attack against an adjacent target when reduced to 0 HP. The sergeant can only do this if he is currently wielding his flail.

The gravehound also gets an attack when reduced to 0 HP. Also, any critical hit on the gravehound will reduce it to 0 HP.

These final attacks are all free actions.

The numbers for the creatures basic attacks are listed in the statblock, so if you kill something go ahead and roll their free attack. You may even choose their target, if they have a choice.

The attack information is also useful if you should provoke an opportunity attack from an enemy, or force them to make an attack, etc.
Froodle
player, 4 posts
Sat 24 Apr 2021
at 14:35
  • msg #30

Out-of-character discussion.

Took that on board and rolled for them.
You're up next Paul. Time for their bigger hitters to play
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