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13:54, 5th May 2024 (GMT+0)

Out-of-character discussion.

Posted by DM PaulFor group 0
DM Paul
GM, 415 posts
Tue 17 Jan 2023
at 16:47
  • msg #606

Re: Out-of-character discussion.

In reply to Froodle (msg # 605):

Yeah. I think it would be interesting to play a dragonborn that can get a lot of temporary HP, like as a battlerager, or with a leader who specializes in them, and then hang out in the bloodied state.

Then again, a fair number of monsters exploit that state.
Drake
player, 131 posts
Tue 17 Jan 2023
at 17:36
  • msg #607

Re: Out-of-character discussion.

In reply to DM Paul (msg # 606):

Tuur over to you

I’ve moved to join the others
Tuur
player, 75 posts
Wed 18 Jan 2023
at 10:07
  • msg #608

Re: Out-of-character discussion.

Solid, I will get onwards with it!

Actually quick question.
The buff strider does a shift(1 sq) and then how much move? 6sq? I ask since I can reach him with a move action and still have a full range of a standard action to use then.
This message was last edited by the player at 10:36, Wed 18 Jan 2023.
DM Paul
GM, 416 posts
Wed 18 Jan 2023
at 19:17
  • msg #609

Re: Out-of-character discussion.

In reply to Tuur (msg # 608):

There are no quick questions in play-by-post. That's why you're allowed to decide for yourself.

You can probably reach him. Bear in mind that that will trigger the moss hunter's attack.

Also, note that some of your allies are joining back up with each other, so you might find yourself lacking in support.
Tuur
player, 76 posts
Thu 19 Jan 2023
at 08:19
  • msg #610

Re: Out-of-character discussion.

Fair deal, I will make a new plan!
DM Paul
GM, 417 posts
Tue 24 Jan 2023
at 05:36
  • msg #611

Re: Out-of-character discussion.

Alright, Froodle, this last strider is going to try his luck with you, and shift away so he can run for it. Make your basic attack and see if you take him out.
Froodle
player, 117 posts
Tue 24 Jan 2023
at 15:36
  • msg #612

Re: Out-of-character discussion.

I've put this in here so you can paste some or all of it into your thread in a way that makes sense. My hit stopped the move, but of course the strider has the option of moving again.
Froodle will keep the strider marked under combat challenge.

As the Umber strider steps away, Froodle is wise to the move, he has been anticipating it

He swings his axe, connecting with the foe but it is only a nick, not enough to take down the badly injured strider.
Cursing, he watches the injured strider stumble to a halt, but then move off along the passage. Froodle calls after him, reminding him that he is the one to face.

Rolls 23 on d20+9 (includes +1 wis mod for opportunity attack) vs AC 16  HIT!
Froodle rolls 5 for damage on a d10+4
DM Paul
GM, 418 posts
Wed 25 Jan 2023
at 00:13
  • msg #613

Re: Out-of-character discussion.

In reply to Froodle (msg # 612):

Thanks, I can work with that.

He didn't move, he shifted, so it triggered combat challenge, not an opportunity attack. Fighters halt movement in an opportunity attack. But there was a good chance of you killing him. I'll post soon.
Froodle
player, 118 posts
Wed 25 Jan 2023
at 07:50
  • msg #614

Re: Out-of-character discussion.

DM Paul:
In reply to Froodle (msg # 612):

Thanks, I can work with that.

He didn't move, he shifted, so it triggered combat challenge, not an opportunity attack. Fighters halt movement in an opportunity attack. But there was a good chance of you killing him. I'll post soon.



Thanks,

I'm glad you picked up on that to give some clarity.
I spent some time wondering if it was an opportunity attack (whether specific rule of combat superiority being triggered by a move was an exception to a general rule which excluded shift)

I originally typed it without using combat superiority then thought maybe it was so worded it that way.

I figured it wouldn't make any difference as the original swing was a hit and the strider had movement left anyway so it wasn't a big problem either way.
DM Paul
GM, 419 posts
Wed 25 Jan 2023
at 15:29
  • msg #615

Re: Out-of-character discussion.

In reply to Froodle (msg # 614):

Sorry for explaining your class to you!
Froodle
player, 119 posts
Wed 25 Jan 2023
at 22:37
  • msg #616

Re: Out-of-character discussion.

Lol,

Nah that's cool, this is a great place to learn

I'm running one as a DM but we are a new group to the system having mainly played runequest for 35 to 40 years. Probably just started 4e as 5e came out so missed out playing as a character and all the FAQs early on.
Froodle
player, 120 posts
Thu 26 Jan 2023
at 16:06
  • msg #617

Re: Out-of-character discussion.

It's great to play with different people and have things come up that individuals (me here) haven't encountered or given much thought to before.

Sometimes the RAW can be interpreted in different ways depending on who is reading it (that's how lawyers make so much money in the real world).

As a friend said to me recently, you could put 2 DMs in a room with no windows and the light off and they wouldn't agree about whether it was dark.

Bottom line is what the DM says goes and if the DM or anyone else can explain things in simple terms from experience then everyone learns more.

So don't hold back if I get something wrong
Sietnyas
player, 149 posts
Kobold Rogue
Fri 27 Jan 2023
at 19:54
  • msg #618

Re: Out-of-character discussion.

Never played a fighter in 4e - but did play a Fighter-Battlemind hybrid in our FTF campaign. That lets you get both the 'stop move on an opportunity attack' AND 'shift when they shift' features to be very sticky indeed (there's a much more developed version of this trick in the 'Ioun Grey Stone Marker' build). It was pretty fun, especially when some other features kicked in at Paragon.
DM Paul
GM, 420 posts
Mon 30 Jan 2023
at 07:56
  • msg #619

Re: Out-of-character discussion.

I'm working up the next post. Basically, these guys are going to try to get away and get you lost chasing them. They were hired to keep people away from the main Emerald Claw operation, somewhere in the network of halls.
Frug
player, 151 posts
Tue 31 Jan 2023
at 07:19
  • msg #620

Re: Out-of-character discussion.

In reply to DM Paul (msg # 619):

We have at least one down. Do we have the option of getting information from them? I’m just curious how you run enemies that have been taken out in battle and using them for information. I know that we haven’t said anything about non lethal force, but it is something that interests me. Probably on my way to Facebook to pose it as a question…
DM Paul
GM, 422 posts
Sat 4 Feb 2023
at 05:40
  • msg #621

Re: Out-of-character discussion.

Frug:
In reply to DM Paul (msg # 619):

We have at least one down. Do we have the option of getting information from them? I’m just curious how you run enemies that have been taken out in battle and using them for information. I know that we haven’t said anything about non lethal force, but it is something that interests me. Probably on my way to Facebook to pose it as a question…

The enemies were listed as dead, but the point was that they were taken out. If you want to say you knocked them out instead, that's fine.

I don't want to get into a detailed interrogation scene, even without torture, but essentially yes, you can work them for information. How much that helps the party comes down to skill checks that I'll call for as we go. So, assume that you've questioned them, during which time you can also take a short rest while staying on guard.

You "overcame" these enemies, in that instead of driving you off, they're going to have to lead you astray. So, you racked up full XP for that. That's quite a bit, but with slightly luckier rolls, they could have caused you real trouble. Plus, since you split up it was like you were taking on two whole fights at once.
Frug
player, 152 posts
Sun 5 Feb 2023
at 07:26
  • msg #622

Re: Out-of-character discussion.

In reply to DM Paul (msg # 621):

Short rest means that I refill my curative infusion by taking a surge. Would anyone like to donate one, it’s an artificer thing. I’m at full HP and five surges, so I should be good to spend one of my own if needed.
Froodle, when I healed you on 1/4, you wouldn’t have spent a surge. I don’t know if I stated that then.
DM Paul
GM, 423 posts
Tue 7 Feb 2023
at 18:39
  • msg #623

Re: Out-of-character discussion.

I should have reposted the details of the girl's Mark of Fatigue:

Mark of Fatigue Aura 2: Creatures within the aura take a -2 penalty to skill checks, ability checks, attack rolls and damage rolls and a -5 penalty to saving throws against unconsciousness.

It has grown in size and strength since the party left her.
Sietnyas
player, 151 posts
Kobold Rogue
Tue 7 Feb 2023
at 23:18
  • msg #624

Re: Out-of-character discussion.

Sietnyas, alas, is pretty short of surges (2! Enough for 1 fight, at best). Froodle or Drake, maybe?

Not sure what the deal is with the girl; they likely all have weird magical stuff going on, though.

Any ideas on how to find the other kids? Go wherever the guards aren't? Anybody have a magic-sniffing ability to find them?
DM Paul
GM, 424 posts
Mon 20 Feb 2023
at 01:10
  • msg #625

Re: Out-of-character discussion.

Sietnyas:
Not sure what the deal is with the girl; they likely all have weird magical stuff going on, though.

She has an aberrant dragonmark, what one might call a mark of fatigue. When she herself is asleep, it makes those around her more and more sleepy.

Sietnyas:
Any ideas on how to find the other kids? Go wherever the guards aren't? Anybody have a magic-sniffing ability to find them?

These corridors connect to other chambers where the kidnapped individuals are being kept.

Detecting magic can certainly help, but it's not infallible. If you want to try to find your way to the other areas, you can start moving through and trying things. The Karrn woodsmen will try to make things more difficult for you, but you can also take steps to counter them. Just let me know what you want to do and I'll tell you what (if anything) needs rolls.
DM Paul
GM, 425 posts
Mon 20 Feb 2023
at 06:24
  • msg #626

Re: Out-of-character discussion.

Yes, please take a short rest. There's no significant downside, except that the woodsmen can take one too. They each only have one healing surge, though.
Froodle
player, 121 posts
Thu 23 Feb 2023
at 11:44
  • msg #627

Re: Out-of-character discussion.

Just a quick note - I'm away until the start of next week so will catch up then
Frug
player, 154 posts
Thu 2 Mar 2023
at 23:48
  • msg #628

Re: Out-of-character discussion.

In reply to Froodle (msg # 627):

Checking in, what’s next? Do we choose a specific path? I don’t recall what the directions are for our options
DM Paul
GM, 426 posts
Mon 6 Mar 2023
at 04:33
  • msg #629

Re: Out-of-character discussion.

In reply to Frug (msg # 628):

I've been busy this week, which culminated in attending Emerald City Comic Con, which was a ton of fun.

What would the party like to do, or how would they like to proceed. I saw one suggestion regarding the girl. Following her could work, though her aura of fatigue is going to get stronger.

Is there anything else that anyone would definitely like to try?
Drake
player, 133 posts
Thu 9 Mar 2023
at 21:14
  • msg #630

Re: Out-of-character discussion.

In reply to DM Paul (msg # 629):

Glad you had a great Comicon … I’m
Up for following the girl
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