Frug:
In reply to DM Paul (msg # 46):
Frug gets curious about the dog constructs and starts to walk in the direction of Gunther’s. “Biting off fingers, hmmm!”, Frug mutters as he tugs on the whiskers of his beard. Stopping at a distance where he could blast the dogs, if needed, he investigates at the distance how the dogs mouths could function... This investigation includes much muttering and tilting of Frugs head.
The
dog-things are fairly standard
homunculi, constructs that can be given
simple instructions and obey them until told (or forced) to stop. These have apparently been given instructions to stand in front of this storefront. Their heads
swivel toward
Frug as he approaches, and
track Drake closely as he enters. One of the
quasihounds enters behind the
paladin, metal muzzle pointed
unerringly at him.
Drake:
In reply to DM Paul (msg # 46):
Drake is impressed by the mechanical spheres advertising and sees the party minus frug head into the needle and gut. Encouraged by Frug not being eaten upon his approach Drake decides to try out Gunther Alchemy to see what offensive and defensive concoctions are on offer.
Drake walks past the dogs enters the shop and pauses to observe the interior, allowing his eyes to adjust he also lets out a small sigh as the dogs remained inactive.
‘Hello? Can you take me through what you have for sale please?’
The
human man inside Guther's (presumably
Gunther himself) raises his head from where he had been
resting it on the counter behind which he's sitting. Behind him are shelves of reagents. He seems a bit
surprised to see Drake enter.
"Oh, uh, hello, so nice of you to visit. I'm Gunther," he says, thereby solving one minor mystery. Then he looks
apologetic, "Look, I know what the
brazen hawker says, but I
can't sell you any healing," something occurs to him and he brightens. "Unless you have a
command word for these damnable -! Uh, I mean these homunculi."
Upon further questioning, Gunther explains that he does have
a couple of healing potions in stock, but that the homunculi, which had been "helpfully" provided by
House Cannith, won't let him at his own stock, as they have been given instructions to
deter theft, but don't seem to know that Guther's
supposed to go into the storeroom. Supposedly, there's a
command word to call them off, but Gunther
doesn't know it. It's clear that he
wishes the things were gone.
For now, he can offer a few alchemical items that he can prepare in relatively short order:
Alchemical Elements (Acid, Fire, Frost): 20 gp, or 25 for one piece of ammunition)
Antivenom: 20 gp.
Clearsense Powder: 20 gp.
Clearwater Solution: 20 gp.
Tanglefoot Bag: 25 gp.
Sietnyas:
This, this kind of situation he recognized! Sietnyas grinned a little wider than usual, and weaved past Frug, busy studying the dogs, and went the other way, into the healer's shop.
"Doesn't seem as bad as that alchemist said," he greeted the proprietor enigmatically. "Are you Needle or Gut?"
Tuur:
With a concerned or rather discerning look Tuur sized the hounds up, like the others but ultimately as he saw Froodle head into the needle and gut he turned and with long steps made haste to keep up.
His eyes darted about to size the location, as new places rubbed him the wrong way, at least initially. He had passed this place a few times but never taken time to venture inside really. A shame, by the looks of it.
The smell inside did a number on his gut and for a moment he realized that dinner may not be a bad call right now. At least until the next step became obvious.
Froodle:
Froodle considers for a moment. He wonders about the strange dog statues but then decides all that mechanical stuff is beyond him. He walks past Frug, giving words of encouragement that he share what he discovers and a message to call out if they do come to life.
With that, he follows Sietnyas into the needle and gut, sure he can smell the aromas of a delicious meal cooking. He seeks out Berrt and enquires as to the menu. Once he has taken time to soak up the atmosphere and his ever ravenous state has been satisfied he'll ask about the Bell Book and Candle.
It may be a rival establishment, but it's where Scrivens and a potential for adventure lie.
The
halfling woman at the back of this small,
low-ceilinged chamber, says "The
name of the place is the
Needle and Gut. We're fully
licensed by House
Ghallanda and House
Jorasco to offer hospitality and healing. You look healthy enough, I guess, so I can get you a table. If the
big fellas are with you," she says, indicating
Froodle and
Tuur, "I'm afraid I
can't offer you
balcony seating. Anywhere in here is fine." Shooting Froodle another
appraising look, the woman takes a corner of her apron and wipes the
"all you can eat" option from the chalkboard menu.
Berrt had entered just before the two adventurers and when he sees them come in he gets up from his seat and comes over to them. "Ah, welcome, lads! Was there
something else you were needing? I'm afraid we're, uh, unable to offer
portable and potable healing just now, but I don't suppose you're looking for
work? Because I've got a bit of that for
interested and interesting folk such as yourselves."
Whether they're interested or not, Berrt launches cheerfully into an
explanation that the Needle and Gut would happily
work with Gunther to provide services to the locals, but that his homunculi are
vicious and won't let any halflings anywhere near the store. But if someone were to
take out the constructs, or keep them
occupied, then maybe some
"business" could be done.
Status:
Sietnyas, Tuur and Froodle: In the Needle and Gut, talking to the proprietress and Berrt.
Drake: Inside Gunther's, talking to Gunther. Canine homunculi is present.
Frug: Examining the other homunculi from a distance.
This message was last edited by the GM at 06:28, Wed 02 June 2021.