Weapons and Armor
Weapons and Armor from the HOE book that is anything other than leather, or cloth has a cost multiplication factor of 2.5.
Modern Ammo has a cost multiple of 3 unless made by Junker. Junker ammo bought can be bought at standard cost but has a stability of 16. Stability can be increased by 2 by multiplying cost (x2 18, x3 20).
Black Powder variants of the ammo can be bought at standard price (max AP 2) but give automatic weapons a stability of 20 - ROF/3 (so ROF 6 weapon has stability of 18). Modern weapons using black powder lose 5 from their range increment.
Smokeless Powder (using primitive gun cotton) can be purchased in large cities at with a 1.5 multiple.
People have begun manufacturing their own weapons that can use black powder cartridges.
Armor:
Spider Silk Vest: Made from a combination of layered spider silk, and metal plates.
AV 1 Guts
Cost: $150.
Revolvers:
Ranging Revolver: Popular with Hawking Rangers, and Police Officers.
Ammo: 0.50, Shots: 6, Range: 10, ROF: 1, Damage: 3d6
Cost: $100.00
Heavy Ranging Revolver: Fewer Shots but more stopping power.
Ammo: 0.50, Shots: 4, Range: 10, ROF: 1, Damage: 4d6
Cost: $125.00
Pipe Pistol: A makeshift pistol made out of scrap materials. Stability 19.
Ammo: ~9mm, Shots: 9, Range: 10, ROF: 1, Damage: 2d6
Cost: $25.00
Rifles:
Victory Rifle: Popular with Hawking Ranger
Ammo: 0.50, Shots: 11, Range: 20, ROF: 1, Damage: 4d10
Cost: $300.00
Snap Rifle: Electric Cap Rifle carried by Ranger Scouts.
Ammo: Snap 7.62, Shots: 30, Range: 20, ROF: 1,3,6, Damage: 4d8
Note: Butt of rifle carries pre-war medium battery. Single shot uses 0.2 charges, 3 round burst 0.5 charges. A 6 round burst uses 0.8 charges but drops damage from 4d8 to 4d6. A single round can be charged using a single action using 1 charge to increase number of dice from 6. The weapon gets its name from the snap sound the discharging capacitors make when firing. This sound is much quieter then standard firearm, and there is no barrel flash. Anyone or anything trying to identify location of firer gets -6 to roll.
Cost: $2500.00, Restricted.
Pipe Rifle: A makeshift rifle made out of scrap materials. Stability 19.
Ammo: ~9mm, Shots: 16, ROF: 1, Damage: 4d6
Cost: $100.00
This message was last edited by the GM at 06:17, Thu 24 Feb 2022.