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14:22, 24th April 2024 (GMT+0)

So just what IS the Pathfinder Society?

Posted by GMFor group 0
GM
GM, 5 posts
Small, fuzzy, and
master of the universe
Mon 26 Apr 2021
at 15:06
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So just what IS the Pathfinder Society?

The Pathfinder Society was founded over 400 years ago, and its members include explorers, historians, tomb raiders, and treasure hunters. Pathfinder history is rife with stories of adventurers who roam the farthest reaches of the world seeking lost relics of world-shattering power and answers to riddles older than the gods.

These heroes brave vine-choked jungle ruins, ascend snow-capped peaks, and comb sun-seared desert sands in search of buried tombs and monuments of bygone ages. Most Pathfinders are based out of regional headquarters called Pathfinder lodges, which dot the globe. Each lodge is home to a venture-captain and that officer’s staff, who provide direction and support for field agents and manage the day-to-day operations of the Society.

The Grand Lodge of Absalom stands alone among its fellows- unlike lesser lodges in towns throughout the Inner Sea, which often mask their purpose behind facades of commerce or domesticity, the Grand Lodge wears its affiliation proudly. The emblem of the Society, known as the Glyph of the Open Road, blazes above the gate of its sheer-walled redoubt at the heart of Absalom. The wall encircles seven sturdy fortresses that date back to the city’s founding.


The Grand Lodge of Absalom hosts the Decemvirate, an inner circle of 10 experienced Pathfinders who guide the Society’s activities. The Grand Lodge also houses the bulk of the Society’s treasures and a repository for its legends.


The Society recognizes no formal bylaws, but adherence to a general code of behavior is expected of all members, and reports of activity violating this code are grounds for removal from the organization. The three most important member duties are encapsulated in the Society’s motto: Explore, Report, Cooperate.


Explore: Pathfinders are expected to further the knowledge and reputation of the Society by unearthing forbidden secrets and lost ruins, traveling widely, and piecing together the history of the world.

Report: Pathfinders are expected to keep detailed journals, maps, and accounts of their exploits. At the conclusion of a mission, each agent sends a copy of his notes to his venture-captain superior. Accounts of especially noteworthy exploits make their way to the Decemvirate, the members of which compile the best tales into irregularly published editions of the Pathfinder Chronicles. These chronicles are in turn returned to the venture-captains for distribution to Pathfinder agents in the field.

Cooperate: The Society places no moral obligations upon its members, so agents span all races, creeds, and motivations. At any given time, a Pathfinder lodge might house a Chelaxian fiend-summoner, an Andorian paladin, an antiquities-obsessed Osirian necromancer, and a friendly Taldan raconteur. Pathfinder agents, no matter which of the factions they belong to, are expected to respect one another’s claims and stay out of each other’s affairs unless offering a helping hand.
This message was last edited by the GM at 15:07, Mon 26 Apr 2021.
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