So everyone knows what Cooper (Coop to his friends) can bring, here is a trimmed down version of my sheet:
Cooper Grannon
HINDRANCES
Grim Servant O’ Death (Major)
Impulsive (Major)
EDGES
Arcane Background (Mad Scientist)
New Powers
Power Points
Trademark Weapon (Hydro-Puncher)
TRAITS
Agility D4
Athletics D4
Fighting D8
Riding D4
Stealth D4
Smarts D8
Common Knowledge D4
Notice D4
Occult D4
Repair D6
Science D6
Weird Science D8
Spirit D6
Persuasion D4
Strength D8
Vigor D8
DERIVED STATS
Parry 6 +2 (Shield) +1 (Trademark Weapon)
Toughness 8 (2)
Pace 6 (d6)
POWERS - 20PP
Boost/Lower Trait (aka Coopers Energising Serum)
LIMITATIONS
ASPECT: Can only access Boost (-1 PP cost)
RANGE: Range reduced to Touch (Cost can’t be reduced, +1 to arcane skill roll)
PERSONAL: Range reduced from Touch to Self (Cost can’t be reduced, additional +1 to arcane skill roll, for total of +2)
Smite (aka Hydro-Puncher)
LIMITATIONS
RANGE: Range reduced to Touch (-1 PP cost)
PERSONAL: Range reduced from Touch to Self (Cost can’t be reduced, +1 to arcane skill roll)
Sloth/Speed (aka Electro-Muscular Stimulator)
LIMITATIONS
ASPECT: Can only access Speed (-1 PP cost)
RANGE: Range reduced to Touch (Cost can’t be reduced, +1 to arcane skill roll)
PERSONAL: Range reduced from Touch to Self (Cost can’t be reduced, additional +1 to arcane skill roll, for total of +2)
Warrior’s Gift (aka Fantabulous Kinetic Repeater)
LIMITATIONS
RANGE: Range reduced to Touch (-1 PP cost)
PERSONAL: Range reduced from Touch to Self (-1 PP cost)