This is where we'll keep track of the posse's bennies and conviction for easy reference. Y'all might need these from time to time...
Posse | Bennies | Conviction |
---|
Posse 1 | | |
Posse 2 | | |
Posse 3 | | |
Posse 4 | | |
Posse 5 | | |
Posse 6 | | |
Use bennies to: Reroll a trait, recover from shaken, soak rolls, draw new action card, reroll damage, recover power points, or influence the story
Conviction can be spent to add a d6 to a final Trait or damage total. This die can Ace, and its result is added to the final total.
This message was last edited by the GM at 03:18, Sun 02 May 2021.