With so many players applying, it is time for me to get you some character instructions.
For now, I just need a few sentences of your character idea in simple words. Formal Character Creation in Masks is so very easy, it can take place at the end of the process. In fact, it is so simple, I could make your character from your paragraph in about five minutes. So just describe your hero as you would to a good friend who likes comics but doesn't necessarily understand gaming.
You see, Marvel, then Masks, then
Me are so forgiving, practically any character idea you have will be acceptable without you having to read pages of rules. And the few that aren't initially kosher need just a bit a tweaking.
Let me give you the general bounds:
1. You are playing a teenager: For regular humans, this would be between the ages of thirteen and nineteen inclusive. If your character does not have a typical human lifespan, you have been rated as an adolescent at least psychologically. The range of age allows you to play a minor character or an actual legal, albeit young, adult. For this game, I recommend a minor but won't preclude the older teens. The Masks game proper suggests ages sixteen to twenty inclusive and I think that is a good idea (so you can actually be twenty if you want).
2. You are superhuman: You have rare powers and abilities beyond the scope of most people. Or you are one of the few 'ordinary' humans so capable and trained that you can compete with actual empowered characters. Were you not moral, you could easily dominate normal folks and how to use that power wisely is a constant test for you.
3. You live in the Marvel Universe: More specifically, you live in one of countless ultimate timelines in what is more rightly called the Marvel Multiverse. What this means is that you can use or ignore Marvel continuity as you see fit, at least in terms of your character. For now, our game world of Earth-682 is almost identical to the Mainstream Marvel Earth-616 except where you tell me it isn't Truly world-shattering changes will need my approval but you should be able to shape the character history you want.
But you should include at least one Marvel Universe Multiverse element in your character. Here's my rule of thumb, if Marvel would sue if your character was published by another company; you did good. For those that know Marvel, you are basically playing a What If comic based on your character. You can use public domain characters and make them Marvelous as Marvel did with public domain Thor, turning him into the Mighty Thor.
You are allowed to use settings that Marvel is allowed to use: For example, you can use Marvel's New Universe or The Ultraverse (Malibu Comics' setting, now bought by Marvel). Here is a
partial list of possibilities
https://en.wikipedia.org/wiki/...verse_(Marvel_Comics)
And, finally, as Marvel is owned by Disney, you can draw from (grits teeth) any Disney property (subject to my approval). It is possible for some Disney princesses or Jedi to be singular dimensional castaway PCs. I say this partly because one of my most talented real-life players played a modern-day Frozen's Princess Elsa to fantastic and tragic effect (a runaway Nova, for those who know Masks).
4.
Per the Masks book...: You want to do
good, even the more delinquent characters deep down (maybe really
deep down). You have chosen to be a part of this group. There is nothing that keeps here but your choice and will. You are not a killer and you hope you will never have to be. To the general public, you are still an unproven hero who deserves a chance to succeed or fail (they
are taking bets).
5. Your characters can be from other countries, or even more exotic places: The X-Men really picked up in sales and gravitas when Chris Claremont added X-Men from beyond the U.S. We have a very cosmopolitan and urbane group and it would be a shame not to use and feature that.
6. I welcome you to use the full spectrum of humanity in making your characters: Marvel has been rather forward-thinking on this issue and I wish to continue that.
7. Here is a far-from-complete list of character possibilities: You will come up with even
better ideas.
You could be an already existing mainstream Marvel teen hero (well, this Earth's version of) played as true as this game will allow: Marvel has great Masks characters right 'off the shelf'; Spider-Man, Ms. Marvel, Cloak and/or Dagger, any of the X-Men when they were teens. This would be a bit like a new actor in the role of James Bond. The challenge is to bring something new to such a narrow portrayal.
You could be Earth-682's teen version of an adult Mainstream Marvel Earth-616 hero: Many classic Marvel heroes started their hero career as adults but it doesn't have to be this way. Perhaps you had your 'origin' early. Or you have been 'de-aged' (see below).
You are a existing hero but with a different... gender/nationality/orientation/ethnicity/race/religion/etc: She-Hulk started out a merely 'girl Hulk' to claim copyright on such a character before another company could claim it (a
distant possibility under then copyright law) but became a character in her own right.
You are a heroic version of a Mainstream Earth villain: The best villains were almost heroes but had one really bad day. And some probably would have worked better as heroes to start with. Maybe Magneto was rescued by the Allies before the Nazis kidnapped his family and was thus inspired to be a hero, as just one example. Or maybe here, you are truly wanting to repent and redeem yourself.
You are the child of existing Marvel heroes: You like both these characters. You like both their powersets. So give them a kid. If regular children aren't possible from such a combination, there is always magic or weird science.
You are a dimensional exile from a Marvel-owned property: Perhaps you fell from the New Universe, the Strikeforce Morituri Universe, or the Ultraverse setting among
many others. You will find your way home but first you need to find friends here.
You are a member of a superpowered minority: In the Marvel Multiverse, there are races of beings that have innate superpowers at a low level. A small sample could be; Inhumans, Eternals, Asgardians, Mole Men, Skrulls, Werewolves, Vampires, etc. On Earth-682, peaceful members of such communities are considered minorities, not monsters (and they are probably peaceful because they are recognized
as people). So, in addition to, say, Chinatown, there may be a 'Vampire Town' in major cities.
You could be 'merely' human: It is possible for a plucky kid, with gadgets and training, to compete with at least minor heroes. After all these years, 'superhero' has become a career option for ordinary people. It is bit like trying to be the Top Model, Top NFL Draft Pick, Olympic Gold Medalist, Movie Star, Rock Star, etc. It is possible but very unlikely. That doesn't stop most kids from giving it a try and then, dreams crushed, picking a more sensible and sane career.
There are two special origins available to this game:
You are a fully-aware clone, with your donor's memories and identity as well as their genes. And the original is already living 'your' life with the family you remember: Mr./Ms. Sinister (among others) often clone existing heroes, hoping to get an army of their most hated nemeses working for them. It always fails but what happens to the poor clones, especially the ones with donor memories and not just genes? In the Ultimate Universe, Spider-Man was cloned into a female version but with his original cismale memories. In the DC Young Justice series, a clone of Superman was made and the noble Superman's honest awkwardness at facing his 'son' (essentially 'born' of Superman's violation) are poignant for both characters.
You are an adult hero, now de-aged: In this game, not long before the start, the world's heroes foil a magical plot to give the villains immortality by stealing life energy from the rest of the world. The plot is foiled but many heroes are de-aged to a teenage form. They still have their adult memories but a teenage neurology. And there are moral and technical wrinkles to be dealt with. Slight spoiler: Sue Storm, the Invisible Woman of the Fantastic Four and the most well-adjusted 'Mom' character has been de-aged to a thirteen year-old girl. Her kids are 'older' than her now and her attraction to Reed Richards is now more remembered than felt. And that young Namor is awfully cute. This is just one example of how sudden youthening can wreak havoc.
You are an 'expy', a character from another copyrighted universe that you really <b><i>want to play:</i></b> Talk to me, maybe you are 'Ratman' whose parents were murdered in front of you in, um, 'Gothic' City.
That's it for now. And you will likely come up with even better options...