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23:30, 19th April 2024 (GMT+0)

The Bullpen (OOC)

Posted by The WatcherFor group 0
The Watcher
GM, 1 post
Wed 28 Apr 2021
at 23:47
  • msg #1

The Bullpen (OOC)

Welcome to the Bullpen, named in homage of the original Marvel Comics' 'Bullpen', that is to say, the staff who made all of the magic happen.

This is our OOC (Out-Of-Character) thread where people can post freely.  It is where readers and visitors are encouraged to post.  And it is the catch-all thread.  If you don't know where to post something, this thread is the first choice at best, and the second choice at worst... :-)
The Watcher
GM, 6 posts
Knows All, Sees All
Thu 29 Apr 2021
at 06:52
  • msg #2

The Bullpen (OOC)

At this writing, only a small number of people know about this game. It has not yet been advertised.  This is intentional to some degree.  When a restaurant opens, it usually runs quietly for a few months before having its 'Grand Opening' so they have time to work out the kinks first.  If this alone gathers enough interest to keep a game going, maybe it can remain a 'best-kept secret'.

Right now, as far as I am concerned, joining this game only means you like to hear more about it.  You are not otherwise obligated in any way.  If you just want to join to read along and comment, that's fine.  Feel free to post in the OOC (this) thread. :-)

Please don't be dismayed at the current underdeveloped state of the game.  I intend that it builds itself around you and soon.  And we will be building the game together.  Masks is a very player-involved setting.
This message was last edited by the GM at 01:43, Fri 30 Apr 2021.
The Watcher
GM, 7 posts
Knows All, Sees All
Fri 30 Apr 2021
at 01:49
  • msg #3

The Bullpen (OOC)

OK, let's get started.  Here is what I see as the bedrock assumptions of the game.

1. It takes place in the Marvel Universe, more specifically, it is an alternate timeline among countless others in what is more rightly called the Marvel Multiverse.  This parallel world has whatever continuity we want it to have.  The Mainstream Marvel Continuity is Earth-616 (the one from the comic books).  Our alternate timeline is Earth-682 (named after my native Fort Worth Area Code).  I welcome other suggestions, 682 was the closest number to 616 that I could think of that had any significance to me.

2. Your characters are superhuman teenagers.  That is, you either have superpowers or you are such a superior specimen of humanity that you can actually compete with superpowered beings.  You are in the teen years, thirteen to nineteen inclusive.  If your character doesn't have a normal lifespan, you have been judged to be adolescent at least psychologically.  This means your character could be either a minor or a legal, if young, adult.

3.  Your characters are part of a formal school.  More than other comic book universes, Marvel uses actual schools as settings for superpowered teens.  The X-Men are perhaps the best example of this for Marvel, if not all of pop culture.  Most Masks games consider the teens to be self-founded and self-governing as a default.  But I want to start with a formal school and adult supervision.  This is for at least three reasons:

a. Schools are very Marvel.

b. This is my first foray into Masks and Marvel (at least on this board).  I want at least an extra level of control (responsible adults as teachers) while we learn about each other.

c. This first Masks game should set up the main teen supergroup, powerful, formal, legally-sanctions and well-populated.

d. And, if (when!) you rebel, it will mean something because you are giving up something you helped build.

4. The school seems mundane for mundane courses, superhero training is held at an alternate location.  There are ways to disguise unique anatomies or those with secret identities while on campus.  The mundane part of school can be home schooling, mixed in with unknowing regular students on an unknowing ordinary campus.  Or it can be the usual boarding school setup favored by Marvel teen supers.

5. The board of your trustees of your school is, openly or covertly, at least partially composed of the great and good supergroups of Marvel (Avengers, Fantastic Four, X-Men, etc).  There may be other groups unique to our game.  There may be corporate or other interest that have to be humored to keep funding.  The exact mix will be decided by the players.  If one group is obviously favored, the player characters may simply be the newest and youngest incarnation of the Avengers, Fantastic Five, X-Men, etc.

6.  This team will likely be among the most powerful of teen superheroes and given legal sanction, at least as much legal sanction as teen soldiers should be allowed to have.  The Marvel Universe seems to have a greater tolerance towards deputation and vigilantism than our Earth.

7. And, from the Masks Core book (p. 36)...

quote:
YOUR TEAM

In MASKS, you always play a team of young superheroes. The specifics of your
team are filled in by many of the choices you make during character creation,
from the playbooks you choose to the questions you answer from the GM. But
a few pieces of your team are always true:

You all choose to be here. You might be pressured to be on the team, you
might feel guilt and be part of the team to absolve it, you might audibly wish
you weren’t on the team at all while secretly loving it. But ultimately, it’s always
your choice to be part of the team. That’s why the team won’t fracture in a
heartbeat—one way or another, you want to be here, for whatever reason fits
your character.

You aren’t killers. You’re a fairly young team, and you may have made
some mistakes and blown some stuff up. Your actions might have led to deaths.
But you aren’t killers; you don’t solve problems by killing those on the other
side as if it were of no consequence. If your team is interested in pursuing
more drastic measures, you might grapple with the complexities of killing as
a solution to difficult problems. But so far, your team hasn’t gone down that
dark path.

You aren’t illegal or openly hunted yet. Your team might technically be
illegal, depending on the specifics of how superhuman teams are treated in
your version of Halcyon City. But even if you are, you aren’t yet hunted by
the authorities. Adults are more than likely making overtures to your team,
offering to sanction you or guide you and thereby provide you with whatever
legal support you need. The actions you take over the course of play may lead
you to a place where you’re actively pursued or captured, but that’s not the case
at the start of play.

You aren’t beloved. Just as you aren’t yet hunted by other superheroes or
by law enforcement, you also aren’t beloved by the city yet. You might be more
or less well-liked, more or less doubted, but either way your team hasn’t been
around long enough for the public to truly develop any kind of abiding interest
in and fondness for your team yet. If you’re loved, it’s the love of celebrity,
temporary and easily turned to hate


OK, let me know what you might like to change.  This is the 'wet cement' phase at the beginning of the game.  Let me know soon.
This message was last edited by the GM at 04:33, Fri 30 Apr 2021.
The Watcher
GM, 8 posts
Knows All, Sees All
Fri 30 Apr 2021
at 04:43
  • msg #4

The Bullpen (OOC)

If you decide that you might join and stick around for a little while, here are some questions you can answer in your profile (under your name and possibly avatar in every post).

Nickname: If you have a long username, you can say how you would like it shortened as a diminutive.  It used to very Marvel to have a staffer listed with alliterative nickname in quotes in yellow panels when needed* [*As mentioned by "Wacky Watcher"]
Gender/Pronoun: If your username doesn't suggest either of these, let us know how you would like to referred to and addressed.  For myself, if I am unclear I use they/them/their for a singular individual.  This is becoming more accepted as time goes by.  If your character differs from you in this respect, you might make that clear in context.
Nationality/Location: I want this to be an international game and might ask to pick your brains to add authenticity.
Online Time:  If we use Discord or other real-time methods, when is the most likely time for you to be on?
OS/Browser:  Certain graphical elements work better with some platforms than others.  Letting me know what you use will help me make the game more efficient for you.
Text Background:  This game will use colored text.  Let me know what color your text is displayed on and I can try and make the game work better for you.
Anything Else:  Whatever you feel like sharing. :-)
This message was last edited by the GM at 23:54, Fri 30 Apr 2021.
The Watcher
GM, 9 posts
Knows All, Sees All
Fri 30 Apr 2021
at 04:44
  • msg #5

The Bullpen (OOC)

And here is a blank version of that form for your use.


Nickname:
Gender/Pronoun:
Nationality/Location:
Online Time:
OS/Browser:
Text Background:
Anything Else:
This message was last edited by the GM at 04:45, Fri 30 Apr 2021.
The Watcher
GM, 10 posts
Knows All, Sees All
Fri 30 Apr 2021
at 04:52
  • msg #6

The Bullpen (OOC)

And here is my personal version of that form


Nickname: GM or Gerry (my real-life name) but I don't really mind.
Gender/Pronoun: In real life, I am male. Online, I might be anything.  But, playing so many characters, they/their is probably the easiest to stick with.
Nationality/Location: I was born in England but have lived in Texas for most of my life.  I am currently just outside Fort Worth.
Online Time: Tuesday nights are usually the best for me but I can usually make anytime with just a little notice.
OS/Browser:  I alternate between Windows 10/Edge browser and iPhone 5 (yes, that old)/Safari browser.
Text Background: I use the default light background and sometimes the dark background.
Anything Else: I start every super game with the Mystery Men soundtrack.  It has been a good luck charm.  I will be playing it first IC reply.
https://www.youtube.com/playli...uPPux2LP6_R9_Y6y-Xkl
This message was last edited by the GM at 04:53, Fri 30 Apr 2021.
The Watcher
GM, 11 posts
Knows All, Sees All
Sat 1 May 2021
at 01:45
  • msg #7

The Bullpen (OOC)

Ha! I opened up the game to get it ready.  And it looks like others have already found it and said Hi.  I am pleased.  So I have invited them to the game as tribute to their mad ninja skills and am about to open the game up to everyone. :-)
The Watcher
GM, 16 posts
Knows All, Sees All
Sat 1 May 2021
at 02:40
  • msg #8

The Bullpen (OOC)

Updates:

The game has been announced in both the planning thread and another game of mine with long-suffering and well-deserving players.

At this time, I think there will be enough interest that I do not need to advertise.  And I think the might-be players who do know of the game are preselected for excellence.

But if membership gets sparse, I may yet advertise.



I have made a Recap Page that will eventually be the one-page intro to the game for new visitors.  For now, the OOC thread is still probably the best introduction.


I have made a Forms & Templates page for various types of information we will use more than once.  The brief player form is the first form to grace it.  I repeat it below.


quote:
Nickname:
Gender/Pronoun:
Nationality/Location:
Online Time:
OS/Browser:
Text Background:
Anything Else:



If you are a new player, you may want to fill out that form here in OOC and then copy it to your profile so we know what name to place to such style! ;-)
This message was last edited by the GM at 02:43, Sat 01 May 2021.
Prince of Boredom
player, 1 post
Sat 1 May 2021
at 02:52
  • msg #9

The Bullpen (OOC)

Hey everybody, I'm super excited for this game!

I'd like to throw out my request out to play the Delinquent if no one objects.
KraznyOctobr
player, 1 post
Sat 1 May 2021
at 02:59
  • msg #10

The Bullpen (OOC)

Just popping in to say hi as well.

I have also been thumbing through the playbooks. Mostly looking at Bull, Nova or Doomed. Mostly leaning toward Nova at this point.
OakMaster
player, 1 post
Sat 1 May 2021
at 03:42
  • msg #11

The Bullpen (OOC)

* waves *  :)

For better and/or for worse, I am more of a roleplayer than a rollplayer, and game mechanics isn't my strength.  I have minimal knowledge of the Marvel Universe and minimal knowledge of Masks.  Hopefully this is a newbie-friendly game... ;)
Prince of Boredom
player, 2 posts
Sat 1 May 2021
at 03:47
  • msg #12

The Bullpen (OOC)

Hey, if you don't like game mechanics, then Masks is the perfect game for you.
OakMaster
player, 2 posts
Sat 1 May 2021
at 03:59
  • msg #13

The Bullpen (OOC)

(... skims through https://www.magpiegames.com/wp.../Masks-Playbooks.pdf ...)

I think you are right!  Yay!  :)

Newbie Question: if I want to be a healer, what options do I have?  Is Nova/Biokinesis the only one?  If so, would KraznyOctobr be OK with me going in that direction?  :o
Prince of Boredom
player, 3 posts
Sat 1 May 2021
at 04:13
  • msg #14

The Bullpen (OOC)

Hmm, there's nothing I see super obvious, but if you want to be a true healer, I don't think Nova is the way to go. Really the defining characteristic of the Nova (beyond their powers) is their lack of control of their powers. From the main book:

quote:
THE NOVA
The overpowered conflagration. They can
reshape the world—but it’s hard to control so
much power, and if they fail, others get hurt.


Probably not great for a healer. Now, anyone that lists gadgetry could work if you heal through some sort of gadget.
This message was last edited by the player at 04:13, Sat 01 May 2021.
Prince of Boredom
player, 4 posts
Sat 1 May 2021
at 04:21
  • msg #15

The Bullpen (OOC)

Ooh, if you want to get the Unbound playbooks (not sure if they're free or not), the Scion could be cool. Basically you're the child of a supervillain. Magical Aptitude and Cosmic Energies are two of the ability options that could probably cover healing.

The idea of having a supervillain parent with Dark Sorcery (you also pick your parents powers) who you try to distance yourself from by using your Magical Aptitude to protect and heal people could be cool.
OakMaster
player, 3 posts
Sat 1 May 2021
at 04:28
  • msg #16

The Bullpen (OOC)

I prefer "powers" over "magic", with a relatively high "Savior" label.

If this was MSH FASERIP, I would go for something like a Troubleseeker with some type of Healing (even better, Empathic Healing)...
KraznyOctobr
player, 2 posts
Sat 1 May 2021
at 04:31
  • msg #17

The Bullpen (OOC)

Masks really works more off the particular conflict of the character rather than their power set. Obviously a power set has something to do with the character, but its more secondary or plot device. Like with the Nova you need some sort of power that you can see being difficult to control or having some great destructive potential. Just like with a Doomed you need a power set that really corrupts or threatens the character.

So really you want to think about the drama of the character first, select a book and then sort of match the power to that character.

If you were thinking for instance of the Nova then you could look at the character having some sort of strange control over others bodies and when they lose control people are torn to pieces or start having horrific wounds on their bodies. This might have driven them toward the healing, thinking that this would help them stay in control.

Healing could also work for like a Legacy character, following in the footsteps of their bloodline. Could also look at a protégé style character that is learning the ability to control their healing power from another. There's many ways to really approach the character and their power.

Beacon may also be something to consider.

Personally I'd probably look at Doomed, really play up the martyr thing as your character sacrifices themselves to help others and takes their pain onto themselves.
This message was last edited by the player at 04:33, Sat 01 May 2021.
Prince of Boredom
player, 5 posts
Sat 1 May 2021
at 04:33
  • msg #18

The Bullpen (OOC)

OakMaster:
I prefer "powers" over "magic", with a relatively high "Savior" label.

If this was MSH FASERIP, I would go for something like a Troubleseeker with some type of Healing (even better, Empathic Healing)...


Well, the Scion starts with a Savior +1, and you could always use you +1 to raise it to a +2. And you might be able to make an argument for using Cosmic Energies for healing...or the Scion (and a few other playbooks) gets Regeneration. Maybe instead of that being self-regeneration, you're able to regenerate other people?
OakMaster
player, 0 posts
Tue 4 May 2021
at 02:32
  • msg #19

Re: The Bullpen (OOC)

Nickname: Oak
Gender/Pronoun: he (player), she (character)
Nationality/Location: Los Angeles native, but lived in Singapore for a dozen years before returning to LA
Online Time: Varies, relative to Pacific Time (I'm a prof, so when I'm not lecturing/grading/etc. :)
OS/Browser: MacOS/Firefox
Text Background: Periwinkle
Anything Else: Roleplaying since '78, RPoL-ing since '04
This message was last edited by the player at 02:32, Tue 04 May 2021.
OakMaster
player, 5 posts
Sat 1 May 2021
at 04:37
  • msg #20

Re: The Bullpen (OOC)

Prince of Boredom:
OakMaster:
I prefer "powers" over "magic", with a relatively high "Savior" label.

If this was MSH FASERIP, I would go for something like a Troubleseeker with some type of Healing (even better, Empathic Healing)...


Well, the Scion starts with a Savior +1, and you could always use you +1 to raise it to a +2. And you might be able to make an argument for using Cosmic Energies for healing...or the Scion (and a few other playbooks) gets Regeneration. Maybe instead of that being self-regeneration, you're able to regenerate other people?

That sounds interesting, if our friendly GM is open to such things.  The supervillain parent conflict is also interesting...
Prince of Boredom
player, 6 posts
Sat 1 May 2021
at 04:40
  • msg #21

The Bullpen (OOC)

Yeah, I think the Scion is a pretty cool playbook.
OakMaster
player, 6 posts
Sat 1 May 2021
at 04:48
  • msg #22

The Bullpen (OOC)

In reply to KraznyOctobr (msg # 17):

Lots of good points here.  IF available powers were decoupled from character conflict...

Doomed: Very interesting, if it was the power itself (empathic healing) that was the threat (taking someone else's wounds can be fatal), rather than some type of supervillain enemy

Legacy, Protégé, Nova, or even Outsider are also potentially interesting possibilities to me.  :)

EDIT: Therefore, newbie question: can available powers be decoupled from character conflict?  :o
This message was last edited by the player at 04:48, Sat 01 May 2021.
jamat
player, 1 post
Sat 1 May 2021
at 04:52
  • msg #23

Re: The Bullpen (OOC)

Hi all I was thinking of Scion or doomed I was looking at a character who can open portals so a kind of teleporter but can move the group about. I thought they could open small ones in mid air to attack at distance through for example open one being the thug and one next to the character who can then punch the thug from a distance.

If I went doomed or scion I was looking at it being an infernal power either they were part of a dark magic ritual that went wrong (doomed) or their parent is actually an evil demon villain they want to distance themselves from (scion)
Need to read the play books a bit more

Or is there any other playbook anyone can suggest
Prince of Boredom
player, 7 posts
Sat 1 May 2021
at 04:57
  • msg #24

The Bullpen (OOC)

Of course theoretically you can choose any power for any playbook (assuming the GM allows it), although the rules recommend against. Also, you might want to open the aperture a bit, since this isn't really a game where lots of damage is taking place, so being "just a healer" might get boring.

That said, the Doomed has Body Transmutation as an ability; you could say you can transmute others and choose to use that power to heal them. But having a nemesis is pretty integral to that playbook.
Prince of Boredom
player, 8 posts
Sat 1 May 2021
at 04:59
  • msg #25

The Bullpen (OOC)

Oops, sorry for the double post...

GM, if you have the Unbound book, you might want to look at the Phoenix Academy Playset; it might be a good place to get ideas for running the game at a school.
Prince of Boredom
player, 9 posts
Sat 1 May 2021
at 05:03
  • msg #26

The Bullpen (OOC)

jamat:
Hi all I was thinking of Scion or doomed I was looking at a character who can open portals so a kind of teleporter but can move the group about. I thought they could open small ones in mid air to attack at distance through for example open one being the thug and one next to the character who can then punch the thug from a distance.

If I went doomed or scion I was looking at it being an infernal power either they were part of a dark magic ritual that went wrong (doomed) or their parent is actually an evil demon villain they want to distance themselves from (scion)
Need to read the play books a bit more

Or is there any other playbook anyone can suggest


The Harbinger (Unbound) gets Teleportation and Portals
jamat
player, 2 posts
Sat 1 May 2021
at 05:07
  • msg #27

The Bullpen (OOC)

In reply to Prince of Boredom (msg # 26):

Cheers I'll have a look at that :0)
Prince of Boredom
player, 10 posts
Sat 1 May 2021
at 05:09
  • msg #28

The Bullpen (OOC)

Oh, and just an FYI; if I go with the Delinquent, I plan on go with teleportation as well.
jamat
player, 3 posts
Sat 1 May 2021
at 05:22
  • msg #29

The Bullpen (OOC)

In reply to Prince of Boredom (msg # 28):

How do you see that looking? Would it be just you or others to? Would it be night crawler type of effect?

The only reason I ask is I was thinking my character actually opens doors using their infernal powers perhaps through a demon dimension and steps through them allowing them to move others rather than a personal power
Prince of Boredom
player, 11 posts
Sat 1 May 2021
at 05:25
  • msg #30

The Bullpen (OOC)

Oh his would definitely be a personal power, although he might be able to take someone with him if they're holding hands or something.

I plan on him being a mutant, so no traversing another plane or something, just instantaneous transport to another location (bending space or some such effect).
KraznyOctobr
player, 3 posts
Sat 1 May 2021
at 05:30
  • msg #31

The Bullpen (OOC)

For my character I will probably look at something with lightening style effects. I really just like the thought of him having these massive displays of power with lightening flashing everywhere, things sparking and blowing apart while he tries to reign in the power. Very cinematic in my mind at least.
OakMaster
player, 7 posts
Sat 1 May 2021
at 06:10
  • msg #32

The Bullpen (OOC)

I would love some type of Troubleseeker power, where I am teleported to where I am needed.

If we were allowed multiple powers, portals would be high on my list, but I grabbed healing already, so it is only fair that you get to grab your first priority power also... :)
jamat
player, 4 posts
Sat 1 May 2021
at 06:15
  • msg #33

The Bullpen (OOC)

In reply to OakMaster (msg # 32):

I've been looking at the harbinger playbook and posted the gm for approval of its ok with them I was going to take teleport portals power as my main abilities
OakMaster
player, 8 posts
Sat 1 May 2021
at 06:50
  • msg #34

The Bullpen (OOC)

Nice power choice.  I would like to do a portal-powered character someday...  :)

My character will probably be more devout, and may not want to traverse via your power source...  :o
jamat
player, 5 posts
Sat 1 May 2021
at 06:57
  • msg #35

The Bullpen (OOC)

In reply to OakMaster (msg # 34):

That might be a good in character situation as I saw my character as a result of a dark magic ritual gone wrong so if your character is devout in nature and mine is internal in nature the character interplay could be interesting
The Watcher
GM, 17 posts
Knows All, Sees All
Sat 1 May 2021
at 07:07
  • msg #36

The Bullpen (OOC)

Wow!  This game has taken off like wildfire.  I am very grateful, believe me.

Give me a day or two to catch up to y'all.  Some quick notes:

If you can read this, you are IN the game! :-)  I just haven't had time to process you yet.  Don't worry about how many players this game can have at this time.  Just join if you want.

OK, for those that know Masks; I likely have access to any playbooks you do and will generally approve of any playbook otherwise.  In short, it is probably allowed.  You don't have to worry about duplicating another player's choice of playbook.  Players using identical playbooks almost can't help still making very different characters.  And I could actually use nearly identical playbooks for a few players.  I have some plot ideas regarding twins or clones (possibly involving the otherwise difficult Joined playbook).  You may freely choose what powers go with what playbook, even if those powers aren't listed under that playbook's abilities.

I am happy to say that I seem to have some very insightful players.  Also there is a very cosmopolitan mix of players in real-life.  Enough that I think I can make the game more international in scope.  Both major comic houses tend to be rather pro-U.S. centric at times and this would be a welcome change of pace.

Initially, I had thought to make this first super-group very formal and adult supervised.  But I think this group might be mature enough I can take off the training wheels.  I would like to keep the boarding school aspect if that is not unpopular as that is so Marvel.

I am writing a few pages on character creation.  But it may take a day or two.  So, I think I can take a chance on this group and say that if you want to write down a paragraph of your character idea in plain English while we are waiting, the concept will almost certainly be legal (and the rest will probably just need a little tweaking).  If you do know Masks, you can use game terms like Playbooks and Moves but it is not obligatory.  And if you would rather wait until I get the full character design notes up (so as to have to repeat yourself), that's fine as well.

I will get back to work...
jamat
player, 6 posts
Sat 1 May 2021
at 07:16
  • msg #37

The Bullpen (OOC)

Well I'm more or less set on my basic concept / powers and I was thinking of using the code name Gateway for them
OakMaster
player, 9 posts
Sat 1 May 2021
at 07:37
  • msg #38

The Bullpen (OOC)

I envision my character as a devout and dedicated empathic healer who is drawn to where there is need for such abilities.

That could mean MSH-Troubleseeker-Style being teleported to the scene, or that could mean some type of spidey-sense vision ("Uh oh...  The Clueless Klutz just fell off the bridge!  I've got to get over there right away!").

At this point I am leaning toward a thirteen-year-old Chinese female.

Would game balance allow for any other Empath-related powers (empathy, telepathy, precognition, postcognition, etc.)?  Only our Faithful GM knows for sure... :)
The Watcher
GM, 18 posts
Knows All, Sees All
Sat 1 May 2021
at 07:49
  • msg #39

The Bullpen (OOC)

I cannot think of any fatal objection to any character idea I have heard so far.  Which mean just will probably work just fine second glance as first blush.

In this game, raw power is really just a storytelling factor as much as the lack of power is.  In most games, the Nova (barely controlled powers) character is usually as powerful as the rest of the team put together.  But the Nova has the burdens of trying to maintain control and the ethical use of great power, such as to even use it at all.

In short, add the powers you wish.  Nothing is truly infallible in this game and sometimes a heartfelt moment of sharing may save the world as easily as a cosmic bolt.
scuff
player, 1 post
Sat 1 May 2021
at 11:19
  • msg #40

The Bullpen (OOC)

Hi all.

I'll be working on figuring out masks for a couple days.
Prince of Boredom
player, 12 posts
Sat 1 May 2021
at 14:00
  • msg #41

The Bullpen (OOC)

OakMaster:
I envision my character as a devout and dedicated empathic healer who is drawn to where there is need for such abilities.

That could mean MSH-Troubleseeker-Style being teleported to the scene, or that could mean some type of spidey-sense vision ("Uh oh...  The Clueless Klutz just fell off the bridge!  I've got to get over there right away!").

At this point I am leaning toward a thirteen-year-old Chinese female.

Would game balance allow for any other Empath-related powers (empathy, telepathy, precognition, postcognition, etc.)?  Only our Faithful GM knows for sure... :)


I think you're still too hung up on your powers,  which are really almost ancillary to the game itself. Like Krazny said, Masks is really more about character interaction and drama, than what your particular powers are.

So I'd recommend looking at these descriptions of the playbooks and see which seems most to fit the personality of the character and figure out the powers later.

Main Book:
THE BEACON - The heart of the team. Low powered, low angst. They’re a hero because they  want  to be, and they’re driven always upward.

THE BULL - The bruiser with a heart of gold. Created to be a weapon. Caught between being a cold, gruff fighter and caring deeply about teammates.

THE DELINQUENT - The troublemaker and attention-seeker, rabblerouser and rebel. Tricks, deception, and  provocation are their hallmarks.

THE DOOMED - The dramatic martyr. Cursed to ultimately lose their self to some terrible fate, and up against a terrible nemesis.

THE JANUS - The hero with a dual life. Required to have a secret identity; they struggle to manage two lives at once.

THE LEGACY - T he latest in a family of heroes. Part of a larger tradition of heroism with its own enemies, rules, and obligations.

THE NOVA - The overpowered conflagration. They can reshape the world—but it’s hard to control so much power, and if they fail, others get hurt.

THE OUTSIDER - The alien with strange powers. They’re from somewhere else. And they’re trying to decide between staying here or  going  home.

THE PROTÉGÉ - The extremely well-trained understudy. Defined by a strong relationship with one adult figure—their mentor.

THE TRANSFORMED - The monstrous appearance and human mind. They used to be a regular person, but they were changed forever.

From Halcyon City Herald Edition:
The Innocent  – a younger version of a modern-day villain, come forward in time.

The Joined – a “second-half” connected to and bonded with another hero.

The Newborn – a brand new entity, just come into existence.

The Reformed – a former villain, attempting to redeem themselves.

The Star  – a celebrity with a demanding audience.

From Unbound:
The Harbinger:  A time traveler  come back to  fix  the  future by  changing the past...but unsure how exactly to do that.

The Nomad: An experienced roamer of the cosmos, settling down a bit.

The  Scion:  The child of a major supervillain, doing everything in their power to prove they’re different.
scuff
player, 2 posts
Sat 1 May 2021
at 14:45
  • msg #42

The Bullpen (OOC)

So, with this game being set in a marvel dimension, are most people basing their character off of a canon-ish Marvel character or is it mostly originals?
KraznyOctobr
player, 4 posts
Sat 1 May 2021
at 15:00
  • msg #43

The Bullpen (OOC)

I mean, Masks really is based off such things and embraces the tropes so I think we would all find ourselves being either inspired or similar to an actual character from the comics.
jamat
player, 7 posts
Sat 1 May 2021
at 15:17
  • msg #44

The Bullpen (OOC)

Well my character is very loosely based on Magik from new mutants minus the sword and the like
KraznyOctobr
player, 5 posts
Sat 1 May 2021
at 15:19
  • msg #45

The Bullpen (OOC)

I am going to electrocute creepy smiley face mask men.
OakMaster
player, 10 posts
Sat 1 May 2021
at 16:08
  • msg #46

Re: The Bullpen (OOC)

Prince of Boredom:
I think you're still too hung up on your powers,  which are really almost ancillary to the game itself. Like Krazny said, Masks is really more about character interaction and drama, than what your particular powers are.

So I'd recommend looking at these descriptions of the playbooks and see which seems most to fit the personality of the character and figure out the powers later.

THE BEACON - The heart of the team. Low powered, low angst. They’re a hero because they want to be, and they’re driven always upward.

THE DOOMED - The dramatic martyr. Cursed to ultimately lose their self to some terrible fate, and up against a terrible nemesis.

THE LEGACY - The latest in a family of heroes. Part of a larger tradition of heroism with its own enemies, rules, and obligations.

THE NOVA - The overpowered conflagration. They can reshape the world—but it’s hard to control so much power, and if they fail, others get hurt.

THE OUTSIDER - The alien with strange powers. They’re from somewhere else. And they’re trying to decide between staying here or going home.

THE PROTÉGÉ - The extremely well-trained understudy. Defined by a strong relationship with one adult figure—their mentor.

The Harbinger:  A time traveler come back to fix the future by changing the past... but unsure how exactly to do that.

The Scion:  The child of a major supervillain, doing everything in their power to prove they’re different.

That observation about Masks is useful and informative.

I suspect that my initial focus upon powers is because (1) my power preferences were less settled than my character's values/personality/goals/etc., and (2) none of the playbooks are quite an exact fit.

Of the possible contenders included above, I'd say Beacon is closest.  Whether or not "heart of the team" or "low powered" apply, she is more low-angst and driven always upward...
scuff
player, 3 posts
Sat 1 May 2021
at 17:36
  • msg #47

Re: The Bullpen (OOC)

If we were going to be playing existing characters I was going to go with Gwen Stacy/Ghost-spider/Spider-Gwen - in masks by tweaking background a bit I could fit that character to any of: The Janus, Protégé, Legacy, and maybe others.

So it seems like they'll be some flexibility.

If no one else is using an existing character I'll make a new one as well.
This message was last edited by the player at 19:03, Sat 01 May 2021.
KraznyOctobr
player, 6 posts
Sat 1 May 2021
at 19:27
  • msg #48

Re: The Bullpen (OOC)

It's a sad thing but a young Justin Bieber keeps popping into my head as a visual inspiration for this character. I'm sorry.

I have Callum, going by Cal, picked out as his name. Pretty standard, upper middle class kid from the Southern region of the United States. I really want to stick with him having a sort of "charmed life" feel to him. The weight of his power and what it really can do being a slowly growing weight on his conscious.

Otherwise though he is that kid that seems to know everyone, smiling and trying to talk to whomever and get them interested in having fun.
This message was last edited by the player at 19:36, Sat 01 May 2021.
Prince of Boredom
player, 13 posts
Sat 1 May 2021
at 19:35
  • msg #49

The Bullpen (OOC)

scuff:
If we were going to be playing existing characters I was going to go with Gwen Stacy/Ghost-spider/Spider-Gwen - in masks by tweaking background a bit I could fit that character to any of: The Janus, Protege, Legacy, and maybe others.

So it seems like they'll be some flexibility.

If no one else is using an existing character I'll make a new one as well.


I will definitely be going with a new character. But you could go with a Protege or Legacy connected to Gwen Stacy.
OakMaster
player, 11 posts
Sat 1 May 2021
at 20:51
  • msg #50

The Bullpen (OOC)

Definitely a new character for me, especially given how clueless I am about the Marvel Universe... ;)
The Watcher
GM, 19 posts
Knows All, Sees All
Sun 2 May 2021
at 01:38
  • msg #51

The Bullpen (OOC)

OK, I have some spare time.

I am trying to catch up to all you written.  Other GM's would kill for such problems.  Please don't fret if I haven't responded to you specifically and directly yet.  I want to and I am working towards that end.

There are some other things I need to attend to first to keep this game's momentum going.  Let me get started.
The Watcher
GM, 20 posts
Knows All, Sees All
Sun 2 May 2021
at 01:48
  • msg #52

The Bullpen (OOC)

With so many players applying, it is time for me to get you some character instructions.

For now, I just need a few sentences of your character idea in simple words.  Formal Character Creation in Masks is so very easy, it can take place at the end of the process.  In fact, it is so simple, I could make your character from your paragraph in about five minutes.  So just describe your hero as you would to a good friend who likes comics but doesn't necessarily understand gaming.

You see, Marvel, then Masks, then Me are so forgiving, practically any character idea you have will be acceptable without you having to read pages of rules.  And the few that aren't initially kosher need just a bit a tweaking.

Let me give you the general bounds:

1. You are playing a teenager:  For regular humans, this would be between the ages of thirteen and nineteen inclusive.  If your character does not have a typical human lifespan, you have been rated as an adolescent at least psychologically.  The range of age allows you to play a minor character or an actual legal, albeit young, adult.  For this game, I recommend a minor but won't preclude the older teens.  The Masks game proper suggests ages sixteen to twenty inclusive and I think that is a good idea (so you can actually be twenty if you want).

2. You are superhuman:  You have rare powers and abilities beyond the scope of most people.  Or you are one of the few 'ordinary' humans so capable and trained that you can compete with actual empowered characters.   Were you not moral, you could easily dominate normal folks and how to use that power wisely is a constant test for you.

3. You live in the Marvel Universe:  More specifically, you live in one of countless ultimate timelines in what is more rightly called the Marvel Multiverse.  What this means is that you can use or ignore Marvel continuity as you see fit, at least in terms of your character.  For now, our game world of Earth-682 is almost identical to the Mainstream Marvel Earth-616 except where you tell me it isn't  Truly world-shattering changes will need my approval but you should be able to shape the character history you want.

But you should include at least one Marvel Universe Multiverse element in your character.  Here's my rule of thumb, if Marvel would sue if your character was published by another company; you did good.  For those that know Marvel, you are basically playing a What If comic based on your character.  You can use public domain characters and make them Marvelous as Marvel did with public domain Thor, turning him into the Mighty Thor.

You are allowed to use settings that Marvel is allowed to use:  For example, you can use Marvel's New Universe or The Ultraverse (Malibu Comics' setting, now bought by Marvel).  Here is a partial list of possibilities
https://en.wikipedia.org/wiki/...verse_(Marvel_Comics)

And, finally, as Marvel is owned by Disney, you can draw from (grits teeth) any Disney property (subject to my approval).  It is possible for some Disney princesses or Jedi to be singular dimensional castaway PCs.  I say this partly because one of my most talented real-life players played a modern-day Frozen's Princess Elsa to fantastic and tragic effect (a runaway Nova, for those who know Masks).

4. Per the Masks book...:  You want to do good, even the more delinquent characters deep down (maybe really deep down).  You have chosen to be a part of this group.  There is nothing that keeps here but your choice and will.  You are not a killer and you hope you will never have to be.  To the general public, you are still an unproven hero who deserves a chance to succeed or fail (they are taking bets).

5. Your characters can be from other countries, or even more exotic places:  The X-Men really picked up in sales and gravitas when Chris Claremont added X-Men from beyond the U.S.  We have a very cosmopolitan and urbane group and it would be a shame not to use and feature that.

6. I welcome you to use the full spectrum of humanity in making your characters:  Marvel has been rather forward-thinking on this issue and I wish to continue that.

7. Here is a far-from-complete list of character possibilities:  You will come up with even better ideas.

You could be an already existing mainstream Marvel teen hero (well, this Earth's version of) played as true as this game will allow:  Marvel has great Masks characters right 'off the shelf'; Spider-Man, Ms. Marvel, Cloak and/or Dagger, any of the X-Men when they were teens.  This would be a bit like a new actor in the role of James Bond.  The challenge is to bring something new to such a narrow portrayal.

You could be Earth-682's teen version of an adult Mainstream Marvel Earth-616 hero:  Many classic Marvel heroes started their hero career as adults but it doesn't have to be this way.  Perhaps you had your 'origin' early.  Or you have been 'de-aged' (see below).

You are a existing hero but with a different... gender/nationality/orientation/ethnicity/race/religion/etc:  She-Hulk started out a merely 'girl Hulk' to claim copyright on such a character before another company could claim it (a distant possibility under then copyright law) but became a character in her own right.

You are a heroic version of a Mainstream Earth villain:  The best villains were almost heroes but had one really bad day.  And some probably would have worked better as heroes to start with.  Maybe Magneto was rescued by the Allies before the Nazis kidnapped his family and was thus inspired to be a hero, as just one example.  Or maybe here, you are truly wanting to repent and redeem yourself.

You are the child of existing Marvel heroes:  You like both these characters.  You like both their powersets.  So give them a kid.   If regular children aren't possible from such a combination, there is always magic or weird science.

You are a dimensional exile from a Marvel-owned property:  Perhaps you fell from the New Universe, the Strikeforce Morituri Universe, or the Ultraverse setting among many others.  You will find your way home but first you need to find friends here.

You are a member of a superpowered minority: In the Marvel Multiverse, there are races of beings that have innate superpowers at a low level.  A small sample could be; Inhumans, Eternals, Asgardians, Mole Men, Skrulls, Werewolves, Vampires, etc.  On Earth-682, peaceful members of such communities are considered minorities, not monsters (and they are probably peaceful because they are recognized as people).  So, in addition to, say, Chinatown, there may be a 'Vampire Town' in major cities.

You could be 'merely' human:   It is possible for a plucky kid, with gadgets and training, to compete with at least minor heroes.  After all these years, 'superhero' has become a career option for ordinary people.  It is bit like trying to be the Top Model, Top NFL Draft Pick, Olympic Gold Medalist, Movie Star, Rock Star, etc.  It is possible but very unlikely.  That doesn't stop most kids from giving it a try and then, dreams crushed, picking a more sensible and sane career.

There are two special origins available to this game:

You are a fully-aware clone, with your donor's memories and identity as well as their genes.  And the original is already living 'your' life with the family you remember: Mr./Ms. Sinister (among others) often clone existing heroes, hoping to get an army of their most hated nemeses working for them.  It always fails but what happens to the poor clones, especially the ones with donor memories and not just genes?  In the Ultimate Universe, Spider-Man was cloned into a female version but with his original cismale memories.  In the DC Young Justice series, a clone of Superman was made and the noble Superman's honest awkwardness at facing his 'son' (essentially 'born' of Superman's violation) are poignant for both characters.

You are an adult hero, now de-aged:  In this game, not long before the start, the world's heroes foil a magical plot to give the villains immortality by stealing life energy from the rest of the world.  The plot is foiled but many heroes are de-aged to a teenage form.  They still have their adult memories but a teenage neurology.  And there are moral and technical wrinkles to be dealt with.  Slight spoiler:  Sue Storm, the Invisible Woman of the Fantastic Four and the most well-adjusted 'Mom' character has been de-aged to a thirteen year-old girl.  Her kids are 'older' than her now and her attraction to Reed Richards is now more remembered than felt.  And that young Namor is awfully cute.  This is just one example of how sudden youthening can wreak havoc.

You are an 'expy', a character from another copyrighted universe that you really <b><i>want to play:</i></b>  Talk to me, maybe you are 'Ratman' whose parents were murdered in front of you in, um, 'Gothic' City.

That's it for now.  And you will likely come up with even better options...
OakMaster
player, 12 posts
Sun 2 May 2021
at 01:56
  • msg #53

The Bullpen (OOC)

A number of folks were thinking of creating new characters.  Is that OK, or do you specifically want us to play some variation or relative of existing characters?
This message was last edited by the player at 01:57, Sun 02 May 2021.
The Watcher
GM, 21 posts
Knows All, Sees All
Sun 2 May 2021
at 02:10
  • msg #54

The Bullpen (OOC)

New characters are quite fine.  I would just prefer you add in some element of the Marvel Universe in your origin and backstory.

In other words, could Marvel sue to prevent your character from being published in another company's comic books.
The Watcher
GM, 22 posts
Knows All, Sees All
Sun 2 May 2021
at 02:54
  • msg #55

The Bullpen (OOC)

My thanks to the Prince of Boredom for listing the available Playbooks.  I will add some notes for how the Playbooks might work in this game.  If you don't yet know about Playbooks, don't worry about it now.  And, again, don't worry about duplicating Playbooks and you can choose whatever powers you want to work with whatever Playbooks you want.

If I don't add anything to these Playbook capsules, that is because they are pretty much as they are written.

Main Book:
THE BEACON - The heart of the team. Low powered, low angst. They’re a hero because they want  to be, and they’re driven always upward.  Fine as written.

THE BULL - The bruiser with a heart of gold. Created to be a weapon. Caught between being a cold, gruff fighter and caring deeply about teammates.  Fine as written.

THE DELINQUENT - The troublemaker and attention-seeker, rabblerouser and rebel. Tricks, deception, and  provocation are their hallmarks.  The Delinquent is one of the hardest Playbooks to play because at times they are actually working against the team.  Also, your Delinquent has chosen to be here so they can't be an utter sociopath.  So the Delinquent player must be aware of when that actually serves the group story and when it doesn't   And, remember, it is part of the teen super genre that a Delinquent's mischief is always discovered.  Always.

THE DOOMED - The dramatic martyr. Cursed to ultimately lose their self to some terrible fate, and up against a terrible nemesis.  A Doomed isn't necessary doomed to a horrible fate, they are just destined to leave forever.  Think of Doctor Manhattan from DC Comics' Watchmen.  He was pretty much fated to transcend and leave humanity forever (effectively dying for those who left behind).

THE JANUS - The hero with a dual life. Required to have a secret identity; they struggle to manage two lives at once.  By the Playbook, your character doesn't start the game having revealed their secret ID to all their teammates.  But you can tell them all once the game begins if you want without compromising the Janus Playbook.  And, you may freely have one person from your normal life know about your super identity.  This person is loyal to you and would never willingly reveal who you are.   Batman needs Alfred to know who he is so they can talk and the audience can follow along.  Not all people with secret identities have to be a Janus.  Janus characters are those who struggle to maintain both identities.

THE LEGACY - The latest in a family of heroes. Part of a larger tradition of heroism with its own enemies, rules, and obligations.  The difference (as I see it) between a Legacy and a Protoge Playbook is that the Legacy was born into their legacy or inherited it.  They might welcome their legacy or reject it.  But at least someone they care about expects them to use it.

THE NOVA - The overpowered conflagration. They can reshape the world—but it’s hard to control so much power, and if they fail, others get hurt.  Fine as written.

THE OUTSIDER - The alien with strange powers. They’re from somewhere else. And they’re trying to decide between staying here or going home.  Fine as written.

THE PROTÉGÉ - The extremely well-trained understudy. Defined by a strong relationship with one adult figure—their mentor.  Unlike a Legacy character, a Protege chooses every day to be a Protege.

THE TRANSFORMED - The monstrous appearance and human mind. They used to be a regular person, but they were changed forever.  Not all heroes changed from normal human to obviously NOT are Transformed.  She-Hulk prefers her green goddess form even though she can switch between both.  And not all Transformed are obviously so.  Rogue of the X-Men looks normal.   What makes the Transformed is that the hero would give up all of their power to just be a normal human.  Some 'Transformed' are born that way.  Nightcrawler was always blue and fuzzy but some versions of him would happily give that up to be like everybody else.  Same for Beast.

From Halcyon City Herald Edition:
The Innocent  – a younger version of a modern-day villain, come forward in time.  Fine as written.

The Joined – a “second-half” connected to and bonded with another hero.  The Joined playbook usually riffs off an existing PC.  And that should be done with that other player's permission.  If you want to be a Joined and no other player is interested in being your 'better half', I will make an NPC partner for you.

The Newborn – a brand new entity, just come into existence. Fine as written.

The Reformed – a former villain, attempting to redeem themselves.  Fine as written.

The Star  – a celebrity with a demanding audience.  Fine as written.

From Unbound:
The Harbinger:  A time traveler  come back to  fix  the  future by  changing the past...but unsure how exactly to do that.  A Harbinger may not be from the future, necessarily, but from somewhere else.  It could be that the Harbinger is from another doomed and lost dimension, trying to save this dimension from the same fate!

The Nomad: An experienced roamer of the cosmos, settling down a bit.  A Nomad probably has every reason to believe that they could leave this dimension one day even if that is not possible at this moment.  They might feel they have to go then, even if they don't want to.

The  Scion:  The child of a major supervillain, doing everything in their power to prove they’re different. Fine as written.
The Watcher
GM, 23 posts
Knows All, Sees All
Sun 2 May 2021
at 03:37
  • msg #56

The Bullpen (OOC)

There are two other 'official' Masks Playbooks:

From the AEGIS Sourcebook:

Brain:  You've heard of an Evil Genius, you are a Good Genius!  Fine as written.

Soldier:  Technically, most teen supers are considered available deputies or even vigilantes.  But you are a professional soldier, your patron isn't a caped crusader but an organization.  You are likely a legal adult but you can be a minor cadet.  In this game, SHIELD is probably your patron.  Fine as written.


There is a third-party Playbook available on DriveThruRPG.  I have a copy if needed.

Meta:  You 'know' that you are in a comic book (or RPoL game) and sometimes directly address the audience.  Less comically and annoying, you know the secrets of the superhero world you find yourself in better than anyone else.  This is the Deadpool or Gwenpool option and can probably be tolerable for just a few PC heroes.  Otherwise, fine as written.

One Reddit user has made three custom playbooks.  I will consider them on request.

The Link, The Symbiote and The Wielder
https://www.reddit.com/r/PBtA/..._3_custom_playbooks/

If there are any remaining Playbooks out there, I have not found them.
If you don't have access to all Playbooks, let me know and don't worry about it for now.
Again, if you don't know enough about Masks to understand Playbooks, don't worry about it for now.
The Watcher
GM, 26 posts
Knows All, Sees All
Sun 2 May 2021
at 03:49
  • msg #57

The Bullpen (OOC)

In a pinch, here are some formal character templates for most playbooks.  You can cut-and-paste them if you wish.  I will work on getting the other playbooks up...

http://juniorsentinels.wikidot.com/playbooks
The Watcher
GM, 35 posts
Knows All, Sees All
Sun 2 May 2021
at 04:49
  • msg #58

The Bullpen (OOC)

Whew!  I have been busy as you can see.

But now I can change tack.

Tomorrow, I will approve all players and get to the mail and the posts I have not yet been able to get to today.  I appreciate the patience of all of you. :-)
OakMaster
player, 17 posts
Sun 2 May 2021
at 14:43
  • msg #59

Re: The Bullpen (OOC)

The Watcher:
Meta:  You 'know' that you are in a comic book (or RPoL game) and sometimes directly address the audience.  Less comically and annoying, you know the secrets of the superhero world you find yourself in better than anyone else.  This is the Deadpool or Gwenpool option and can probably be tolerable for just a few PC heroes.  Otherwise, fine as written.

Bingo.  That is just the droid that I am looking for.

My character's empathic resonance is such that her super-perception and super-intuition can glimpse beyond the fourth wall.

Perfect.  Sign me up for Meta.  :)
KraznyOctobr
player, 8 posts
Sun 2 May 2021
at 19:25
  • msg #60

Re: The Bullpen (OOC)

So I for Callum there will need to be someone he blows off steam with and also someone that he has hurt with his powers.

I also will be handing influence over him to three people on the team.

So guess it's time we started bringing this group of misfit and malcontents together.
Kid_Midnite
player, 1 post
Mon 3 May 2021
at 03:11
  • msg #61

Re: The Bullpen (OOC)

Hi, everyone!

I was thinking of going with the Brain playbook and choosing power armor and robot sidekick. The robot can merge with the armor for a mini-mecha approach.
OakMaster
player, 18 posts
Mon 3 May 2021
at 03:15
  • msg #62

Re: The Bullpen (OOC)

Welcome to the new folks!  :)
KraznyOctobr
player, 9 posts
Mon 3 May 2021
at 04:08
  • msg #63

Re: The Bullpen (OOC)

Howdy.
The Watcher
GM, 37 posts
Knows All, Sees All
Mon 3 May 2021
at 07:26
  • msg #64

Re: The Bullpen (OOC)

UPDATES:

Hi, Team,

If you check the Recap Page Notice, you should find your name there as a player.  And, if you haven't yet filled out the player form (completely optional but don't hide your light under a bushel)  here it is.

Nickname:
Gender/Pronoun:
Nationality/Location:
Online Time:
OS/Browser:
Text Background:
Anything Else:

You might want to fill that out post that into the OOC thread so we all know your brilliance (and then perhaps copy that into your avatar's profile).  I will add the form to the Recap Page.

Now, I don't know why, but I can't add some of you to the group as players in the most TECHNICAL sense.  I am working on this and I hope to get some help from my brainbox players.  Don't be discouraged.  If your name is in the Recap Page, you ARE a player even if I can't yet convince the RPoL server of that yet.  If your name is NOT on the Recap Page, let me know.  It should be.

I am gratified that my three previous players from my last game have decided to chance this one.  They are the reason I stayed on RPoL and offered Masks.  We are all better off for their participation. :-)

OK, I am looking for moderators.  The job is pretty much open to those who want it.

Your first job as moderator is to tell ME how to make you a moderator in RPOL's (to me) non-intuitive way of doing things.  And then your second job will be to make sure that everyone who isn't officially logged as a player gets that way.

I appreciate y'all's patience.  I am trying to catch up with you.  It is just taking some time...
The Watcher
GM, 38 posts
Knows All, Sees All
Mon 3 May 2021
at 07:33
  • msg #65

Re: The Bullpen (OOC)

Quick possibility before I go to bed...

Anyone not yet allowed as a player, if you messaged me using an alias, let me know your true username.  If you messaged me using your true username, let me know your alias (if you have one).
OakMaster
player, 19 posts
Mon 3 May 2021
at 07:44
  • msg #66

Re: The Bullpen (OOC)

Friendly instructions sent via private thread.  :)
KylieQuinn
player, 1 post
Mon 3 May 2021
at 07:51
  • msg #67

Re: The Bullpen (OOC)

Nickname: Kylie
Gender/Pronoun: Female (She/Her)
Nationality/Location: Canada
Online Time: Off and on from 7 PM EST, to 4 AM EST usually.
OS/Browser: Win10 FireFox
Text Background:Default stuff
Anything Else: I'm a big fan of PbtA games. They've been my main games for the past 5 or so years. New to RPol specifically, so a little hazy on how to format things sometimes.

I was thinking that I'd take The Soldier playbook. In our continuity Mac Gargan (The Scorpion) was created as the result of SHIELD experiments with creating a super soldier. The experiments altered his mind, and he went rogue, becoming a villain closely resembling The Scorpion of the main continuity.

My character would be a result of their later attempts to perfect the process. She possesses super strength and durability, along with a mechanical scorpion tail similar to the original. Here's an image that I'm basing the character on: https://imgur.com/a/m6zmys4 Although my version's tail has acid spitting properties similar to the original scorpion's design.

Anyway, let me know if our GM likes the sound of the character so far.
Nintaku
player, 1 post
Mon 3 May 2021
at 17:11
  • msg #68

Re: The Bullpen (OOC)

Hello, everyone. You're probably wondering why I gathered you all here today.

It's to introduce myself! :D I'm Nintaku, a long-time RPoLer and one of the GM's aforementioned other players. It's my great pleasure to be here and join a Masks game (one of my favorites), especially with such a creative and friendly set of players. Given how I am, I have several character concepts ready for use and have a hard time deciding between them. Allow me to pitch, and humbly request the group's opinions on which would be most fun to see play out.

Ricochet - A former child movie star and prodigy martial artist, kidnapped by Mysterious Organization (probably Weapon X, Mr. Sinister, or AIM) along with a bunch of other teens, and turned into a nigh invincible fighting machine. Her powers allow her to absorb and redirect kinetic energy, while also giving her amazing kinesthesia, meaning she's even more durable and agile a fighter now. After a failed attempt at leading the other teens in an escape attempt, she ended up one of the few who made it out and now suffers extreme guilt over not having protected the others well enough. Sees herself as a shield to the rest of any team she joins. Definitely the Bull, no doubt about it.

Indigo - A comic book geek with the powers of telekinesis (more construct creation, really) and telepathy, both accompanied by a dark stream of energy that gives him his name. Because his telepathy includes such powers as mind control and memory manipulation, he has this horrible fear that becoming a supervillain is just one flash of anger away. Obviously, those are Designated Evil Powers, so he has to be super careful about everything he does and try to keep himself from hurting anyone. He could work as the Nova or Doomed (with his nemesis being a version of himself that travels the multiverse draining other Indigos of their powers while looking for a version of him that can stand up to the evil counterpart, thus creating the perfect hero).

Chronon - A more or less normal kid who happens to have inherited time-manipulation-related super speed and has joined a Legacy of speedster heroes. The Legacy has a supervillain from the future whose battle with the first of their line brought the two of them into the past to create the Legacy in the first place, and now that villain intends to change the present and prevent them from coming to be so he can conquer the future with impunity. Time travel, man, it's nuts. Chronon can work either as the Legacy (clearly) or the Janus.

PHOTON - A teen found out about a teacher's secret project: a wearable computer system that can control light. He helped perfect it into the PHOTON suit, and now battles evil by shooting lasers and stuff. The pair created a non-super version of the computer system as a new form of optical data transfer and now sell it as the newest and fastest information technology on the market. A rogue military commander wants the suit for making super soldiers, because obviously, and will stop at nothing to get it, because also obviously. I figure he could work well as the Doomed (that nemesis is killer), Nova (new powers, who dis?), Janus (maybe too high powered), Protege (except his teacher has no actual powers), or Star (I mean he's basically Kid Iron Man but flashier).

Cyclops - Let's imagine a timeline in which Scott Summers isn't the worst person in the world. He has some control over his powers (turning them on or off, still needs that visor for fine control), actually has some charisma and strategic skill, and is generally a decent guy. Looking at Protege of a much less slimy Professor X, like the movie version instead of the comic one.

Octopus - Otto Octavius got the mechanical arms as part of a science project while on the fast track to university, things went horribly wrong, and he became a young supervillain. Since then, he's been shown how he could serve the public good like he'd originally intended, and now seeks to redeem himself. Definitely the Reformed.

Also, I'd like to point out that we actually have enough players for two entirely separate teams! If there's no restrictions on the number of playable characters, I could absolutely play multiple. :P
This message was last edited by the player at 19:29, Mon 03 May 2021.
OakMaster
player, 20 posts
Mon 3 May 2021
at 17:48
  • msg #69

Re: The Bullpen (OOC)

I am definitely a fan of time travel plots, temporal knots and paradoxes, etc., so one guess which concept gets my vote.  :)
jamat
player, 8 posts
Mon 3 May 2021
at 20:06
  • msg #70

Re: The Bullpen (OOC)

just waiting for some of my questions to by our gm then I'll be in the position to post my concept :o)
The Watcher
GM, 39 posts
Knows All, Sees All
Tue 4 May 2021
at 00:21
  • msg #71

Re: The Bullpen (OOC)

Folks, I'm sorry I have been so unexpectedly busy this week.

If it helps, I have made a Discord server for this game.

https://discord.gg/WVEc4rHd

Using the Discord server will always be OPTIONAL for this forum-based game.  But it is an option for those who want it and may speed the game up.

For myself, I keep Discord on in the background and will be notified of text messages left in the server.  I will drop in if I can but I am off and on the PC usually.  With a little notice, I can usually schedule showing up for myself.
The Watcher
GM, 40 posts
Knows All, Sees All
Tue 4 May 2021
at 00:22
  • msg #72

Re: The Bullpen (OOC)

Tonight, I am a little busy and there is a tornado watch in the area so I won't likely be available for Discord chat.
The Watcher
GM, 41 posts
Knows All, Sees All
Tue 4 May 2021
at 00:27
  • msg #73

Welcome to our new Co-GM, OakMaster! :-)

Good News!

OakMaster has volunteered to and be promoted to GM!  Which I have done.  I have seen some of what OakMaster has done on this board and consider us to very lucky indeed.

So we both now wield the Power Cosmic!

If anyone else wants to be promoted to superpowered status, let me know.
The Watcher
GM, 42 posts
Knows All, Sees All
Tue 4 May 2021
at 01:55
  • msg #74

Welcome to our new Co-GM, OakMaster! :-)

I have to admit the rewards being a GM/Editor/Moderator in this game are mostly intangible.  But there is one for those that want it.

You can GM your own game in this forum if you want.  It is not like we are running out of 'forum' or 'Marvel Universe'.  You can carve your own little section of threads and start a game if you wish.  This is more or less how Marvel started, a bunch of separate stories in a shared universe.  In fact, one of the reasons early Marvel Comics so outdid its other competitors was that one title would sometimes reference another.  It made the young readers feel that they were a part of an ever-changing and growing world.  And, if you were the tyke that bought both titles, you knew more than your other friends and thus felt closer to your heroes.  Stan Lee was originally in sales, which is another word for applied psychologist.  And he learned his lessons well.

In any case, I can't run every story in this wide universe.  The offer remains open and we still welcome more GMs and moderators if you are so moved.
The Watcher
GM, 43 posts
Knows All, Sees All
Tue 4 May 2021
at 02:00
  • msg #75

Welcome to our new Co-GM, OakMaster! :-)

OK, again, my apologies for how slow this game has been to take off and for me to respond.  I will try and rectify some of that tonight.

For those wondering about their character ideas, I like ALL of the ideas that have been presented.  There are details to fill out and time to get those details.  Your characters are about as far along as they CAN be at this stage.  Y'see, Masks is a collaborative game.  All of the players work together to make not just the game world but also to help make other characters.

Masks mavens (those familiar with the game) know that vital parts of character creation, such as Influcence Relationships, When Our Team First Came Together..., etc, are group efforts and I want to get all players onboard before that gets nailed down.

In the meantime, there is much I can do and I will get started.  Thank you all for your patience...
Steel Ninja
player, 2 posts
Tue 4 May 2021
at 02:23
  • msg #76

Welcome to our new Co-GM, OakMaster! :-)

REAL NAME - Cam Turner
Code name - Steel Ninja
Look - White, tight and trim body, robotic exo-suit
❑ Take another move from your playbook
 ❑ Take another move from your playbook
 ❑ Take another move from your playbook
 ❑ Take a Sanctuary from the Doomed playbook
 ❑ Take Drives from the Beacon playbook
 ❑ Someone permanently loses Influence over you; add +1 to a Label
 ❑ Rearrange your Labels as you choose, and add +1 to a Label
 ❑ Unlock your Moment of Truth
 ❑ Unlock your Moment of Truth after it’s been used once
 ❑ Confront your Shame on your terms; if you survive, change playbooks
 ❑ Take an adult move
 ❑ Take an adult move
 ❑ Lock a Label, and add +1 to a Label of your choice
 ❑ Become a paragon of the city for however long you have left
 ❑ power armor
 ❑ robotic sidekick

    Labels
(at character creation, add +1 wherever you choose)
BRAIN Moves
(Choose three)
 DANGER FREAK SAVIOR SUPERIOR MUNDANE
-2 -1 -2 -1 -2 -1 -2 -1 -2 -1
0 +1 +2 +3 0 +1 +2 +3 0 +1 +2 +3 0 +1 +2 +3 0 +1 +2 +3
❑ Above the fray: When you enter battle as a Team against a dangerous foe, if you have Influence over the leader and provide tactical input, add 1 Team to the pool. When you contradict the leader during the battle, you may return Influence over the leader to add an additional 1 Team to the pool.
   ❑ Mission debrief: During a debrief, when you downplay your role in helping a teammate during the mission, mark potential and shift Superior down and any other Label up. When you exaggerate your role in helping a teammate during the mission, clear a condition and either give them Influence or lose Influence over them
❑ Always prepared: When you have a chance to restock your supplies, hold up to 2-gadgets. When you unleash your powers by producing a brand new minor invention or gadget from your supply, spend 1-gadget and roll + Superior. When you reach 0-gadgets, mark a condition.
  ❑ Tactical genius: When you point out the obvious flaw in a known foe’s plan, roll + Savior. On a hit, you’re right, and another teammate (your choice) can take advantage; they get +1 ongoing to act on your information. On a 7-9, pick one:
    Conditions
❑ Afraid
❑ Angry
❑ Guilty
❑ Hopeless
❑ Insecure
(-2 to directly engage a threat)
(-2 to comfort or support or pierce the mask)
(-2 to provoke someone or assess the situation) (-2 to unleash your powers)
(-2 to defend someone or reject others’ influence)
- You missed something important. The GM will tell you what.
 - You look like a showoff. Your chosen teammate takes Influence over you, and you lose Influence over them.
 - You make your teammates feel like little more than pawns. Your chosen teammate marks a condition.
 On a miss, you’ve played into your enemy’s hands; watch the trap spring.
 ❑ Logical angle: When you comfort or support someone by rationally pointing out their mistakes so they can do better next time, roll + Superior
 instead of + Mundane. If they do not open up to you, mark a condition.


  Backstory
• How did you first reveal your genius to your friends or family?
• Why did you decide to use your intellect for the benefit of others?
• What accident or misfire taught you some sense of humility or responsibility?
• Who helped you realize you need other people?
• Why do you care about the team?
Once you’ve finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has Influence over you.
When our team first came together...
I created something lasting and beneficial for the whole team. What was it?
Relationships
You told ____________________ about your shame and asked them for their confidence. You wish you could be a better hero, more like _____________________.
Influence
You need these people as much as they need you. Give Influence to two of your teammates.
Your Shame
You have a deep and abiding sense of guilt for something you have created or had a hand in creating. It could have been something you invented when you first came into your genius, or something you set into motion that you no longer have the power to stop. It may even be something beyond your ability to achieve again, this once-in-a-lifetime creation. Juast as you are a world-class intellect, your shame is a world-class problem. Whatever the case may be, your role in its creation is not publicly known...yet.
What is your shame?
Whenever you are confronted with your shame, either mark a condition or shift Superior down and Danger up. If your shame is an NPC, they can never lose Influence over you.
At the end of every session, answer the question:
• Did you take steps to make amends for your shame?
If the answer is yes, mark potential. If the answer is no, give Influence to one of your teammates.
❑ Scientific insight: You have achieved mastery over a field of science and technology. Name it: Robotics. Whenever you assess the situation and your field of study is directly relevant, you may ask a single follow up question.

 ❑ A cosmic phenomenon


     Moment of Truth
Freedom isn’t free. But not every mission ends in tragedy. When things look bleakest, when your back is against the wall, when it seems like the dawn will never come...you find a way forward without violence. Your enemies lay down their arms and surrender; your allies step back from the brink of chaos. Of course, the people you’ve saved aren’t going to forget what you’ve done here today; they may even come to see you as a symbol of the higher cause you claim to serve...
Team Moves
When you share a triumphant celebration with someone, tell them what they need to do achieve their full potential. If they accept your advice, take Influence over them and add two Team to the pool. If they reject what you have to say, mark a condition.
When you share a vulnerability or weakness with someone, ask them what cause they serve. If you find it to be a worthy cause, tell them how you will fight for it, clear a condition, and add a Team to the pool. If they don’t have a cause (or you find it unworthy), mark a condition.
POTENTIAL >❑ >❑ >❑ >❑ >❑ Every time you roll a miss on a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below.
When you’ve taken five advances from the top list, you can take advances from the list below.
Other Moves
Abilities
A.E.G.I.S. found you before you got full control of your abilities. They helped you master your gifts, maybe even augmented them with some new tech. Now you have an opportunity to do some good, using your powers to protect and serve humanity. Choose any two of the following.
This message was last edited by the player at 19:32, Wed 05 May 2021.
Meta
GM, 21 posts
"We look...at the things
which are not seen..."
Tue 4 May 2021
at 02:24
  • msg #77

Welcome to our new Co-GM, OakMaster! :-)

Although I have the exalted title of Co-GM, a more accurate title might be "Tech Support".

It is my humble duty to gently take a large baseball bat and beat upon the various RPoL interfaces and databases until they are happy, freeing our actual GM to do all of the creative stuff.  :)

I believe that everyone who was in the queue has now been successfully granted player access.

We now have an impressively populous cast list.

Welcome to all of the newcomers!  :)
Meta
GM, 22 posts
"We look...at the things
which are not seen..."
Tue 4 May 2021
at 02:43
  • msg #78

Welcome to our new Co-GM, OakMaster! :-)

All received player summaries have now been updated in the Recap Page thread.  Let me know if anything needs changing.  Enjoy.  :)
OakMaster
player, 1 post
Tue 4 May 2021
at 02:44
  • msg #79

Welcome to our new Co-GM, OakMaster! :-)

"1 post"?!?  What's up with that?  ;)
The Watcher
GM, 44 posts
Knows All, Sees All
Tue 4 May 2021
at 02:46
  • msg #80

Welcome to our new Co-GM, OakMaster! :-)

Now catching up on the Bullpen thread...

As has already been mentioned, you can freely choose your powerset and the power levels for the most part.  You aren't godlike necessarily but you can be among the most powerful of Marvel's teen heroes (Young Jean Grey as the Phoenix as just one example).

But Masks is about emotional stakes rather than physical ones.  The masked hero coming out to their family can reap as much emotional reward and progress onto the character arc as Phoenix saving or trying to destroy (depending on the latest storyline) the world.

Most superteams have a wide range of power, from the deluded kid in a silly outfit to the mutant with barely controlled power over time and space.  They also have a different set of emotional stakes.  In the New Mutants, Cannoball wonders whether he can overcome his awkwardness and (to him) social inferiority.  While Magik, his teammate, worries about losing her soul to eternal darkness and taking the world with her (whiny teenagers, what are you going to do?).

And both had their history paper due on Monday or Professor X. would fail them.

In short, write down who you WANT to play and some how, we will get it to work or very, very close.

Prince, I completely forgot about the Phoenix Academy and I have had the Unbound sourcebook since it first came out.  Yes, I will be using the Phoenix Academy as an inspiration.  Thank you for reminding me! :-)

It is worth restating that your initial conceptions are all good so far.  That, and my lack of time, is why I haven't necessarily addressed any conception in detail.  Y'all are very imaginative.  The game will come together as the players do.   Again, the character creation process is collaborative.  Every player shapes every other character and not all players are in the game yet (working on it...).

I would like but (sigh) will not insist that you have a Marvel element in your backstory and origin.  But, to my mind, playing in a Marvel game without a 'Marvelous' character is like having a free trip to Italy but not sampling the food, visiting the sites or meeting the people.

Oak, the Meta playbook is copyrighted so I will message the link to you so as not to violate the rules of the forum.  Speaking in general, there will be a lot of copyrighted material for this game.  So I will eventually get all players into a private group so we can share stuff without accidentally distributing it.  A private group is like a virtual 'gaming table' between friends and you should be able to share info like old-fashioned photocopies.

Nintaku, yes, multiple groups will be an option, especially given the number of players we do have.  This also lets the players divide themselves into the Straight-Arrow Stooges and the Reckless Rebels (as they might see each other).  And, as I mentioned somewhere else, great ideas.  You are darned near a super team all by yourself.

Kylie, I love PbtA games myself but am still learning how to GM them (hear that, folks, you are my lab rats :-) ).  But I do consider them the next wave in gaming.  People who otherwise don't seem to 'get' RPGs almost make Masks or its sexy and brooding (or do I repeat myself) older sibling Monsterhearts like a duck to water.

So I ask the group in general?  What PbtA games do you like, if you do?
FPSMC
player, 1 post
Tue 4 May 2021
at 02:52
  • msg #81

Welcome to our new Co-GM, OakMaster! :-)

Hello, all!

I can't claim to be particularly creative, so I'm probably just going binge-read a bunch of 90s comics and try to play Jubilee, my favorite Marvel heroine.
The Watcher
GM, 45 posts
Knows All, Sees All
Tue 4 May 2021
at 02:56
  • msg #82

Welcome to our new Co-GM, OakMaster! :-)

Thank you, Meta!  In my life, 'Tech Support' has sometimes been the angel that saved my job so I would consider the title an honor.  And, I am for beating up some computer systems with a bat on principal (loved the Goodfella riff to the poor printer 'PC Load Letter' in Office Space).

Thank your for updating the player summaries in the recap thread.  That is quite a help to me this storm dodging day.

OK, all players are added.  Now the game can really begin!
FPSMC
player, 2 posts
Tue 4 May 2021
at 03:12
  • msg #83

Welcome to our new Co-GM, OakMaster! :-)

Oh!

Gender/Pronoun: Female (She/Her)
Nationality/Location: West Coast United States
Online Time: Pacific standard times, various, usually not early in the morning
OS/Browser: Windows 10, Edge.
Text Background: Actually, I had no idea you could change that until just now.
Meta
GM, 23 posts
"We look...at the things
which are not seen..."
Tue 4 May 2021
at 03:20
  • msg #84

Welcome to our new Co-GM, OakMaster! :-)

In reply to FPSMC (msg # 83):

Recap Page entry for FPSMC updated.  :)
dlantoub
player, 1 post
Tue 4 May 2021
at 06:17
  • msg #85

Welcome to our new Co-GM, OakMaster! :-)

Hello everyone! Glad to be here.

Nickname: dlantoub, or character name.
Gender/Pronoun: Male
Nationality/Location: Dublin, recently moved from the UK.
Online Time: Varies currently any best, but likely to move to evenings only
OS/Browser: Android iPhone/PC
Text Background: default. The only time I hate default is April fools.

Anything Else: A long tradition of female characters. I just feel more at ease with it. I think it comes from hating male designs in video games.

I have a fairly fixed idea on what I would like to play, but if it's going to clash, not going to work, or not be "marvellous" enough. I crave your patience while I revise the concept, or have to develop an entirely new one.
KraznyOctobr
player, 10 posts
Tue 4 May 2021
at 06:43
  • msg #86

Welcome to our new Co-GM, OakMaster! :-)

Going off the Character creation thread I'd say dlan going for Outsider or Transformed depending on how you want the changes to be at this point. Outsider could be interesting if you are playing up the idea that she considers herself part of these people more than her own ancestry.
Nintaku
player, 3 posts
Tue 4 May 2021
at 06:54
  • msg #87

Welcome to our new Co-GM, OakMaster! :-)

Happy to have you, dlantoub!

Looks like we have 13 players. If everyone plays just one character, that still gives us three or four whole teams. Probably a better idea than one huge team, to be honest. Assuming we don't want to have a massive team, what do we think about multiple teams? Same world so they can interact? Different dimension, or location, or time? We've got all the options in the worlds.

Also, does anyone but me want to make multiple characters?
OakMaster
player, 3 posts
Tue 4 May 2021
at 07:00
  • msg #88

Welcome to our new Co-GM, OakMaster! :-)

A link is worth a thousand words: https://en.wikipedia.org/wiki/Marvel_1602 :)
The Watcher
GM, 46 posts
Knows All, Sees All
Tue 4 May 2021
at 07:05
  • msg #89

Welcome to our new Co-GM, OakMaster! :-)

Nintaku, you and the team deserve a better answer than I have time to give you tonight.  But, yes, I have thought about the seemingly high number of players in the game and what to do about that.  Quick notes:

First, no one is getting kicked out.  You are all welcome, unlucky number that you are (ya little coven). :-)

Second, multiple teams and characters are one of the answers.

The rest I will say tomorrow night.  And I will try to catch up on the messages.  Sorry for the long delay and, as always, I appreciate y'all's patience.

After that, then this game really gets into gear.  We might be posting In-Character by the weekend.  How can we do that without fully-realized characters?  Answers tomorrow. ;-)
Nintaku
player, 4 posts
Tue 4 May 2021
at 07:14
  • msg #90

Welcome to our new Co-GM, OakMaster! :-)

Hey now, the dwarves wanted to add Bilbo to be their lucky number 13. :P

And yeah, I asked about different time periods because I saw you and the Watcher getting all excited about 1602, OakMaster. n.n Definitely didn't want to discount that option.
dlantoub
player, 3 posts
Tue 4 May 2021
at 07:59
  • msg #91

Welcome to our new Co-GM, OakMaster! :-)

Actually they wanted him to be 14. "Or you can stop at 13, and have all the bag luck you  like."
von_das
player, 1 post
Tue 4 May 2021
at 10:32
  • msg #92

Welcome to our new Co-GM, OakMaster! :-)

Free, free at last! Thank you for letting me in. I'm very happy to be here.

I suspect I might just be suggesting what the Watcher was going to do anyway, but I think it could be nice to have some pre-play interactions before assigning Influence and Relationships. Having seen that done in one Masks game online, I think that game was definitely better for that. It established some initial character dynamics rather than people just guessing.

For the record, I'm completely fine with the boarding school angle, and I don't think adult supervision would be necessarily a bad thing. It could be a fun element to deal with, especially if (when) we go against their wishes.

Nintaku, those are all great in my opinion. :) Are you sure that Indigo is not an Innocent? That said, out of all of them, I think I like Octopus most. Probably because I have a soft spot for heroic versions of villains in particular.

Speaking of which, I have a few ideas as to characters right now. Currently, one sticks out for me in particular, but we end up going the multiple characters route, I suspect I won't resist that temptation for long. Still, I'd rather pitch what I've thought about the most for now.

---

What I have so far is (as far as I know...) an original character with a loose connection to the universe who doubles up on the Brain playbook. I'll take your word for all of that being okay, though I'd still really appreciate any feedback you (the Watcher and any other players) might have at this stage.

Basically... The kid prodigy daughter of a disgraced Russian scientist with a loose familial connection to many Soviet super-scientists of yore colouring her worldview. Her father had some revolutionary ideas about harnessing bio-energy, but wasn't quite brilliant enough to pull them off. The kid was. Her "improvements" to his devices got him hired by a Western corporation's local branch, and her brought along as an "assistant". She sought to use their resources to develop tech for harnessing various exotic energies swirling around in this universe. There were all sorts of benign uses in her mind, but also she thought that it could make superheroes obsolete. As far as she could see, they harmed a lot of people over the years, including her relatives. Besides, their superpowered drama had repeatedly endangered the entire the world. Wouldn't it be better if there was some way to check and to replace them?

Unbeknownst to her, the company actually agreed with that much - because it was actually a front for A.I.M.! When she created an experimental device that could harness, drain, and manipulate various energies in the field for law enforcement needs, they saw fit to use it in an attack on the Avengers. Long story short, they managed to capture some of them for use in human experimentation, the Brain found out, helped them get free, got captured herself, and was rescued. In the aftermath, the Avengers extended an invitation to this school (or the recruiting event or what have you). She wasn't sure whether to accept it at first, but the tech she developed was still out there, being used by A.I.M. and whoever they sold it to in the worst ways possible. According to how her grandmother had taught her, that was her responsibility. So she tuned up her miniature personal energy manipulator/force field generator and set off for America, hoping to find resources, training, and everything else she'd need to make this right.

I'll write everything down in my character thread once it's a bit more settled in my head, I think. Also, I guess that was two paragraphs, but I figure it's better to give you more info to work with at the start. What do you think?

My idea was to have someone who is mostly an outsider to the broader setting (since that would be sort of immersive for my level of knowledge) and with some negative preconceptions going in that were only somewhat challenged by her first run-in with actual superheroes. Her technology obviously has world-changing potential for good or ill, as I think a Brain's invention should. It could also have fun interactions with many other characters' powers, potentially. Of course, just how strong both her current device and the stolen tech are is something that can be adjusted. I have some tentative notions on that count, but I said too much already for the first pitch. :)

EDIT: I will add this, it doesn't have to be A.I.M. and Avengers. My research suggests that 1) A.I.M. are fond of all kinds of technology and are also capable of spreading something that could be wielded as a weapon against many types of supers far and wide and 2) Avengers have (historically had) some energy-based members and are high-profile and independent enough to fill this role. Also, there are many layers of irony in having, say, Iron Man be the one to make the offer to her. But if there are other suggestions, I would welcome them!
This message was last edited by the player at 11:10, Tue 04 May 2021.
dlantoub
player, 5 posts
Tue 4 May 2021
at 12:11
  • msg #93

Welcome to our new Co-GM, OakMaster! :-)

@von_das
Now this is interesting. Assuming my character keeps going on the same mould (not changing playbook), maybe my characters parents contributed to some of your research and vice versa. Although maybe from opposite ends :)
von_das
player, 4 posts
Tue 4 May 2021
at 12:28
  • msg #94

Welcome to our new Co-GM, OakMaster! :-)

I'm not sure how connected her family is to the wider super science community... but then again, some of her distant relatives are a different story. Genetic science isn't exactly her or her father's speciality, but of course plenty of genetic variants seem to feature abnormal energy generation (see: lots of mutants, but I'm sure there are other examples too), so I wouldn't count it out entirely...

Incidentally, I've provisionally settled on a name: Svetlana Kragova. Going by Counterforce as a hero name.
dlantoub
player, 6 posts
Tue 4 May 2021
at 13:26
  • msg #95

Welcome to our new Co-GM, OakMaster! :-)

True, but bio-energy is your sphere, and at some point that will link back to genetics, either natural or synthetic. What pool of genes directly creates the most bio-energy?

So.. if you hear about an actual experiment to create a sentient biological weapon, you might be offering information on how much bio-energy might be needed to create x-effect; and of course be interested in how much energy is generated by their test subject.

After all the most obvious example in nature of bio energy is.. the electric eel, and some sharks may have something similar.
von_das
player, 6 posts
Tue 4 May 2021
at 13:33
  • msg #96

Welcome to our new Co-GM, OakMaster! :-)

Good points all. :) I think that's definitely a plausible connection, though I'll need to think some more about the backstory before I decide how to fit it in exactly.
Meta
GM, 38 posts
"We look...at the things
which are not seen..."
Tue 4 May 2021
at 20:14
  • msg #97

Welcome to our new Co-GM, OakMaster! :-)

I have updated character names received thus far.  :)
Prince of Boredom
player, 15 posts
Tue 4 May 2021
at 20:17
  • msg #98

Welcome to our new Co-GM, OakMaster! :-)

Hey, can you add Max to mine? Thanks!
Meta
GM, 39 posts
"We look...at the things
which are not seen..."
Tue 4 May 2021
at 20:25
  • msg #99

Welcome to our new Co-GM, OakMaster! :-)

Is Max your "normal" name or "super" name?
Prince of Boredom
player, 16 posts
Tue 4 May 2021
at 20:31
  • msg #100

Welcome to our new Co-GM, OakMaster! :-)

Meta:
Is Max your "normal" name or "super" name?


Yes :)
Counterforce
player, 7 posts
Tue 4 May 2021
at 20:34
  • msg #101

Welcome to our new Co-GM, OakMaster! :-)

Hmm... By the way, are there any preferences about portrait style? i.e. real life vs. cartoon?
Meta
GM, 40 posts
"We look...at the things
which are not seen..."
Tue 4 May 2021
at 20:35
  • msg #102

Re: Welcome to our new Co-GM, OakMaster! :-)

Prince of Boredom:
Meta:
Is Max your "normal" name or "super" name?


Yes :)

Done!  :)
Meta
GM, 41 posts
"We look...at the things
which are not seen..."
Tue 4 May 2021
at 20:38
  • msg #103

Re: Welcome to our new Co-GM, OakMaster! :-)

Counterforce:
Hmm... By the way, are there any preferences about portrait style? i.e. real life vs. cartoon?

Unknown.  I'll wait for The Big W to weigh in on that one.  :)
The Watcher
GM, 47 posts
Knows All, Sees All
Wed 5 May 2021
at 07:52
  • msg #104

Re: Welcome to our new Co-GM, OakMaster! :-)

Argh!  I'm unexpectedly busy these next few nights but I will write what I can.  I should be free (well, more free) Thursda night.  Believe it or not, I still think we will posting IC by Monday at the latest.

Quick answer to one question:  Use whatever portraits make you happy. :-)

I am still trying to catch up your individual posts and messages.  Thanks still for your patience.  The following paragraphs should clarify things.

First, most GMs would call thirteen players too many for a game.  For myself, I don't yet know.  Y'all are going to tell me.

Second, I don't have participation requirements for a game.  You are in the game until you quit it.  Should you not post as timely or often as the group as a whole, the worst that should happen is that your character is simply written 'off-panel' indefinitely.  This is not punitive, it is simply practicality.  And your character is written back 'in-panel' just as simply as they were written off when you are back to posting speed.

Third, sad to say, most of you will likely leave the game.  You may not quit per se, just sort of fade away.  It is no one's fault.  It is just the nature of the beast.  Sometimes the chemistry just isn't strong enough to sustain your interest.  I do understand! :-)

And some of you will leave because there are just too darned many players in the game.  As players leave, the remaining players will find themselves more comfortable with the remaining amount.  As the active players dwindle, you will find me getting effectively more repsonsive per person.

So the game will find its own correct number and mix of players, whatever it might be.  This is why I didn't set an arbitrary limit on the number of players.  This was something the game has to figure out.

Also, you have probably put heart and soul into a character idea for other games only to have it not make the cut.  I know I have and I hate that.  I also hated rejecting player applications as I did in my earlier games.  Knowing their character will be accepted also makes a prospective player bring their A-game.

And for what it is worth, I can never tell what players will last for the long haul.  That bright potential at the beginning might just fade away.  And the unassuming dark horse might really come into their own as time goes by.

In short, the game will, on its own and over time, find the right mix and number of players.  And it will just take a little patience.   In the end, the game will be for those who want it the most.  So, take heart, you are in this game and long as you want to be.

All that said, we may still end up with a lot of players.  So we may divide the characters into teams.  Research (which I will link to when I have time) shows that the ideal number of people in a group (in general) should be an odd number (to break ties) of maybe five or seven (so Captain America was perhaps right when he limited the Avengers to seven members).

Should we do different groups, the characters will likely be divided by player preference (some like the standard bearers, some like the rebels) and posting frequency.

So I will soon ask, what is the likely posting frequency you can maintain?  I mean, we would all like to respond daily but that isn't always an option.  So let me know and I will add it to your forms (it was my mistake to have left it out the first time).

So we could have team for the faster-posting players and one for the slower-posting players.  And both would be happier for it.

Posting styles might be a factor.  Some players want to post lengthy posts about what their characters think.  And others shorter posts about what their characters do. Both approaches are valid but each should belong to different groups.  Speaking of which, comics themselves have changed somewhat.  They used to have thought balloons where characters would think to themselves.  In some cases, they would narrate out loud even when sneaking.  More modern comics simply show the action, revealing the character through their actions (like a movie).  This is, IMO, more rewarding but harder to write. I will speak more on this later but I wanted to make a quick mention now.

To sum up: the number of players is likely to reduce to the true believers, and of those, they can be split into different teams to help handle large amounts of players later.  And remember this if nothing else, I don't reject players (unless they are actually being deliberately disruptive).  So you are in this game for as long as you WANT to be.  :-)

Stopping for tonight.  Brief notice tomorrow. Lots more Thursday, I hope.  Still think IC launches by Monday. :-)
Counterforce
player, 8 posts
Wed 5 May 2021
at 18:26
  • msg #105

Re: Welcome to our new Co-GM, OakMaster! :-)

That makes sense to me, and strikes me as a good approach. Player attrition is a fact of life, it's good to plan around it.

When it comes to posting frequency, I find that depends on what I'm posting. Big, detailed opening or introspective posts require more concentration and I probably won't be able to do those every day (definitely once a week at least though), while smaller actions and responses during scenes are something I could often manage to do daily... but not always. I'll err on the side of caution and say I can post every other day on average.

Also, I missed the question about other PbtA games before. I was actually introduced to the system through a Monsterhearts variant adapted for Evangelion (of all things? but then again it made a lot of sense). Monsterhearts is not for everyone, and sometimes it's not for me, but I definitely get the appeal of it. I also played in a Legacy: Rhapsody of Blood game (think generational Darkest Dungeon), which was also fun while it lasted. Another game I never actually played, would dearly like to try some day is the splendidly named The Sword, The Crown, and The Unspeakable Power, which is like the original Apocalypse World adapted for dark fantasy intrigue.
jamat
player, 12 posts
Wed 5 May 2021
at 18:33
  • msg #106

Re: Welcome to our new Co-GM, OakMaster! :-)

thanks to a great suggestion from Nintaku I have tightened up my concept a bit though any other suggestions are still welcome please have a look at my character thread and post any ideas you think I can add to my basic concept :o)
The Watcher
GM, 49 posts
Knows All, Sees All
Thu 6 May 2021
at 00:01
  • msg #107

Re: Welcome to our new Co-GM, OakMaster! :-)

Quick notes while I have some time today:

My thanks to Meta for making all of the character creation threads.  I was about to ask for help on that.  But our Tech Support Guy has Spider-Sense as well and got there already.

The only last 'technical' hurdle I might ask for is for all players to be also in a private group.  There are rules, maps, and other things that can be forgiven for being posted in a private section of the game rather than a public one.  With that, all actual server demands on the game should be met.

I have posted 'The Marvel Method', the IC thread that gets the game started.  We are almost ready to start... :-)

More tonight if I can get to it...
Nintaku
player, 9 posts
Thu 6 May 2021
at 00:12
  • msg #108

Re: Welcome to our new Co-GM, OakMaster! :-)

In reply to The Watcher (msg # 107):

For the private group, you'd just create threads in Group 1 instead of Group 0 (or edit them to move them into Group 1) and assign everyone to be able to see Group 1 threads. Meta would probably be able to knock that out in under a minute. We're super on track, boss!
Meta
GM, 43 posts
"We look...at the things
which are not seen..."
Thu 6 May 2021
at 00:15
  • msg #109

Re: Welcome to our new Co-GM, OakMaster! :-)

Already done.  :)
TDM7
player, 1 post
Thu 6 May 2021
at 03:44
  • msg #110

Re: Welcome to our new Co-GM, OakMaster! :-)

Hey gang!  I'm late to the party but I wanted to toss out a few character ideas before I did any detailed character creation to avoid stepping on somebody else's concept or maybe finding something that might align well with another character.

Here are the quick elevator pitches ....

Heartbreaker (Protégé or maybe the Beacon playbooks)
  A prophecy put this young girl in jeopardy from a supernatural cult that was willing to do anything to capture her and see that it was fulfilled.  She was rescued by an established hero who reluctantly allowing her to assist him with his vigilante activities while he kept watch and protecting her.  Her skills grew with experience and eventually enough time had passed that the prophecy failed to come true.  It should have been the start of an exciting new chapter but her story took an unexpected turn when that hero decided to step away from fighting crime to focus more time on his personal life and get married.  She was losing her mentor, her partner in justice, a father figure, and romantic crush.  Those who may have knew her as this innocent sidekick would probably see that she is being a little bit immature by changing her heroic identity, costume, and acting out to get attention that she had lost.
  Looking towards martial arts and equipment or some minor telekinesis if it's not the Beacon playbook.

Itsy-Bitsy  (I was thinking the Delinquent playbook, but he's more class clown than vandal.  Maybe another playbook would work better)
  An unwise decision to explore a hidden location that turned out to be an abandoned lair of a supervillain caused this young man to be exposed to the materials left behind for schemes that had yet to be unleashed when the room collapsed around him out of disrepair or from tripping some hidden trap.  When he crawled out from the wreckage, he was only a fraction of his former size.  His personality allowed him to see the humor in the situation and possibilities to use this power for his own amusement.... and maybe to help others.

I like size-changing characters so I could also maybe play a young Marvel character with a similar power like Cassie Lang / Stature.  That would probably be the Legacy playbook I think.

My favorite Marvel character is the She-Hulk.  It might be fun to play a young version of her (not de-aged, but one who was teenaged when she got her powers).  For our Mean Green Teen, I'm thinking Nova playbook for the Savage She-Hulk at Sixteen.

Opinions are welcomed.  What will work best with your characters?
Nintaku
player, 12 posts
Thu 6 May 2021
at 06:09
  • msg #111

Re: Welcome to our new Co-GM, OakMaster! :-)

Hi! I'm really interested in Heartbreaker, particularly in diving deeper into what that prophecy was (could still be?) and who the mentor was (is? Protege still has one, after all), and if those elements can connect with others. There's a whole lot of cool potential there!
TDM7
player, 2 posts
Fri 7 May 2021
at 02:31
  • msg #112

Re: Welcome to our new Co-GM, OakMaster! :-)

Thanks, Nintaku!

I didn't really have anything specific in mind for the prophecy in the backstory for Heartbreaker.  It was a convenient way to explain why the mentor would have had to protect her over a long time rather than defeating the villain of a one-shot story.

Now that you bring it up, I think that it would be awesome if that could connect with someone who is playing the Doomed playbook with a supernatural aspect who may have been made to take her place in the prophecy --
"It should have been you, Heartbreaker!  I could have had a normal life if it wasn't for you!"

As for the identity of the mentor, I don't know if there is currently an established Marvel hero that fits the profile or could be adapted to that role or if that character would need to be made up as well.
Ricochet
player, 15 posts
Fri 7 May 2021
at 03:29
  • msg #113

Re: Welcome to our new Co-GM, OakMaster! :-)

You wouldn't really need an excuse for a mentor to take her in and take long-term care of her. Just "I found this child and now she is my child" is generally more than enough reason in worlds like this. But once you bring up a prophecy, you gotta expect people are gonna dig way deep into that one. :3 Heartbreaker could well be the Doomed! Can't have a prophecy in a Marvel universe without it coming to pass and ruining everything, after all.

As for the mentor's identity, what are the requirements? If no one in universe fits, we can just invent someone who fits into Marvel themselves. Or, maybe if you don't want to go Protege, you don't even need a mentor. Could have been taken in by the Team itself, and thus tie yourself to our group that way.
Jubilee
player, 7 posts
Fri 7 May 2021
at 03:42
  • msg #114

Re: Welcome to our new Co-GM, OakMaster! :-)

If we're going all future prophecy, maybe Bishop? (before they trashed his character with that whole Mutant Messiah arc.)
The Watcher
GM, 50 posts
Knows All, Sees All
Fri 7 May 2021
at 04:18
  • msg #115

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, folks, we are doing fantastic! :-)

Again, my apologies for the delay!  It has been a busy week in real-life.   And this game has thirteen players without being advertised (which is why I didn't advertise it)!  Most games would kill for half that much interest after advertising.  I would love to take personal credit for all of this interest but I'm new to most of you.

It just seems that Masks scratches some itch that other games don't.  I've always thought that superheroes were a metaphor (amongst many other metaphors) for adolescence.

It is bittersweet to see just how well you are getting along without me. ;-)

So tonight I am going to finish up IC Thread #0 if I am lucky.  And then I will open up IC Thread #1 if I am really lucky.  Once that is done, you are posting In-Character and the game will actually have begun.  Otherwise, the odds are that the real IC thread will be opened up Saturday nights.

I realize how frustrating it must be to have questions about the game and your characters that I haven't yet responded to.  I do want to and, once y'all are posting among yourselves IC, then I can start catching up.

There is a quote I love by Churchill (although these days, Churchill's legacy is a little tarnished).

quote:
"You will make all kinds of mistakes; but as long as you are generous and true, and also fierce, you cannot hurt the world or even seriously distress her. She was made to be wooed and won by youth."


The thing is, you are probably used to more OSR (Old-School Roleplaying) games where knowing your stats, map position, rules and tactics was vital to your survival.  In those games, it made sense to be absolutely sure of what your character can-and-cannot do.

But in Masks, we are writers, not chess players.  You are very talented, self-selected and pre-selected players with excellent taste (I mean, you chose this game :-D ).  And I am God Almighty in this game with Marvel's soft-focus view on science so I can fix anything.

So, try your first blush at a character when we start playing in this freeform beginning.  Lean on what you are sure of and gradually hint and what could work for your character.  If that doesn't work, try another character and another until you find one that does.  Characters in Masks take a paragraph of description if you don't know how to play and five minutes of work if you do.

You are already ready already and I should get to your questions in a couple of days. :-)

My thanks, as always, with your patience.
Steel Ninja
player, 5 posts
Fri 7 May 2021
at 04:28
  • msg #116

Re: Welcome to our new Co-GM, OakMaster! :-)

A lot of great character concepts seem to be flowing, and I look forward to seeing more. I know my character, but I haven’t dug deep because I am still watching what others are doing. The relationship parts of the (back)story are kind of up in the air for me until I get more information on others. But I am watching everything grow, and am open to connect with others on bond forming, world building, and storytelling.

Steel Ninja. A mini mecha. Easy going. Fun loving. Ready for adventure.
The Watcher
GM, 53 posts
Knows All, Sees All
Fri 7 May 2021
at 04:39
  • msg #117

Re: Welcome to our new Co-GM, OakMaster! :-)

Steel Ninja, thanks and you have just made a good example of a character 'blurb'

Let me explain...

For this first IC thread I ask that instead of posting In-Character, you post a one-to-three sentence blurb/high concept/elevator pitch of your character.

This is how Marvel Comics often introduces its characters in the recap pages and other places.  They know that each Marvel comic might be the first a reader picks up in that storyline, in that series, or even at all.

This blurb will also help the other players (and myself) to keep track of who everyone is in this very busy game.  Me or Meta will collect the blurbs and put them into the Recap Page among other places when they are compiled and collected.

Here is how I might do a blurb for a teen hero...

"The Amazing-Spider-Man (Peter Parker):  Bitten by a radioactive spider, young Peter gained super-strength and agility, along with the power to cling to walls, sling webs and a mysterious 'spider-sense'.  A momentary lapse into apathy and indifference cost Peter someone he loved.  Now, realizing that 'With Great Power Comes Great Responsibility", the 'friendly neighborhood Spider-Man' protects the people of New York City from injustice..."

Of course, your blurb doesn't have to be so descriptive.  Any secrets or secret identities revealed in the blurb are for the benefit of other players.  The other characters only know what is revealed over the course of the game.  BTW, secret identities are what you want them to be in this game.  The only exception is the Janus who HAS to try and squeeze two identities into one life.

I'm looking forward to your blurbs (and hearing them in Stan Lee's voice).  Go ahead and put your blurb at the end of IC Thread #0

The next thing I am working on is IC #1.  About an hour of consistent work and the game is ready to go (if I can find a hour in bits or pieces).  This game is about to happen, folks...
Leviathan
player, 11 posts
Fri 7 May 2021
at 14:13
  • msg #118

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm sorry nintaku but I read partway down your thread and I can't resist.

"Octo as the brain
Octo as the brain.
He might be a genius
He might be insane.

He has four mighty arms.
You'll fall for their charms.
He's Octo,
Octo as the brain

Before the day is done,
His plan will be unfurled
He'll ensure the fight is won
He's gonna save the world.

He's Octo, Octo as the brain
Brain, brain, brain
Brain, brain, brain
Brain, brain
Squid!"
Gateway
player, 14 posts
Fri 7 May 2021
at 17:42
  • msg #119

Re: Welcome to our new Co-GM, OakMaster! :-)

does anyone have any suggestions for my character let me know in my character thread. If not i'll start looking into my playbook a bit more and fleshing him out
Gateway
player, 16 posts
Fri 7 May 2021
at 18:31
  • msg #120

Re: Welcome to our new Co-GM, OakMaster! :-)

Just started wat hung Jupiter's legacy on netflix...... Not sure if it will be any good wondered if anyone else was watching it
Steel Ninja
player, 7 posts
Fri 7 May 2021
at 20:08
  • msg #121

Re: Welcome to our new Co-GM, OakMaster! :-)

Haven’t started watching yet, but it is on my list.
The Watcher
GM, 54 posts
Knows All, Sees All
Sat 8 May 2021
at 07:21
  • msg #122

Re: Welcome to our new Co-GM, OakMaster! :-)

Terribly busy tonight.  But I hope to launch the IC thread tomorrow... :-)
Ricochet
player, 30 posts
Sasha Struck
The Bull
Sat 8 May 2021
at 08:55
  • msg #123

Re: Welcome to our new Co-GM, OakMaster! :-)

Oh dang, I keep meaning to mention, being set in a complete Marvel universe of our own design means that we can reintegrate properties that were split off or canceled entirely, like Transformers and Doctor Who. And those are actually the only ones I know of. But yeah. :D
lilbug
player, 2 posts
Sat 8 May 2021
at 09:09
  • msg #124

Re: Welcome to our new Co-GM, OakMaster! :-)

Hello everyone.  A bit late to the party, but hopefully the more the merrier.  I am looking forward to trying Masks and seeing what it has to offer.  Its been many years indeed since I've played a Superhero game, but I ran Marvel Superheroes back in the day and I know the Old Marvel Universe well (before they messed with it and made all sorts of silly retcons that made no sense).

As requested, I wrote this out by way of introduction

Nickname: Well lilbug obviously lol or occasionally DD for Dangerous Dan
Gender/Pronoun: He/Him is good for me
Nationality/Location: I am Canadian, though I now live in Texas in the Dallas area.
Online Time: I work nights, so my online time is limited.  Central Time and definitely not on Wednesday nights.
OS/Browser: I use Windows 10/Firefox
Text Background: Default
Anything Else: Been gaming since I was about sixteen and I'm 54 now.  I have never played Masks before and I'm eager to try :)
Ricochet
player, 31 posts
Sasha Struck
The Bull
Sat 8 May 2021
at 09:33
  • msg #125

Re: Welcome to our new Co-GM, OakMaster! :-)

Welcome to the team! We're happy to bring aboard players new to Masks. It's a very simple system at its core, so long as you're okay with improv.
Gateway
player, 20 posts
Sat 8 May 2021
at 11:02
  • msg #126

Re: Welcome to our new Co-GM, OakMaster! :-)

OK updated my character concept changed my playbook and my marvel connections without I hope changing the overall concept.

Ricochet many thanks for you comments I've actually taken a lot of them on board with these revisions :o)
Counterforce
player, 20 posts
Svetlana Kragova
The Brain
Sat 8 May 2021
at 18:45
  • msg #127

Re: Welcome to our new Co-GM, OakMaster! :-)

Hmm... I think I will stick to one character for now. That said, would I be able to add another one or two later, if I find myself inspired and with enough time and inspiration to do that? Could be fun to add to the roster during play, if we're going for a super-large team/group of teams anyway.
The Watcher
GM, 56 posts
Knows All, Sees All
Sun 9 May 2021
at 07:56
  • msg #128

Re: Welcome to our new Co-GM, OakMaster! :-)

Game is finally begun.  Go ahead and post In-Character in the IC Scene #1 thread. :-)

Sleepy.  Will post more tomorrow..
This message was lightly edited by the GM at 07:57, Sun 09 May 2021.
Counterforce
player, 25 posts
Svetlana Kragova
The Brain
Sun 9 May 2021
at 11:28
  • msg #129

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm a bit confused about the use of holofilters. I take it we can all use them to create and adjust our respective holographic disguises? Are there terminals or portable devices we can use to control them?
lilbug
player, 5 posts
Sun 9 May 2021
at 13:02
  • msg #130

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm still refining my character, and getting some amazing ideas from Counterforce and Ricochet :)  Hopefully I'll have him hammered out shortly :) Great to see the game officially beginning.

Happy Mothers Day to all the amazing Mothers out there :)
Arc
player, 12 posts
Sun 9 May 2021
at 14:20
  • msg #131

Re: Welcome to our new Co-GM, OakMaster! :-)

So has there been any movement regarding teams? Just wanting to see how we're doing the influence section of our playbooks.
Leviathan
player, 14 posts
Sun 9 May 2021
at 18:23
  • msg #132

Re: Welcome to our new Co-GM, OakMaster! :-)

Quick Question: Although we may not be in the same team as each other, do you want me to run up a new character because Stone and I are quite similar Ability wise?
Arc
player, 13 posts
Sun 9 May 2021
at 19:28
  • msg #133

Re: Welcome to our new Co-GM, OakMaster! :-)

I, personally, wouldn't think that's an issue. If you want to maybe switch playbooks I could see that. Bull might be interesting, but really it's about how your character feels about themselves, not so much of their power set. Of course if you just don't think you'd have fun, then of course roll something else.
Jubilee
player, 11 posts
Sun 9 May 2021
at 21:42
  • msg #134

Re: Welcome to our new Co-GM, OakMaster! :-)

This being a masquerade, are we supposed to dress up?
Ricochet
player, 35 posts
Sasha Struck
The Bull
Sun 9 May 2021
at 21:47
  • msg #135

Re: Welcome to our new Co-GM, OakMaster! :-)

Don't forget, you can hop into the IC thread without your character being totally complete. Part of the idea seems to be to help us get a feel for who we want to be and find the character's voice through play.

As for teams, I don't think that's relevant just yet, and probably won't be until we hammer out who everyone is and what would work best.

Leviathan, don't worry too much about being too similar. It almost certainly won't be a problem, and could even be a cool RP element.

Jubilee: We've been given permission to dress up or not do that, depending on whether we want to conceal our identities or such. So go nuts. :D
Counterforce
player, 27 posts
Svetlana Kragova
The Brain
Sun 9 May 2021
at 22:56
  • msg #136

Re: Welcome to our new Co-GM, OakMaster! :-)

I don't think Stone Cold's and Leviathan's abilities are that similar (they share armour, but that's it for now), and even if they were, the flavour is very different. I wouldn't worry about it.
Leviathan
player, 15 posts
Sun 9 May 2021
at 23:15
  • msg #137

Re: Welcome to our new Co-GM, OakMaster! :-)

Thanks everyone. Not a problem then, just me overthinking.
Counterforce
player, 29 posts
Svetlana Kragova
The Brain
Mon 10 May 2021
at 10:37
  • msg #138

Re: Welcome to our new Co-GM, OakMaster! :-)

I decided to just make some assumptions about the area and the tech, but do correct me if they're wrong.

Also, it really feels like someone could take Jubilee's prompt(?). I thought of doing so myself, but it just didn't make much sense in-character, as Svetlana wouldn't think X-Men would want a non-mutant and wouldn't want to waste time on asking.

If anyone wants to be bumped into and chat, I would be up for it. Otherwise, I would just post again to push on to one of the stands later this week, I think.
Ricochet
player, 36 posts
Sasha Struck
The Bull
Mon 10 May 2021
at 14:43
  • msg #139

Re: Welcome to our new Co-GM, OakMaster! :-)

I've got ideas on taking both Leviathan and Jubilee's prompts, but wanted to wait until we got the green light to interact first.
Counterforce
player, 30 posts
Svetlana Kragova
The Brain
Mon 10 May 2021
at 14:58
  • msg #140

Re: Welcome to our new Co-GM, OakMaster! :-)

I thought we had one? "You can interact with other PCs if you wish."
Ricochet
player, 37 posts
Sasha Struck
The Bull
Mon 10 May 2021
at 15:02
  • msg #141

Re: Welcome to our new Co-GM, OakMaster! :-)

Oh hecc, you're right! Well I know what I'll be doing soon.
Max
player, 24 posts
Age: 17
Mon 10 May 2021
at 16:53
  • msg #142

Re: Welcome to our new Co-GM, OakMaster! :-)

I'd like to make a small request that everyone put their characters' ages in either their description or biography (or both like I did). It's helpful because age difference is a much bigger deal at this age range; a 13 year old is going to elicit very different reactions than a 17 year old, especially from another 17 year old.
Resonance
player, 8 posts
Xin1 Xie2 Zhen4: The Meta
Age: 13; Sheng4 Xin1
Mon 10 May 2021
at 17:58
  • msg #143

Re: Welcome to our new Co-GM, OakMaster! :-)

Good idea.  :)
Max
player, 26 posts
Age: 17
Mon 10 May 2021
at 21:15
  • msg #144

Re: Welcome to our new Co-GM, OakMaster! :-)

Counterforce:
If anyone wants to be bumped into and chat, I would be up for it. Otherwise, I would just post again to push on to one of the stands later this week, I think.


There ya go!
The Watcher
GM, 57 posts
Knows All, Sees All
Tue 11 May 2021
at 01:25
  • msg #145

Re: Welcome to our new Co-GM, OakMaster! :-)

Hey, Team;

Sorry I wasn't available yesterday.  I will try to make up for this today.  I am not on my usual laptop and now having trouble logging into Discord.  I should be able to fix that in a day or two.

Let me try to catch up...
Ghost-Spider
player, 7 posts
Tue 11 May 2021
at 20:41
  • msg #146

Re: Welcome to our new Co-GM, OakMaster! :-)

The discord invite is no longer valid.
Ricochet
player, 43 posts
Sasha Struck, age 16
The Bull
Tue 11 May 2021
at 21:55
  • msg #147

Re: Welcome to our new Co-GM, OakMaster! :-)

The Watcher
GM, 65 posts
Knows All, Sees All
Tue 11 May 2021
at 23:56
  • msg #148

Re: Welcome to our new Co-GM, OakMaster! :-)

I will be on Discord intermittently tonight.  But this shady attendance makes me realize that we could probably use a co-'Alpha' (whatever they are called) of the Discord Chat room.  Would anyone like to volunteer?
Ricochet
player, 46 posts
Sasha Struck, age 16
The Bull
Wed 12 May 2021
at 00:00
  • msg #149

Re: Welcome to our new Co-GM, OakMaster! :-)

What would that consist of?
The Watcher
GM, 66 posts
Knows All, Sees All
Wed 12 May 2021
at 02:07
  • msg #150

Re: Welcome to our new Co-GM, OakMaster! :-)

Pretty much just keeping the Discord server running and doing tasks that only the bosses can do.  It is not that big a deal as anyone can make their own Discord server for the game.
The Watcher
GM, 67 posts
Knows All, Sees All
Wed 12 May 2021
at 02:08
  • msg #151

Re: Welcome to our new Co-GM, OakMaster! :-)

UPDATES:

Cursed cruel fate for not allowing me to use Discord tonight when I could have really used it.  I will try and get this fixed in the next couple of days.

Added Extra Credit thread and will soon develop it.  Some games have a carrot-and-stick approach to player motivation.  This game is all carrots! :-)  Player or character inaction is never punished but only interaction is rewarded.  There will be rewards for completing tiny OPTIONAL tasks beyond the mere contribution of posting for your characters.  Some of these rewards will be tangible Masks system assets (Potential, Influence, Team, etc), others will be intangible (character relationships, game secrets, the enduring awe and admiration from your fellow players and GM).  Some Extra Credit assignments will have a time limit and others will not.

Added Polls and Debates thread and will soon develop it.  There are timely questions that could use player input and I think structuring them as a poll will help spur that along.  Sometimes I will offer Extra Credit to answer a poll in a timely manner.

Defined three Extra Credit assignments: First, simply post IC in the latest IC thread.  Second, vote on who sponsors your school. Third, post on where your school is.
The Watcher
GM, 71 posts
Knows All, Sees All
Wed 12 May 2021
at 02:16
  • msg #152

Re: Welcome to our new Co-GM, OakMaster! :-)

I am adding two more Extra Credit Assignments for now.  If all of the current Extra Credit Assignments are done, the character will get a new Advancement for their character.

The first is to post in the Beloved Ghost character thread with your thoughts and or votes.  In the future, I may not make such a special thread for just one question.  But I am learning.

To recap, the Beloved Ghost is a team member who we only know in flashback.  BG has left the team for perfectly mundane or horribly tragic reasons.  Who is BG and why did they leave?  You tell me.


And the final Extra Credit Assignment for now:  You had an adult Team Mentor, an established Marvel character or someone new.  They have also left the team, like Beloved Ghost.  How were they and why did they leave?  You tell me.

The deadline for Potential points is Midnight, May 21, 2021. :-)
The Watcher
GM, 73 posts
Knows All, Sees All
Wed 12 May 2021
at 02:23
  • msg #153

Re: Welcome to our new Co-GM, OakMaster! :-)

No big worries for now.  But the next Extra Credit Assignment (starting next week) will not be for Potential, it will be for Influence.

You will get to choose (within limits) another NPC who cares about you.  This can be an existing Marvel character (Earth-682's version anyway) or someone new.  The character can be an adult who is a mentor.

Or it can be a teen peer.  If you can't think of any other reason for the connection, you can crush on them (and them on you). Crushes can be reciprocal or they might not.

Alternately, this character can be a rival or even nemesis.  Such characters can be as useful for your character progression as boon companions.

Anyway, don't worry about it now.  Just by mentioning it to you, your subconscious mind will put this on a back burner.
Ricochet
player, 48 posts
Sasha Struck, age 16
The Bull
Wed 12 May 2021
at 02:24
  • msg #154

Re: Welcome to our new Co-GM, OakMaster! :-)

Doesn't gifting us with an extra Advance pose the same problems as gifting us with extra Potential, but five times more? We might do better with more in-character rewards instead of mechanical blessings.
The Watcher
GM, 74 posts
Knows All, Sees All
Wed 12 May 2021
at 02:24
  • msg #155

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, now I can get to all of the messages and threads I am behind on.  I really appreciate your patience.  I hope to reward it tonight and onward... :-)
The Watcher
GM, 75 posts
Knows All, Sees All
Wed 12 May 2021
at 02:29
  • msg #156

Re: Welcome to our new Co-GM, OakMaster! :-)

Ricochet,

My bad.  I explained myself badly.  Currently, I am only offering five Potential points if all current Extra Credit Assignments are completed.   These five Potential points alone can equal one Advance at best.

Which I don't mind, one of the Advances is to get a move from another Playbook.  This alone gives your characters slightly more character options than any other small advantage.

Anyone reading, please correct me if I am wrong in my interpretation of the rules or if I have misjudged and am (in your opinion) too generous.   I really want to know.  I am still learning this, not just the rules, but the 'feel' of Masks.  So I appreciate whatever help I can get.
Ricochet
player, 49 posts
Sasha Struck, age 16
The Bull
Wed 12 May 2021
at 02:36
  • msg #157

Re: Welcome to our new Co-GM, OakMaster! :-)

Well, that still moves us closer to being out of play sooner. And the option to pass someone else Potential just means scooting them out faster instead.
The Watcher
GM, 76 posts
Knows All, Sees All
Wed 12 May 2021
at 07:44
  • msg #158

Re: Welcome to our new Co-GM, OakMaster! :-)

Ricochet,

I see your point.  How do others feel about this.  I would really like to know.  Offering Extra Credit is a new experimental thing for me and if it not a good idea, I want to know.

What else could be offered as a reward for extra effort if rewards otherwise work.

And I will say that Extra Credit Potential does not have to be used by the player that earned them.

Let me know what y'all think...
The Watcher
GM, 84 posts
Knows All, Sees All
Wed 12 May 2021
at 08:06
  • msg #159

Re: Welcome to our new Co-GM, OakMaster! :-)

Whew!  I believe I have answered all of the mail (or at least made needed replies).  If I have missed someone, let me know.

You can probably see that I am catching up on all of the threads.  If I haven't quite got to the one that matters to you tonight, I will probably get to it tomorrow.

Thanks for your patience, as always. :-)
Jubilee
player, 15 posts
Wed 12 May 2021
at 08:10
  • msg #160

Re: Welcome to our new Co-GM, OakMaster! :-)

Well, it'd help me out, because I have a skill outside Beacon I was targeting. The fact that you're supposed to eventually move on from the character when you advance too much is probably my least favorite part of Masks.
Counterforce
player, 36 posts
Svetlana Kragova, 15
The Brain
Wed 12 May 2021
at 08:24
  • msg #161

Re: Welcome to our new Co-GM, OakMaster! :-)

I wonder if I can't reserve some Potential for a later character. Or maybe trade it in for some other thing of interest. Not sure what it could be, though. Straight up Fate Points for rerolls may be too strong and could mess up the system. More control over the story or setting? But we already have that...
Stone Cold
player, 10 posts
Paul (Publo) Tuvalok 16ys
The Transformed
Wed 12 May 2021
at 08:24
  • msg #162

Re: Welcome to our new Co-GM, OakMaster! :-)

Yeah me too, even though it makes sense.  I am hoping eventually that Stone Cold will mature a little though, and maybe then he'll gain mastery of his form so that he can change at will, rather than always being as he is.  From what I understand I'd need Potential to do that, but I'm not in a rush anyway, its more of a long term goal.

I do like the idea of being rewarded though, in some form.  I just don't know enough about the system to decide on the best way to go about it.
Ricochet
player, 50 posts
Sasha Struck, age 16
The Bull
Wed 12 May 2021
at 09:36
  • msg #163

Re: Welcome to our new Co-GM, OakMaster! :-)

Maybe things like Influence over an NPC, or 1 hold that can be spent for a +1 to a roll (kinda like Team but personal). That's the sort of thing I was thinking.
Ricochet
player, 52 posts
Sasha Struck, age 16
The Bull
Wed 12 May 2021
at 22:13
  • msg #164

Re: Welcome to our new Co-GM, OakMaster! :-)

Heck, there's a lot going on! I'm starting to fall behind. Hopefully I can catch up tonight.
Ricochet
player, 53 posts
Sasha Struck, age 16
The Bull
Thu 13 May 2021
at 05:15
  • msg #165

Re: Welcome to our new Co-GM, OakMaster! :-)

Jait, you made it! :D Welcome to the party. Pull up a chair, we've got plenty of weirdness to go around.
The Watcher
GM, 103 posts
Knows All, Sees All
Thu 13 May 2021
at 07:54
  • msg #166

Re: Welcome to our new Co-GM, OakMaster! :-)

Whew!  Got most threads answered.  I hope to address newer messages and the IC threads tomorrow.  Then I am at least treading water for a bit.  Thanks for all of y'all's patience. :-)
Leviathan
player, 21 posts
Thu 13 May 2021
at 09:41
  • msg #167

Re: Welcome to our new Co-GM, OakMaster! :-)

Real life caught me as well.  Thanks for being patient.
Ricochet
player, 59 posts
Sasha Struck, age 16
The Bull
Thu 13 May 2021
at 09:54
  • msg #168

Re: Welcome to our new Co-GM, OakMaster! :-)

Of course! n.n The best part about a forum is that it waits.
Leviathan
player, 22 posts
Thu 13 May 2021
at 16:48
  • msg #169

Re: Welcome to our new Co-GM, OakMaster! :-)

@ghostspider. I just love this. "Webs are the best way to get around.." barring pigeons, falcons and insects.

Amazing that Spiderman has never actually hit one.
Ghost-Spider
player, 13 posts
Thu 13 May 2021
at 18:24
  • msg #170

Re: Welcome to our new Co-GM, OakMaster! :-)

There's an elaborate pigeon sidequest in the Spider-Man PS4/PS5 game & a smaller version of it in the Miles Morales game.
This message was last edited by the player at 18:25, Thu 13 May 2021.
The Watcher
GM, 105 posts
Knows All, Sees All
Fri 14 May 2021
at 01:23
  • msg #171

Re: Welcome to our new Co-GM, OakMaster! :-)

Slowly catching up to you kids but it is nice to know I can leave you young punks 'home alone' for a bit.

I am hoping to post the next IC reply on Sunday.  Y'all's first posts have given me a great deal to go on and I thank y'all for the clues on where to go next.

I was able to popup on Discord for a bit and the ideal of multiple GMs was discussed.  In this sense, members who actually run scenarios for other players.  I am for it.  Different stories in the same universe is how Marvel started out and continued.  And we will not run out of 'forum', allowing a new GM and new player characters to fill their own threads won't do any harm to no one else.

Of course, a better progression might be for a player to start a new Masks game entirely.  So it is said, that has my complete blessing (not that I had any power to stop it in the first place)!  This game has so many players, this could be a viable option.

Either way, I (shuffles feet, looks down, hat in hand) might actually get to play in this wonderful game and setting. ;-)

Otherwise, you are all certainly welcome and this topic can be discussed later if there is interest.

I will keep on working tonight, adding a few more posts to the Bullpen and catching up on new messages.  I appreciate your patience, as always.
Steel Ninja
player, 13 posts
Age 17
Brain
Fri 14 May 2021
at 01:28
  • msg #172

Re: Welcome to our new Co-GM, OakMaster! :-)

The Watcher:
Either way, I (shuffles feet, looks down, hat in hand) might actually get to play in this wonderful game and setting. ;-)


I would suggest going ahead and getting some character concepts ready for just that eventuality.
The Watcher
GM, 108 posts
Knows All, Sees All
Fri 14 May 2021
at 01:41
  • msg #173

Re: Welcome to our new Co-GM, OakMaster! :-)

I had dozens since before this game was begun. :-)  You just can't help but come up with ideas during the dull parts of the day.
The Watcher
GM, 109 posts
Knows All, Sees All
Fri 14 May 2021
at 01:45
  • msg #174

Re: Welcome to our new Co-GM, OakMaster! :-)

I have started a new poll in the Polls and Debates thread.

I want to know if a structured and defined 'rewards for extra credit' system works for this game.

It is a slight effort to run such a program but the rewards in terms of creativity and enthusiasm could be well worth it.  I would say that the right answer depends on the views of the players in a particular game.

This poll is optional and there is no reward beyond the satisfaction of being counted.  But I would love to know what you think. :-)
Octopus
player, 7 posts
Otto Octavius, age 15
The Brain
Fri 14 May 2021
at 19:38
  • msg #175

Re: Welcome to our new Co-GM, OakMaster! :-)

Hm. Would Otto recognize Gwen in her disguise, even as rudimentary as it is?
Ghost-Spider
player, 17 posts
Fri 14 May 2021
at 19:48
  • msg #176

Re: Welcome to our new Co-GM, OakMaster! :-)

Maybe I need a 'Hello my name is Ghost-Spider' nametag.

Your call either way.
Ricochet
player, 62 posts
Sasha Struck, age 16
The Bull
Fri 14 May 2021
at 21:12
  • msg #177

Re: Welcome to our new Co-GM, OakMaster! :-)

Steel Ninja: How big is Grey, anyway? Power suit sized? Power Loader size? Are we talking Hulkbuster or Iron Man, here?
Steel Ninja
player, 14 posts
Age 17
Brain
Fri 14 May 2021
at 21:44
  • msg #178

Re: Welcome to our new Co-GM, OakMaster! :-)

I was thinking 7 feet tall would work.
The Watcher
GM, 110 posts
Knows All, Sees All
Sat 15 May 2021
at 01:20
  • msg #179

Re: Welcome to our new Co-GM, OakMaster! :-)

I have begun composing the IC reply to y'all's contributions to IC Thread #1.  I hope to post it Sunday.

I'm otherwise trying to catch up and expand the game...
The Watcher
GM, 111 posts
Knows All, Sees All
Sat 15 May 2021
at 02:30
  • msg #180

Re: Welcome to our new Co-GM, OakMaster! :-)

I know I am still slowly getting to questions but there is one I wanted to answer.

This game is set in the Eternal Present, as is most of Marvel Continuity.   That is, Peter Parker is still a young Spider-Man even though the character debuted in the Sixties.

I feel I have to do this as most of Marvel continuity does.  Otherwise, we have to consider the effects of aging and replacement for practically every Marvel character (and they number in the thousands).

Actually, to be fair, Marvel characters do 'age' and progress but they do so very, very slowly.  The rate of time is about one-year passes for characters in Earth-682 for every four or five in the real world.

I will tend to use relative times when referencing events.  So, this character got their powers 'two years ago' instead of 2019.

Let me know what you think.
The Watcher
GM, 112 posts
Knows All, Sees All
Sat 15 May 2021
at 07:26
  • msg #181

Re: Welcome to our new Co-GM, OakMaster! :-)

Still trying to catch up but the game has now taken a great leap forward.

Presenting our new Wiki, editable by you!

It is very small now but we will make it grow...

http://wiki.rpol.net/?id=76369/Home
The Watcher
GM, 114 posts
Knows All, Sees All
Sat 15 May 2021
at 07:30
  • msg #182

Re: Welcome to our new Co-GM, OakMaster! :-)

There's a quick question I could use the answer to now in Polls and Debates.

Do you want your team to be the first or second class at this new and barely tested school?
Gateway
player, 38 posts
age: 14
Sat 15 May 2021
at 10:38
  • msg #183

Re: Welcome to our new Co-GM, OakMaster! :-)

Quick question when we start talking to the recruiters at the tables do we just write what happens or will we be interacting with you as gm?

Just wondered how to formulate my next post
Yun74
player, 1 post
Sat 15 May 2021
at 21:29
  • msg #184

Re: Welcome to our new Co-GM, OakMaster! :-)

Hi,everyone!

Due to some family drama I'm a very late arrival but our GM graciously let me stay.


quote:
Nickname: Nadine (my real name, or rather one of them)
Gender/Pronoun: female - she/her
Nationality/Location: German / Hannover, Lower Saxony, Germany
Online Time: I usually post in the evenings (GMT+2) but read the board throughout the day
OS/Browser: Win10 / Firefox
Text Background: Default
Anything Else: Got started with the Wolfman/Perez New Teen Titans, moved on to Gruenwald's Captain America and got my heart (and wallet) broken by the second Clone Saga.

Stone Cold
player, 16 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Sat 15 May 2021
at 21:44
  • msg #185

Re: Welcome to our new Co-GM, OakMaster! :-)

Welcome Yun74.  Better late than never as they say :)
Yun74
player, 2 posts
Sat 15 May 2021
at 21:50
  • msg #186

Re: Welcome to our new Co-GM, OakMaster! :-)

And right you are! :D

BTW, I plan on finishing my IC post with having my character bump into a certain "living lawn ornament". (Her words, not mine ... ;) )
Meta
GM, 49 posts
"We look...at the things
which are not seen..."
Sat 15 May 2021
at 23:47
  • msg #187

Re: Welcome to our new Co-GM, OakMaster! :-)

In reply to Yun74 (msg # 184):

Recap thread updated!  I currently have entries for all current players except for jait and TDM7.

Everyone, please feel free to give me a gentle nudge if I miss any needed info updates anywhere...  :)
Meta
GM, 50 posts
"We look...at the things
which are not seen..."
Sun 16 May 2021
at 00:29
  • msg #188

Re: Welcome to our new Co-GM, OakMaster! :-)

Yun74, let me know your superhero name as soon as you know, so that I can update your character name.  :)
Basaq
player, 12 posts
Sun 16 May 2021
at 01:37
  • msg #189

Re: Welcome to our new Co-GM, OakMaster! :-)

Meta:
Recap thread updated!  I currently have entries for all current players except for jait and TDM7.


Ah, apparently, I misunderstood what you meant by "here are some questions you can answer in your profile"...  I put the info I'm comfortable providing in my character description.

quote:
Nickname: jait.  But I prefer to go by my character name.
Gender/pronoun:  I am male.  I don't feel that my gender is relevant to anything.  I don't care if you refer to me as he, she, they or it.  Basaq is female.
Nationality/Location: Canadian.
Online Time: GMT-7,  As I'm unemployed at the moment, I have no set schedule.

Meta
GM, 52 posts
"We look...at the things
which are not seen..."
Sun 16 May 2021
at 01:59
  • msg #190

Re: Welcome to our new Co-GM, OakMaster! :-)

Updated!  :)
The Watcher
GM, 116 posts
Knows All, Sees All
Sun 16 May 2021
at 06:30
  • msg #191

Re: Welcome to our new Co-GM, OakMaster! :-)

Sigh!  Super-busy tonight but IC post should post late tomorrow.   Welcome, Nadine! :-)
Ricochet
player, 68 posts
Sasha Struck, age 16
The Bull
Sun 16 May 2021
at 06:33
  • msg #192

Re: Welcome to our new Co-GM, OakMaster! :-)

The Bull:
RELATIONSHIPS
___ is your love. You’ve opened up to them about the worst parts of your past.
___ is your rival. They tried to control you at a crucial moment.


*peers at V*

o.o
Counterforce
player, 53 posts
Svetlana Kragova, 15
The Brain
Sun 16 May 2021
at 08:13
  • msg #193

Re: Welcome to our new Co-GM, OakMaster! :-)

Gateway:
Quick question when we start talking to the recruiters at the tables do we just write what happens or will we be interacting with you as gm?

Just wondered how to formulate my next post


Seconded. I had assumed it was the latter.

Also, should we move on to the booths before the big IC post, or is that not critical yet?
The Watcher
GM, 118 posts
Knows All, Sees All
Mon 17 May 2021
at 06:13
  • msg #194

Re: Welcome to our new Co-GM, OakMaster! :-)

I've posted the next IC reply.  Unfortunately, because I am pressed for time, it is a wide sledge rather than a delicate scalpel.  You can go ahead and initiate positive interaction with known Marvel characters for now.

I may not be able to post much tomorrow and tonight.  I appreciate y'all's sorely-tested patience.  I know I am behind on replies.  I hope to make this up mid-week. :-)
Counterforce
player, 55 posts
Svetlana Kragova, 15
The Brain
Mon 17 May 2021
at 07:55
  • msg #195

Re: Welcome to our new Co-GM, OakMaster! :-)

Hmm... Perhaps the X-Men have a larger booth due to all the prospective mutant recruits? From what I understand Jubilee is helping out there.

And I suppose there is still a bit of a window for interactions among ourselves for now.
This message was last edited by the player at 07:57, Mon 17 May 2021.
Citizen V
player, 10 posts
Mon 17 May 2021
at 17:44
  • msg #196

Re: Welcome to our new Co-GM, OakMaster! :-)

Ricochet:
The Bull:
RELATIONSHIPS
___ is your love. You’ve opened up to them about the worst parts of your past.
___ is your rival. They tried to control you at a crucial moment.


*peers at V*

o.o

For Ricochet it was a crucial moment, but for V ... it was Tuesday.

;)


But seriously, V would gladly serve as your rival.
Jubilee
player, 22 posts
Mon 17 May 2021
at 19:11
  • msg #197

Re: Welcome to our new Co-GM, OakMaster! :-)

In reply to Citizen V (msg # 196):

Amusingly, V seems rather like Jubilee's rival from Generation X Monet St. Croix.
Citizen V
player, 11 posts
Mon 17 May 2021
at 19:44
  • msg #198

Re: Welcome to our new Co-GM, OakMaster! :-)

Thanks for the name as I've never heard of her!

V falls very far from Monet's "near pefect human being" status, though. Raised under very isolated circumstances in a number of elite (and elitist) boarding schools all over Europe and perceiving herself to have no real superpowers, V uses what she has at her disposal to make her mark.
Ricochet
player, 69 posts
Sasha Struck, age 16
The Bull
Mon 17 May 2021
at 22:18
  • msg #199

Re: Welcome to our new Co-GM, OakMaster! :-)

I'd originally been envisioning Jubilee as Ricochet's Rival, but wow, V is just so perfect. XD

Honestly, I'm not really sure how to have Ricochet proceed from here. Since we're all pretty aligned on the school being sponsored by all of these groups, it's hard to really assess what we're really doing here at the event. The heroes are definitely all under the impression that we're choosing which school to end up in, so maybe they've been deliberately misinformed as part of a less-biased assessment over where they'd like to place their futures? Basically just having a hard time deciding how the interaction at the Avengers booth should go.

Thinking about teams: I'd really like for her to end up on a team with Jubilee and Counterforce, while I'd like Otto to end up with Gwen and probably Skorpio, if possible. I have ideas. (I also have further preferences on who I'd like to team up with, but it's early days yet. I might need another character. XD)
Max
player, 44 posts
Age: 16
The Delinquent
Mon 17 May 2021
at 22:34
  • msg #200

Re: Welcome to our new Co-GM, OakMaster! :-)

Ricochet:
Honestly, I'm not really sure how to have Ricochet proceed from here. Since we're all pretty aligned on the school being sponsored by all of these groups, it's hard to really assess what we're really doing here at the event. The heroes are definitely all under the impression that we're choosing which school to end up in, so maybe they've been deliberately misinformed as part of a less-biased assessment over where they'd like to place their futures? Basically just having a hard time deciding how the interaction at the Avengers booth should go.


Well, if we go with my idea of the school being sponsored by the Illuminati, it's very likely that most of the recruiters here have no idea about, as their leaders would keep it a secret.

My concept was also that we would all be accepted into one of the schools, but then be "rerouted" to the Illuminati school, possibly staying on the official books of the original school.

Finally, we're not the only ones here ostensibly, so maybe we pick our schools (along with all of the NPC kids) and then through some sort of assessment we got chosen to be sent to the Illuminati school.

So for our characters, this decision feels really important, it's just that we as players know it won't matter in the end. It's also possible the Illuminati school doesn't exist yet, and we'll all spend 6 months to a year in the schools we choose, before being sent to the Illuminati school when it opens. Which means we could be the first, and only, students there if it just opened.

With that being said, if we went the Illuminati school route, our characters would need to pick the schools aligned with the X-Men, Avengers, Fantasic Four, or Shield (assuming we add Nick Fury to the Illuminati) for them to get sent to the school. And I still stay Gateway could just have Doctor Strange choose him for the school specifically (maybe this was just Doctor Strange giving him a chance to socialize with children "his own age" before sending him off to the school).

So someone will need to talk Max out of going to Roxxon :)


Ricochet:
Thinking about teams: I'd really like for her to end up on a team with Jubilee and Counterforce, while I'd like Otto to end up with Gwen and probably Skorpio, if possible. I have ideas. (I also have further preferences on who I'd like to team up with, but it's early days yet. I might need another character. XD)


I'm truly hurt Ricochet doesn't want to be on Max's team :)
Ricochet
player, 71 posts
Sasha Struck, age 16
The Bull
Mon 17 May 2021
at 22:51
  • msg #201

Re: Welcome to our new Co-GM, OakMaster! :-)

Hey, I was just saying who I already have ideas for being on a team with, didn't exclude anybody. :P
Counterforce
player, 58 posts
Svetlana Kragova, 15
The Brain
Tue 18 May 2021
at 03:59
  • msg #202

Re: Welcome to our new Co-GM, OakMaster! :-)

I can go either way on the teams so long as we avoid playbook overlaps... that said, having Max and Leviathan in the same team as Counterforce would make the most sense if we can swing it. Ricochet should fit in too, given what we discussed and her interactions with Abi. V would be... funny.

I still have no idea who I'd give my Relationships to, mind. As it is, Counterforce sort of likes Max (against her better judgement), but doesn't trust him. So that's probably an Influence if they are on the same team.

Max:
So someone will need to talk Max out of going to Roxxon :)


Will give it a shot.
The Watcher
GM, 119 posts
Knows All, Sees All
Tue 18 May 2021
at 07:22
  • msg #203

Re: Welcome to our new Co-GM, OakMaster! :-)

Terribly busy, will try and start catching up tomorrow... :-)
Max
player, 48 posts
Age: 16
The Delinquent
Tue 18 May 2021
at 18:28
  • msg #204

Re: Welcome to our new Co-GM, OakMaster! :-)

Counterforce:
Shady American guy

I think I might just change my description to that :)
Steel Ninja
player, 18 posts
Age 17
Brain
Wed 19 May 2021
at 00:02
  • msg #205

Roles

Arc - Nova
Basaq - Doomed
Citizen V - ?
Counterforce - Brain
Gateway - Doomed
Ghost-Spider - Legacy
Jubilee - Beacon
Leviathan - Transfomed
Max - Delinquent
Octopus - Brain
Resonance - Meta
Ricochet - Bull
Skorpio - Soldier
Steel Ninja - Brain
Stone Cold - Transformed
TDM7 - ?

——
ETA : Updated
This message was last edited by the player at 00:07, Wed 19 May 2021.
Ricochet
player, 73 posts
Sasha Struck, age 16
The Bull
Wed 19 May 2021
at 00:06
  • msg #206

Roles

Ghost-Spider has shifted to Legacy, but otherwise I think that's all right.

Now we gotta figure out who's getting relationships with who, since that'll be a strong determinant on who ends up on who else's team. Unless we're going to have the separate teams be part of one larger team and have the teammates intermingle among each other! :o
Steel Ninja
player, 19 posts
Age 17
Brain
Wed 19 May 2021
at 00:12
  • msg #207

Roles

We go two years into the future next, correct? That leaves relationships open to be developed however people want them without having to decide on a team yet.

I was thinking that instead of breaking up into two distinctive teams we could have shifting assignments, but a mainstay of 2-4 field leaders. Ideas?
This message was last edited by the player at 00:12, Wed 19 May 2021.
Ricochet
player, 75 posts
Sasha Struck, age 16
The Bull
Wed 19 May 2021
at 00:53
  • msg #208

Roles

Once TDM7 arrives, we'll have 16 heroes. That's enough for four full teams. Usually your Relationships are supposed to be with your teammates, and since we're seeing people putting Relationships together already, it's looking like those people will end up on the same teams, else they'll have to swap out Relationships.

And I think the current scene is a single year ago, rather than two. Still plenty of time in universe.
Max
player, 53 posts
Age: 16
The Delinquent
Wed 19 May 2021
at 00:54
  • msg #209

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm with Ricochet on this, and it's also why I've held off on working any relationships.
Ricochet
player, 76 posts
Sasha Struck, age 16
The Bull
Wed 19 May 2021
at 01:13
  • msg #210

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm thinking we need to get more settled on how many teams we're going to have and who cannot share a team (because of sharing playbooks), and then start deciding who to team up with, and finally set our Relationships with each other. Gotta have clear steps laid out to keep it all relatively organized.
Max
player, 55 posts
Age: 16
The Delinquent
Wed 19 May 2021
at 01:14
  • msg #211

Re: Welcome to our new Co-GM, OakMaster! :-)

Yep, I completely agree.
Meta
GM, 53 posts
"We look...at the things
which are not seen..."
Wed 19 May 2021
at 04:33
  • msg #212

Re: Welcome to our new Co-GM, OakMaster! :-)

It is my pleasure to observe that all players now have hero names!  :D
The Watcher
GM, 120 posts
Knows All, Sees All
Wed 19 May 2021
at 07:59
  • msg #213

Re: Welcome to our new Co-GM, OakMaster! :-)

Whew!  I am back for a bit.  Let me see what I can do about catching up to all of this.  I'm sorry if I have mentioned some of this before.  And I apologize if it seems I have missed or overlooked something.

UPDATES:

1.  Real-life has become a little more temporarily complicated than I had foreseen.  And this game is already past five hundred posts and climbing.  So it will take me a little time to catch up.  If you are frustrated by this lag, beyond posting IC, you can probably wait until Sunday to read closely.  I will try and keep updates here in the Bullpen.

2.  I'm going to dispense with the formal, structured and defined means of rewarding players for Extra Credit contributions.  I think y'all are internally motivated and I am grateful for it.  I will be asking for help in the Extra Credit thread.  There's no real reward except maybe a No-Prize (hey, it worked for Marvel), the gratitude of your fellow players and a chance to have a greater influence on the game at large.

3.  If I am guessing right, there will be two more freeform prequel IC 'rounds' and then we will start actual playing with complete characters.  To that end, if you do know how to make a Masks characters, you can start making them now.  Any standard Masks character you can make should be legal.  There are Playbooks that are in the Private Thread you can use.  I will try to get better character sheet formats for the game in a few days.

But I really don't mind how you format your characters as long as they are comprehensible.  If any old hands at Masks want to help the new players with their characters, you have my sincere thanks.  Your characters get a free Advance, grandfathered in by the game's short-lived and promised formal reward structure.   I recommend a move from a another Playbook but that is completely up to you.  And, yes, you can have the same Playbook as another character, because...

4.   The players will be split into separate but related teams.  I don't know how many yet but at least two.  The number of team mates on a particular team will probably be around five or six.  According to research I don't have the time to link to, five is the ideal number for a given group (odd numbers can stop stalemated votes) but seven is still within range (so Captain America was probably right when he limited the Avengers to seven members.  This has also been done by the 'classic' Justice League and the quite literal Seven from The Boys.  But perhaps the latter is not the best role model).

As much as possible, duplicate Playbooks will be put into separate teams.  Then generally groups into posting frequency (lots of short posts often vs. long post more slowly).  It could be they are roughly divided by ages with a Senior, Sophomore and Junior team as possible examples.  Some teams might then have 'niches', the muscle team, the stealth team, the 'face' team, etc.).

5.  I would love to have had a long 'coffee klatch' conversation about the world, school and teams we are making but I don't have the time.  So (sigh) I am just going to post my first blush and then encourage you to 'change my mind' when you think it a good idea.

Your school is run the by Illuminati, a group of so-called 'heroes' secretly trying to make the world a better place.  Most of the Illuminati member factions and member are truly sincere in their goal.  But it is a slippery slope when you begin to think that you, and only you, should have secrets from other people.
The heroic members of the Illuminati may have had to make alliances with less-than-savory allies.  These wouldn't be outright villains, mind you, but perhaps a little grey, compromised and compromising.

Your school is one publicly-known open super-campus in New York City that you attend for a few classes in costume.  This open campus is secretly connected to a series of other covert schools and related locations by dimensional doors.  These doors allow for instant travel between fixed and predefined locations (possibly via the now-wonky Infinite Avengers Mansion).  This means that students could attend a class in each continent on a long day but avoids the deus ex machina of Star Trek-style teleportation.  It also allows for a international flavor (or is that 'flavour') to the game that can really play to the international complement of players that we have.

Each student may have a different sponsor and citizenship status.  The schooling arrangements vary from student to student.  It could be home schooling, attending a normal school in a secret ID for the most part, or even boarding school.

6.  You will notice a goofy bar at the end of this post.  You will start to see a bar like that at the end of my posts.  Ignore it for now.  It will evolve and mutate (very Marvel) as time goes by.

I've got to go.  I will try to catch up more tomorrow.  As always, I appreciate your patience...


P.S. My goodness, we are now at six hundred posts! :-)




This message was last edited by the GM at 08:17, Thu 20 May 2021.
Ricochet
player, 79 posts
Sasha Struck, age 16
The Bull
Wed 19 May 2021
at 09:25
  • msg #214

Re: Welcome to our new Co-GM, OakMaster! :-)

Very cool, that's a lot of useful stuff. Personally, I'm gonna not use that free Advance after all the talk about how getting too much Potential too fast isn't what we really want. If anyone wants to use a character sheet template, I've got mine free to share:

https://docs.google.com/docume...oBo/edit?usp=sharing

As for team setups, I think Steel Ninja's list can help us out a lot.

quote:
Beacon: Jubilee
Brain: Counterforce, Octopus, Steel Ninja?
Bull: Ricochet
Delinquent: Max
Doomed: Basaq, Gateway
Legacy: Ghost-Spider
Meta: Resonance
Nova: Arc, She-Hulk
Outsider: Steel Ninja?
Soldier: Skorpio
Transformed: Leviathan, Stone Cold
?: Citizen V


So we have only a little bit of overlap, particularly if SN is going Outsider rather than Brain. Counterforce/Octopus, Basaq/Gateway, Arc/She-Hulk, and Leviathan/Stone Cold are pairs that cannot share teams.

Does this help visualize things to sort us into teams? If we're doing teams of 5, then we'll have three teams with a couple of extras. I think we could adjust those sizes based on who we want to team up with, since they don't all need to have the same team sizes.
The Watcher
GM, 121 posts
Knows All, Sees All
Thu 20 May 2021
at 07:22
  • msg #215

Re: Welcome to our new Co-GM, OakMaster! :-)

Quick reply to above

You don't have to use your free Advance.  The team sizes of five are just my best guess, there  is no set number.

Thanks to Ricochet for the post and Steel Ninja for the Playbook roster. :-)
The Watcher
GM, 122 posts
Knows All, Sees All
Thu 20 May 2021
at 07:34
  • msg #216

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, let me get to catching up.

First, I could use some help from any and all intrigued players.  Check out the Extra Credit thread for info.  But here's an easy one, if you know of a link/URL/website that would be of use to the game, just suggest it in the Extra Credit thread any way you can.  Either I, Meta or someone else will eventually collect and index them.

Second, if you want to suggest details about the setting of our new world, go ahead and suggest it in the Polls and Debates thread.  What survives that crucible will be posted in the Earth-682 thread for now.
The Watcher
GM, 127 posts
Knows All, Sees All
Sat 22 May 2021
at 07:27
  • msg #217

Re: Welcome to our new Co-GM, OakMaster! :-)

Hey all,

Sorry I didn't post anything yesterday.  I'm still very busy this week.  I believe I still will get the IC reply up Sunday night.

You can see below that I am getting the 'mini bar' more and more functional.

Here is more of my thoughts on your school  Again, I am forced by time to simply state my thoughts and let you change my mind (easier than you think).

Some quick thoughts:  Yes, there will  be separate super teams.  For each instance of the most duplicated playbook, there will be a super team.  So if, say, there were three Beacon playbooks used (more than any other playbook), there would be three super teams.  Other duplicated playbooks characters would be placed into those separated super teams as long as the 'supply' lasts.  The super teams should be fairly even in numbers.  I will add a GM NPC to each team as a measure of control.  These NPCs will be team players in every sense of the word, loyal, cooperative but not the most imaginative members of the team.

Beyond sharing a few mundane and super classes together plus the emergency super team training, your characters can very different situations from one another.  I will explain that all later.  What that means is that your characters have the most freedom such a situation can allow.

For those students who board, the dorms are separated into Boys, Girls and Non-Gendered as needed.  Within those divisions, the dorms are communal.  That is, rooms are shared.  Individual rooms are offered as rewards to older or distinguished students.  While the super-school can easily afford individual rooms for the students, the staff feel that living together with peers rather than family is an important part of growing up.  This is the general setup used by the X-Men and Hogwarts.

All characters know how to speak English.  This was a bone of contention between the trustees, to force one language as mandatory.  But whether it deserves the title or not, English is arguably the most useful second language.  It also helps that the players of this game all speak English, which lends itself to a shared knowledge of pop culture and memes.  Learning English is a priority and the students can speak it well enough to be effective, although it may be heavily accented and not as skilled as a fully native and idiomatic speaker.  The characters will also have basic translation capacity for all common languages via their Avengers communicards.  The translation assumes the other speaker is making an earnest attempt to be understood correctly.

Finally, a little world-building:

Three Years Ago:  The Illuminati (a collection of heroes and heroic organizations secretly working to improve the world) learned, via a secret study, that an educated, 'civilized' young superhuman was most less likely to cause damage than a less-educated one.   They made plans.  So did the few supervillain groups that were privy to the study's findings.

Two Years Ago:  The Illuminati's study's findings were independently replicated by the combined efforts of SHIELD and the UN.    The world began to prepare for super-schooling with the Illuminati (among others) having a head start.  Guided by the Illuminati, the Avengers asked the UN for a small gift after saving the world for the umpteenth time.  They asked to be given the rediscovered and uninhabited Island of Demons, off of the coast of Newfoundland, as a sovereign nation.   This would also the Avengers diplomatic status and its members alternate citizenship.  This was granted.

One Year Ago, one of the first super-schools opens...

---------------

I'm repeating the little bit of world-building above in the Polls and Debate thread for discussion.

OK, let me get to catching up to you all...



The Watcher
GM, 129 posts
Knows All, Sees All
Sat 22 May 2021
at 08:01
  • msg #218

Re: Welcome to our new Co-GM, OakMaster! :-)

Whew!  I have finally caught up with all of the private messages (for now at least).

Midnight, I can't explain why but I cannot reply to your message thread as I have to every other message thread since I joined RPOL several years ago.  The errors I am getting don't make sense.

No worries for now.  But the character dashboard you have made is so beautiful that I ask you to share it here in the Bullpen (for starters).  I would do it myself but it is for you to reveal. ;-)


I will start catching up to long-waiting threads tomorrow...


This message was last edited by the GM at 08:02, Sat 22 May 2021.
Ricochet
player, 85 posts
Sasha Struck, age 16
The Bull
Sat 22 May 2021
at 19:43
  • msg #219

Re: Welcome to our new Co-GM, OakMaster! :-)

Almost all of that sounds good to me, Watcher. The only bit I'm hesitant about is having GM team members. That sounds like a bad idea, for several reasons. Most importantly, it isn't how PbtA games are intended to be played.

Again, if you'd like to play a character, some of us are willing to dip our toes into GMing for Masks.
Stone Cold
player, 23 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Sat 22 May 2021
at 22:45
  • msg #220

Re: Welcome to our new Co-GM, OakMaster! :-)

As a long time DM/GM/Storyteller etc, I think having an NPC character in each team is brilliant.  It is a very useful way for the GM to have a voice in the team, in case he needs to impart information or remind a group of something they've forgotten, or as an additional character to role play with.

I am eager to learn more about the Island of Demons as well.
Ricochet
player, 87 posts
Sasha Struck, age 16
The Bull
Sat 22 May 2021
at 22:56
  • msg #221

Re: Welcome to our new Co-GM, OakMaster! :-)

Isn't that why we have so many other NPCs around, and supervisors and mentors and such? There are a lot of ways to go about that without having an NPC teammate in each group.
Max
player, 59 posts
Age: 16
The Delinquent
Sat 22 May 2021
at 23:09
  • msg #222

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm with Ricochet here. Masks isn't really setup for having NPC team members. But having the GM voice is exactly what the adult characters are for, and they have influence over all of us.
Counterforce
player, 70 posts
Svetlana Kragova, 15
The Brain
Sun 23 May 2021
at 07:19
  • msg #223

Re: Welcome to our new Co-GM, OakMaster! :-)

I have seen GMPCs in Masks games. It can work, but it is indeed not what the system is set up for, and I don't see the need for it when there are already so many PCs about. If it's about making the teams even in size, I'm not sure if it's a strict necessity, but also, I'm sure some of us are up to the task of filling them in further. :) Perhaps when there is a clearer idea of what our teams look like to start with.

I would like to know more about the teleportation system. At the same time, I think that the boarding school aspect is a key part of the idea. I could be wrong, but I suspect most of us want to play it out, neat as the ability to visit home without too much effort would be.
The Watcher
GM, 130 posts
Knows All, Sees All
Sun 23 May 2021
at 07:57
  • msg #224

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, I think I can get the IC post up tomorrow night.

Hm.  Tell you what.  How about this regarding GM characters.  I will start the game without them and go from there.  With several teams, there might later be a 'with GM characters' and 'without GM characters' option, just like plain and peanut M&M's. :-)

But I would like to have some other super peers at school.  So I might make a team of GM NPCs only.  This team might be made of younger heroes (tweens, not teens) even more unsure and awkward than your PCs.  This would put your heroes in the uncomfortable positions of being the only adults in the room (or the next best thing).

And, yes, I would love to have other GMs and to play in a game.  I'm sorry it took so long to reply to that offer.  My thanks for it being offered.  My character creation thread will be up soon. :-)

Some more world building:

The Illuminati did want to train young supers but as students, not child soldiers (although that might be avoidable, at least the illusion could be maintained).  This would mean multiple campuses across the globe so that students could stay close to home with friends and family as much as possible.

Most populous nations could field a super-school of their own young citizens.  Less populous countries could pool their resources for a multinational school.  To avoid problems, every nation that hosted as school was allowed a representative on campus.  The actual identity of the students was still kept from the government liaison but almost every other secret was shared.

There are several new nations in the Marvel Universe, the mutant nation of Krakoa, the Vampire Nation of Dracula are just a few examples of them.  I have read an article (but, regrettably, forget to save and link to it) that Marvel would like to move from standard comic tropes to actual science-fiction speculation.  That is, how the world would change if there were actually superhumans.  Their conclusion (and I feel that they are right) is that most subcultures would form their own sovereign nations.  There are likely super-schools in this new nations as much as more conventional real-world ones.

The school offers a separate citizenship in the Avengers Nation and limited diplomatic immunity for students acting 'on school business'.  The Avengers Nation (looking for a better name) accepts multiple citizenships even if some nations (like the US) doesn't.  In the Marvel Universe, laws against vigilantism are very limited or the threshold of forgiveness is very low.  Also, legal emancipation in a limited capacity at least is legal precedent on Earth-682.  It probably HAS to be given all of the super teens fighting crime.  The new Marvel event/series Outlawed actually deals with the moral and legal aspects of letting teens be superheroes.

That all said, the super-school has the advantage of having campuses linked by fixed gateways to the Infinite Avengers Mansion.  When working, it is but a brief walk between linked destinations, no matter how otherwise far they are apart on the globe.  At its best, the Infinite Avengers Mansion can move heroes quickly across the world faster than almost any other method.  This tech has not been easy to replicate due to unique advantages of the super-school  This puts the Avengers and SHIELD in the terrible position of allowing teenagers to be the FIRST to respond to any threat.

Stopping here for world-building tonight, copying relevant sections to Polls and Debates.  Let me know what you would like changed.  Let me know soon.


This message was last edited by the GM at 07:58, Sun 23 May 2021.
The Watcher
GM, 132 posts
Knows All, Sees All
Sun 23 May 2021
at 08:13
  • msg #225

Re: Welcome to our new Co-GM, OakMaster! :-)

More quick world-building:

The super-school uses a House system.  Every team is part of a House in their mundane identity.  Every student, whether they board or not, is part of a House.  And the House has provisions for them to live at the school in case of emergencies.  The Houses of Hogwarts from the Harry Potter series is probably the best and well-known example of School Houses.  Houses in the super-school will be likely less formal.

Every super team will be able to name themselves (like the X-Men Training Squads).  But for internal office use, the teams are simply numbered.  That is, Team 1, Team 2, Team 3, etc.  The numbers are simply descriptive, no team is superior to any other, numerically or otherwise.

Would anyone like a different sequencing of team names?
Team Letters; Team A, Team B, Team C, etc.
Military Alphabet; Team Alpha, Team Bravo, Team Charlie, etc.
Girl's Names, like the OSS/SOE Jedburgh teams of WWII; Team Amy, Team Becky, Team Christine, etc.
Team Zodiac (or Birthstones): Team Scorpio, Team Sagittarius, Team Capricorn, etc.

Not all slots available to a team have to be filled.  Team Alpha doesn't necessitate a Team Zulu, for example.


This message was last edited by the GM at 08:15, Sun 23 May 2021.
The Watcher
GM, 144 posts
Knows All, Sees All
Sun 23 May 2021
at 08:35
  • msg #226

Re: Welcome to our new Co-GM, OakMaster! :-)

Argh!  I have GOT to stop here tonight.  If I didn't get to reply to you, I will do my darnedest to do so tomorrow. :-)
Counterforce
player, 71 posts
Svetlana Kragova, 15
The Brain
Sun 23 May 2021
at 17:07
  • msg #227

Re: Welcome to our new Co-GM, OakMaster! :-)

Maybe alphanumeric teams? :P 1A, 1B, 1C for the first years, 2A, 2B, 2C for second years, etc. Just a silly idea - not sure if school classes in English-speaking countries have alphanumeric designations like they do here anyway.

I like the junior team idea. Incidentally, though, it occurs to me that our classes probably aren't age-based. Most of us seem to be around 16, but some are a good deal younger (Gateway, for one...). The first class would presumably consist of everyone who joins around the time of the starting event. The second class may be people who joined up more recently. It's possible that the school will switch to age-based classes later anyway, but I am not sure if that would work well if it is meant to train superhumans - people of different ages discover superpowers all the time, after all, and it would probably make more sense to put those novices in beginner classes than with more experienced pupils of the same age.

All that is to say that the junior team may, of course, be made up of tweens, or it may be second year students of different ages, with the unifying factor being that they lack the experience we gained in our first year. Then again, if you already have younger characters in mind, they could be both - a flurry of parents deciding this school isn't too dangerous after all and enlisting their superpowered kids as early as the school would take them.

I also like the first responder twist. It makes one wonder what they were thinking. Any organisation can commit strange oversights (though it can be harder to get away with that in fiction than in reality). Then again, someone may have decided to let it go ahead like that on purpose. It may be a baptism by fire sort of arrangement. ("If this classified report is even half-right, we will need those youngsters to either shape up or drop out fast. Let's take the risk with them now, rather than risk everything later. As for us looking bad, that's honestly pretty low on my list of concerns.")

Whether my conspiracy theory is true or not, it may also mean that the kids get to respond first, see if they can deal with the situation, and if not, call in the adults. Because obviously we're all going to be super responsible and careful like that. :)
The Watcher
GM, 145 posts
Knows All, Sees All
Mon 24 May 2021
at 05:30
  • msg #228

Re: Welcome to our new Co-GM, OakMaster! :-)

Unexpectedly busy tonight, posts tomorrow night instead. :-)
Midnight
player, 27 posts
Mon 24 May 2021
at 06:41
  • msg #229

Re: Welcome to our new Co-GM, OakMaster! :-)

Initial team identifiers don't matter to me in the slightest.  We will eventually come up with our own team names whether you like it or not :)

I think it would be a disservice to lump kids together based solely on age.  That gets you the Kitty Pryde Cover "Professor X is a Jerk!")  Similarly, Academic standing shouldn't trump the "what do they bring to the table".  I expect it to be like college sports... students must maintain a certain grade-point average to be eligible for field-work.   But their grade-point doesn't assign them to any specific group.

This rules-system appears to depend on a certain amount of calcification of the team roster... Or, are we prepared to assume incoming and outgoing influences on-the-fly for new roster changes?
Ghost-Spider
player, 30 posts
Gwen Stacy
Mon 24 May 2021
at 16:11
  • msg #230

Re: Welcome to our new Co-GM, OakMaster! :-)

The IC thread has had one GM update since it started, and that was a week ago.  Are we just not ready for an IC thread because there's other stuff to sort out?
Counterforce
player, 72 posts
Svetlana Kragova, 15
The Brain
Mon 24 May 2021
at 23:16
  • msg #231

Re: Welcome to our new Co-GM, OakMaster! :-)

I think we've put it to good use for PC interactions so far? Though I admit that interactions with NPCs being partly under our control is a bit confusing to me.

Max, I'll try and reply later, but we should probably move on to talking to Roxxon soon?
Max
player, 61 posts
Age: 16
The Delinquent
Mon 24 May 2021
at 23:18
  • msg #232

Roles

Yeah, I just don't know enough about them to RP the NPCs, which is why I was sort of putting it off :)
Ghost-Spider
player, 31 posts
Gwen Stacy
Tue 25 May 2021
at 00:29
  • msg #233

Roles

I think that was for if the characters parents came?  Going up to the booth and asking an NPC questiobs then answering them myself doesn't make a lot of sense to me.
Ricochet
player, 88 posts
Sasha Struck, age 16
The Bull
Tue 25 May 2021
at 04:11
  • msg #234

Roles

We did get explicit permission to run Marvel staples like Captain America and such. I'm just not super comfortable with that because I'm still a little shaky on what's what. For instance, we're before Civil War but Bucky is already Captain America. I'm concerned about touching stuff and breaking it, y'know? Comes part and parcel of being the Bull. :P
The Watcher
GM, 146 posts
Knows All, Sees All
Tue 25 May 2021
at 07:51
  • msg #235

Roles

You've all done great!  And I will get you detailed feedback on that soon. I'm still catching up to y'all.  But we will soon be at a 'plateau' where I can stop defining the universe and start running it.

Time is against me tonight.  I will have to get out the IC reply tomorrow.

Tonight I will try and finish catching up on overdue replies.

But here is some good news.  There is one bit of world-building left for now.  After that, we actually get to completing formal character creation, team assignments and posting using the rules system with your characters in the Game Present (no more freeform flashbacks).

The network of Doors that lead to the Infinite Avengers Mansion are many but the PC heroes know of these.

Pandemonium Door:  The door that leads to the Isle of Demons, the sovereign land owned by the Avengers.  The school presence there is limited to an office and emergency shelter.
Excelsior Door:  This door leads to the Excelsior Campus, the only public campus known to the public.  The Excelsior Campus is in NYC (or at least a suburb) and students attend in their superheroic IDs.   There is not much to this campus, it is more of an interface between the young heroes and the ever-fickle public.

Stanley Door:  The Stanley School for Special Students is a small, private school in the fictional town of Everton, on the coast of Long Island.  This is the primary location for the game so far. The name is meant to evoke the similarly-named Xavier's School for Gifted Youngsters.  And most campuses in Marvel are named after their founder;  Stanley is the fictional stand-in for Stan Lee. :-)

The 'Hellbent' Gate:  The Hellbent gate is now locked.  It originally linked to the Massachusetts Academy, now revealed as an arm of the Hellfire Club over the past year.  The Hellfire Club's existence and betrayal occurs between the current freeform flashback and the true game start using the Masks rules.  The Hellfire Club and their young students, the Hellions, are now one of the main rivals, if not actual nemesi, of the PC heroes.

The Angels Gate:  This is the gate for the 'West Coast' students, based in Los Angeles.  This is the second largest school in the US, after the Stanley School.  The Stanley and LA students have a healthy rivalry but also have each other's back when the chips are down.

I will get to the other US schools (if any) and the international campuses in a bit.   But we have enough to get on with for now.

Now I will catch up with replies and then get to that IC reply tonight or tomorrow.
The Watcher
GM, 155 posts
Knows All, Sees All
Tue 25 May 2021
at 08:21
  • msg #236

Roles

My complements to Midnight for the following.  I've been having unexpected problems responding the message thread this pretty grid has been in so I will just post it.

Midnight:
I put this together oto help me keep track of things here...  Not sure if this would help you or not...

EDIT@Meta: This is worthy of a separate thread, and putting it there decreases the need for horizontal scrolling in this main thread... :)

link to a message in this game
This message was last edited by the GM at 16:26, Thu 27 May 2021.
The Watcher
GM, 156 posts
Knows All, Sees All
Tue 25 May 2021
at 08:25
  • msg #237

Roles

OK, I think I have barely caught up on the thread and message replies.  I know there is more to say and I will try and get to it.

I've been moving so fast that I realize I may have been quite gauche in doing so.  I have replied to private messages that didn't specifically address me.

This board is very different from my usual haunt (where you don't see messages unless you are explicitly invited into them).  And I responded out of reflex and didn't realize until just now.  My apologies if I overstepped and I will try to be more careful from now on.

Long-overdue IC reply tomorrow and then, although you can't see it like I can, I can be more in the present with y'all and not so much reacting and catching up. :-)
The In-Betweener
GM, 1 post
Tue 25 May 2021
at 21:22
  • msg #238

Re: Welcome to our new Co-GM, OakMaster! :-)

Hey all, this is Max's alter ego :)

The Watcher made me a GM to help him work on our school, so that is primarily when you'll be seeing me post with this account.

I've sent some questions to The Watcher regarding the school, and once he responds, I'll set up a separate thread where we can start fleshing out the school.
The Watcher
GM, 157 posts
Knows All, Sees All
Wed 26 May 2021
at 07:44
  • msg #239

Re: Welcome to our new Co-GM, OakMaster! :-)

Welcome to our new GM!  Folks, once again I am busy.  I will try and get out the IC post and other stuff tomorrow night.  I apologize again for the delay and thank you again for your patience. :-)
The Watcher
GM, 158 posts
Knows All, Sees All
Thu 27 May 2021
at 05:59
  • msg #240

Re: Welcome to our new Co-GM, OakMaster! :-)

There will be one more freeform flashback IC post from me after this and then (I hope) we will be starting the game with completed Masks characters using Masks rules at the current game continuity.

The reason for all of these chronologic twists is that Masks actually starts the game 'mid-campaign' compared to most games.  It is already assumed that your characters have been together for some time and have had adventures already (as decided backstory rather than actual ran adventures).  In this case, your characters will begin the game proper as returning 'sophomores' around September after summer vacation as is the usual custom in the United States.  In the case, sophomores refers to your second year at Stanley School, rather than referring to your second year of high school as it is usually referred to in the US.

I had hoped to offer more international options and choices but this game is so big and so fast that I need to stick to one option for now.  We can offer more global and cosmopolitan choices soon enough (again, I hope).
The Watcher
GM, 161 posts
Knows All, Sees All
Thu 27 May 2021
at 07:46
  • msg #241

Re: Welcome to our new Co-GM, OakMaster! :-)

IC reply is up!  Sorry it has taken so long.
The Watcher
GM, 162 posts
Knows All, Sees All
Thu 27 May 2021
at 07:48
  • msg #242

Re: Welcome to our new Co-GM, OakMaster! :-)

I believe at this point everyone has a firm enough idea as to what your character's playbook will be.  If you haven't made up your mind about the playbook or want to change a playbook you had at least mentioned before, let me know.

Otherwise, one determinant of team breakdowns will be the maximum number of duplicated playbooks.  Which, if memory serves, is currently three instances of the Brain playbook.  As playbooks shouldn't be duplicated within a team, this means three teams of roughly (again, IIRC) five team members each.  And that is probably the best team size anyway.

So here is the method I suggest:

One Brain for each team.
For doubled playbooks, a Double in each team until the 'supply' runs out.
Should there be more than one kind of Double, the second kind of Double will skip the second team and be assigned to the third team (allowing the unique combos of First & Second kind of Double in one team, First Double alone in the second  and Second Double alone in the third team)
After that, the singled playbooks will fill the teams, in alphabetical order of username, until the first team is filled up.  Then the second team, then the third and last team.  I will try to divide the teams as evenly as possible but the third team will likely be the 'runt' of the litter, last but in no OTHER way least.

If the above seems confusing, don't worry about it.  It is my math problem and is probably easier shown than explained.  Also, once the teams are set by me, players can swap teams if they can find another player to swap with them.  Again, duplicated playbooks can't be on the same team but we should be able to work it.

In our game world, the team division works like this.

Each team has a dual identity, their 'secret ID' is one of the houses of the Stanley school, their super ID is their super team (which they can name as they wish).  Every team member is assigned to a house, even if they don't actually live on campus.  The houses are actually named after various real-world luminaries of Marvel Comics History, although they have some game backstory as (like most universities) dull bureaucrats who ran the school in some way.

Provisional Houses:
Goodman House (Team 1):  This house is named after Martin Goodman, the original publisher of Timely Comics, the precursor to Marvel Comics.
Kirby House (Team 2):  This house is named after Jack Kirby, the main artist that helped shaped Marvel in the early years.  The team of Stan Lee and Jack Kirby were unbeatable until their later feud.
Ditko House (Team 3):  This house is named after Steve Ditko, that other artist who helped make early Marvel, very wonderfully trippy.  He set the mood for Doctor Strange.
Thomas House (Team 4):  This house is named after Roy Thomas, one of Marvel's early editors.  This house is possibly for the NPC 'Tween' team.

There may be other houses, on the Stanley campus or others.

Let me know what you think...
The Watcher
GM, 164 posts
Knows All, Sees All
Thu 27 May 2021
at 07:52
  • msg #243

Re: Welcome to our new Co-GM, OakMaster! :-)

quote:
Maybe alphanumeric teams? :P 1A, 1B, 1C for the first years, 2A, 2B, 2C for second years, etc. Just a silly idea - not sure if school classes in English-speaking countries have alphanumeric designations like they do here anyway.


I like it, Counterforce. :-)
The Watcher
GM, 165 posts
Knows All, Sees All
Thu 27 May 2021
at 07:52
  • msg #244

Re: Welcome to our new Co-GM, OakMaster! :-)

Ignore this post.
This message was last edited by the GM at 07:35, Fri 28 May 2021.
The Watcher
GM, 166 posts
Knows All, Sees All
Thu 27 May 2021
at 07:54
  • msg #245

Re: Welcome to our new Co-GM, OakMaster! :-)

I will try to catch up on messages and threads tomorrow.  And then we move on to formal character creation and team assignments... :-)
Counterforce
player, 74 posts
Svetlana Kragova, 15
The Brain
Thu 27 May 2021
at 08:18
  • msg #246

Re: Welcome to our new Co-GM, OakMaster! :-)

Citizen V's backstory assumes that Steve Rogers is not Captain America anymore, to her surprise (which she already expressed in the thread). Should probably sort that out quickly, considering his prominence.

Also, Steel Ninja may be a Soldier rather than a Brain... Still think three teams iteh way to go, though.

Max, Roxxon are basically just your standard sleazy, grasping megacorp with interest in all things superhuman and good PR, as far as I could tell. If that helps.
The Watcher
GM, 167 posts
Knows All, Sees All
Thu 27 May 2021
at 15:16
  • msg #247

Re: Welcome to our new Co-GM, OakMaster! :-)

Argh!  I completely missed the Citizen V/Captain America angle.  My apologies.  I will correct that tonight.  I am not usually so inattentive.  Thank you for letting me know, Counterforce. :-)
Max
player, 63 posts
Age: 16
The Delinquent
Thu 27 May 2021
at 22:56
  • msg #248

Re: Welcome to our new Co-GM, OakMaster! :-)

Just a heads-up, I'll be on vacation tomorrow through Monday with limited internet access.
Ricochet
player, 91 posts
Sasha Struck, age 16
The Bull
Fri 28 May 2021
at 04:02
  • msg #249

Re: Welcome to our new Co-GM, OakMaster! :-)

Congratulations to Max on promotion to co-GM! Also, very excited to see things continuing moving forward, even if I've been a little quiet lately. Just been busy with some exciting real life stuff that I've made top priority. I'm definitely still here!
The Watcher
GM, 169 posts
Knows All, Sees All
Fri 28 May 2021
at 07:54
  • msg #250

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, I have corrected my IC reply.  Thanks again for letting me know.

Thanks to Meta and Midnight for their work on the character grids and lists.  It is so nice to have other GMs and players anticipate what the game needs.

I have caught up on messages and threads for now.

In the Polls & Debates thread, Ghost-Spider has made a provisional grid of teams and their members.  I take the liberty of reposting it here.

From Ghost-Spider in Polls and Debates
quote:
for a first pass, if people want to suggest their preferred team here.  I could make some guesses but I'd rather people spoke up.

It's totally fine if these end up lopsided at the beginning - we should make revisions anyway.

Team 1 Team 2Team 3Team ?
CounterforceOctopusSteel NinjaGateway
MaxGhost-Spider Resonance
Ricochet   
Leviathan   
Jubilee   
    


Unknown: Citizen V, She-hulk, Arc, Midnight, Stone Cold, Skorpio

If people post their preferences of team or teammate here or in OOC I'll try to update this.


My thanks to Ghost-Spider for this.  I invite other players to put their preferred team for their character in Polls and Debates.  For now, don't worry about lopsided teams or duplicated playbooks.  Just put what team you would like to be in.  We can get everything balanced in time.  But sometimes it is amazing how much agreement there is at first blush if it is allowed to be expressed. :-)

More tomorrow night...
This message was last edited by the GM at 07:57, Fri 28 May 2021.
Leviathan
player, 33 posts
Fri 28 May 2021
at 22:12
  • msg #251

Re: Welcome to our new Co-GM, OakMaster! :-)

"red diamond" hmm betting pool for Sinister.
Ricochet
player, 94 posts
Sasha Struck, age 16
The Bull
Fri 28 May 2021
at 22:21
  • msg #252

Re: Welcome to our new Co-GM, OakMaster! :-)

Oh man. Evil dopplegangers.
The Watcher
GM, 171 posts
Knows All, Sees All
Sat 29 May 2021
at 08:10
  • msg #253

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, catching up on things.

There is a new thread, "When Our Team First Came Together..."  This is an entry on every playbook to be filled in.  But the thread is optional.  Read or post in it to help spur discussion if you wish.

In polls and debates, there are some recent comments on the structure and purpose of your school (known and unknown) plus suggestions of alternatives.  If the Stanley school isn't quite ringing true to you, go ahead and read on.
Ricochet
player, 95 posts
Sasha Struck, age 16
The Bull
Sat 29 May 2021
at 09:16
  • msg #254

Re: Welcome to our new Co-GM, OakMaster! :-)

I know there's a list somewhere in the book of what order the questions need to be answered for each team, but for the life of me I haven't been able to find it. Can that get tossed up somewhere, too?
Counterforce
player, 78 posts
Svetlana Kragova, 15
The Brain
Sat 29 May 2021
at 10:55
  • msg #255

Re: Welcome to our new Co-GM, OakMaster! :-)

I think that while it may be done otherwise, it would be better if we did it when we do have our teams. After all, this is specific to them, and presumably we have different inciting incidents.

Ricochet, you mean this one? https://www.reddit.com/r/PBtA/...the_team_first_came/ Though that leaves out Meta.
Ricochet
player, 98 posts
Sasha Struck, age 16
The Bull
Sun 30 May 2021
at 05:21
  • msg #256

Re: Welcome to our new Co-GM, OakMaster! :-)

That's the one! I was sure it was in the rulebook, but I totally forgot to check the GM Moves sheet.

Yes, the game assumes you've got between 3-5 players and a single team, so the questions tend to be pretty easy to handle. With us, we definitely need to solidify our teams before we can determine the events that locked us together. Having a bunch of disconnected answers would be awkward to sort out.

And that's true about missing the Meta, but also the Meta is homebrew and the official materials can't account for that in the first place. And if this homebrew order of questions included all the non-official playbooks, it'd be a dozen pages long. :P
The Watcher
GM, 173 posts
Knows All, Sees All
Sun 30 May 2021
at 07:42
  • msg #257

Re: Welcome to our new Co-GM, OakMaster! :-)

If y'all would prefer, you can wait to answer the 'When Our Team First Came Together..."\question(s) after team assignments have been fully determined (but we can easily work with those who have answered already). :-)

The last GM post of IC Thread #1 should happen Sunday night or not long after.  I believe it will be a cliffhanger.  And that will be the last of the freeform flashback for a bit.  The next IC thread shall be in the game present and using the rules as fast as we can get them enabled (actually, there may still be some freeform replies until we can get all aboard).

I will make team assignments around Monday night or so.  I will take preferences already expressed into account.  And afterwards, characters can still swap teams if both are willing.  The only real rule is to avoid duplicate playbooks.

As time is passing and things need to move along, I will say that the game will be centered (although far from limited to) on the Stanley School for a bit.  This doesn't mean that your characters don't necessarily not visit other campuses and places.  It just means you spend some time on the Stanley campus on any given week.  Beyond the one stricture that your characters spend some time at Stanley weekly, anything else probably goes.  Beneath the bright and sunny façade of the campus could be any number of mysteries, loyalties or secrets.  They just won't all be revealed just yet. ;-)

I will continue to copy from the Bullpen to Polls and Debates for a week or two more during this critical setup phase but that will fade soon enough as the 'cement' sets.
This message was lightly edited by the GM at 07:43, Sun 30 May 2021.
Counterforce
player, 80 posts
Svetlana Kragova, 15
The Brain
Sun 30 May 2021
at 11:16
  • msg #258

Re: Welcome to our new Co-GM, OakMaster! :-)

The thing is, presumably we came together as our individual teams - so maybe we need separate threads for those? Or at least, mark our answers accordingly, so we know who to reply to.

(I suppose the alternative could be if we say there was a super-team at the start that fell apart when our Beloved Ghost left us, but if everyone answers as part of the same conversation the result seems likely to be very messy.)

Team 1 seems mostly ready to go, barring last-moment additions. If I understand correctly, Max could follow up on the first answer.

Presumably the city Ricochet mentions is New York (which I suspect we'll see a lot of anyway)? Or Everton?
This message was last edited by the player at 11:20, Sun 30 May 2021.
Arc
player, 23 posts
Mon 31 May 2021
at 01:31
  • msg #259

Re: Welcome to our new Co-GM, OakMaster! :-)

Sorry I've been quiet. There's some stomach thing making its way through my house and just a lot going on at work and school.
Meta
GM, 63 posts
"We look...at the things
which are not seen..."
Mon 31 May 2021
at 04:01
  • msg #260

Re: Welcome to our new Co-GM, OakMaster! :-)

No worries, no hurries.  Real Life Takes Precedence.  :)
The Watcher
GM, 175 posts
Knows All, Sees All
Mon 31 May 2021
at 07:21
  • msg #261

Posting tomorrow

Can’t get to game PC tonight.  Lots done but I will have to post it tomorrow. :-)
Counterforce
player, 81 posts
Svetlana Kragova, 15
The Brain
Tue 1 Jun 2021
at 01:30
  • msg #262

Posting tomorrow

Will we get another reply in our current thread?
The Watcher
GM, 179 posts
Knows All, Sees All
Tue 1 Jun 2021
at 07:42
  • msg #263

Posting tomorrow

Super-busy.  I will catch up with replies tomorrow.  But a lot has been done.

First, IC thread is done and cliffhangered for now.  Go ahead and check it out and get a hint as to who one of your nemesi will be.

Second, a new IC thread is up.  Don't post in in quite yet.  It will be ready for you in a couple of days.  This game is set in the game present and is the actual start of our game proper.  It is the beginning of your second year as a super team.  A new junior team is starting up and I will introduce the campus to new player eyes with these character's eyes.

The first member of the junior team is introduced and is a very minor character in Mainstream Marvel Earth.

I have determined the initial teams and their membership.  There are three teams of five members each with no duplicated playbooks so far.  The mix of boys and girls in each of the teams are roughly even.  If you don't like your assigned team, you may swap with any other willing player as long as, in the end, no playbooks are duplicated per team.  This gets posted tomorrow night.  I just didn't have time to get it in readable order tonight.

Lots to post and reveal tomorrow.  And I will try to catch up on overdue replies then as well... :-)
The Watcher
GM, 182 posts
Knows All, Sees All
Wed 2 Jun 2021
at 08:15
  • msg #264

Posting tomorrow

Busy again tonight.

The provisional team assignments are up in the Character List thread (which itself built off of the Character Grid thread).  If you don't like how you are assigned, you can swap with any other willing player.  The only requirement is that, in the end, there are no duplicated playbooks on a team.  If there are still duplicated playbooks after all player negotiation, I will adjust things.
The Watcher
GM, 183 posts
Knows All, Sees All
Wed 2 Jun 2021
at 08:41
  • msg #265

Posting tomorrow

You may now post in IC Scene #2: New Kids & First Days.  Please read the OOC at the end of the first post.

I didn't get as much done as I would like tonight.  But I should be able to post more tomorrow.  And this game will start to pick up steam soon.  You just can't see it like I can yet. :-)
Counterforce
player, 83 posts
Svetlana Kragova, 15
The Brain
Thu 3 Jun 2021
at 04:14
  • msg #266

Posting tomorrow

To be clear, the second scene is a year after we signed up, right?

Honestly, I'd rather we sort out teams, relationships, influence, and what happened before we came together before starting the main story. I don't think we're in any rush, and it would definitely make it much easier for me to write if I knew those particulars.
The Watcher
GM, 186 posts
Knows All, Sees All
Thu 3 Jun 2021
at 08:55
  • msg #267

Posting tomorrow

I have posted an attempt to correct my very bad presentation of the team assignments in the Character List thread.  Please read it, I think you will find the situation much improved... :-)
Ghost-Spider
player, 40 posts
Gwen Stacy
Thu 3 Jun 2021
at 12:23
  • msg #268

Posting tomorrow

The biggest problem I have with this is that that we had a situation where players that had something in common asked to team up, and instead now it's on the players to find someone they have no relationship with and ask them if they want to not team up.
Max
player, 68 posts
Age: 16
The Delinquent
Thu 3 Jun 2021
at 12:50
  • msg #269

Re: Welcome to our new Co-GM, OakMaster! :-)

In reply to Ghost-Spider (msg # 268):

I agree, but let's just roll with it. I've put a post up in the poll; just need everyone to chime in and say they agree with the proposed moves that will take us back to where we were before.
The Watcher
GM, 187 posts
Knows All, Sees All
Fri 4 Jun 2021
at 07:33
  • msg #270

Re: Welcome to our new Co-GM, OakMaster! :-)

Busy.  I will try to respond in great detail tomorrow. :-)
The Watcher
GM, 188 posts
Knows All, Sees All
Sat 5 Jun 2021
at 07:13
  • msg #271

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, folks, let me try and catch up to y'all.  As usual, I am sorry for the delays and misunderstanding.  And I always appreciate your patience... :-)
The Watcher
GM, 189 posts
Knows All, Sees All
Sat 5 Jun 2021
at 07:14
  • msg #272

Re: Welcome to our new Co-GM, OakMaster! :-)

With a little more time available to me today, I thought I would update y'all  on a few things.

The game is progressing slower and less straight-forward than I, and probably y'all, would like.  That does not mean it is stalled or misdirected.

There are several reasons for this, none of them fatal.  One is that there are simply a awful lot of you.  Another is that real-life is unexpectedly stealing time from me in the short-term (I should get some more free time in the future).  And, to be frank, I have made some honest mistakes in running this game.  Some mistakes won't happen again and others simply couldn't happen again.  I do eventually learn to stop hitting myself with a hammer.  Usually. ;-)

It may seem like I am being very haphazard, starting one half-started thread after another or mentioning some game element I have not mentioned ever again.  It is more like I am spinning plates.  I get something just barely started and then there is something else that requires my more urgent attention.  The cure for this is time.  Eventually, I will get past the heavy lifting part of starting this game and be able to finish what I have started.

For a short time, there will be even more threads added to the game.  Just grin and bear it.  But soon enough, the amount of stray threads will be pruned.  None of the content you have posted will be lost, it will simply be moved to more efficient placement.

The good news is that (at this writing) the most complicated and involved decision, the team assignments, this game could EVER have is nearly done.  The labor pains were painful (an anal-retentive GM didn't help ;-)  ) but it is all slowly downhill from here.  I apologize for the extra (and seemingly unnecessary work).  It shouldn't happen again.  There shouldn't be need for it to.  All that now remains is that Influence, Relationships and When the Team First Came Together entries are filled in for each team by that team's members.

After that, we finally get to just play this darned game. :-)
The Watcher
GM, 191 posts
Knows All, Sees All
Sat 5 Jun 2021
at 07:28
  • msg #273

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm going to try something different.

The second IC thread, "New Kids and First Days" is leading to some confusion and questions.  Most of this is due to the fact that I haven't really had time to expand upon it.

But no matter, it is not critical that I continue with that thread now.  I will add to it later.  I was not a mistake and anyone who posted in it has not wasted their time.

Instead, I will introduce a new scene that I had always intended to.  This would be IC Scene #3, "the mother of invention".  This thread is completely optional.  You don't even have to read it if you don't want to. If you are a little gun shy after the last confusing thread, I suggest you just hold back and see what happens the other PCs that do post in the thread.

Again, both of these threads are exactly as they are supposed to be.  I simply have changed the order of their development.
Ricochet
player, 104 posts
Sasha Struck, age 16
The Bull
Sat 5 Jun 2021
at 07:35
  • msg #274

Re: Welcome to our new Co-GM, OakMaster! :-)

Good to hear, boss! Now, a question I've been mulling over for the last few days: What are we actually supposed to be doing with IC Scene #2?

My original understanding is that we had formed the team about a year ago, shortly after IC Thread #1, and now we start our second year at S4, and there is one class a year behind us.

My new understanding is that we had joined up with our individual school choices a year ago, and over time got selected to transfer over to S4, so our teams were formed at some point either in the middle of the previous school year or very soon before the present day, and we're the only class.

My alternate understanding is that we chose our schools a year ago, but they ended up directing us to S4 instead, and we teamed up at the time, and there's a class one year behind us.

I really need to have a grasp on what that's all about before I can do much.

On top of that, the opening post only sets a scene for one character, a mystery NPC who doesn't seem to be interacting with anyone and who appears to be part of that "year behind us" class, since it's present day and it looks like she only just arrived for the first time. What is the expectation for us in that scene? Are we also just arriving for the first time? Have we been there a year already and are supposed to help these new kids get their bearings? What's our situation?

My expectation with Masks is to start in an action scene with a clear goal and obstacle, with a clear setting and direct event to text to, finished by assuming at a player and asking "What do you do?"
This message was last edited by the player at 07:40, Sat 05 June 2021.
Ghost-Spider
player, 44 posts
Gwen Stacy
Sat 5 Jun 2021
at 10:58
  • msg #275

Re: Welcome to our new Co-GM, OakMaster! :-)

Can we please get threads split by team?  It's ok to have a little crossover but there are way too many of us for one thread.  This is the point of having teams/max party size.

You can even run the same thing for each one, it can be a class that each group goes through separately.

I'd also prefer if we could finish character creation before we go much further.
This message was last edited by the player at 14:14, Sat 05 June 2021.
Ricochet
player, 105 posts
Sasha Struck, age 16
The Bull
Sat 5 Jun 2021
at 17:09
  • msg #276

Re: Welcome to our new Co-GM, OakMaster! :-)

Including team threads for When Out Team First Came Together, Relationships, and Influence, so we can get started on those.
Counterforce
player, 86 posts
Svetlana Kragova, 15
The Brain
Sat 5 Jun 2021
at 18:38
  • msg #277

Re: Welcome to our new Co-GM, OakMaster! :-)

I agree with the idea of separate threads, at least for character creation purposes (the IC threads seem to be for inter-team mingling, which isn't a bad idea though I do think we should get team threads eventually). It might seem a bit cluttered, but it would be much easier to parse. That said, if we don't yet know whether our missing players will return, it'd be hard to make a lot of final decisions on those counts. Still, we can at least start discussing it tentatively (especially in our case since the Counterforce-Max-Leviathan-Ricochet-Jubilee team is probably going to be around anyway, even if it may get other members too).

EDIT: Also, I second Ricochet's question about thread 2 and extend it to 3. As I understand it, they are both set in the beginning of our second year at this school (rather than us being previously at a different school, say)? Meaning that our characters should already be familiar with each other, the campus, the teachers, etc.? I feel the need to ask since the players who posted in the second thread seem to be assuming that they're all new here, meaning that there has probably been a miscommunication.
This message was last edited by the player at 23:57, Sat 05 June 2021.
Midnight
player, 31 posts
Sun 6 Jun 2021
at 03:59
  • msg #278

Re: Welcome to our new Co-GM, OakMaster! :-)

I strongly suggest that rpol threads should be defined by location & time, representing individual scenes, like this:
Issue 01.Scene 01: Danger Room (Team 1A)
Issue 01.Scene 02: The Soccer Game (Ricochet, Oktopus)
Issue 01.Scene 03: The Dining Room (Open to All)

This approach does mean that you'll get a lot of threads as we go, but it keeps it easier for players to follow.  With this many players, it's going to be real easy for folks to get confused as to where they need to be and where they need to post.
Midnight
player, 32 posts
Sun 6 Jun 2021
at 04:06
  • msg #279

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm not even trying to keep up with other characters' developments anymore.  I will interact with them in-character or via PMs.  There's al ot of players and a lot of traffic that makes me feel kinda like a bystander here...

I am very confused as to where I should be posting Midnight's first in-character posting...

Should it be
IC Scene #2: New Kids and First Days

or
IC Scene #3: The Mother of Invention

??
Meta
GM, 64 posts
"We look...at the things
which are not seen..."
Sun 6 Jun 2021
at 04:12
  • msg #280

Re: Welcome to our new Co-GM, OakMaster! :-)

No worries.  I've been here the whole time, and I'm confused also... ;)

As I understand it, we have some optional opportunities for roleplaying as we wait for the team formation dust to settle.

However, some folks want to hold off on additional IC posts until team formation is more settled and/or until game mechanics stuff for their characters is more settled and/or until threads have been separated by team.

However, I would need to look back through the relevant posts to verify that, so don't quote me on that... :o
This message was last edited by the GM at 04:13, Sun 06 June 2021.
Ricochet
player, 106 posts
Sasha Struck, age 16
The Bull
Sun 6 Jun 2021
at 05:31
  • msg #281

Re: Welcome to our new Co-GM, OakMaster! :-)

I (Rico and Octo) plan on holding off my IC posts until I can figure out what the situation is. Just gonna focus on finishing character creation stuff for now, once there are appropriate threads for the teams.
The Watcher
GM, 194 posts
Knows All, Sees All
Sun 6 Jun 2021
at 07:29
  • msg #282

Re: Welcome to our new Co-GM, OakMaster! :-)

It is time to finally get the team assignments decided.  So, if you haven't expressed a preference regarding swapping your PC's initially assigned team slots you need to by Midnight GMT on Sunday the 13th (not tomorrow but the next Sunday).

This simply means posting in the Character List thread whether you approve of any character swap request(s), refuse any pro-offered character swap requests or wish to offer any swap requests of your own.  You may have already done this.

If you haven't made your feelings known by the deadline, it will be assumed that you don't protest any swap requests made regarding your character.  Thus, after all players have made swap requests, I may swap characters whose players haven't posted an opinion.  This means you must actively state your position to be sure of keeping it.

It may be you simply don't mind what team your character is assigned to.  If so, you can just post that to the Character List thread and let us know.  Or you can simply do nothing and everything will just take care of itself,.

Therefore, the teams will finally be set on the 13th or shortly thereafter and the game can move on to other things.  Until then, no one has to worry about team setups too much.  There are other more entertaining game aspects to focus on for the moment... :-)
The Watcher
GM, 195 posts
Knows All, Sees All
Sun 6 Jun 2021
at 07:43
  • msg #283

Re: Welcome to our new Co-GM, OakMaster! :-)

Finally catching up on things...

I apologize for all of the confusion.  And my approach to setting up teams may not have been the best.  But as you can read above, that should all be settled on Sunday or not long afterwards.

Many of you are understandably gun shy about the chaotic environment of the game, with so many things starting and seemingly never being followed through.  I get it.  I do.  But things are not as bad or as aimless as they might seem.

In the meantime, just do this; do nothing.  Just read the Bullpen thread every other day or so.  This will give me a chance to start finishing all of the things I start.  Many of your questions will be answered as I complete things.  I will post updates here.  Otherwise, I will have more time to answer individual questions once I get the immediate group priorities done.

So that's it.  Take it easy this week and maybe most of these problems will start solving themselves.

One thing I must be strict about just so this game has a chance of moving forward is the Sunday (the 13th) deadline for approving, rejecting or suggesting swap requests.  If you haven't posted in the Character List thread at all regarding this, please do so.  You can just post to say that you are confused and not sure what is going on.  That will be enough for me to not assume consent for swaps suggested by other people.  And then I can handle your request individually.
The Watcher
GM, 196 posts
Knows All, Sees All
Sun 6 Jun 2021
at 07:51
  • msg #284

Re: Welcome to our new Co-GM, OakMaster! :-)

One very simple and easy thing players can do to help me out is this:

Go here,

http://wiki.rpol.net/?id=76369/WIKI%20TEST

and just post your username under my own, The Watcher.

That's it, nothing more.  Just that simple action will help me out in ways I don't need to bore you explaining.  You don't have to all do this.  Past a few successful entries, I will have the answer I am looking for.  If it doesn't work, I will still have an answer, just not the one I was hoping for. :-)

Thanks.

I have also started yet another new thread, Wiki Edits.  Ignore it for now.
This message was last edited by the GM at 07:58, Sun 06 June 2021.
The Watcher
GM, 197 posts
Knows All, Sees All
Sun 6 Jun 2021
at 08:02
  • msg #285

Discord renewal!

I have to stop tonight but tomorrow is mostly about catching up on your specific replies and messages.

Good news!  My Discord password is restored.  The laptop I had started this game on died suddenly and so I had to go another laptop.  In the interim, I couldn't get back on Discord.
Tomorrow, I will make the Discord link permanent so it won't expire in 24 hours.

And then I will make myself available to help fix these problems in real time.  This would be during irregular evening hours in the Central Time Zone.

Discord participation in this game is not mandatory.  But any players able to use it will help the game work better for every player. :-)
The Watcher
GM, 198 posts
Knows All, Sees All
Tue 8 Jun 2021
at 07:28
  • msg #286

Discord renewal!

Sorry I wasn't able to post late night.  And I am still catching up.

But there is some good news.  I have done some good work on the Wiki.  And I think I now have a permanent link to Discord.  I have made a tiny table that holds these links.  The cute graphical text buttons will have to wait for a bit longer.

On weeknights Central Time, I will be intermittently on and off Discord.  With notice, I can probably be more constant.  I am looking after my aging mother so I may have to leave the keyboard often and communicate via text rather than video.  If you post a text message in Discord, I should see a notice (I usually have Discord running in the background).  Lavish me with song and praise or bust my chops for making all of this so very complicated. :-)  Either way, it is good.  And you might make a friend in this game out of another player.


This message was last edited by the GM at 07:30, Tue 08 June 2021.
The Watcher
GM, 202 posts
Knows All, Sees All
Tue 8 Jun 2021
at 08:02
  • msg #287

Discord renewal!

OK, will try and catch up on old replies and messages tomorrow.


This message was last edited by the GM at 07:17, Wed 09 June 2021.
The In-Betweener
GM, 8 posts
Tue 8 Jun 2021
at 19:52
  • msg #288

Posting tomorrow

Okay, I have now made thread for "When Our Team First Came Together..." and "Relationships and Influences" for each of the teams, conveniently in Groups A, B, C. Once the Watcher approves the final team compositions, we'll add folks to the appropriate group and you can start working things out.

For the "When Our Team First Came Together...", I included the recommended order provided here: https://www.reddit.com/r/PBtA/...the_team_first_came/, and added the Meta under the "Immediate consequence" since that's where it seemed to fit best. I'll leave all of the questions up for reference, but strikethrough the ones that don't apply to that team.
The Watcher
GM, 203 posts
Knows All, Sees All
Wed 9 Jun 2021
at 07:18
  • msg #289

Posting tomorrow

In-Betweener, thank you for this! :-)  I was going to get around to it but I really appreciate you beating me to it.


This message was last edited by the GM at 07:41, Wed 09 June 2021.
The Watcher
GM, 205 posts
Knows All, Sees All
Wed 9 Jun 2021
at 08:02
  • msg #290

Posting tomorrow

Catching up a little behind the scenes tonight.  Good news!  The Wiki works for all of us.  Thanks to all who signed it to let me know.  It is for us to use when we wish, as we wish.  What a great tool for any game. :-)


This message was last edited by the GM at 08:03, Wed 09 June 2021.
The Watcher
GM, 206 posts
Knows All, Sees All
Fri 11 Jun 2021
at 07:30
  • msg #291

Posting tomorrow

Sorry I wasn't able to post yesterday.  Looking forward to Sunday when we can really start moving forward with this game.  If you haven't posted in the Character List thread yet expressing a preference for team assignment, go ahead and do so by Sunday if you want your voice to be heard.  Otherwise, it is assumed you are agreeable to any proposed swaps.

I am adding to the Wiki in the meantime, building the universe up around you.  But there is a limit as you will be involved in that in some way.  If you have contributed to the Wiki, just mention that you have done so in the Wiki Edits thread so we know who to praise. :-)

Catching up with belated replies, thread and messages tonight...


This message was last edited by the GM at 07:31, Fri 11 June 2021.
The Watcher
GM, 209 posts
Knows All, Sees All
Sun 13 Jun 2021
at 07:41
  • msg #292

Posting tomorrow

OK, the deadline for expressing any kind of preference for Team Assignment has passed at Midnight GMT.  I don't have the time to respond to this event in any great detail tonight.  But I will have a lot to post tomorrow night.  The game should start being a real game very quickly now. :-)
Counterforce
player, 88 posts
Svetlana Kragova, 15
The Brain
Sun 13 Jun 2021
at 11:10
  • msg #293

Posting tomorrow

Looking forward to sorting out the remaining character details like relationships once we have the threads for that.

By the way, are we all alone in the dark in the third IC thread? Or can we see each other there at least?
The In-Betweener
GM, 9 posts
Sun 13 Jun 2021
at 13:45
  • msg #294

Re: Welcome to our new Co-GM, OakMaster! :-)

Okay, I have now added everyone to their respective team group, so you should see 2 new threads. 1 to work out relationships and influence and the other to work out when your team came together.
Counterforce
player, 89 posts
Svetlana Kragova, 15
The Brain
Mon 14 Jun 2021
at 04:44
  • msg #295

Re: Welcome to our new Co-GM, OakMaster! :-)

I see it, thanks!

One more thing I'd like to clarify: the timeline. In my head, it's something like this:
 - The first IC thread, recruitment, ending with the cliffhanger for now;
 - Following the Recruitment Event and perhaps some other occurrences, we all got into the Stanley School;
 - Either during or not long after, three groups had inciting incidents that led to the Teams Coming Together - which our teachers went on to acknowledge formally in our official team (and class?) set-up, perhaps because they know the value of a baptism by fire;
 - Over our first year at the school, the Hellfire Rebellion, the Pact of Doom and the Sinister Plot occurred. The Beloved Ghost, who was perhaps a member of one of the teams but important to us all (maybe a leader type who could coordinate our actions effectively when we all had to act together), has been neutralised in some way during one of those events or in a different occurrence that year;
 - The second and third IC threads.

Does that sound about right?
The Watcher
GM, 210 posts
Knows All, Sees All
Mon 14 Jun 2021
at 07:33
  • msg #296

Re: Welcome to our new Co-GM, OakMaster! :-)

Counterforce, you are essentially correct.  Thank you for your work.

Folks, I am again delayed.  But I will have much to say tomorrow and more time to say it.  I will also try and be available on Discord.  It is pretty much all good news and it is irritating to me that I will take me another day to let you know...
The Watcher
GM, 212 posts
Knows All, Sees All
Tue 15 Jun 2021
at 03:07
  • msg #297

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, now I finally have time to give you at least some of the detailed responses y'all deserve.

First, I have placed the Team Roster in the Character List thread.  It essentially starts with the excellent team lineup Max has put together but allows for last minute corrections.

Look at the provisional team roster.  If you want to be on another team, let me know and I will get it done as fast as possible.

There is more to it than that.  But, in the end, it should be that simple.  You are likely where you want to be.  And, if you aren't, you will be practically as soon as you let me know where you want to be.

I will post more later tonight...
Mania
player, 2 posts
Andi Benton, Age 16
The Protege
Tue 15 Jun 2021
at 19:54
  • msg #298

Re: Welcome to our new Co-GM, OakMaster! :-)

Hey everybody, another of Ricochet/Octopus's characters here. We're Mania, or you can call us Andi. Gonna try to keep the character from going too dark, as we're not the Doomed. Just a little vicious is all.

Gonna start small on the symbiote powers and ease up on them as makes sense in the fiction. Also completely ditching the Hell-Mark from Andi's original storyline. Gateway's enough demonic influence for one team.
Counterforce
player, 93 posts
Svetlana Kragova, 15
The Brain
Tue 15 Jun 2021
at 20:29
  • msg #299

Re: Welcome to our new Co-GM, OakMaster! :-)

Hmm, wasn't there a Symbiote fanbook?
Leviathan
player, 42 posts
Tue 15 Jun 2021
at 20:54
  • msg #300

Re: Welcome to our new Co-GM, OakMaster! :-)

Great! Sorry it took me so long.. extra welcome
Mania
player, 3 posts
Andi Benton, Age 16
The Protege
Tue 15 Jun 2021
at 21:12
  • msg #301

Re: Welcome to our new Co-GM, OakMaster! :-)

Hi Levi!

I'm pretty sure there have been a billion Symbiote fanbooks. They're a very popular part of the Marvel universe. Googling up "symbiote fanbook" didn't actually get me any reasonable results, though, so I might have to try a bunch of different parameters to find them.
This message was last edited by the player at 00:33, Fri 18 June 2021.
Counterforce
player, 94 posts
Svetlana Kragova, 15
The Brain
Tue 15 Jun 2021
at 21:16
  • msg #302

Re: Welcome to our new Co-GM, OakMaster! :-)

I meant the playbook for Masks.
Mania
player, 4 posts
Andi Benton, Age 16
The Protege
Tue 15 Jun 2021
at 21:52
  • msg #303

Re: Welcome to our new Co-GM, OakMaster! :-)

Oh! Yes, but it's to play as the symbiote itself, not the host. The host is supposed to be another PC or an NPC. Plus it's a fanbook, rather than one of the core Playbooks, and I'd like to stick to those since we have so many Limited Edition Playbooks and one homebrew already. Gotta give the base game some more representation, y'know? The fan playbook doesn't really sit well with my delicate sensibilities anyway.

EDIT: By the way, I am fully prepped and ready to go except for my When The Team First Came Together question. I'm even bringing my team some perks from Agent Venom, like authorization badges, communicators (way cooler than cell phones), and spy stuff. Cameras, I mean. What's up with the spider-gang and cameras? It's like Big Brother over here.
This message was last edited by the player at 23:06, Tue 15 June 2021.
Ricochet
player, 120 posts
Sasha Struck, age 16
The Bull
Tue 15 Jun 2021
at 23:24
  • msg #304

Re: Welcome to our new Co-GM, OakMaster! :-)

It strikes me now we're supposed to just be making one post each in the team-specific threads. I've started condensing my posts to make that happen.
Counterforce
player, 95 posts
Svetlana Kragova, 15
The Brain
Wed 16 Jun 2021
at 06:21
  • msg #305

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm not sure, I think that just makes it harder to follow. After all, it's a conversation in which we work things out, not just us stating our picks once.
Ricochet
player, 121 posts
Sasha Struck, age 16
The Bull
Wed 16 Jun 2021
at 06:47
  • msg #306

Re: Welcome to our new Co-GM, OakMaster! :-)

Maybe we keep working things out using the character creation threads and then drop the final results into the team threads? It looks like the team threads we have set up are for easy reference on those bits of the character sheets.
The Watcher
GM, 214 posts
Knows All, Sees All
Wed 16 Jun 2021
at 07:14
  • msg #307

Re: Welcome to our new Co-GM, OakMaster! :-)

I'm back for awhile.

Mania, I will try and get those answers to you tonight.
The Watcher
GM, 216 posts
Knows All, Sees All
Wed 16 Jun 2021
at 08:15
  • msg #308

Re: Welcome to our new Co-GM, OakMaster! :-)

I am not seeing any swap requests (which now can be processed very quickly and easily) in the Character List thread.  This says to me that the provisional Team Rosters y'all setup are good and Team Setup is finally done.  If I am wrong, let me know where you would like your character to be and I will get it done pronto.  Let me know any mismatched placement soon so this game can hurdle this speedbump.  Again, mea cupla for the hash of it all.

With Teams setup (or darned near so), each team can now discuss the game stats of Influence, Relationships and When Our Team First Came Together among their own small group of members.  There's no immediate hurry but you can start a lively debate (as many of you have already done) already.  In addition, you can optionally choose the 'super' name of your team when you are fighting crime in costume and who might be the team leader.  If a team member doesn't reply to these debates in a timely manner, just talk among the other team members who do for now.

This game can start moving forward.  Some of you don't have your playbooks quite nailed down yet.  We can roll with that for now.

IC thread #2 (with two She-Hulks) will wrap up in a few posts.  It is completely optional.
IC thread #3 (with a gift bag) is the continuation of this game.  The thread begins freeform and with all of the PCs together as one group unconcerned with teams.  It should end using the rules and with well-defined teams which are still working together as one for this thread.  This thread is also optional but highly recommended.
IC thread #4 (not created yet) should start fully rules-compliant and with the teams more delineated.

I will spend what time I have tonight now catching up.  If I don't get to your questions are replies tonight, I will try to do so tomorrow.
Ricochet
player, 122 posts
Wed 16 Jun 2021
at 08:28
  • [deleted]
  • msg #309

Re: Welcome to our new Co-GM, OakMaster! :-)

This message was deleted by the player at 00:33, Fri 18 June 2021.
The Watcher
GM, 217 posts
Knows All, Sees All
Wed 16 Jun 2021
at 08:52
  • msg #310

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, now catching up on Bullpen replies.

Counterforce, the dark sandstorm obscures all vision (and possibly other senses for those that have them) but is beginning to fade.  So, imagine about fifteen seconds of total darkness once the sand gets a-swirlin'  And then the sand clears and you will see...

Well, let me get to that.  I haven't yet had time to continue that thread but should soon.  In the meantime, just write your characters doing what they can as the darkness begins to clear.  I couldn't expect any more than that and neither does the thread yet.  Don't worry, the threat is not that immediate yet.

You are also pretty much correct, Counterforce, about the rough order of things before this moment in game time.  I will have to put the Beloved Ghost on the back burner for now.  There just hasn't been time to develop the Ghost properly.  But we are telling a non-linear game so there will be plenty of time to fill in the gaps.  I know it is difficult to write for characters who know what happened in all of the gaps but their players don't.  But it can be a fun challenge.

Myself, I like the way Masks does this with the Influence, Relationships and When Our Team... playbook entries.  You suggest something in the past but with not too much detail so it can be filled in later.  I may have already mentioned a sister PbtA game, Blades in the Dark.  BITD starts with the characters in a hopeless situation but then the characters can write the flashback scenes that explain why the current situation isn't quite a hopeless as it seems (example, subtitle: "Three weeks earlier...").

I welcome Mania to our motley crew! :-)  The Mainstream Marvel Mania is quite a firecracker in her own right, lots of potential there.  Quickly, I don't mind players having extra characters.   In fact, I encourage it.  I do try to keep them in separate scenes as a general rule so they don't, as a group, overshadow, the single-character players.  The actual symbiote can be represented in different ways using the rules.  I had not heard of a Symbiote playbook.  If someone could give me a link, I will likely approve it (I've approved all of the others I have seen).


UPDATE: Here is a reddit post that essentially links to a whole bunch of freaky Masks material, the Symbiote among them.  It will do for now, I think, until we can find better ones.
https://www.reddit.com/r/PBtA/...custom_playbook_the/

Go ahead, Mania, and just let me know where your comments are should I have missed them (thread and date should be enough).

Let me ask if anyone else would like to make an alternate player character (or characters).  You've seen how easy the rules are for making a playbook character.  And we can make as many teams and schools as we can.  Remember, Marvel Comics really started with just one title, the Fantastic Four.  Now look at it.  There is infinite canvas for us.  Once I know how many extra characters to expect, I can guess on how to best assign them to existing teams, or start new ones.

BTW, I have signed up for Marvel Digital Comics Unlimited so I can research some characters more in depth and possibly get some spot-on art for the game.  This game wasn't the only reason for subscription, I enjoy it for its own sake.  I have to admit, the comic search feature is awful and there are workarounds I have found for those who might be in the same situation.

If y'all are wondering just how much IC posting you should have done by this point.  The answer is it has all been optional up to now.  But please go ahead and post (OOC or IC if you want to have your characters debate these choices within the game) in the team threads where team specifics are beings discussed.  The first three IC threads had to be freeform and forgiving while we were doing the heavy-lifting of team setup and the like.  This does not mean participating in the thread was a waste or your time or mine.  There were all kinds of rewards for your efforts (for me as well as you).  They are just not as tangible as the more formal Masks elements (Potential, Influence and then Advancements, for examples).
This message was last edited by the GM at 08:56, Wed 16 June 2021.
The Watcher
GM, 218 posts
Knows All, Sees All
Wed 16 Jun 2021
at 08:57
  • msg #311

Re: Welcome to our new Co-GM, OakMaster! :-)

Stopping tonight, have to (sleepy).  But I will keep catching up to replies and messages tomorrow...
The In-Betweener
GM, 11 posts
Wed 16 Jun 2021
at 12:43
  • msg #312

Discord renewal!

Ricochet:
It strikes me now we're supposed to just be making one post each in the team-specific threads. I've started condensing my posts to make that happen.

Counterforce:
I'm not sure, I think that just makes it harder to follow. After all, it's a conversation in which we work things out, not just us stating our picks once.

Ricochet:
Maybe we keep working things out using the character creation threads and then drop the final results into the team threads? It looks like the team threads we have set up are for easy reference on those bits of the character sheets.


Yeah, this is my fault from when I set the threads up. I was modeling after another Masks game I was in, but failed to take into account this worked because we had worked all of the back and forth out in the OOC thread.

So let's use those threads as working threads, and then I can edit the top post with the final disposition for easy reference. That should be easier than having to bounce around to everyone's individual character threads.
Ricochet
player, 123 posts
Sasha Struck, age 16
The Bull
Wed 16 Jun 2021
at 16:31
  • msg #313

Discord renewal!

That's perfect, thank you!

Also, I dunno if you GMs have such a thing yet, but a thread that lists the NPCs we've brought into the game would also be handy, to make sure we get good use out of them.
The Watcher
GM, 224 posts
Knows All, Sees All
Thu 17 Jun 2021
at 07:20
  • msg #314

Discord renewal!

I can see the confusion with all of these tangled threads.  Several people have opened threads without consulting me first.  That sounds like a complaint.  I assure you it is not.  I'm so much more grateful for the overenthusiastic than the retiring.  In the balance, I believe this chaos storm of creativity is the right one.

As to where and when a player should post.  At this moment, all IC threads are optional.  I do understand how confusing it all is.   Posting IC right now simply adds some great role-playing moments and GM exposition (no small things in themselves).

If it seems there are multiple places to put needed player information, choose your favorite option and post there.  As the fundamental constants of the game are being determined, I (and perhaps other GMs) will track down, condense and correctly thread the needed information.  Nothing any player types should be wasted and should only be typed once.  That is the ideal, anyway.

Don't forget, we have just got the teams sorted.  And this game has now cleared one thousand posts with my contributions tonight.  And it is not even two months old.

We will get there.  We are just taking the scenic route... :-)
The Watcher
GM, 234 posts
Knows All, Sees All
Thu 17 Jun 2021
at 08:01
  • msg #315

Discord renewal!

I have to stop tonight but I have been able to add some to the game.  I will keep on adding more tomorrow night.  If I haven't gotten to you yet, I will get to you as soon as I can... :-)
Leviathan
player, 43 posts
Thu 17 Jun 2021
at 08:08
  • msg #316

Discord renewal!

Ummm.. I need help sorting my stats.. and quite a few other things. I need to go back to my character creation, but I got carried away.
Ricochet
player, 124 posts
Sasha Struck, age 16
The Bull
Thu 17 Jun 2021
at 08:09
  • msg #317

Discord renewal!

Leviathan: What help do you need? I can help with those things, preferably in your character creation thread.
This message was last edited by the player at 00:33, Fri 18 June 2021.
The Watcher
GM, 235 posts
Knows All, Sees All
Fri 18 Jun 2021
at 07:01
  • msg #318

Discord renewal!

Busy. Maybe more tomorrow.
Counterforce
player, 97 posts
Svetlana Kragova, 16
The Brain
Fri 18 Jun 2021
at 17:53
  • msg #319

Discord renewal!

I am going to assume we have encountered people using Counterforce's technology at least once during the year. Perhaps it played a role in what happened to the Beloved Ghost.
Ricochet
player, 126 posts
Sasha Struck, age 16
The Bull
Fri 18 Jun 2021
at 19:03
  • msg #320

Discord renewal!

Do we still need the Beloved Ghost? I'm not sure how much that brings to the group when we already have a ton to work with, and since we still have no idea who or what the Ghost was or is, it's hard to build in the necessary belovedness. Seems kinda like something we'll have to duct tape on once we can put something in that slot anyway.
Ricochet
player, 130 posts
Sasha Struck, age 16
The Bull
Fri 18 Jun 2021
at 22:50
  • msg #321

Discord renewal!

For the Known NPCs thread, here are a few other suggestions:

Peter Parker and Jessica Drew, Ghost-Spider's mentors.
The Mary Janes, Gwen's band (we never declared that Mary Jane is Peter's age in this universe, right?)

Wolverine, Beast, and Professor Xavier, Jubilee's adults.

Roger Schubert and Diane Smoot, Ricochet's former film producer and his ex-wife who have recently been fostering her while her parents are hidden under SHIELD protection.

Anna Maria, Octopus's lab partner.

Flash Thompson, Mania's mentor.

Bruce Banner, She-Hulk's cousin and blood donor.

Darkstar, Midnight's mentor.

Nootka and Evaloo Tuvalok, Stone Cold's parents.

I think I missed some.
Counterforce
player, 101 posts
Svetlana Kragova, 16
The Brain
Fri 18 Jun 2021
at 23:37
  • msg #322

Discord renewal!

Svetlana's father, Anatoliy Kragov, currently in a Russian prison for abetting terrorists.

Her grandmother and guardian, Pavlina Kragova.
Ricochet
player, 131 posts
Sasha Struck, age 16
The Bull
Fri 18 Jun 2021
at 23:47
  • msg #323

Discord renewal!

Oh! And Copycat, Black Widow and Forge.
Ghost-Spider
player, 54 posts
Gwen Stacy
Sat 19 Jun 2021
at 00:43
  • msg #324

Discord renewal!

Let's assume MJ is Peter's age, since Gwen and Harry aren't + Otto is missing as a teacher and he shouldn't have just Felicia for influence.

Gwen's band can be Murderface, which was their name before MJ renamed it.  Assume they disbanded when Gwen got sent to boarding school?
Harry Osborn/ Green Goblin age 16, status missing
George Stacy: NYPD Captain.  Gwen's dad.
This message was last edited by the player at 17:16, Sat 19 June 2021.
Ricochet
player, 133 posts
Sasha Struck, age 16
The Bull
Sat 19 Jun 2021
at 00:51
  • msg #325

Discord renewal!

I guess she'll need a new band, then, if she's brought the drums.
The Watcher
GM, 237 posts
Knows All, Sees All
Sat 19 Jun 2021
at 07:36
  • msg #326

Discord renewal!

I have added an optional question about Moves, the central mechanic of Masks, to the Polls and Debates thread and would like your input.  Essentially, I am trying to pace the game to your inclinations.
The Watcher
GM, 238 posts
Knows All, Sees All
Sat 19 Jun 2021
at 07:36
  • msg #327

Discord renewal!

As mentioned above, since your characters can't die or really be hurt for long, game balance isn't so much a thing.   And the game is about emotional growth which all characters can do until their exit.

Also, we are in the Marvel Universe where characters never stay dead for long (just playing hooky) and the entire timeline can be written and rewritten over and over again ("One More Day").  It is the most forgiving setting for mistakes, retcons and reboots I can imagine.  So nailing down the particulars of Playbooks and other rules strictures is important and we are working towards that goal, it is not the immediate priority that it might be in other games.  The Marvel Universe regenerates like Wolverine. :-)
The Watcher
GM, 248 posts
Knows All, Sees All
Sat 19 Jun 2021
at 09:01
  • msg #328

Discord renewal!

Gotta stop here tonight.  Should catch up tomorrow and continue to move this game forward...
Counterforce
player, 103 posts
Svetlana Kragova, 16
The Brain
Sat 19 Jun 2021
at 12:56
  • msg #329

Discord renewal!

Being a Brain Svetlana would certainly want to know more about how this device works, though I can understand not wanting to go into the technical details. Still, can we use it to disguise our appearance? Is there some way to tweak the disguise? A ring that just hides itself doesn't seem very useful...
Ghost-Spider
player, 55 posts
Gwen Stacy
Sat 19 Jun 2021
at 17:04
  • msg #330

Discord renewal!

I think the known NPCs thread is a bad idea as it is now - the GM is already having a hard time keeping up and giving him something else to do that is about the game but is not the game is just going to make it take longer to get anything moving.
The In-Betweener
GM, 16 posts
Sat 19 Jun 2021
at 17:12
  • msg #331

Re: Welcome to our new Co-GM, OakMaster! :-)

Ghost-Spider:
I think the known NPCs thread is a bad idea as it is now - the GM is already having a hard time keeping up and giving him something else to do that is about the game but is not the game is just going to make it take longer to get anything moving.


I'm the one that posted it and will try and update (usually during the week vice the weekend) so it shouldn't impinge on or GM's time.
Jubilee
player, 33 posts
Sat 19 Jun 2021
at 20:23
  • msg #332

Re: Welcome to our new Co-GM, OakMaster! :-)

This are a bit hectic here right now but I will try to catch up later today
Ricochet
player, 139 posts
Sasha Struck, age 16
The Bull
Sat 19 Jun 2021
at 21:03
  • msg #333

Re: Welcome to our new Co-GM, OakMaster! :-)

Looking forward to it!
Ricochet
player, 141 posts
Sasha Struck, age 16
The Bull
Sun 20 Jun 2021
at 09:21
  • msg #334

Re: Welcome to our new Co-GM, OakMaster! :-)

Don't mind me, just dropping images related to the game. I hope no one minds.

https://static.wikia.nocookie....er-Man_Vol_1_661.jpg
The Watcher
GM, 249 posts
Knows All, Sees All
Mon 21 Jun 2021
at 06:38
  • msg #335

Re: Welcome to our new Co-GM, OakMaster! :-)

Busy tonight.  Will start catching up tomorrow. :-)
The Watcher
GM, 250 posts
Knows All, Sees All
Tue 22 Jun 2021
at 07:23
  • msg #336

Re: Welcome to our new Co-GM, OakMaster! :-)

Even more busier than I expected these past couple of days and at a particularly busy time.  However, I am rescheduling later this week for extra hours to work on this game.  I'm hoping to make up for lost time by the weekend...
The Watcher
GM, 251 posts
Knows All, Sees All
Wed 23 Jun 2021
at 00:27
  • msg #337

Re: Welcome to our new Co-GM, OakMaster! :-)

OK, folks, I will try to make up for lost time tonight.  I will also be on Discord off and on. ..
The Watcher
GM, 254 posts
Knows All, Sees All
Wed 23 Jun 2021
at 07:19
  • msg #338

Re: Welcome to our new Co-GM, OakMaster! :-)

A fair amount done tonight.  The likely final post of IC thread #2 will be posted tomorrow.  I just couldn't quite get it done tonight.  I think you will enjoy it and one more scene should be done.  We can then move forward with other scenes.  :-)
Jubilee
player, 35 posts
Thu 24 Jun 2021
at 05:14
  • msg #339

Re: Welcome to our new Co-GM, OakMaster! :-)

Still very busy, but I will catch up soon!
Ricochet
player, 145 posts
Sasha Struck, age 16
The Bull
Thu 24 Jun 2021
at 07:03
  • msg #340

Re: Welcome to our new Co-GM, OakMaster! :-)

No worries here about the junior team, boss. A little iffy on their introduction, but I'm liking what they offer so far.

We're excited to see you more, Jubilee!
The Watcher
GM, 258 posts
Knows All, Sees All
Sat 26 Jun 2021
at 07:43
  • msg #341

Re: Welcome to our new Co-GM, OakMaster! :-)

Back when I used to laugh at Bill Cosby's standup (before we all knew better :-( ), he had a bit about Tonto and the Lone Ranger.  Essentially, Tonto's whole purpose in life was to go to town and get beaten up thus forcing the Lone Ranger to rescue him providing this week's plot.

That's what the Junior Team is all about.  They aren't complete screwups, though, and do they look up to y'all.

I hope to introduce another member when things settle down here a little.  Copycat's currently brief entry is now on the Wiki.
The Watcher
GM, 259 posts
Knows All, Sees All
Sat 26 Jun 2021
at 07:44
  • msg #342

Re: Welcome to our new Co-GM, OakMaster! :-)

I have deleted some threads, trimmed the game down to one forum page.  I still have the original threads saved to my hard drive so they can be exhumed if need be.
Stone Cold
player, 40 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Mon 28 Jun 2021
at 17:58
  • msg #343

Re: Welcome to our new Co-GM, OakMaster! :-)

Sorry, I'm trying to catch up to everything that's going on.  Looks like I missed one mini adventure, but I might still be able to join the other :)

Watcher, where is the addy for our wiki posted?
Ricochet
player, 148 posts
Sasha Struck, age 16
The Bull
Mon 28 Jun 2021
at 18:27
  • msg #344

Re: Welcome to our new Co-GM, OakMaster! :-)

If you look up at the top header for RPoL, over on the right you'll find Game Wiki right next to Game Info. It's always gonna be right there, waiting for you to show it some love. Will you? Will you make the wiki's dreams come true?
Stone Cold
player, 41 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Tue 29 Jun 2021
at 01:56
  • msg #345

Re: Welcome to our new Co-GM, OakMaster! :-)

Lol!  Thanks Ricochet, I'm eager to check in out :-)
The Watcher
GM, 262 posts
Knows All, Sees All
Wed 30 Jun 2021
at 02:21
  • msg #346

Re: Welcome to our new Co-GM, OakMaster! :-)

Hello all,  I'm sorry I have been away for a few days.  The Orkin Man (termite inspector) had to check our house for 'guests' and the place was an utter wreck.  So it has been non-stop cleaning for awhile.  But the good news is now I have some time.  And almost all of my efforts can now be spent on the IC parts of the game, the actual story.
Ricochet
player, 151 posts
Sasha Struck, age 16
The Bull
Wed 30 Jun 2021
at 02:23
  • msg #347

Re: Welcome to our new Co-GM, OakMaster! :-)

Welcome back! Also, that's great news! I'm excited to see what's next. :D
Meta
GM, 73 posts
"We look...at the things
which are not seen..."
Wed 30 Jun 2021
at 02:44
  • msg #348

Re: Welcome to our new Co-GM, OakMaster! :-)

Online or offline, into each life some "debugging" must fall...

Welcome back!  :)
The Watcher
GM, 263 posts
Knows All, Sees All
Wed 30 Jun 2021
at 06:36
  • msg #349

Re: Welcome to our new Co-GM, OakMaster! :-)

Glad to be back.  No bugs found, I'm almost disappointed. ;-)  IC post tomorrow.
Max
player, 92 posts
Age: 16
The Delinquent
Wed 30 Jun 2021
at 23:29
  • msg #350

Discord renewal!

Ooh, time has gotten away from me this week. Just a heads-up that I will be on vacation Friday-Monday. I will have access to RPoL via my phone, but will likely have very little time to post.
Ricochet
player, 152 posts
Sasha Struck, age 16
The Bull
Thu 1 Jul 2021
at 02:00
  • msg #351

Discord renewal!

Little time to post? I hope it's because you're gonna be relaxing so hard.
Mania
player, 29 posts
Andi Benton, Age 16
The Protege
Fri 2 Jul 2021
at 05:44
  • msg #352

Discord renewal!

Boss? If the babel fish act as communicators, what should we do with the communicators we got from our respective mentors and/or Brains?
Counterforce
player, 108 posts
Svetlana Kragova, 16
The Brain
Sat 3 Jul 2021
at 08:29
  • msg #353

Discord renewal!

Keep them as backups for when we rebel against the school? :P
The Watcher
GM, 265 posts
Knows All, Sees All
Sun 4 Jul 2021
at 06:20
  • msg #354

Discord renewal!

Super busy.  I will try to catch up tomorrow. :-)
The Watcher
GM, 266 posts
Knows All, Sees All
Mon 5 Jul 2021
at 05:06
  • msg #355

Discord renewal!

Hello all, and Happy Independence Day for those in the US (and Happy 'Good Riddance' Day to those in the UK).  I will now try to catch up to all that I have missed. :-)
The Watcher
GM, 268 posts
Knows All, Sees All
Mon 5 Jul 2021
at 05:46
  • msg #356

Discord renewal!

Quick note on communicators, the standard communicators for the students (which include the now revealed Babelfishes but is not limited to them) will always be inferior to the tech unique to the tech-oriented playbooks.  That is, the day will be saved by a Brain's gizmo or an Outsiders' Kirby-tech rather than a mundane communicator (which just gets you into trouble ;-) ).

In other words, you will save the day (not the school's gear)! :-)
The Watcher
GM, 269 posts
Knows All, Sees All
Mon 5 Jul 2021
at 05:46
  • msg #357

Discord renewal!

Stopping here for tonight.  But I hope to have more to post tomorrow. :-)
Ricochet
player, 157 posts
Sasha Struck, age 16
The Bull
Mon 5 Jul 2021
at 07:01
  • msg #358

Discord renewal!

One suggestion: you could just have them be translators rather than communicators. After all, they're babel fish. That's kind of literally their job.


Long as the gadgets we get aren't replicas of stuff we already have, it should all be fine.
Jubilee
player, 40 posts
Thu 8 Jul 2021
at 23:46
  • msg #359

Discord renewal!

Can I use the defend someone Move to protect Octopus?
Leviathan
player, 44 posts
Fri 9 Jul 2021
at 06:08
  • msg #360

Discord renewal!

Sorry I've been AWOL. I'll try and get back into the groove soon.
Resonance
player, 64 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Fri 9 Jul 2021
at 06:29
  • msg #361

Discord renewal!

Woo hoo!  :)
Counterforce
player, 111 posts
Svetlana Kragova, 16
The Brain
Fri 9 Jul 2021
at 06:31
  • msg #362

Discord renewal!

Glad to hear you're back! I was starting to worry. Please respond in our influence and relationships thread when you're ready. :)
Ricochet
player, 159 posts
Sasha Struck, age 16
The Bull
Fri 9 Jul 2021
at 07:16
  • msg #363

Discord renewal!

Levi, you're back! Very happy to see you. n.n

Jubilee: I'm pretty excited to see Jubilee in action! She was always my favorite in the cartoon. :D
The Watcher
GM, 270 posts
Knows All, Sees All
Fri 9 Jul 2021
at 11:19
  • msg #364

Discord renewal!

My apologies for not being very available this week, the slings and arrows of outrageous fortune and all of that IRL.  Let me try and make up for that with the rest of this week. :-)
The Watcher
GM, 272 posts
Knows All, Sees All
Fri 9 Jul 2021
at 12:01
  • msg #365

Discord renewal!

More tonight, I hope... :-)
Counterforce
player, 113 posts
Svetlana Kragova, 16
The Brain
Sat 10 Jul 2021
at 16:43
  • msg #366

Discord renewal!

Forgot to add, Leviathan, but it's also your turn in our team coming together thread. Just in case you didn't notice.
Jubilee
player, 43 posts
Sat 10 Jul 2021
at 23:02
  • msg #367

Discord renewal!

In reply to Ricochet (msg # 363):

I just hope I'll do the character justice.
Ricochet
player, 161 posts
Sasha Struck, age 16
The Bull
Sun 11 Jul 2021
at 08:51
  • msg #368

Discord renewal!

Today I learned that the heads of Marvel don't use and also don't like the Marvel Earth number designations. I'm gonna make a note not to let them find out I've been using them.
Stone Cold
player, 42 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Sun 11 Jul 2021
at 21:50
  • msg #369

Discord renewal!

Interesting Ricochet, I think they are a brilliant way to suggest the vastness of alternate realities.  So much so they cannot all be named.   Oh well, it should have no bearing on us here :-)

Jubilee, you've done the character very proud indeed and I can't wait to read more :-)
Counterforce
player, 114 posts
Svetlana Kragova, 16
The Brain
Tue 13 Jul 2021
at 06:45
  • msg #370

Discord renewal!

Strange, I could've sworn I saw the designations used in comics. Though I have seen much more of them in the wiki...

Starting to get ideas for further characters again, but I'll probably hold off on them for now. There are enough cats to herd at the moment.
The Watcher
GM, 274 posts
Knows All, Sees All
Tue 13 Jul 2021
at 11:41
  • msg #371

Discord renewal!

Hi guys,

I'm sorry I have been so absent lately.  I should be more present from now on, my schedule has changed and I have fixed a stubborn laptop.  I hope to be able to essentially be able to now devote a dedicated hour a day to the game.

I have added to IC Thread #3 and I think you will like it.  I should be able to start catching up tomorrow. :-)
Ghost-Spider
player, 62 posts
Gwen Stacy
Tue 13 Jul 2021
at 12:54
  • msg #372

Re: Discord renewal!

Ricochet:
Today I learned that the heads of Marvel don't use and also don't like the Marvel Earth number designations. I'm gonna make a note not to let them find out I've been using them.


They show up all the time in a lot of books that aren't in the main timeline.
Counterforce
player, 115 posts
Svetlana Kragova, 16
The Brain
Tue 13 Jul 2021
at 20:03
  • msg #373

Re: Discord renewal!

Would trying to stop the Phalanx with a force field at our current distance be Unleashing My Powers? Or just impossible?

Also, would my Energy mastery in Scientific insight apply if I were to Assess the Situation? Seeing as Jubilee's powers - and how the Phalanx react to them - might be the key to the whole thing.
Octopus
player, 41 posts
Otto Octavius, age 15
The Brain
Tue 13 Jul 2021
at 20:45
  • msg #374

Re: Discord renewal!

The Watcher:
2.  IIRC, the only thing from your gift bags that have not been examined is the ace playing cards (you each have one, your choice of suit).


Quite the contrary, Octopus has spent two posts examining the card.
The Watcher
GM, 275 posts
Knows All, Sees All
Sun 18 Jul 2021
at 15:53
  • msg #375

Re: Discord renewal!

Argh!  I'm sorry I have been away so long especially as I last said I should have some more free time.  Real-life just got busy.  Rather than make more promises of free time, I will TRY and post somewhere between tonight and Tuesday.  If I can, it should be a fair amount. :-)
Counterforce
player, 116 posts
Svetlana Kragova, 16
The Brain
Sun 18 Jul 2021
at 22:46
  • msg #376

Re: Discord renewal!

Glad to hear from you anyway - I was starting to get a little worried.

---

Meanwhile, I have decided to start another Masks game, one set in an original universe of my own devising. With our GM's gracious permission, I would like to invite any of you who might be interested in such a thing to apply to it here: link to another game Bear in mind that I am only looking for a 4-6 member team at first, so while I plan to let everyone who is interested join in the discussion and make characters, I will only select a few people for the initial roster. However, I may well require replacements later or even decide to form another team, so there will be other opportunities to join too.
Ricochet
player, 162 posts
Sasha Struck, age 16
The Bull
Mon 19 Jul 2021
at 01:48
  • msg #377

Re: Discord renewal!

I'm still excited for whatever comes next, boss!

I'd love to join your game, CF, especially after seeing the Game Info. You've got a rich and interesting world going. This time I think I'm gonna stand aside, though. My friends have been telling me I need to pump the brakes on adding more games to my plate. That's not to say I'll stay away forever. It's possible I'll send an application along at some point, when my excitement exceeds my self control. :P
Counterforce
player, 117 posts
Svetlana Kragova, 16
The Brain
Mon 19 Jul 2021
at 06:37
  • msg #378

Re: Discord renewal!

I'm definitely still excited for this game as well.

And I know that feeling well, Ricochet. With any luck, there should be plenty of opportunities to join in the future.
The Watcher
GM, 276 posts
Knows All, Sees All
Tue 20 Jul 2021
at 01:58
  • msg #379

Re: Discord renewal!

Whew!  I am sorry I have been away for so long.  Tell you what, I won't make any promises about more free time for awhile.  I will just post when I can. Let me get started... :-)
The Watcher
GM, 277 posts
Knows All, Sees All
Tue 20 Jul 2021
at 02:05
  • msg #380

Variant Earths and their Names (and Loki series)

I didn't know that the Marvel 'gods' didn't like the numerical designations for alternate earths.  I believe they used to at least.  But that is fine.  We can continue using the numerical designations or whatever they used now in any combination we wish.

I'm guessing the world are simply named as would be human nature.  We have a more emotional connection to names than numbers.  If so, what would we call 'our' game Earth of 682?


Speaking of variant Earths, what did y'all think (in general terms) of Loki, the series?  You can put spoilers in literal spoiler tags, I guess.  I generally liked it.
The Watcher
GM, 279 posts
Knows All, Sees All
Tue 20 Jul 2021
at 02:15
  • msg #381

Variant Earths and their Names (and Loki series)

My apologies for missing that Octopus has been examining the ace card.  I will compose the next reply with Octopus having great insight as to its purpose. :-)
The Watcher
GM, 280 posts
Knows All, Sees All
Tue 20 Jul 2021
at 02:23
  • msg #382

Variant Earths and their Names (and Loki series)

Counterforce, I am overjoyed to hear of another Masks game, especially one from such an insightful and resourceful player. :-)

I will read what you have written (I like the brief peek so far) and possibly submit a character if I can negotiate the time.
The Watcher
GM, 281 posts
Knows All, Sees All
Tue 20 Jul 2021
at 02:24
  • msg #383

Masks of New Atlantis game

If you want, Counterforce, perhaps a more permanent and fixed link to your game can be arranged for your game.
The Watcher
GM, 282 posts
Knows All, Sees All
Tue 20 Jul 2021
at 02:27
  • msg #384

Using the ol' noggin...

Oops, accidentally made thread out of this post rather than a simple reply.  The 'loose thread' should be deleted by the time y'all read this...

Counterforce, you are thinking like a Marvel character should. ;-)

Yes, stretch your powers, use your knowledge and then make your rolls.  A particularly good description and I might give you a bonus.

The thing about Marvel is that the Brain and the Bull should each have a chance to solve any challenge.  Just one might be better than the other in a given circumstance.

Besides, I like challenges where anyone might come up with an insight.  That what I liked about Sherlock Holmes mysteries (which started my love of detectives and mysteries) is that the reader had a chance to solve the mystery along with Sherlock (although my batting average wasn't that great ;-).  It made the reader an active participant rather than a passive observer (as happens in B-list Trek episodes where fictional particles are beamed through plot device technology and the viewer is reduced to a passive observer simply via unfamiliarity).

So, yeah, I love you little scamps figuring things out as best you can.
The Watcher
GM, 283 posts
Knows All, Sees All
Tue 20 Jul 2021
at 02:40
  • msg #385

Using the ol' noggin...

OK, I will stop here tonight.  I believe I can continue the IC thread #3 tomorrow night but I know better than to promise...  ;-)
Counterforce
player, 118 posts
Svetlana Kragova, 16
The Brain
Wed 21 Jul 2021
at 00:45
  • msg #386

Using the ol' noggin...

Thanks for the offer! Not sure if a permanent link is needed at this point, but it could be interesting if we could get a sort of long-term interconnected Masks community going on this site. Though that may be getting ahead of ourselves a bit.

I'll try and post soon-ish. A little under the weather now.
Octopus
player, 45 posts
Otto Octavius, age 15
The Brain
Wed 21 Jul 2021
at 01:56
  • msg #387

Using the ol' noggin...

Unfortunately, two of our players have stepped out: Midnight and Ghost Spider. This means two things. First off, it gives us some sad feels. Secondly, it means Team C only has three spots filled.

Does anyone have any thoughts on what we can do about that?
Jubilee
player, 44 posts
Thu 22 Jul 2021
at 07:25
  • msg #388

Using the ol' noggin...

00:24, Today: Jubilee rolled 4 using 2d6+1.  Jubilee: Take a powerful blow.

That means I'm okay, right?
Ricochet
player, 163 posts
Sasha Struck, age 16
The Bull
Thu 22 Jul 2021
at 08:45
  • msg #389

Using the ol' noggin...

Yep!

Basic Moves:
On a miss, you stand strong. Mark potential as normal, and say how you weather the blow.


You even get XP out of it! :D
Counterforce
player, 119 posts
Svetlana Kragova, 16
The Brain
Thu 22 Jul 2021
at 21:37
  • msg #390

Re: Using the ol' noggin...

Octopus:
Unfortunately, two of our players have stepped out: Midnight and Ghost Spider. This means two things. First off, it gives us some sad feels. Secondly, it means Team C only has three spots filled.

Does anyone have any thoughts on what we can do about that?


Hmm... Is Arc still around?

I guess it's not too late to add more characters to make up for losses. Though I'm not sure what I can add there... yet. Perhaps I'll think of something if no one else does.
Ricochet
player, 164 posts
Sasha Struck, age 16
The Bull
Thu 22 Jul 2021
at 22:09
  • msg #391

Re: Using the ol' noggin...

Arc and Gateway haven't logged in since June, dunno when we'll see them again.
The Watcher
GM, 287 posts
Knows All, Sees All
Fri 23 Jul 2021
at 04:41
  • msg #392

Re: Using the ol' noggin...

Ghost Spider and Midnight have left the game.  Part of it was scheduling conflicts and free time.  But too much of it (as I am given to understand) is MY erratic schedule and a very confusing amount of character threads.  Fair enough.  I can see that.

I am grateful for what they were able to give, wish them well and let them know that they are always welcome back. :-)

And I imagine other players might leave as well before I get this game more efficiently run.  I understand that as well.  Paradoxically, every player that leaves makes the game simpler to run for me (although I would rather have the extra players).  In fact, I would suggest to any exiting player that they check back i a month or two (as I have said to Ghost Spider and Midnight as well), they might find the streamlined game they were looking for.  The choice is theirs.

I see now how the concurrent threads were confusing to many players if not all of them.  Here is what I plan to do.

The first IC thread, the Open Campus Day a year before the actual start of the game is done and dusted.

The second IC thread, where the two junior students, Bluebird and Copycat have been introduced, is still ongoing.  But I will integrate the thread into the new  fourth IC thread (more on that below) so I am taking this thread slowly until I can introduce the fourth thread and fuse them together.

The third IC thread, the one with the new gadgets, Jocasta and the Infinite Mansion isn't too far from being done.

The fourth (and new) IC thread should be up in a couple of days.  It is very simple.  ALL of the PCs are together in the Student Lounge, having just finished their classes and now free for the weekend.  This is a chance for all of the PCs to just interact (all teams are together) and role-play for a bit in this seemingly mundane circumstance.  There is something a little more going on but it will manifest after y'all get some time to just hang out.

This fourth thread will soon be the only thread going on as the other threads end.  The fourth thread will be linear for a long time, no flashbacks or future shocks.  This will make a much more conventional game and be more familiar to most players.

With two players having left, and perhaps more to follow, the Team rosters and such will probably change.  But having gone through so much to set them up the first time, I am just going to have all of the PCs together and not worry about Team membership so much for the near future.

I imagine player membership will be more fluid now than later and Team requirements will be constantly fluctuating for a bit.  Besides, with every leaving player, Team structure will be much more easier to determine later with less players.  Time is on our side.
Counterforce
player, 121 posts
Svetlana Kragova, 16
The Brain
Fri 23 Jul 2021
at 04:50
  • msg #393

Re: Using the ol' noggin...

I'm very likely to make a new character for Team C, for what it's worth. Just need to do a bit of research and brainstorming first, but I like my current idea a lot.
Ricochet
player, 165 posts
Sasha Struck, age 16
The Bull
Fri 23 Jul 2021
at 05:11
  • msg #394

Re: Using the ol' noggin...

Boss, I think rather than more confusing scenes with 14 or however many PCs in one place, we finally get to a proper First Session for the game and open a scene for each team. IC Threads 1, 2, and 3 have already been opportunities for the PCs to roleplay and interact, which they've done quite nicely, but we've been in the game creation phase for three months now. I think it's time to get out of game creation and move forward. We can introduce more characters or rearrange teams as we go, if we really need to. If we do a fourth IC thread that's just as much a warm up as the other three, we're liable to lose more players.
Counterforce
player, 122 posts
Svetlana Kragova, 16
The Brain
Fri 23 Jul 2021
at 05:38
  • msg #395

Re: Using the ol' noggin...

That makes sense to me as well. I doubt we will be changing team compositions drastically at this point, and we may as well give the remaining members of each team a chance to work together. When it's everyone in the same place at once, it's hard to focus on anyone.

Also - to be clear about what's happening in IC Thread 3... Each of us can only close one door at a time, through the considerable effort that unleashing our powers represents? And Jocasta can't close all of them at once? I mean, I'm willing to accept it - I guess the mansion is damaged in some way, or maybe there is some other complicating factor that I haven't thought of yet. It just seems sort of counterintuitive to me, especially if the Communicards are meant to be that easy to use. But I'll roll with it if that's the case.
Jubilee
player, 45 posts
Fri 23 Jul 2021
at 06:23
  • msg #396

Using the ol' noggin...

In reply to Ricochet (msg # 389):

Neat! I"ll post tommorow, terrible allergies today and I just wasn't up to it.
Ricochet
player, 166 posts
Sasha Struck, age 16
The Bull
Fri 23 Jul 2021
at 06:59
  • msg #397

Using the ol' noggin...

One more thing, Watcher: Can you please go into the Dice Roller and set its default to 2d6 rather than 1d20? It'd be really convenient.
Counterforce
player, 123 posts
Svetlana Kragova, 16
The Brain
Fri 23 Jul 2021
at 19:22
  • msg #398

Using the ol' noggin...

Okay, so...

Assuming I go with Octopus' plan, would I get the +1 from my assessment (since I'd be acting on the information from there as well) and the +1 from his idea?

Also, mechanically, the idea in this plan is that I would try to stop two groups and Jubilee will stop two others, giving each of us a -1 penalty - correct? Or can Jocasta take care of one of the groups for us?
Mania
player, 33 posts
Andi Benton, Age 16
The Protege
Fri 23 Jul 2021
at 19:24
  • msg #399

Using the ol' noggin...

Since I rolled a successful Unleash my Powers, I think there are only three groups left, one for each of you. (Assuming the GM meant that Jocasta gets a full on action, even though she can't roll dice.)
Counterforce
player, 124 posts
Svetlana Kragova, 16
The Brain
Fri 23 Jul 2021
at 19:26
  • msg #400

Using the ol' noggin...

Ah, good point. Hopefully that was enough. Anyway, I'd like to know since it may influence my planning... a bit.

EDIT: On second thought, I might as well go for it soon if I don't get sidetracked. It's not that important a clarification and I don't want to hold things up.
This message was last edited by the player at 09:43, Sat 24 July 2021.
The Watcher
GM, 289 posts
Knows All, Sees All
Sun 25 Jul 2021
at 04:40
  • msg #401

Using the ol' noggin...

Sigh.  Delayed by real-life, will reply likely Monday night.  Might have some real time to post from Monday onwards.  I will be generous in rules interpretation as I realize you are waiting on me. :-)
The Watcher
GM, 290 posts
Knows All, Sees All
Wed 28 Jul 2021
at 01:11
  • msg #402

Maybe it was Tuesday after all. :-)

OK, maybe it was Tuesday before I could respond... ;-)
The Watcher
GM, 294 posts
Knows All, Sees All
Wed 28 Jul 2021
at 02:05
  • msg #403

Maybe it was Tuesday after all. :-)

Ricochet,  I hear ya.  And I should have been more clear.  The fourth thread is an actual adventure.  But it will start seeming very ordinary from your character's point of view.  But there will be an actual plot which is something I admit has been too long in coming.

Counterforce, you essentially got it right in your posts.  There are four groups of Phalanx, each of which has to be stopped individually, no one Move will do it (unless a penalty is taken for each extra Phalanx cluster tried for).  Your questions about why the Infinite Mansion can't simply stop or redirect the Phalanx are very good but will have to be investigated in character.  You are right that Jocasta and the Mansion should never have been this compromised in the first place.  But as to why, well...?   Of course, at the rate you are mopping up the Phalanx, you should get your answers soon.

"One more thing, Watcher: Can you please go into the Dice Roller and set its default to 2d6 rather than 1d20? It'd be really convenient."  You can do that??? ;-)  Um, let me see if I can figure out to do that by next time unless a co-GM will save my luddite bacon before then.
Counterforce
player, 127 posts
Svetlana Kragova, 16
The Brain
Wed 28 Jul 2021
at 02:09
  • msg #404

Re: Maybe it was Tuesday after all. :-)

The Watcher:
"One more thing, Watcher: Can you please go into the Dice Roller and set its default to 2d6 rather than 1d20? It'd be really convenient."  You can do that??? ;-)  Um, let me see if I can figure out to do that by next time unless a co-GM will save my luddite bacon before then.


I'd quite like to know how myself!
Meta
GM, 75 posts
"We look...at the things
which are not seen..."
Wed 28 Jul 2021
at 02:11
  • msg #405

Re: Maybe it was Tuesday after all. :-)

Done!  :)
Ricochet
player, 167 posts
Sasha Struck, age 16
The Bull
Wed 28 Jul 2021
at 02:21
  • msg #406

Re: Maybe it was Tuesday after all. :-)

Yep! The way you do it is (with GM access) to enter the Dice Roller page, then click "Configure the Roller" in the bottom left of the controls. It'll take you to a nearly identical page where you can set the roller's defaults to whatever you like, which can be super handy anytime you're not using a D20-based system. Running Edge of the Empire can get mind-melting without that feature, lemme tell ya.

As for the adventure, I just meant that each team should get their own adventure thread rather than another massive group ordeal. It'll let us interact with our own teams more instead of having just a few people willing to post, plus expand more on our Relationships and such. Having the adventure all be run with everyone in it would be the same chaos we've been having.
Mania
player, 35 posts
Andi Benton, Age 16
The Protege
Wed 28 Jul 2021
at 06:27
  • msg #407

Re: Maybe it was Tuesday after all. :-)

I know Ghost Spider was hesitant about a symbiote character because of their inherent dark story qualities, but I also don't want to bother anyone else. Are there lines I should avoid crossing? I have my own comfort level, of course, but everyone has their own idea of what "too far" means, and I don't want to push that for anyone. I also know Resonance isn't keen on anti-social teammates, so I don't plan on making Mania outright terrible, either.
Resonance
player, 67 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Wed 28 Jul 2021
at 06:35
  • msg #408

Re: Maybe it was Tuesday after all. :-)

PC vs. PC hostility would definitely be suboptimal for Resonance.

However, when discussing relationships and influence, we had some ideas for ties that could bind us together... :)
The Watcher
GM, 295 posts
Knows All, Sees All
Fri 30 Jul 2021
at 01:16
  • msg #409

Re: Maybe it was Tuesday after all. :-)

Meta, thank you for fixing the Die Roller.  Things were so much easier when I used to do PBeM games by just email. :-)

Ricochet, I thought EotE's dice torment was the point. We GMs are masochists after all. ;-)

I get your point about separated teams mean more story development within a team.  But, to be honest, I think team membership might be 'fluid' (frankly, I may lose some more players) and some enduring team members might find themselves alone.  What I hope to try for is that teams can separate and stay together with an ease (due to deliberate design) unseen in other threads.  But I will try and adapt.  I want to keep who is left.

Regarding Mania and games in general; every game has level of darkness and 'grit' that is right for that party.  But how do you find out where that level is?  I used to work with a guy whose father was a renowned police detective.  And his dad had always said that you started out nice.  Because you can go from nice to mean but you can't (easily) go from mean to nice.

In short, start easy with Mania 'lapses' and lead with offenses that can be undone.  There is no hurry and the general comfort level of the game and its players will find itself.
Counterforce
player, 129 posts
Svetlana Kragova, 16
The Brain
Fri 30 Jul 2021
at 02:56
  • msg #410

Re: Maybe it was Tuesday after all. :-)

I think it could be good to have team-based threads for those players who are still around in each team. That may be a good way to ensure that those who are otherwise available are still interested. Also, it's just too hard for anyone in particular to stand out when everyone is in one thread. In team threads, each character would have more of a chance for the spotlight.
The Watcher
GM, 297 posts
Knows All, Sees All
Sun 1 Aug 2021
at 03:11
  • msg #411

Re: Maybe it was Tuesday after all. :-)

I will see what I can do. :-)
The Watcher
GM, 300 posts
Knows All, Sees All
Thu 5 Aug 2021
at 02:37
  • msg #412

Re: Maybe it was Tuesday after all. :-)

Sorry I have been away for so long.  But 'The Mother of Invention' thread is pretty much done.

And now there is a new thread, IC Scene #4: Idle Hands...

This is now the only truly active thread and it will stay that way for a long time, no more flashback or dream sequences.   All PCs are together and may all work together or separate into their own teams (as might make sense, each team is trained to be separate and efficient units as needed) as the players wish.

The opening scene seems quite mundane and the kids are 'off the chain' for the weekend.  But hidden forces will act soon enough...
Ricochet
player, 168 posts
Sasha Struck, age 16
The Bull
Thu 5 Aug 2021
at 04:03
  • msg #413

Re: Maybe it was Tuesday after all. :-)

Hm. I see what you mean about maybe losing more players, in regards to team composition. I only count ten definitely active players right now, with the rest not having logged in for at least two weeks, or else having already left the game. Makes it difficult to split us into those separate team threads we were talking about.
Max
player, 96 posts
Age: 16
The Delinquent
Thu 5 Aug 2021
at 13:32
  • msg #414

Using the ol' noggin...

I understand the issue with player attrition, but honestly this is my concern/issue.

I signed up for the game because I wanted to play Masks, not "generic superhero game" because I really wanted a chance to play with the game mechanics. By throwing everyone into a single thread/group, I feel like it really waters down a lot of what makes Masks (and PBtA games in general) special. Things like influence, relationships, team pool, team moves, and even the uniqueness of playbooks.
Ricochet
player, 171 posts
Sasha Struck, age 16
The Bull
Thu 5 Aug 2021
at 23:09
  • msg #415

Using the ol' noggin...

Glad to see you're still with us! And yes, that's been my stance as well. Still kind of waiting for the Masks game itself to start, while getting through all the Teens With Superpowers Hanging Out bits.
The Watcher
GM, 303 posts
Knows All, Sees All
Sat 7 Aug 2021
at 05:41
  • msg #416

Changing Masks from Creamy to Chunky

Max, you are right.  I did neglect the more crunchy bits that make Masks Masks.  I'm hoping to make up for that now.  Y'all are free to use all of the game effects from this point on; Moves, Team, Influence, etc.  The first few posts in this thread are really setting the scene and don't yet call for full rules.  But call my bluff, make a Move if you wish.

If you are still a little gunshy, I get it.  Go ahead and just watch for a bit.  I think the game will be more like you were hoping for with every post.
Exemplar
player, 9 posts
E'Llar, 17
The Delinquent
Sat 7 Aug 2021
at 07:39
  • msg #417

Changing Masks from Creamy to Chunky

I randomly stumbled upon this while doing some unrelated research: https://marvel.fandom.com/wiki/Purple_Hayes_(Earth-616) It reminded me of that one option you suggested for making an expy character at the start. :P

Haven't decided what to do in the new thread yet, but we can use it to interact among team members anyway, if we so wish. Not everyone has to pile on the NPCs after all. :) I do hope we will get proper team threads later, though.
Ricochet
player, 172 posts
Sasha Struck, age 16
The Bull
Sat 7 Aug 2021
at 08:24
  • msg #418

Changing Masks from Creamy to Chunky

Boss, you've gotta get a handle on your character voice colors. Vanessa and Sally's conversation is so hard to keep track of because of how often they swap voices. XD

But ye, I still think the team threads we agreed on would be ideal for getting the quieter players to participate, since it won't be everyone in one spot anymore.
Ricochet
player, 173 posts
Sasha Struck, age 16
The Bull
Tue 10 Aug 2021
at 21:15
  • msg #419

Changing Masks from Creamy to Chunky

Until now I was unaware that high schools had football games as early as, and sometimes earlier than, the first day of school. ... What is a super school's sports curriculum like?

Also, I'm gonna let a few more voices jump IC before replying to the thread again.
The Watcher
GM, 306 posts
Knows All, Sees All
Wed 11 Aug 2021
at 02:15
  • msg #420

Changing Masks from Creamy to Chunky

I like Purple Hayes.  She might have been a better choice than Bluebird for my botched Beacon of the Junior Team (I needed a failed ordinary sidekick for certain plot threads).

My apologies for the confusing color coding of the two girls.  I chose blue for Bluebird and Vanessa's natural skin color is blue so it seemed right.  I didn't think the two colors would be that similar.  I will change the colors to make them contrast more next post.

When the crisis happens (and I believe that will be soon), the student can unite or divide (as teams or otherwise) as the players wish.  I think this will work. :-)

Sorry I have been away for a few days...
Ricochet
player, 174 posts
Sasha Struck, age 16
The Bull
Wed 11 Aug 2021
at 04:00
  • msg #421

Changing Masks from Creamy to Chunky

It's not that they're too similar, it's that you're using two slightly different blues but occasionally confusing which blue you're using for which character. Here's what I mean:

Sally:
<Blue><b>"So I'm sorry my ether egg went off prematurely."</b></Blue> Sally said to Vanessa.


Sally is Blue.

Vanessa:
<Periwinkle><b>"Powers are overrated, believe me."</b></Periwinkle>  Vanessa said.


Vanessa is Periwinkle, same as Ricochet.

Sally?:
<DarkBlue><b>"At least you are somebody."</b></DarkBlue> she said.


Now Sally is DarkBlue for the rest of the conversation, except...

Both:
Vanessa nodded and then smiled slyly.  <Periwinkle><b>"I'll show you. I'll be your dad and you can be my teenage daughter." </b></Periwinkle> <Periwinkle><b>"Whoa!  Wait, why my dad and not my mom?"</b></Periwinkle>  <Periwinkle><b>"Life's easier for men."</b></Periwinkle> Vanessa said with assurance.


Sally is Periwinkle between Vanessa's two Periwinkle lines.

Ricochet:
<Purple><b>"Knock knock. I hope you're both okay with a visitor."</b></Purple>


And then I switched from Periwinkle to Purple. :P



I think Bluebird is fantastic, I'm super into having her on campus. I don't think you need to introduce each member of the new kids team with a horrific crisis or anything, though, just slide 'em on in as people who happen to be superheroes, y'know?
This message was last edited by the player at 23:13, Sat 14 Aug 2021.
Stone Cold
player, 47 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Sat 14 Aug 2021
at 23:08
  • msg #422

Changing Masks from Creamy to Chunky

Can any of us post in IC Scene 4 thread or is it just for a specific group?
Ricochet
player, 175 posts
Sasha Struck, age 16
The Bull
Sat 14 Aug 2021
at 23:14
  • msg #423

Changing Masks from Creamy to Chunky

Idle Hands is for the whole playerbase, hop on in!
The Watcher
GM, 308 posts
Knows All, Sees All
Sun 15 Aug 2021
at 01:24
  • msg #424

Changing Masks from Creamy to Chunky

All good on the colors.  If I ever get to too close colors too close together again (sometimes can't be helped), maybe I will even change the typeface.

Actually, on my sleepy Windows 10 laptop, the Cursive text comes across in Comic Sans MS, about as comic balloon as RPoL can get.

I'm glad Bluebird has some love.  I need slightly fallible friends to move some plots.

Yes, everyone is allowed into this thread.  I'm so sorry if I didn't make that clear.  Get together and mingle, folks, it's what all of the young people are doing these days. :-)
The Watcher
GM, 310 posts
Knows All, Sees All
Wed 18 Aug 2021
at 03:18
  • msg #425

Changing Masks from Creamy to Chunky

Busy.  But should reply IC Thursday night. :-)
Ricochet
player, 177 posts
Sasha Struck, age 16
The Bull
Fri 20 Aug 2021
at 03:44
  • msg #426

Changing Masks from Creamy to Chunky

Is anyone else hopping in to the thread, or waiting for the group to split into teams?
Resonance
player, 70 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Fri 20 Aug 2021
at 06:07
  • msg #427

Changing Masks from Creamy to Chunky

I'm in a work crunch, so I've been letting others take the lead...  :o
Ricochet
player, 178 posts
Sasha Struck, age 16
The Bull
Fri 20 Aug 2021
at 06:30
  • msg #428

Changing Masks from Creamy to Chunky

Yeah, but you've established yourself as here. :P I was more wondering about the boys. I mean, not Octopus, because I know he's there, I just want to try and give Ricochet a little more presence since my posts have turned more into the Mania and Otto show. So he's just in panel backgrounds right now.
Exemplar
player, 15 posts
E'Llar, 17
The Delinquent
Fri 20 Aug 2021
at 06:58
  • msg #429

Changing Masks from Creamy to Chunky

Ah, he is?

Personally I figured I'd take Exemplar for a spin this time as Counterforce already had her scenes and I sort of struggle to see her coming along for this. She probably stayed behind to tinker on her device. Although... I wonder if it would work for her to inexplicably show up in the restaurant as well, despite not wanting to go out?
Ricochet
player, 179 posts
Sasha Struck, age 16
The Bull
Fri 20 Aug 2021
at 07:16
  • msg #430

Changing Masks from Creamy to Chunky

Octopus is in the group, since I like him a lot and want an excuse to be able to voice him if I think he'd be particularly suited to something, or if we end up splitting into our appropriate teams and don't want to contrive a way for someone to just appear. Though since it's established that our school is absolutely loaded with various forms of teleportation, that doesn't seem like a real problem after all.
Stone Cold
player, 48 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Sat 21 Aug 2021
at 08:31
  • msg #431

Changing Masks from Creamy to Chunky

Yes I'd really like to get n this thread, but I've been busy with my wife's heLth issues.  I'll try to get something up this weekend. K
The Watcher
GM, 312 posts
Knows All, Sees All
Wed 25 Aug 2021
at 02:18
  • msg #432

Changing Masks from Creamy to Chunky

If this helps, don't worry about teams so much.  Just do what you believe your character would do.  Maybe your character would try and stick with their assigned team.  After all, they have trained together.  Or you are out with friends from another team and they are what is available to handle the strange situation now.  To be honest, this game is losing players rather than keeping or gaining them and a player might find themselves the only functioning member of their isolated team.  Let's see who stays and how they might combine.

The strange segue between the Study Hall and Hijinks might be better understood like this;  you probably would have gone to Hijinks anyway, it is the most happening thing in this podunk town tonight (not saying a lot really).  Perhaps all you needed was a suggestion and not much of one (even if that suggestion did not arrive through normal means).  It also helped to get y'all off of campus where you are more vulnerable (and you can save yourselves rather than be rescued by NPCs).

In short, your characters are being mentally influenced.  Now, mind control can be a miserable thing to roleplay.  You've lost full control of your characters and I am trying to be sensitive about this.  Rest assured that any control that requires trickery and misdirection can't be that strong and you can probably triumph over it.  Some clues as to how should arrive in the next few posts and you have unrevealed advantages you don't even know. :-)
Counterforce
player, 131 posts
Svetlana Kragova, 16
The Brain
Wed 25 Aug 2021
at 05:22
  • msg #433

Changing Masks from Creamy to Chunky

Could a character have ended up there without being part of the scene by the TV/wanting to go out for those hijinks in the first place? I mean, would that fit in with how whatever happened works?
Ricochet
player, 180 posts
Sasha Struck, age 16
The Bull
Wed 25 Aug 2021
at 08:44
  • msg #434

Changing Masks from Creamy to Chunky

In reply to The Watcher (msg # 432):

I think the biggest issue regarding the worrying about teams is, as Max said, at least some players are waiting for us to get into our smaller team threads so they don't feel overwhelmed in a big group. Having so many threads with everyone in them seems to have been why a few players have disappeared and teams have apparently shrunk. Continuing to make players feel uncomfortable by keeping them in that position is probably not the best way to keep from losing players.

So I'm just worried about teams because I'm worried about losing more people.
Mania
player, 40 posts
Andi Benton, Age 16
The Protege
Wed 25 Aug 2021
at 18:42
  • msg #435

Changing Masks from Creamy to Chunky

Oh, right! She-Hulk, is there a way for us to tell when Jennifer's hulked out or not? I was confused during the common room scene, and I assume she's in Jennifer mode at the restaurant.
She-Hulk
player, 15 posts
Jennifer Walters, Age 16
The Nova
Thu 26 Aug 2021
at 02:13
  • msg #436

Changing Masks from Creamy to Chunky

What I have been trying to do is keep the terms separate to each identity.
So if I write that Jennifer performed an action, she would be in her normal form.
Likewise, if I write that She-Hulk performed an action, she is in the She-Hulk form.
So I'm not referring to her as Jennifer if she is in her She-Hulk form.

At the start of the restaurant scene, she's in her normal Jennifer appearance just like she was back in the school lounge.
Jubilee
player, 50 posts
Thu 26 Aug 2021
at 05:29
  • msg #437

Changing Masks from Creamy to Chunky

RL's keeping me super busy, I will post when I can.
The Watcher
GM, 314 posts
Knows All, Sees All
Sun 29 Aug 2021
at 01:12
  • msg #438

Changing Masks from Creamy to Chunky

My apologies.  I will notice when Jen is Jen and She-Hulk is She-Hulk from now on.  Forget what I posted about the image inducer if you want.  It is not needed when Jen is Jen. :-)
Ricochet
player, 181 posts
Sasha Struck, age 16
The Bull
Thu 2 Sep 2021
at 18:16
  • msg #439

Changing Masks from Creamy to Chunky

Hey everybody, how are we doing? I'm seeing a lot fewer logins than usual.
Jubilee
player, 51 posts
Thu 2 Sep 2021
at 19:25
  • msg #440

Changing Masks from Creamy to Chunky

Posting today!
Exemplar
player, 16 posts
E'Llar, 17
The Delinquent
Thu 2 Sep 2021
at 19:50
  • msg #441

Changing Masks from Creamy to Chunky

I hope to post soon too, I've just been busy.
Ricochet
player, 182 posts
Sasha Struck, age 16
The Bull
Fri 3 Sep 2021
at 00:43
  • msg #442

Changing Masks from Creamy to Chunky

I just mean that a lot of people haven't been logging on, let alone posting. Here are a couple lists.

People who haven't logged in in over two weeks:
The In-Betweener, Arc, Citizen V, Gateway, Leviathan, Max, Skorpio.

People who have logged in within two weeks:
Meta, The Watcher, Counterforce/Exemplar, Jubilee, Mania/Ricochet/Octopus, Resonance, She-Hulk, Steel Ninja, Stone Cold.

I'm not counting Midnight/Mila because they explicitly left the game.

So it looks like we're down to about seven players. Two of whom make up five of the game's characters.
Meta
GM, 76 posts
"We look...at the things
which are not seen..."
Fri 3 Sep 2021
at 06:11
  • msg #443

Changing Masks from Creamy to Chunky

Still around, but swamped with the beginning of the new academic year, prepping an overload of lectures, assignments, and assessments... :o
Resonance
player, 71 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Fri 3 Sep 2021
at 06:12
  • msg #444

Changing Masks from Creamy to Chunky

Me too!  I can definitely empathize with Meta's plight...  ;)
The Watcher
GM, 316 posts
Knows All, Sees All
Wed 8 Sep 2021
at 01:20
  • msg #445

Changing Masks from Creamy to Chunky

My apologies for the extra long delay since my last post.  My sister has moved from sunny Texas to her true love's house in charming Virginia where (unless movies have lied to me) they are sippin' mint juleps on the verandah underneath the magnolia blossoms. ;-)

Yes, the game has less active players than it once did.  I made some terrible miscalculations setting this game up and it has cost us players.  For that, I am sorry. But it is done.  Steering a game is like steering a barge at times, it takes time to change course even if you realize you are on the wrong heading early on.

In any case, I intend to keep this game going as long as I have two interested players (one player and a GM is just an animated conversation IMO). :-)  Still, I believe this game is finally finding its strengths and overcoming its flaws.  Perhaps some of our students on 'sabbatical' might return on a whim and find the game more to their liking.  Or we might get some completely new faces. :-)
Stone Cold
player, 49 posts
Paul (Publo) Tuvalok
The Transformed Age 16
Thu 9 Sep 2021
at 22:30
  • msg #446

Changing Masks from Creamy to Chunky

Sorry for being so quiet.  I just haven't been able to find the time to be on RPOL at all, for any of my games :(  I hope things will get better soon.  Its not that I don't want to play, believe me.
Ricochet
player, 184 posts
Sasha Struck, age 16
The Bull
Sat 11 Sep 2021
at 03:09
  • msg #447

Changing Masks from Creamy to Chunky

No worries, SC. I was more concerned about the people who've just stopped showing up entirely.
The Watcher
GM, 318 posts
Knows All, Sees All
Sun 12 Sep 2021
at 04:17
  • msg #448

Changing Masks from Creamy to Chunky

No worries, guys!  I know how busy real-life can get, more than Spider-Man can even handle with all of his monthly titles. :-)
Max
player, 97 posts
Age: 16
The Delinquent
Mon 13 Sep 2021
at 21:45
  • msg #449

Changing Masks from Creamy to Chunky

Hi all, I'm sorry I disappeared, but I'm back if you'll still have me!
Jubilee
player, 53 posts
Tue 14 Sep 2021
at 04:05
  • msg #450

Changing Masks from Creamy to Chunky

In reply to Max (msg # 449):

Welcome back! I"m behind on posting, work is a pain
Ricochet
player, 185 posts
Sasha Struck, age 16
The Bull
Tue 14 Sep 2021
at 05:14
  • msg #451

Changing Masks from Creamy to Chunky

Of course we're happy to have you! Hop on in, Max! :D
Resonance
player, 72 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Wed 15 Sep 2021
at 22:04
  • msg #452

Changing Masks from Creamy to Chunky

I have breakthrough Covid, so it may be awhile until I post...  :o
Ricochet
player, 186 posts
Sasha Struck, age 16
The Bull
Wed 15 Sep 2021
at 23:57
  • msg #453

Changing Masks from Creamy to Chunky

That's terrible news! I hope you're handling it well and can come back to us sooner.
Ricochet
player, 188 posts
Sasha Struck, age 16
The Bull
Thu 16 Sep 2021
at 01:16
  • msg #454

Changing Masks from Creamy to Chunky

Also, Watcher! What's all this about playing hooky? We've already established school's out, so we can go wherever we want, right?
The Watcher
GM, 319 posts
Knows All, Sees All
Sun 19 Sep 2021
at 01:21
  • msg #455

Changing Masks from Creamy to Chunky

Team, I am sorry for being away so long.  We are dealing with a sick dog and there is little free time (and i cannot be far away from the dog).  I will try and post next week. :-)

Fair enough.  I shouldn't have said playing hooky.  To my mind, hooky isn't just a time, it is the mischief you actually get up to. ;-)
Ricochet
player, 189 posts
Sasha Struck, age 16
The Bull
Sun 19 Sep 2021
at 01:28
  • msg #456

Changing Masks from Creamy to Chunky

:o Pupper no!
The Watcher
GM, 320 posts
Knows All, Sees All
Thu 23 Sep 2021
at 03:00
  • msg #457

Changing Masks from Creamy to Chunky

Folks, I'm very sorry for this longer-than-usual delay.  Real-life has become quite busy.  We are now dealing with two sick animals (different conditions) and a host of other  issues.  I will try and get a post out tomorrow or not long thereafter.
The Watcher
GM, 321 posts
Knows All, Sees All
Thu 23 Sep 2021
at 03:02
  • msg #458

Changing Masks from Creamy to Chunky

Oh, sorry to make things seem worse than they are.  The dogs are not in mortal danger (at least as long as we monitor them).  One has had a bad post-surgery infection and the other (as we have just discovered) has an unexplained eye condition.
Ricochet
player, 190 posts
Sasha Struck, age 16
The Bull
Thu 23 Sep 2021
at 04:11
  • msg #459

Changing Masks from Creamy to Chunky

That still doesn't sound super good. I hope they're alright.

Also, who are we waiting for IC right now?
Jubilee
player, 55 posts
Thu 23 Sep 2021
at 04:24
  • msg #460

Changing Masks from Creamy to Chunky

In reply to Ricochet (msg # 459):

I'll be posting soon, life has been super busy
Ricochet
player, 191 posts
Sasha Struck, age 16
The Bull
Thu 23 Sep 2021
at 04:29
  • msg #461

Changing Masks from Creamy to Chunky

Ah, yeah. I understand.

And Max? You still ready to hop in? Need a quick recap?
The Watcher
GM, 323 posts
Knows All, Sees All
Fri 24 Sep 2021
at 04:15
  • msg #462

Changing Masks from Creamy to Chunky

Whew!  Dogs are feeling better.  I have a little more spare time.  I was able to post IC.  The fight has begun! ;-)
Exemplar
player, 18 posts
E'Llar, 17
The Delinquent
Sun 26 Sep 2021
at 08:37
  • msg #463

Changing Masks from Creamy to Chunky

I'll try and catch up soonish. Real life has been a bit too much lately.

I hope Resonance's player will be alright!
Resonance
player, 73 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Sun 26 Sep 2021
at 17:52
  • msg #464

Changing Masks from Creamy to Chunky

I am still alive, still kicking...

I had two Pfizers in March, so it wasn't nearly as bad as it could have been.  But I had to cancel a full week of lectures.  I just got out of quarantine yesterday.  I was able to get back into the church choir loft this morning,  but my stamina is a work in progress.  Lost five pounds...  :)
Ricochet
player, 193 posts
Sasha Struck, age 16
The Bull
Sun 26 Sep 2021
at 18:39
  • msg #465

Changing Masks from Creamy to Chunky

I'm glad it didn't hit full force and that you're already on the mend!
The Watcher
GM, 324 posts
Knows All, Sees All
Thu 30 Sep 2021
at 02:00
  • msg #466

Changing Masks from Creamy to Chunky

I'm working on a IC reply that will likely be up Friday.  It is turning out to be quite cinematic.  I am actually enjoying 'watching' it play out in my mind and I am looking forward to sharing it with you. :-)
The Watcher
GM, 325 posts
Knows All, Sees All
Thu 30 Sep 2021
at 02:01
  • msg #467

Changing Masks from Creamy to Chunky

I'm glad you are getting over the Pfizer's. :-) It worked my sister over but that hints that the disease would be much worse.
Ricochet
player, 194 posts
Sasha Struck, age 16
The Bull
Sun 3 Oct 2021
at 09:56
  • msg #468

Changing Masks from Creamy to Chunky

Well this escalated quickly. Three transformations all at once. :D
The Watcher
GM, 326 posts
Knows All, Sees All
Wed 6 Oct 2021
at 02:54
  • msg #469

Changing Masks from Creamy to Chunky

OK, that Friday IC post from me is being pushed back for a few more days.  Sorry, folks, real-life is catching up with me.  I will try and get that IC post out in a few days. :-)
Ricochet
player, 195 posts
Sasha Struck, age 16
The Bull
Wed 6 Oct 2021
at 03:21
  • msg #470

Changing Masks from Creamy to Chunky

No worries, boss, life happens!
The Watcher
GM, 327 posts
Knows All, Sees All
Sun 10 Oct 2021
at 01:08
  • msg #471

Changing Masks from Creamy to Chunky

So very sorry to be so long away.  A lot of unexpected stuff happened.  Let me try and catch up now. :-)
The Watcher
GM, 328 posts
Knows All, Sees All
Sun 10 Oct 2021
at 01:53
  • msg #472

Changing Masks from Creamy to Chunky

Argh!  The post is ALMOST done.  I should post it Monday night.  So little free time this month...
The Watcher
GM, 330 posts
Knows All, Sees All
Mon 11 Oct 2021
at 04:11
  • msg #473

Changing Masks from Creamy to Chunky

Got some rare and unexpected free time, posted IC.  Let me know if I missed anyone. :-)
Jubilee
player, 57 posts
Mon 11 Oct 2021
at 06:48
  • msg #474

Changing Masks from Creamy to Chunky

In reply to The Watcher (msg # 473):

Looks great! The Hellions know how to get under Jubilee's skin.
The Watcher
GM, 331 posts
Knows All, Sees All
Thu 14 Oct 2021
at 01:06
  • msg #475

Changing Masks from Creamy to Chunky

I wouldn't want to honk off of one of Wolverine's friends...SNIKT!
The Watcher
GM, 333 posts
Knows All, Sees All
Fri 22 Oct 2021
at 01:20
  • msg #476

Changing Masks from Creamy to Chunky

Sorry for the delay, folks.  I hope to post more in a day or so.  Also, we may have a new player if things work out.  You will know as I do... :-)
Ricochet
player, 196 posts
Sasha Struck, age 16
The Bull
Fri 22 Oct 2021
at 02:45
  • msg #477

Changing Masks from Creamy to Chunky

I've got a couple characters to reply on, but I've been kind of out of it for the last couple weeks. Hopefully I'll be able to make my Moves soon.
Exemplar
player, 20 posts
E'Llar, 17
The Delinquent
Fri 22 Oct 2021
at 07:36
  • msg #478

Changing Masks from Creamy to Chunky

Likewise.
Exemplar
player, 21 posts
E'Llar, 17
The Delinquent
Fri 22 Oct 2021
at 19:56
  • msg #479

Changing Masks from Creamy to Chunky

Hmm... Just making sure, but if Roulette received a Condition, doesn't that mean she's supposed to immediately do something in response to that?

I suppose I could go after Catseye next, though maybe it'd be better if Andi resolves taking a blow first.
The Watcher
GM, 334 posts
Knows All, Sees All
Sat 30 Oct 2021
at 02:35
  • msg #480

Changing Masks from Creamy to Chunky

Folks, I'm sorry I have been away so long.  Real life has been busy.  I will try and post tomorrow or at least soon. :-)
The Watcher
GM, 335 posts
Knows All, Sees All
Sun 31 Oct 2021
at 03:53
  • msg #481

Changing Masks from Creamy to Chunky

OK, now maybe I can post something tonight. :-)
The Watcher
GM, 337 posts
Knows All, Sees All
Sun 31 Oct 2021
at 04:55
  • msg #482

Changing Masks from Creamy to Chunky

IC post is taking a little time to write but it is a good one.  I will try and have it up Monday. :-)
The Watcher
GM, 338 posts
Knows All, Sees All
Thu 4 Nov 2021
at 02:36
  • msg #483

Changing Masks from Creamy to Chunky

Ah, folks, as you probably know I have mistakenly posted a private message in the current IC thread.  My apologies to y'all and especially our prospective new player (if I haven't chased them away).  It has all been corrected.

Hopefully, the current workload I am under will dissipate soon enough and I won't be posting as many red-eyed and rushed posts so often.

Much-delayed IC post should be up tonight or Saturday night. :-)
The Watcher
GM, 340 posts
Knows All, Sees All
Sun 7 Nov 2021
at 00:27
  • msg #484

Changing Masks from Creamy to Chunky

Much delayed IC reply is finally, finally up!  My apologies but at least a lot happens this time around. :-)
Jubilee
player, 59 posts
Fri 12 Nov 2021
at 08:15
  • msg #485

Changing Masks from Creamy to Chunky

Work's been a huge pain, but I'll have a post up today
The Watcher
GM, 341 posts
Knows All, Sees All
Mon 15 Nov 2021
at 04:35
  • msg #486

Changing Masks from Creamy to Chunky

My apologies for the usual delay.  The Christmas rush (yes, even now) is tough.  I should post IC tonight or Tuesday night. :-)
The Watcher
GM, 343 posts
Knows All, Sees All
Mon 15 Nov 2021
at 04:50
  • msg #487

Changing Masks from Creamy to Chunky

IC post is up. :-)
Resonance
player, 74 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Mon 22 Nov 2021
at 20:08
  • msg #488

Changing Masks from Creamy to Chunky

Sorry for my radio silence.  My to-do list has been in thermonuclear meltdown mode these days...  :o
Mania
player, 47 posts
Andi Benton, Age 16
The Protege
Mon 22 Nov 2021
at 21:37
  • msg #489

Changing Masks from Creamy to Chunky

Ye, it does seem a lot of folks are really busy lately. No worries, we're still here!
Exemplar
player, 23 posts
E'Llar, 17
The Delinquent
Tue 23 Nov 2021
at 21:33
  • msg #490

Changing Masks from Creamy to Chunky

Yeah, same here. I'm afraid I really lost track of things.

For instance: where are we on Team Points?
Ricochet
player, 200 posts
Sasha Struck, age 16
The Bull
Tue 23 Nov 2021
at 22:26
  • msg #491

Changing Masks from Creamy to Chunky

I think we currently have 3 Team, but not completely sure. We definitely have at least 2, though. Fortunately, Mania doesn't need the Team bonus for her roll, since it would just take her from 10 to 11, which won't make a difference. Best to save the Team for a 6 or 9. n.n

Speaking of! One of us should definitely give Examplar a Team boost to bump that Pierce up to a 10. I'd recommend She-Hulk do the spend, since she did the talking, but I don't think it technically matters who claims to spend the point so long as it's taken care of narratively, so if she doesn't wanna, I will.
The Watcher
GM, 344 posts
Knows All, Sees All
Wed 24 Nov 2021
at 04:07
  • msg #492

Changing Masks from Creamy to Chunky

Hi, folks, sorry I was away for so long.  Believe me, I am the last to point fingers for a laid-back posting schedule this Covid decade and holiday season.

Regarding teams, let's leave that fluid for now.  I don't know yet what players are staying, leaving or joining in the long term.  You are a Team the moment we need the Team rules, whatever your immediate makeup.   And five minutes later, you might be part of a different group of classmates suddenly become a Team (in the rules sense) as the SNIKT suddenly hits the fan.  Team Points can be calculated as needed per crisis.

That's not ideal, I know.  But for awhile, I need to just keep a story going.  It took forever to setup this game and now it needs to run.  It is a bit like fostering kids, what they need more than anything at first is a quiet and predictable routine.

By this point, any battle conditions will fade.  No Hellions were able to do anything continuing to you.  Indeed, the ball was against them this fight.  I wanted you to get to know them.  That is difficult to do from a relatively disadvantaged condition.  You aren't inclined to socialize then.

You have scored a few Conditions against them which will fade over time.  And you have won Influence over them, particularly the slimy Empath.  But it won't sit with him for long.

The new IC post is up, wherein a wicked offer is made and the students might begin to realize that they were never quite a protected as they were made to believe...
The Watcher
GM, 345 posts
Knows All, Sees All
Wed 24 Nov 2021
at 04:12
  • msg #493

Changing Masks from Creamy to Chunky

Sigh.  IC post should be up tomorrow.  Surprisingly, my old laptop has an odd quirk where it seems to cycle through non-English keyboards.
The Watcher
GM, 346 posts
Knows All, Sees All
Wed 24 Nov 2021
at 04:25
  • msg #494

Changing Masks from Creamy to Chunky

and it takes a little time and long reboot to fix.  That and the cat just shut the laptop down between posts. But I'd forgive her anything.  ;-)
Jubilee
player, 61 posts
Wed 24 Nov 2021
at 05:05
  • msg #495

Changing Masks from Creamy to Chunky

I will post today
Ricochet
player, 201 posts
Sasha Struck, age 16
The Bull
Wed 24 Nov 2021
at 05:14
  • msg #496

Re: Changing Masks from Creamy to Chunky

The Watcher:
Regarding teams, let's leave that fluid for now.  I don't know yet what players are staying, leaving or joining in the long term.  You are a Team the moment we need the Team rules, whatever your immediate makeup.   And five minutes later, you might be part of a different group of classmates suddenly become a Team (in the rules sense) as the SNIKT suddenly hits the fan.  Team Points can be calculated as needed per crisis.


I think you misunderstand, we were really just wondering how many Team Points we have left in this scene after our initial calculation and spends so far. It's been a while and we haven't been keeping up with tracking that.
Exemplar
player, 25 posts
E'Llar, 17
The Delinquent
Wed 24 Nov 2021
at 18:20
  • msg #497

Re: Changing Masks from Creamy to Chunky

If Ricochet has a good idea for an assist, I wouldn't say no, even if IC E'Llar might be insufficiently appreciative. :P I was thinking of using Team selfishly, but inspiration hasn't struck yet...

And yeah, I was wondering about Team points for now. We really should have a thread for tracking them, especially now that we are on track. I would like to finish consolidating Teams eventually, but I get that it would be rather tricky in our current situation.
Ricochet
player, 202 posts
Sasha Struck, age 16
The Bull
Wed 24 Nov 2021
at 19:53
  • msg #498

Re: Changing Masks from Creamy to Chunky

Oh, I was just thinking of spending a Team Point to say that She-Hulk's dialogue was helping you, unless She-Hulk herself wants to spend the point for that first.

Team Points could easily be tracked at the bottom of the GM's posts, and also our posts when we spend them (if we know how many we had before, I mean).
This message was last edited by the player at 19:54, Wed 24 Nov 2021.
The Watcher
GM, 348 posts
Knows All, Sees All
Thu 25 Nov 2021
at 02:41
  • msg #499

Re: Changing Masks from Creamy to Chunky

I've kind of bollixed up the Team points this encounter.  But I do like the idea of keeping a running total of Team points at the bottom of every reply (Thanks, Richochet :-) ).

IC post up.  You have made a new friend but have you gained a new enemy?
Exemplar
player, 26 posts
E'Llar, 17
The Delinquent
Thu 25 Nov 2021
at 13:50
  • msg #500

Re: Changing Masks from Creamy to Chunky

Re: team and rolls. I appreciate that one shouldn't get too caught up in them. Still, I would like to ask more questions about the White Queen if possible, so maybe we could add a team point assist and more questions from my move retroactively? They do seem pertinent in this case. I could just make my guesses of course, but I wouldn't mind knowing something "officially" to smoothen the path. :P

Also, where was Bluebird during all of this? I guess she was in the restaurant but only emerged now?

...more pertinently, is it supposed to be Invisible Girl/Woman saying:
"So we have learned that is better to recruit from the Stanley School and others rather than train for ourselves.  So I ask you to join us and live beyond the rules of others."?
This message was last edited by the player at 13:56, Thu 25 Nov 2021.
Ricochet
player, 204 posts
Sasha Struck, age 16
The Bull
Sat 27 Nov 2021
at 06:12
  • msg #501

Re: Changing Masks from Creamy to Chunky

I think the boss needs to read over that post and adjust the colors a li'l.

Hopefully Rico doesn't need to make any rolls for that speech, because the only possible stats that could be used for it are terrible. :P
The Watcher
GM, 349 posts
Knows All, Sees All
Fri 3 Dec 2021
at 03:20
  • msg #502

Re: Changing Masks from Creamy to Chunky

Hi, Team!  I am busy as you probably are this season.  I hope to post tomorrow or Saturday night. :-)
Exemplar
player, 27 posts
E'Llar, 17
The Delinquent
Fri 3 Dec 2021
at 05:48
  • msg #503

Re: Changing Masks from Creamy to Chunky

Very busy, unfortunately. Also, to be honest, I do not like to have to "assume" things. It does seem overwhelmingly likely that the colour of that line of dialogue was wrong, but I'd rather it was confirmed before I replied, given how important it is. Either way, it leaves the question of what Sue Storm is doing here...
The Watcher
GM, 350 posts
Knows All, Sees All
Tue 7 Dec 2021
at 04:40
  • msg #504

Re: Changing Masks from Creamy to Chunky

Hey, folks, I will be busy for tonight and maybe a day or two beyond that.  I will try and fix whatever mistakes I made then.  I appreciate y'all's patience. :-)
The Watcher
GM, 351 posts
Knows All, Sees All
Tue 7 Dec 2021
at 04:41
  • msg #505

Re: Changing Masks from Creamy to Chunky

Quickly, it was Emma Frost who (telepathically) said, "So we have learned that is better to recruit from the Stanley School and others rather than train for ourselves.  So I ask you to join us and live beyond the rules of others."?

That was completely my error and I will fix it when I can.  My apologies again.
The Watcher
GM, 352 posts
Knows All, Sees All
Fri 10 Dec 2021
at 02:22
  • msg #506

Re: Changing Masks from Creamy to Chunky

Team,

I'm pausing this game for the indefinite future.  I wish it wasn't so.  :-(

You have probably noticed the trend towards ever-increasing delays in my replies.  Unexpectedly busy for a few days has become likely busy for the next few weeks and is trending towards definitely busy for the next few months.  As I foresee it, soon it will be two weeks or more between my replies if things continue as they are (and they likely will).   I don't believe a game can keep interest with such a long delay between replies. My posting has certainly suffered.  And it is certainly not fair to y'all.

In real-life, I look after an aging parent with complicated health issues and sell on eBay (one of the few options for those who can't keep to regular hours).  My schedule is unpredictable.  Some days are remarkably free and others terribly busy.  But when I started the game, it seemed the average of my free time would allow for a slow, but still workable, game.  Lately my mother's health has become more complicated, not worse (thank God) but more complicated.  And my sister will not be able to help as I thought that she might, physically or financially.  Thus, I have to increase my time commitment to eBay.  The busy holiday season and various other temporal bugaboos aren't helping.

I had thought the latest delays were a temporary thing but I can now see that my average free time will diminish considerably for the foreseeable future.  And that's not fair to you.  So I am pausing, not ending, the game indefinitely.  When we start again, I hope to pick up where we are leaving off.

RPoL can be an overly persistent reminder of sleeping games, one of the board's many peculiarities.  So I understand if some players would like to be (temporarily I hope) removed from the game and then reinstated later.

I will try and put the game to better rest in the next few days/weeks and leave it at a better stopping point.

I really appreciate y'all and your much-tested patience.  :-)
Ricochet
player, 205 posts
Sasha Struck, age 16
The Bull
Fri 10 Dec 2021
at 07:45
  • msg #507

Re: Changing Masks from Creamy to Chunky

It's alright, Watcher. Real life's responsibilities, especially to your loved ones, is a much higher priority. We aren't here to stress you out worrying about us, and you know at least some of us who will stick around for as long as need be for you to have the time to come back ready to go.

You won't need to remove anyone who expects to return. They could just remove the game from their stickies list and let it pop back on when there's activity again. Or just leave it there, like I'll be doing. There's no benefit to being taken out of the game only to come back later on, and doing so means you'll lose all your Bio, Sheet, and Description stuff.

I hope things go smoothly and easily for you and your family.
Counterforce
player, 132 posts
Svetlana Kragova, 16
The Brain
Fri 10 Dec 2021
at 13:49
  • msg #508

Re: Changing Masks from Creamy to Chunky

Sadly, I myself have been far busier than I had hoped, due to a combination of work and real life issues of my own (first the loss of a close relative, then nursing a family pet back to health - luckily the latter is going amazingly and surprisingly well by this point, but it was really touch and go earlier). Pretty much everyone here has had some problems along those very general lines (though I should hope the real life stuff is far less dire for the rest of you). So while it's unfortunate, it's also very understandable and surely for the best to put the game on pause given those delays. That said, I sincerely hope that we will get to play this game again when we're all in a better state for it. :) And yes - your own life comes first, and I wish you the very best in it.
This message was last edited by the player at 13:50, Fri 10 Dec 2021.
Resonance
player, 75 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Fri 10 Dec 2021
at 19:41
  • msg #509

Re: Changing Masks from Creamy to Chunky

No worries.  Real Life Takes Precedence.  Take the time you need, and come back when you are ready.  I will remember you and yours in prayer.  <3
The Watcher
GM, 353 posts
Knows All, Sees All
Mon 13 Dec 2021
at 02:53
  • msg #510

Re: Changing Masks from Creamy to Chunky

You guys are the best! ((Hugs!))

We actually may have a new player who 'joined' unofficially just as I had to pause this game.  They have a truly wicked character conception that is not up to me to share but would be a welcome addition to any team.

There may yet be another player after that.  It stung having to welcome them only to then pause the game.  I encourage them to say Howdy here in OOC should they wish.

I also encourage anyone to use whatever I have individually created for this game, in this game or somewhere else.


Although I may have fumbled the startup to the game, there are plenty of Marvel Masks games out there.  It is very easy to start a Masks game and the Marvel Universe is the still the largest shared universe out there to draw from.  I'm sure your characters can still be used in another game as well as this one.

That said, we are a patient lot.  It takes about a year between Marvel movies.  We aren't doing so bad compared to that. :-)
Coffyn
player, 1 post
The Doomed
Grim and Gothic Look
Mon 13 Dec 2021
at 17:38
  • msg #511

Re: Changing Masks from Creamy to Chunky

Dawn came much too early this morning. There was just something about the dark that Rovina liked more than the glaring sun. It was isolation. The acceptance of the open, waiting arms of darkness and the cold envelopment of death's shroud. Yes, dawn came much too early this morning.

Rovina took her first tenuous steps into the classroom, her books cradled in front of her for protection. She looked around haphazardly, her teeth almost biting through her tongue in tension. A new dawn, a new chance to start over. That's what Father Stone kept repeating, droning over and over with his reassuring smile. She shivered, and a small gust of wind blew the lower strands of her hair.

Stop it, she said to herself. The ghostly manifestations around her were just as anxious as she was. Rovina found a desk and tried to look small.

Yes, a new dawn. A new future. Great, Rovina mused. And wished for nothing more than her solitary bed with the blankets drawn tightly over her, in darkness.


Just wanted to say HI and break in with a small piece of writing inviting you into the thoughts of Rovina's character, my writing style, and invite you in taking a look at her character sheet and background when you have the chance. Even though we will be on a hiatus for a while, I wanted to at least let you know a bit about the character. Happy to be a part of the story and wishing everyone the very best.
Ricochet
player, 206 posts
Sasha Struck, age 16
The Bull
Mon 13 Dec 2021
at 20:56
  • msg #512

Re: Changing Masks from Creamy to Chunky

Hi Coffyn! Welcome to the team! Just because the GM needs to take a break doesn't mean we have to, though. :D Introductions!

I'm Ricochet, a mutant experimented on to gain the power to absorb and redirect kinetic energy. Former child star turned PTSD-laden teen hero, she strives to be a wall between danger and other people because she's decided she's invincible and thus expendable.

The emo kid over there is my alt, Mania. She's the new version of Venom, protege to Flash Thompson. She's an angry little ball of vengeance against the criminal underworld that killed her father purely as psychological torture for Flash, and she also happens to actually enjoy her symbiote. The pair are unusually closely bonded, and she refers to herself as "I" rather than "we".

My other alt is the scrawny nerdboi in the lab, Octopus. He's a young prodigy in nuclear physics and engineering, and constructed a set of "octopus" arms to help him handle a superhot fusion reaction he attempted to show off to the city. It, uh. It didn't go well. Now he's fused to the arms. Rather than the arms convincing him to go on a rampage finishing his experiment and destroying New York, Otto's decided to become a superhero and protect innocent people from science gone wrong.
Coffyn
player, 2 posts
The Doomed
Rovina Diavolo - Age 16
Mon 13 Dec 2021
at 22:57
  • msg #513

Re: Changing Masks from Creamy to Chunky

You are so correct. Introductions it is, and possibly more!

Looking small in the desk didn't help at all. With a whirlwind of emotion, she soon became bombarded by a literal ricochet of introductions, from a (from Rovina's point of view) energetic girl who seemed to point this way and that. Rovina took it all in and as anyone would in an awkward situation made the worst introduction for herself.

"Uhm...Hi..." Rovina sat uncomfortably in her chair looking back and forth at all the new alts, as Ricochet described them. She then finally focused back on Ricochet. "I'm uhm...into ghosts."


Thanks for the introduction, Ricochet! You're the best!
Jubilee
player, 63 posts
Wed 15 Dec 2021
at 09:16
  • msg #514

Re: Changing Masks from Creamy to Chunky

Welcome, Coffyn! I'm Jubilee, the cool one of the team. I used to be one of the X-Men, a fact I never let the group forget.
Coffyn
player, 3 posts
Rovina Diavolo - Age 16
The Doomed
Wed 15 Dec 2021
at 16:53
  • msg #515

Re: Changing Masks from Creamy to Chunky

Thanks! I will try to remember that! Of course, I will probably be reminded of your stint in the X-Men often. Best.
Resonance
player, 76 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Wed 15 Dec 2021
at 17:19
  • msg #516

Re: Changing Masks from Creamy to Chunky

Welcome aboard!  :)
Coffyn
player, 4 posts
Rovina Diavolo - Age 16
The Doomed
Wed 15 Dec 2021
at 22:37
  • msg #517

Re: Changing Masks from Creamy to Chunky

In reply to Resonance (msg # 516):

Thanks!! Good to be here!!
Resonance
player, 77 posts
Xin1 Xie2 Zhen4: Age 13
Sheng4 Xin1: The Beacon
Fri 24 Dec 2021
at 20:27
  • msg #518

Re: Changing Masks from Creamy to Chunky

Blessed Christmas, all!  :)
Ricochet
player, 207 posts
Sasha Struck, age 16
The Bull
Sat 25 Dec 2021
at 01:00
  • msg #519

Re: Changing Masks from Creamy to Chunky

Happy holidays, whatever you all celebrate! I hope everyone gets to be with good company, good food, and good memories. <3
Jubilee
player, 64 posts
Tue 28 Dec 2021
at 06:38
  • msg #520

Re: Changing Masks from Creamy to Chunky

Yes, it was lovely
Coffyn
player, 5 posts
Rovina Diavolo - Age 16
The Doomed
Sun 2 Jan 2022
at 18:50
  • msg #521

Re: Changing Masks from Creamy to Chunky

Happy New Year to all! May the upcoming year bring you all success, happiness, and joy. In any format that would apply! Best!
Ricochet
player, 208 posts
Sasha Struck, age 16
The Bull
Sun 2 Jan 2022
at 20:36
  • msg #522

Re: Changing Masks from Creamy to Chunky

Happy New Year! I'm hoping life gets to the point where we can pick this up again and get back to our dramatic shenanigans. :D
The Watcher
GM, 354 posts
Knows All, Sees All
Wed 5 Jan 2022
at 03:06
  • msg #523

Re: Changing Masks from Creamy to Chunky

A belated but well-meant Happy Holidays and New Year to all.

I knew I would be too busy to maintain the game but I had no idea just how busy busy was.  My usual apologies for taking so long to reply.

I hope to post with a bit more substance in a few days. :-)
Coffyn
player, 7 posts
Rovina Diavolo - Age 16
The Doomed
Mon 24 Jan 2022
at 21:59
  • msg #524

Re: Changing Masks from Creamy to Chunky

Excelsior!

Hello all! I have been in contact with The Watcher and was given his blessing to add a post to the thread: The Mother of Invention. Thread #3.

This post is twofold. One, it allows me to "get into the game" and I have posted in a way that did not interfere with any of the other posts in that thread. Two, with the blessing of the GM, I have included an invitation to participate in further dialogue within that post. Coffyn has asked Jubilee and all the other participants to join in the video fun in the Danger Room. This is where the thread left off and was never continued.

This was done for the benefit of those who want to write and post a few more times while the GM is taking a hiatus. This is not mandatory, only provided for the above reason, and for me to develop my character, as well as developing any other characters and relationships as well. The game allows for Influence and rolls to adjust our Labels up and down as we "socialize" and interact, but since the GM is not around for a bit, I think our Labels should stay the same. Although, I would love to give Influence to those who want to participate in the fun with Coffyn. She needs help, she needs friends. This would and could be marked down on your character sheets.

I am not going to post anything in thread #4, for anything I post would interfere in the grand scheme of things. I will say, Coffyn went off campus to her Sanctuary to ponder and to practice.

Thanks all, and thanks to The Watcher for allowing me and us to do this.
The Watcher
GM, 355 posts
Knows All, Sees All
Sun 2 Oct 2022
at 01:50
  • msg #525

Re: Changing Masks from Creamy to Chunky

Hello all,

It has been a time since I have visited or posted.  The reason is that I am now spending my time trying to become a professional (that is, paid) gamemaster.  Money is a little tight and the only way I can now keep up with my hobby of role-playing games is if they are making me money.

And now I am finally ready.  My first pro games are about to begin.  I had to choose based on market factors (and not necessarily my first choices).  I will be shortly starting a James Bond 007 game and a Star Wars D6 game.  A Marvel Masks game might be in the future.  If you are interested, message me. :-)

Otherwise, I shall still drop by RPoL infrequently.  It might be nice to play a game now and then without worrying about running it.
Meta
GM, 77 posts
"We look...at the things
which are not seen..."
Sun 2 Oct 2022
at 02:03
  • msg #526

Re: Changing Masks from Creamy to Chunky

Wishing you well!  :)
Counterforce
player, 133 posts
Svetlana Kragova, 16
The Brain
Wed 5 Oct 2022
at 14:53
  • msg #527

Re: Changing Masks from Creamy to Chunky

Best of luck!
Ricochet
player, 209 posts
Sasha Struck, age 16
The Bull
Sun 9 Oct 2022
at 20:31
  • msg #528

Re: Changing Masks from Creamy to Chunky

That sounds fantastic!
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