Re: Character Dashboard (List)
My so very-patient players. I believe I may owe you the most sincere of apologies.
You are so right! Negotiating player position swaps is so much more work than simple GM fiat. It may have been a great mistake in me choosing this route. Let me try and make things right, or at least as right as can be made.
I want to give you some assurances. This game will never be in such a position again. The selection of player teams was always going to be the most intricate decision this game would EVER make. Here's why; I don't intend to advertise this game. In just a little over a month, it is nearing one-thousand posts. Believe me, it has enough players to keep it going for a long time. This means, over time, more players will leave the game then join it (at least for the foreseeable future). With each player leaving, more slots open up and less teams are needed. And each instance of player attrition will move the team structure closer to the state the remaining players want. In short, I cannot make this mistake again even if I wanted to.
To be exact, if the game does continue long enough. Other would-be players will hear about it and ask to apply. But I believe the rate of such applications will not match the number of players dropping out for the foreseeable future.
You guys have pegged the main problem. Swaps require player consent and some players have simply not been present enough to have affirmed consent (or much else in some cases). This has slowed or stopped swaps to a crawl.
But this will change soon. On Sunday, I will announce in the Bullpen that any player who has not responded to a swap request by next Sunday (the 13th) has automatically consented to that swap request and any other swap request to follow until no one wants to swap with that player any more. And then within a day or two, the swaps will be complete and very much favoring the more active and passionate players. Unresponsive players still are members of the teams, they have just allowed their characters to be placed by someone else.
So in not much more than a week, this team setup should be finished. Until then, don't worry about it. The Teams makeup is important, but not critical, to the game. I have made a new IC scene for all of the PCs to interact in without regard to Team membership. It is not a distraction, it is a real but optional part of the game.
So why am I giving the 'slackers' a full week to get the act together? Or why did I even indulge them at all? And this is where I erred but I hope I erred on the side of fairness.
Having committed, rightly or wrongly, to these team swaps, I suppose further explanation is moot. I had reasons that made sense to me at the time and it is done and will never have to be done again.
But, for the record, the best way to explain it is like a much-needed bill going through the legislature. Every now and then in every countries' history (well, democratic ones anyway), there comes a law that is such a good idea or a urgent correction of a bad and earlier law. The debate is excellent, well-considered and nigh-unanimous in sentiment. It is expected that the passed law will match the submitted bill exactly.
So why even bother with a vote? Because an idea discussed and agreed with is still not quite the same as a idea formally voted upon even if they are otherwise identical. The vote is that proof that you went the extra mile to make as sure as you could that everyone was allowed a chance to decide (even the ones that didn't seem that vested or interested).
It is the same reason we still have trials for the 'clearly' guilty or life-long soulmates still get married. It is that extra measure that everyone had as much chance as they could to have a voice.
And I wanted to give everyone a voice, even the less-seemingly promising. And I now feel that I have given the less-active players as much chance as I can. Now it is time to start focusing on the contributing players.