Character Dashboard (List)
My patient players, I now have a little time to try and clean up the mess I have made here. I will spend what time I can tonight fixing what I can. And then I will continue tomorrow and onwards as long as it takes. Let me see what I can do.
First, don't worry about posting IC for now. There are answers to your IC questions and continuity but there will be time to clarify them. I think it is more important for me to salvage the team assignments. And I believe I have not presented the teams as best as I might have.
As I see it, no one is really protesting the need for multiple teams or the need to (when possible) avoid duplicated playbooks whenever possible. I believe the problem is who is currently in what teams and how that was decided.
I can guess how it must feel for me to have asked you to actually plan your ideal teams, to get your advice and post your suggestions. And then to arbitrarily and seemingly ignore those heartfelt comments in favor of some strange team makeup of my own design. It could have appeared that I was almost mocking the efforts of the players who have so far demonstrated the most enthusiasm and effort for the game.
Also, my abrupt placement of less (so far) present and active player's character in slots openly desired by the more invested and robust players might seem almost insulting. It is as if I am rewarding the less productive (so far) players and almost punishing the most passionate players.
Both these examples would seem to be death to a game. And I have spent too much time and effort on this game (as have you) to destroy it. So please hear me out.
The excellent team roster suggestions made by you players were not a waste of time, nor will they be unused. In fact, the final makeup of the teams will probably be almost exactly as y'all described them to be. There's a study that shows that if you say something, you might do it. But if you write it down, that is, actually define and structure it, you actually have a better chance of achieving your goal.
Your team composition ideas are a guide map, a beacon. It is a standard that all can read and work towards. And I think you will get pretty close to the teams you designed but not quite YET.
I read the discussion about the teams and who should be on them. I liked it! I thought the ideas make very good sense! And, if I were a player in this game, I would have enthusiastically pushed for the player-made team breakdowns. And I would have been just as perplexed as most of you if my GM didn't use what seemed so popular.
So why didn't I offer the team roster I would have fought for as a player? Well, it is because I am not a player in this game.
I am your GM.
And let me explain what that means to me. It means that I have power over the game that players don't have. And that demands a responsibility to be fair and impartial. No, it is not being the President of the US or the Pope. But it is still a measure of obligation.
And, for a time, I have to treat everybody equally. It is a bit like being the judge of a talent show. It may be obvious that some acts are going to work out and some aren't. But they still get their two or three minutes on stage.
The discussion about team memberships was robust and productive. Everyone who commented seemed enthusiastic. And no one actually critiqued the choices. I know I liked them. From all of that, one might assume that those who didn't post either liked the ideas or wasn't particularly perturbed by them. But it could be that absent players simply didn't have the time to respond or couldn't find that particular discussion in this hot spaghetti mess of a game (this messy forum with its endless threads approach has more strengths than flaws. That is a discussion for another time but the forum can be hard to navigate).
So that means that the team discussions and suggestions, while obviously popular and well-thought out, didn't reach the confidence level of an actual vote.
Does this mean that we need to have a long and formal vote to decide team members, made even longer by the fact that some players are very slow to respond than others?
In a sense, yes. But it is not as bad as it seems and the process has already begun. To speed the process up, I outright declared starting memberships in teams. That is, starting but NOT final memberships. And then I offered that players could simply swap with other players for team slots.
In short, if you players are in agreement, y'all can simply swap (and swap again if needed) characters until the teams are exactly what you, as a group, want them to be. Or, at least, you can reach as much compromise is possible with so many players and preferences. This could be done in a day.
I'll type that again, just to emphasize. By talking among yourselves, you can swap members into the teams you want quickly and democratically without involving me at all. Swaps can continue until no pair of players want to swap any more. YOU have the agency to decide where your character is headed.
You might ask, what if someone on the team I want to be on doesn't want to swap with me? The short answer is that won't happen as often as you might think. And, there is no real difference in the teams except who is on them. So people aren't really swapping teams, they are swapping team members. If you can't swap to your buddy, there is still a pretty good chance your buddy can swap to you.
Also, if needed, specific team size can be adjusted. I believe that teams as small as four members or as large as seven members can work.
While you are mulling all of the above, let me give you some more info. Up to now, I have asked practically nothing of would-be players. And why not, up to now, I haven't been able to offer anything but optional free-form IC threads. So how could I really ask for more?
But as soon as team assignments are even roughly decided, I start doing the hard work of critiquing characters and assuring rules compliances for playbooks. And, after that, the real posting (using the full ruleset of Influence, Team, Moves and the rest of Masks) will begin. At that point, a certain amount of timely participation will be expected for each player.
What happens to player that can't maintain the required level of posting? Well, I don't dismiss players for lower levels of participation but I do move their characters 'off-panel'. Here's what that means, less-active characters will be removed from their current team with some simple plot contrivance. Those characters will be placed in the not-yet-announced and no-need-to-be-created-yet inactive team. This will open up a slot in the three main teams. Once removed to inactive teams, the inactive character will not be able to reclaim their spot on the main teams. They will have to earn a new place on the active teams.
What is the takeaway from the above? Inactive player characters are moved from the main teams, making a slot open for the remaining active players. Over time, the active teams will thus probably shrink from three teams to two, improving the odds that a PC will be with their friends. I don't intend to advertise this game so we will likely lose players than gain them.
So if you are thinking that your character is losing out to a character played by a less-active player, rest assured this is almost a certainly self-correcting problem given just a little patience and time. :-)
In IC terms, while the teams are being sorted out, I intend that all PCs are together and interacting as they will. We can worry about Influence and Relationships a little later. And, again, I will clarify the confusion I caused about the IC threads once we get this team roster kerfuffle sorted.
So, let's get to it.
Who wants to swap? Here's how that could be expressed.
1. You may want to swap teams with a very specific character 'I want to swap with Character X'.
2. You may want to swap to another team, 'I want to be on Team A'.
3. You may want not a swap to, but a swap away from, a team, 'I want to be anywhere but Team A'.
4. You may be utterly indifferent to whatever team you are currently on. If so, please make that known. This will make swapping and team building so much easier, 'I will swap with anyone from another team'.
The only stricture is that we want to avoid duplicate playbooks but duplicated characters can still swap teams, directly or as part of a complicated multi-character swap. It all works.
Remember we swap until no pair of players wants to swap anymore. So, for each iteration, if you don't have the options you want, you might next round of swaps.
So, let's get started. By this time tomorrow, we could have the team structure discussed earlier and approved by the players.
I will stop here and post more tomorrow night.
List your swap requests below... ;-)