The Tavern Where We Met (OOC)   Posted by Dungeon Master.Group: 0
Falco Mugwort
 player, 80 posts
 Spear Fighter
 Uncouth/Dull-Witted
Wed 1 Sep 2021
at 21:17
The Tavern Where We Met (OOC)
I believe the plan should be to locate the Caves of Chaos (or what we believe to be the Caves of Chaos) and any other points of interest we can, but it's probably unwise to just rush in--our numbers aren't that great. We need to adventure to get stronger, so we have to seek out trouble and gold, but we can't handle much yet.
Reea
 player, 64 posts
 fighter
Wed 1 Sep 2021
at 22:29
The Tavern Where We Met (OOC)
There's the caves, the river, and the woods. They're all likely to hold things our characters can't handle. Which is the least dangerous? I'm not thrilled about going into a swamp.
Falco Mugwort
 player, 81 posts
 Spear Fighter
 Uncouth/Dull-Witted
Wed 1 Sep 2021
at 22:37
The Tavern Where We Met (OOC)
I'd rather not trek through the swamp muck either.

Typically, in OSR-type games, the further away from the 'base of operations' (which in this case is the Keep) you go, the more dangerous things are (and more rewarding, if you make it back alive).

There's really no way to know where to go other than if we can get such information from the NPCs (which is what Falco tried to do, but they didn't provide much). Otherwise, we just keep wandering around and hoping for the best.
Dungeon Master
 GM, 89 posts
Thu 2 Sep 2021
at 00:56
The Tavern Where We Met (OOC)
In terms of difficulty, Falco is about right, with one exception.  The caves themselves scale from 1st to 3rd level challenges, with the lower level cave entrances being easier.  So caves A and B are pretty easy for smart or lucky players.
Reea
 player, 65 posts
 fighter
Thu 2 Sep 2021
at 02:35
Re: The Tavern Where We Met (OOC)
Dungeon Master:
In terms of difficulty, Falco is about right, with one exception.  The caves themselves scale from 1st to 3rd level challenges, with the lower level cave entrances being easier.  So caves A and B are pretty easy for smart or lucky players.


Seems we're being nudged, lol.  :-)
Dungeon Master
 GM, 90 posts
Thu 2 Sep 2021
at 02:36
Re: The Tavern Where We Met (OOC)
Not really, but I do need to know where you guys want to go next.
Gyp Toogood
 player, 50 posts
Thu 2 Sep 2021
at 06:44
The Tavern Where We Met (OOC)
There's no such thing as a balanced encounter in OSR. That's not how its designed to work. As I stated in the IC thread Gyp will try to talk with whatever we meet. Combat is not expected or required. Gyp has a high Charisma and a positive reaction modifier so when meeting things in the caves he plans diplomacy and negotiation first, combat is a last resort.

If we can return to town with treasure Gyp's next plan will be hire as many man-at-arms as he can find. A few man-at-arms makes a lot of difference in surviving adventures and also carrying treasure.

Death of characters is expected, the life of an adventurer is worth little. That's a feature of OSR not a bug.

Also OSR is sandbox, we can do what we want. We don't need to go near the caves at all. However I think it will be a good start.
Reea
 player, 66 posts
 fighter
Thu 2 Sep 2021
at 18:18
The Tavern Where We Met (OOC)
Lead us, oh mighty Falco!  :-)
Reea
 player, 68 posts
 fighter
Wed 8 Sep 2021
at 17:56
The Tavern Where We Met (OOC)
Anyone there?  GM?
Gyp Toogood
 player, 52 posts
Wed 8 Sep 2021
at 18:04
The Tavern Where We Met (OOC)
Hi.
Dungeon Master
 GM, 92 posts
Fri 10 Sep 2021
at 01:04
The Tavern Where We Met (OOC)
No you don't have a comparable map of the area.  If you look at the contour lines you can see that you are in foothills that are higher elevation than the plateau of the keep.  From the keep you can see south he river, the mashes, the woods and the low hill to the east.  But north, not much.  So you could easily have surveyed the view from the Keep, and be familiar with those bits.  The "2" is something I meant to erase and it marks a potential encounter.  There is nothing from the Keep or the road to indicate something there.
Gyp Toogood
 player, 55 posts
Fri 10 Sep 2021
at 06:27
Re: The Tavern Where We Met (OOC)
Thanks for the clarification.
Dungeon Master
 GM, 93 posts
Mon 13 Sep 2021
at 02:13
Re: The Tavern Where We Met (OOC)
Remember, you can spend a turn hunting and for each turn there is a 1 in 6 chance of catching enough food to feed 1d6 people.  It is mid afternoon so you have plenty of light in the day if you want to spend some turns hunting.  As with movement, 1 turn per hour needs to be a rest to avoid fatigue.
Dungeon Master
 GM, 94 posts
Thu 16 Sep 2021
at 01:53
Re: The Tavern Where We Met (OOC)
Anybody else who wants to roll for hunting/forging, please do so and I will update tomorrow.
Gyp Toogood
 player, 57 posts
Thu 16 Sep 2021
at 05:38
Re: The Tavern Where We Met (OOC)
Gyp plans to sneak up and scout around the cave.

If possible he forage/hunt on the way back to the camp?
Dungeon Master
 GM, 95 posts
Thu 16 Sep 2021
at 13:08
Re: The Tavern Where We Met (OOC)
It's possible.  It takes one turn to move each square on the map if you are moving cautiously and aware of your surroundings.  For planning purposes.
Gyp Toogood
 player, 58 posts
Thu 16 Sep 2021
at 13:25
The Tavern Where We Met (OOC)
How many squares away is the cave from the camp?
Dungeon Master
 GM, 96 posts
Thu 16 Sep 2021
at 16:38
The Tavern Where We Met (OOC)
About 8 squares.  The cave is at a intersection of squares, from the upper left square going 8 due west (left) is about where you are camping, a square part clear and par forest that is in a straight line north of the spider lair.
Gyp Toogood
 player, 59 posts
Thu 16 Sep 2021
at 17:04
The Tavern Where We Met (OOC)
Thanks. So realistically Gyp is going to be gone for about 3 hours. Hopefully the others can hunt/forage for plenty of food in that time. So Gyp's focus will be on travelling safely and keeping out of sight. He won't stop for food.
Gyp Toogood
 player, 60 posts
Thu 16 Sep 2021
at 20:45
The Tavern Where We Met (OOC)
If Gyp is scouting for 3 hours the hunter/foragers can roll for food 18 times each.
Gyp Toogood
 player, 61 posts
Fri 17 Sep 2021
at 16:24
The Tavern Where We Met (OOC)
Faldal:
"There. You won't get rich of you don't get fed first." he says, while handing it out to him.


Gyp has gone scouting and will be back in 3 hours. I will reply to your post when I know the outcome of Gyp's scouting. I'm not ignoring you.
Falco Mugwort
 player, 86 posts
 Spear Fighter
 Uncouth/Dull-Witted
Mon 20 Sep 2021
at 20:36
The Tavern Where We Met (OOC)
Were Reea and Jori's hunting trip(s) successful? Have they returned? Did they fall in a hole?
How was Gyp's scouting trip? Has he returned? Was he eaten by an undead cow?
Dungeon Master
 GM, 97 posts
Mon 20 Sep 2021
at 21:45
The Tavern Where We Met (OOC)
Dungeon Master Message #200:
Remember, you can spend a turn hunting and for each turn there is a 1 in 6 chance of catching enough food to feed 1d6 people.  It is mid afternoon so you have plenty of light in the day if you want to spend some turns hunting.  As with movement, 1 turn per hour needs to be a rest to avoid fatigue.



I saw one roll for each where they got 4 on a d6.  So for that one turn they each spent hunting, no.  Didn't catch anything.

15:23, Thu 16 Sept: Jori rolled 4 using 1d6.  hunting.
12:10, Tue 14 Sept: Reea rolled 4 using 1d6.  hunting.

This is why I asked if anyone was going to do any more hunting, Gyp is gone for three hours, that's 18 turns of hunting.  Statistically they will catch something in that time, but they only declared 1 turn each.
Falco Mugwort
 player, 88 posts
 Spear Fighter
 Uncouth/Dull-Witted
Mon 20 Sep 2021
at 21:47
The Tavern Where We Met (OOC)
I'm sure they will continue to hunt until they either catch something...or something catches them.
Dungeon Master
 GM, 98 posts
Mon 20 Sep 2021
at 22:47
The Tavern Where We Met (OOC)
Considering the standard 1 in 6 turns for rest, we could roll 15d6 and for each "1" that comes up another 1d6 for "man-days" of food.  It will make a difference since you guys have few rations, plus it is not "iron" rations, and so will spoil.  Your endurance in the caves may be based partly on the results.

I will PM Gyp about his scouting trip.