The Tavern Where We Met (OOC)   Posted by Dungeon Master.Group: 0
Reea
 player, 73 posts
 fighter
Tue 5 Oct 2021
at 03:30
The Tavern Where We Met (OOC)
I'm still here and I've been checking in once or twice a day. Can we please do some D&D?
Dungeon Master
 GM, 105 posts
Tue 5 Oct 2021
at 04:00
The Tavern Where We Met (OOC)
You guys, as a team, need to clearly say where you are going and what you want to do.  Otherwise I may as well just skip from encounter to encounter in the order I want and we play out some battles.  If we were sitting around a table this would take less time, but you need to come to consensus or elect a leader.  In the latter case, don't complain if the elected leader chooses a path you don't like.

In the original rules there was a "caller" who was the person that called what the party was doing.  All other discussion at the table was ignored, and the DM proceeded with the action as per the Caller's statements.  Want to do that?  Who wants to be the Caller?
Reea
 player, 74 posts
 fighter
Tue 5 Oct 2021
at 05:31
The Tavern Where We Met (OOC)
It's my understanding the group talks and the Caller makes the final decision if there's disagreement. The Caller is also the liaison to the GM.
Gyp Toogood
 player, 69 posts
Tue 5 Oct 2021
at 06:45
The Tavern Where We Met (OOC)
I agree we should retain our choice to do whatever we want.

This is easier around a table. We can make it easier by having a party leader. When they pick a direction we all go that way. I vote for Falco since they already seem to be doing it.
Leozaren
 player, 27 posts
 Elf
Tue 5 Oct 2021
at 16:25
The Tavern Where We Met (OOC)
I thought we were doing just fine, we can't fast forward to the +3 swords and dragons.

Happy with Falco as leader too, if Falco is okay with that!
Falco Mugwort
 player, 95 posts
 Spear Fighter
 Uncouth/Dull-Witted
Tue 5 Oct 2021
at 21:06
The Tavern Where We Met (OOC)
If you want Falco to lead, I guess that's fine. He wasn't a sergeant or anything, but he understands working together since he was a spearman in the military.

Also, I'm going to presume Falco didn't see the birds himself so I don't have to edit my post.

This message was last edited by the player at 21:08, Tue 05 Oct.

Reea
 player, 75 posts
 fighter
Tue 5 Oct 2021
at 21:40
The Tavern Where We Met (OOC)
Reea already looks up to Falco, figuratively speaking.  lol
Reea
 player, 76 posts
 fighter
Thu 7 Oct 2021
at 02:23
The Tavern Where We Met (OOC)
Should we establish a marching order?
Dungeon Master
 GM, 107 posts
Thu 7 Oct 2021
at 03:01
The Tavern Where We Met (OOC)
In reply to Reea (msg # 233):

That will be more important and necessary when you enter the caves of chaos.  In the wilderness, not so much.
Dungeon Master
 GM, 110 posts
Sat 16 Oct 2021
at 01:18
The Tavern Where We Met (OOC)
Which cave are you guys approaching?  Two caves could qualify as "nearest."  To the right is the one that is lowest to the ground and closest to the widest pint where the ravine begins.  To the left is one that is physically closer to where you entered the ravine, but is a little higher up and a little further from the ravine entrance.
Falco Mugwort
 player, 100 posts
 Spear Fighter
 Uncouth/Dull-Witted
Sat 16 Oct 2021
at 01:19
The Tavern Where We Met (OOC)
The lowest one. Easier to retreat from.
Dungeon Master
 GM, 111 posts
Sat 16 Oct 2021
at 01:26
The Tavern Where We Met (OOC)
Makes sense.  Got it.
Dungeon Master
 GM, 114 posts
Sat 16 Oct 2021
at 22:45
The Tavern Where We Met (OOC)
Cave 1 map is in Group 2 game map.
Leozaren
 player, 32 posts
 Elf
Sun 17 Oct 2021
at 16:43
The Tavern Where We Met (OOC)
Any volunteers to take the front? I think we're probably all one hit away from going down, so maybe we draw straws!
Gyp Toogood
 player, 76 posts
Sun 17 Oct 2021
at 17:23
The Tavern Where We Met (OOC)
Maybe the people wearing armour draw straws?
Reea
 player, 77 posts
 fighter
Sun 17 Oct 2021
at 19:09
The Tavern Where We Met (OOC)
Reea has the best armor and the most hit points, so she should be in the front. I already know our characters aren't high enough in level to survive this.  :(
Gyp Toogood
 player, 77 posts
Mon 18 Oct 2021
at 08:49
The Tavern Where We Met (OOC)
I think the key is we don't have to fight everything.

Give Gyp a chance to parlay, as he has a Charisma bonus then the auto attack on the lower end of the Monster Reaction check will be avoided.
Falco Mugwort
 player, 101 posts
 Spear Fighter
 Uncouth/Dull-Witted
Tue 19 Oct 2021
at 00:32
The Tavern Where We Met (OOC)
Since there is room for a 'double-file', Falco will be to Reea's immediate left.
Simon
 Player, 8 posts
 Apprentice Wizard
 Skinny Bookworm
Tue 19 Oct 2021
at 01:20
The Tavern Where We Met (OOC)
Simon will be to Gyp's immediate left.
Dungeon Master
 GM, 115 posts
Tue 19 Oct 2021
at 01:21
The Tavern Where We Met (OOC)
Front row is Falco and Reea
Second row, Gyp and Simon?

Ash, Faldal, Jori, and Leozaren?
Falco Mugwort
 player, 103 posts
 Spear Fighter
 Uncouth/Dull-Witted
Tue 19 Oct 2021
at 01:28
The Tavern Where We Met (OOC)
Falco on left, Reea on right.
Simon on left, Gyp on right.
Leozaren
 player, 33 posts
 Elf
Tue 19 Oct 2021
at 23:21
The Tavern Where We Met (OOC)
I'm not sure having two wizards in the second rank makes any sense. If one of the front line fighters goes down the mages are sitting ducks in melee, and they can hardly step into the gap. Leozaren might be a better fit for one of them, low HP countered by low AC.
Falco Mugwort
 player, 104 posts
 Spear Fighter
 Uncouth/Dull-Witted
Tue 19 Oct 2021
at 23:31
The Tavern Where We Met (OOC)
Pretty sure Gyp is a thief, not a spellcaster.

Maybe this?

Left/Right

1) Falco/Reea
2) Leozaren
3) Simon/Gyp
4) Faldal/Jori


Ash hasn't posted in over 3 months, so I don't believe he is a participant anymore.
Dungeon Master
 GM, 116 posts
Wed 20 Oct 2021
at 01:10
The Tavern Where We Met (OOC)
In reply to Falco Mugwort (msg # 248):

I'll remove Ash from the game.

Okay, onward brave adventurers!
Gyp Toogood
 player, 79 posts
Wed 20 Oct 2021
at 06:40
Re: The Tavern Where We Met (OOC)
I'm happy for Gyp to step back to allow Leozaren to come forward.

Yes Gyp is a thief, almost as squishy as a magic-user.