The Tavern Where We Met (OOC)
You're always one strike away from death in these editions, and running away is usually the best policy - it just gets very tiresome, very quickly, so at some point you use all your spells and you just stand and fight.
I don't think it helps that most (some?) of us rolled low for hit points. One good adjustment is to maximise hit points at first level, or allow at least one more than average (5 for d8, 4 for d6, etc). As it stands a strong breeze could kill half the party.
But we all knew the rules coming in. The early editions of the game were a grind, and losing characters in bunches was just part of it.