Keep on the Borderlands (Game Thread)   Posted by Dungeon Master.Group: 0
Gyp Toogood
 player, 22 posts
Thu 29 Jul 2021
at 17:18
Keep on the Borderlands
There was a whistle of appreciation from the fool "a fine performance" he bowed to the elvish master of magic. He then followed in the wake of the fighters to go investigate the hopefully sleeping spiders.
Dungeon Master
 GM, 70 posts
Thu 29 Jul 2021
at 23:41
Keep on the Borderlands
The spiders, black widows from their markings, remain motionless on their webs, as they were before.  From this distance it is hard to see details...



May have missed it but I didn't see a specific range at which the spell would go off.  Therefore, I am assuming 120 feet for the range.  The sleep spell went off on 'round 0' and we are now moving into Round 1; your move is 40' per round walking, 120' running.  What are your actions for round 2?  You have the initiative.

Falco Mugwort
 player, 57 posts
 Spear Fighter
 Uncouth/Dull-Witted
Fri 30 Jul 2021
at 01:02
Keep on the Borderlands
"Advance, but keep at the ready," says Falco, "Missile-wielders, let loose at the right spider and see if either of the foul beasts move." The spearman keeps vigilant as the distance between the frontline and spiders narrows.

[Falco intends to advance 40' closer, presuming the others in the frontline will do the same.]

This message was last edited by the player at 01:02, Fri 30 July 2021.

Jori
 Player, 5 posts
 cleric
Fri 30 Jul 2021
at 03:12
Keep on the Borderlands
Jori moved forward with the others, stopping at 80 feet, medium range for her sling.

OOC: 23:10, Today: Jori rolled 5 using 1d20+1.  sling.
Gyp Toogood
 player, 24 posts
Fri 30 Jul 2021
at 06:10
Keep on the Borderlands
As the party came closer to the spiders Gyp became progressive more nervous. He wringed his hands and his body shook "perhaps we should hold fire on the missiles" he pleaded to Falco their leader "what if a glancing blow awakens a spider? Wouldn't it be better to wait until we are upon them then strike to kill?"
Dynlor
 player, 24 posts
 Acolyte
Fri 30 Jul 2021
at 09:46
Keep on the Borderlands
Dynlor advances carefully, matching the pace of his front line companions.
Falco Mugwort
 player, 59 posts
 Spear Fighter
 Uncouth/Dull-Witted
Sat 31 Jul 2021
at 14:40
Keep on the Borderlands
While keeping a good eye on the unmoving spiders, Falco pauses to reply to Gyp. He says, "You fancy getting stuck in the creatures foul webbing, do you? Can we be certain both spiders are even asleep? Hmmm."

Shifting his spear to his shield hand, Falco picks up a small rock and tosses it near the right spider. He is not trying to hit it, but rather to see if it reacts to the motion of the rock or the sound it makes hitting the ground.

[DM, how far apart are the two Spiders? You said the spiders are on either side of the road, but it's not clear how 'wide' the road is at this spot. Can the Spiders be approached without having to step into their webbing?]

This message was last edited by the player at 16:15, Sat 31 July 2021.

Reea
 player, 39 posts
 fighter
Sat 31 Jul 2021
at 16:50
Keep on the Borderlands
The closer the group got to the spiders, the more nervous Reea got. She tried to gain strength and confidence from Falco, but it wasn't working. She had to bite her lip to stifle a whimper.

"Maybe we should try fire?" Her voice was only a whisper.
Falco Mugwort
 player, 60 posts
 Spear Fighter
 Uncouth/Dull-Witted
Sat 31 Jul 2021
at 18:36
Keep on the Borderlands
As he observes the Spiders for a reaction, Falco answers Reea. He replies, "Fire, you say? Hmmm. You may have a good plan. You have a torch and tinderbox? Oil?" He keeps watching the Spiders.
Reea
 player, 40 posts
 fighter
Sat 31 Jul 2021
at 19:26
Keep on the Borderlands
"Fire, you say? Hmmm. You may have a good plan. You have a torch and tinderbox? Oil?"

Reea was happy Falco liked her idea, though she soon slumped her shoulders.

"No, I don't have those things."

She would need to remember to buy some for their next adventure. She looked at the rest of the group, a hopeful glow in her eyes.
Dungeon Master
 GM, 72 posts
Sat 31 Jul 2021
at 23:29
Keep on the Borderlands
Round 1 Summary.

The sling stone goes wide, missing its intended target.  The spiders don't react.

Round 2: The party has initiative.  The spiders are 80 feet away and stationary, their web still crossing the road.  If engaged with a longer weapon (spear, lance) you can avoid the webs entirely.  With a sword or other short weapon there is a chance to get caught.

Action?
Gyp Toogood
 player, 25 posts
Sun 1 Aug 2021
at 06:29
Keep on the Borderlands
The fool shrugged his shoulders and shook his head at Falco "nay I don't want to go anywhere near their webs, I think we should sneak past" besides his cowardly words Gyp followed behind the fighters as they drew closer to the giant scary spiders.

He brightened at Reea's suggestion and he gave her a clap on the back "I have a torch and tinderbox" he declared and fetched them from his pack "no oil. I can not even afford a dagger to protect myself and oil is equally expensive. I am penniless, which is why I'm on this damned adventure" he complained.
Falco Mugwort
 player, 61 posts
 Spear Fighter
 Uncouth/Dull-Witted
Sun 1 Aug 2021
at 12:46
Keep on the Borderlands
Falco raises an eyebrow he looks back at Gyp. He says, "Better to face the creatures now while we have advantage and be done with them."

He turns his attention to Reea and says, "It seems we have a torch. I was about to offer me own, but one torch will do just as well as another. I have a flask of lamp oil in me pack as well...though we may not need it. I suspect the creatures' webbing will burn readily enough."

Not expecting the danger-adverse fool to volunteer himself, the spearman asks Reea and Dynlor, "Who will light the torch and set fire the webbing?"
Gyp Toogood
 player, 26 posts
Sun 1 Aug 2021
at 16:02
Keep on the Borderlands
Glad he had been proven as useful Gyp lit one of this torches and handed the lit torch to one of the fighters at the front. Pleased with himself he gave a merry jig then waited to see what would happen.
Dynlor
 player, 25 posts
 Acolyte
Mon 2 Aug 2021
at 17:48
Keep on the Borderlands
Dynlor takes the torch and tries to set fire to the nearest web which is in contact with at least one of the spiders. He puts his mace back in his belt to do so, so he can use his good hand to manipulate the torch.
Falco Mugwort
 player, 64 posts
 Spear Fighter
 Uncouth/Dull-Witted
Mon 2 Aug 2021
at 21:35
Keep on the Borderlands
With Dynlor bravely stepping up towards a Spider with the lit torch in hand, Falco keeps pace.

The Spider's size and multiple black eyes gives the middle-aged spearman the willies, but he isn't about to let the young lad face the abomination alone.

He keeps his spear and shield at the ready. Should the beast twitch even in the slightest, he will thrust his blade into the ridiculously large and foul creature with serious intent.
Reea
 player, 44 posts
 fighter
Mon 2 Aug 2021
at 21:59
Keep on the Borderlands
Reea watched Dynlor take the torch and move up the road, with Falco following. Feeling both relieved and guilty, she sighed. Drawing her sword, she joined them, staying about five feet behind Falco.

Reea whispered. "Spiders. Why did it have to be spiders?"
Dungeon Master
 GM, 76 posts
Thu 5 Aug 2021
at 02:01
Keep on the Borderlands
After lighting the torch, the party moves forward the intervening distance to light the webs on fire.  The fire moves up the webs rapidly, burning the first spider (left side) and destroying the web anchors on the left side of the web.  The web collapses, dropping both spiders to the road, and apparently waking them up.

OOC

Rounds 3 and 4 were spent lighting the torch.  Rounds 5 and 6 advancing, the lighting of the webs is on Round 6 melee phase.  Damage to the first spider is 1d6.  This counts as a sort of surprise round, the spiders can't do anything in the round they woke up.  Any other attacks in the round 6 melee phase?  We will then move to round 7.

Two Spiders are AC 6, 11 and 10 HP.

Falco Mugwort
 player, 65 posts
 Spear Fighter
 Uncouth/Dull-Witted
Thu 5 Aug 2021
at 02:12
Keep on the Borderlands
When the spiders fall, Falco shouts "Attack now before the foul creatures recover!" He quickly thrusts his spear at the wounded spider burnt by the fire, but the Spider's erratic movement confounds him and his thrust falls short.


21:10, Today: Falco Mugwort rolled 6 using 1d20 ((6)).
Reea
 player, 45 posts
 fighter
Thu 5 Aug 2021
at 03:37
Keep on the Borderlands
Reea, though terrified, stepped forward and swung her blade at the spider that wasn't affected by the fire. Her lips were pursed and her stomach was churning.

23:33, Today: Reea rolled 5 using 1d8.  damage.

23:32, Today: Reea rolled 19 using 1d20.  to hit.
Jori
 Player, 6 posts
 cleric
Thu 5 Aug 2021
at 03:41
Keep on the Borderlands
At medium range, seeing a clear shot, Jori fires a sling stone at the spider wounded by the fire.

23:38, Today: Jori rolled 6 using 1d20+1.  to hit.
Gyp Toogood
 player, 28 posts
Thu 5 Aug 2021
at 05:57
Keep on the Borderlands
The spiders loose Gyp yelped in fear. In reaction the fool threw his javelin the pierce the beastly creatures hairy hide.

OOC Hit AC3 for 1 damage.
Dynlor
 player, 26 posts
 Acolyte
Fri 6 Aug 2021
at 09:21
Keep on the Borderlands
At the same time impressed by the fire and terrified by the gigantic spiders, Dynlor drops his torch and brings out his mace. He strikes at the nearest spider with frantic energy!

11:21, Today: Dynlor rolled 15,0 using d20-1,d6-1.  Attacking a spider.
Dungeon Master
 GM, 77 posts
Sun 8 Aug 2021
at 00:45
Keep on the Borderlands
Between the fire damage, Reea's sword and the scratch from Gyp's javelin, the spider on the left side of he road falls dead, its legs curling up as it bleeds ichor onto the ground.

The second spider lunges forward to bite Dynlor, stinging the acolyte with a solid bite to the thigh.  It then pulls back from him, as though looking for another target.



Spider hit AC 4, did 6 points of damage, which is enough to kill Dynlor...
Falco Mugwort
 player, 66 posts
 Spear Fighter
 Uncouth/Dull-Witted
Sun 8 Aug 2021
at 01:58
Keep on the Borderlands
"No! Young Dynlor!" exclaims Falco as he angerly rushes at the remaining spider, thrusting his spear into the foul beast! "Die you dammed dirty beast!"


[Falco hits AC 3 for 7 damage]

[20:54, Today: Falco Mugwort rolled 14 using 1d20.]
[20:56, Today: Falco Mugwort rolled 7 using 1d6+2 ((5)).]

This message was last edited by the player at 14:48, Sun 08 Aug 2021.