Caves of Chaos Part 2.   Posted by Dungeon Master.Group: 0
Leozaren
 player, 66 posts
 Elf
 AC3 , HP 6/6
Sun 8 May 2022
at 21:03
Caves of Chaos Part 2
"To the inn then. A hearty meal and something to slake our thirst would be most welcome."

Leozaren leads the way.
Faldal
 player, 58 posts
 Acolyte
 AC 2, HP 4/4
Mon 9 May 2022
at 08:54
Caves of Chaos Part 2
Faldal nods and follows Leozaren... from a distance.
Falco Mugwort
 player, 149 posts
 Human Spear Fighter
 AC 2/4 | HP 7/7
Mon 9 May 2022
at 18:12
Caves of Chaos Part 2
With Gyp seen to, Falco likewise sets off for the inn.

Once there, he orders up some grub and beer and enjoys a meal.
Gyp Toogood
 player, 147 posts
 Thief
 AC 7, HP 4/4
Tue 10 May 2022
at 06:43
Caves of Chaos Part 2
Gyp slept peacefully in the chapel, his dreams of taverns, beer and song.

OOC Gyp will after 24 hours regain 2hp so will be on 0hp, which under the house rules is conscious and moving about but strenuous activity will push it back to -1hp.
07:39, Today: Gyp Toogood rolled 2 using 1d3.  Healing

Dungeon Master
 GM, 191 posts
Wed 11 May 2022
at 01:16
Caves of Chaos Part 2
The group is welcomed to the inn with the usual cheeriness.  Wilf, the innkeeper, asks "how'd it go?" and listens with concern when/if they recount the story of the goblin battle.  His daughter Ebb and the serving girl Jess, also listen until the Mrs. shoos them back to work.

Wort and Joop return to their duties with a promise to be available when Gyp recovers.
Faldal
 player, 59 posts
 Acolyte
 AC 2, HP 4/4
Wed 11 May 2022
at 08:09
Caves of Chaos Part 2
Faldal makes sure to make an honest tale of the encounter in the cave, before sipping his ale and eating some food when it arrives.

Once the party is left alone, he asks: "What is our next move? Should we go back the same way, or try to find somewhere else to enter the caves?"
Leozaren
 player, 68 posts
 Elf
 AC3 , HP 6/6
Thu 19 May 2022
at 21:05
Caves of Chaos Part 2
"I would say another means of entry might be best. I believe the humanoids are on the lookout where we have already ventured, so a change may be advisable."
Faldal
 player, 61 posts
 Acolyte
 AC 2, HP 4/4
Fri 20 May 2022
at 09:46
Caves of Chaos Part 2
"But do we know of any other mean of entry?" puzzles the cleric.
Dungeon Master
 GM, 206 posts
Sat 25 Jun 2022
at 01:55
Caves of Chaos Part 2
*********************************************************************************************


It takes most of the day to travel back to the ravine of the Caves of Chaos; the party arrives in the late afternoon.  The place is just as dismal and foreboding as it was a few days earlier, but the party reinforced and twice as large, prepares to enter the goblin cave again.



We can pick up again here.

Map 1 shows the progress mapped before, the short dead-end on the right side is where you battled the goblins before.

Dorn
 player, 9 posts
 Dwarven Veteran
 AC 3, HP 10/10
Sun 26 Jun 2022
at 21:47
Caves of Chaos Part 2
Dorn surveys the outside of the cave tunnels. He paces back and forth gripping the haft of his axe.
"I'm ready to lop heads, me lads. Just point the way to the goblins."
Gyp Toogood
 player, 167 posts
 Thief
 AC 7, HP 4/4
Mon 27 Jun 2022
at 16:19
Caves of Chaos Part 2
The motley dressed jester waved Dorn toward the goblin's cave whilst he lit one of his torches and chivvied Wort and Joop to follow the dwarf into the darkness.
Dorn
 player, 10 posts
 Dwarven Veteran
 AC 3, HP 10/10
Mon 27 Jun 2022
at 17:10
Caves of Chaos Part 2
Flanked by Wort and Joop, Dorn enters the cave, ready to crack some skulls.
Faldal
 player, 75 posts
 Acolyte
 AC 2, HP 4/4
Tue 28 Jun 2022
at 16:44
Caves of Chaos Part 2
Faldal follows his hardy new companion, trying his best to keep his eyes and ears open.
Elaguz
 player, 12 posts
 Elf
 AC 8, HP 5/5
Wed 29 Jun 2022
at 15:04
Caves of Chaos Part 2
Elaguz weapon hilt in hand, follows into the caves of chaos.
Dungeon Master
 GM, 207 posts
Wed 29 Jun 2022
at 23:17
Caves of Chaos Part 2
The party enters the cave with Dorn in the lead and Wort and Joop close behind.  The natural cave quickly turns into worked stone.  Within 20 feet of entering the party reaches the intersection they saw previously.  Looking to his right Dorn can see that the passage turns left and right in a T-intersection.  Looking to his left the passage proceeds at an angle to the right-hand passage and shortly splits.  At the split, the right hand passage is the dead end where the party fought the goblins a few days ago; left at that split it opens into a chamber just at the edge of his darkvision.



Going left or right?  From your perspective coming down into the caves on the map, you previously went right on the map (the characters turned left).
Dorn
 player, 11 posts
 Dwarven Veteran
 AC 3, HP 10/10
Wed 29 Jun 2022
at 23:33
Caves of Chaos Part 2
Dorn looks over his shoulder at the others.
"Some of you've been here before. Which way?"
Faldal
 player, 76 posts
 Acolyte
 AC 2, HP 4/4
Thu 30 Jun 2022
at 09:32
Caves of Chaos Part 2
"We already went here, but didn't visit much... I suggest we go right, and visit this chamber. We can go left afterwards, if we cannot go further." proposes the cleric.
Dorn
 player, 12 posts
 Dwarven Veteran
 AC 3, HP 10/10
Thu 30 Jun 2022
at 11:04
Caves of Chaos Part 2
In reply to Faldal (msg # 84):
Dorn nods in agreement with Faldal's plan.
"Right, it is"
He leads the group down the passage to the right.
Roland
 player, 13 posts
Thu 30 Jun 2022
at 17:21
Caves of Chaos Part 2
Roland is in the back of the party. He follows to the right while he eagerly draws his bow.
Gyp Toogood
 player, 168 posts
 Thief
 AC 7, HP 4/4
Sun 3 Jul 2022
at 07:46
Caves of Chaos Part 2
With a caper and jig Gyp followed behind the others with his bow in hand, this time he hoped to not be cut down at the first sight of goblins.
Dungeon Master
 GM, 208 posts
Sun 3 Jul 2022
at 14:20
Caves of Chaos Part 2
The party turns right this time, moving up the passage to the West.  Dorn in the lead can see as he moves up that the passage North (now on his right as the party faces West) widens into a chamber and there goblins present.  One of them is at the corner on guard duty holding a spear, and he and Dorn spot each other at roughly the same time.



Goblin rolled a 3 Initiative.  If you guys can beat that you can strike at him before he alerts the others.

10:19, Today: Dungeon Master rolled 3 using 1d6.  Initiative.

Dorn
 player, 13 posts
 Dwarven Veteran
 AC 3, HP 10/10
Sun 3 Jul 2022
at 14:29
Caves of Chaos Part 2
10:28, Today: Dorn rolled 3 using 1d6.  Initiative. 
Roland
 player, 15 posts
Sun 3 Jul 2022
at 14:46
Caves of Chaos Part 2
Roland will stand at the entrance to the chamber, he intends to block any goblins from entering the tunnel behind him. Upon seeing the goblin, he reaches for an arrow from his quiver.

If anyone else is using range weapons it may be a good idea to stand behind Roland, he can tank some of the hits.
10:38, Today: Roland rolled 3 using 1d6+1. Initiative. 

Gyp Toogood
 player, 169 posts
 Thief
 AC 7, HP 4/4
Mon 4 Jul 2022
at 14:39
Caves of Chaos Part 2
At the sight of goblins Gyp was less than friendly, he recalled his previous reception when he tried diplomacy. Gyp readied his bow to fire at the goblin guard, he ordered Joop to open fire as well whilst Wort stood guard in front of the pair of archers.

OOC Went ahead and rolled the attack will wait to see whether we win Initiative. Hit AC 0 for 1 damage.

How many goblins are there?

15:34, Today: Gyp Toogood rolled 19,1 using d20,d6 with rolls of 19,1.  Arrow at Goblin.

Faldal
 player, 77 posts
 Acolyte
 AC 2, HP 4/4
Tue 5 Jul 2022
at 09:23
Caves of Chaos Part 2
Faldal stands behind for now, disappointed that they couldn't talk before engaging hostilities. He checks behind from time to time, to make sure the party will not be attacked from two sides.