Caves of Chaos Part 2.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 165 posts
Wed 16 Feb 2022
at 01:01
Caves of Chaos Part 2
Following the Fool's advice, the party follows the road to the former spider nest where the forest, road and river meet, a journey of one hour. There they rest a few minutes before striking out North into the forest.  From there it's another three hours to the clearing, arriving some 300 yards SSW of the small cave in the hill.



Pause here if anyone wants to do or say anything.
Falco Mugwort
 player, 138 posts
 Human Spear Fighter
 AC 2/4 | HP 2/2
Wed 16 Feb 2022
at 01:25
Caves of Chaos Part 2
Falco readies up, gripping his shield and spear. "So, my friends, shall we seek out the Goblin cave next?" he asks.

This message was last edited by the player at 01:42, Wed 16 Feb.

Gyp Toogood
 player, 126 posts
 Thief
 AC 7, HP 4/4
Wed 16 Feb 2022
at 07:44
Caves of Chaos Part 2
Their journey was undisturbed by giant spiders or any other threat which Gyp took as a good omen. When they reached the small cave Gyp was keen to carry on “there was much more to the kobold caves that we did not see. I say we continue there rather than upset the goblins” he reasoned with Falco.

The fool pointed to the small cave “we can rest here a moment before we continued to the caves of chaos” he suggested.
Faldal
 player, 40 posts
 Acolyte
 AC 2, HP 2/2
Wed 16 Feb 2022
at 16:06
Caves of Chaos Part 2
Faldal does not see any obvious flaw to Gyp's proposal.
Leozaren
 player, 56 posts
 Elf
 AC3 , HP 2/2
Wed 16 Feb 2022
at 23:15
Caves of Chaos Part 2
"But the kobolds, or whatever has replaced them, might be waiting for us, knowing that we have been there already. The goblins might be slightly less of a risk."

Leozaren would at least offer an alternative.
Falco Mugwort
 player, 139 posts
 Human Spear Fighter
 AC 2/4 | HP 2/2
Wed 16 Feb 2022
at 23:31
Caves of Chaos Part 2
Falco speaks up. He says, "As I recall, the plan was to move onto the Goblin cave upon our return. That is why the Kobold gave us the information about the caves. I expect the kobolds do not have much left since we slew their leader anyway."
Gyp Toogood
 player, 127 posts
 Thief
 AC 7, HP 4/4
Thu 17 Feb 2022
at 07:42
Caves of Chaos Part 2
”The kobolds told us to go fight the goblins. The kobolds said that there was a dragon in their cave. I doubt this is so but they must be hiding something else why try to persuade us to go fight the goblins” Gyp reasoned.

”If we do plan to go to the goblin cave let us parlay with them to join forces, us and goblins to go kill the kobold’s dragon” he suggested in an accord with part of Falco’s plan.
Faldal
 player, 41 posts
 Acolyte
 AC 2, HP 2/2
Thu 17 Feb 2022
at 13:11
Caves of Chaos Part 2
Faldal is puzzled. "Are you really positive that these creatures are going to parlay with us?" he asks.
Gyp Toogood
 player, 128 posts
 Thief
 AC 7, HP 4/4
Thu 17 Feb 2022
at 14:09
Caves of Chaos Part 2
"We won't know unless we try. Better than getting our heads cut off in a needless battle" Gyp offered some hope however slim.
Simon
 Player, 21 posts
 Apprentice Wizard
 AC 9 | HP 2/2
Thu 17 Feb 2022
at 21:30
Caves of Chaos Part 2
"I do not believe there is a dragon...or any beast there. I believe Kyr was desperately trying scare us off before. I expect there are only a few females and younglings and I doubt they have any significant treasure left," Simon says.

He continues, "From my perspective, we made an accord with the Kobold to leave them be in exchange for information on the caves."
Falco Mugwort
 player, 140 posts
 Human Spear Fighter
 AC 2/4 | HP 2/2
Thu 17 Feb 2022
at 21:35
Caves of Chaos Part 2
After listening to the options of the others, Falco says to Gyp, "I agree, it does not feel right to go back on our deal. I will not stand in your way, Gyp, but neither will I aid you. If you and your hired help want to pillage the kobolds again, I will wait here for your return."

This message was last edited by the player at 21:40, Thu 17 Feb.

Gyp Toogood
 player, 129 posts
 Thief
 AC 7, HP 4/4
Thu 17 Feb 2022
at 21:57
Caves of Chaos Part 2
"Aye" Gyp nodded and agreed with his companions "I seek treasure not battle, so I'm happy to fight neither kobold nor goblin" he smiled "let's bargain where we can and steal when we can't. Are we ready?"
Faldal
 player, 42 posts
 Acolyte
 AC 2, HP 2/2
Fri 18 Feb 2022
at 16:31
Caves of Chaos Part 2
Faldal nods at the speeches of Falco and Simon, showing he is on the same page. He is ready to go whenever the others will.
Dungeon Master
 GM, 167 posts
Sat 19 Feb 2022
at 15:33
Caves of Chaos Part 2
After a brief rest at the edge of the clearing, using the forest for cover, the party moves on through it, past the small cave (empty as they pass) and into the rougher woods beyond that lead to the Caves of Chaos.  It is another hour to move through the thicker woods and underbrush, the ground rising steeply on the left (North) as they move, until finally rounding a bend and coming into the entrance of the defile or bowl that is largely barren of trees and has the cave mouths.

On the lowest level to the right is the kobold cave.  On the left there are two other cave entrances, one directly across from the kobold cave partially concealed under the eaves of a gnarled tree, the other much closer to where you are standing.
Gyp Toogood
 player, 130 posts
 Thief
 AC 7, HP 4/4
Sun 20 Feb 2022
at 09:32
Caves of Chaos Part 2
”Closest cave first” Gyp pointed “anyone speak any goblin or hobgoblin? Do hobgoblins have their own language or do they just said hob before every word” the fool began to prattle on whilst he waited for the others to make their minds up.
Simon
 Player, 22 posts
 Apprentice Wizard
 AC 9 | HP 2/2
Sun 20 Feb 2022
at 14:49
Caves of Chaos Part 2
Simon replies, "I learned the language of the Goblins in addition to that of the Kobolds from my studies. I expect the Hobgoblins also speak it." He lightly scratches the left side of his face, lost in thought, as he looks on at the caves.

This message was last edited by the player at 14:49, Sun 20 Feb.

Gyp Toogood
 player, 131 posts
 Thief
 AC 7, HP 4/4
Sun 20 Feb 2022
at 16:02
Caves of Chaos Part 2
"Ah good. Let's go knock on the door and see who's home" he headed toward the nearest cave.
Leozaren
 player, 57 posts
 Elf
 AC3 , HP 2/2
Tue 22 Feb 2022
at 22:15
Caves of Chaos Part 2
"And I know the language of the hobgoblins. I fear I may have to use it to ask for Gyp's return..."

Leozaren gave a wry smile as he watched the Fool head for the cave.
Dungeon Master
 GM, 171 posts
Sat 26 Feb 2022
at 15:25
Caves of Chaos Part 2
The party cautiously approaches the first cave on the left as you enter the ravine, the closest cave entrance to where you were, and within ten feet of entering the tunnel becomes more regular, clearly worked and shaped.  At the 20 foot mark it divides into three tunnels, West, South and East.  There are no torches or other light, though for the moment the light entering the cave entrance illuminates the tunnel.  Joop and Wort have their weapons ready, for the moment bringing up the rear.
Falco Mugwort
 player, 142 posts
 Human Spear Fighter
 AC 2/4 | HP 2/2
Sat 26 Feb 2022
at 15:26
Caves of Chaos Part 2
Falco stands ready, his shield in place and his spear held firm. He replies, "Hmmm...let us go left and work around like the hands of a timekeeper's clock." He adds, "Be sure to our retreat is secured, or it could be our end."
Faldal
 player, 44 posts
 Acolyte
 AC 2, HP 2/2
Sat 26 Feb 2022
at 15:26
Caves of Chaos Part 2
Faldal nods and starts very cautiously to progress into the left tunnel, his shield up.
Gyp Toogood
 player, 135 posts
 Thief
 AC 7, HP 4/4
Sat 26 Feb 2022
at 15:27
Caves of Chaos Part 2
“We’ll watch your back” Gyp reassured Falco as he followed behind with his two men at arms. In preparation for danger Gyp readied his own bow, passing his torch to Wort who carried a javelin.
Gyp Toogood
 player, 136 posts
 Thief
 AC 7, HP 4/4
Sat 26 Feb 2022
at 15:27
Caves of Chaos Part 2
When the tunnel forked again Gyp's only suggestion was to continue with their original plan "stay to the left" he whispered from behind Falco.
Dungeon Master
 GM, 173 posts
Sat 26 Feb 2022
at 15:32
Caves of Chaos Part 2
The new left passage it becomes clear as the torchlight precedes the group, is a dead end.

You hear the sounds of footsteps from the passage ahead, not the dead end.  They are not hurried and there is no sound of alarm, however, the torch will give you guys away very soon.
Gyp Toogood
 player, 137 posts
 Thief
 AC 7, HP 4/4
Sat 26 Feb 2022
at 15:49
Caves of Chaos Part 2
Keen of ear Gyp heard the footsteps in the other passage. The fool whispered for the others to hide “to the dead end, Leozaren guide them into the darkness. If they want battle I will flee to you, set an ambush” he urged. Gyp took a leaning position at the mouth of the dead end tunnel. Torch in hand and dressed in his motley Gyp hoped to convey a peaceful posture and waited to see what emerged from the darkness. He would try parleying and if that failed he would flee, hopefully leading any enemies into a well laid trap!
Faldal
 player, 45 posts
 Acolyte
 AC 2, HP 2/2
Mon 28 Feb 2022
at 13:54
Caves of Chaos Part 2
Faldal sees the merit of the jester's plan, and does as instructed.
Leozaren
 player, 58 posts
 Elf
 AC3 , HP 2/2
Tue 1 Mar 2022
at 22:58
Caves of Chaos Part 2
There was wisdom to the Fool's plan, and Leozaren nodded and quickly led everyone else into the cover of darkness. He readied his bow.
Dungeon Master
 GM, 174 posts
Wed 2 Mar 2022
at 22:25
Caves of Chaos Part 2
The party - minus Gyp -  barely has time to get out of sight when a group of six goblins comes into the torchlight.  They are wary, all of them have short-swords, four of them carrying sacks over their shoulders, the other two their swords in hand.



The goblins rolled a 6 initiative.  They definitely appear hostile.  Roll initiative for the group.  Gyp can withdraw as part of his move and draw them to the others.

17:24, Today: Dungeon Master rolled 6 using 1d6.  Goblin Initiative.

Leozaren
 player, 59 posts
 Elf
 AC3 , HP 2/2
Wed 2 Mar 2022
at 22:57
Caves of Chaos Part 2
As the goblins appeared and Gyo moved out of the way, Leozaren immediately fired his bow. However, he was not the most dextrous of elves and his shot badly missed it's mark.


22:56, Today: Leozaren rolled 2 using 1d6.  initiative.
22:56, Today: Leozaren rolled 3 using 1d20.  attack roll, longbow.

Falco Mugwort
 player, 143 posts
 Human Spear Fighter
 AC 2/4 | HP 2/2
Thu 3 Mar 2022
at 02:20
Caves of Chaos Part 2
Falco, generally being a cooperative sort of person, remains quiet with the others. He holds his shield and spear firmly and observes.
Simon
 Player, 23 posts
 Apprentice Wizard
 AC 9 | HP 2/2
Thu 3 Mar 2022
at 02:21
Caves of Chaos Part 2
Simon quietly observes with the others. He rubs his chin, thinking about the situation as it plays out before them.
Gyp Toogood
 player, 138 posts
 Thief
 AC 7, HP 4/4
Thu 3 Mar 2022
at 07:31
Caves of Chaos Part 2
An entertainer of both the rich and poor Gyp could read an audience. He saw little that he liked in the faces of the armed goblins. They’d be little time for jokes or foolery “how do orcs eat their food?” he said as he ran away “by goblin it down!” the fool called out over his shoulder.
Faldal
 player, 46 posts
 Acolyte
 AC 2, HP 2/2
Thu 3 Mar 2022
at 15:14
Caves of Chaos Part 2
Faldal is ready to engage as soon as the orcs appear nearby, his shield and weapon gripped firmly.
Dungeon Master
 GM, 177 posts
Fri 18 Mar 2022
at 02:29
Caves of Chaos Part 2
The goblins chase after Gyp, the two with swords handy slashing at him as he makes a run for it, one of them connecting and leaving an ugly wound.  The others draw their swords as they run - right into the ambush prepared for them.



One goblin hit Gyp for 6 points of damage.  You have a surprise round as they didn't expect the rest of you.
Faldal
 player, 49 posts
 Acolyte
 AC 2, HP 2/2
Fri 18 Mar 2022
at 13:19
Caves of Chaos Part 2
Seeing his companion down, Faldal does not hesitate one second to strike at the goblins as soon as he can reach them.

14:17, Today: Faldal rolled 14,4 using d20,d6 ((14,4)).
Gyp Toogood
 player, 142 posts
 Thief
 AC 7, HP 4/4
Fri 18 Mar 2022
at 19:52
Caves of Chaos Part 2
A moan and grumble escaped the bloodied lipped of the foolish fool as he lay unconscious on the cave floor.
Falco Mugwort
 player, 144 posts
 Human Spear Fighter
 AC 2/4 | HP 7/7
Sat 19 Mar 2022
at 01:38
Caves of Chaos Part 2
Seeing Gyp fall, Falco exclaims, "To Gyp!"

He quickly steps up with Faldal and jabs his spear at the second Goblin. He keeps his shield held steady for any retaliatory strikes.

Apparently due to the shock of seeing the cheerful fool struck down so quickly, his thrust is off, and his foe defends against his attack.


[Sadly, Falco only rolls a 6]

This message was last edited by the player at 00:52, Sun 20 Mar.

Simon
 Player, 24 posts
 Apprentice Wizard
 AC 9 | HP 2/2
Sat 19 Mar 2022
at 01:42
Caves of Chaos Part 2
Simon the mage-apprentice holds his dagger in-hand as he watches the scene unfold from behind the relative safety of the other, more militant, party members. He keeps ready to defend himself with his dagger or, should it be needed, his Sleep spell.
Dungeon Master
 GM, 181 posts
Sun 20 Mar 2022
at 00:49
Caves of Chaos Part 2
Joop and Wort also move in to attack, the former not very successfully, but Wort manages to pierce one of the armed goblins with his thrown javelin, killing him.

The goblins stop short, their glee at seemingly killing one of the intruders fading fast as one of their own goes down by javelin.  They start fumbling to draw their swords, and one of them turns to run.



The goblins have a 1 initiative this round.  Unless you guys roll a 1 also, you go first.
Leozaren
 player, 62 posts
 Elf
 AC3 , HP 6/6
Sun 20 Mar 2022
at 12:19
Caves of Chaos Part 2
12:18, Today: Leozaren rolled 1 using 1d6.  initiative. Dammit!!

Leozaren draws his sword and charges the goblins, swinging way too wildly.

12:18, Today: Leozaren rolled 5 using 1d20.  attack roll, sword.
Faldal
 player, 51 posts
 Acolyte
 AC 2, HP 4/4
Wed 23 Mar 2022
at 16:49
Caves of Chaos Part 2
A bit out of character Faladal charges into the melee, willing to avenge his fallen friend.

17:46, Today: Faldal rolled 17,2 using d20,d6 ((17,2)).
Falco Mugwort
 player, 145 posts
 Human Spear Fighter
 AC 2/4 | HP 7/7
Thu 24 Mar 2022
at 21:28
Caves of Chaos Part 2
Falco continues to stab at his Goblin foe, but cannot seem to get through the tenacious little creatures defense. He stabs again and again!

"Keep on them, lads! Fight for your lives!" exclaims the spearman.

[Falco missed again with a 5 this time]

This message was last edited by the player at 21:30, Thu 24 Mar.

Simon
 Player, 25 posts
 Apprentice Wizard
 AC 9 | HP 2/2
Thu 24 Mar 2022
at 21:29
Caves of Chaos Part 2
Simon stands ready to cast his enchantment. If the others don't start taking down some of their foes, he'll have no choice but to unless his Sleep spell lest they all die.
Dungeon Master
 GM, 183 posts
Thu 31 Mar 2022
at 01:16
Caves of Chaos Part 2
Faldal, Leozaren and Falco rush forward into the melee.  Faldal bashes one with his mace, severely wounding him.  The goblin draws his sword preparing to attack.

The goblin in front with his sword out stabs at Leozaren, and though his skill seems quite competent, the blade glaces off the elf's armor.  The next three draw their swords and prepare to fight as the last one in the group turns to run away.



Simon is holding an action, do you want to do something to the goblin that looks like is run for help?  The lead one just missed Leozaren.  The others are drawing weapns this round except the one who turns to run.  Next round those with drawn weapons can attack.  After Simon uses his held action we move to the next round.
Simon
 Player, 26 posts
 Apprentice Wizard
 AC 9 | HP 2/2
Thu 31 Mar 2022
at 01:43
Caves of Chaos Part 2
Seeing things unfold as they do, Simon goes ahead and casts his Sleep spell to try to get as many foes as possible. He says arcane words of power and gestures towards the humanoids.

[16HD worth of foes]
Faldal
 player, 52 posts
 Acolyte
 AC 2, HP 4/4
Thu 31 Mar 2022
at 12:20
Caves of Chaos Part 2
Faldal strikes again, prefering not to pay attention to what the wizard is doing.

14:19, Today: Faldal rolled 20,5 using d20,d6.  Mace strike.
Dungeon Master
 GM, 184 posts
Fri 1 Apr 2022
at 01:09
Caves of Chaos Part 2
Simon casts his spell and the five remaining goblins fall into a deep slumber.  Faldal then bashes one of them to death as he collapses to the ground.  There is a moment of silence as the four remaining goblins sleep.  Joop crouches down to see how Gyp is doing while Wort readies his spear to kill the goblins, looking to the others for any objection.
Gyp Toogood
 player, 144 posts
 Thief
 AC 7, HP 4/4
Fri 1 Apr 2022
at 06:51
Caves of Chaos Part 2
Gyp moaned quietly, proving himself to still be alive.
Faldal
 player, 53 posts
 Acolyte
 AC 2, HP 4/4
Fri 1 Apr 2022
at 07:34
Caves of Chaos Part 2
Faldal casts a hard, cold look at Wort. But he doesn't intervene.

"Isn't there any other way?" he asks, with a stern voice.
Dungeon Master
 GM, 185 posts
Sat 2 Apr 2022
at 00:54
Caves of Chaos Part 2
Wort shrugs.  "They are goblins, they prey on the caravans and travelers, same as the other creatures of these caves.  But you are the boss, whatever you say," he says without rancor, just matter-of-fact.
Falco Mugwort
 player, 146 posts
 Human Spear Fighter
 AC 2/4 | HP 7/7
Sun 3 Apr 2022
at 21:51
Caves of Chaos Part 2
Falco says, "I am open for parley, but they cut down the fool. Perhaps we keep one to question, but we should be done with the others." Falco goes about tying up/gagging one of the Goblins to question.
Leozaren
 player, 63 posts
 Elf
 AC3 , HP 6/6
Sun 3 Apr 2022
at 22:01
Caves of Chaos Part 2
"You have the right of it, Wort."

As before Leozaren draws his dagger and begins slitting goblin throats, at least all bar one.
Dungeon Master
 GM, 186 posts
Thu 7 Apr 2022
at 00:56
Caves of Chaos Part 2
Wort nods and helps Leozaren with the grisly task as Falco ties up the remaining goblin.  Joop tends to Gyp as best he can as the others regroup.  Among the goblins the party finds 21 silver coins, six short swords and the four sacks have foodstuffs - and it looks to of fair quality, certainly edible.



How many HP is Gyp negative?
Gyp Toogood
 player, 145 posts
 Thief
 AC 7, HP 4/4
Thu 7 Apr 2022
at 05:36
Caves of Chaos Part 2
OOC Gyp is on -2 hp.
Dungeon Master
 GM, 187 posts
Sat 23 Apr 2022
at 02:09
Caves of Chaos Part 2
With Joop tending the unconscious Gyp, the party is in a dead-end, roughly ten feet wide and twenty feet deep from the passage where the goblins were walking and that you followed from the cave entrance.  What is the next step in the plan?
Faldal
 player, 54 posts
 Acolyte
 AC 2, HP 4/4
Sat 23 Apr 2022
at 13:35
Caves of Chaos Part 2
A little nauseous after watching the grizzly deed performed by his companions, Faldal proposes to get out of the caves for now.

"Maybe it's better to leave this place for now, so that we can at least save one?"
Leozaren
 player, 64 posts
 Elf
 AC3 , HP 6/6
Sun 24 Apr 2022
at 20:05
Caves of Chaos Part 2
"Agreed. I am for leaving with all due haste, albeit with due care to Gyp."
Dungeon Master
 GM, 188 posts
Tue 26 Apr 2022
at 00:59
Caves of Chaos Part 2
With a consensus quickly forming, Joop and Wort improvise a litter using spears and cloaks and prepare to carry Gyp out.  Once ready they hoist him up and look to the others for guidance.



What is the plan?  Marching order and where are you going?
Falco Mugwort
 player, 147 posts
 Human Spear Fighter
 AC 2/4 | HP 7/7
Tue 26 Apr 2022
at 01:19
Caves of Chaos Part 2
"Then let us retreat and try to save Gyp. Keep your guard up, my friends," says Falco, "I will be rear guard as we do. Let us head back through the forest and down the road to the Keep to hire a healer."

Falco keeps his shield up and spear at the ready as he guards while the others see to Gyp and start with withdrawal out of the cave. He steps backwards, looking behind him towards the others periodically to make sure he is keeping pace and to avoid tripping over anything as they do.

This message was last edited by the player at 01:20, Tue 26 Apr.

Faldal
 player, 55 posts
 Acolyte
 AC 2, HP 4/4
Tue 26 Apr 2022
at 11:54
Caves of Chaos Part 2
Faldal walks at the front, scouting slightly ahead to warn everybody if anything dangerous appears.
Dungeon Master
 GM, 189 posts
Wed 27 Apr 2022
at 01:32
Caves of Chaos Part 2
The group quickly retraces their footsteps and exits the cave into the ravine and then through the underbrush South until they strike the road.  On the road it is about four hours to the Keep.  Fortunately, there is not much traffic on the road - hostile or friendly - today and they arrive back at the Keep just before sundown.
Faldal
 player, 56 posts
 Acolyte
 AC 2, HP 4/4
Wed 27 Apr 2022
at 11:55
Caves of Chaos Part 2
Faldal leads Gyp and his hirelings to those he knows will be able to help him in the keep's temple immediately after the party arrives.
Leozaren
 player, 65 posts
 Elf
 AC3 , HP 6/6
Thu 28 Apr 2022
at 21:10
Caves of Chaos Part 2
Leozaren follows along, thinking it better that they show togetherness right now.
Falco Mugwort
 player, 148 posts
 Human Spear Fighter
 AC 2/4 | HP 7/7
Mon 2 May 2022
at 15:28
Caves of Chaos Part 2
Falco accompanies the others to see to Gyp's healing.

Although he feels the Fool is an odd sort of fellow, Gyp has shared the dangers equally, and thus, equally deserves their aid. Let none say Falco doesn't stand by his allies in their time of need.
Simon
 Player, 27 posts
 Apprentice Wizard
 AC 9 | HP 2/2
Mon 2 May 2022
at 15:33
Caves of Chaos Part 2
Simon accompanies the others.

Having spent so much time in the safety of his teacher's library, the apprentice finds himself now realizing the outside world is more dangerous than his books implied. Hopefully, the healer will be able to mend Gyp's wounds without any complications.
Dungeon Master
 GM, 190 posts
Thu 5 May 2022
at 02:00
Caves of Chaos Part 2
The party is admitted into the Keep without delay and heads directly to the Chapel.  Thei former companion, Thorona opens the door when they knock and looks at Gyp gravely.  "Well, bring him through and to the back, we'll see what we can do," she says and leads the way into the back rooms.  The other acolytes clear a small cot for Gyp and retrieve some water in a basin and bandages.  "Best leave him with us tonight," Thorona says.  "I will speak with Abercrombie."
Faldal
 player, 57 posts
 Acolyte
 AC 2, HP 4/4
Thu 5 May 2022
at 09:12
Caves of Chaos Part 2
"Let's leave Abercrombie and the chapel personnel do what they have to do. Let's have a talk about our future plans somewhere else." proposes Faldal, intent not to disturb further the people around.
Leozaren
 player, 66 posts
 Elf
 AC3 , HP 6/6
Sun 8 May 2022
at 21:03
Caves of Chaos Part 2
"To the inn then. A hearty meal and something to slake our thirst would be most welcome."

Leozaren leads the way.
Faldal
 player, 58 posts
 Acolyte
 AC 2, HP 4/4
Mon 9 May 2022
at 08:54
Caves of Chaos Part 2
Faldal nods and follows Leozaren... from a distance.
Falco Mugwort
 player, 149 posts
 Human Spear Fighter
 AC 2/4 | HP 7/7
Mon 9 May 2022
at 18:12
Caves of Chaos Part 2
With Gyp seen to, Falco likewise sets off for the inn.

Once there, he orders up some grub and beer and enjoys a meal.
Gyp Toogood
 player, 147 posts
 Thief
 AC 7, HP 4/4
Tue 10 May 2022
at 06:43
Caves of Chaos Part 2
Gyp slept peacefully in the chapel, his dreams of taverns, beer and song.

OOC Gyp will after 24 hours regain 2hp so will be on 0hp, which under the house rules is conscious and moving about but strenuous activity will push it back to -1hp.
07:39, Today: Gyp Toogood rolled 2 using 1d3.  Healing

Dungeon Master
 GM, 191 posts
Wed 11 May 2022
at 01:16
Caves of Chaos Part 2
The group is welcomed to the inn with the usual cheeriness.  Wilf, the innkeeper, asks "how'd it go?" and listens with concern when/if they recount the story of the goblin battle.  His daughter Ebb and the serving girl Jess, also listen until the Mrs. shoos them back to work.

Wort and Joop return to their duties with a promise to be available when Gyp recovers.
Faldal
 player, 59 posts
 Acolyte
 AC 2, HP 4/4
Wed 11 May 2022
at 08:09
Caves of Chaos Part 2
Faldal makes sure to make an honest tale of the encounter in the cave, before sipping his ale and eating some food when it arrives.

Once the party is left alone, he asks: "What is our next move? Should we go back the same way, or try to find somewhere else to enter the caves?"
Leozaren
 player, 68 posts
 Elf
 AC3 , HP 6/6
Thu 19 May 2022
at 21:05
Caves of Chaos Part 2
"I would say another means of entry might be best. I believe the humanoids are on the lookout where we have already ventured, so a change may be advisable."
Faldal
 player, 61 posts
 Acolyte
 AC 2, HP 4/4
Fri 20 May 2022
at 09:46
Caves of Chaos Part 2
"But do we know of any other mean of entry?" puzzles the cleric.
Dungeon Master
 GM, 206 posts
Sat 25 Jun 2022
at 01:55
Caves of Chaos Part 2
*********************************************************************************************


It takes most of the day to travel back to the ravine of the Caves of Chaos; the party arrives in the late afternoon.  The place is just as dismal and foreboding as it was a few days earlier, but the party reinforced and twice as large, prepares to enter the goblin cave again.



We can pick up again here.

Map 1 shows the progress mapped before, the short dead-end on the right side is where you battled the goblins before.

Dorn
 player, 9 posts
 Dwarven Veteran
 AC 3, HP 10/10
Sun 26 Jun 2022
at 21:47
Caves of Chaos Part 2
Dorn surveys the outside of the cave tunnels. He paces back and forth gripping the haft of his axe.
"I'm ready to lop heads, me lads. Just point the way to the goblins."
Gyp Toogood
 player, 167 posts
 Thief
 AC 7, HP 4/4
Mon 27 Jun 2022
at 16:19
Caves of Chaos Part 2
The motley dressed jester waved Dorn toward the goblin's cave whilst he lit one of his torches and chivvied Wort and Joop to follow the dwarf into the darkness.
Dorn
 player, 10 posts
 Dwarven Veteran
 AC 3, HP 10/10
Mon 27 Jun 2022
at 17:10
Caves of Chaos Part 2
Flanked by Wort and Joop, Dorn enters the cave, ready to crack some skulls.
Faldal
 player, 75 posts
 Acolyte
 AC 2, HP 4/4
Tue 28 Jun 2022
at 16:44
Caves of Chaos Part 2
Faldal follows his hardy new companion, trying his best to keep his eyes and ears open.
Elaguz
 player, 12 posts
 Elf
 AC 8, HP 5/5
Wed 29 Jun 2022
at 15:04
Caves of Chaos Part 2
Elaguz weapon hilt in hand, follows into the caves of chaos.
Dungeon Master
 GM, 207 posts
Wed 29 Jun 2022
at 23:17
Caves of Chaos Part 2
The party enters the cave with Dorn in the lead and Wort and Joop close behind.  The natural cave quickly turns into worked stone.  Within 20 feet of entering the party reaches the intersection they saw previously.  Looking to his right Dorn can see that the passage turns left and right in a T-intersection.  Looking to his left the passage proceeds at an angle to the right-hand passage and shortly splits.  At the split, the right hand passage is the dead end where the party fought the goblins a few days ago; left at that split it opens into a chamber just at the edge of his darkvision.



Going left or right?  From your perspective coming down into the caves on the map, you previously went right on the map (the characters turned left).
Dorn
 player, 11 posts
 Dwarven Veteran
 AC 3, HP 10/10
Wed 29 Jun 2022
at 23:33
Caves of Chaos Part 2
Dorn looks over his shoulder at the others.
"Some of you've been here before. Which way?"
Faldal
 player, 76 posts
 Acolyte
 AC 2, HP 4/4
Thu 30 Jun 2022
at 09:32
Caves of Chaos Part 2
"We already went here, but didn't visit much... I suggest we go right, and visit this chamber. We can go left afterwards, if we cannot go further." proposes the cleric.
Dorn
 player, 12 posts
 Dwarven Veteran
 AC 3, HP 10/10
Thu 30 Jun 2022
at 11:04
Caves of Chaos Part 2
In reply to Faldal (msg # 84):
Dorn nods in agreement with Faldal's plan.
"Right, it is"
He leads the group down the passage to the right.
Roland
 player, 13 posts
Thu 30 Jun 2022
at 17:21
Caves of Chaos Part 2
Roland is in the back of the party. He follows to the right while he eagerly draws his bow.
Gyp Toogood
 player, 168 posts
 Thief
 AC 7, HP 4/4
Sun 3 Jul 2022
at 07:46
Caves of Chaos Part 2
With a caper and jig Gyp followed behind the others with his bow in hand, this time he hoped to not be cut down at the first sight of goblins.
Dungeon Master
 GM, 208 posts
Sun 3 Jul 2022
at 14:20
Caves of Chaos Part 2
The party turns right this time, moving up the passage to the West.  Dorn in the lead can see as he moves up that the passage North (now on his right as the party faces West) widens into a chamber and there goblins present.  One of them is at the corner on guard duty holding a spear, and he and Dorn spot each other at roughly the same time.



Goblin rolled a 3 Initiative.  If you guys can beat that you can strike at him before he alerts the others.

10:19, Today: Dungeon Master rolled 3 using 1d6.  Initiative.

Dorn
 player, 13 posts
 Dwarven Veteran
 AC 3, HP 10/10
Sun 3 Jul 2022
at 14:29
Caves of Chaos Part 2
10:28, Today: Dorn rolled 3 using 1d6.  Initiative. 

UPDATE
To speed things along, here's Dorn's attack with his axe if/when he gets to use it:
19:08, Today: Dorn rolled 19,4 using d20+1,d8+1.  Dorn attacks.
thaco:18

This message was last edited by the player at 23:12, Thu 07 July.

Roland
 player, 15 posts
Sun 3 Jul 2022
at 14:46
Caves of Chaos Part 2
Roland will stand at the entrance to the chamber, he intends to block any goblins from entering the tunnel behind him. Upon seeing the goblin, he reaches for an arrow from his quiver.

If anyone else is using range weapons it may be a good idea to stand behind Roland, he can tank some of the hits.
10:38, Today: Roland rolled 3 using 1d6+1. Initiative. 

Gyp Toogood
 player, 169 posts
 Thief
 AC 7, HP 4/4
Mon 4 Jul 2022
at 14:39
Caves of Chaos Part 2
At the sight of goblins Gyp was less than friendly, he recalled his previous reception when he tried diplomacy. Gyp readied his bow to fire at the goblin guard, he ordered Joop to open fire as well whilst Wort stood guard in front of the pair of archers.

OOC Went ahead and rolled the attack will wait to see whether we win Initiative. Hit AC 0 for 1 damage.

How many goblins are there?

15:34, Today: Gyp Toogood rolled 19,1 using d20,d6 with rolls of 19,1.  Arrow at Goblin.

Faldal
 player, 77 posts
 Acolyte
 AC 2, HP 4/4
Tue 5 Jul 2022
at 09:23
Caves of Chaos Part 2
Faldal stands behind for now, disappointed that they couldn't talk before engaging hostilities. He checks behind from time to time, to make sure the party will not be attacked from two sides.
Elaguz
 player, 13 posts
 Elf
 AC 8, HP 5/5
Thu 7 Jul 2022
at 20:02
Caves of Chaos Part 2
Elaguz readies his bow aiming at the entrance. He hopes to slice an enemy and block the entrance with its body.

Also... 15:01, Today: Elaguz rolled 0 using 1d6-1 ((1)).

Does the elf trip?
Dungeon Master
 GM, 210 posts
Sat 9 Jul 2022
at 01:32
Caves of Chaos Part 2
Dorn rushes the goblin and knocks his head off with his axe, the expression still one of shock as the grisly thing rolls on the floor.  He does, however, alert the rest of the goblins by this brutal act.  The other five grab their spears, four of them setting up a defensive line and the fifth going a what looks like a blank wall and opening a concealed door there.  As they are setting up Gyp shoots the fifth one with an arrow, wounding but not killing it.



The rest of the party can go ahead and attack.
Faldal
 player, 78 posts
 Acolyte
 AC 2, HP 4/4
Wed 13 Jul 2022
at 16:21
Caves of Chaos Part 2
Faldal progresses cautiously towards the goblins, and strikes as soon as he has an opportunity.

18:20, Today: Faldal rolled 7,6 using d20,d6.  Mace strike.
Elaguz
 player, 14 posts
 Elf
 AC 8, HP 5/5
Wed 13 Jul 2022
at 22:25
Caves of Chaos Part 2
17:24, Today: Elaguz rolled 3,2 using d20-1,d6.

Elaguz shoots with his bow.
Roland
 player, 16 posts
Thu 14 Jul 2022
at 01:50
Caves of Chaos Part 2
Soon as Roland sees the goblins he fires an arrow at one of the unwounded ones.
21:42, Today: Roland rolled 6 using 1d6.  Damage .

21:41, Today: Roland rolled 12 using 1d20+2.  Attack. Roland moves close enough to get a plus 1 to hit with his longbow. If possible he will also be blocking the entrance to the cave they came through.


Dungeon Master
 GM, 213 posts
Sun 17 Jul 2022
at 22:07
Caves of Chaos Part 2
Elaguz and Roland fire arrows at the goblins, and though one arrow comes close, both miss.  Faldal then wades in swinging his mace, the goblins break their erstwhile formation to avoid his blows.  Joot and Wort then move in, the former throwing his javelin and the latter thrusting with his spear.   Unfortunately, they both also miss with their attacks.

the goblins then work up their courage and strike at Joop, Wort, Faldal and Dorn who all moved into melee range.  They score hits on Joop, Wort and Faldal, the fourth one still shaking in the knees as he confronts the dwarf.




18:05, Today: Dungeon Master rolled 15 using 3d6 with rolls of 6,5,4.  Goblin Damage.
18:04, Today: Dungeon Master rolled 65 using 4d20 with rolls of 17,19,19,10.  Goblin Attacks.
18:03, Today: Dungeon Master rolled 8 using 1d20.  Wort Attack.
18:03, Today: Dungeon Master rolled 10 using 1d20.  Joop Attack.

Faldal 4 damage, Joop 6 damage, Wort 5 damage.  They are 1st level fighters, and so are wounded but not dead.

Next round.

Dorn
 player, 16 posts
 Dwarven Veteran
 AC 3, HP 10/10
Sun 17 Jul 2022
at 23:00
Caves of Chaos Part 2
Dorn snarls at the shaking goblin before him and swings his axe.
18:57, Today: Dorn rolled 6,4 using d20+1,d8+1 ((5,3)).
Unfortunately, Dorn's overzealousmess gets the best of him and his attack misses its mark.
Gyp Toogood
 player, 172 posts
 Thief
 AC 7, HP 4/4
Mon 18 Jul 2022
at 07:01
Caves of Chaos Part 2
Again Gyp let loose an arrow at the escaping goblin.

Hit AC 6 for 5 damage

07:59, Today: Gyp Toogood rolled 12,5 using d20,d6 ((12,5)).

Roland
 player, 19 posts
Mon 18 Jul 2022
at 20:23
Caves of Chaos Part 2
Roland fires another arrow at the fleeing goblin. His movements in battle were refined and elegant.

16:24, Today: Roland rolled 4 using 1d6.
16:23, Today: Roland rolled 19 using 1d20+2.

This message was last edited by the player at 20:25, Mon 18 July.

Faldal
 player, 81 posts
 Acolyte
 AC 2, HP 4/4
Thu 28 Jul 2022
at 09:17
Caves of Chaos Part 2
Gravely hit, Faldal falls back, glimpses of the face of his former companion Dynlor flashing in front of him. "Why did we have to go down this route?" he asks himself.
Dungeon Master
 GM, 215 posts
Fri 29 Jul 2022
at 21:15
Caves of Chaos Part 2
Gyp and Roland each take down a goblin, including the one who was running.  Faldal meanwhile drops back, severely wounded in the melee.

The goblins try to press the attack, going for Dorn and Joop, who stepped in to cover Faldal.  Unfortunately for them, they both missed with their spears.  Joop thrusts with is spear as he moves up and wounds one of the remaining goblins, though he doesn't kill it.



Next round, two remain, one wounded.
Dorn
 player, 17 posts
 Dwarven Veteran
 AC 3, HP 10/10
Fri 29 Jul 2022
at 22:29
Caves of Chaos Part 2
Dorn again tries to hack a goblin with his axe but the stubborn creature refuses to be hit!
18:26, Today: Dorn rolled 8,2 using d20+1,d8+1.  Goblin attack.
Gyp Toogood
 player, 173 posts
 Thief
 AC 7, HP 4/4
Tue 2 Aug 2022
at 10:43
Caves of Chaos Part 2
Practise made perfect as Gyp’s bow shots improved with every arrow.

OOC Hit AC0 for 3 damage.

11:40, Today: Gyp Toogood rolled 18,3 using d20,d6 ((18,3)).

Leozaren
 player, 70 posts
 Elf
 AC3 , HP 6/6
Fri 5 Aug 2022
at 21:27
Caves of Chaos Part 2
The previously dawdling Leozaren suddenly decides to enter the fray. He wings a goblin, but perhaps only a mild wound.


22:26, Today: Leozaren rolled 15 using 1d20.  attack roll, sword.
22:26, Today: Leozaren rolled 2 using 1d8.  dmg.

Dungeon Master
 GM, 216 posts
Sat 6 Aug 2022
at 14:09
Caves of Chaos Part 2
Between Joop, Gyp and Leozaren the two remaining goblins are killed.  Rifling through them uncovers a total of 240 copper coins and 6 silver ones of various mints.  In the room is a small table, a keg of dubious water, and a barrel where they stored their spears, with 12 extras sitting in it.

The one goblin was trying to open a concealed door to the northwest in the room.  The place is of course dirty and there are no fires or illumination save the torches you carry, and Faldal is grievously wounded.



The map at Game Map 2 is updated with to the extent of Leozaren and Dorn's darkvision.  You are in room 18.  Goblins were worth 60 xp.
Dorn
 player, 18 posts
 Dwarven Veteran
 AC 3, HP 10/10
Sun 7 Aug 2022
at 23:23
Caves of Chaos Part 2
Dorn makes his way to the north-west door.
"Gyp? Could you have a listen at this door? See if you can hear any more of them goblins. Don't need any more jumping out at us."
Then Dorn looks back at Faldal.
"We should get Faldal back to the Keep for healing."