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15:56, 1st May 2024 (GMT+0)

Caves of Chaos Part 2.

Posted by Dungeon MasterFor group 0
Hjild Rossehammer
player, 13 posts
Dwarf
AC 04, HP: 9/9
Mon 23 Jan 2023
at 23:21
  • msg #256

Caves of Chaos Part 2

Taking up his position next to Dorn, Hjild surveys the view within the light of the torch. Squinting into the oppressive darkness, he turns his head slightly to address the party, "Okie dokie, follow the leader I suppose."
Gyp Toogood
player, 228 posts
Thief
AC 7, HP 4/4
Wed 25 Jan 2023
at 07:30
  • msg #257

Caves of Chaos Part 2

“Northeast” Gyp suggested moving away from the snoring.
Hjild Rossehammer
player, 17 posts
Dwarf
AC 04, HP: 9/9
Thu 26 Jan 2023
at 03:23
  • msg #258

Caves of Chaos Part 2

Hjild snaps to attention at the sound of the Fool's suggestion.

"Right.." Hjild sputters. Trying to cover up his embarrassment, furrows his brow. "Right, this way." he whispers.

Attempting to disguise a sheepish glance to the elf, Hjild scans the passages and the party. Landing his eyes on Dorn, he quickly nods forward. "Northeast.."
Dorn
player, 66 posts
Dwarven Veteran
AC 3, HP 3/8
Thu 26 Jan 2023
at 03:26
  • msg #259

Caves of Chaos Part 2

Dorn nods and leads on.
Dungeon Master
GM, 276 posts
Tue 31 Jan 2023
at 01:35
  • msg #260

Caves of Chaos Part 2

As the party moves down the chosen passage the walls become damp the farther they go; clearly this part of the cave is very wet.  Rounding a bend towards the North they come upon what looks like a large pool of shallow water with a few white fish swimming there.  The only light, of course is the torches you are carrying.
Leozaren
player, 88 posts
Elf
AC3 , HP 6/6
Tue 31 Jan 2023
at 11:25
  • msg #261

Caves of Chaos Part 2

"I would suggest avoiding this pool, especially if parts of it are going to dissolve everything about us. Unless someone has an idea to counter an ooze?"
Dorn
player, 67 posts
Dwarven Veteran
AC 3, HP 3/8
Tue 31 Jan 2023
at 12:10
  • msg #262

Caves of Chaos Part 2

Dorn looks to Leozaren then glances at the pool and nods.
"Don't fancy a scuffle with ooze. Let's continue on and find something more solid I can sink me axe into."
Hjild Rossehammer
player, 18 posts
Dwarf
AC 04, HP: 9/9
Tue 31 Jan 2023
at 18:51
  • msg #263

Caves of Chaos Part 2

At the mention of an ooze, Hjild assumes a wary stance. He eyes the passage up and down with an expression of both suspicion and curiosity. Listening in on the discussion, he nods in agreeance..
Gyp Toogood
player, 229 posts
Thief
AC 7, HP 4/4
Tue 31 Jan 2023
at 20:06
  • msg #264

Caves of Chaos Part 2

“Huh” Gyp reacted to Leozaren “what ooze…” the fool waved his torch aloof not seeing the danger the elf had spotted “wanna run or fight?” Gyp asked his companions when he sees them all begin to worry.
Dorn
player, 68 posts
Dwarven Veteran
AC 3, HP 3/8
Tue 31 Jan 2023
at 22:55
  • msg #265

Caves of Chaos Part 2

Dorn lights a flask of oil and lobs it at the ooze, shouting, "Let's beat it!"
21:08, Today: Dorn rolled 3 using 1d6.  Initiative.

17:54, Today: Dorn rolled 16 using 1d20.  fthrowing flaming oil. 

This message was last edited by the player at 02:09, Wed 01 Feb 2023.
Gyp Toogood
player, 230 posts
Thief
AC 7, HP 4/4
Wed 1 Feb 2023
at 07:48
  • msg #266

Caves of Chaos Part 2

At Dorn’s attack Gyp fired an arrow at the ooze “Joop, Wort, attack before it gets closer” he warned.

OOC Joop short bow and Wort javelin. Gyp missed.
Faldal
player, 121 posts
Acolyte
AC 2, HP 4/4
Wed 1 Feb 2023
at 08:21
  • msg #267

Caves of Chaos Part 2

Faldal looks around in panic as he sees a fight being joined out of nowhere, and tries to spot what exactly they are fighting. He hears about an ooze, but he is not sure what he can do to fight it!
Hjild Rossehammer
player, 19 posts
Dwarf
AC 04, HP: 9/9
Wed 1 Feb 2023
at 21:48
  • msg #268

Caves of Chaos Part 2

Hjild scurries to action. Attempting to find a position that would not impede any missile attacks, Hjild readies himself for the ooze's advance"We might have overstayed our welcome. I can try to keep it distracted if we can slip around him. Does someone want to keep an eye out for our other friend?"
Leozaren
player, 89 posts
Elf
AC3 , HP 6/6
Thu 2 Feb 2023
at 09:36
  • msg #269

Caves of Chaos Part 2

"I would suggest a tactical withdrawal. I do not wish to attack this...thing...and any noise we make risks waking the slumbering beast we passed already!"
Dorn
player, 70 posts
Dwarven Veteran
AC 3, HP 3/8
Thu 2 Feb 2023
at 12:35
  • msg #270

Caves of Chaos Part 2

"By beat it, I mean RUN! Let's get out of here!" shouts Dorn as his little legs pump furiously back the way they came.
Faldal
player, 122 posts
Acolyte
AC 2, HP 4/4
Thu 2 Feb 2023
at 15:35
  • msg #271

Caves of Chaos Part 2

Faldal joins the fleeing furry.
Dungeon Master
GM, 279 posts
Thu 2 Feb 2023
at 20:56
  • msg #272

Caves of Chaos Part 2

Round 1

The ooze was moving slowly, almost like water lapping up on the edge of the pool, but pseudopod moves surprisingly fast and latches onto Joop as he moved forward with his spear.  He screams in agony as the ooze melts through his boots and then into his legs.  Wort threw his javelin, but is clearly shaken by his comrade's demise and missed.

Dorn then throw the oil onto the creature, the oil splashing on top of it and lighting up, incidentally illuminating the room.  The group now sees a second ooze coming from across the pool, though it is moving quite slow.  In the light of the burning oil a jewel-encrusted goblet of gold can be seen at the bottom of the pool.  Dorn begins his retreat after throwing the oil.

Faldal and Leozaren begin a retreat back the way they came.



Joop is in negative HP.  The oozes have AC 8, relatively easy to hit.  From the book: "Gray ooze cannot be harmed by cold or fire, but can be harmed by weapons and lightning."

15:48, Today: Dungeon Master rolled 8 using 1d20.  Joop attack.
15:46, Today: Dungeon Master rolled 8 using 1d8.  Ooze damage.
15:44, Today: Dungeon Master rolled 13 using 1d20.  Ooze attack.
18:33, Tue 31 Jan: Dungeon Master rolled 5 using 1d6.  Ooze Initiative.
Declare actions for next round, please.

This message was last edited by the GM at 21:13, Sun 05 Feb 2023.
Hjild Rossehammer
player, 21 posts
Dwarf
AC 04, HP: 9/9
Sun 5 Feb 2023
at 10:23
  • msg #273

Caves of Chaos Part 2

Hjild rushes to aid Joop in escape. "Can you make it out ok? I think we better get ou-!"
Hjild's eyes widen as he grimaces at the poor bastard's plight. He turns to the others, "We better skedaddle!"
Hjild waves his hammer, motioning to the remaining party members to run ahead while he follows. Shooting a fiery eyed glance to the second ooze surfacing from the pool.
This message was last edited by the player at 22:30, Sun 05 Feb 2023.
Leozaren
player, 90 posts
Elf
AC3 , HP 6/6
Sun 5 Feb 2023
at 19:39
  • msg #274

Caves of Chaos Part 2

Leozaren will do all he can to keep away from the oozes, unless combat is unavoidable.
Faldal
player, 124 posts
Acolyte
AC 2, HP 4/4
Mon 6 Feb 2023
at 15:24
  • msg #275

Caves of Chaos Part 2

Faldal takes a deep breath, as he realizes the party needs to make a stand. He readies his weapon, but seeing that Joop is in dear need he remembers his healing scroll. He takes the time to use it first on the wounded man, before joining the battle against the ooze if time permits.
Dorn
player, 72 posts
Dwarven Veteran
AC 3, HP 3/8
Tue 7 Feb 2023
at 02:31
  • msg #276

Caves of Chaos Part 2

Corn shakes his head in exasperation.

Seeing Falco attempt to heal Joop. Dorn stands guard and will swing at any ooze that tries to interfere.
20:54, Today: Dorn rolled 20,5 using d20+1,d8+1 ((19,4)).
This message was last edited by the player at 01:55, Wed 08 Feb 2023.
Leozaren
player, 91 posts
Elf
AC3 , HP 6/6
Tue 7 Feb 2023
at 13:57
  • msg #277

Caves of Chaos Part 2

Gritting his teeth and moving to help those in need, Leozaren readies his sword and shield and closes to contact on the ooze, almost immediately landing a blow upon it.


13:55, Today: Leozaren rolled 15 using 1d20.  attack roll, sword.
13:56, Today: Leozaren rolled 5 using 1d8.  dmg.

Gyp Toogood
player, 231 posts
Thief
AC 7, HP 4/4
Tue 7 Feb 2023
at 21:12
  • msg #278

Caves of Chaos Part 2

With Joop hurt Gyp fired again. During their days in the wilderness and evening in the tavern Gyp couldn’t abandon his companion. They came out here together and wanted to return to the keep together. The fool’s arrow was accurate but would be enough to stop the ooze!

OOC Hit AC 4 for 4 damage.

21:08, Today: Gyp Toogood rolled 15,4 using d20+1,d6

Hjild Rossehammer
player, 23 posts
Dwarf
AC 04, HP: 9/9
Wed 8 Feb 2023
at 13:15
  • msg #279

Caves of Chaos Part 2

Hjild joins the fray.

07:12, Today: Hjild Rossehammer rolled 20 using 1d20+1.  War Hammer Attack Roll.
Dungeon Master
GM, 283 posts
Wed 8 Feb 2023
at 16:12
  • msg #280

Caves of Chaos Part 2

End of Round 1

Hjild catches Joop before he hits the ground and pulls him back a few feet to where Faldal can cast the healing scroll.  Meanwhile, Dorn slams the ooze with his battle axe while Leozaren slashes with his sword.  Gyp's arrow finishes the loathsome creature and it begins to dissolve on the ground.  The second one is approaching, moving its way along the bottom of the water to come up on the shore.

Round 2
Seeing the second one moving in Wort throws his javelin at it, but it misses and spalshes into the pool of water.



The second ooze will arrive on round 3.  Reach or ranged weapons can attack it.  Faldal, you may roll 1d6+1 to heal Joop.  Hjild, you declared going to help Joop as your round 1 action, you cannot also attack.  But you may save the 20 attack roll until round 3 when the second one approaches.  Also roll damage for that.  In round two narrating putting Joop down and drawing a weapon for the attack is a good idea.  For everyone, please remember details: what weapon, what sort of attack (slash, bash, etc.) when is it drawn, and some other flourishes.  Thank you.

12:12, Today: Dungeon Master rolled 6 using 1d20.  Wort Attack.

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