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23:05, 28th March 2024 (GMT+0)

The Redtide Coast.

Posted by Mr. WhetstoneFor group 0
Mr. Whetstone
GM, 10 posts
There are no dull knives
Only thick skins
Tue 31 Aug 2021
at 19:10
  • msg #1

The Redtide Coast

The Redtide Coast stretches along the western shore of the Erzen Empire.

The land is heavily forested.  A rough, rocky coast and low mountain ranges.  It is usually cool throughout the year while the winters can be brutal.  Weather and geography similar to Oregon or Washington state in the US

A hundred years ago, when trade with the Ebony Kingdoms was beginning to flourish, the Erzen Empire conquered and settled the Coast in hopes of establishing trade ports.  However, just as towns began to spring up and grants were awarded to nobility, a faster and safer trade route was discovered to the south.  The Crown lost interest in the Coast and it was left to its own devices.

Of the three noble families to receive grants in the new territory, two of them, The Zenyil and Patrosk families, turned to timber, mining, and agriculture to fund their domains.  The last family, The Grunnels, stubbornly kept up their efforts to establish a trade routes to the Ebony Kingdoms.  To date, all three families have had limited degrees of success with their ventures.  The Coast is considered a backwater by the Empire.

The closest thing to a major cities are the Grunnels’ capital of Coinhaven and the trade town of Ladder’s End.  Ostensibly a holding of the Zenyil family, Ladder’s End is the closest port to the Empire, and serves as a focal point for export for all three families.  Over the generations, an informal agreement has been struck up by the three families in which the Patrosk and Grunnels provide funding to help with the administration of Ladder’s End.  It’s not quite a free city but not quite a holding of just one family.  All three houses have representatives in Ladder’s End, and these representatives along with a council of elected officials see to the governance of the city.

The three houses tend to get along.  Then again, they have little choice.  Fighting a civil war gets expensive.  And there is a constant threat from various clans of gnolls in the area.  Seventy years ago, it was discovered a family of sphinxes had taken up residence nearby.  While relations with these powerful creatures has been peaceful, it has added a new wrinkle to the political landscape.

At the end of the day, the Zenyil, Patrosk, and Grunnels all know one thing:  they are on their own.  The Empire will not do much to help them.
Mr. Whetstone
GM, 11 posts
There are no dull knives
Only thick skins
Tue 31 Aug 2021
at 19:12
  • msg #2

Cities and Towns

More detail and content to come

Settlements
Salt Lick-          A fishing town.  More information below.

Camp Marker-        Logging town.  At any given point in time, there are ten logging
                    Camps that send their lumber to Camp Marker for market.
                    Overseen by Baron Morwen Patrosk.


Coinhaven-          The capital of the Grunnel family

Ladder’s End-       Unofficial capital of the Redtide Coast.

Patraton-           Capital of the Patrosk family

Long Hall-          Capital of the Zenyil family

Burkersburg-        Fishing town

Smythers-           Island off the Coast.  Part of the Patrosk holdings

                    There are two settlements on Smythers.  The town of Smythers
                    and a Gnomish community in Brightdark Forest.

This message was last edited by the GM at 19:16, Tue 31 Aug 2021.
Mr. Whetstone
GM, 12 posts
There are no dull knives
Only thick skins
Tue 31 Aug 2021
at 19:14
  • msg #3

Salt Lick

Salt Lick is a small fishing village near the northern end of the Redtide Coast.  It is home to about 80 souls. Primarily human, about 20 of its residents belong to other races.

The town charter allows it to hunt whales for a month in early autumn.  On average, the town will capture two to three whales, which they rely on for winter stores.  They make a small profit off scrimshaw from the bones.  Their craftsmen are good but not great.

Their main fame is Gomb, a spicy fish stew which, despite the name, is delicious.  The spice blend for Gomb is secret of the town’s only Inn, Grat’s Packets.  That’s the name.  You’d have to ask a local as to where it came from.

Orus Coombs, a distant relative of the Grunnels, serves as the town administrator.  He is mostly concerned with collecting the taxes and trying to grow the scrimshaw trade.

Norvis Potts is the town marshal and only full time member of the town guard.  There are a few men who are sworn in and will step in during emergencies, but by and large Norvis is the one patrolling and keeping an eye on things.  During the spring, summer, and fall he will employ a mercenary or two.  Summer and early fall during the whaling season are when bandits or gnoll raids are common.  The last major raid was forty years ago.  Usually it’s just a small band that attacks outlaying farms.  Most of the farmers handle the matters themselves.

The Widow Parkins is the town aristocrat.  Her husband was a trader who did well in Coinhaven and retired back in his hometown of Salt Lick.  When he passed, the Widow remained, too entrenched in the community to return to society in Coinhaven.  She is a shrewd business woman and loans money to fishermen in order to purchase new boats or equipment.  At present, she has liens on about twenty percent of the fishing boats in Salt Lick.  Orus Coombs is a bit concerned about the situation, but not enough to do anything.

Lori Grats is the owner of Grat’s Packets.  She and her husband Bridges Whittaker run the Inn with their four daughters and son.  Lori and her eldest daughter are the only ones who know the spice blend recipe for Gombs.  The family has a small side business trading packets of the spice blend to Coinhaven.  Chefs there have tried to figure out the blend but to date no one has quite been able to get it down exactly.  There’s always something missing.
This message was last edited by the GM at 19:15, Tue 31 Aug 2021.
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