Kerbie nods. And you start scouring the Pirate Manor!
I'm going to streamline this process a bit. Here's the list of your booty...and not the ones you can shake either...
1,075 GP
14 gems:
1 ruby worth 400 GP
8 emeralds worth 1x500 GP, 2X200 GP, 5x100 GP
5 small diamonds worth 100 GP each
9 potions of healing (3rd level)
4 potions of Underwater Breathing (9th level)
2 masterwork daggers
1 masterwork leather armor
1 shield +1
1 masterwork harpoon
You also find a large number of supplies like rope, lantern oil, sail cloth, etc. If you can move it all and sell it, it might fetch quite a penny.
To move all the supplies they have stored up, you're going to need to fill the boat you plan on stealing/liberating and the one you came in on, and both of them quite full. You then need to take them to a port and sell them. We will have some rolling to do in that case.
Alternatively, you can keep it all and not worry about provisioning yourselves for the rest of the game. Your call
Cassandre does her identification-groove-thang on Cap'ns items...
The cutlass is +2.
The morning star a/k/a Beater-of-Bloody-Heads is:
A +2 weapon
Has a 10% chance of inflicting 2d10 extra damage on any hit
note: this extra damage does not double on a crit
Has a 25% chance of inflicting a migraine on any hit
note: migraines cause target a -2 on all rolls for 5 rounds
Gives the wielder a +5 save on any test involving resisting pain
Wielder has a violent temper whenever mimes are present, introduced in
conversation, or are shown pictures of mimes. WIL save -8
to avoid going berserk and attacking any and everything except
for the mime/mime-related image until the mime/mime-related image
is hidden from view. Save occurs every round the mime/mime-related
image is present.
And then there's the keychain with the owlbear plushie hanging off it...
Cass...you want to explain the keychain? Or give them a demonstration?
The ship is a refurbished fishing trawler named
Little Guy Tugged.
Ugh. Pirates and their naming conventions...
Questions?