quote:
How does one play Krzzt?
Well, since this is a "game" and not a fight we won't use attack rolls since one of the rules is that you keep your hands to your side and allow yourself to be punched. As well, I think despite it being of Orcish concept, the game isn't meant to be lethal. So here is what we'll do:
The half orc will let Neil go first. Roll 1d6 and add your strength modifier like you would to a melee attack. We'll add 10 and this will be the Fortitude save the Half-orc has to make in order to keep his feet. If he fails the save Neil will have won. If he passes he stays on his feet and he'll get his turn, where he'll follow the same rules and set the DC for Neil's Fortitude save.
The question is, what do we do if they both pass their saves? I'd prefer this not to become a back and forth for multiple saves. Anyone got any ideas on how one might judge this sort of contest fairly?