Characters in Units
A character in a Unit fills one of several possible roles, determining not only the Actions a character can take but also how the Unit behaves in Mass Combat. Mass Combat allows several distinct roles, but a single character can fill multiple roles at the same time. You can change roles from round to round, but you can fill a particular role only if no other character has filled that role since the end of your last turn. Characters within Units cannot be specifically targeted by effects or attacks, just as one cannot target specific vehicle systems in most circumstances.
Commander:
The Commander of a Unit is the central authority and leader who issues most of the Unit's commands. A Commander controls the Unit's movement and can also fill every other role not currently filled by another character. A Unit can have only one Commander at a time.
First Officer:
The First Officer is the Unit's second-in-command, helping to ensure that all orders are carried out properly. A First Officer can perform all the same Actions as the Commander, though only if the Commander hasn't performed the same Action since the end of the First Officer's last turn. A Unit can have only one First Officer at a time.
Attack Leader:
The Attack Leader coordinates all the Unit's attacks. An Attack Leader can order attacks and use special tactics. A Unit can have only one Attack Leader at a time.
Communications Officer:
The Communications Officer is responsible for coordinating all the orders within the Unit and coordinating with other Units. A Unit can have only one Communications Officer at a time.
Medic:
The Medic is responsible for making sure the Unit remains a healthy fighting force. The Medic coordinates a team of combat physicians who oversee the general welfare of the Unit. A Unit can have only one Medic at a time.
Using Talents, Feats, and Special Abilities
Characters filling the various roles in a Unit might have Talents, Feats, Force Powers, and other special abilities that they can use in Mass Combat. As a general rule, special abilities that function in Character Combat have too small an effect to be noticeable in Mass Combat. However, some abilities, especially those used by Officers and Nobles, can give Units a big advantage through superior leadership. Talents, Feats, and special abilities can be used in Mass Combat only if they meet certain criteria.
All Targets who can See, Hear, and Understand You: Abilities that require your targets to be able to see, hear, and understand you function only for targets within your same square in Mass Combat.
All Targets in Line of Sight: Abilities that affect enemies, allies, or targets in line of sight function in Mass Combat. They affect all targets of the appropriate type within your same square.
Single Target, Limited Number of Targets, or Nearby Targets: Abilities that affect a single target, a limited number of targets, or targets within a certain number of squares of you have no effect during Mass Combat.
NOTE: Mass Combat encounters take place at a Starship Scale.
Taken from the
Mass Combat Rules
This message was last edited by the GM at 13:20, Tue 20 July 2021.