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, welcome to [ZZZ] Darkside's New Game (Work in Progress)

02:20, 24th April 2024 (GMT+0)

1) RTJ, Rules, and Policies.

Posted by Power of the DarksideFor group 0
Power of the Darkside
GM, 1 post
Sat 15 May 2021
at 12:38
  • msg #1

1) RTJ, Rules, and Policies

This is a Star Wars Saga Edition Game.

Time Line: Legends Timeline - c. 60 BBY - Before Jaster Mereel becomes Mandalor. Creative license might contradict established legend lore, etc, you are warned.


Levels: Characters should start at level 10. Openings are by invitation only, but reach out to me before submitting an RTJ with a character concept if you're not on my radar already. If you are on my list: head down to the If Interested section (below).


Rules:

I will basing the rules on the Star Wars Saga Edition Core Rule book, and will allow the books below. Some restrictions might apply, so if you're not sure... please reach out to me.

For ease of reference, here is the online Wiki with all the rules: SWSE Rules Wiki




I will NOT be applying the rules from the SWSE Errata, however I must still enforce the following:

RPoL's Mature Games Policy
Mature Policy: /help/?t=faqs&page=maturepolicy
Adult & Mature Games FAQ: /help/?t=faqs&page=adultfaq




If interested:

You must 1st provide a Character Concept for my consideration. I will need the following information:

Character Name:
Character Race:
Character Classes: ie: 4th Level Soldier; 3rd Level Scout; 3 levels of Bounty Hunter Prestige Class


Choose a Path:

Aside the above, I’d like each player to choose a path, and answer the character development questions. Your answers will affect the game and your character’s journey in the campaign.

In this game, you're either a Mando'a or Aruetii (or an outsider), so please choose whether you'll be creating a Mandalorian Character or something else off the cuff.


Mando'a Path Questions


  1. At its base, Mando culture is based on family. Please decide whether your character has ever been part of a large family unit. If so, please provide me with your clan's family tree here. Limit yourself to three generations, but provide me with 3 character concepts from your family tree. Feel free to link to Google Docs (if RPOL allows it).
  2. In Mandalorian culture, the colours you choose to display on your beskar'gam / decide to wear are important. Blue represents reliability; green is duty; gold is reserved for vengeance; black represents justice; grey is symbolic for mourning a loved one; red honours a father; white for a new start, and orange is a lust for life. Which colours best represent your character?
  3.   What does your character unconditionally hate, fear, or regret? Even the most virtuous and noble character at peace with themselves and the galaxy harbours a specific fear, hate, or regrets something. It could be an individual, such as a Imperial general that slaughtered your family and village when you were young. It could be a group of beings, or a planet; such as Jedi (maybe they hurt you in the past, and you mistrust and hate anyone related to them), or Droids (perhaps your upbringing gave you a prejudice against them). Either way, there must be something or someone that you will not trust, or will simply try to harm outright when given the chance, or will shy away from.



Aruetii Path Questions

  1. As an outsider, your upbringing would be very different than someone who was born into a Mandalorian aliit (clan), you would be new to the Mandalorian culture. What has brought your character to the Mandalore sector? What are your motivations: indoctrination into Mando culture? Making credits? Are you there to infiltrate their ranks?
  2. What sort of dynamic exists between you and the Mandalorians? If you're rubbing shoulders with Mandalorians, it wasn't by chance! Consider the relationships your character will have with them. How does your character's personality and motivations bounce off with the Mandos? How do they come out feeling when interacting with you?
  3. What does your character unconditionally hate, fear, or regret? Even the most virtuous and noble character at peace with themselves and the galaxy harbours a specific fear, hate, or regrets something. It could be an individual, such as a Imperial general that slaughtered your family and village when you were young. It could be a group of beings, or a planet; such as Jedi (maybe they hurt you in the past, and you mistrust and hate anyone related to them), or Droids (perhaps your upbringing gave you a prejudice against them). Either way, there must be something or someone that you will not trust, or will simply try to harm outright when given the chance, or will shy away from.



CONFIRMATION: (in writing) that you understand RPoL's Policy on Mature and Adult Content, and that you agree to abide by the policies. And that you have read my blurb on Mature Content.
This message was last edited by the GM at 02:47, Mon 14 June 2021.
Power of the Darkside
GM, 30 posts
Tue 20 Jul 2021
at 13:19
  • msg #2

2) PCs & Military Units

Characters in Units


A character in a Unit fills one of several possible roles, determining not only the Actions a character can take but also how the Unit behaves in Mass Combat. Mass Combat allows several distinct roles, but a single character can fill multiple roles at the same time. You can change roles from round to round, but you can fill a particular role only if no other character has filled that role since the end of your last turn. Characters within Units cannot be specifically targeted by effects or attacks, just as one cannot target specific vehicle systems in most circumstances.


Commander:

The Commander of a Unit is the central authority and leader who issues most of the Unit's commands. A Commander controls the Unit's movement and can also fill every other role not currently filled by another character. A Unit can have only one Commander at a time.


First Officer:

The First Officer is the Unit's second-in-command, helping to ensure that all orders are carried out properly. A First Officer can perform all the same Actions as the Commander, though only if the Commander hasn't performed the same Action since the end of the First Officer's last turn. A Unit can have only one First Officer at a time.


Attack Leader:

The Attack Leader coordinates all the Unit's attacks. An Attack Leader can order attacks and use special tactics. A Unit can have only one Attack Leader at a time.


Communications Officer:

The Communications Officer is responsible for coordinating all the orders within the Unit and coordinating with other Units. A Unit can have only one Communications Officer at a time.


Medic:

The Medic is responsible for making sure the Unit remains a healthy fighting force. The Medic coordinates a team of combat physicians who oversee the general welfare of the Unit. A Unit can have only one Medic at a time.




Using Talents, Feats, and Special Abilities

Characters filling the various roles in a Unit might have Talents, Feats, Force Powers, and other special abilities that they can use in Mass Combat. As a general rule, special abilities that function in Character Combat have too small an effect to be noticeable in Mass Combat. However, some abilities, especially those used by Officers and Nobles, can give Units a big advantage through superior leadership. Talents, Feats, and special abilities can be used in Mass Combat only if they meet certain criteria.

All Targets who can See, Hear, and Understand You: Abilities that require your targets to be able to see, hear, and understand you function only for targets within your same square in Mass Combat.

All Targets in Line of Sight: Abilities that affect enemies, allies, or targets in line of sight function in Mass Combat. They affect all targets of the appropriate type within your same square.

Single Target, Limited Number of Targets, or Nearby Targets: Abilities that affect a single target, a limited number of targets, or targets within a certain number of squares of you have no effect during Mass Combat.




NOTE: Mass Combat encounters take place at a Starship Scale.

Taken from the Mass Combat Rules
This message was last edited by the GM at 13:20, Tue 20 July 2021.
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