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Character Attributes for the "German Soldier"
Character Class:
01. Marksmanship:
You have excelled at rifle skills and marksmanship during your time spent in infantry training, and have become proficient at the use of most German small arms.
Game effect:
- You may add a +2 RS bonus on all ranged attacks
- You may add +2 bonus on any Test to clear jammed weapons
02. First Aid:
You are proficient in using Field Dressings and bandages to treat wounds, stop bleeding, and administer basic splints to broken limbs. You are also familiar with most of the more common medical supplies of the era, and can administer drugs and treatments as necessary.
Game effect:
- You may add +2 on any medical-related Tests
- By checking bandages and wounds, you can passively restore +1 Endurance Point every 4 hours, to both yourself and up to 3x squad-mates who spent that time in your company (this does not require supplies)
- While sleeping this improves to +2 Endurance Points every 4 hours as long as you stay awake to monitor the sleepers (cannot use this part of the ability on yourself)
03. Fieldcraft:
Your ability to live in the wilds, away from the comforts of home and city life, is a notch above that of your fellow soldiers. You can easily find enough food in the wilds to feed yourself, and you can always find (or make) shelter. You are also better at digging and designing trenches and foxholes when told to dig in, and your work tends to last longer (and need less maintenance) than that of your squad-mates.
Game effect:
- When told to eat a Meal at any time during the game, you may instead take 1 hour to forage for food in the surroundings
- This ability may not work in harsh environments (no man's land, deserts) or if there is no time for it
- Additionally you may add +2 on any survival-related Tests when it comes to dealing with the outdoors
04. Stalking:
You have mastered the art of tracking and following prey - be they man or animal. You can read prints in the ground, determine the size and direction of the prey, and know how to follow them without being seen. You are also a master at striking unseen, landing that first shot or blow that would incapacitate the prey all the quicker.
Game effect:
- You may add +2 on any Test related to tracking animals or humans
- Additionally, whenever you launch a surprise attack on an unsuspecting target, you may roll your usual attack roll twice and then only use the higher of the two
- Synergy: when used in conjunction with Camouflage you may roll three times and then use the highest
05. Camouflage:
Your ability to hide is unparalleled. Whether it is in the woods and fields, or in a dusty old house or dark cave, you know just how to blend in, to match the surroundings, and disappear almost completely. You can also disguise your own tracks when moving (although this does slow you down).
Game effect:
- You may add +2 on any Disguise or Hide-related Tests
- You may add +2 defensive bonus in any situation where a ranged attack is made against you (this does not count against Area Of Effect attacks)
06. Mechanical Aptitude:
You have a knack for understanding mechanical things, and spent a number of years with the NSKK (National Socialist Motor Corps) before enlisting. Any machine made of metal, you can figure out how to use; anything with wheels or tracks, you can either drive already, or learn to drive in no time.
Game effect:
- You may add +2 on any Test related to using machines, engines, or vehicles
- You may add a +2 bonus on any Test to clear jammed weapons
- Starting Age: +1
07. Sixth Sense:
Ever since childhood, you have had an uncanny ability to intuitive predict things, to know when something was going to happen a second or two before it did. While you have never been able to explain exactly how this works, or why you have this ability, it has helped you immensely over the years when it came to avoiding danger. While not always specific in identifying danger, this remarkable ability has at least been somewhat consistent in helping you stay out of trouble.
Game effect:
- Depending on the encounter, you may be prompted to roll to determine if your Sixth Sense warns you about something
- Additional you may add +2 to an Intuition-related Test
08. Iron Will:
You have been stubborn and difficult to deal with most of your life, and have developed an ingrained ability to shut off the outside world and not be affected by it. Whether at the sight of a gruesome automobile accident, or when listening to honeyed words from a skilled orator, you are simply unmoved by it all. You also have immense willpower once you set your mind on something, and no amount of distraction or pain will ever dissuade you from your goal.
Game effect:
- You may increase your current and maximum Willpower (WP) by +5
- Additionally, you may take +2 on any Willpower-related Tests
09. Literati:
Upon finishing your schooling, you enrolled at your local university, and have spent the past three years studying a broad range of subjects. From global politics to domestic affairs, from culture and art to the sciences, you have an erudite understanding of most of the affairs of this world, and can converse with comfort and great eloquence on most matters. This knowledge has also made you more assured when speaking in front of your peers, and you are somewhat of a budding orator at this point in your life.
Game effect:
- You may add a bonus equal to (Current Age minus 18) on any Knowledge-related Tests
- For every 3 full years that you are older than 18 (so 21, 24, 27, etc) you have mastered 1x additional European language (reading and writing)
- Starting Age: +3
10. Thulean Touch:
In your youth, you dabbled in some decidedly unusual matters of learning - arcane texts, myths of lost continents and subterranean worlds, Latin tomes that spoke darkly of even darker matters - and it was not long before you found yourself drawn into the circles of the Thule Society. Here, in dark rooms and as neophyte participant in arcane ceremonies, you have started to learn about the unseen world, the Spirit World - Der Geisterwelt - and all the spaces in the world where the sciences of men have not yet been able to shed light. Now, you look at the world through a different lens, and your senses have grown far more attuned to the hidden world.
Game effect:
- You may add +2 on any Test related to Arcane matters
- You are proficient in Latin (reading and writing)
- You gain +1 Corruption Point
- Starting Age: +2
This message was last edited by the GM at 13:49, Sun 16 May 2021.