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11:24, 28th March 2024 (GMT+0)

OOC1.

Posted by Dungeon MasterFor group 0
Vander of Clan Fivetail
player, 90 posts
Goblin
Rogue
Wed 11 Jan 2023
at 00:38
  • msg #343

Re: OOC1

Are raipers d6 damage or d8?
Dungeon Master
GM, 266 posts
Wed 11 Jan 2023
at 00:51
  • msg #344

Re: OOC1

In reply to Vander of Clan Fivetail (msg # 343):

rapiers do a d6's but on a crit it has the 1d8 deadly trait.

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Also any missing formula's you needed eg rapier of leather armor to create the items were found in Sir Aeronon's book
This message was last edited by the GM at 00:52, Wed 11 Jan 2023.
Vander of Clan Fivetail
player, 91 posts
Goblin
Rogue
Wed 11 Jan 2023
at 00:59
  • msg #345

Re: OOC1

In reply to Dungeon Master (msg # 344):

I will stick with the short sword then.
Dungeon Master
GM, 267 posts
Wed 11 Jan 2023
at 01:01
  • msg #346

Re: OOC1

In reply to Vander of Clan Fivetail (msg # 345):

no problems
Dungeon Master
GM, 268 posts
Wed 11 Jan 2023
at 01:02
  • msg #347

Re: OOC1

OK guys please update character sheets with the new equipment

   2x +1 Staff of striking - Scath Oiche and Lupine
   1x +1 Spear of striking - Dr Rajeed
   1x +1 Wishblade of Striking - Sakinah Dakar
   1x +1 shortsword of striking - Vander of Clan Fivetail


   2x +1 Desert Tarantella Leather armor of energy resistance (fire 5)
      Vander of Clan Fivetail
      Scath Oiche
Vander of Clan Fivetail
player, 92 posts
Goblin
Rogue
Wed 11 Jan 2023
at 01:04
  • msg #348

Re: OOC1

In reply to Dungeon Master (msg # 347):

I will take the leather armor if Scath does not want it. It's not a big deal if I dont get it.
Dungeon Master
GM, 269 posts
Wed 11 Jan 2023
at 01:20
  • msg #349

Re: OOC1

In reply to Vander of Clan Fivetail (msg # 348):

you both get a set of the leather armor. 2 sets were made.
Dungeon Master
GM, 270 posts
Wed 11 Jan 2023
at 01:26
  • msg #350

Re: OOC1

I have burnt all the materials off the treasure list there are some formula's left and the gloves of smithing. Who wants?
This message was last edited by the GM at 01:27, Wed 11 Jan 2023.
Scath Oiche
player, 24 posts
Wed 11 Jan 2023
at 16:52
  • msg #351

Re: OOC1

Can we have that striking rune put onto my Verdant Weapon instead of a basic Staff?
Dungeon Master
GM, 273 posts
Wed 11 Jan 2023
at 17:19
  • msg #352

Re: OOC1

In reply to Scath Oiche (msg # 351):

Yes
Lupine Vedetian
player, 79 posts
Elf
Wizard
Wed 11 Jan 2023
at 20:57
  • msg #353

Re: OOC1

Dungeon Master:
In reply to Lupine Vedetian (msg # 340):

Let me know the spells you need if you want that staff and time needed to create them and I will see what I can do from my end

He's down Glitterdust and Acid Arrow.  Expected time to learn them for free is 3 days each; less for a Crit Success(11 or higher) and more for a failure (1).

Crafting the staff would take another 115 GP of reagents assuming 46 days to continue crafting which I don't think we have; Lupine can start now and continue on the next downtime (or possible blunt-force the issue by collecting treasure).
This message was last edited by the player at 21:03, Wed 11 Jan 2023.
Dungeon Master
GM, 275 posts
Wed 11 Jan 2023
at 22:24
  • msg #354

Re: OOC1

In reply to Lupine Vedetian (msg # 353):

Look if we remove one of the staves of striking the cost difference isn't so bad that I wouldn't let it all fly all we do is add the days to make the spells I drain the remainder of materials to cover the time and we are good it will not have a striking rune is all. It would be a +1 staff of evocation
Sakinah Dakar
player, 63 posts
Human
Fighter
Thu 12 Jan 2023
at 02:09
  • msg #355

Re: OOC1

Dungeon Master:
I have burnt all the materials off the treasure list there are some formula's left and the gloves of smithing. Who wants?


Sakinah would love these since she does specialize in smithing. :)

What's the formula's?
This message was last edited by the player at 02:18, Thu 12 Jan 2023.
Dungeon Master
GM, 276 posts
Thu 12 Jan 2023
at 02:26
  • msg #356

Re: OOC1

Gloves of the forge: +1 item bonus to craft checks for smithing and fire resistance +2 Sakinah
formula of armor resilience +1
Formula of energy resistance to fire (5)
Sakinah Dakar
player, 65 posts
Human
Fighter
Thu 12 Jan 2023
at 02:35
  • msg #357

Re: OOC1

Dungeon Master:
Gloves of the forge: +1 item bonus to craft checks for smithing and fire resistance +2 Sakinah
formula of armor resilience +1
Formula of energy resistance to fire (5)


Sure, I'll take them.
Lupine Vedetian
player, 80 posts
Elf
Wizard
Sat 14 Jan 2023
at 20:51
  • msg #358

Re: OOC1

Dungeon Master:
In reply to Lupine Vedetian (msg # 353):

Look if we remove one of the staves of striking the cost difference isn't so bad that I wouldn't let it all fly all we do is add the days to make the spells I drain the remainder of materials to cover the time and we are good it will not have a striking rune is all. It would be a +1 staff of evocation

I think I'm the lowest priority to take a striking rune, because Lupine is the least likely to attack with his staff.  That said, if the rune is only applicable to the staff I'll run with it.

Also to note, Lupine is a Staff Nexus wizard, so his crafted staff has a few extra goodies.
Dungeon Master
GM, 281 posts
Sun 15 Jan 2023
at 06:55
  • msg #359

Re: OOC1

In reply to Lupine Vedetian (msg # 358):

I am a bit unclear on your last post are you wanting the +1 staff of evocation or the +1staff of striking everyone received a magic weapon from the sunken plaza. you can choose one or the other and I don't think anyone will complain.
Lupine Vedetian
player, 81 posts
Elf
Wizard
Sun 15 Jan 2023
at 07:32
  • msg #360

Re: OOC1

Sorry the runes confuse me.

I don't have a high priority for the staff to be +1, if there are party members without a +1 weapon. I'm fine with just a +0 staff of evocation.
Dungeon Master
GM, 282 posts
Sun 15 Jan 2023
at 19:14
  • msg #361

Re: OOC1

In reply to Lupine Vedetian (msg # 360):

ok a staff of evocation no plus and no extra time added to make it... I am not fussed.
Dungeon Master
GM, 286 posts
Fri 20 Jan 2023
at 00:59
  • msg #362

Re: OOC1

@Sakinah I can't access your character sheet
Lupine Vedetian
player, 84 posts
Elf
Wizard
Fri 27 Jan 2023
at 17:04
  • msg #363

Re: OOC1

Sorry for the delay; haven't been by my computer.  Will try to post tomorrow after work.
Dungeon Master
GM, 290 posts
Sat 28 Jan 2023
at 04:53
  • msg #364

Re: OOC1

sweet..
Scath Oiche
player, 27 posts
Wed 15 Feb 2023
at 20:10
  • msg #365

Re: OOC1

Is this the temple that the ghost was trying to tell us we needed to go to?
Dungeon Master
GM, 294 posts
Wed 15 Feb 2023
at 22:39
  • msg #366

Re: OOC1

Yes, this is the tomb of Amun-re
Sakinah Dakar
player, 68 posts
Human
Fighter
Tue 21 Feb 2023
at 21:59
  • msg #367

Re: OOC1

Sorry about my silence the last couple weeks.

Alright, now that I'm through 'the darkness' I'm getting caught up. Gotta say December through February is rough for me mentally with mental illness.
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