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22:32, 11th May 2024 (GMT+0)

OOC1.

Posted by Dungeon MasterFor group 0
Sakinah Dakar
Player, 41 posts
Human
Fighter
Thu 2 Sep 2021
at 02:02
  • msg #268

Re: OOC1

Sadly the food endevour is not something Sakinah can help with as her caster side is Sorcerer. :)
Dungeon Master
GM, 212 posts
Thu 2 Sep 2021
at 02:10
  • msg #269

Re: OOC1

In reply to Vander of Clan Fivetail (msg # 267):

Food yes but in this desert not water. Closest water is 5 days away and is the next part of the adventure

;)

The end result is you have 30 days.
Dungeon Master
GM, 213 posts
Thu 2 Sep 2021
at 03:41
  • msg #270

Re: OOC1

If the group agrees to butcher half the animals now, then you can increase your time lets say to 2 months if you kill all accept 1 animal that makes the time you can stay here indefinite.

With only half the animals you will need to be walking and the animals would carry all the equipment. This will double your travel time in the desert.

With 1 animal you will need to think of what you will bring as you won't be able to take all the stores and equipment but most likely you will all have a striking or equivalent weapon and a sets of magical armour for a few of you.

Again the choice is up to you.

These are your choices.

1. 30 Days and you can create 1200gp in items paying the full cost of the item in components.

2. 60 Days and the Items cost less but is the juice worth the squeeze if your desert movement is halved with a likely hood of wandering monsters finding you. You could save at a maximum of up to roughly 150-180 gp which would be 1 or 2 extra items depending on what you craft.

3. Indefinite and you could craft 2400gp not 1200gp of magical items the trade off would be the months you would spend here, with an increased likely hood of wandering monsters finding you. Halved movement in the desert, and a drastic reduction in supplies you can carry which will have an affect in a negative way on your travel in the desert.

Lupine as you will be making most of the items you may find little time to research those spells you want.

With this knowledge can I just get a 1,2, or 3 from each of you most votes is what we do. As I said I am looking to move on please.
This message was last edited by the GM at 05:09, Thu 02 Sept 2021.
Lupine Vedetian
Player, 61 posts
Elf
Wizard
Thu 2 Sep 2021
at 10:41
  • msg #271

Re: OOC1

Create Food per the source I was using (Archives of Nethys) showed up on Arcane, Divine, and Primal.

Do we know about the oasis?  If so, let's just head there and do crafting there, after a few days of prep work to defeat the Ultimate EvilTM in the bottle.
Dungeon Master
GM, 214 posts
Thu 2 Sep 2021
at 11:04
  • msg #272

Re: OOC1

In reply to Lupine Vedetian (msg # 271):

This doesn’t mean an arcane user can learn the divine version of the spell. Or at least that is how I am running it.
Dr Rajeed
Player, 97 posts
Dwarf
Cleric
Thu 2 Sep 2021
at 20:27
  • msg #273

Re: OOC1

I for one vote option 1.

I am tiring of talking about what we will craft and not opening the bottle. We can still craft some good stuff in 30 days and 1200gp is nothing to shy away from. By my calcs we could all have a +1 striking weapon in that time. I am sure there will be other things to get later. And I am not wanting to deal with random monsters rather than the campaign encounters.

Also I can use a location spell to find the closest water I think or read omens again to get a clue on the direction.

Either way I would like to see a decision made you have my vote you know what I am crafting I will use all the time we stay her to cut the cost of that by as much as I can so I won't have that item before we open the bottle.

Changing my first level spells to Admonishing Ray x2
and Spirit link x1

I have listed my spells with change noted above. I will be casting before opening the bottle, resist energy (fire) on Lupine, My self and our heaviest hitter who will be going toe to toe with this thing, I will then cast Spirit Link on our frontline heavy hitter followed by Airwalk, following this I will use an oil of potency on my armor just before we open the bottle if that is ok?

Once the bottle is opened before whatever is in there has a chance to do anything other than pop out I will give dimensional anchor a try in the hopes of preventing what ever it is getting away and I am sure Vander will be dropping his net on it too..

Can we open the bottle now?
This message was last edited by the player at 21:15, Thu 02 Sept 2021.
Sir Aeronon Blackgem
Player, 19 posts
Human
Champion
Fri 3 Sep 2021
at 01:46
  • msg #274

Re: OOC1

I'll vote for 1, as well.

Since I am a newcomer anyway, I am happy to defer to the majority but the sooner the better as far as I am concerned. I'll use my crafting skills in any way that will be helpful to the group overall just let me know.
Vander of Clan Fivetail
Player, 69 posts
Goblin
Rogue
Fri 3 Sep 2021
at 18:52
  • msg #275

Re: OOC1

I am fine for whichever the party likes.
Dungeon Master
GM, 215 posts
Fri 3 Sep 2021
at 20:38
  • msg #276

Re: OOC1

In reply to Vander of Clan Fivetail (msg # 275):

No, vander you need to make a call
Vander of Clan Fivetail
Player, 70 posts
Goblin
Rogue
Mon 6 Sep 2021
at 03:40
  • msg #277

Re: OOC1

In reply to Dungeon Master (msg # 276):

Option 1 then.
Sakinah Dakar
Player, 42 posts
Human
Fighter
Sun 12 Sep 2021
at 05:08
  • msg #278

Re: OOC1

I'm for option 1 as well.
Dungeon Master
GM, 217 posts
Sun 12 Sep 2021
at 20:28
  • msg #279

Re: OOC1

That's is 4 for option 1 we will move ahead with that.
Scath Oiche
player, 5 posts
Wed 15 Sep 2021
at 20:33
  • msg #280

Re: OOC1

I keep thinking of his voice like the merchant at the beginning of Alladin.
Ah, Salam and good evening worthy friend!
Vander of Clan Fivetail
Player, 75 posts
Goblin
Rogue
Sat 9 Oct 2021
at 03:30
  • msg #281

Re: OOC1

Do I need to be ready to activate the net manually?
Scath Oiche
player, 9 posts
Sun 10 Oct 2021
at 03:45
  • msg #282

Re: OOC1

Dun Dun DAA!
Dungeon Master
GM, 220 posts
Sun 10 Oct 2021
at 21:02
  • msg #283

Re: OOC1

In reply to Vander of Clan Fivetail (msg # 281):

Yes
Dungeon Master
GM, 221 posts
Tue 12 Oct 2021
at 00:11
  • msg #284

Re: OOC1

Will post some big posts soon.
Sakinah Dakar
Player, 47 posts
Human
Fighter
Thu 4 Nov 2021
at 01:27
  • msg #285

Re: OOC1

Sorry about my silence the last couple of weeks guys. My...depression hit me kinda hard so I kinda wanted to just sit back and stare at nothing for the last couple of weeks.
Scath Oiche
player, 10 posts
Tue 23 Nov 2021
at 20:42
  • msg #286

Re: OOC1

Hi Folks,

I am cleaning up my active game list right now. Is this one that I should be looking at taking off that list or are we going to get rolling again?
Vander of Clan Fivetail
Player, 77 posts
Goblin
Rogue
Tue 23 Nov 2021
at 21:41
  • msg #287

Re: OOC1

I'm still around.
Sakinah Dakar
Player, 49 posts
Human
Fighter
Sun 5 Dec 2021
at 04:53
  • msg #288

Re: OOC1

I'm still here, just VERY busy with our busy season here at Amazon. Seems our DM's not been about since the end of October though.
This message was last edited by the player at 04:54, Sun 05 Dec 2021.
Scath Oiche
player, 14 posts
Mon 5 Dec 2022
at 16:17
  • msg #289

Re: OOC1

I have to get used to this character again. It has been a bit since I even looked at his sheet!
Dungeon Master
GM, 225 posts
Mon 5 Dec 2022
at 18:15
  • msg #290

Re: OOC1

Take your time guys I am not rushing anything.
Dungeon Master
GM, 229 posts
Sat 10 Dec 2022
at 08:42
  • msg #291

Re: OOC1

Scath just post where you want to be there are co-ordinate’s on map. Any player can change their positions this is your opportunity now.
Scath Oiche
player, 16 posts
Sat 10 Dec 2022
at 23:23
  • msg #292

Re: OOC1

So does a large character take up a 2x2 area?
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