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07:28, 28th April 2024 (GMT+0)

OOC1.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 230 posts
Sun 11 Dec 2022
at 00:43
  • msg #293

Re: OOC1

In reply to Scath Oiche (msg # 292):

yes
Dungeon Master
GM, 231 posts
Mon 12 Dec 2022
at 00:26
  • msg #294

Re: OOC1

I will move vander to K17 that will give you room … what creature do you turn into?? It may take up a 5x10 space not a 10x10
Scath Oiche
player, 17 posts
Tue 13 Dec 2022
at 17:06
  • msg #295

Re: OOC1

Triceratops. Doesn't everyone want to be a dinosaur?
Vander of Clan Fivetail
Player, 82 posts
Goblin
Rogue
Tue 13 Dec 2022
at 17:09
  • msg #296

Re: OOC1

In reply to Scath Oiche (msg # 295):

Yah! My own pet dinosaur! All the kids at school will be sooooo jealous!
Scath Oiche
player, 18 posts
Tue 13 Dec 2022
at 17:10
  • msg #297

Re: OOC1

I have to learn Polymorph so I can turn others into dinosaurs. Then we can stampede!
Dungeon Master
GM, 232 posts
Tue 13 Dec 2022
at 19:27
  • msg #298

Re: OOC1

In reply to Scath Oiche (msg # 297):

So a triceratops is 30’ long x 15’ wide can you turn into something that big? And assuming you do how are you going to battle in a hall that is barely 20’ wide? This will be comical vander crushed by pet dinosaur:)
Vander of Clan Fivetail
Player, 83 posts
Goblin
Rogue
Tue 13 Dec 2022
at 19:30
  • msg #299

Re: OOC1

In reply to Dungeon Master (msg # 298):

Hey! I'm small!

There is plenty of room under and above said dino!

Plus, I can climb like a monkey thanks to my tail, so I can get on its back and ride into battle!
Dungeon Master
GM, 233 posts
Tue 13 Dec 2022
at 21:54
  • msg #300

Re: OOC1

48hours people then I am pulling the stopper
Scath Oiche
player, 19 posts
Tue 13 Dec 2022
at 23:09
  • msg #301

Re: OOC1

The Dinosaur Form doesn't have me being that big at this level. I'll just be a Large Triceratops not the Huge from the Monster Manual.
https://2e.aonprd.com/Spells.aspx?ID=72

Having looked at it again, maybe I should go for the T-Rex. It has lower damage but reach could be important if the tunnel is high enough for the genie to hover above.
Lupine Vedetian
Player, 70 posts
Elf
Wizard
Wed 14 Dec 2022
at 18:29
  • msg #302

Re: OOC1

I did enough 12 hour shifts to get a four-day weekend.  Long story short, I'll catch up tomorrow.
Sakinah Dakar
Player, 52 posts
Human
Fighter
Fri 16 Dec 2022
at 02:56
  • msg #303

Re: OOC1

Sorry about not realizing that we had restarted already! That's totally my oops! I been doing 6 day work weeks since December started, and am on the last one now. Next week is a 5 day work week for me, and Xmas Eve starts a 4 day weekend for me. Then I'm back on my 4 day on 3 day off normal work schedule come the new year. Thank god too!

On the up tick, between overtime and bonuses I make almost 1/6th of my yearly income in December alone. Let that sink in for a bit.
Dungeon Master
GM, 234 posts
Fri 16 Dec 2022
at 03:25
  • msg #304

Re: OOC1

In reply to Sakinah Dakar (msg # 303):

all good
Dungeon Master
GM, 235 posts
Fri 16 Dec 2022
at 06:46
  • msg #305

Re: OOC1

I have had a couple of requests to alter characters, as we are returning after such a long hiatus, I have no issues with any adjustment players make to their characters. Just please do it now before I get things rolling.
Dungeon Master
GM, 238 posts
Fri 23 Dec 2022
at 20:21
  • msg #306

Re: OOC1

Yes sorry guys I am going to be a little vicious. I am going to remove the players that didn't return in exchange compensation will be forthcoming.
Lupine Vedetian
player, 73 posts
Elf
Wizard
Sat 24 Dec 2022
at 16:10
  • msg #307

Re: OOC1

I figure anything that eats up hits from the monster for the remaining players is probably a good thing.
Sakinah Dakar
player, 53 posts
Human
Fighter
Sun 25 Dec 2022
at 06:05
  • msg #308

Re: OOC1

Agreed. :)
Dungeon Master
GM, 239 posts
Sun 25 Dec 2022
at 06:45
  • msg #309

Re: OOC1

I won’t be posting the combat table, bunch of dialogue first.
This message was last edited by the GM at 07:10, Sun 25 Dec 2022.
Dungeon Master
GM, 240 posts
Sun 25 Dec 2022
at 09:44
  • msg #310

Re: OOC1

Merry Christmas all!!!
Scath Oiche
player, 21 posts
Thu 29 Dec 2022
at 20:14
  • msg #311

Re: OOC1

I am choosing to believe that خال! خال! أخيرا بعد أكثر من 1000 عام أنا حر! translates to 1000 years will give you such a crick in the neck!
Dungeon Master
GM, 244 posts
Thu 29 Dec 2022
at 21:17
  • msg #312

Re: OOC1

In reply to Scath Oiche (msg # 311):

Lol you got that right:)
Dungeon Master
GM, 245 posts
Fri 30 Dec 2022
at 03:13
  • msg #313

Re: OOC1

Like I have said I don't want to waste time here.
You now have the required components for crafting. Adding potency +1 and resistance 5 to fire, for 2 sets of armour or cloths. And the siccatate lamp provides components for 3 talismans that will grant a weapon temporary flaming (+1d8) for a minute or saved as a component for a later date.
The formula for these were found in the ancient library and in Sir Aeronon crafting book along with some other formulas that I will throw in as we go because they are part of his holy texts and I don't want to come up with them right now.
The group can make these items it will take time and I will need one roll for each item (craft magic is fun). Then I will carry on as that covers the whole sunken city saga.
This message was last edited by the GM at 03:15, Fri 30 Dec 2022.
Sakinah Dakar
player, 56 posts
Human
Fighter
Fri 30 Dec 2022
at 03:41
  • msg #314

Re: OOC1

Sakinah has little use for the 5 resistance to fire as she already has that innately. +1 potency she could use though. lol

I say we save the talismen componants. Flaming isn't going to help us to much in a desert.

Anyway, Sakinah has Magical Crafting so anything we want crafted let me know. :)
Dr Rajeed
player, 107 posts
Dwarf
Cleric
Fri 30 Dec 2022
at 09:59
  • msg #315

Re: OOC1

Is there enough siccatate for a weapon? Or a spear head, not that the doc knows about these things.
Dungeon Master
GM, 247 posts
Fri 30 Dec 2022
at 23:39
  • msg #316

Re: OOC1

In reply to Dr Rajeed (msg # 315):

Probably one weapon but you have neither the formula nor the other components required to create that weapon yet.
Sakinah Dakar
player, 57 posts
Human
Fighter
Sat 31 Dec 2022
at 01:09
  • msg #317

Re: OOC1

Dungeon Master:
In reply to Dr Rajeed (msg # 315):

Probably one weapon but you have neither the formula nor the other components required to create that weapon yet.


Actually a Basic Crafter's Book should allow you to craft any level 0 weapon which is any weapon in the core book. And Sakinah does have one of those, as well as the Speciality Crafting (Blacksmithing) feat.

But if you're talking the weapon potency rune, Sakinah does have that formula.
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