Playbook: The Hunter
THE HUNTER
Not all who wander are lost and all that crap. Loner, ranger, deadeye - you’ve been called all these things. Maybe they’re true. All you know is that you’re a damn good shot and you ain’t afraid of a little rough terrain. You and your animal compadre know the way. If anyone wants to follow you, well, that’s up them.
Name
Mordecai, Elijah, Aaron, Ezekiel, Daniel, Luke, Ruth, Esther, Judith, Sarah, Rebekah, Miriam, Deadeye, Wilder, Dust Bowl, Boots, Hawk, Strider
Look
man, woman, ambiguous, concealed, transgressing
dusty travel wear, scrounge stealth wear, camo-patterned everything, corporate-sponsored travel gear
weathered face, bony face, lean face, handsome face, sharp face
quick eyes, sad eyes, tired eyes, empty eyes, angry eyes, wise eyes
lean body, tall spare body, fit body, rangy body, wiry body, long body
Stats
Choose 1 set:
Cool+1 Hard-1 Hot=0 Sharp+2 Weird+1
Cool+1 Hard=0 Hot-1 Sharp+2 Weird+1
Cool+1 Hard-1 Hot+1 Sharp+2 Weird=0
Cool+2 Hard-1 Hot-1 sharp+2 Weird=0
Health: 11 Health
Melee damage die: 1d4
Vice
Step off. Judge not lest ye be judged, or somethin’.
Choose 1:
The Good Stuff: Get drunk or wasted and blow somebody off.
Misanthropy: Choose your own agenda over aiding your allies.
Slacking: Choose to be lazy over being proactive.
Drive
You really wish people would stop asking why you’re here.
Choose 1:
Cash and Loot: Do you gotta spell it out? It’s about the money and the guns. Pursue a rumored treasure or legendary weapon.
Knowledge: Others may not think you’re too bookish, but hidden secrets delight you. Pursue the hidden lore of the Borderlands.
Pursuit: Maybe at some point you made somebody angry. Maybe a lot of somebodies. Stay one step ahead of whoever is after you.
Moves
You get these 2:
Animal Companion
Choose species: bloodwing, borok, bullymong, jabber, rakk, ratch, saurian, skag, spiderant, stalker, varkid
Stats:
Choose 1 set:
Mean +2 Smart +1 Tough +1 Keen +1
Mean+2 Smart+2 Tough+0 Keen+1
Mean+1 Smart+2 Tough+1 Keen+1
Mean+3 Smart+1 Tough+1 Keen+2
Your companion has natural Armor equal to its Tough. Its Health is equal to 10+Tough. When your animal companion reaches 0 Health, it retreats from battle and will not come back to fight until the next combat - at which point its health is fully restored.
Choose as many appropriate strengths as its Mean: flying, burly, calm, adaptable, quick reflexes, tireless, vicious, intimidating, stealthy
Your animal companion has been trained to fight humans. Choose as many additional trainings as its Smart: hunt, search, scout, guard, fight monsters, fight robots, labor, travel
Choose a weakness. Your buddy ain’t perfect, neither: flighty, slow, frightening, forgetful, stubborn, ravenous
Sic ‘em!: When you work with your animal companion on something it’s trained
in...
...and you attack the same target, add its Mean to your damage.
...and you take damage, add its Tough to your armor
...and you scout ahead, add its Keen to your roll
...and you read a situation, add its Smart to your roll
...and you provide covering fire for someone, add its Keen to their roll.
And 1 other, from your Advanced Moves.
Advanced Moves (levels 2 through 5)
A Life of Wandering: No matter how jacked up things are, you can always navigate your way back to anywhere you’ve been before.
Long Shot: Any gun you’re holding automatically gets +far.
Deadly Keen: When you go in swinging, you can roll+sharp instead of +hard.
Fast Hands: When you reload your gun, you can do so automatically, even if you’re otherwise in trouble.
Riotous Remedy: When you kill someone, you regain 1d6 Health.
Apex Predator: Increase one of your animal companion’s stats by +1.
True Vault Hunter Moves (levels 6 through 10)
Relentless: When you kill someone, you may immediately exchange fire again. Relentless does not stack with itself.
Gun Crazy: At the beginning of a fight, choose a gun type. When you exchange fire with that type of gun, add +1 to your attack and damage rolls.
Trespass: When you exchange fire, instead of rolling, you may automatically deal your minimum gun damage directly to a target’s Health, but you also open yourself up to retaliation.
Ransack: When you kill someone, you may declare that they drop a specific type of reload or gun. Rarity, manufacturer, and other abilities are still determined by the GM.
Eagle-Eyed: When you use your situational awareness, on a hit, you may ask one additional question.
Class Mods
Gunslinger: While this is your active Class Mod, when you use a pistol, roll 1d8 damage instead of 1d6.
Ranger: While this is your active Class Mod, when you exchange fire with a weapon with the +far tag, add +1 to the roll.
Scavenger: While this is your active Class Mod, when you look for loot, you may declare that you find any one type of item (reload, eridium, cash, gun type, armor, etc). Amount, rarity, manufacturer, and/or other abilities are still determined by the GM.
Survivor: While this is your active Class Mod, add +4 to your total Health
Gear
A hunting gun
Survival tool (you detail)
A backup weapon
Shield (basic or light shield)
New-U account
ECHO Communicator
Fast Travel pass
Digistructing backpack
2 reloads for the gun or guns of your choice
1-barter or 100 Cash
Hunting Gun (Choose 1):
Sniper rifle (1d10 far, hi-tech; 4 Ammo. Choose: Jakobs, Vladov, Hyperion)
Combat rifle (1d8 close/far, loud, spray; 12 Ammo. Choose: Dahl, Bandit, Vladov)
Backup Weapon (Choose 1)
Pistol (1d6 hand, close/far; 6 Ammo. Choose: Tediore, Jakobs, Vladov)
Shotgun (2d4 close, messy, loud; 4 Ammo. Choose: Bandit, Hyperion, Tediore)
Shield (Choose 1)
Basic Shield - 10 shield standard - recharge 1d8+2
Light shield (8 shield, fast - recharge 1d4+4)
History
On your turn: You don’t like getting close to people. Tell everyone History-1.
On the others turns:
Someone has wandered the Borderlands with you for a long time. Whatever they tell you, write History+3 instead.
You’ve seen someone do some shit you weren’t cool with. Whatever they tell you, write History-1 instead.