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, welcome to White Plume Mountain (Classic? Crawl)

01:42, 13th May 2024 (GMT+0)

1. White Plume Mountain.

Posted by A Dungeon MasterFor group 0
Temperance
player, 62 posts
Teifling+
16AC 17/29HP
Wed 19 Jan 2022
at 01:01
  • msg #354

Re: 1. White Plume Mountain

Tempe started by investigating the pipe a bit.

Temperance rolled 18 using 1d20+2.  Int Check.

Temperance rolled 9 using 1d20.  STR if needed.

A Dungeon Master
GM, 194 posts
Thu 20 Jan 2022
at 20:34
  • msg #355

Re: 1. White Plume Mountain

Feeling around, Temperance discovers a door sealed tight against the rock.

He isn't able to budge the wheel on his own.
Kassan
player, 29 posts
Leonin Barbarian
AC 16 +1/ HP 44/61
Sat 22 Jan 2022
at 02:55
  • msg #356

Re: 1. White Plume Mountain

Swimming down and exploring the tiny pool, Kassan finds Temperance trying to turn the wheel.  Seeing her fail, he indicates for her to move aside, giving a little fled show.  Taking hold of the wheel he gives it all he has.  Nothing moves except a disk in his back.

19:50, Today: Kassan rolled 4 using 1d20+3 with rolls of 1.  strength check turn wheel. Natural 1 LMAO
Valenestria
player, 59 posts
Sat 22 Jan 2022
at 04:41
  • msg #357

Re: 1. White Plume Mountain

Knowing full well that she will be next to useless trying to turn something under water Valenestria hovers above the surface waiting to see what the others find, or perhaps more likely what finds them, in order to determine what kind of support they will require.
Beck WormEater
player, 40 posts
HP: 0/40 AC:12
Sat 22 Jan 2022
at 21:39
  • msg #358

Re: 1. White Plume Mountain

Beck dives in the water and sees that the others are struggling to get it open. He opts to assist by helping them pull.

Action: Help Action, gain advantage
Kalda Silverhammer
player, 39 posts
Dwarven Monk
AC: 17 | HP: 15/35
Mon 24 Jan 2022
at 05:42
  • msg #359

Re: 1. White Plume Mountain

Entering the water and with Beck's assistance the trained monk puts her focus into a valiant attempt and turning the wheel.

23:40, Today: Kalda Silverhammer rolled 18 using 2d20+2, dropping the lowest dice only.  Strength Check.
Kassan
player, 30 posts
Leonin Barbarian
AC 16 +1/ HP 44/61
Wed 26 Jan 2022
at 01:03
  • msg #360

Re: 1. White Plume Mountain

Shrugging his shoulders, Kassan heads to the surface, springing out of the water.  Well that could have gone a little better.  Taking time to wring water out of his cloths and dry and weapons that need it.
A Dungeon Master
GM, 198 posts
Wed 26 Jan 2022
at 23:30
  • msg #361

Re: 1. White Plume Mountain

Shrugging along the way, you continue on. (area 10)

Ahead is what appears to be a water-covered room, with steps rising out of the muck on the far side. The only shallow spaces are those that run mostly around the perimeter of the room, where the water is only 1 foot deep. There's no telling how deep the pool is, as sea weed tops the center of it, concentrated in two 10' clumps. As you look, you get the strangest sensation.

Beck and Valenestria make a DC 11 Wisdom saving throw or be magically charmed to dive underwater and instead of holding your breath underwater, you try to breathe normally and immediately drown in 2 rounds unless the others help you.

ROUND1

Valenestria
player, 61 posts
Thu 27 Jan 2022
at 00:25
  • msg #362

Re: 1. White Plume Mountain

Hovering over the pool of water Valenestria gives the room a good looking over as the others try to find some kind of safe footing.
Beck WormEater
player, 41 posts
HP: 0/40 AC:12
Thu 27 Jan 2022
at 00:46
  • msg #363

Re: 1. White Plume Mountain

08:43, Today: Beck WormEater rolled 10 using 1d20+2.  Wis Save.

Beck felt the compulsion to dive in the pool, so he runs cannonball style and does a big splash. He now swims to the bottom and tries to breathe in the fresh water.
A Dungeon Master
GM, 200 posts
Thu 27 Jan 2022
at 21:21
  • msg #364

Re: 1. White Plume Mountain

Beck you're fine, I forgot about the water breathing spell. You are still charmed but nothing bad happens.

Under the water Beck now sees the seaweed is more than meets the eye. Kelpies! Perhaps two of them if he understands their shapes correct.

They are so beautiful he wants to stay down here and stare at them forever.

The rest of you see what Beck does, but don't understand why.


Nature check dc15 to recognize the kelpies and the threat. Solution: attack.
ROUND 1 still.

Temperance
player, 66 posts
Teifling+
16AC 17/29HP
Fri 28 Jan 2022
at 04:36
  • msg #365

Re: 1. White Plume Mountain

Temperance goes into the water if he sees Beck staring dumbfounded he'll shake the fellow.
Kassan
player, 31 posts
Leonin Barbarian
AC 16 +1/ HP 44/61
Sun 30 Jan 2022
at 02:41
  • msg #366

Re: 1. White Plume Mountain

"Well I guess we might as well have fun while we are down here, I like his style."  Kassan follows Temperance and Beck and does a cannon ball also.  Making a mental note to ask who had the bigger splash.
Valenestria
player, 63 posts
Sun 30 Jan 2022
at 08:24
  • msg #367

Re: 1. White Plume Mountain

Not feeling any particular need to go for a swim Valenestria stays above the water and looks around while the others play.
Kalda Silverhammer
player, 41 posts
Dwarven Monk
AC: 17 | HP: 15/35
Wed 2 Feb 2022
at 00:12
  • msg #368

Re: 1. White Plume Mountain

Kalda's brow sets into a furrow. "Though we have no place to be, I don't know if we have time for this." With a sigh, she begins to carefully enter the water and looks to see how she can help.
Beck WormEater
player, 42 posts
HP: 0/40 AC:12
Wed 2 Feb 2022
at 00:35
  • msg #369

Re: 1. White Plume Mountain

08:31, Today: Beck WormEater rolled 14 using 1d20+4.  Nature Check.

Beck sees that they are the most beautiful thing they ever see, so he starts playing with his Cittern. Since it's a magical instrument, a melonchany sound can be heard despite the fact that his underwater.
A Dungeon Master
GM, 201 posts
Thu 3 Feb 2022
at 18:14
  • msg #370

Re: 1. White Plume Mountain

Close but no cigar. No one else even bothered to roll, so IDK what you guys are doing, but I'm playing DND over here.

ROUND 2


Most of you are hanging out at the bottom of the 15' dark pool, Beck tries to play his cittern but Temperance is busy shaking him, so it's hard for the bard to keep time, but it still sounds really neat.

The kelpies that float above you seem happy with the music, they do not attack. Everything is calm and peaceful. You could hang out here for quite awhile if you wanted to.

If you do nothing else you will stay here for a short rest and I'll railroad you to the next room.
Kassan
player, 32 posts
Leonin Barbarian
AC 16 +1/ HP 44/61
Fri 4 Feb 2022
at 03:27
  • msg #371

Re: 1. White Plume Mountain

Sinking to the bottom Kassan floats to the bottom with his eyes shut tight, once his feet settle at the bottom he explodes upwards to the surface expecting to see Beck. "Well Beck what do you think of that splash?"

Not hearing a response from Beck and only the frustration within Kalda's voice.  Slapping his face in the water he looks to the bottom seeing the two Kelpies.  Quickly coming up for a breath of air, forgetful of the magic that was on him.
"Son of a goat monkey, we have Kelpies down here."  Unstrapping his axe he dives below the surface in a rage and attacks one of the kelpies



20:17, Today: Kassan rolled 17 using 1d20-2.  Nature Check. Success
20:26, Today: Kassan rolled 9 using 1d20+6.  Attack Roll on Kelpie 1. Miss

Kalda Silverhammer
player, 42 posts
Dwarven Monk
AC: 17 | HP: 15/35
Wed 9 Feb 2022
at 22:43
  • msg #372

Re: 1. White Plume Mountain

"But the Kelpie's aren't attacking. We can likely bypass them. It will be fine." Moving out of the water, Kalda awaits the other's decision.
Valenestria
player, 64 posts
Thu 10 Feb 2022
at 01:03
  • msg #373

Re: 1. White Plume Mountain

Still hovering above the water Valenestria waits for those who went in to report back before offering her take on the situation as they report it.
”If we discover they have something we need we should be able to return and retrieve it later, there is no reason to expend potentially valuable resources on something that is not a threat.”
Temperance
player, 67 posts
Teifling+
16AC 17/29HP
Thu 10 Feb 2022
at 17:37
  • msg #374

Re: 1. White Plume Mountain

Temperance is just going to try to bring Beck out of the pool. If Beck is still clearly out of it then there is going to be a slap to his face which I'm sure the water will likely mitigate a bit but can still happen.

If he is still enchanted then more drastic measures will be taken. Tempe would rather move on without conflict right now. That bounty isn't getting any fresher...
A Dungeon Master
GM, 204 posts
Tue 15 Feb 2022
at 17:56
  • msg #375

Re: 1. White Plume Mountain

Tempe rescues Beck from the charm of the kelpies. Other than their hypnotic gaze that usually lures people down to drown, they pose no threat and just float there watching you.

You decide to leave them be, and continue to the north hall. Iron Emergency Doors look built to hold back molten lava and lead to 14 or 11.

Take your pick.
Kassan
player, 33 posts
Leonin Barbarian
AC 16 +1/ HP 44/61
Thu 17 Feb 2022
at 02:13
  • msg #376

Re: 1. White Plume Mountain

Having missed so greatly Kassan is glad that only Tempe saw his failures, embarrassed he swims to the surface not really saying anything and marches down the iron doors.  His skills seemed unneeded in this venture but he would continue to press on ward with the group.  There was nothing really to do back home.  However he was going to get home.
Kassan
player, 34 posts
Leonin Barbarian
AC 16 +1/ HP 44/61
Mon 21 Feb 2022
at 07:16
  • msg #377

Re: 1. White Plume Mountain

A little reckless at times is what people had said about Kassan, but they were all dead now so it obviously paid off.

"Well, time for chore-in, lets see where this door goes?"
Temperance
player, 70 posts
Teifling+
16AC 17/29HP
Mon 21 Feb 2022
at 16:52
  • msg #378

Re: 1. White Plume Mountain

"A madman makes one door as good as another unless one is hot or cold to the touch. I doubt we will hear anything through these..." Tempe begins by checking the door on the left first. If neither door is particularly hot or cold. The door on the left will be opened.
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