Re: 1. White Plume Mountain
I don't wanna wait forever, Kassan and Illiranth take 6 bludgeoning dmg and we all move on.
After passing the weird and almost pointless trap, you realize you're covered in grease. Magic grease. It is impossible to wash away or prestidigitate. Perhaps there was a point after all.
On your guard, you enter room 12.
A veteran soldier named Burket greets you, "Please, follow me, you may be tired and we have food, may I present to you the wizard Snarla." He is holding a flaming torch and is armed with a sheathed sword, but he seems friendly. The door to 13 is open.
Unlike the room you just left, this place is beautifully decorated. The floor is covered by fine rugs, the walls by erotic tapestries and shimmering curtains, the ceiling by an intricate mosaic depicting a summer sky dotted with fleecy clouds. In the northeast corner is a large and lavishly covered bed, strewn with cushions. Next to it on a low table is a buffet of sweetmeats, cakes, and other delicious-looking comestibles. In the northwest corner of the room is a brass-bound oak chest.
At the head of the table is Snarla, who also seems friendly, "Greetings! We have been tasked with feeding the creatures down here, though my memory lapses and I am not sure how I got here or how long. I see you took care of the crab, that is great. Only one more item to find and I believe we all can be free of this place."