The slopes of the Eiglophian Mountains stride from east to west across the world, a mighty wall of snow and ice sundering the frozen northlands — Vanaheim, Hyperborea and Asgard — from the warmer kingdoms to the south. In the depth of winter, most of the passes are blocked. With the coming of spring, however, they open, affording barbarians of the north a route by which to raid the civilized south.
The lure of adventure, and a growing boredom with the simple village life of the northlands, have led you to Snow Devil Pass. This is the shortest route south from Vanaheim, and the quickest to open in the spring thaws, but it is ill spoken of. It is named for Snow Devil Glacier, also known as the River of Death Ice, which flows alongside and across the pass on the southern side.
The Vanir speak of the pass with dread, and tell of whole parties which have vanished without a trace. You impatiently dismiss these rumors — the disappearances were likely the result of inexperienced mountaineers blundering into the depths of a crevasse. You see no reason for grown warriors to refer to this place with shudders, dark hints and sidelong glances.
Before you left the northlands, your fellow clansmen presented you with gifts to show their gratitude for your aid during the long winter. Hanging by a thong from your saddle is a new axe of fine Asgard steel, fashioned with a skill rarely seen elsewhere. Atop your head sits a horned steel helm, secured with a leather chin strap — another token of their esteem. By these two possessions, you will long remember the deep northern winter and the proud, barbaric peoples of Vanaheim.
Having breasted the mountain slopes, you rein in at the top of the pass. A fantastic scene is spread out before you.
The sky is a dome of crimson and gold, just beginning to darken with the purple of oncoming evening. The fiery splendor of the dying day paints the white crests of the mountains with a deceptively warm-looking radiance. The titanic glacier, shadowed in deep lavender except where the setting sun picks out sparkles in gold, winds like an icy serpent from the high peaks. It curves in front of the pass, then turns away to dwindle in the foothills and become a flowing stream of water. Rocky slopes rising from the ice river's flanks are dotted with a thin scattering of gnarled, stunted trees. As you descend the pass, you pick your way cautiously past the margin of the glacier, trying to avoid avalanches from the higher slopes as well as the glacier's hidden crevasses. When the path meanders across the surface of the glacier itself, you go gingerly, leading your horse, thrusting the point of your polearm into the snow wherever you suspect it might mask a crevasse. It is important to get down from this mountain before night falls and the temperature plummets.
OOC: Welcome Heimdul! Make a 3d6 Survival (Mountains) roll, at -4 to your skill because the ice is so treacherous. Also please name your horse a good Vanir name. The weapon is an axe of fine quality (it does 3d+2 cutting damage, $500, 4 lbs), while the domed Asgardian helm has DR 4.