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07:40, 25th April 2024 (GMT+0)

Before You Begin....

Posted by The ForceFor group 0
The Force
GM, 2 posts
Tue 8 Jun 2021
at 01:00
  • msg #1

Before You Begin....

This game is a Mature game, per rpol rules, not Adult, and that includes the OOC. The guys I talked to when getting this game set up understand this. I'm just spelling it out for anyone else that comes along after them. Disruptive or hostile behavior will not be tolerated. Those people will be warned once, and removed if it happens again. I'm here for fun too and if I have to break up fights, this stops being fun for me.

Also, this is my first SW game, and I've often run Adult games, so if I'm over-correcting with these guidelines, its with good intentions, not trying to 'trigger' anyone. So, don't pick at what I write, look for exceptions or try to cause problems just because I didn't explicitly forbid something. I'm not looking to offend anyone, but if you're feeling offended fairly often by me or anyone else, this may not be the game for you.

If there is a misunderstanding, bring it to my attention. I'll try to resolve whatever the issue is. I'm human, I make mistakes, and I have no problem accepting responsibility if I'm legitimately responsible for something that goes south. I'll do my best to correct and even apologize if its called for.

And the obvious thing--my posts may tend to be long and descriptive. That's me, I like writing. I enjoy it. So, I try to put a lot of effort into what I write, especially in game content. If you're a player here, I don't expect you to match me, or exceed me, but I do want to see some quality posts, some effort. It takes more effort to run a game than play in one and nothing makes me feel like I'm wasting my time more than 1-2 line posts (and don't post 3 lines just to spite me here!) from players. Your post should be more than what you say in response. Be descriptive. Describe your appearance, your feelings, your reaction to whatever. Even your thoughts. Unless there is telepathy or something going on with the Force, or some 'tell' like body language or something, others should not respond to your thoughts but its something that can be included from time to time. You're not just writing here to reply to me, its for your fellow players too. The more you give your fellow players to work with, the better they can post too.

Because of the nature of the roleplaying rules for Force & Destiny, some dice results allow for players to come up with results that are more than just success or failure with a particular batch of dice rolled. Read the rulebook for more info on describing using destiny, dice rolls and such, doing something that causes another player or an NPC to have a setback or advantage dice added to their next roll or getting a triumph result or whatever.

And if your character is a Force user and you want to use the Force in a way that's not explicitly stated in the rules, ask me and I'll be happy to consider if its appropriate or not.

As the GM, I'm no one's adversary. I'm the arbiter here. I decide outcomes and describe them. I'm not out to get anyone. And if you're not sure how to respond to one of my posts, or what to respond, let me know and I'll do my best to clarify or even suggest options if you're stumped or out of ideas.
The Force
GM, 6 posts
Thu 10 Jun 2021
at 08:51
  • msg #2

Destiny Points

If you all have access to F&D, whether you've played or not, you should understand about Destiny Points and how they work. If you do not, then stop reading here and go learn about them....

Now that you're back, here is how Destiny Points (or abbreviated as DPs) can be used: to modify a check, trigger a talent, special ability, possibly a Force power and more. One such use is covered under the F&D pg 36, Luck and Deus Ex Machina. This involves players coming up with 'facts', adding context to the game, and basically influencing the game on a meta level that their character might have no control over. The example given in the book has one player "remembering" that someone stowed a piece of needed gear on their ship even though no player specifically stated they did so. As players, spending Light Side Destiny, you can literally add in things to the game that your character hasn't specifically done or might have no influence over, like having a rebreather stowed on your utility belt that you forgot about until just now, or upgrading dice on a check to increase your chances of success.

Because players will be using Light Side DPs only, whatever you come up with cannot result in direct or indirect damage or injury or death to anyone else. Ex: You cannot use a DP to say that the maintenance crew forgot to patch a hole in a pursuing TIE Fighter's cockpit, so as soon as it leaves the mag-shielded hangar bay, it implodes and kills the pilot! But, it could be used to improve the Repair check of your X-Wing's astromech causing extra power to flood the engines with a boost of speed that puts more distance between your craft and the pursuing TIE.

Keep in mind, some things you want to do with DPs may be too much to pull off with one DP and thus would not be possible unless there were more Light Side DPs and more than one player wanted to accomplish the same thing. This kind of teamwork can be valuable and impressive and result in some fun things happening.

Dark Side: While players 'spend' Light Side points, as the GM, I have to spend the Dark Side Destiny Points that result when those Light Side points are spent. And whatever you guys can do with them, NPCs will be able to do as well. Nothing has the potential to make me (the GM) feel more adversarial because I will have to use the Dark Side points to cause you setbacks and difficulties just so you can get new Light Side points to spend.

One thing I will not do though is use a Dark Side point to counter or negate player use of a Destiny Point. If you want to use it to upgrade a skill check, I'm not going to turn around and use a point to downgrade your dice on that same check. Or to tell you that you 'remembered' incorrectly and don't have whatever gear you wanted.

There may be times where I say DPs cannot be used or wouldn't be appropriate, but I will not use them to cancel out PC use of them either. And, neither can I allow you to use your DPs to cancel out my use of the DPs.

Last point on this, there may also be times where you want to spend DPs, but what you want doesn't happen, or isn't possible, at least not like how you want.

A Han Solo example: Tied to a pole, Han spends a DP to try and blow out the flame the Ewok is trying to use to light a fire under him to cook him for dinner. That may not even be possible, but the distraction of C-3PO floating on a chair stops the Ewok from lighting the fire. Everyone gets to laugh at the visual of Han desperately trying to blow out a flame, but he's spared just the same even though he couldn't manage the breath needed in his position.

Frequency: F&D warns against hoarding Destiny Points to keep me from using the Dark Side points against players. And I'm firmly onboard with that. I will do what I can to discourage that because, as the book admits, that kind of meta thinking goes against the spirit and feel of the game. Its a give and take but it doesn't have to be spent in retaliation for one side using DPs. It shouldn't be retaliation that motivates using the points because I don't want us feeling like adversaries, they should be used to improve the story/game.

Ex: In Return of the Jedi, Han uses a DP to upgrade a Stealth check to get close to a Scout Trooper on Endor's moon. He gets within engaged (melee) range, but the GM decides to use a DP to have Han step on a brittle twig that causes a loud crack that alerts the Scout before Han can take out the trooper.
---That could be considered a retaliatory use of points, but it doesn't harm Han, only prevents him from making a surprise attack and the trooper is eventually overwhelmed regardless and that scene also doesn't discourage Han from trying something like that in the future since that could be seen as just bad luck and not the entire galaxy conspiring against him.

Same movie, but another example could be the heroes in the shuttle transmitting clearance codes for approval to land on Endor's moon. A DP is spent to make sure the code is valid and allows them to land. Darth Vader happens to be on the patrolling Star Destroyer and now with a Dark Side DP to use, he upgrades a Force Power to reach out telepathically to try and sense if Luke is on the shuttle when his power might not normally have that kind of range. Luke felt Vader reach out in the Force, but attempted to hide himself in the Force much like Ben did on the Death Star to avoid detection on his way to shut down the tractor beam. Vader maybe didn't sense Luke or maybe did, either way though, that dramatic tension could be cut with a knife! Vader though also had his decades of experience as Jedi Knight Anakin Skywalker, cunning hero of the Clone Wars, and that gave him the idea to let the shuttle land anyway just to see how things played out (and kill the boredom of waiting for Rebels to just show up and practically ambush themselves), plus if Luke really was there, so much the better...!

In short:
Don't be afraid to use the points, and be willing to add to the game using them if something inspires you. If you are unsure if what you want to do is too much, you can always ask me and I'll let you know. Yes, I will use the Dark Side points, but it will be to advance the game/story. If you all die, the game is over and I'm done as much as the rest of you, so you don't need to worry about my using the points or abusing them. And don't be afraid to use them just to keep me from using them.
The Force
GM, 41 posts
Wed 14 Jul 2021
at 10:15
  • msg #3

Positive Dice Pool Results

Part of the fun in this game system is the players being able to interact and affect the game, adding to it with positive results from a dice pool that is rolled. Since you will know if your roll succeeds or not, you can add to the game by describing the results of your dice pool and how it affects your character.

When players get Advantage and Triumph results, you can describe how these are 'used'--I will leave that up to each of you players, as long as it is in line with the rulebooks. If you will be using a result for an Advantage or Triumph that is not in one of the core rulebooks, let me know what supplement you're using to spend that Advantage or Triumph on. Aside from a descriptive post about the effects of resulting Advantages and Triumphs, include a private line to me specifying how they are used, such as for recovering Strain or activating a Critical Hit or other effect, etc.,.

If players roll any Threats or Despairs, I will handle how those results are described in my next in-game post.

I just thought of this, and I'll try it out with you guys if you like: As a "descriptive" use of Light Side Destiny Points, I'll let you players use a Destiny Point to be able to describe for yourselves, in your same post, any/all of the Threats and Despairs that you roll with your pool. I was thinking of this if there is a situation where you have something specific in mind to happen if you come up with any Threats/Despairs. I want to encourage players to have the chance to shape the events of the game, but I don't want it to go too far or get out of control or abused by letting players describe every Threat/Despair that they get. That, and I may have things that I want to play out with a Threat or Despair you come up with.

So, normally:
Players describe all Advantage/Triumph their dice pools produce. GM describes all Threat/Despair that result from that roll.

If players spend a Light Side Destiny Point; they can describe the Threat/Despair results too.

The exception to this is rolling Force dice. When Force dice are rolled and there are Dark Side results, only the GM will be able to describe/determine how that affects the player and the game.

And, as long as there is at least 1 Light Side result (more than any Dark Side results), your check succeeds and you can go ahead and describe your action as it successfully happens and I will let you know privately if there is any effect that comes from any Dark Side results of those dice. If there are any Dark Side results and you want to use them, go ahead and treat the check as a success and I will let you know about the Conflict generated and any other effects from using the Dark Side.



I do not see any of this as coming up with House Rules exactly. I'm just trying to figure out a way to let you guys contribute more to the game since play-by-post is different than tabletop gaming. If I am doing any of this wrong or making it too complicated, please let me know. That is absolutely NOT my intention here.
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