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22:38, 20th May 2024 (GMT+0)

Character Generation.

Posted by GMFor group 0
Xaays
player, 20 posts
Thu 8 Jul 2021
at 21:34
  • msg #106

Re: Character Generation

GM:
In terms of knowing each other ahead of the job I'm willing to consider it but generally the Johnson is pulling you together because they are looking to create a team from outside of Seattle that have no allegiances to any other party including each other.

I agree with this. I find it much easier/tidier to start from scratch. I also like that we're coming from separate directions to end up at the same place.

Ex-Cop:
Negotiation.  And my Con specialization (if I take one) will be Performance.

It's less "they're more touchy-feely" and more since hitting the street they've had to learn to navigate the world of "face time with Johnson".  And growling at the Johnson and threatening to eat their spleen doesn't work as well as talking cold hard nuyen.

And that's fine, you be the growly Elf.  We can be 'good cop/bad cop' or even "Beauty and the Beast"... which is a team up I've done more than once as the "gentle beast paired with the snarly beauty".

Ha, I like this. Okay, we'll do the Beauty and the Beast. In this case, the snarling beauty and the gentle beast. I think it makes sense for my character.

Ex-Cop:
Sidenote, is "Xaays" pronounced ZAYS, or ZA-ys (za-YS), CHA-ys?  Is the emphasis first or second syllable, or is it one syllable?

The X is a "ks" sound like you get at the end of box or fox.

There's also an accent on the first a, Xáays, so there's an extra syllable there, with emphasis on the first syllable.
FreeMason
player, 17 posts
Thu 8 Jul 2021
at 22:21
  • msg #107

Re: Character Generation

GM:
In terms of knowing each other ahead of the job I'm willing to consider it but generally the Johnson is pulling you together because they are looking to create a team from outside of Seattle that have no allegiances to any other party including each other.


So we get meet in a tavern sleazy bar?
GM
GM, 53 posts
Thu 8 Jul 2021
at 23:18
  • msg #108

Re: Character Generation

FreeMason:
GM:
In terms of knowing each other ahead of the job I'm willing to consider it but generally the Johnson is pulling you together because they are looking to create a team from outside of Seattle that have no allegiances to any other party including each other.


So we get meet in a tavern sleazy bar?


We'll see ;)
Ex-Cop
player, 12 posts
Fri 9 Jul 2021
at 02:30
  • msg #109

Re: Character Generation

Xaays:
Ha, I like this. Okay, we'll do the Beauty and the Beast. In this case, the snarling beauty and the gentle beast. I think it makes sense for my character.

/thumbsup.jpg

quote:
The X is a "ks" sound like you get at the end of box or fox.

There's also an accent on the first a, Xáays, so there's an extra syllable there, with emphasis on the first syllable.

Okay, so it's pronounced (using doggerel instead of proper IPA codes) "KSA-ays" or is it "KSAH-ays"?



The only native amerind languages I've studied are Algonquin* and Nahuatl*, so... I have no idea how Squamish should sound, and it's in the wrong part of the country for me to be stumbling over Sqaumish words in out in the real world (I've never lived further west than Colorado).

* Algonquin because for me it's heritage (though I've let it slip) and Nahuatl so I could pronounce it 'semi-correctly'.
Xaays
player, 21 posts
Fri 9 Jul 2021
at 04:57
  • msg #110

Re: Character Generation

I have only the loosest understanding of IPA codes so I wouldn't put any faith in trying to write them out.

I think your "KSAH-ays" is closer to the mark. An open vowel, a "short A" that sounds more like AH than "A" (or "eh" if you're giving a shrug of indifference).

But don't put too much faith in my powers of linguistics. I'm legitimately unsure if my surname is two syllables or three and I've had it all my life.
FreeMason
player, 18 posts
Fri 9 Jul 2021
at 12:13
  • msg #111

Re: Character Generation

I'm going to go out on a limb and say my numbers are all crunched. I'm having fun & games getting the background etc. to fit though. Am I right in thinking that since we're all from different places there's no scope for shared contacts?
GM
GM, 54 posts
Fri 9 Jul 2021
at 14:59
  • msg #112

Re: Character Generation

You've all have a single contact in Seattle, there is room there for that contact to be shared by different team members. But the rest of your contacts are yours in whatever place you came from.
FreeMason
player, 19 posts
Fri 9 Jul 2021
at 17:05
  • msg #113

Re: Character Generation

OK, in that case if anyone fancies a shared contact I have the following, all C2, L1:

Harioshi (Harry), Japana-ork Talismonger who conducts business remotely wherever possible.

Delilah: Elf Fixer, former CAS marine sniper

As yet un-named beat cop and a street doc.
GM
GM, 55 posts
Mon 12 Jul 2021
at 07:35
  • msg #114

Re: Character Generation

Hi Everyone.

I really want to get this game started this week. I have reviewed Tu Bahd's character and am working on the review of Xáays.

FreeMason, you look like you are getting close. Let me know when you are done.

Glitch, you have some info in your character sheet. Any idea when you think you might get the rest? Anything I can do to help?

Same for Ex-Cop (Do you have a character name?). Is there anything I can do to help get your character into the game so we can get started?
Glitch
player, 15 posts
Male Elf
Mystic Adept Decker
Mon 12 Jul 2021
at 10:11
  • msg #115

Re: Character Generation

I have everything listed in a file. It’s just the tedious process of putting it in the character sheet. I can copy/paste what I have in a PM to show I have everything if that will help get things started.
Ex-Cop
player, 13 posts
Mon 12 Jul 2021
at 16:10
  • msg #116

Re: Character Generation

GM:
Same for Ex-Cop (Do you have a character name?). Is there anything I can do to help get your character into the game so we can get started?

Name: Glamnarok

I will fire off some questions at you this afternoon (which won't really affect the build, but future stuff), I ran into the 'bad editing' parts of the Gear list yesterday and instead of ignoring it I fell down the rabbit hole of trying to find answers on the Shadowrun forums and Reddit.

I just need to finalize some money expenditures and then like Glitch, fill in the character sheet.  I at least put my Priority picks, Attributes, Skills, and 'Ware in a PM so you can start vetting that.  The rest of the nuyen spend will come this afternoon.
This message was last edited by the player at 17:27, Mon 12 July 2021.
Tu Bahd
player, 15 posts
Female Human
Adept Marksman
Mon 12 Jul 2021
at 18:47
  • msg #117

Re: Character Generation

Lovely to see everything coming together!

Also, does anybody have skill in Biotechnology? If not, I'll probably switch that out for my piloting. I forgot stim patches are temporary...
Ex-Cop
player, 14 posts
Mon 12 Jul 2021
at 19:20
  • msg #118

Re: Character Generation

Tu Bahd:
Also, does anybody have skill in Biotechnology? If not, I'll probably switch that out for my piloting. I forgot stim patches are temporary...

Do Skillwires count for your purposes?  If so, then yes.
Tu Bahd
player, 16 posts
Female Human
Adept Marksman
Tue 13 Jul 2021
at 02:58
  • msg #119

Re: Character Generation

Well, my purposes being finding ways for us to stay alive.

But with that, think I'll move some stuff around to get that going XD.
Ex-Cop
player, 15 posts
Tue 13 Jul 2021
at 03:10
  • msg #120

Re: Character Generation

Tu Bahd:
Well, my purposes being finding ways for us to stay alive.

I also have the skill at 1 point from the "Karma spends" at the end, but a 1 in a skill is bantha poodoo, so skillwires to compensate until it can be trained up to at least a 3.
Tu Bahd
player, 17 posts
Female Human
Adept Marksman
Tue 13 Jul 2021
at 03:35
  • msg #121

Re: Character Generation

In reply to Ex-Cop (msg # 120):

I respect that.
Xaays
player, 22 posts
Tue 13 Jul 2021
at 05:11
  • msg #122

Re: Character Generation

I think I have the green light. I'm ready to run.

Skills at 1 are not worthless. That gives you 2 more dice than you would have had defaulting. Plus it enables Specializations, so for 10 karma (5 for the skill point and 5 for the specialization) you can have 4 dice that you didn't before. You might not want to bet your life on it, but it also might go a lot further than 10 karma spent elsewhere (unless you're Awakened, in which case all you want are initiations and/or spells).

Given my augmentations I should have Biotech but I don't (yet).
Ex-Cop
player, 16 posts
Tue 13 Jul 2021
at 05:20
  • msg #123

Re: Character Generation

Tu Bahd:
I respect that.

Funny thing, the Skillwires are rating 4, but the Activesofts are Rating 2...  so it's "better" to just buy Rating 4 Activesofts and never bother increasing Biotech or Cracking (they can't be done without at least 1 in the skill, so I took them both at "Hail Mary" levels for that '1-in-a-million emergency', so I can glitch out the test and absolutely ruin everyone's day.  I like planning for these things).




Xaays:
Skills at 1 are not worthless. That gives you 2 more dice than you would have had defaulting. Plus it enables Specializations, so for 10 karma (5 for the skill point and 5 for the specialization) you can have 4 dice that you didn't before. You might not want to bet your life on it, but it also might go a lot further than 10 karma spent elsewhere (unless you're Awakened, in which case all you want are initiations and/or spells).

Oh, I agree, that's the only reason I took them.  I always take those sorts of skills unless I'm playing a complete meathead.

And if I'm doing that, I play an Adept... /innocentwhistling.gif

quote:
Given my augmentations I should have Biotech but I don't (yet).

I have a mix of Bio and Cyber... I kept going back and forth on the Superthryroid.  But at the end of the day, even if the Reaction bonus doesn't stack it's the only thing that flat adds to Body so I decided to keep it and suck up all that nuyen pain.

Oy, it's expensive.  And don't forget it's +255 to Lifestyle, so the more/higher of those you have the more it costs.
Xaays
player, 23 posts
Tue 13 Jul 2021
at 06:02
  • msg #124

Re: Character Generation

Why do you need the point of Body so badly?

If it's for damage soaking then what about Bone Lacing or Bone Density Augmentation?
Ex-Cop
player, 17 posts
Tue 13 Jul 2021
at 15:00
  • msg #125

Re: Character Generation

Xaays:
Why do you need the point of Body so badly?

More BOD is always useful.

Things Bone Lace and Bone Density will not help with:  Condition Monitors, Overflow, DR, resistance to Takedown (Tumble & Grapple) and Knockdown, resistance to Status ailments, Lift/Carry, Healing tests, Drug resistance and duration reduction, spell resistance, resisting Stun damage...

Granted, higher Body can count against me for some Stealth tests (where my bulkiness would matter).  In which case I'm fragged, cause that's... woo, that's gonna be a Threshold.

quote:
If it's for damage soaking then what about Bone Lacing or Bone Density Augmentation?

Got them extra Dense Bones too.  And Dermal Plates

My "mankini" DR is 12, but when are getting into a firefight where we're only wearing our birthday suits*?  There are precious few fights we're getting into where I'm not getting an immediate Edge when someone shoots at me (melee AR can get stoopid high, but gun ARs have some inherent limits, and even melee ARs aren't likely to have the enemy getting Edge).


Oh, yeah, I'm definitely one part Street Sammy, one part Face.  But I'm not steppin on our GunBunny or CCMaster's toes, I'm the Soak Monster.  And pretty mean with a Remington Roomsweeper too... but I'm sure our Combat Adepts will be the ones doing the damage while I anchor the field.



* I know, I know, don't taunt the Happy Fun GM, they'll make it happen.
This message was last edited by the player at 15:00, Tue 13 July 2021.
GM
GM, 56 posts
Wed 14 Jul 2021
at 16:18
  • msg #126

Re: Character Generation

Just an update. Been struggling the last couple of days with pain from a kidney stone so I have not finished checking out the other characters. Will try to do so before the end of the week.
Tu Bahd
player, 18 posts
Female Human
Adept Marksman
Wed 14 Jul 2021
at 17:12
  • msg #127

Re: Character Generation

That's some drek, man. Sending prayer and positivity your way.
Ex-Cop
player, 18 posts
Wed 14 Jul 2021
at 17:36
  • msg #128

Re: Character Generation

GM:
Just an update. Been struggling the last couple of days with pain from a kidney stone so I have not finished checking out the other characters. Will try to do so before the end of the week.

Whoa!  Take your time man.  Seriously.

I should have all nuyen finalized and in a PM by tonight (as well as Knowledges, Languages, and Contacts).  Then I'll make a longer background and start filling out the character sheet.
FreeMason
player, 20 posts
Thu 15 Jul 2021
at 22:37
  • msg #129

Re: Character Generation

In reply to GM (msg # 126):

Take your time boss, don't go rushing & getting more ill because of it.

In the meantime I've been reading up on the spell design rules. I'm no combat mage, but I did like the powerblade spell from 5e. I mean, come on, it's basically a lightsaber.
GM
GM, 57 posts
Mon 19 Jul 2021
at 07:21
  • msg #130

Re: Character Generation

Alright everyone, pain is over. I've checked out all the characters and I'm happy we're ready to go. Anything else I'll deal with individually over the next few days. Starting the game in a new thread. Hope everyone has fun and sticks around.
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