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20:51, 10th May 2024 (GMT+0)

Docking Bay: 2 Delta.

Posted by Darkside TrooperFor group archive 3
Kojo Botha
Earther, 20 posts
Earther
Fri 31 Dec 2021
at 09:37
  • msg #25

Casino sublevel – Server farm

Kojo looked about for vac suits
Darkside Trooper
GM, 232 posts
Fri 31 Dec 2021
at 21:09
  • msg #26

Casino sublevel – Server farm

Kojo and Sancho find that both the inner and outer airlock doors are closed, and that the airlock itself is pressurized. The inner airlock door is unlocked and within are a few gear lockers. One locker contains eleven emergency vac suits still in their vacuum sealed packaging. A second locker has an emergency vac suit hanging on a hanger, having apparently been used. The ‘helmet’ if it can be called that is simply a clear plastic bubble and the fabric of the vac suit is a thin bright orange fabric. A third locker appears to be storage for bulky heavy vac suits meant to be used in the event of a radiation leak but is empty.

The window of the outer door of the airlock doesn’t have all that great of an angle and all that can be seen is the far end of the docks (a few hundred meters) where a few docked vessels can be seen. The view of the other side of the docks is then blocked out as some sort of odd shuttle passes by. The shuttle is a slate gray in color and the hull has a number of odd angles.

OOC: The emergency vac suits have the fragile flaw, so they are worthless in combat. They have an hour of oxygen, and an emergency blood oxygenator which will allow a character to survive the vacuum of space for 15 second without making any constitution tests.

Feel free to make a perception roll if you want to glean more info about the shuttle.


[Private to Kojo Botha:

Without a perception roll you know the following: While you can clearly tell that the shuttle has a stealthy hull, you do not recognize the shuttle as something the UNN or MCRN has in their inventory of stealth vessels.
]
Kojo Botha
Earther, 21 posts
Earther
Fri 31 Dec 2021
at 21:40
  • msg #27

Casino sublevel – Server farm

Kojo hissed in annoyance.
"Cannot see our ship. I do hope they are still here.", he commented as he tried to assess where their ship actually might be docked in relation to their current position.
He looked for some sort of communication terminal that might still be active, though he had not much hope on that.
"We could try to get outside and walk but one hour is not much to bet on. Should suffix to reach on of those ships there."

"What is that?"
, he muttered in surprise as the uncanny vessel passed by, "Never seen such a ship in all the times I hopped the rocks with the captain. That must be stealth technology!"

rolled 14 using 3d6+2 with the AGE System with rolls of {4}, 5, 3.  Perception
Sancho Castro
Belter, 16 posts
Sat 1 Jan 2022
at 03:27
  • msg #28

Casino sublevel – Server farm


"Na bugger that for a joke. Lets just keep heading through the station to the ship. To many variables if we take this outside."

Sancho also watched the shuttle for a time as it cruised past.

Sancho Castro rolled 17 using 3d6+1 (6 stunt points) with the AGE System with rolls of {6}, 5, 5.  Perception.

Sancho went to the regular door and tried the handle, opening it a crack to look out if he is able.



-
Kojo Botha
Earther, 22 posts
Earther
Sat 1 Jan 2022
at 10:00
  • msg #29

Casino sublevel – Server farm

Kojo watched the strange vessel sime more, chacking what it was heading for.
When he lost sight he followed his crew mate.
Darkside Trooper
GM, 235 posts
Tue 4 Jan 2022
at 03:48
  • msg #30

Casino sublevel – Server farm

Kojo peeks outside the door and sees that it empties out into a long corridor. Signage on a door on the opposite side indicates that this is where a number of maintenance shops catering to spacecraft are located. The corridor only has one direction one can in, left as the going right leads to a dead end.

At the end of the corridor is a corner, that leads right and towards hopefully where some ships are docked.

[Private to Kojo Botha: You noticed that the shuttle doesn’t have an Epstein drive, but it’s armed with a fixed cannon, and has a pair of torpedo tubes (each tube probably only carries one fish).]

[Private to Sancho Castro: You noticed that the shuttle doesn’t have an Epstein drive, but it’s armed with a fixed cannon, and has a pair of torpedo tubes (each tube probably only carries one fish).]
Kojo Botha
Earther, 23 posts
Earther
Tue 4 Jan 2022
at 10:24
  • msg #31

Casino sublevel – Server farm

Kojo, still puzzled by the strange design of the vessel, followed Sancho a bit absent-mindedly.
When they approached the corner he cautiously tried to listen before continuing onwards.

rolled 17 using 3d6+2 with the AGE System with rolls of {5}, 6, 4.  Perception

Sancho Castro
Belter, 17 posts
Tue 4 Jan 2022
at 23:38
  • msg #32

Casino sublevel – Server farm


"That's very weird that shuttle did not have an Epstein drive, but seemed to be pretty well armed otherwise." He follows Kojo along the corridor and stops at the corner as well.


-
Darkside Trooper
GM, 239 posts
Wed 5 Jan 2022
at 02:07
  • msg #33

Casino sublevel – Server farm

Kojo and Sancho hear some faint voices around the corner. They are both are able to make out the one side of a conversation.

unknown voice:
"Copy that, shuttle is Oscar whiskey to the science vessel now."

"I heard, will we be taking off and picking them up at an exterior airlock?"

"Understood, our position is secure. Will standby for now. Apophis Actual out."

Kojo Botha
Earther, 24 posts
Earther
Wed 5 Jan 2022
at 12:16
  • msg #34

Casino sublevel – Server farm

Kojo looked at his companion hoping that he understood the reference.
He stealthily approched the corner and tried a quick glimpse
Darkside Trooper
GM, 243 posts
Thu 6 Jan 2022
at 04:04
  • msg #35

Casino sublevel – Server farm

Kojo peeks around the corner, and at the end of that corridor are the docks themselves. But there are armed individuals present.

At least two men can be seen wearing the same never seen before type of vac suit/armor that is grayish silver in color. Both are carrying an SMG, and neither is wearing a helmet.

Behind them, beyond the thick transparent aluminum windows is a ship of an unknown type with the same design aesthetic as the shuttle he had seen. The size and dimensions of the ship cannot be determined as it fills the entire view beyond the corridor and blocks the view of anything else that is docked.
Sancho Castro
Belter, 18 posts
Thu 6 Jan 2022
at 04:20
  • msg #36

Casino sublevel – Server farm


When his ship mate explained the situation Sancho said "Shit me those guys don't sound like a push over. Sounds like an invasion force with at least two shuttles.... what do you think ?"


-
Kojo Botha
Earther, 25 posts
Earther
Thu 6 Jan 2022
at 11:05
  • msg #37

Casino sublevel – Server farm

"I think that part of their crew is going to be picked up by the shuttle we just saw at some other air lock. Once rejoined they will all depart."
"Oscar Whiskey could mean 'on the way' maybe."
"Yes, this is a major endeavour and we cannot possibly commandeer their ship."
"Sneaking onboard? Not really feasible."
"Take these out? Possible, but then what?"
"Looks like our best option is to wait until they have departed and then hope to walk outside to our owwn ship. But I am starting to wonder if it is still here at all."

Sancho Castro
Belter, 19 posts
Thu 6 Jan 2022
at 20:35
  • msg #38

Casino sublevel – Server farm


"That sounds about right and about our ship as well. I am all for waiting and seeing how this plays out, should we go back into the last server farm ? We should be able to see the ship leave from there.


-
Kojo Botha
Earther, 26 posts
Earther
Thu 6 Jan 2022
at 23:49
  • msg #39

Casino sublevel – Server farm

Kojo mused.
"All the way back? I think one if those maintenance shops will suffice to stay hidden."
"Then again... we have not really seen any reasonable entry point to this area, right? There's the air lock, there's the big ship and those men and that's it. We must have missed some door."

Darkside Trooper
GM, 244 posts
Sat 8 Jan 2022
at 18:07
  • msg #40

Casino sublevel – Server farm

Looking about it seems like the only way to get to the docking bays (other than the airlock) is through/past the heavily armed guards near the big stealthy looking ship. The corridor they are in has six doors. One leads back to the server farm (and the airlock). The others are all maintenance shops.

Left side shops
  • Eros Station Docking Management (Entrance is right before the turn to the docking bays)
  • Zeyla's Tool/Machine Shop
  • Perkin's Life Support Systems


Left side shops
  • Jeff's Rations & Toiletries (Opposite of Docking management)
  • Server Farm/Airlock
  • Bongo's Computers & Avionics


OOC: Ok I got a simple map up for you guys.
This message was last edited by the GM at 03:56, Mon 10 Jan 2022.
Sancho Castro
Belter, 20 posts
Mon 10 Jan 2022
at 04:24
  • msg #41

Casino sublevel – Server farm


"Lets see what information we can get from the docking management office and then try the Life support shop for some decent vac suits."


-
Kojo Botha
Earther, 27 posts
Earther
Mon 10 Jan 2022
at 21:42
  • msg #42

Casino sublevel – Server farm

Kojo nodded in agreement, sonewhat chiding himself for not going there right from the start. Communication may be off line, but surely that did not mean that further informationen eould be accessible.
Darkside Trooper
GM, 250 posts
Wed 12 Jan 2022
at 04:09
  • msg #43

Casino sublevel – Server farm

A quick check of the doors show that they are locked, but Kojo easily opens up the Eros Station Docking Management by spoofing the door lock into thinking that his hand terminal has rights access to unlock the door.

The process does take a few minutes though, minutes in which the heavily armed individuals near the ship could come walking down the hall at a whim. None of the heavily armed individuals do come down the hall but Kojo and Sancho do hear some more conversation from the same individual as before and a new voice which is a woman. Both sound like Earther’s.

unknown voice, female:
“How long is command going to leave us here short staffed?”


unknown voice, male:
“They said to wait two hours and if none of our guys show up to the docks, we leave then rendezvous with the pirate ships and the science ship we commandeered.”


unknown voice, female:
“Two hours is a long time when there are about one point five million rats trying to get off this rock.”


unknown voice, male:
“I wouldn’t worry, a lot of them were infected, and the infected ones will infect most of the others.”

This message was last edited by the GM at 04:11, Wed 12 Jan 2022.
Sancho Castro
Belter, 21 posts
Fri 14 Jan 2022
at 00:57
  • msg #44

Casino sublevel – Server farm


Sancho got to work on the terminal to see if he could bring up anything useful as to what was going on with the ships. He stops when he hears the part about the "commandeered" ships. "Sounds like they have taken our ride.... and fucken poisoned anyone left."

He started to look for ships that were still docked that they might be able to use.


-
This message was lightly edited by the player at 05:21, Fri 14 Jan 2022.
Darkside Trooper
GM, 253 posts
Fri 14 Jan 2022
at 05:14
  • msg #45

Casino sublevel – Server farm

Sancho and Kojo both man a separate terminal and begin sifting through what data they can find.


Kojo is able to tap into the live feed of the camera’s on docking bay two (the docks they are currently at). The camera’s show that there is not one odd stealth ship docked nearby but two.

One vessel is roughly 60 meters long and 24 meters wide, and could be classified as a heavy frigate. The hull is a greyish in color is all right angles. It appears this ship has seen some sort of combat action as the hull has a number of pockmarks on its hull, indicating it took some PDC fire. At about the midpoint of the hull, there is a much bigger hole indicating a rail gun round hit the ship and went through it. Along the side are a number of ports that are docking stations for breaching pods, although there are no breaching pods present. The most striking feature of this vessel is that the bow has what is clearly the barrel of a rail gun situated centerline.

The second ship appears to be a gunship and the other ship’s smaller cousin and is about 30 meters long and 12 meters wide. This ship appears to be undamaged.

Through the transparent aluminum windows of the dock, the Earther is able to see two people dressed the same as the other heavily armed individuals. These two are near the smaller ship, and can’t be the same two he and Sancho heard talking.

Panning the camera to the docks, the numerous ships docked have debris floating around/near their drive cores. At the far end of the dock, Kojo spots his own ship and another floating near the entrance to the docks. Near the entrance is the open bay doors of a specialized dock, one in which the smaller stealthy shuttle they saw earlier is entering.


Sancho manages to access the archived camera feeds. These feeds show what happened in docking bay two. The 60 meter long ship (a heavy frigate), the 30 meter long ship (a gunship), and the 15 meter shuttle all coast into the docks with their thrusters. The time stamp is roughly the same time the massive ice hauler in Docking Bay three exploded.

With precise PDC fire the stealth ships disable all of the ships docked. The smaller ship looks to have three concealed PDCs while the bigger one appears to have four concealed PDCs. The shuttle has a PDC that is fixed forward. In this video the berth where the Black Hole is docked shows the ship is missing, probably having already been commandeered.

All three ships dock and the personnel disembarking are met by members of CPM Corporation, who are wearing the same gear and weapons the Black Hole smuggled onto Eros.
From the stealthy shuttle a total of 12 individuals wearing the grayish steel armor disembark, all armed with SMG’s.
From the smaller gunship sized stealth ship a total of 8 individuals wearing the grayish steel armor disembark, all armed with SMG’s.
From the bigger frigate sized ship only 7 individuals wearing the grayish steel armor disembark, all armed with SMG’s.

18 of the heavily armed individuals leave the docks with the CPM Corporation personnel. Fast forwarding through the camera’s Sancho watches as 6 of the heavily armed individuals board the shuttle, leaving a total of 6 guarding the two ships.


Both men quickly come to the realization that the only way off Eros from Docking bay two is on the two nearby stealth ships. But the odds of just the two of them commandeering one of the vessels is slim....
Sancho Castro
Belter, 22 posts
Fri 14 Jan 2022
at 05:41
  • msg #46

Casino sublevel – Server farm


"Do you think those suits they are wearing could handle the vacuum of space ? Looks as if the two closest ships are the only way off and I'm not to sure we can take the frigate."

Sancho looked to see if it was even possible to vent the docking area and turn off life support.


-
Darkside Trooper
GM, 269 posts
Thu 27 Jan 2022
at 00:39
  • msg #47

Casino sublevel – Server farm

Sancho looks and there are no controls to turn off life support for the area he is in. The only way to really depressurize the area would be to bypass the safeties on the nearby airlock and open it up.

OOC: Depressurizing the area will actually kill the other player characters. So please do not do it.

Also, at this point the best thing your characters can do is collect as much info as possible or go back the way you came and hope you can gather a small army to take over a ship (or both ships).

Yes, it is the GM's intent for the player characters to escape off Eros using one or both of those ships.

Sancho Castro
Belter, 23 posts
Thu 27 Jan 2022
at 22:38
  • msg #48

Casino sublevel – Server farm


Sancho looked for a way to transfer the video files he had found onto an external drive of some sort. He then continued scanning data files for interesting information.


-
Kojo Botha
Earther, 29 posts
Earther
Mon 31 Jan 2022
at 18:35
  • msg #49

Casino sublevel – Server farm

"Quite a few of those troops are in that shuttle about to pass that dock. If we can close and sabotage those bay doors after it has passed we hopefully can limit the resources they might bring back. That would remove 6 from the equation, right?"
"The big ship most likely has too many men still on the ship. And it is damaged. We better come up with a plan to commandeer the gunship."
"Check those feeds, who or what has damaged the frigatte? Maybe we have a potential ally put there?"

Kojo tried to find a way to manipulate those bay doors.


12+7+8=27 disembark
18 leave
27-18=9
6 enter the shuttle again
9-6=3
? Why 6 to guard the vessels ?
Regardless, we know where 2+2 are, meaning we have another 2 not accounted for?

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