OOC: Below post notes where each player character is at, and who they are with. If you are in a shop and want to look for a specific thing, please state as such in your next post.
Perkin’s Life Support Systems
Dr. Kaos, and
Hope check out Perkin’s Life Support Systems. They find two working EVA thruster packs, and four intact Vac Suits (+1 armor bonus, but with some help after zipping up, someone could also wear body armor over the vac suit). There are also 4 Vac Suits undergoing some level of repair or reconditioning, but it is clear that it would take several hours of work to get them serviceable.
Zelya's Tool/Machine shop
Alis, and
Sancho check out Zelya's Tool/Machine shop. There they find many different tools one would use when maintaining a ship. The only tools of relevance are four manual airlock opening tools, used to manually open an airlock provided the airlock isn’t locked.
Airlock
Getting into the airlock requires individuals to climb down a ladder which brings the airlock to be at the same sub level as the airlocks that connect to the ships. In fact, the whole design of the airlock indicates that before the server room became a server room it was probably used for a ship to dock to the station.
Down in the airlock
Kala identifies at least 8 repair skiffs of different makes and models. None appear to be damaged, and the reason why is clear, none are equipped with an Epstein Drive. Getting to any of these vessels would require a spacewalk and the hope that said spacewalker isn’t seen and then subsequently hosed down by PDC fire.
Server Room
In the Server Room,
Kattalin and
Kojo discuss hacking the ships and realize that with these being vessels built for combat operations, the airlocks would probably be locked to prevent boarding, and cannot be unlocked remotely from the outside. Someone would have to physically be at the airlock in order to unlock the airlock. There is also the fact that once opened, crew in the CIC of the ship would be alerted as soon as the airlock is opened, unless of course the sensor is spoofed. As for the ships systems there is the chance that a crewmember may have a systems access key on them, or an access key may be plugged in. If not, flight control, engineering, weapons, and communications would probably have to be individually hacked and unlocked. Flight control and engineering would be the two priorities as without one or the other the ship(s) would not be able to undock and leave Eros.
Van and
Sato are also in the Server Room and listen in to the tech/hacking discussion.
Cameras
- Upon further examination of the smaller ship with the cameras shows it to have two airlocks. One is a large cargo airlock and is connected to the station. The other is a smaller personnel airlock on the opposite side (facing away from the dock) and looks to be one deck above the deck with the cargo airlock.
- Using the cameras to further investigate the larger ship shoes that it too has two airlocks. The larger, cargo airlock is docked to the station. The personnel airlock is several decks away from the cargo airlock and is on the side facing away from the dock. There are also 6 empty breaching pod ports/berths on the same side as the personnel airlock. There are 3 more beaching pod ports/berths on the side of the ship facing the docks.
- Access to both ships from the docks is from a hatch/lift located in the deck, that goes down to a sublevel with an airlock and the connecting tube to the respective ship.
OOC: Please do not magically POOF your character over to Perkin’s Life Support Systems to try and claim a vac suit. I am hoping everyone will be civil about the allocation of the four 'decent vac suits' but it really doesn't matter what type of vac suit a character gets. The vac suits are only a means to get from point A to point B while in vacuum, and I do not intend for any combat to occur while players are in a vacuum at this time.
NPC breakdown:
- Woman w/arm in sling, IDs herself as a Martian and works in corporate security (i.e. investigations) for the Pur’n Kleen Water Company.
- Man wearing CPM body armor, armed with an auto rifle is clearly a Belter and is a demolitions tech assigned to the Salisbury who makes large chunks of ice into smaller chunks of ice.
- The Unconscious man on stretcher is ID'd as a Belter and also works in physical ship security for the Pur’n Kleen Water Company, and is/was assigned to the Salisbury.
- The four remaining NPC's are 2 men and 2 women, all Belters. One is a Navigator/pilot, and the other three are engineering types. All were part of the new crew to rotate onto the Salisbury.