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Big ship (Outer Hull)

Posted by Darkside TrooperFor group archive 1
Darkside Trooper
GM, 520 posts
Mon 31 Oct 2022
at 00:39
  • msg #1

Big ship (Outer Hull)

Once on the hull, Yuri, Sancho and Shaved Head move towards the torn scaffolding of the cargo airlocks docking tube. The reinforced transparent plastic along the side of the and top of the docking tube is torn away making getting inside a simple matter.

Inspecting the outer airlock door, they find it unlocked. A few simple commands to the outside panel and the airlock can be depressurized to allow entry.


OOC: Please post here and not in the Small ship thread.
Sancho Castro
Belter, 61 posts
Mon 31 Oct 2022
at 00:50
  • msg #2

Big ship (Outer Hull)


With his newly acquired SMG at his shoulder Sancho covers whoever makes the commands to open the airlock and then leads them in. He again covers whoever is going to open the inner door and then once it is done he sweeps the space beyond before stopping and accessing where they are.

Trying to get their bearings he keeps and ear out for the sounds of combat.



-
This message was last edited by the player at 09:17, Tue 01 Nov 2022.
Yuri Ivanovich
Earther, 90 posts
Mon 31 Oct 2022
at 11:21
  • msg #3

Big ship (Outer Hull)

Yuri cycled the lock once everyone was in the outer chamber and opened the inner door cautiously.
Shaved Head
Belter NPC, 2 posts
Tue 1 Nov 2022
at 05:46
  • msg #4

Big ship (Outer Hull)

In reply to Darkside Trooper (msg # 1):

"Mi beratnas, you go firs'. He checked the pistol to make sure it was off safe and had a round chambered.

He lined up after Sancho and Yuri as they waited for the lock to cycle.
Yuri Ivanovich
Earther, 91 posts
Tue 1 Nov 2022
at 13:37
  • msg #5

Big ship (Outer Hull)

Yuri took a knee and peered out cautiously at floor level. People never expected to see heads there, they belonged higher up! He scanned in all directions...
Darkside Trooper
GM, 529 posts
Mon 7 Nov 2022
at 00:51
  • msg #6

Big ship (Outer Hull)

The inner airlock door is unlocked, apparently the last people though here were in a hurry…

Knelling Yuri scans the compartment the inner airlock opens up to. With no apparent threats, Sancho and Shaved head enter the compartment.

The compartment itself is a cargo/munitions hold.
  • To the left are three empty racks for torpedoes, each rack is capable of carrying four torpedoes.
  • The left bulkhead seen between the torpedo racks is another airlock.
  • To the right are a few cargo pallets.
  • Directly in front, roughly in the center of the compartment is some sort of conduit. On the side facing them is a small lift that appears to go up and down to other decks. On the right side of the conduit is a ladder that leads both upwards and down wards to other decks.
  • On the other die of the conduit are more cargo pallets
  • On the far side of the compartment, opposite of the airlock they entered from is yet another airlock.


There is no gunfire currently occurring, either one side (or the other) has been killed/subdued, or there is a lull in the fighting.
This message was last edited by the GM at 16:40, Wed 23 Nov 2022.
Yuri Ivanovich
Earther, 93 posts
Fri 11 Nov 2022
at 14:49
  • msg #7

Big ship (Outer Hull)

Yuri goes over to the stairs and peers down (cautiously).
Sancho Castro
Belter, 62 posts
Sat 12 Nov 2022
at 04:36
  • msg #8

Big ship (Outer Hull)


Sancho will check both of the airlocks, the one close to the one they came in and the one across between the torpedo racks. He keeps his SMG at his shoulder as he moves not quiet sure they are alone.


-
Darkside Trooper
GM, 536 posts
Mon 14 Nov 2022
at 06:03
  • msg #9

Big ship (Outer Hull)

Sancho, with Shaved Head following and covering investigates the other two airlocks. Lettering both above the hatch and on the hatch indicate the following:
Airlock: Ventral Breaching Pod 2 & 3
Airlock: Starboard Breaching Pod 2 & 3

Yuri, cautiously peeks down the vertical orientated ladder (it goes straight up and down). He sees nothing looking down, but hears something above him. Looking up Yuri can see three people two deck above him. Two are in the act of throwing a canister type grenade above them, with the third is pointing a PDW upward. The one pointing the PDW fires upward, beyond the three people the ladder well is obscured by smoke.
Yuri Ivanovich
Earther, 95 posts
Mon 14 Nov 2022
at 11:38
  • msg #10

Big ship (Outer Hull)

Yuri readies his weapon and spoke quietly into his comm.
Sancho Castro
Belter, 64 posts
Tue 15 Nov 2022
at 01:39
  • msg #11

Big ship (Outer Hull)


Having checked the airlocks Sancho will return to Yuri near the ladder.


-
Yuri Ivanovich
Earther, 96 posts
Tue 15 Nov 2022
at 11:57
  • msg #12

Big ship (Outer Hull)

Yuri unleashes a load of buckshot towards the fellows above.



OOC:
14:17, Today: Yuri Ivanovich rolled 11 using 3d6+5 (4 stunt points) with the AGE System with rolls of {4}, 1, 1.  Shooting roll.

14:19, Today: Yuri Ivanovich rolled 6 using 2d6+1 with rolls of 4,1.  Damage roll: Primary Target.

14:20, Today: Yuri Ivanovich rolled 2 using 1d6+1 with rolls of 1.  Damage roll: Second Target.

14:20, Today: Yuri Ivanovich rolled 4 using 1d6+1 with rolls of 3.  Damage roll: Third Target.

This message was last edited by the player at 14:21, Tue 15 Nov 2022.
Shaved Head
Belter NPC, 3 posts
Mon 21 Nov 2022
at 06:20
  • msg #13

Big ship (Outer Hull)

In reply to Sancho Castro (msg # 11):

Shaved Head followed behind Sancho, pistol held at low-ready.
Darkside Trooper
GM, 541 posts
Tue 22 Nov 2022
at 03:19
  • msg #14

Big ship (Outer Hull)

Yuri fires his shotgun upward and manages to hit all three men two decks above him with the blast. One man, the primary target, falls or steps back away and out of sight.

The two other men, transition to their PDW’s and point them downward at the source of the shotgun fire.

Yuri, Shaved Head, and Sancho are all at the vertical ladder well and can see the two men above them pointing their weapons downward at them...

OOC: Yuri, Shaved Head, and Sancho can all fire upward if they want. Please add an initiative roll to your post. Although I will be posting for the bad guys, the initiative roll will determine who will shoot who first.

Initiative roll is 3d6+dex attribute


[Private to Yuri Ivanovich: Can you please make the following rolls as well for your vicious blow stunt from the last round?
1d6 to primary target
1d3 to 2nd target
1d3 to 3rd target
]
Protogen Merc 1
Tue 22 Nov 2022
at 04:45
  • msg #15

Big ship (Outer Hull)

Shocked by getting fired upon from below, Protogen Merc 1 fires downward at the first target he can get a good shot at, who just happens to be Sancho. Firing a long burst of fully automatic fire, he leads the rounds over towards Shaved Head.

MINOR Action: Ready PDW
Major Action: Shoot Sancho


OOC: If someone gets an init of 17 or higher and manages to take this guy out the below actions won't mean anything.



Rolls and stunts used

20:05, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 11 using 3d6+2 (2 stunt points) with the AGE System with rolls of {2}, 2, 5.  init.
11 w/ 2 stunt points.
1-3 SP (CORE) MOMENTUM: Gain +3 to initiative per SP spent, changing your place in the initiative order.
Init raised to 17

20:06, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 2 using 1d2 with rolls of 2.  target 1= Yuri, 2= Sancho.
Will shoot at Sancho

20:09, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 14 using 3d6+9 (2 stunt points) with the AGE System.  shoot at sancho.
14 w/ 2 stunt points (attack will hit)
2 SP: LONG BURST (AUTOMATIC): -2 to attack +2 to damage

20:12, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 3 using 1d4.  target LONG BURST 1= Yuri, 2= Sancho, 3-4= Shaved head
Long burst will target Shaved Head

20:14, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 20 using 3d6+7 (1 stunt point) with the AGE System.  LONG BURST attack at Shaved Head.
17 (cannot use stunt points, but will hit)

20:18, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 16 using 3d6+2 with the AGE System.  damage to Sancho (+2 vs toughness on armored targets).
16 damage to Sancho
+2 tough from armor negated by AP ammo used
16-5 tough = 11 damage inflicted
Sancho will need to spend 11 fortune to mitigate damage

20:23, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 9 using 3d6+2 (1 stunt point) with the AGE System.  dmg shaved head (+2 vs toughness on armored targets).
9 damage to Shaved Head
No armor = no benefit of AP ammo
9-3 tough= 6 damage inflicted
Shaved Head will need to spend 6 fortune to mitigate damage

20:55, Today: Darkside Trooper, for the NPC Protogen Merc 1, rolled 12 using 3d6 (6 stunt points) with the AGE System.  weapon capacity roll drama die of 6 = needs to reload.
will need to spend next minor action reloading


This message was last edited by the GM at 04:56, Tue 22 Nov 2022.
Apophis Actual
Tue 22 Nov 2022
at 05:24
  • msg #16

Big ship (Outer Hull)

Wearing armor with black striping along the side, the second enemy from above fires downward with his PDW.

OOC: This guy only got an inti of 8, so anyone with an init of 8 or higher that manages to take this guy out the below actions won't mean anything.


Rolls and stunts used

20:04, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 5 using 3d6+2 (1 stunt point) with the AGE System with rolls of {1}, 1, 1.  init.
5 w/ 1 stunt point
1-3 SP (CORE) MOMENTUM: Gain +3 to initiative per SP spent, changing your place in the initiative order.
Init raised to 8

20:06, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 3 using 1d4 with rolls of 3.  target 1= Yuri, 2= Sancho, 3-4= Shaved head.
Will shoot at Shaved Head

20:32, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 19 using 3d6+2 (5 stunt points) with the AGE System.  shoot shaved head.
19 w 5 stunt points (attack will hit)
3 SP: LIGHTNING ATTACK: Make a second attack on your turn, either against the same target or a different target.
2 SP: LONG BURST (AUTOMATIC): Make a second attack against the same target or a different one within 5 meters of the first; take a -2 to this attack roll, but gain a +2 to the damage roll if you hit. Roll a separate test for Weapon Capacity afterward (see p. 75).

21:08, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 6 using 3d6+2 (1 stunt point) with the AGE System.  dmg shaved head (+2 vs toughness on armored targets).
6 dmg to Shaved head
No armor = no benefit of AP ammo
6-3 tough= 3 damage inflicted
Shaved Head will need to spend 3 fortune to mitigate damage

21:06, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 4 using 1d4.  target LIGHTNING ATTACK 1= Yuri, 2= Sancho, 3-4= Shaved head.
Will shoot Shaved head

21:10, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 16 using 3d6+2 (4 stunt points) with the AGE System.  shoot shaved head (lighting attack).
16 (no SP)

21:12, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 14 using 3d6+2 (2 stunt points) with the AGE System.  dmg shaved head lighting attack.
14 dmg to Shaved head
No armor = no benefit of AP ammo
14-3 tough= 11 damage inflicted
Shaved Head will need to spend 11 fortune to mitigate damage

21:06, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 1 using 1d4.  target LONG BURST 1= Yuri, 2= Sancho, 3-4= Shaved head.
Will shoot Yuri

21:17, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 6 using 3d6 (1 stunt point) with the AGE System.  shot Yuri (long burst) -2 attack (factored in), +2 dmg.
MISS

21:17, Today: Darkside Trooper, for the NPC Apophis Actual, rolled 10 using 3d6 with the AGE System.  weapon capacity roll drama die of 6 = needs to reload.
will need to spend next minor action reloading


This message was last edited by the GM at 00:19, Wed 23 Nov 2022.
Darkside Trooper
GM, 543 posts
Tue 22 Nov 2022
at 10:32
  • msg #17

Big ship (Outer Hull)

OOC: I forgot to note that the TN to hit the bad guys is 13. So your attack roll needs to be 13 or higher in order to hit. This should help you determine if you need to use fortune to get a hit in.
Yuri Ivanovich
Earther, 98 posts
Tue 22 Nov 2022
at 16:11
  • msg #18

Big ship (Outer Hull)

Yuri racks his shotgun and fires again.




OOC:
Requested rolls
16:05, Today: Yuri Ivanovich rolled 5 using 1d6 with rolls of 5.  Primary target.
16:05, Today: Yuri Ivanovich rolled 2 using 1d3 with rolls of 2.  Secondary target.
16:05, Today: Yuri Ivanovich rolled 3 using 1d3 with rolls of 3.  Tertiary target.

Initiative roll:

16:09, Today: Yuri Ivanovich rolled 19 using 3d6+4 with the AGE System.  Initiative.


16:10, Today: Yuri Ivanovich rolled 12 using 3d6+5 with the AGE System.  Shooting roll.

Drat! Missed.

Sancho Castro
Belter, 66 posts
Tue 22 Nov 2022
at 20:43
  • msg #19

Big ship (Outer Hull)


With fire raining around him Sancho aims for "black stripes" and lets loose a burst of his own as he tries to knock the guys feet out from under him.

Sancho Castro rolled 7 using 3d6+1 (1 stunt point) with the AGE System with rolls of {1}, 1, 4.  Initiative. Wow thats not going to do it..... I'll have to use fortune to negate it.

Sancho Castro rolled 17 using 3d6+2 with the AGE System with rolls of {6}, 5, 4.  Attack roll.

Sancho Castro rolled 12 using 3d6+1 (3 stunt points) with the AGE System with rolls of {3}, 5, 3. Damage

Called shot and knocked prone.
15 fortune spend.

This message was last edited by the player at 01:15, Wed 23 Nov 2022.
Shaved Head
Belter NPC, 4 posts
Thu 24 Nov 2022
at 01:05
  • msg #20

Big ship (Outer Hull)

Shaved Head fires up at the two silver/grey armored guys…and misses.

16:57, Today: Darkside Trooper, on behalf of Shaved Head, rolled 15 using 3d6+3 (2 stunt points) with the AGE System with rolls of {2}, 5, 5.  init.
15 w 2 stunt points (+6 to init w/stunt points
21 init

17:01, Today: Darkside Trooper, on behalf of Shaved Head, rolled 11 using 3d6+3 with the AGE System with rolls of {1}, 3, 4.  shoot Protogen Merc 1.
MISS

Darkside Trooper
GM, 553 posts
Thu 24 Nov 2022
at 01:15
  • msg #21

Big ship (Outer Hull)

Yuri fires upward and manages to hit the ceiling of the next deck up.

Sancho fires upward at the guy whose armor has black striping. The burst from his SMG knocks the man off the deck, throwing off his aim. Instead of firing downward, the man fires several rounds into his comrade who falls backwards (out of view) and then a burst straight upwards as he is propelled upwards into the deck above him.

Shaved Head Fires back and misses as several rounds come close to hitting him.


Yuri, Sancho and Shaved Head are then fired upon from below by pistol fired from what appears to be the lowest deck on the ship.

OOC: Going to use the same inti rolls as before, and the same dynamic that post when you can but realize that those with a higher inti will actually strikes first.

Init order (post when you can)
Shaved Head = 21
Yuri = 19

Ship Crew 1 = 13
Sancho = 10
Ship Crew 2 = 10
Ship Crew 1
Thu 24 Nov 2022
at 01:41
  • msg #22

Big ship (Outer Hull)

One of the ship’s crew from below fires on Sancho.

17:10, Today: Darkside Trooper, for the NPC Ship Crew 1, rolled 13 using 3d6 with the AGE System with rolls of {6}, 4, 3.  init.
13

17:24, Today: Darkside Trooper, for the NPC Ship Crew 1, rolled 2 using 1d4 with rolls of 2.  target 1= Yuri, 2= Sancho, 3-4= Shaved head.
Shoot Sancho

17:25, Today: Darkside Trooper, for the NPC Ship Crew 1, rolled 12 using 3d6+3 with the AGE System.  shoot Sancho.
12 = will hit

17:26, Today: Darkside Trooper, for the NPC Ship Crew 1, rolled 12 using 2d6+2.  damage to Sancho.
12 damage (ouch)

Ship Crew 2
Thu 24 Nov 2022
at 01:42
  • msg #23

Big ship (Outer Hull)

The second crewman from below shoots at Shaved Head

17:11, Today: Darkside Trooper, for the NPC Ship Crew 2, rolled 10 using 3d6 with the AGE System with rolls of {3}, 2, 5.  init.
10

17:25, Today: Darkside Trooper, for the NPC Ship Crew 2, rolled 2 using 1d2 with rolls of 2.  target 1= Yuri, 2= Shaved Head.
Shoot shaved head

17:30, Today: Darkside Trooper, for the NPC Ship Crew 2, rolled 16 using 3d6+3 with the AGE System.  shoot shaved head.
16 = will hit

17:33, Today: Darkside Trooper, for the NPC Ship Crew 2, rolled 17 using 3d6+4.  dmg to Shaved Head.
17 damage (ouch)

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