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22:04, 10th May 2024 (GMT+0)

Setting, Char Gen, Posting Conventions, and Rules.

Posted by FateFor group 0
Fate
GM, 2 posts
Sat 19 Jun 2021
at 06:37
  • msg #1

Setting, Char Gen, Posting Conventions, and Rules

The World of Aegyptos...
  • Unexplored: Aegyptos is known as the Living Land because the Jazal River provides a thin corridor of life. To the North lies the Endless Blue, and at the edge of the river's fertile lands stretch merciless deserts. To the South lies the source of the Jazal, a secret yet uncovered for all who sought it out never returned...

  • Mystical: The known realms of Arakos were dotted with many different cities, some built out of stone with stout castles and towering spires, while others shaped and gardened from growing trees. The places where civilization has not laid root are filled with awe-inspiring natural wonders, from majestic mountain ranges, lush rainforests, arid deserts, and rolling plains. Both cities and the wild had been kind to travelers, but all that has changed...

  • Left Open For Player Contribution: One of the things I like about Demon Souls/Dark Souls is that the details about the world at large are pretty vague, so meeting different characters gives you insight into what the world holds. That means I want to incorporate player ideas and background into the game. However, stick with the dark fantasy theme (no steampunk, science fiction, or technology beyond what you would find in Demon Souls). Part of the reason is because...

Character Creation:
  • Materials & Class: Anything from WotC that you can find here that fits an Ancient Egypt motif: https://5e.tools/index.html or on the mirror https://5etools-mirror-1.github.io/
  • Race: All players will use Human(Variant) and a bonus tool proficiency instead of langauge
  • Custom Backgrounds Only: Name it whatever you like and gain: 2 skill proficiencies, 1 tool proficiency, 1 feat, and 50 gold
  • Starting Abilities: Use the 27 point-buy method on PHB p.13.
  • Starting Equipment: Use the equipment from your class
  • Starting Level: Currently at level: 3 (500gp + normal starting equipment)
  • Hit Points: Max at first level, roll or take the fixed value based on your class.
  • Magic Item Prices: https://www.kassoon.com/dnd/5e/magic-item-prices/

Posting Conventions:
  • Tense: Third Person Past (Fynn grabbed the sword and slashed at the bandit!)
  • Dialog: "Pick a color and stick with it," said the GM. "Except for Gray. That's for NPCs."
  • OOC: Use Orange and please post dice rolls at the bottom of posts. It makes it easier for me to reference than opening up a bunch of windows/tabs.

This message was last edited by the GM at 03:48, Mon 20 Nov 2023.
Fate
GM, 3 posts
Sat 19 Jun 2021
at 07:26
  • msg #2

Setting, Char Gen, Posting Conventions, and Rules

Rules and Houserules

Initiative and Surprise: Rather than have everyone roll initiative and wait for posters to post in a specific order, I will roll initiative for the group using player's highest modifier and for the opponents using the lowest opponent modifier. Ties go to the players.

Surprise: This is different for players and opponents:
  • Players: Everyone who is sneaking must roll stealth, and players succeed if the majority of the group hits the given DC.
  • Opponents: If opponents are attempting a surprise, players will roll a Perception check against the given DC. If ANY player notices the opponents, there is no surprise

Skill Challenges: Skill challenges are one of the best things to come from D&D 4e because they get players to cooperate and use little known-skills. Basically, if the team needs to work together to do something (ex: repair a wagon, put together a mystery), I will call for a skill challenge where players need to make a number of successful ability/skill rolls. Players can use any ability/skill so long as they can justify it, it is not a repeat, and everyone must try at least once before a player can try for a second time.

Example: The players want to build a makeshift canoe. I call for a skill challenge where players need to succeed at 3 out of 5 rolls against a DC of 12. One player might roll Str(Athletics) to cut down wood to build the raft. Another might use Int(Vehicle-Sailing Ship) to design it. Another might use Wis(Survival) to craft rope to tie the vehicle together. A fourth might use Int(Investigation) to check the craft for any flaws. The last player might use Dex(any tool proficiency) to help put the raft together.
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