A few things about Arzengrande.
It is an inherently magical world. Not 'magical' like a world with magic, but closer to how some places are magic incarnate. Like the Feywild from DND for example.
One of the consequences of that is that everyone lives longer than usual. Humans on Earth can hope to live anywhere from , say, 50 to 120 Earth years (based on conditions and luck) while on Arzengrande, humans can also live 50 to 120 Arzengrande years. Despite the fact that an arzengrande year is almost 1.4 times longer than an earth year.
So, I specified in my PM (and bio too) that Milo is 27.
12 years of childhood, 6 years of training arc, 3 years of demon warfare, four years of war crimes and then 2 years of living as a fugitive.
He appears to be around that many earth years in age (mid to late twenties), despite being biologically closer to nearing-38.
So on Arzengrande, a normal human can live from 70 to 170 earth years. Wizards live even longer, because they interact more with mana or whatever. A highest-level archmage could extend their lifespan by double. Allowing a normal human to live for 340 years, potentially.
Of course, this is all just for humans. All other races are either far longer lived or biologically (or otherwise) immortal.
Milo, having been a very proficient wizard in the past, probably looks a few years younger than he should.
However, now that he is no longer on his homeworld, his aging will be more like that of a normal person, unless he figures out a way to prevent it.
Since he can still use magic, it's probably possible. Wizards in arzengrande use two things to cast magic, their "Mana Core" which is an aspect of themself, and "Ambient Mana" which is the fuel they use.
Two talents make a great wizard. A powerful inborn core is determined at birth (can be supplemented with some very expensive and rare items as well) and puts a limiter on strength. Meanwhile, the amount of ambient mana one controls relies on their focus in the moment, training with the spell, and overall ability all of which have the opportunity to be improved often.
Also, to split 'wizards' into a few stages, this will give you an idea of where milo was and where he has fallen to.
1. Novice (can use a few basic spells and is still learning the fundamentals)
2. Apprentice (has a small selection of spells for some circumstances, knows the basics)
3. Intermediate (has a fair selection of spells in many circumstances, refines the basics)
4. Licensed (has a large selection of spells for most circumstances and meets the minimum power requirement to be considered lethal)
5. Prestige (has a vast selection of spells for all circumstances, as well as significantly increased power and versatility against other wizards)
6. Master (has the power to defeat multiple other spellcasters of lower tiers, by themself with no preparation time. these people are considered valuable assets to a country)
7. High Master (basically an archmage. can throw meteors around and bring themself back from the dead with clone bodies or whatever. illusions to deceive entire crowds et cetera. basically a WMD)
8. Grandmaster (very few people in history have reached this stage, and none are alive in the current Era. These people are basically 'gandalf' where you have no idea what he is capable of, but it's far more than everyone else in the area combined. capable of hax feats and single handedly deciding regional wars)
In his prime , Milo was a Prestige Mage. Now, he's of course a Novice, knowing only one spell. He still has all the knowledge and talent with spellcrafting as he did in his past life, but much of that may not apply in this world.
Edit: Completed calendar of Arzengrande
quote:
List of Months
Fulldawn (Summer/Asardoen)
Fallingdawn (Summer/Asardoen)
Halfdawn (Summer/Asardoen)
Sliverdawn (Summer/Asardoen)
Hollowdawn (Summer/Asardoen)
Prayerdawn (Summer/Asardoen)
Splitdawn (Summer/Asardoen)
Risingdawn (Summer/Asardoen)
Fullbranch (Autumn/Vesnaldoen)
Fallingbranch (Autumn/Vesnaldoen)
Halfbranch (Autumn/Vesnaldoen)
Sliverbranch (Autumn/Vesnaldoen)
Hollowbranch (Autumn/Vesnaldoen)
Prayerbranch (Autumn/Vesnaldoen)
Splitbranch (Autumn/Vesnaldoen)
Risingbranch (Autumn/Vesnaldoen)
Fullfrost (Winter/Kanthirdoen)
Fallingfrost (Winter/Kanthirdoen)
Halffrost (Winter/Kanthirdoen)
Sliverfrost (Winter/Kanthirdoen)
Hollowfrost (Winter/Kanthirdoen)
Prayerfrost (Winter/Kanthirdoen)
Splitfrost (Winter/Kanthirdoen)
Risingfrost (Winter/Kanthirdoen)
Fullrain (Spring/Sorildoen)
Fallingrain (Spring/Sorildoen)
Halfrain (Spring/Sorildoen)
Sliverrain (Spring/Sorildoen)
Hollowrain (Spring/Sorildoen)
Prayerrain (Spring/Sorildoen)
Splitrain (Spring/Sorildoen)
Risingrain (Spring/Sorildoen)
This message was last edited by the player at 06:33, Wed 21 July 2021.