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IC 5E Throne of Night Campaign - The Journey Begins

Posted by DMFor group 0
DM
GM, 2 posts
Sun 4 Jul 2021
at 13:31
  • msg #1

IC 5E Throne of Night Campaign - The Journey Begins

This is the last chance for your people. For two hundred years, the dwarves have been scattered and leader-less. The dwarf holds are all but gone – conquered by invaders or overrun with outsiders. For decades now, the dwarves have mingled with the kingdoms of men. The humans have treated you well enough. They respect dwarven craft and tenacity. But with every passing year, the dwarves dwindle. Your tongue goes unspoken. Your ways are forgotten. Will there come a time when to be dwarven is merely another way of saying a short, beard-ed man?

It was not always so. Once the greatest empire in the all the world was dwarven. Once the majestic kingdom of Dammerhall was where all roads converged. The whole world came to pay tribute to the dwarven high king and his mithral throne. And then calamity. The great mountain-city burned with black flame for three days. All the bridges into Dammerhall collapsed. All the gates were sealed. The only survivors were those who by chance were outside the city. For two centuries dwarves have tried to retake Dammerhall and discovered what really happened that dark day. And for two hundred years, they have failed.

The remaining dwarven holds, once vassals to Dam-merhall, fell to squabbling about who should rule the dwarves. Weakened by division, many dwarf holds were overrun by orc or dragon. Some signed treaties with the realms of men, all but forfeiting their autonomy. And most disgraceful, some holds fell because of civil war where dwarf turned upon dwarf.

But there is yet hope. It is said that there is another way into the sealed city – a dark road beneath that goes through the uncharted depths of the earth. This expe-dition will be the one who will find that hidden road. This expedition will reclaim Dammerhall and restore dwarven glory, dispelling two hundred years of disgrace.You have found an entrance into the darkness. Ru-mor speaks of a deep gnome village known as Fasturvalt where dwell the elusive svirfneblin, the deep gnomes. The first step is clear – Find Fasturvalt and secure a guide. Nothing will stop you in your quest. Nothing will stay your hand. This is your hour. This is the moment when the dwarven diaspora ends and where dwarven glory begins anew.

In the realms below, you will make for yourselves and your people a Throne of Night.
Lord Rogar Stoneaxe
NPC, 1 post
Paladin of Father Mountai
Leader of the dwarf party
Thu 8 Jul 2021
at 15:24
  • msg #2

IC 5E Throne of Night Campaign - The Journey Begins

Lord Rogar Stoneaxe looked over the assembled expedition and tried to contain the worry and excitement he felt. His Clan had committed to this last roll of the dice in retaking Dammerhall on his insistence, and he was in equal parts proud and worried, proud of his people but worried about their future.

Over one hundred dwarves and a score of halflings were gathered here, with an assortment of wagons, equipment and large mastiff mounts to pull the wagons. Cave lizards would have made more sense as mounts and wagon animals but Lord Rogar had a soft spot for the large dogs and had insisted that they would be the accompanying the expedition.

It had taken months to find the entrance into the underground that the expedition was gathered at, and more months to assemble everything that they needed but they had done what he had asked of them and his pride at what his Clan had accomplished filled him with satisfaction.

Mounting his mastiff, named Clementine, Lord Rogar raised his Clans standard and with that signal the expedition set off into the depths!
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