Setting
Aether. The energy of the astral planes that flows into the physical, fueling all magic in the world of Arca. Some believe it is created by the gods on their astral thrones. Others say it is the wellspring of their strength, and that it existed before anything else. No matter its origin, aether is the lifeblood of all things magical. It gives the spirits of the terrestrial and astral world their power. It allows the dead to cross over and counsel the living. It gives fire to the dragons, and strength to many of the races of the terrestrial sphere.
But humanity is not tied to the aether. The birthplace of the human race, Cinnaria, is a continent nearly devoid of aether. Cut off from the rest of Arca by wide oceans and great wind-swept plains, Cinnaria lacks the aether that all other lands possess. Only the most rudimentary spells function in this land, and at great difficulty. Here, the spirits do not tend the land, and the dead do not speak. The races that depend on magic to live avoid it completely, and only a few of the other races keep contact through trade.
So throughout recorded history, Cinnaria was left to its own devices. Despite the lack of magic, the land is lush and fertile, and humanity retained its great drive and ingenuity. Kingdoms rose through hard work and cooperation. In time, industry brought humanity to a place even the greatest magics could not create. Steam engines power trains and ships, and armies of hundreds of thousands of men march with musket and cannon. No other nation could match the might and development of the human continent, and so they hid from its eyes. Life outside the continent was of little interest to the Cinnarians, and for many humans, magic and its creations were the stuff of myth and superstition.
All of that changed on the day of the battle of Weldin Hollow, the unexpected climax of the War of the Five crowns, a continent-wide clash between all five lands. The main forces of all five nations met in battle near the Rumethynian city of Valvaste. Here the largest land battle in history was waged, and something even more world shattering occurred.
In the midst of the blood and screams, the gunshots and cannon fire, a rumbling sound of a roaring earthquake could be heard, like the earth screaming out in pain. The ground beneath the armies and the city cracked open in an eruption of fire and aether, killing thousands of soldiers in each army instantly. Thousands more died as the shockwaves rolled out of the center of the battlefield. Still more, tens of thousands, died in Valvaste as the ground was torn asunder in the city proper, buildings and whole neighborhoods swallowed in the upheaval.
Out of the roiling chaos of the city, a pale form rose like a sword blade aimed at the heavens. A bone white tower, massive in scale and construction, erupted out of the earth and broke free, climbing into the sky. When the dust and upheaval settled, the tower floated above the few remained rooftops of the city, held up by aether flowing forth like rushing wind currents.
The cataclysmic events that began in Valvaste spread across the continent. Across all of Cinnaria, ancient glens and sites suddenly burst to life, pouring aether forth into the land. Many more across the continent died as the magical energies of Cinnaria awakened, sowing chaos and destruction. It took weeks for the land to settle, and when it had, millions in the five kingdoms were dead, and the land was nearly unrecognizable.
Now the five kingdoms of Cinnaria faced an unexpected and terrible situation. Cinnaria, the land of industry and mankind, now flowed with more aether than had ever been witnessed in Arca. Spirits now appeared in all five kingdoms, and the dead began to speak to the living. Nothing had prepared the people of Cinnaria for anything like this, and nothing they could create through toil and ingenuity could deal with it.
So, for the first time, the people of Cinnaria were forced to turn outward. The monarchs of the five kingdoms, brought to peace by this great calamity, sent out a call for aid across the oceans and steppes, to reach the kingdoms and peoples that may actually be able to help. Magic seemed to be both the cause of this disaster and its solution, and Cinnaria was now in desperate need of anyone who might be able to discern what has occurred and prevent any future disasters that may threaten the world of Arca.
This message was last edited by the GM at 23:59, Mon 21 June 2021.