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20:35, 27th April 2024 (GMT+0)

3. Phandelvin's Saivours.

Posted by AoFor group 0
Ao
GM, 272 posts
Tue 15 Mar 2022
at 04:21
  • msg #1

3. Phandelvin's Saivours

It had been several days since the group had cleared the basement of the old hall to the east, and though at the time their return was full of quietness and confusion of wounds and exhaustion, By that night, the whole town had heard the scourge that was the red cloaks had been vanquished.

That night, the party at the stonewall inn could be heard, and all people at least came through, offering praise and thanks. Sildar seemed in his element as he spoke to each member, telling them that he had organised a few trustworthy men to retrieve the items from the former base.

Trilena and Tolben seem equally in good spirits, though the party had them busy. Everyone, from sister Garale, Karg the blacksmith and even Harbin came, congratulating the group on their bravery, offering them free reign of the ruined manor.

On more than one occasion that night, snotic could be seen quietly talking to Karg, both excited about something unknown to them




The next few days seemed a blur, with each person doing their own thing. The noted absences were Snoric, who rose early and came back only for an evening meal with the blacksmith, only to leave again and come back once night had well and truly fallen.

The first day also saw Osmon on his own in his room, identifying the magical items. The next day, himself, amalia and meridian scoured the documents of the lair

Most was generalised, but they came upon a note that is signed with a black spiders symbol.

quote:
Lord Albrek,

My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Iarno. Don’t disappoint me.


It's on the fourth day that Sildar bit the group to meet at the townmasters hall.



<OOC: Welcome to Chapter 3

Please note what you have been up to the last few days>


Yana Whitlock
player, 258 posts
Apprantice Locksmith
AC 14 HP 21/21
Tue 15 Mar 2022
at 04:58
  • msg #2

3. Phandelvin's Saivours

Once they were safe in town, Yana took her share of the treasure to the nearest priest, to get her old age reversed.   It was such a relief, and she realized how much she took her youth for granted.

Yana wasn't much for parties and carousing, but she put in an appearance, just to maintain ties with the community,  at least for now.
Otherwise,  she worked to search the redcloak compound, checking every nook and cranny.   She'd also spend time relaxing with her sister,  and cleaning up and replenishing her possessions
This message was last edited by the player at 06:02, Tue 15 Mar 2022.
Allura Whitlock
player, 319 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 15 Mar 2022
at 15:45
  • msg #3

3. Phandelvin's Saivours

Allura is amazingly quiet and spends time with her sister and will donate what money her share is to help heal her sisters ageing and Snorics. She also spends some time with Amalia during her prayer time.

When the celebrations take place, she will be there to raise a mug of ale though she is more subdued instead of her usual snarky and boisterous self.

She will help bury the wood carver after making sure the family got him back from the cold ravine.

Everyday she will practice and drill with both sword and spell till she is tired from her exertions.
This message was last edited by the player at 02:51, Wed 16 Mar 2022.
Amalia Firnam
player, 184 posts
Human
Twilight Cleric of Selune
Tue 15 Mar 2022
at 17:17
  • msg #4

3. Phandelvin's Saivours

Amalia spent some time with the local clergy, preparing to assist with the funerals of the victims of the red cloaks.

She helped Osmon go through the papers recovered in the hideout and giving names to the authorities if any are found to have made deals with the red cloaks.

She prayed every night, with Allura, not to convert her (she'll ask if she wants to), but to help her come to peace with her near death experience.

She offered to the group to repair any equipment that needed it.

Her rare free time after that is spent sleeping late and soaking in hot baths!
Meridian
player, 38 posts
Half-Elf Sorceress
Wed 16 Mar 2022
at 01:26
  • msg #5

3. Phandelvin's Saivours

Elated by the crushing defeat of her captors, Meridian gratefully attended the celebration for the success of the people who’d freed her. Dressed in a gauzy sapphire gown, her hair looking like a silken sheet the color of midnight, Meridian flitted through the party like a dazzling butterfly. She smiled and laughed along with the group. The Redbands were eliminated, and they could all breathe more easily for it.

When the opportunity came, she lifted her chalice of Elven Summer Wine. “May I toast the brave men and women who rescued me from that dank cell? I didn’t relish ending my days in that sad cluster of old brick and dust.” Delicately painted lips curled in a lovely smile. “Thank you all! A toast to the Saviors of Phandelver! Hurrah!”

The third day…_

Two days later, Meridian accompanied Amalia & Osmon in poring through the papers. “I hope you both don’t mind my company, but after Darwin’s treachery, I have a personal interest in this matter.” Between Osmon’s spell and her own expertise, they soon discerned the nature (and value) of any enchanted items. “My, what lovely parting gifts they left!”

Meridian eyed the defensive items with special interest. Turning to Amalia & Osmon, she gestured at their bounty. “I would gladly accept one of the defensive items, if you’re so willing. My spells help, but the nature of my magical talent prohibits wearing anything heavier than cloth. Of the potions, I will defer to your companions, if I may have just one of the healing potions.”

The weapons mostly looked suited for the fighters among them. “As for the weapons, may I have the dagger or the bolts? The scrolls could help your friends. Since I found my own gear, I also recovered a scroll that negates needing the others.”

A delicate eyebrow arched with a soft chuckle. “I cannot lie, I would like the Wand. However, I am hardly the only spellcaster here, and you all suffered mightily in reaching my cell and killing our mutual enemies. I defer to group discussion—and will—in allocating the Wand, Staff, and Cloak.”

The note intrigued her. With a smirk, she added, “How do you two feel about ruining the rest of ‘Lord’ Albrek’s life?”
This message was last edited by the player at 01:28, Wed 16 Mar 2022.
Osmon Mambetov
player, 81 posts
Human Wizard
Wed 16 Mar 2022
at 01:40
  • msg #6

3. Phandelvin's Saivours

While the others celebrated their victory, I slipped out to retrieve Edgar before seeking somewhere quiet to work. It takes some time but as I had promised that morning, Edgar was once more flying out into the night in his favourite form, frustrated from being cooped up in an empty tavern all day.

That done I lay the items out I had gathered after our confrontation with the Red Cloaks, laying each out carefully on a cloth next to some cleaning supplies. Next I laid down my ritual cloth and went through the motions to summon Simon.

"Thank you for coming. Would you please clean these while I work?"

The silent, invisible figure moved passed me, gently picking up the hand axe and got to work. I had better do the same. Taking out a small, paper thin, iridescent monocle from its protective case at my waist putting it to my right eye and begin a careful analysis of the cloak taking careful notes of what I find.

It takes over two hours to finish going through all the items, given the deplorable condition of some of the items I had to stop part way through to re-summon Simon to finish cleaning them, but it was not like I was going to sleep anyway. I had taken skills my parents taught me to develop precision and focus and I had used them to kill. Worse the spells I had learned to help me escape a bad situation had been used to make me an accessory to multiple murders. I had always known what those spells could be used for but I was finding the reality difficult to deal with. Fire was such an awful way to die and those rendered unable to defend themselves were arguably worse off.

What I had told Darwin was true, mercy is a often misunderstood and what Solgran had done was a mercy. Those thugs would likely have suffered a far slower, more painful death if turned over to the tender mercies of the angry villagers; especially after they learned of the wood carver's fate. However, I cannot even think of it as vengeance since the Red Cloaks had not wronged us other than some minor unpleasantness. It is good and necessary to stand up to bullies but too lash out in self-righteous outrage only leads to a destructive cycle of more and more brutal reprisals. Hopefully with all of the Red Cloaks gone from here this particular cycle can go no further.

Stretching the stiffness from my muscles I regathered all the items and headed back to my room at the inn. Fortunately, by then the party was dying down, though I could not see Snoric anywhere. Settling down on my bedroll, alone in the dark room I let myself feel the emotions I had been repressing all day and lay as still and as quiet as I could while the tears flowed. It was a long time before I fell asleep.

********************

The next morning I awoke after only a few hours of sleep, cleaned myself up as best I could, and gathered the items I had researched the night before and went downstairs to the main room. Over the next hour the rest of the party, except for Amalia who was likely sleeping in as was her preference, stumbled down for breakfast.

"I am glad you are all here." I said standing up and clearing the table and laying a clean cloth down before laying out the items we had recovered yesterday. "It seems Tymora was in a good mood yesterday and blessed us with her favour and I return these to you to distribute as you see fit. This," I point to the crystal topped staff that had been wielded by the enemy leader, "I am keeping for myself."

"This," I say picking up a highly polished gold amulet with delicate celestial runes picked out in platinum surrounding a small ruby in the dead centre of the amulet, "can be used by a divine spell caster to focus their spells and more easily call on their deity for aid." [OOC: Amulet of the Devout (Uncommon)]

"This cloak," I say picking up the cloak of plain looking grey wool of surprising softness and durability, "will protect its wearer from both physical attack and dangerous effects." [OOC: Cloak of Protection]

"This ring," I say picking up a copper ring with two white stoats stamped into its face and its inner band lined with soft white fur, "will allow whomever wears it any equipment they are wearing to withstand extreme cold temperatures." [OOC: Ring of Warmth]

"These bolts," I point at one of the bundles of crossbow bolts with broad heads with acid etched runes along their forward edge, "are designed to release a jolt of force when they strike their target sufficient to knock over the target." [OOC: 15 Crossbow Bolts, Walloping]

"While these," I indicate the other bundle of sleeker more streamlined crossbow bolts, "Are more accurate and hit harder than standard crossbow bolts." [OOC: 10 Crossbow Bolts, +1]

"This," I point to a sturdy wand with a small clear crystal embedded in its tip, "releases bolts of force that unerringly track their target." [OOC: Wand of Magic Missile]

"This is called Darkbyte," I gesture to the slender handaxe sitting on the table, its dark blade seeming to absorb the light rather than reflect it, "it is lighter than a typical handaxe and drains the vitality of those wounded by it." [OOC: Handaxe with the finesse property and causes an additional 1d6 Necrotic damage]

"This is Thunderstrike," I look pointedly at Allura and gesture towards the heavy maul sitting in the centre of the table, its flanged head designed to subtly look like a thunderhead, "is of exceptional quality making it both easier to wield and hit harder and can release a wave of energy that can blast those caught in the effect away from the wielder." [OOC: Maul, +1 and as an action the wielder can cast 1st level Thunderwave]

"And finally this dagger," I point at the bone dagger, "was ground from the tooth of an adult black dagger and secrets a potent acid." [OOC: Dagger, +1 and causes an additional 1d4 acid damage]
This message was last edited by the player at 03:21, Wed 16 Mar 2022.
Yana Whitlock
player, 259 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 16 Mar 2022
at 03:07
  • msg #7

3. Phandelvin's Saivours

Yana nodded appreciatively
"Well done, Osmon.   Those crossbow bolts look like something I'd make good use of, though I'd be more than willing to share with another sniper."
This message had punctuation tweaked by the player at 03:07, Wed 16 Mar 2022.
Meridian
player, 39 posts
Half-Elf Sorceress
Wed 16 Mar 2022
at 03:17
  • msg #8

3. Phandelvin's Saivours

“I won’t lie, I thought of you when I saw those bolts earlier,” Meridian said, leaning toward Yana. “Their shape and heft looks designed for a hand crossbow. Are you proficient in such?”
Yana Whitlock
player, 260 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 16 Mar 2022
at 03:20
  • msg #9

3. Phandelvin's Saivours

Yana frowned
"Ah. that's a good point.  For powerful magic, i could certainly learn.   A more easily concealable weapon is always useful "
Snoric
player, 186 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Wed 16 Mar 2022
at 07:48
  • msg #10

3. Phandelvin's Saivours

Snoric sat quietly in the corner, looking like he'd had little to no sleep, which was in fact true for the last few nights.  Yet as the gnome nursed his second cup of coffee the grin he wore threatened to crack his face in two.

He watched in interest as the items were described.  He considered the cloak but then looked in a different direction.  "I have been training with the shortsword as there are times that Ultio is too noisy or I'm forced to fight up close.  I believe I could train to be equally proficient with the handaxe if nobody else favours that weapon."
Allura Whitlock
player, 323 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 16 Mar 2022
at 14:18
  • msg #11

3. Phandelvin's Saivours

"Feel free Snoric, you have certainly earned it."

Allura watched as they divided things amongst them but other then the occasional comment she was mostly passive.
Snoric
player, 188 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Thu 17 Mar 2022
at 02:43
  • msg #12

3. Phandelvin's Saivours

If there are no complaints, the gnome pulls the handaxe towards himself and tests it's balance in his hands.  He'd been practicing the thrusts of a short sword but felt changing to the chopping of an axe would not be too difficult.

He placed the axe down and looked around.

"When we are done here and have a moment, I have something I'd like to show you all.  Something I've been working on the last few days that I'm very excited about.  It's at the blacksmith's."
Yana Whitlock
player, 264 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 17 Mar 2022
at 03:57
  • msg #13

3. Phandelvin's Saivours

As she familiarized herself with her new hand crossbow, Yana nodded to Snoric
"Of course, my friend, we're always interested in what you've been working on.  Lead on."
A bit of a tinkerer herself, though specializing in locks and clockwork gears, Yana was definitely interested in what the Artificer had been working on.
Meridian
player, 45 posts
Half-Elf Sorceress
Thu 17 Mar 2022
at 04:45
  • msg #14

3. Phandelvin's Saivours

Meridian held the Wand of Magic Missiles, feeling the internal pulse of magical energy within the device. She stood it among her gear with a satisfied smile. “A simple, yet effective, spell. Especially helpful in whittling down an enemy or two from a safe distance.”

As she said so, her fingers ran over the Cloak of Protection. Again, Meridian smiled, this time almost apologetically. “Speaking of safety, I truly could use the protective power of this cloak. My spells will prove helpful, but to use them for our benefit, I cannot wear traditional armor. I am sorry if I appear greedy, but I vow to use my gifts in service of you all if I may keep this.”
Amalia Firnam
player, 188 posts
Human
Twilight Cleric of Selune
Thu 17 Mar 2022
at 04:59
  • msg #15

3. Phandelvin's Saivours

As per her habit when she was not adventuring, Amalia had spent most of the night awake, praying.... which amounted to a late rise in the morning. Blurry eyed, the purple haired lass got down in the common room, Ophelia on her shoulder and yawned widely, rubbing her eyes to try to see clearly. Stretching her arms, she scratched an itch in her hairs then got to the bar, where she ordered breakfast. Still yawning, she picked her bowl of oatmeal and slowly migrated to the table with the others, trying to keep her eyes opened has she dropped on the chair.

Why are mornings always so bright? I definitely prefer the light of the Moon!

Digging into her meal, she noticed the furry ring with the 2 hermines on it.

That's pretty, is anyone taking that? I'd be delighted to see what you have to show us, Snoric... can I eat first?
Snoric
player, 189 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Thu 17 Mar 2022
at 05:09
  • msg #16

3. Phandelvin's Saivours

"Of course you can.  I should probably do so myself." It occurred to the gnome he really hadn't eaten that much in the last few days.  Even when he's stopped for dinner he'd been too excited to eat much.  Now the thought of food made his stomach rumble.
Solgran Farnzythe
player, 177 posts
Human Barbarian
AC 16 HP 30/32
Thu 17 Mar 2022
at 05:25
  • msg #17

3. Phandelvin's Saivours

Solgran spent the days helping to bury the dead redcloaks, and then clean their hideout as a base for themselves. When he wasn't working, he ventured off into the woods where he would commune with the spirits that he now found himself tied to, or wandered about the town speaking to every person he could find about castles or ruins, orcs or the name "Cragmaw", and whether or not anyone had any information whatsoever. Once they discovered the letter in the hideout, he also began asking around about the name Iarno.




Solgran watched Osmon go through the many items that they had looted from the red cloaks, impressed at how many magical items the thugs had managed to get their hands on. A few of them caught his eye, offering a lot of different potential. One item clearly stuck out from the rest as being suited to him more than any of his companions. He had not used a maul for quite some time, but the properties that it possessed made it quite appealing.

He leaned his sword up against the wall and went to go and heft the large hammer to get a feel for its weight. "It's definitely different. I can see the appeal, though. Unless someone else has been eyeing the storm here, I think I'd like to try it out for a while and see how it feels."

"I'm sure we could all benefit from more safety. Malice and Allura are there in the front lines with me, taking blows from enemy warriors so that others won't have to. If we're performing our part well, Meridian, you won't have need of such protection as often as one of those two. Particularly Malice. Especially with a new wand that will help you remain effective from afar."


When Snoric made his announcement, Solgran was intrigued. He didn't understand any of the things Snoric did with his science and magic, but they were intriguing. "A bite to eat, and then a grand reveal? It is shaping up to be a good day."
This message was last edited by the player at 18:46, Thu 17 Mar 2022.
Allura Whitlock
player, 324 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 17 Mar 2022
at 17:30
  • msg #18

3. Phandelvin's Saivours

Allura seems to come out of the haze a moment.

"Solgran is right those on the front lines tend to get the most bloodied among us. Perhaps the amulet then or something could be sold for another protective device."

She then looked to Snoric, "I look forward to it, you seem so excited. I wonder if it will be as loud as your unusual wand."
Meridian
player, 46 posts
Half-Elf Sorceress
Fri 18 Mar 2022
at 00:44
  • msg #19

3. Phandelvin's Saivours

“So, that’s one ‘Nay’, then?” Meridian couldn’t quite resist a smirk. “Anyone else?”
Snoric
player, 190 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Fri 18 Mar 2022
at 00:49
  • msg #20

3. Phandelvin's Saivours

"I don't mind who takes the cloak."  Snoric offered.  "Obviously it would be useful but I find my shield coupled with the enhancements I've made to my armour keep me relatively safe."

"Of course, that's on those few occasions enemies have got past the furious might of our front line!" 
He raises his now drained mug of coffee to Malice, Solgran and Allura in turn before turning and waving it towards whomever was most likely to bring him more coffee. . .and take his food order.
Allura Whitlock
player, 325 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 18 Mar 2022
at 16:16
  • msg #21

3. Phandelvin's Saivours

Enjoys breakfast and looks around at her companions. Unconcerned really at the moment about the distribution of the items. It was good to see her sister and even Snoric looking youthful again. She wondered briefly about something the priestess had said.

"That banshee, do they have the same effect on people ?" She looked to her sister and Snoric to clarify.
Malice Baenrret
Lurker, 87 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Fri 18 Mar 2022
at 17:03
  • msg #22

3. Phandelvin's Saivours

Malice looked at the item handed to her, the others knew she followed a god and could probably make use of it. "While I can use this, it doesn't compliment my abilities very much. I would be able to make the most use of the cloak, seeing as I'm frequently up close and personal with the enemy. Unlike Amalia, I do not possess the strength to wear heavy armor without slowing down the group. Since there are several people laying claim to the cloak, I will leave it to a vote to decide who obtains it. I am not entirely unreasonable...most of the time that is." Malice returned the smirk that Meridian had displayed just moments ago.
Snoric
player, 191 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Sat 19 Mar 2022
at 00:03
  • msg #23

3. Phandelvin's Saivours

"Everyone else seems to have found an item that suits them.  Makes sense you take the cloak Malice.  You put yourself in harms way more than most of us." 
Meridian
player, 47 posts
Half-Elf Sorceress
Sat 19 Mar 2022
at 00:47
  • msg #24

3. Phandelvin's Saivours

“And if a battle kindly never moved beyond the frontlines, then you would both be correct,” Meridian said in her rebuttal to Solgran and Malice “Since enemies and monsters rarely display such consideration, I maintain my request. Malice can’t wear heavy armor. I cannot wear any armor.”

She looked at the group. “I am not so foolish to think that you would go against one you already know for a stranger, though. I stand by my request, but have no illusions about the outcome.”
Solgran Farnzythe
player, 178 posts
Human Barbarian
AC 16 HP 30/32
Sat 19 Mar 2022
at 01:18
  • msg #25

3. Phandelvin's Saivours

Solgran wondered where this woman was from for greed to be the manner in which she showed her gratitude. "You've been awarded your freedom, reprieve from whatever 'sinister promises' you claim they had made you, a wand, and your retribution. Is there anything else we can give you? I still possess some coin, I believe."
Malice Baenrret
Lurker, 88 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Sat 19 Mar 2022
at 01:33
  • msg #26

3. Phandelvin's Saivours

The smirk on her face widened, "Then perhaps I shall let you have the cloak and you can stand up in the frontlines with the swordsmen. Seems like a good tradeoff to me."
Meridian
player, 48 posts
Half-Elf Sorceress
Sat 19 Mar 2022
at 01:46
  • msg #27

3. Phandelvin's Saivours

“If you are so fragile as all that, perhaps you need a reprieve from the frontlines, dear,” Meridian smiled sweetly at Malice. To Solgran, she said, “As for you, keep your coins. You look as though you need them.”
Snoric
player, 192 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Sat 19 Mar 2022
at 02:48
  • msg #28

3. Phandelvin's Saivours

Snoric put his cup down a little harder than he meant to, spilling some of the freshly filled coffee on his hand but he didn't notice.  Burning oneself went with working a forge or an oven.  He looke to Meridian.

"Miss.  As Solgran has said you've got both your freedom and a fine prize in that magic wand.  Your help in the hideout was appreciated but I don't understand why you're still here.  I don't recall inviting you to join our group but I have been absent the past few days."

"I am not against a new member to this team but be aware this group is bound not just by commonality of purpose, but with a shared mutual respect of each other.  You seem to have some designs on joining us so I would suggest you consider that respect part carefully."

This message was last edited by the player at 03:13, Sat 19 Mar 2022.
Osmon Mambetov
player, 82 posts
Human Wizard
Sat 19 Mar 2022
at 02:54
  • msg #29

3. Phandelvin's Saivours

"Ladies, you have both made excellent points. There is no immediate need for this decision to be made now. Let us take a break and go and see what has Snoric so excited."
Yana Whitlock
player, 265 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 19 Mar 2022
at 03:11
  • msg #30

3. Phandelvin's Saivours

Yana raised an eyebrow at the conversation,  but didn't get involved.  She sipped her ale an remained in the background

OOC:  if this game were to be broadcast on television, Yana would, at this point,  glance at the camera briefly,  like Jim from The Office, sipping her drink like Kermit from the famous meme
Meridian
player, 49 posts
Half-Elf Sorceress
Sat 19 Mar 2022
at 03:23
  • msg #31

3. Phandelvin's Saivours

In reply to Snoric (msg # 28):

“Fair enough, Snoric. I approached this conversation with respect. Perhaps my…stridence…put your friends off, but I am more interested in trading ideas and even friendly debate, not trifling insults.” Meridian nodded. “Osmon is right. We can wait to resolve this matter.

Unless my presence is unwanted. Fate threw us together, but we have a mutual enemy. Is that reason enough to indulge my company a little longer, Snoric?”

Yana Whitlock
player, 266 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 19 Mar 2022
at 03:32
  • msg #32

3. Phandelvin's Saivours

This comment made Yana perk up a bit. Glancing at her sister,  she spoke, loud enough to be heard by the table.
"We did well, especially with a few good hits at the right time,  but some extra help, should the redcloaks come looking for their weasels den of minions sooner rather than later."
Snoric
player, 193 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Sat 19 Mar 2022
at 03:37
  • msg #33

3. Phandelvin's Saivours

Snoric nods.  "This group gives everyone a chance.  When I arrived I was just the 'gnome with muffins'.  Maybe I'm still that but I've done my best to find my place within this team.  I have no doubt you can too."
Ao
GM, 279 posts
Sat 19 Mar 2022
at 09:11
  • msg #34

3. Phandelvin's Saivours

With the discussion made moot at the moment, each person claimed the items that suited them. Allura, happy with the magical sword, claimed the breastplate from the half orc woman, and while it was a little big, snoric assured her he could alter it to fit her easily. Amalia claimed the ring with the fur, allowing warmth at all times. Malice took the cloak that held protective magic. Meridan, though still eyeing the cloak, took teh wand. Osmon clearly had eyes only for the staff. Snoric claimed (in his drowsiness) the unique handaxe. Solgran looked meanacing with the huge maul and yana claimed the bunches of crossbow bolts, managing to fit the 25 snugly into one case .

The other magic items, including the dagger, amulet and the scrolls and potions were technically unclaimed but remained with the group.
Yana Whitlock
player, 267 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 19 Mar 2022
at 09:24
  • msg #35

3. Phandelvin's Saivours

Yana shrugged and looked at the remaining items speculatively.
"Well, if no one else is in dire need of it, I could hang onto the dagger, for now at least, so I have a better melee weapon, should someone get too close to me."
Amalia Firnam
player, 189 posts
Human
Twilight Cleric of Selune
Sat 19 Mar 2022
at 11:20
  • msg #36

3. Phandelvin's Saivours

Amalia was still trying to wake up when the argument about the coveted cloak broke out, and while she found Meridian worth getting to know more, she was glad that Malice, always in the thick of combat, got to pick it. With Yana claiming the dagger, the cleric took the amulet for safekeeping. She already had one of those so she would use it until something better turned out for her.

She also picked the potions, trying to determine what the unknown one were.

Well Snoric, didn't you have something to show us?
Allura Whitlock
player, 326 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 19 Mar 2022
at 13:24
  • msg #37

3. Phandelvin's Saivours

Allura looked to her sister and whispered, "I think Amalia wanted the dagger. After the battle with the ghosts everyone having a magic forged or capable weapon is good. It certainly is an interesting piece of weaponry."

She rose after breaking her fast to join the others in seeing what Snoric had.

"Wait Gnome with the muffins ?" She looked at Snoric.  She had not been one to receive one of those treats yet and didn't know of them.
Malice Baenrret
Lurker, 89 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Sun 20 Mar 2022
at 11:30
  • msg #38

3. Phandelvin's Saivours

Malice ran the cloth of the cloak between her fingers, it was very well made. She secured the clasp around her neck and began to eat. The topic of Snoric being simply a gnome with muffins took her aback and she almost choked on the bite she chewed on. "Allura, I'm also curious about the gnome with the muffins comment. I've never gotten muffins from Snoric. I am basically finished eating, shall we go see what Snoric is busting at the bits about?"
Solgran Farnzythe
player, 179 posts
Human Barbarian
AC 16 HP 30/32
Sun 20 Mar 2022
at 14:50
  • msg #39

3. Phandelvin's Saivours

Solgran finished his food and drink, set the fancy new hammer against his shoulder, and followed the others off to the blacksmith.
Snoric
player, 194 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Sun 20 Mar 2022
at 21:21
  • msg #40

3. Phandelvin's Saivours

Snoric looked at Allurea with surprise when she claimed ignorance of the muffins.  "I brought a whole basketload on our wagon ride from Neverwinter.  You mean to say you didn't have ANY?"  He looked around suspiciously at other members of the group.  They'd been two dozen muffins in there!

"Anyway I promise to make you some more if we have time and if the local baker will let me loose in their kitchen."


The gnome hadn't finished his food but the others were ready and he was honestly too excited.  He pushed up from the table and began walking towards the smiths.

"Well some of you know how I like to tinker.  I've dabbled in making little clockwork and mechanical toys for children.  Simple things, animals that walk, dolls that wave.  Well after our battle in the goblin caves I started to wonder if I could do something more.  Upon reaching town I find the smith was amenable to my ideas and exchange for some gold and labour he let me use his equipment."

Reaching the smithy's shop they found it closed but Snoric produced a key.  "I imagine the smith is asleep.  Been working the last few days to get this project complete.  Become as much of a passion project for him as me."

Moving into the shop, Snoric approached a large cloth that had been thrown over something about a metre tall.  With a flourish Snoric pulled off the cloth to reveal a large metal construct.  It was a deel qreyish colour though streaks of blue were locared on the tail, legs, shoulders and face.  It had the general look of a a cross between a wolf and a fox, though much taller.  In size it was as large as a great mastiff.

"Isn't it beautiful?"  Snoric purred moving over to it.  The statue was of reasonable make though hardly artworthy, it was difficult to tell what exactly it was meant to be but Snoric wasn't done.  Pulling out one of his artificer tools, a long rod, he approached the machine and lifted a hidden flap under one of the shoulders.  Inserting the rod he muttered some phrases that sounded arcane (though no magic user recognised them) and then twisted the rod and retracted it.

To everyones surprise the statue came to life.  A whirring sound came from within and the lights began to glow.  The creature rose from it's sitting position to stand on four legs and it moved over to stand beside Snoric.  The gnome couldn't help but squeal.

"My finest invention.  If all goes right it should serve as companion, mount and guardian.  I've tried to model it on a fox.  I remember my master fox hunting when I was young.  The foxes sometimes got caught but most were sneaky.  They avoided the dogs, evaded traps and lived to fight another day.  I'm hoping this will help us also live to fight another day."

He gestured to the others.  "It's safe to touch.  I want it to know you are my friends so it knows.  I'd also be honoured if you'd help me give it a name.  I feel it deserves one."


OOC: FINALLY had time to finish my steel defender (honestly wondered if I'd hit level 4 first!


Solgran Farnzythe
player, 180 posts
Human Barbarian
AC 16 HP 30/32
Sun 20 Mar 2022
at 22:21
  • msg #41

3. Phandelvin's Saivours

Solgran called out, giving the gnome a reassuring nod, "I remember your muffins, Snoric!" He'd only eaten one of them himself, but he remembered the others enjoying them well enough.

"Oh, you've been welding a...wolf...fox...fox-wolf statue? Hey, hey! Nice work." Solgran clapped his hands, and looked over at the others to encourage them to do the same if they weren't already.

When the thing came to life, Solgran pulled back and reflexively reached for his new hammer in the event that he needed to defend himself or the others. He stared in awe as he took the thing in, standing there alongside Snoric like a faithful hound. A giant, faithful hound. "Oooh, that's a big boy."
Yana Whitlock
player, 268 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 20 Mar 2022
at 22:50
  • msg #42

3. Phandelvin's Saivours

Yana chuckled as they walked over
"I remember those muffins.  Seems like a lifetime ago."

The Locksmith looked full of anticipation and excitement,  though as usual she seemed to be trying to hide it.
When the cover was lifted, the craftswoman gasped with delight,  and stared in wonder.
"So......so beautiful....."

She walked closer, like a child at Yule, her eyes almost twinkling with joy
Allura Whitlock
player, 327 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 20 Mar 2022
at 22:56
  • msg #43

3. Phandelvin's Saivours

"More then a sculpture, it moves. You are certainly a Master tinker. I have heard of such things though seeing such a creation up close like this. It's beautiful Snoric."

Since he seemed to indicate they could touch it she ran her hand over the construct.
"I don't suppose you will be calling this amazing creature, Muffin." She half smirked.
Meridian
player, 50 posts
Half-Elf Sorceress
Sun 20 Mar 2022
at 23:30
  • msg #44

3. Phandelvin's Saivours

“Masterful work,” Meridian murmured, eyeing the Construct as if appraising a painting or sculpture. A fitting comparison in her mind, given the care the Gnome invested in his act of Creation. She nodded approvingly. “Truly, a work of Art.”

After Yana and Allura “met” Snoric’s Guardian, Meridian approached the exotic machine. “May I?” Although Snoric invited the group, Meridian still asked. Her standing was uncertain at the moment, so she asked permission to confirm it.
Malice Baenrret
Lurker, 90 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Sun 20 Mar 2022
at 23:46
  • msg #45

3. Phandelvin's Saivours

Malice followed the others to the blacksmith. Snoric pulled a key from his pocket to unlock the doors for the group. I didn't realize they had gotten that close. Once he revealed the metallic invention, Malice stood there in slight awe. When Snoric asked for each person, in turn, to introduce themselves, she moved closer and placed her hand on the fox's head. "I like Muffin. It would almost be like a codeword. Saying it in the presence of an enemy, they would think we speak of baked goods."
Osmon Mambetov
player, 83 posts
Human Wizard
Mon 21 Mar 2022
at 03:45
  • msg #46

3. Phandelvin's Saivours

"A truly impressive achievement." I spend a few more moments examining the construct. "Have you thought on what improvements or additions you might make in the future?"
Solgran Farnzythe
player, 181 posts
Human Barbarian
AC 16 HP 30/32
Mon 21 Mar 2022
at 03:50
  • msg #47

3. Phandelvin's Saivours

Solgran had a suggestion to offer, "I've got a sword you could mount on there."
Snoric
player, 195 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Mon 21 Mar 2022
at 04:37
  • msg #48

3. Phandelvin's Saivours

Snoric considered the idea and shrugged. "Muffin it is.  Seems as good a name as any.  I'll program the name shortly."

He nodded when Meridian asked to touch it.  "It's currently in a passive state.  I haven't given any orders so it will only defend itself until I give it other instructions."


When Osmon spoke of future ideas Snoric nodded.  "The thing I'd like to do most, well I took inspiration from you actually.  I'm hoping to create an interface where I might see through Muffin's eyes and ears, even at a distance like you can.  For now I'm hoping it can at least prove useful in our endeavours.  I've done my best to make it quiet and fast, just like its real world counterpart."

The gnome smiled at Solgran's suggestion of a sword.  "It needs no weapons other than it's claws and teeth.  I've imbued it with the ability to fight.  I'm hoping it will also serve as a distraction, splitting an enemy's focus and allow our fighters to land killing blows more easily."
Solgran Farnzythe
player, 182 posts
Human Barbarian
AC 16 HP 30/32
Mon 21 Mar 2022
at 04:39
  • msg #49

3. Phandelvin's Saivours

Solgran laughed, "Around here, the Muffin takes a bite out of you. Haha! Well, I look forward to seeing it in action."
Snoric
player, 196 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Mon 21 Mar 2022
at 04:47
  • msg #50

3. Phandelvin's Saivours

Snoric grins wickedly at Solgran.  "Would you like to take it on?  I doubt it's a match for you.  Don't worry if you damage it as I can easily repair it.  Just try not to destroy it!  I can rebuild it fairly quickly now it's made but would rather not have to."
Meridian
player, 51 posts
Half-Elf Sorceress
Mon 21 Mar 2022
at 04:58
  • msg #51

3. Phandelvin's Saivours

While the men joked, Meridian stared at “Muffin”. Her fingertips brushed the metal slowly. Her lips curled with delight at the cool smoothness. “I like the blue accents on Muffin,” Meridian said as she stepped away.
Solgran Farnzythe
player, 183 posts
Human Barbarian
AC 16 HP 30/32
Mon 21 Mar 2022
at 05:00
  • msg #52

3. Phandelvin's Saivours

Solgran gave Snoric a sideways glance, "Did you just offer me a Muffin for dessert?"
Snoric
player, 197 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Mon 21 Mar 2022
at 07:29
  • msg #53

3. Phandelvin's Saivours

"No.  I offered to let you have your cake and fight it too.  But you wont get a rise out of me with these half-baked jokes."
Yana Whitlock
player, 269 posts
Apprantice Locksmith
AC 14 HP 21/21
Mon 21 Mar 2022
at 10:40
  • msg #54

3. Phandelvin's Saivours

Yana was still staring at the mechanism with wide eyes.
"How.....can you show me how it works?"
Amalia Firnam
player, 190 posts
Human
Twilight Cleric of Selune
Mon 21 Mar 2022
at 11:27
  • msg #55

3. Phandelvin's Saivours

Ophelia reacted to Muffin moving by it's own by screeching in fear and flying off, perching herself as high as she could. Amalia was transfixed by the construct and slowly made her way to it, hesitantly putting her hand on the cold metal.

That is amazing Snoric! How did you bring life to it?

Only then did she understand the various puns flying around, and she smiled.

Muffin is a great name for him.
Meridian
player, 52 posts
Half-Elf Sorceress
Mon 21 Mar 2022
at 18:59
  • msg #56

3. Phandelvin's Saivours

Meridian giggled when Amalia reacted to the coolness of the metal. “It feels nice, doesn’t it? Although I imagine that our enemies will not find contact so pleasing!” She smiled at the Cleric’s contact with Muffin.


Then, she addressed Snoric. “Does Muffin have all our ‘scents’ now?” Her smile widened, her airy gesture at Muffin seeming somewhat courtly in manner. “I intend to stay with your group, at least long enough to foil the Red Cloak conspiracy. It would go quite poorly for me if Muffin registered me as an enemy.”
Allura Whitlock
player, 328 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 21 Mar 2022
at 19:02
  • msg #57

3. Phandelvin's Saivours

"Yes, I guess from those notes and letters there are more Red Cloaks or their contacts about. Were looking for a Cragmaw castle though something fairly important. An employer of ours may be there under duress. You wouldn't happen to know where that is would you ?"
Snoric
player, 198 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Mon 21 Mar 2022
at 22:11
  • msg #58

3. Phandelvin's Saivours

"I'll train him to know the group, including yourself but it won't attack anyone, even an enemy unless I tell it to.  It doesn't have independant thinking like that.  It's a work of engineering, it's not like a wizard familiar or a living animal."

"Anyway, I need a moment to teach Muffin it's name and then I'm ready to go.  Muffin will follow us and stay where I tell it too."

This message was last edited by the player at 22:11, Mon 21 Mar 2022.
Yana Whitlock
player, 270 posts
Apprantice Locksmith
AC 14 HP 21/21
Mon 21 Mar 2022
at 22:33
  • msg #59

3. Phandelvin's Saivours

Yana looked up at Snoric from where she was admiring the mechanism beast.
"Do you need any help with that?  I'd love to watch how it's done"
Meridian
player, 53 posts
Half-Elf Sorceress
Mon 21 Mar 2022
at 23:13
  • msg #60

3. Phandelvin's Saivours

In reply to Allura Whitlock (msg # 57):

Meridian shook her head. “Unfortunately, I do not know the location of Cragmaw Castle.” After a pause, she addressed another piece of what Allura said. “Tell me more of your employer, Allura.”
Allura Whitlock
player, 329 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 21 Mar 2022
at 23:28
  • msg #61

3. Phandelvin's Saivours

"A jovial dwarven gentleman named Gundren. He is well known in this town."
Meridian
player, 54 posts
Half-Elf Sorceress
Mon 21 Mar 2022
at 23:45
  • msg #62

3. Phandelvin's Saivours

In reply to Allura Whitlock (msg # 61):

“May we speak privately?”
Allura Whitlock
player, 330 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 21 Mar 2022
at 23:48
  • msg #63

3. Phandelvin's Saivours

Allura raises a brow shrugs and steps aside with Meridian.

"What is it you wanted to talk about ?"
Meridian
player, 55 posts
Half-Elf Sorceress
Mon 21 Mar 2022
at 23:53
  • msg #64

3. Phandelvin's Saivours

When they were alone, Meridian spoke…
This message was last edited by the player at 00:11, Tue 22 Mar 2022.
Allura Whitlock
player, 331 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 22 Mar 2022
at 00:09
  • msg #65

3. Phandelvin's Saivours

PM
Meridian
player, 56 posts
Half-Elf Sorceress
Tue 22 Mar 2022
at 00:22
  • msg #66

3. Phandelvin's Saivours

Meridian laughed, a light and airy sound that seemed quite at home at afternoon tea or a masquerade.

[Private to Allura Whitlock: Oh, I know Gundren quite well! Gundren helped me years ago as benefactor, employer, and eventually, as my friend. He arranged my presence here in Phandelver to spy on the beasts in the Red Cloaks. I was charged to watch for your group, too.

My assignment went smoothly, until Darwin’s thugs ambushed me and dumped me in that cell. Like you, I feel grave concerns for Gundren’s whereabouts and well-being.

Allura Whitlock
player, 332 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 22 Mar 2022
at 00:33
  • msg #67

3. Phandelvin's Saivours

Allura shrugs ever so slightly.
Meridian
player, 57 posts
Half-Elf Sorceress
Tue 22 Mar 2022
at 00:44
  • msg #68

3. Phandelvin's Saivours

Meridian stole a  backward glance, then faced Allura again.
Allura Whitlock
player, 333 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 22 Mar 2022
at 00:49
  • msg #69

3. Phandelvin's Saivours

Allura's eyes narrowed to blue points of light.
Meridian
player, 58 posts
Half-Elf Sorceress
Tue 22 Mar 2022
at 01:02
  • msg #70

3. Phandelvin's Saivours

Meridian pressed her fingertip against her lips. “Shh!”
Allura Whitlock
player, 334 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 22 Mar 2022
at 01:09
  • msg #71

3. Phandelvin's Saivours

Nods, "Shall we rejoin the others ?"
Meridian
player, 59 posts
Half-Elf Sorceress
Tue 22 Mar 2022
at 19:36
  • msg #72

3. Phandelvin's Saivours

”Yes, and may I say I find your horns quite fetching!” Meridian walked along with Allura to rejoin the group.
This message was last edited by the player at 19:38, Tue 22 Mar 2022.
Solgran Farnzythe
player, 184 posts
Human Barbarian
AC 16 HP 30/32
Wed 23 Mar 2022
at 06:10
  • msg #73

3. Phandelvin's Saivours

Snoric:
"No.  I offered to let you have your cake and fight it too.  But you wont get a rise out of me with these half-baked jokes."


"Don't threaten me with a good time, Muffin Man." Solgran's hands were restless and twitchy as he considered a match with the new machine. He felt like much time had already been lost in hunting for Gundren, though, and pitting himself against their newly tinkered companion seemed a bit irresponsible...

"We've got important work to do today, but I tell you what. We'll go three rounds. If you can set this thing to play mode, we'll go for hits instead of damage, so we don't need to spend more time or resources on me recovering from vicious bites, and you won't have to spend more time or money replacing broken parts, since I'll pull my swings. Sound good? After we've saved Gundren, we can have a real go at it, no holding back."
Snoric
player, 199 posts
Rock Gnome Artificer 3
AC 17 HP 24/24
Wed 23 Mar 2022
at 21:37
  • msg #74

3. Phandelvin's Saivours

Snoric had been working on Muffin while Solgran spoke, recalibrating the device to recognise its new name and everyone around it.

"If we don't have time now there's no rush.  Just might be worth seeing what Muffin can do in combat before it's skills are needed."

The gnome stood and moved forward.  This time Muffin immediately stood and began walking next to Snoric wherever he went.
Ao
GM, 280 posts
Thu 24 Mar 2022
at 01:33
  • msg #75

3. Phandelvin's Saivours

Even as Muffin stood and followed, the sound of someone walking in could be heard. Those who recognized the half orc blacksmith came in, looking weary and and happy. "Damn me Snoric - He works! And he moves good. Seems that use of the Mithril bar i had laying around for the hinges was a good idea - Would never have thought of that. I thought it was useless....Proved me wrong."

He stood with hand son his hips. "Ye named it yet?"
Amalia Firnam
player, 191 posts
Human
Twilight Cleric of Selune
Thu 24 Mar 2022
at 01:55
  • msg #76

3. Phandelvin's Saivours

Amalia looked at the blacksmith and had an amused smile.

I seems that the consensus was to name him Muffin. Snoric's pastry will now not only be delicious, the real ones, but also deadly!

Chuckling, she called Ophelia back to her and exited the smithy's shop.

So do we go get that book back today?
This message was last edited by the player at 02:00, Thu 24 Mar 2022.
Snoric
player, 200 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 24 Mar 2022
at 06:57
  • msg #77

3. Phandelvin's Saivours

Snoric tosses the key back to the blacksmith.  "Certainly seems to be.  Muffin's speed and agility are beyond what even I would have expected.  In fact, you're just in time."  He pointed towards Solgran and called [Language unknown: "Allallsom, isfore!"]

The fox immediately sprang towards Solgran who already had his maul in hand.  The barbarian took a hefty swing at the creature that neatly sidestepped with an agility that stunned all who watched.  Muffin slapped Solgran with a paw then danced away.

"First strike to Muffin."

Solgran, now with the measure of the creature's speed, was more precise with his blows and over the course of one minute, the barbarian continuously struck Muffin with his maul.  While he pulled his shots it was clear the big man would likely have reduced Muffin to spare parts quite quickly.

After a minute or so Snoric called [Language unknown: "Weofto, homano."] and the fox obediently leaped to his side.  The fox had scored three good hits on Solgran though the barbarian had rained blow after blow on Muffin.  There was no doubt who would have won if this had been a true battle.

Snoric muttered an arcane phrase and passed his hand over Muffin's chassis.  The few dents and scratches Solgran had caused quickly faded away and Muffin looked as good as he had before the fight.

The gnome sighed.  "Guess I need to work on some battle tactics.  Muffin wouldn't last long against the likes of you!"



OOC: Solgran and I rolled the battle up on the side.  We wont be replacing our barbarian anytime soon it seems!!
Yana Whitlock
player, 271 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 24 Mar 2022
at 07:21
  • msg #78

3. Phandelvin's Saivours

Yana watched the fox, entranced.
Ao
GM, 281 posts
Thu 24 Mar 2022
at 08:59
  • msg #79

3. Phandelvin's Saivours

Karg watched the scene as 'muffin' and Solgran sparred, the orc grinning from ear to ear. When they were done, he nodded. "Not a bad first test. Your right - it's speed is better than even we thought. It'll be a good ally for ya. As for the other thing you had in mind, i'll keep an ear out for any material that could help with seeing through it's eyes. Not my usual thing, but i know a few people - neverwinter, silverymoon, even as far as yartar and waterdeep. I'll send word....anyone knows of texts, they'll let me know."

He wiped his hands on his smock and began firing up his forge for the morning.
Solgran Farnzythe
player, 185 posts
Human Barbarian
AC 16 HP 30/32
Fri 25 Mar 2022
at 05:47
  • msg #80

3. Phandelvin's Saivours

Solgran propped Thunderstryke back up onto his shoulder, "Not everyone is build for fighting face to face. Muffin moves quickly, and that can be just as important. They could provide a flanking distraction, get where others cannot, draw the attention of one who might otherwise deliver a killing blow to one of us, or get in the way just long enough for a crucial healing spell to save a life. If we focus Muffin's training on tactics, rather than simple aggression, they could prove a quite useful addition to the group. And should we face the likes of me, I'll be the one taking hits for Muffin, not the other way around, so they'll keep standing just fine."
Snoric
player, 201 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 26 Mar 2022
at 04:24
  • msg #81

3. Phandelvin's Saivours

Snoric listened to Solgran's words.  "I imagine we'll have to find ways Muffin can integrate into our battles.  I'm sure we can ensure it doesn't get in the way."

The gnome quickly runs into the forge to return Klarg's key and a say a few quick goodbyes.  It doesn't take long until the gnome has returned and is ready to move on.  Muffin follows quietly behind, which is suprising given it's metal construction.
Yana Whitlock
player, 272 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 26 Mar 2022
at 04:34
  • msg #82

3. Phandelvin's Saivours

Yana had watched the battle carefully, taking notes the entire time.
Ao
GM, 282 posts
Sat 26 Mar 2022
at 11:27
  • msg #83

3. Phandelvin's Saivours

<OOC: For practical purposes, i'm going to move things along people.>

With The newest member at Snoric's side, the group remembered that Sildar issued them come see him at the town hall after breakfast. The group made their way over, having sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common. It reads: “REWARD—Orcs near Wyvern Tor! Those of a mind to face the orc menace should inquire within.” The notice bears the town’s seal and an indecipherable signature.

As you enter you find two familiar people talking loudly at odds. Harbin, the appointed town leader and Sildar seemed at odds about something. "....told you yesterday - we do not have the manpower to protect the town, let alone search for signs of Gundren."

Sildar slammed his fist against the desk he was sitting at. "Damnit Harbin, he's done more for this town in the last year than anyone, you know that. His efforts to find-" Harbin held his hand up, interrupting him.

"I know what he's done for this town, and what he means to you. I too like the dwarf, But i can't give you what i do not have!"

Sildar looked at the man. "Send word - Neverwinter, Waterdeep, silverymoon - people will come." Harbin was about to say something when he noticed you. He smiled and waved you in, clearly relieved for the interruption. "Come in friend, come in. Word has spread of the heroes of Phandelvin. What can i do for you...." He hesitated when he saw the metallic fox. "...umm, all?"

Sildar, likewise looked at the fox, and smiled, impressed. "Actually, i sent for them."

Harbin looked at him, then nodded. "It's time for my breakfast anyway Sildar. I will leave you all - Please do not mess my desk again." He smiled and nodded, giving muffin a wide berth.

Sildar smiled as he left, then looked at the group. "Ok...who's is this?"

When answered, he looks impressed, but speaks. "That's not why i've send for ya. I've had no luck with finding Gundren's trail other than than a place's name - cragmaw castle. Qelline said she knew not where it is, but spoke of someone who may know - a druid that has lived in the area for some time. Reidoth by name. She said he is often around the ruins of thundertree."

"But there are other dangers or angles you can follow. I believe Sister Garaele has asked a mission of you - ask the banshee a question"
The man shivered at the thought. "...and i know there are other things. As you saw on the sign, there is orc's attacking people - they too may know how to find this cragmaw. And if you can rout them out, get some gold as you go. The only other thing is word of something happening around the old owl well, a ancient watchtower of some power. Word had it was some undead chased Daran away."

He sighed and looked at them. "Whichever angle you take, you may find information of cragmaw, and Gundren....but any and all will help these people, so i leave to you if any you follow. Tell me and i will give you what information i know."
Amalia Firnam
player, 192 posts
Human
Twilight Cleric of Selune
Sat 26 Mar 2022
at 14:36
  • msg #84

3. Phandelvin's Saivours

Amalia listened to Sindar before looking at Osmon and after a few seconds, nodded to the wizard.

I think we should go get that book, if what the priestess says is true, it's too dangerous to risk it falling into the wrong hands. If the orcs show up, well they'll find that we are not so easy a prey, with Meridian and Muffin added to our strength. What do you think?

She looked around the small but powerful team of adventurers.
Allura Whitlock
player, 335 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 26 Mar 2022
at 15:06
  • msg #85

3. Phandelvin's Saivours

"After the last battle with ghosts, I am unsure of approaching a banshee. Still if it is what we decide on I will be there with you all. We should perhaps get some information on this banshee if at all possible. See if there are any protections we might have in place before we do so."
Yana Whitlock
player, 273 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 26 Mar 2022
at 16:25
  • msg #86

3. Phandelvin's Saivours

"More information on this banshee would be good.  I'll admit that our recent run in with undead was a bit...traumatic "
Solgran Farnzythe
player, 186 posts
Human Barbarian
AC 16 HP 30/32
Sat 26 Mar 2022
at 20:27
  • msg #87

3. Phandelvin's Saivours

"If our encounter with the banshee is peaceful, it is a quick and easy option. The orcs would be my second option, possibly our best."
Meridian
player, 60 posts
Half-Elf Sorceress
Sat 26 Mar 2022
at 22:12
  • msg #88

3. Phandelvin's Saivours

Meridian weighed the options for reaching Cragsmaw Castle. Although she’d evaded the ghosts, Meridian remembered the trauma that the vengeful spirits wreaked on her new companions. “We could certainly question the banshee, or vanquish the Orcs, but it seems like the less catastrophic path leads to speaking with the Druid Reidoth. Unless our Priestess and Paladin have caught up on all their prayers.” Meridian’s violet eyes twinkled with her well-meaning joke.

“I am certainly not averse to gold, though, and my mystical gifts include, shall we say, ‘crowd control’. Ergo, I favor placing the Orcs up near the top of our priorities.” She looked at the members of the party who hadn’t spoken for their preferences.
Solgran Farnzythe
player, 187 posts
Human Barbarian
AC 16 HP 30/32
Sat 26 Mar 2022
at 22:34
  • msg #89

3. Phandelvin's Saivours

"Though the banshee might attack us, I think we may be able to simply speak to her, with no need for a fight. Sister Garaele gave us a silver comb to trade the banshee in exchange for an answer to the location of a spellbook, and a promised reward of healing potions. She did say that the banshee would answer only a single question, however. If we ask about the book, we get potions but not Cragmaw. If we ask about Cragmaw, we receive no potions. I know which of the two I would prefer, but there is the question of honesty."


Ao:
The elf took a hopeful look. Lyon might be able to help me with my task�.my superiors have asked me to retrieve a book of magic. It�s location is yet unknown, but there is one who may know where it is. There is a entity known as Agatha, a banshee who is known to answer a single question should she be in the mood.�

The elf shifted. �She would not appear for me, perhaps because of my faith, but I was attacked that night, that is where I gained my wounds. If you could see fit to help me, I could reward you�I have several patio s that can heal a person of injury.� She reaches into a pouch and pulls out a silver comb, encrusted with pearls. �This was to be an offering in exchange for the information of the book. If you could go there and ask the question, gifting the comb, she may give you the answers I seek. You do that, the potions are yours.�

Meridian
player, 61 posts
Half-Elf Sorceress
Sat 26 Mar 2022
at 22:48
  • msg #90

3. Phandelvin's Saivours

“Why don’t we ask about the book? After all, Reidoth was said to know the way to Cragsmaw, too.”
Allura Whitlock
player, 336 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 26 Mar 2022
at 22:50
  • msg #91

3. Phandelvin's Saivours

"We honor our word to the Priestess and ask about the book, though we can always go to the druid after." She nods to the others.
Yana Whitlock
player, 274 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 26 Mar 2022
at 22:52
  • msg #92

3. Phandelvin's Saivours

Yana chuckled and shrugged
"I suppose the cleric WAS the one who told us about the banshee,  so it's only fair"
Amalia Firnam
player, 193 posts
Human
Twilight Cleric of Selune
Sat 26 Mar 2022
at 23:15
  • msg #93

3. Phandelvin's Saivours

Amalia nodded at the discussion.

It looks like we have a plan, get the book and potions, then go see the druid. And if we find badly mannered orcs, we teach them manners.

Malice, Osmon, Snoric, do you agree?

Snoric
player, 202 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 26 Mar 2022
at 23:19
  • msg #94

3. Phandelvin's Saivours

"We definitely need to speak to this banshee, at least I do.  I gave the priestess my word so I need to go regardless of what everyone else chooses.  After that, well whichever way is more likely to help us find leads on Gundren seems the way to go."
Osmon Mambetov
player, 84 posts
Human Wizard
Sun 27 Mar 2022
at 12:32
  • msg #95

3. Phandelvin's Saivours

"I would like to find the book and see if it is truly something that should be destroyed or if her fears are based more on superstition than reality."
This message was last edited by the player at 10:01, Fri 01 Apr 2022.
Amalia Firnam
player, 194 posts
Human
Twilight Cleric of Selune
Sun 27 Mar 2022
at 12:43
  • msg #96

3. Phandelvin's Saivours

Anyone has a map? I'm wondering if we should acquire horses. I have no idea where to go, but a vague "somewhere over there", I'd like more precision.

Gundren is still missing and every day we lose is one more he could be killed. If we can do those necessary tasks faster, we'll be able to rescue him sooner.


She looked around the group for an answer and seeing the blank stares, she shrugged.


I'll go see Sister Garaele, maybe she has such a map. Can you inquire about horses?
Allura Whitlock
player, 337 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 28 Mar 2022
at 00:23
  • msg #97

3. Phandelvin's Saivours

"I think, we have built up some good will here. Let's ask and see if we can borrow some horses for the trip." She looks around to the others.
Meridian
player, 62 posts
Half-Elf Sorceress
Mon 28 Mar 2022
at 00:31
  • msg #98

3. Phandelvin's Saivours

“Ask sweetly and they will likely help us.” Meridian didn’t doubt that Amalia or Allura could sway a local stable owner. She looked at Osmon. “Why does the Priestess want this book destroyed?”
Yana Whitlock
player, 275 posts
Apprantice Locksmith
AC 14 HP 21/21
Mon 28 Mar 2022
at 00:35
  • msg #99

3. Phandelvin's Saivours

Yana gave her sister a wry glance
"I'm not positive getting their horses killed in the woods is a good idea, but i suppose it would save time."
Meridian
player, 63 posts
Half-Elf Sorceress
Mon 28 Mar 2022
at 02:11
  • msg #100

3. Phandelvin's Saivours

“What kind of terrors live in the woods?”
Yana Whitlock
player, 276 posts
Apprantice Locksmith
AC 14 HP 21/21
Mon 28 Mar 2022
at 02:54
  • msg #101

3. Phandelvin's Saivours

Yana, eyes moving from side to side as she kept watch, nodded as she spoke to Meridian
"Well, if i remember correctly,  the book was a spellbook of some sort,  belonging to a necromancer,  and the priestess' order wanted to destroy it, to keep its evil out of the world,  etc, etc."
She looked over at the half elf with a wry, but somewhat apologetic grin
"Honestly,  i kind of stopped paying close attention to the religious stuff.   I was more interested in the reward."
Then she shrugged
"As far as dangers in the nearby area, i have no idea.  i know there are wolves,  goblins,  and orcs about, but this close to the mountains,  who knows what kind of monsters might be roaming free?"
Snoric
player, 203 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 28 Mar 2022
at 03:55
  • msg #102

3. Phandelvin's Saivours

"Don't worry about a mount for me.  Muffin will serve well enough for me."
Ao
GM, 283 posts
Mon 28 Mar 2022
at 10:45
  • msg #103

3. Phandelvin's Saivours

Sildar sat there with a smile. “You won’t find many mounts here - most horses are livestock or made for farmwork. I know there’s Barthen and his ox and cart that we used to transport Gundren’s gear. The lounshield coaster may have some horses to hitch to a wagon, but a horse for each, I doubt.”

Sildar rummages around and pulls out a map. “As for a map, this should do well. I know that if your going east towards conyberry, you’ll most likely find orcs, or they you. Kill them and bring an ear, and they’ll pay the bounty. If you want horses, then neverwinter will have some.”
Solgran Farnzythe
player, 188 posts
Human Barbarian
AC 16 HP 30/32
Wed 30 Mar 2022
at 23:45
  • msg #104

3. Phandelvin's Saivours

"Neverwinter is three days away, in the opposite direction. Wasting time to save time doesn't sound like a grand idea to me. If something takes us up that direction anyway, then certainly. As it sits right now, following the road will give us the safest and fastest route to the east. The banshee is nearest to it, so we can speak with her first, then head toward the well with our eyes open for signs of the orcs along the way."

The route almost planned itself. Solgran seemed ready to go.
Allura Whitlock
player, 338 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 30 Mar 2022
at 23:48
  • msg #105

3. Phandelvin's Saivours

"I am ready and rested enough."
Yana Whitlock
player, 277 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 30 Mar 2022
at 23:55
  • msg #106

3. Phandelvin's Saivours

Yana sighed and rolled her eyes
"Fine.....we can walk.  I suppose it would be easier not to have to look after a bunch of horses "
Meridian
player, 64 posts
Half-Elf Sorceress
Wed 30 Mar 2022
at 23:59
  • msg #107

3. Phandelvin's Saivours

“Is this an opportunity to make silk purses out of Orc ears?” Meridian covered a giggle with her hand. Seeing Yana’s crestfallen face, Meridian stepped up with a cheerful smile. “Cheer up, dear Yana! A nice long walk will strengthen our legs for the dancing at our next victory celebration!”
Allura Whitlock
player, 339 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 31 Mar 2022
at 00:02
  • msg #108

3. Phandelvin's Saivours

"There you go, we have at least one optimist among us now."

Allura said looking past her sister at Meridian.
Yana Whitlock
player, 278 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 31 Mar 2022
at 00:06
  • msg #109

3. Phandelvin's Saivours

Yana smirked
"Orc Ears aren't big enough to be MY purse, but i suppose that a romp in the dirty, smelly woods will make us appreciate the next time we can spend in town, like civilized people "
Meridian
player, 65 posts
Half-Elf Sorceress
Thu 31 Mar 2022
at 00:09
  • msg #110

3. Phandelvin's Saivours

Meridian chuckled lightly. “Oh, believe me, I’m hardly one for ‘roughing it’! Given a choice, I prefer sipping Summerwine at sunset with a balmy coastal breeze to hiking a harsh mountain trail.”
This message was last edited by the player at 00:10, Thu 31 Mar 2022.
Yana Whitlock
player, 279 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 31 Mar 2022
at 00:29
  • msg #111

3. Phandelvin's Saivours

Yana chuckled lightly
"Okay,  i can respect that "
Amalia Firnam
player, 195 posts
Human
Twilight Cleric of Selune
Thu 31 Mar 2022
at 02:33
  • msg #112

3. Phandelvin's Saivours

As Amalia was looking at the map Sildar had provided, she heard the wisdom in the other's chitchat and sighed.

I also prefer long baths with a good bottle of wine, but Solgran is right. If there are no horses to be had here, might as well hit the road now, to profit as much as possible from the sunlight. I prefer moonlight myself, but so do the orcs.

Any last minutes preparations we need to do? I simply need to pick my bag in my room and I'm ready.


With this, the cleric did as she said and went back to the inn.
Ao
GM, 285 posts
Sat 2 Apr 2022
at 07:20
  • msg #113

3. Phandelvin's Saivours

With the decision made to go the triboar trail and east towards conyberry. With the distance a good 40 miles away it's estimated it will take the better part of two days to get there at best.

With supplies packed, the group set of within a few hours of dan.




<OOC: As it i 40 miles and you can travel at best 15-20 miles in a day, I need a marching order and watch order at nights.

Also, the first three people who post i need a d20 roll >

This message was last edited by the GM at 07:21, Sat 02 Apr 2022.
Yana Whitlock
player, 280 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 2 Apr 2022
at 08:13
  • msg #114

3. Phandelvin's Saivours

Yana marched along, trying to look less grumpy than she felt.  But, there was nothing for it.  She kept an eye out for trouble.

OOC: she'd March wherever she was needed.  With her crossbow and skill at sneakiness, she'd happily take the lead, and even scout occasionally.

 02:08, Today: Yana Whitlock rolled 3 using 1d20

Snoric
player, 204 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 2 Apr 2022
at 10:08
  • msg #115

3. Phandelvin's Saivours

Snoric kept to the middle of the group.  Whilst he was a decent sneak and scout in more urban environments, he was no woodsman.  He varied between riding Muffin and walking.  When on foot he sent the fox to watch the group's flanks for trouble.
Amalia Firnam
player, 196 posts
Human
Twilight Cleric of Selune
Sat 2 Apr 2022
at 10:16
  • msg #116

3. Phandelvin's Saivours

Amalia took her usual place as the rear guard, she knew she could take a hit with her armor and defend those less protected. Ophelia was flying overhead, keeping watch.

Today: Amalia Firnam rolled 5 using 1d20.  gm request. –
Ao
GM, 286 posts
Sat 2 Apr 2022
at 10:37
  • msg #117

3. Phandelvin's Saivours

With the path set, the group left with their rations stocked and a clear path ahead. The first day had a warmth until late in the afternoon, with Solgran, taking the lead, seeing signs of travel in the last few days. The party found a camp spot commonly used due to being shaded from the road with tree's, a stone campfire with excess wood from the trees around.

The first night there was an uneasiness, like something was watching, but dawn came and the group again set out. The second day had a drizzle in the morning, making a sheen on the trees all around, and sounds could be heard deep within, with the most exciting thing seen was a doe and her child staring at the group like they were out of place. It was mid afternoon when the group came upon a sight of what looked like two dead orcs and a long dead humanoid. With several hours walking ahead, they left it, Amalia saying a small prayer for the dead.

The second night saw the party even more on edge with virtually no sounds of wildlife in the area, making it seem ominous. but again, whether luck or the size of the party, nothing bothered the group.

It was midday when the group reached the ruined town of Conyberry, several small houses and building still in ruin after, according to Sildar before you left, a mass sacking of a barbaric force. Since then, no one has lived here for a large amount of time.

Sldar explained that Agatha's lair was found north on a trail on the outskirts, found easily by the group as it was the most traveled path on the northern side. After a few miles the area starts to give way to dusk, and the forest grows dark and still as the trail winds deeper into the trees. Heavy vines and thick layers of moss drape the branches, and the air is noticeably colder than it was in the ruined village. Rounding a bend in the trail, you see a screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside.
Solgran Farnzythe
player, 189 posts
Human Barbarian
AC 16 HP 30/32
Sat 2 Apr 2022
at 10:47
  • msg #118

3. Phandelvin's Saivours

Solgran lead the main group, offering to take either the first or last watch since his human eyes were nearly useless once darkness had set in.

As they reached the place where the banshee seemed most likely to be, Solgran spoke, "Amalia, are you the one who took the comb from the priestess?"
This message was last edited by the player at 11:00, Sat 02 Apr 2022.
Osmon Mambetov
player, 86 posts
Human Wizard
Sun 3 Apr 2022
at 00:55
  • msg #119

3. Phandelvin's Saivours

Osmon would have stayed in the middle of the group during the march. While in camp and there is light enough he will study the spellbooks they found. Will pair with Solgran for watches.
Allura Whitlock
player, 342 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 3 Apr 2022
at 00:56
  • msg #120

3. Phandelvin's Saivours

Takes a middle shift for watch.
Amalia Firnam
player, 199 posts
Human
Twilight Cleric of Selune
Sun 3 Apr 2022
at 01:14
  • msg #121

3. Phandelvin's Saivours

Yes Solgran, I do have that comb. Beautiful piece too. How are we to frame that question to have the best answer? Word games were never my forte. I can give divine guidance to whoever will speak to the banshee.

When the distribution of the watches was discussed, Amalia jumped on the graveyard middle of the night shift, her favorite time of the day.
Ao
GM, 287 posts
Tue 5 Apr 2022
at 04:20
  • msg #122

3. Phandelvin's Saivours

<OOC: Figurative poke for everyone....lets get things moving.>

As the group hunkered down in the late afternoon, they made camp, no obvious signs of enemies abound, it was soon twilight, then darkness as the fire was lit.

It was about two hours after darkness, when there was a noticeable chill in the air, radiating from the dwelling.
Yana Whitlock
player, 282 posts
Apprantice Locksmith
AC 14 HP 21/21
Tue 5 Apr 2022
at 04:53
  • msg #123

3. Phandelvin's Saivours

Yana sat beside her sister, occasionally making a a joke or a wry comment about the weather to pass the time.
As they waited around the campfire, Yana suddenly sat up straight, her eyes wide with alarm.
"There's....there's....Undead nearby.  I can...I can sense it.  Somehow."
She stood up looking troubled.
"Ever since that ghost.....touched me....I've had this weird feeling in the base of my skull, whenever undead were around. After the ghost left, I felt it when those other undead attacked.    I feel it now.
There's something dead in there."

This message was last edited by the player at 05:20, Tue 05 Apr 2022.
Meridian
player, 67 posts
Half-Elf Sorceress
Tue 5 Apr 2022
at 07:33
  • msg #124

3. Phandelvin's Saivours

”I know what it feels like to live with unwanted voices whispering in your mind,” Meridian whispered to Yana. ”I will stand beside you, Yana. Even if what you sense up there is our banshee.” The Sorceress stepped closely, eyes narrowed as she watched the dwelling pensively.
Snoric
player, 205 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 5 Apr 2022
at 10:15
  • msg #125

3. Phandelvin's Saivours

Knowing he had the early morning watch Snoric was buried deep in his blankets, dreaming about mechanical marvels he could create.  Muffin stood watch with whomever was awake, making random patrols at alternating intervals in different patterns as the gnome had programmed it to.


OOC: Snoric volunteered for the last watch so he can work on breakfast so he's asleep already!
Allura Whitlock
player, 343 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 5 Apr 2022
at 10:59
  • msg #126

3. Phandelvin's Saivours

Allura looked to her sister, "Alright if there is, then let's wake the others and prepare. I can feel a chill in the air."

Allura gently shook the others and when she was sure they were awake she simply said, "Undead." moving on to wake the next one.
Solgran Farnzythe
player, 192 posts
Human Barbarian
AC 16 HP 30/32
Tue 5 Apr 2022
at 14:35
  • msg #127

3. Phandelvin's Saivours

Solgran woke and gave himself a good shake to clear his head. "Alright,"  as he rose to his feet, he grabbed his weapon and stood it up on the weapon's head so that the handle stood up in case he needed to grab it, but he left it where it was. He stretched his arms up over his head, and various popping sounds went off in his chest, back, shoulders, and neck before he relaxed again and took a yawning sigh. "If it's the banshee, who's doing the talking?"
Ao
GM, 288 posts
Wed 6 Apr 2022
at 09:50
  • msg #128

3. Phandelvin's Saivours

Everyone who rested was awoken by Allura, indicating the 'undead'....and looking at Yana, who was worried and pale, you'd think she saw a ghost already.
Amalia Firnam
player, 200 posts
Human
Twilight Cleric of Selune
Wed 6 Apr 2022
at 11:34
  • msg #129

3. Phandelvin's Saivours

Amalia was awoken and slowly got on her feet, taking a folded leather skin in her bag that had the comb in it. Exposing the jewelry, she looked around for someone to take up Solgram's question.

I don't think I should do it. This is not a dumb goblin and we have the wrong type of Muffin here. Selune, it's hard enough not to take my symbol in hand, knowing what is coming.


Mentally she prepared her guidance spell, to give it to whoever would do the talking.
Malice Baenrret
Lurker, 91 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Wed 6 Apr 2022
at 13:54
  • msg #130

3. Phandelvin's Saivours

Malice was shaken out of her trance by Allura. Seemingly before her brain processed the statement Allura had made, she asked aloud, "Is it time for my watch already? Wait, never mind. I'm not usually the friendly type, you probably don't want me talking to the Banshee."
Allura Whitlock
player, 344 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 6 Apr 2022
at 13:58
  • msg #131

3. Phandelvin's Saivours

"I will do it if need be." Allura said quietly looking in the direction her sister was.
Solgran Farnzythe
player, 193 posts
Human Barbarian
AC 16 HP 30/32
Wed 6 Apr 2022
at 15:35
  • msg #132

3. Phandelvin's Saivours

"Alright, Allura. Let's see how she reacts."
Allura Whitlock
player, 345 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 6 Apr 2022
at 15:38
  • msg #133

3. Phandelvin's Saivours

"Ok then I need details Amalia, how are we bargaining. Also what is the book called we are looking for ?" She looked to Amalia and the comb.
Yana Whitlock
player, 283 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 6 Apr 2022
at 23:04
  • msg #134

3. Phandelvin's Saivours

Yana shook her head
"Yeah, i definitely shouldn't talk to it. Just thinking about talking to the dead makes me...remember things about that ghost "
She scowled with a shudder and shook her head
Amalia Firnam
player, 201 posts
Human
Twilight Cleric of Selune
Wed 6 Apr 2022
at 23:40
  • msg #135

3. Phandelvin's Saivours

Amalia gave the comb to the warlock, touching her arm and saying a quick prayer to Selune

Sister Garaele wanted to offer this comb to Agatha in exchange to know where she had last seen the necromancer's spellbook. That would point us in a direction where to start our search for it.

Now she did say that Agatha must be in the mood to want to talk. Hopefully Selune will grace us with her wisdom tonight.


Taking a step back, she nodded to Allura, her hand twitching as she resisted the comfort of touching her holy symbol.



Cast Guidance on Allura
This message was last edited by the player at 23:40, Wed 06 Apr 2022.
Allura Whitlock
player, 346 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 6 Apr 2022
at 23:49
  • msg #136

3. Phandelvin's Saivours

"Do we know the name of the necromancer ?"
Amalia Firnam
player, 202 posts
Human
Twilight Cleric of Selune
Thu 7 Apr 2022
at 00:32
  • msg #137

3. Phandelvin's Saivours

Amalia shrugged.

I don't recall if she said it, Osmon, do you remember? She did say her order wanted the book out of circulation.

Meridian
player, 68 posts
Half-Elf Sorceress
Thu 7 Apr 2022
at 00:38
  • msg #138

3. Phandelvin's Saivours

“Darling, I hope Selune favors you tonight,” Meridian said with a sympathetic pat on her arm.
Allura Whitlock
player, 347 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 7 Apr 2022
at 01:04
  • msg #139

3. Phandelvin's Saivours

Allura nods, "I hope so as well."

Looks for any sign of a banshee.
Osmon Mambetov
player, 87 posts
Human Wizard
Thu 7 Apr 2022
at 01:26
  • msg #140

3. Phandelvin's Saivours

”I do not remember the name of the necromancer who owned the spell book. I do not think the priestess told us and we were to distracted at the time to ask.”
Snoric
player, 206 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 7 Apr 2022
at 11:07
  • msg #141

3. Phandelvin's Saivours

Snoric rose and moved to join the others.  He was keeping very quiet and kept Muffin close when he heard there were apparently dead things moving about.
Osmon Mambetov
player, 88 posts
Human Wizard
Fri 8 Apr 2022
at 01:02
  • msg #142

3. Phandelvin's Saivours

"Very well, lets get this over with." With a deep breathe I step into the dwelling.
Ao
GM, 289 posts
Fri 8 Apr 2022
at 01:39
  • msg #143

3. Phandelvin's Saivours

As people enter the door, you see a home of sorts is sheltered within the dome of woven branches. It is sparsely furnished with chests, shelves, a table, and a reclined couch, all of it old and of elven craft.

The air grows cold, and a powerful feeling of dread grips you. A cold, pale light flickers in the air, rapidly taking on the form of a female elf, her hair and robes waving in a spectral wind. She might have been beautiful once, but a hateful expression twists her features now. “Foolish mortals,” she snarls. “What do you want here? Do you not know it is death to seek me out?”




<OOC: Let me know who enters the dwelling other than Osmon>
This message was last edited by the GM at 01:40, Fri 08 Apr 2022.
Allura Whitlock
player, 348 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 8 Apr 2022
at 01:44
  • msg #144

3. Phandelvin's Saivours

Allura enters as she has been chosen to speak.

"Agatha, we are sorry to disturb you, but we have come with a purpose, and we have not come empty handed. We seek your wise counsel on the wherabouts of a book, a necromancers spellbook. We have a comb which you may indeed wish in return for this knowledge."
Solgran Farnzythe
player, 194 posts
Human Barbarian
AC 16 HP 30/32
Fri 8 Apr 2022
at 01:52
  • msg #145

3. Phandelvin's Saivours

Solgran relocated himself, and his weapon, to within thirty feet of the entrance, but otherwise held back.
Yana Whitlock
player, 284 posts
Apprantice Locksmith
AC 14 HP 21/21
Fri 8 Apr 2022
at 01:56
  • msg #146

3. Phandelvin's Saivours

Yana kept back, but seemed to still have her "eyes" on the dead thing nearby
Ao
GM, 290 posts
Fri 8 Apr 2022
at 02:00
  • msg #147

3. Phandelvin's Saivours

The banshee looked at the comb with narrowed eyes, then Allura. "You seek the book - Your like the last one, seeking to control the dead, to control me!" the air grew cold as her formed lightened.
Allura Whitlock
player, 349 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 8 Apr 2022
at 02:05
  • msg #148

3. Phandelvin's Saivours

"The book is to be destroyed not used. A religious order wants to destroy it so it may not fall into the hands of those who wish to raise up those who are eternally sleeping. Make no mistake I like power, but necromancy is not my nor any of my companions paths to such."

Holding up the comb, "Is this something the belonged to you in life ?"
Ao
GM, 291 posts
Fri 8 Apr 2022
at 02:12
  • msg #149

3. Phandelvin's Saivours

The fading form of Agatha stopped, then came back at the sight of the comb. She looked at the woman with the same narrowed eyes. "You speak plainly of wishing power, but then say that this power is not the way....I believe you."

She points at the table where Allura places the comb down.

"I had the book in my possession one hundred years ago, but was lost to me when a Wizard came here by the name of Tsernoth. Where it went from there, i do not know."

She looked at the comb, then back to you.

"...you have your answers - now leave me in peace!" She fades from sight
Allura Whitlock
player, 350 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 8 Apr 2022
at 02:16
  • msg #150

3. Phandelvin's Saivours

"I suggest we do so." She says to her companions and heads out.
"Now we have a name to give the priestess, to research further."

She makes sure none stay around not wishing anyone to grow old or worse.
Solgran Farnzythe
player, 195 posts
Human Barbarian
AC 16 HP 30/32
Fri 8 Apr 2022
at 02:51
  • msg #151

3. Phandelvin's Saivours

"Onward to the well and in search of the orcs, then. Let's give this spirit her peace."
Amalia Firnam
player, 204 posts
Human
Twilight Cleric of Selune
Sat 9 Apr 2022
at 01:07
  • msg #152

3. Phandelvin's Saivours

Amalia allowed herself a sigh of relief after Agatha disappeared, having accepted the comb and answered the question.

Well done Allura! Now we have a name, but a hundred years... that book could be at the other end of Toril by now! We'll need Selune's light and Tymora's luck to find it!

Solgran mentioned the well and she nodded vigorously.

Yes, let's get out of here!
Meridian
player, 69 posts
Half-Elf Sorceress
Sat 9 Apr 2022
at 02:26
  • msg #153

3. Phandelvin's Saivours

Meridian smiled wanly. “Yes. Agatha provided us a lead on a century-lost Tome, but we still need a lead on Gundren.”
Yana Whitlock
player, 285 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 9 Apr 2022
at 02:40
  • msg #154

3. Phandelvin's Saivours

Yana didn't say much,  concentrating more on getting away from this place of death.
Snoric
player, 207 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 9 Apr 2022
at 03:59
  • msg #155

3. Phandelvin's Saivours

"It's still the middle of the night.  I'm all for giving the spirit some distance but is packing up and travelling in the dark a good idea?"


OOC: We were woken up by those on the middle watch so I'm assuming its still the middle of the night.
Ao
GM, 292 posts
Sat 9 Apr 2022
at 04:56
  • msg #156

3. Phandelvin's Saivours

<OOC: It's about two to three hours past sundown, so yes, it's dark>
Yana Whitlock
player, 286 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 9 Apr 2022
at 05:09
  • msg #157

3. Phandelvin's Saivours

"That's a good point, but I'd prefer to get a little distance between us and the dead woman"
Amalia Firnam
player, 205 posts
Human
Twilight Cleric of Selune
Sat 9 Apr 2022
at 10:29
  • msg #158

3. Phandelvin's Saivours

I agree with Yana, I thank Selune that this encounter went well but let us move some distance away, before finishing our rest.

Taking the symbol on her chest, that she had been itching to grab, she gave a quick prayer to the White Lady, that her power would grant a better vision to her human allies.




Give Eyes of night to Solgran, Yana and Osmon, 300 feet darkvision for an hour
Allura Whitlock
player, 351 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 9 Apr 2022
at 14:07
  • msg #159

3. Phandelvin's Saivours

Helps pack up and move camp to another location.

"I am just glad no one aged from that encounter."
Meridian
player, 70 posts
Half-Elf Sorceress
Sat 9 Apr 2022
at 19:29
  • msg #160

3. Phandelvin's Saivours

“Oh, yes. I’ve heard tales of mortals who willfully stared a Banshee in the eye and lost half their lifetimes for their impertinence! Not as dire as staring down a Medusa or basilisk, but I question the possibility that premature wrinkles might be almost as bad!” Meridian covered a giggle that nearly escaped her lips. Then, she forced an expression more appropriate for their recent encounter.

“Of course, there are beings far older than even a centuries old banshee, and far more terrifying. Looking one of them in the eye often inflicts madness that leaves a poor soul craving death.”
This message was last edited by the player at 19:30, Sat 09 Apr 2022.
Yana Whitlock
player, 287 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 9 Apr 2022
at 20:39
  • msg #161

3. Phandelvin's Saivours

Yana, who'd suffered from "premature wrinkles" just recently, gave Meridian an annoyed side eye, but said nothing in response.  Instead, she noted how clear the vision of that side eye was, and nodded to Amalia
"This night vision is definitely something I could get used to, Amalia.  My thanks again.  You're a very useful person.""
Amalia Firnam
player, 206 posts
Human
Twilight Cleric of Selune
Sat 9 Apr 2022
at 20:57
  • msg #162

3. Phandelvin's Saivours

Amalia pick up her bag and smiled to the locksmith.

I am only a simple conduit for Selune's greatness, Yana. Maybe I could teach you how to reach her, if you are interested.


To the sorceress, she answered while shivering.

I would rather not meet those menaces you speak of, Meridian.
Meridian
player, 71 posts
Half-Elf Sorceress
Sat 9 Apr 2022
at 22:27
  • msg #163

3. Phandelvin's Saivours

“Pray to Selune that you never meet them,” Meridian said with a somberness the party hadn't yet seen from her. She seemed to go inside herself, her eyes gazing at horrors her new companions could only imagine.
This message was last edited by the player at 23:21, Sat 09 Apr 2022.
Yana Whitlock
player, 288 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 9 Apr 2022
at 22:57
  • msg #164

3. Phandelvin's Saivours

In reply to Amalia Firnam (msg # 162):

Yana chuckled, though not as rudely as she might have normally
"I appreciate the thought, Amalia,  but I'd rather not be that beholden to these godly types.  Tossing a copper occasionally into the poor box is enough of a commitment for me."
Allura Whitlock
player, 352 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 9 Apr 2022
at 23:08
  • msg #165

3. Phandelvin's Saivours

Allura glanced over at the conversation.
Yana Whitlock
player, 289 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 9 Apr 2022
at 23:15
  • msg #166

3. Phandelvin's Saivours

In reply to Allura Whitlock (msg # 165):

Yana glanced at her twin, smiling slightly, the look conveying volumes to her perceptive twin
Allura Whitlock
player, 353 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 9 Apr 2022
at 23:34
  • msg #167

3. Phandelvin's Saivours

Allura smiled slightly before her face went back to a more stoic one.
Snoric
player, 208 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 10 Apr 2022
at 00:43
  • msg #168

3. Phandelvin's Saivours

Despite his comments about it being dark, Snoric had no issues moving away from an undead creature.  His experiences with the ghosts was enough to make him give graveyards a wide berth for a long time to come.  He was one of the first to have his gear packed on Muffin and ready to move out.
Ao
GM, 293 posts
Mon 11 Apr 2022
at 01:47
  • msg #169

3. Phandelvin's Saivours

the decision made, the quick camp was disbanded and the group returned to town, and found shelter in an ruin of a old house - it had no roof, but the three walls proved ample cover from the wind and with the fire, made for a comfortable (if not, unsettling) night.




<OOC: I would like a watch order and those on watch a perception check please>
Yana Whitlock
player, 290 posts
Apprantice Locksmith
AC 14 HP 21/21
Mon 11 Apr 2022
at 01:58
  • msg #170

3. Phandelvin's Saivours

Yana, too wired to sleep, volunteered to take first watch.  She was still enjoying her magical vision.

OOC:  19:59, Today: Yana Whitlock rolled 17 using 1d20+1.  Perception

This message was last edited by the player at 02:00, Mon 11 Apr 2022.
Allura Whitlock
player, 354 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 11 Apr 2022
at 02:00
  • msg #171

3. Phandelvin's Saivours

Allura stays up a watch with her sister.



19:59, Today: Allura Whitlock rolled 2 using 1d20.  Perception.


Amalia Firnam
player, 208 posts
Human
Twilight Cleric of Selune
Mon 11 Apr 2022
at 02:06
  • msg #172

3. Phandelvin's Saivours

Amalia had the middle of the night shift, where she enjoyed looking at the night sky during her watch.

Today: Amalia Firnam rolled 11 using 1d20+5.  perception
Snoric
player, 209 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 12 Apr 2022
at 05:14
  • msg #173

3. Phandelvin's Saivours

Snoric returned to his bedroll as soon as they'd moved to their new site.  He was still committed to the early watch and preparing breakfast so he tried to get to sleep.  The fresh meeting with an undead creature had rattled him but he took some comfort in Muffin joining the watch and keeping him safe.

Perception: 16
This message was last edited by the player at 05:14, Tue 12 Apr 2022.
Solgran Farnzythe
player, 197 posts
Human Barbarian
AC 16 HP 30/32
Tue 12 Apr 2022
at 15:15
  • msg #174

3. Phandelvin's Saivours

Solgran woke up for the next watch, his thoughts on the orcs the would likely be facing in the near future.

10:14, Today: Solgran Farnzythe rolled 16 using 1d20+3.  Perception. – [roll=1649776456.72281.358712]


Malice Baenrret
Lurker, 93 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Tue 12 Apr 2022
at 20:56
  • msg #175

3. Phandelvin's Saivours

Malice, also accustomed to being awake during the night, chose to go on watch during one of the middle watches.


15:55, Today: Malice Baenrret rolled 1 using 1d20.  Perception.
Apparently, I'm being punished for going on vacation and not being around for like a week. XD

Meridian
player, 72 posts
Half-Elf Sorceress
Wed 13 Apr 2022
at 03:14
  • msg #176

3. Phandelvin's Saivours

While the rest of the group kept watch, Meridian slept deeply, but fitfully. She dreamed of tentacles writhing around a glaring eye that watched the world with a dire plan of annihilation. Mercifully, when the third watch took over, the gentle commotion of shift change woke her. “Perfect timing for the third watch,” Meridian murmured sleepily.

Alas, still too sleepy to see any activity in the darkness beyond their camp.

OOC:

23:07, Today: Meridian rolled 7 using 1d20.  Perception.


Ao
GM, 294 posts
Wed 13 Apr 2022
at 12:41
  • msg #177

3. Phandelvin's Saivours

With the watches decided, Allura and Yana take first watch. With the relatively save confides, Allura quickly became distracted, but Yana, still shaken by the presence of another undead, was on alert. While the rogue sat and watched every movement in the dark, her ears as sharp as eyes, Allura whispered to her, breaking the silence, Yana frowning at her several times.

The next watched consisted of Malice, Amalia and Solgren, and while the two humans were on edge and sharp, Malice (for an elf) seemed less focused and almost drowsy. Still their wach held a few sounds, but nothing of worth.

The last shift, Having Snoric, Meridan and Osmon saw the wizard more preoccupied in his spellbook, while Meridan was focused on Snoric's creation. Snoric (who was also effected by the undead back in the keep) was also on edge, and while he heard some strange moans, nothing came y them.

Dawn broke and saw the gnome cooking as Osmon, still reading his spellbook and Meridan still admiring and asking about the fox shaped construct.
Meridian
player, 73 posts
Half-Elf Sorceress
Wed 13 Apr 2022
at 17:53
  • msg #178

3. Phandelvin's Saivours

“Snoric, how do you infuse your construct with such…personality?” Meridian hovered near Snoric, hanging eagerly on his answer. Oh, she certainly had no training for such a skill, but still possessed a healthy curiosity for learning.
Yana Whitlock
player, 293 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 13 Apr 2022
at 22:42
  • msg #179

3. Phandelvin's Saivours

Though distracted by the relatively near presence of undead, Yana tried to distract herself from that by examining the construct again.  She was obsessed with clockwork constructs and gadgets,  so it was a pleasant diversion
Snoric
player, 210 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 15 Apr 2022
at 01:05
  • msg #180

3. Phandelvin's Saivours

Snoric's answers to Meridian were half based in engineering theory and half in arcane magic, mixed together in such a way his responsed would make no sense to engineer or wizard.  The gnome just happily explaining Muffin in non-sensical (to a non-artificer at least) way.  As he talked the gnome worked to prepare a hearty breakfast with whatever supplies they had.
Amalia Firnam
player, 210 posts
Human
Twilight Cleric of Selune
Fri 15 Apr 2022
at 02:48
  • msg #181

3. Phandelvin's Saivours

Amalia stayed in her bedroll as long as she could, but the smell of Snoric's cooking pierced the veil of sleep and she started stirring. Yawning, stretching, sitting and passing her fingers in her purple hair to try to style them with whatever organization she could, achieving only to mix them up more than usual, she sniffed and rubbed her eyes to try to wake up and stop seeing blurry.

It smells good!  I'm glad we were not disturbed during the night. What's the plan today? Go see that druid?
Allura Whitlock
player, 355 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 15 Apr 2022
at 13:18
  • msg #182

3. Phandelvin's Saivours

"I thought we were heading to a well of some kind."

Allura looked over at Amalia as she woke up. She then shifted her eyes over to her sister and Meridian talking about Snoric's mechanical creation. Her own eyes glazed over as he went into describing in such unusual terms it's creation and build.
Amalia Firnam
player, 211 posts
Human
Twilight Cleric of Selune
Fri 15 Apr 2022
at 14:20
  • msg #183

3. Phandelvin's Saivours

Yawning and scratching an itch behind her shoulder, the cleric looked at the warlock.

Unless I'm completely mistaken, the druid is at the well, isn't he? He might know something of cragmaw castle. It's too early for me to think straight.

Raising, she stretched and packed up her things, before putting her armor on and going for breakfast.
This message was last edited by the player at 14:24, Fri 15 Apr 2022.
Solgran Farnzythe
player, 198 posts
Human Barbarian
AC 16 HP 30/32
Fri 15 Apr 2022
at 15:59
  • msg #184

3. Phandelvin's Saivours

Solgran shook his head and interjected, "No, the druid stays near the ruins of Thundertree, the home of my ancestors. It is far to the north west, nearer to Neverwinter. Old Owl Well is an ancient watchtower, apparently inhabited now by undead who chased one of the townspeople away. The orcs in the area are those who harmed Sister Garaele while she was out in hunt of the banshee herself."
Osmon Mambetov
player, 89 posts
Human Wizard
Fri 15 Apr 2022
at 17:29
  • msg #185

3. Phandelvin's Saivours

"I think we need to deal with the threats to our area of interest before backtracking towards Neverwinter to speak with someone who may know where Cragmaw castle is. Perhaps we can maneuvre the situation such that the Orcs and Undead deal with each other."
Ao
GM, 295 posts
Sat 16 Apr 2022
at 00:38
  • msg #186

3. Phandelvin's Saivours

With the decision made, breakfast was had and the walk towards the owl well was decided. the group packed their gear and made their way towards the well's destination - south.




The treck towards the well was relatively easy, with what little path overgrown over time, it was still even. As you made your way there, you realized that all sound of life - birds, animals was gone, as if they shunned the very place. by mid afternoon, the flat land gave way to hills of hard dirt and stone, and  just after midday yana pulled the group up with a concerned look. tracks could be seen of humanoids in the area, but something else nagged at her.

As you clear a treeline, you see what caused her to hesitate. A cave leading into a hilltop leading down held a sign, sayiing the owl well indicating the cave. in the darkness of it, there is movement that is unseen as to what it is.
Yana Whitlock
player, 294 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 17 Apr 2022
at 00:48
  • msg #187

3. Phandelvin's Saivours

Yana was walking casually, aiming her new crossbow at various trees and eocks to make sure the sights were lined up, when she stopped abruptly.  Her breath quickened and her face pinched in nervous anxiety.
"There's.....Something....."
She took a breath and spoke through gritted teeth.
"There are Dead Things nearby.  Not like powerful like the Banshee,  i think,  but.....Dead Things.  I can.....I can feel them nearby"

She said the word "feel" with a the air of someone who wishes she didn't, like she was being affronted by something
Allura Whitlock
player, 356 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 17 Apr 2022
at 00:53
  • msg #188

3. Phandelvin's Saivours

Looks at her sister a bit oddly.

"How can you tell ?" she squints looking about.
Yana Whitlock
player, 295 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 17 Apr 2022
at 00:57
  • msg #189

3. Phandelvin's Saivours

Yana shook her head, more in obvious frustration than anything else.
"I.... I'm not sure.  Ever since that damned ghost cursed me, I can actually Feel when undead are near.  It's a horrible feeling, like ants crawling on my soul"
Allura Whitlock
player, 357 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 17 Apr 2022
at 01:02
  • msg #190

3. Phandelvin's Saivours

"Ok, I believe you."

Allura summons her sword to her hand and unslings her shield to use.

"I think you all should trust my sister as well, we have been through a lot together and perhaps that experience with the ghost changed her more then all of us. She did seem to know about the Banshee after all."
Meridian
player, 74 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 01:10
  • msg #191

3. Phandelvin's Saivours

“Let me help, dear,” Meridian said, said as she gently held Yana’s elbow to support her. “I believe that you sense them, Yana. Do you know how many are out there?”
Yana Whitlock
player, 296 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 17 Apr 2022
at 01:29
  • msg #192

3. Phandelvin's Saivours

Yana gently removed her elbow from Meradian's grasp, smiling at her wryly.
"I appreciate the thought,  but I'm not collapsing, I'm just....uncomfortable.  I can't really sense anything specific, just a feeling that Dead Things are out there,  somewhere.  I can feel, though, that they aren't as, well, powerful,  for lack of a better word, as the Banshee "
Snoric
player, 211 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 17 Apr 2022
at 01:55
  • msg #193

3. Phandelvin's Saivours

At the mention of dead things Snoric instinctively drew Ultio and pulled his shield before him.  He could feel Muffin's steel frame to his side and he inched closer, glad for it's reassuring presence.  While he hadn't been as outwardly affected by the ghosts as Yana, the inward feelings had been no less intense, possibly worse.  It was one of the reasons he's rushed to finish Muffin.
Meridian
player, 75 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 02:09
  • msg #194

3. Phandelvin's Saivours

“Of course.” Meridian stepped back. She stared out into the dark. “You sense the Undead, nagged by them, but cannot discern the type. No wonder you feel so restless.”

While Snoric drew closer to Muffin, Meridian steeled herself for a likely confrontation. “The Undead are almost as varied as the creatures found in Nature and of Nature. If they’re less powerful than a Banshee, let us hope they’re the readily disposed variety. Like zombies.”
Allura Whitlock
player, 358 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 17 Apr 2022
at 02:15
  • msg #195

3. Phandelvin's Saivours

"We were told such things were plaguing Thundertree but here too I suppose. Have you fought zombies before Meridian, what do you know about how to fight these lesser undead ?" Allura glanced over inquisitively to see if the woman could offer pointers on the creatures.
Meridian
player, 76 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 02:18
  • msg #196

3. Phandelvin's Saivours

“Yes. Zombies aren’t as ravenous as ghouls, nor as cunning as wights. They lack the raw power of the Banshee, spectre, or vampires. As long as we aren’t outnumbered, we should overcome them with minimal effort.”
Solgran Farnzythe
player, 199 posts
Human Barbarian
AC 16 HP 30/32
Sun 17 Apr 2022
at 02:56
  • msg #197

3. Phandelvin's Saivours

"If you feel that they are here, then they are here. If we send one of the familiars, we minimize our risk. We need to know what's there before we can move forward."
Amalia Firnam
player, 212 posts
Human
Twilight Cleric of Selune
Sun 17 Apr 2022
at 03:08
  • msg #198

3. Phandelvin's Saivours

Yana's agitation troubled the cleric and she got closer to the front line, sending Ophelia ahead to scout what was over there. Yana's seemed to hold up, but with Meridian already trying to comfort the young locksmith, she didn't intervene. But she would keep a close watch on the situation, both on Yana and on the undead in the tower.

Selune will protect us. What are we here for? Simply clear the undead infestation?

She kept her holy symbol in her hand, ready to fend off any monster approaching them.



oday: Amalia Firnam rolled 23 using 2d20+3, dropping the lowest dice only.  Ophelia perception check (advantage).
This message was last edited by the player at 03:09, Sun 17 Apr 2022.
Meridian
player, 77 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 03:08
  • msg #199

3. Phandelvin's Saivours

“Familiars can be as fragile as they can be helpful. May I try something else first?” Meridian faced Yana. “For a few minutes, I can link my mind with another. Alone, you can’t make sense of what you…well, sense. Perhaps together we can identity what you detect?”.
Solgran Farnzythe
player, 200 posts
Human Barbarian
AC 16 HP 30/32
Sun 17 Apr 2022
at 03:22
  • msg #200

3. Phandelvin's Saivours

Solgran raised a brow, "We can do both at the same time."
Meridian
player, 78 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 03:23
  • msg #201

3. Phandelvin's Saivours

“Yana?”
Yana Whitlock
player, 297 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 17 Apr 2022
at 03:54
  • msg #202

3. Phandelvin's Saivours

Yana looked at Meridian suspiciously.
"Wait, what??  What does this entail?  I'm not a fan of losing privacy "
Snoric
player, 212 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 17 Apr 2022
at 05:20
  • msg #203

3. Phandelvin's Saivours

"Yana could go in with Muffin as support.  I've built it to be as quiet as possible."  Snoric didn't know what this 'mind sharing' thing was but he didn't like the idea.

"Or Muffin and I can go in if Yana doesn't want."  Snoric offered on impulse, a move that surprised even him.  "Or all three of us together."
Meridian
player, 79 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 05:33
  • msg #204

3. Phandelvin's Saivours

Meridian sighed, growing impatient with the party’s relentless mistrust. “I’m not probing your mind. This would only enable Mindspeech. It would be like speaking out loud.”
This message was lightly edited by the player at 05:35, Sun 17 Apr 2022.
Yana Whitlock
player, 298 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 17 Apr 2022
at 05:41
  • msg #205

3. Phandelvin's Saivours

Yana still looked unconvinced,  but shrugged and nodded
"Very well,  go ahead "
Meridian
player, 80 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 05:50
  • msg #206

3. Phandelvin's Saivours

Meridian met Yana’s eyes. Their eye contact crossed the barrier that separated the thoughts of most people. Do you hear me, Yana? If Yana could hear her silent “voice”, then Meridian should “hear” the Undead that haunted the Rogue’s mind.

Meridian wanted to try, at least.

OOC:

23:11, Yesterday: Meridian rolled 8 using 1d20+2.  Religion check.

Whelp. Gotta role play the failures, too.


Yana Whitlock
player, 299 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 17 Apr 2022
at 07:19
  • msg #207

3. Phandelvin's Saivours

Yana flinched, but nodded
~ <Rose>yes, i hear you  ~</Rose>  she thought at Meridian
Amalia Firnam
player, 213 posts
Human
Twilight Cleric of Selune
Sun 17 Apr 2022
at 12:13
  • msg #208

3. Phandelvin's Saivours

As Meridian and Yana were having their discussion, Ophelia checked on the cave, first flying around the outside, then slipping inside. Amalia gave a start at the initial report and sat on the ground.

Guys, I'll need you to protect my body, Ophelia has seen something. I'm going in her mind.

Closing her eyes, she appeared to fall asleep for some minutes. When she came to, she had concern etched all over her face.

I saw a robed humanoid with a light, a magical light, crouched by the well inside.


She raised and took her holy symbol in hand.

He's surrounded by 16 zombies, that ignore him, so I would say they are under his control.



Today: Amalia Firnam rolled 16 using 1d20+3 with rolls of 13.  ophelia stealth

Osmon Mambetov
player, 90 posts
Human Wizard
Sun 17 Apr 2022
at 15:10
  • msg #209

3. Phandelvin's Saivours

"From what I can recall, these undead have not hurt anyone. The atmosphere is unsettling but that could just be the result of the natural reaction to undeath rather than malicious action on this person's part. Do we go in heavy, hoping to inflict as much damage as possible before they can respond or do we try and speak with them first?
Amalia Firnam
player, 214 posts
Human
Twilight Cleric of Selune
Sun 17 Apr 2022
at 15:32
  • msg #210

3. Phandelvin's Saivours

Amalia grimaced when Osmon proposed to talk to whoever was down in the cave.

I am normally willing to listen and parley before I fight, but these are undead. It is one of the precepts of Selune to destroy those when I can.

The only condition acceptable for the White Lady would be to dispel the necromantic magic holding those poor souls in the undead state and swear never to use that magic again.... I unfortunately think that will not happen. If you want to parley, I won't stop you.


Her grip on her holy symbol showed what her intentions were.
Meridian
player, 81 posts
Half-Elf Sorceress
Sun 17 Apr 2022
at 20:52
  • msg #211

3. Phandelvin's Saivours

When Amalia announced what her Familiar saw, Meridian broke her telepathic contact with Yana. “And it’s that simple, Yana!” She smiled warmly at the other woman. “Your secrets remain your own. If you ever wish to ‘talk’ with Mindspeech again, we can arrange a signal.”

Overhearing Osmon & Amalia’s debate, Meridian offered her vote. “I understand Amalia’s distaste for the Undead. My ancestry carries a similar loathing for the violation of the natural order of Life & Death.

However,”
she hastily added, “Like our resident Wizard, I prefer avoiding needless battle. I am helpful with any parley, too, so I am willing to help with any negotiation.”
Solgran Farnzythe
player, 201 posts
Human Barbarian
AC 16 HP 30/32
Sun 17 Apr 2022
at 22:11
  • msg #212

3. Phandelvin's Saivours

"If you want to try talking to him first, that's fine with me. Most of what remains of my ancestral home is now inhabited by the dead who were consumed by Hotenow's wrath. I have no qualms about sending the dead back to their state of rest. I seem to remember feelings burning hot the last time I killed a man before talking to him, however. Differing circumstances aside, naturally." Solgran didn't care one way or another if they talked first or went in swinging.
This message was lightly edited by the player at 00:04, Mon 18 Apr 2022.
Snoric
player, 213 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 17 Apr 2022
at 23:47
  • msg #213

3. Phandelvin's Saivours

"While I have no taste for his choice of companions, I do not feel right to attack someone who has done no obvious wrong.  Parlay or simply moving on seem the right choices to me."  The gnome made no offer to parlay though.  It simply wasn't his strength.
Yana Whitlock
player, 300 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 17 Apr 2022
at 23:59
  • msg #214

3. Phandelvin's Saivours

Yana snorted a disdainful chuckle
"Well, I'm certainly not talking to that filthy Undead Monger! Normally I'll admit that I'm 'live and let live', but then again THEY aren't alive. If one of you wants to talk to him before i put a crossbow bolt through his eye, be my guest"
Meridian
player, 82 posts
Half-Elf Sorceress
Mon 18 Apr 2022
at 00:10
  • msg #215

3. Phandelvin's Saivours

“Yana, you helped us enough by alerting us to the Undead. Perhaps you and Amalia could stand watch here outside the cave with Snoric? Unless you all feel more comfortable coming with us.

Osmon, I think we might be best suited for meeting the Druid…or Necromancer. Solgran & Malice can present a visual incentive for him to respond peacefully. Allura? What do you think?”

Allura Whitlock
player, 359 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 18 Apr 2022
at 00:22
  • msg #216

3. Phandelvin's Saivours

"My sister is a good enough shot that it might be nice having her incentive along. Still that is a lot of rotting enemies. If this one controls them then perhaps parlay is good. If killing him deanimates the others we should be open for that too. He must have set up here for a reason. Perhaps talking could gain us a why."
Amalia Firnam
player, 215 posts
Human
Twilight Cleric of Selune
Mon 18 Apr 2022
at 01:21
  • msg #217

3. Phandelvin's Saivours

Like I said, I won't be interfering with a parley.

She looked toward the cave, frowning.

But if there is the least amount of violence from his part, he'll feel the wrath of Selune. Shall we go? Day is wasting.

Purposefully, she started to walk toward the cave, mentally warning Ophelia, still hidden in the cave, to be ready to act.
Snoric
player, 214 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 19 Apr 2022
at 02:45
  • msg #218

3. Phandelvin's Saivours

Snoric moved to a position just inside the cave, far enough back to not be a threat, or hopefully even seen, but close enough to provide assistance if needed.  His shield was ready on his arm but Ultio remained in its holster for now.  The gnome would not flare tensions by waving a weapon around.  He kept Muffin behind him, ready to leap forward with a single command.


OOC: Moving into a tactically advantageous position while remaining out of sight.  Weapon sheathed at present, Snoric hopes diplomacy will prevail but is ready if it does not.

Stealth: 21

Yana Whitlock
player, 301 posts
Apprantice Locksmith
AC 14 HP 21/21
Tue 19 Apr 2022
at 02:52
  • msg #219

3. Phandelvin's Saivours

Yana tried to find an area to hide, though she was very distracted

OOC:  20:51, Today: Yana Whitlock rolled 8 using 1d20+5.  Stealth

Allura Whitlock
player, 360 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 19 Apr 2022
at 02:57
  • msg #220

3. Phandelvin's Saivours

Allura will stride in with the ones going to speak. Remaining wary but allowing them their chance to try and talk with this possible necromancer.
Solgran Farnzythe
player, 202 posts
Human Barbarian
AC 16 HP 30/32
Tue 19 Apr 2022
at 03:01
  • msg #221

3. Phandelvin's Saivours

Solgran moves in with the diplomats, maul in one hand, resting on his shoulder.
Osmon Mambetov
player, 91 posts
Human Wizard
Wed 20 Apr 2022
at 02:39
  • msg #222

3. Phandelvin's Saivours

"Stay back. I will call you if I need you." I whisper to Edgar before launching him from my arm. Lighting my lantern I stride towards the cave entrance keeping a careful eye out for any sign of arcane symbols or wards.

Reaching the cave mouth I call inside. "I am guessing you already know we are here. We are coming inside; we want to talk."
This message was last edited by the player at 04:10, Wed 20 Apr 2022.
Meridian
player, 83 posts
Half-Elf Sorceress
Wed 20 Apr 2022
at 06:19
  • msg #223

3. Phandelvin's Saivours

Meridian squinted in the lantern’s light. The Darkvision of her ancestors allowed her passable sight in the cave, but the Wizard needed the light. She accompanied Osmon into the cave, awaiting the occupant’s answer.
Malice Baenrret
Lurker, 95 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Thu 21 Apr 2022
at 12:07
  • msg #224

3. Phandelvin's Saivours

Malice moved ahead with those who ventured into the cave depths to speak with whoever it was inside. She had her double-bladed scimitar drawn, but like Solgran in a relaxed position. She did not particularly care for the circumstances around them, but she would not make a big show of trying to dissuade the parley. However, should a fight break out, she was ready to bring those in a state of undeath back to just being dead.


Passive intimidation is 12. Let me know if you would like an active roll for Malice to be "big and scary".
Ao
GM, 296 posts
Fri 22 Apr 2022
at 03:27
  • msg #225

3. Phandelvin's Saivours

With most either at the entrance or entering, the group speaking stepped in as a group. What they saw was one that was unusual. A cave of reasonable size housed small holes in the ceeling, leaking small columns of light into teh cave. Roughly in the center, a well about a meter round with a old oak frame, partly rotted away but still serviceable sat.

Towards the back, a pool of water about 2 meters wide and half a meter long had several figures. the main one was a robed human, a light spell luminating the area showed him to me middle aged, with a greying short beard, a robe of red, with grey and purple accents, and a symbol-like tattoo on his forhead.

Around him protectively were 12 zombies

The human narrowed his eyes as he looked at you all. "What do you want? What are you doing here?"




<OOC: Anyone skilled in arcana or religion make a roll for me please. Everyone roll insight check>
This message was last edited by the GM at 03:28, Fri 22 Apr 2022.
Yana Whitlock
player, 302 posts
Apprantice Locksmith
AC 14 HP 21/21
Fri 22 Apr 2022
at 03:35
  • msg #226

3. Phandelvin's Saivours

Yana looked at the man, feeling physically unable to give him the benefit of any doubts, because of all the undead


OOC:
21:33, Today: Yana Whitlock rolled 5 using 1d20+1.  Insight

Osmon Mambetov
player, 92 posts
Human Wizard
Fri 22 Apr 2022
at 04:11
  • msg #227

3. Phandelvin's Saivours

"You are a long way from home Sir. Would you and your tools please step away from the well and come talk to us. Your presence here has upset the locals, understandable considering the problems recently caused by a group of strange men claiming to be your countrymen, and we hope to stop any...misunderstandings before matters escalate."
Ao
GM, 297 posts
Fri 22 Apr 2022
at 04:19
  • msg #228

3. Phandelvin's Saivours

The man narrowed his eyes at Osmon. "I can talk well enough from here. Your the one thats come into my camp and now threatening me. And what's this you speak of, my countrymen? I have travelled this lands alone for years now, and came here not two days ago."

He stood with arms crossed. "So why don't we start again and you tell me who you are, why you're here and why your interrupting my work!"
Osmon Mambetov
player, 93 posts
Human Wizard
Fri 22 Apr 2022
at 04:34
  • msg #229

3. Phandelvin's Saivours

"You can call me Osmon. We are here because a woman was chased from the area by a group of zombies, much like your tools here. We are looking into the situation before the townsfolk get further riled up and start considering getting pyromaniacal. I would like for you to step away from the well because one of the most common means of poisoning a water supply is to dump in large amounts of dead, rotting material. As you you have surrounded yourself with. Now I do not want to jump to any conclusions, so I would like to have a discussion with a fellow practitioner of the arcane arts and learn what sort of work would bring you here, so far from Thay."

Summary
Advance to within 30ft of the man even if that puts me within melee range of the zombies

Persuasion: 19
Meridian
player, 84 posts
Half-Elf Sorceress
Fri 22 Apr 2022
at 05:19
  • msg #230

3. Phandelvin's Saivours

“Please pardon Osmon. He can be a little too eager for his own good.” Meridian smiled pleasantly. Although her gentle reprimand might have compromised some of her natural charm, it didn’t negate it. “I am Meridian.”

She gestured at the pool with a point of her delicate finger. “May we ask the nature of your project? Though I come by my own magic through less scholarly means, I am no less interested in scholarly work. I find the methodologies of other spellcasters quite fascinating, if I may speak candidly.”


OOC:

01:15, Today: Meridian rolled 13 using 1d20+5.  Persuasion.
01:14, Today: Meridian rolled 22 using 1d20+2.  Insight.
01:14, Today: Meridian rolled 22 using 1d20+4.  Arcana.


Ao
GM, 298 posts
Fri 22 Apr 2022
at 05:40
  • msg #231

3. Phandelvin's Saivours

The man narrowed his eyes, but he visibly. relaxed a bit at the mention of a fellow practitioner of magic. "Well Osmon, my name is Haman Kost....it's always welcoming to meet a practioneer of magic that is more open minded. Most tend to destroy undead first then talk." He looked at Meridan. "..and th means of the skill aren't always imprtant, the skill in itself is the key"

He folded his hands in a more relaxed fashion. "As for my work, the undead is why i am here. These you see..." indicating around him "...not all, but most were here already that i swayed to my will."

He then looked at Osmon and meridan. "I suspect the poison of the water may have caused it, or something has caused both things. This pool however is clean and pure - possibly a deep underground spring...curious. I just found it when you came."

He waved his hand. "But that is of no matter. If any of miy kinsmen have been here, it is not of my knoledge, and have no part of it. What i am doing is research, nothing more."
This message was last edited by the GM at 05:41, Fri 22 Apr 2022.
Meridian
player, 85 posts
Half-Elf Sorceress
Fri 22 Apr 2022
at 06:12
  • msg #232

3. Phandelvin's Saivours

Meridian nodded, appearing white interested in Haman’s explanation. She looked Osmon in the eye. “See? Honey always entices far more than vinegar.”
Snoric
player, 215 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 22 Apr 2022
at 08:33
  • msg #233

3. Phandelvin's Saivours

Snoric remained in his darkened alcove, Muffin close behind him.  He focused intently on the magic user, his zombies and whatever experiments he was conducting.  He didn't focus too much on the parlay, except for the key points and signs it was descending into a confrontation.


Arcana: 21
Insight: 16

Amalia Firnam
player, 216 posts
Human
Twilight Cleric of Selune
Fri 22 Apr 2022
at 10:27
  • msg #234

3. Phandelvin's Saivours

Amalia winced when the man said that most people attacked undead before talking, as he was right. But it didn't change her vigilant watch out the situation. She concentrated on the man's intents, were his words truthful?




insight 20
Malice Baenrret
Lurker, 96 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Fri 22 Apr 2022
at 11:58
  • msg #235

3. Phandelvin's Saivours

Malice remained open in her stance, ever at the ready should things turn hostile, but not openly showing any signs of hostility. She listened as those around her conversed with the "scholar" from afar, hoping her intuition would not lead her astray as to his intentions.


06:58, Today: Malice Baenrret rolled 15 using 1d20+2.  Insight.
Allura Whitlock
player, 361 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 22 Apr 2022
at 13:36
  • msg #236

3. Phandelvin's Saivours

Allura took it all in. Silent an observant.



07:35, Today: Allura Whitlock rolled 3 using 1d20.  Insight.

07:35, Today: Allura Whitlock rolled 20 using 1d20+3.  Arcana.


Ao
GM, 299 posts
Mon 25 Apr 2022
at 09:35
  • msg #237

3. Phandelvin's Saivours

The wizard looked at Meridan with a less than sincere smile. "Such is the way my dear. Now, if you would be so kind, unless you need something, i have some work to do and would like to be left alone."
Meridian
player, 86 posts
Half-Elf Sorceress
Mon 25 Apr 2022
at 14:17
  • msg #238

3. Phandelvin's Saivours

“How rude of us to keep you from your work!” Meridian broke mental contact with Osmon. Then, she glanced at Malice. Afterwards, she smiled at Haman. “We are so sorry for the intrusion,” she said with feigned sweetness.
Solgran Farnzythe
player, 203 posts
Human Barbarian
AC 16 HP 30/32
Mon 25 Apr 2022
at 23:49
  • msg #239

3. Phandelvin's Saivours

Solgran decided to steer the conversation another direction, "We do need a few things. In addition to local farmers being chased away by these undead, we've heard word of orcs causing trouble nearby, and at a place called Cragmaw. Do you know anything about either of those?"
Ao
GM, 300 posts
Wed 27 Apr 2022
at 00:34
  • msg #240

3. Phandelvin's Saivours

The human looked at Solgran like he was poorly trying to disguise the fact he thought he was but a bug, but spoke to him with a sneer. "Aahh, the orcs. Yes, they came to me the night before i arrived in this village, half way between here and your quaint blittle town. I was camped north of the road when three of them thought to ambush me. They were sorry, i can tell you, but the next day, a group of them followed me at a distance, but did not approach. I know not of this Cragmaw, but they came from the forest north of the road - if they had a stronghold it would be there."

He looked at Osmon and Meridan. "My advice is if you seek this cragmaw, capture and torture one of them - filthy beasts are as stupid as they are wild. If you see one without a left hand, be sure to give him my best."  He held something up on his belt

...a severed orc hand
Meridian
player, 87 posts
Half-Elf Sorceress
Wed 27 Apr 2022
at 01:57
  • msg #241

3. Phandelvin's Saivours

Meridian ended her mind-link with Malice and looked quickly at Amalia. The second was long enough to reach out with her Mind-Speech. Then, she looked at Haman again, listening to his tale with interest. When he offered them the Orcish hand, she touched her chest, but kept any apparent distaste off her face. “Hmm. Well. Your gift should come in quite…handy!”

She laughed, the pleasant kind of laugh one heard at a dinner party for nobility. “Please pardon a bad joke, but I just couldn’t resist! You certainly taught those trifling Orcs a well-deserved lesson! Bothersome ruffians.”

Meridian sniffed disdainfully when she discussed Orcs. “Why were they following you? Surely not to interrupt your research? I must confess to a little curiosity, but why are you here?”

Chuckling, Meridian gestured around. “It’s such a miserable place! Surely there are locales more deserving of your Academic attention?”

OOC:

21:45, Today: Meridian rolled 23 using 1d20+5.  Persuasion. Let’s try to flatter him so he’ll talk more!
 

Solgran Farnzythe
player, 204 posts
Human Barbarian
AC 16 HP 30/32
Wed 27 Apr 2022
at 02:11
  • msg #242

3. Phandelvin's Saivours

Solgran smiled at the necromancer's comment. He turned to look at Amalia and wiggled his eyebrows twice, then turned back to the necromancer once again.
Ao
GM, 301 posts
Wed 27 Apr 2022
at 02:25
  • msg #243

3. Phandelvin's Saivours

The necromancer looked at the woman with an even stare, but smiled. "If you don't mind, i'd rather keep the hand - i can make a focus of some power from it. As for the orcs, who knows what they think....worse than peasants, their little more than beasts. Perhaps they saw a lone traveler and sought easy gold - but they rued that day."

He crossed his arms. "I doubt they have the intellect enough to understand my work, let alone a reason to stop it." He looked her over, then sighed. "You seem trusting enough, i will tell you a little of what i know. In a text, i found words of this well having a power. I came here to test that theory and was disapointed to find it false...until i found this pool. It seems there was a cave in that blocked the  wellspring from teh well, and the fissure created this..." Pointing at the small pool.

"...it's said it may be a portal to some great power."
Amalia Firnam
player, 217 posts
Human
Twilight Cleric of Selune
Wed 27 Apr 2022
at 03:35
  • msg #244

3. Phandelvin's Saivours

Amalia was not really surprised to hear Meridian's voice in her head, the episode with Yana having taught her the sorceress had that capacity. She nodded and replied in her thoughts, hoping that she would be heard.


When Solgran looked at her, she nodded, hand twitching to go touch her holy symbol.
Meridian
player, 88 posts
Half-Elf Sorceress
Wed 27 Apr 2022
at 03:50
  • msg #245

3. Phandelvin's Saivours

“A pool of Power, you say?” Meridian asked with wide eyes and a girlish gasp. She tried to play the coquette. “Oh, but you must be an exceptional Wizard to find this hidden power!”

She feigned obtuseness for his demand to get the severed hand back, looking at Solgran with a quick narrowing of eyes that she hoped he understood.
Yana Whitlock
player, 303 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 27 Apr 2022
at 03:53
  • msg #246

3. Phandelvin's Saivours

Yana was seething, as she sat at her hiding spot.  She knew, from the bottom of her soul, that the necromancer was up to something nefarious.  Some part of her wondered, momentarily, if her poor experiences with undead recently might be coloring her opinion,  but she dismissed that idea.
This man played with corpses.   There was something evil about him.
Allura Whitlock
player, 362 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 29 Apr 2022
at 21:45
  • msg #247

3. Phandelvin's Saivours

Allura's eyes glowed slightly brighter, and she looked to the well for a moment.
Snoric
player, 216 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 30 Apr 2022
at 00:47
  • msg #248

3. Phandelvin's Saivours

Snoric remained hidden in the shadows with Muffin, ready to act if needed.
Meridian
player, 89 posts
Half-Elf Sorceress
Sun 1 May 2022
at 01:48
  • msg #249

3. Phandelvin's Saivours

Meridian remembered that not everyone possessed Mind-Speech. When the conversation stalled, she used that opportunity to break contact with Amalia. After a quick glance at Solgran, Meridian asked Haman another question. “What will you do with all that amazing power, Haman?”
Ao
GM, 302 posts
Sun 1 May 2022
at 02:34
  • msg #250

3. Phandelvin's Saivours

The human narrowed his eyes at the woman. "What do you think - what real power gives us all. Fame, glory, riches. I am yet to discover what makes this pool different. Perhaps it has blessed or healing properties. Perhaps it is a portal to the elemental water plane. Perhaps it's just a fresh spring and nothing more. But whatever had the power here, i will find it."
Solgran Farnzythe
player, 205 posts
Human Barbarian
AC 16 HP 30/32
Sun 1 May 2022
at 03:57
  • msg #251

3. Phandelvin's Saivours

Solgran walked over to stand next to Meridian, putting himself a bit between the two of them, turning his head to look at her, "Meridian, I think we've bothered this fellow long enough. The last thing we need is for you to fall into yet another pool of magical energy." Then he moved his eyes to Amalia, winked, and charged toward the necromancer.

Bonus: Rage
Move: run through the docile undead, to the necromancer
Action: Thunderstryke attack, hits AC 23 for 16 magical bludgeoning damage

22:56, Today: Solgran Farnzythe rolled 23,16 using d20+6,2d6+6.  Raging Thunderstryke. – [roll=1651377373.33916.358712]
22:56, Today: Solgran Farnzythe rolled 22 using 2d20+2, dropping the lowest dice only.  Initiative. – [roll=1651377361.20414.358712]

Yana Whitlock
player, 305 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 1 May 2022
at 05:30
  • msg #252

3. Phandelvin's Saivours

Yana, despite her almost instinctive dislike of the necromancer, blinked in surprise as the beefy Solgran charged into the mage, attacking him.
She brought up her crossbow and took a sniper shot with her new weapon and ammo


OOC:
23:54, Today: Yana Whitlock rolled 4 using 2d6.  Sneak attack .
23:54, Today: Meridian rolled 17 using 1d20+1.  Initiative .
23:53, Today: Yana Whitlock rolled 15 using 1d6+13.  Wholloping bolt.
   (Of hit, DC 15 or knocked prone)
23:51, Today: Yana Whitlock rolled 15 using 1d20.  Sniper shot.
23:26, Today: Yana Whitlock rolled 15 using 1d20+3.  Initiative

This message was last edited by the player at 05:57, Sun 01 May 2022.
Amalia Firnam
player, 218 posts
Human
Twilight Cleric of Selune
Sun 1 May 2022
at 05:30
  • msg #253

3. Phandelvin's Saivours

Finally!

Amalia moved forward to be sure to catch as much of the undead as possible in her spell and lifted her holy symbol.

In the holy name of Selune, begone from this place!




Move to have as much undead as possible in the 30 feet range of the turn undead

Action. Turn Undead, Wis Save 14

Ophelia : Flyby in the face of the necromancer, Help action.

Today: Amalia Firnam rolled 20 using 2d20, dropping the lowest dice only with rolls of 6,20.  Amalia initiative with vigilant blessing.

Meridian
player, 90 posts
Half-Elf Sorceress
Sun 1 May 2022
at 05:58
  • msg #254

3. Phandelvin's Saivours

When Solgran charged Haman, Meridian snickered. “Sorry, Haman,” she said, as she drew her Wand of Magic Missile. “But you’re a terrible liar.” The gem in the Wand pulsed and discharged 3 darts of magical light that struck the Necromancer with unerring aim!

OOC:

01:55, Today: Meridian rolled 8 using 3d4+1.  Wand of Magic Missile, 3 charges.
01:54, Today: Meridian rolled 17 using 1d20+1.  Initiative .

 

Allura Whitlock
player, 363 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 1 May 2022
at 13:33
  • msg #255

3. Phandelvin's Saivours

Allura had been listening all along, at least she thought she had been but somewhere along the way she must have missed something. Attacks were already happening around her.
Did the necromancer attack someone with some subtle magic ?
Allura raised her blade up pointing it at the necromancer laying a hex upon him. Then firing an eldritch blast down the length of the blade.



07:13, Today: Allura Whitlock rolled 16 using 1d20+2.  Initiative.
07:32, Today: Allura Whitlock rolled 13 using 1d20+6.  Eldritch Blast + Agonizing Blast+Hex.
07:33, Today: Allura Whitlock rolled 9,4 using 1d10+3,1d6.  Eldritch Blast + Agonizing Blast Damage.


Snoric
player, 217 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 2 May 2022
at 05:04
  • msg #256

3. Phandelvin's Saivours

Snoric watched in absolute surprise and horror as Solgran suddenly charged the wizard with whom they had been in parlay.  While he might be evil, that hadn't been fully ascertained, something sat very wrong with this unprovoked ambush.

The gnome drew his weapon but could not bring himself to open fire.  Nor did he send Muffin into battle.


OOC: Initiative: 17

Snoric remains purely hidden and defensive the first round as he is racked by indecision in this moment.

Osmon Mambetov
player, 94 posts
Human Wizard
Wed 4 May 2022
at 01:17
  • msg #257

3. Phandelvin's Saivours

Well that changes things. Solgran's charge ruined several possibilities and called for a quick recalculation. If this man could truly take control of undead not of his creation he is powerful indeed and this will likely end badly. Still, I need to figure out how to best help the fool.

Seeing Malice standing back a new idea takes hold. I might not be much help in these circumstances but her. I speak the words and move my right hand, drawing a quick glyph in the air, linking Malice's place in four dimensional space with that on the opposite side of the necromancer from Solgran. This is a new spell and this was my first time attempting to move something alive through time and spae but I am sure I have worked out all the fiddly details...Well mostly sure.

Turn 01 Summary
Osmon
Initiative: 24
Action: Cast Vortex Warp of Malice, target a space to enable her to flank the necromancer with Solgran and further away than him from the zombies.
Bonus Action: Nil
Move: Move up to 30 ft to get away from the zombies and towards the rest of the party.
Reaction: If hit by an attack cast Shield. If Amalia fails a Saving Throw vs a spell use Chronal Shift.

Edgar
Initiative: 21
Move: Fly deeper into the cavern staying well clear of any zombies.
Action: Search, look for any other threats in the room (Percception 18 or 6 if in dim light)
Bonus Action: Nil
Reaction: Nil

********************

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell.
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC (raises AC to 21, including against the triggering attack, and you take no damage from magic missile.

Vortex Warp
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 90ft.
Components: V, S
Duration: Instantaneous
Attack/Save: CON 13

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.
This message was last edited by the player at 01:26, Wed 04 May 2022.
Malice Baenrret
Lurker, 97 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Wed 4 May 2022
at 06:12
  • msg #258

3. Phandelvin's Saivours

Malice with the help of Osmon's magic was suddenly face to face with thr necromancer. "This might hurt."

She swung her double-bladed scimitar in quick succession, feeling the power of the first swung called upon Torm for extra power to make the bite of her blade really sting.


21:19, Mon 02 May: Malice Baenrret rolled 7 using 1d20+3.  Initiative.
23:35, Yesterday: Malice Baenrret rolled 22 using 2d20+2 with rolls of 6,20.  Double-bladed scimitar attack (possible advantage from flanking).
advantage. – [roll=1651644378.29012.358771]
23:36, Yesterday: Malice Baenrret rolled 15 using 2d20+2 with rolls of 6,13.  Double-bladed scimitar attack (possible advantage from flanking).
01:06, Today: Malice Baenrret rolled 14,17 using 4d4,4d8 with rolls of 3,4,4,3,3,8,3,3.  Double-bladed scimitar/smite damage crit if advantage.
01:06, Today: Malice Baenrret rolled 4 using 1d4 with rolls of 4.  Double-bladed scimitar damage.

This message was last edited by the player at 13:18, Wed 04 May 2022.
Ao
GM, 304 posts
Wed 4 May 2022
at 13:13
  • msg #259

3. Phandelvin's Saivours

LOCATION - OWL WELL CAVE
ROUND 1


Solgran, clearly having enough of talking, snapped into action and with the hammer, ran in swinging. The wizard had no idea it was coming and was knocked clear into the pond he stood behind, disappearing for a moment

Solgren smiled - until the zombies as one began piling onto him like ravenous dogs on a piece of meat. Even as he did, the mage spluttered with a look of anger on his face. Getting up he screamed. "HOW DARE YOU, PEASANT!"

Even as that happened, Osmon, his natural ability to grasp time, weaved a spell, not aimed at the wizard, but Malice. The air around her shimmered and she reappeared close to teh mage at the edge of the pool, smiling. The wizard seemed worried, but even as she did, some of te zombies made their way towards the woman.

Amalia, stepping up, held her holy symbol aloft, calling for selune's blessing. The light from the amulet shone like radiant moonlight, many of the zombies turning away from malice and solgran.

Meridan pulled her wand out, sneering at the man and sent a volley of magic missiles towards the man. He however, waved his hand, a shimmering disk stopping the missiles just in front of him. "Nice try" He sneered

Snoric, wondering how it turned to crap so fast,  stayed in the shadows, holding his shot.

Allura, calling on her magic granted from the mystical sword, felt the light within her, and a bolt of blue energy rushed out, slamming the man even as the shadows coiled up around him.

Yana, close by her sister, seemed to shake the presence of the undead fired, but even as he rose, seemed to hit some arcane armor, the bolt not effecting the man.

With malice so close, the man smiled, muttering and reaching out touching the drow blooded elf. She felt life syphoned from her body even as some of his wounds healed.

Malice, shivering from the effect, swung at the wizard with two chops of the double scimitar. Though Solgren was not too close, the wizard was in the process of standing and put her swings at the perfect height, hurting him greatly.

Solgren was about to swing again as three zombies piled on him, holding him in place. Likewise one grabbed Malice and held her.




<OOC: Ok....round one is over.  The wizard is wet and hurt, lots of zombies, but Amalia has turned all but 4 of them. 3 on solgren, 1 on malice. I need opposing grapple checks from both of you for this or you are held.

Malice - while solgren knocked him a bit away, their was no flanking, BUT he was prone and standing up so i allowed the advantage.

Solgren and Malice - next post i need iniative rolls or you will be last in the order....even behind the zombies.

I will get a map up tomorrow

Combat is on - three days people.>



Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 32/32 
Amalia: 20/20
Yana: 21/21
Malice: 24/31 


Wizard(6): ??/??
Zombies (12): Unharmed (8 turned for 1 minute)




This message was last edited by the GM at 11:32, Sat 07 May 2022.
Malice Baenrret
Lurker, 98 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Wed 4 May 2022
at 13:33
  • msg #260

3. Phandelvin's Saivours

Malice quickly brushed off the effect the wizard's spell left on her and brought down her blade on him once again in vengeance.


08:22, Today: Malice Baenrret rolled 16 using 1d20+3.  Acrobatics to avoid grapple.
08:24, Today: Malice Baenrret rolled 19 using 1d20+2.  Double-bladed scimitar attack.
08:24, Today: Malice Baenrret rolled 17 using 1d20+2.  Double-bladed scimitar attack.
08:27, Today: Malice Baenrret rolled 4 using 2d4.  Double-bladed scimitar damage.
08:27, Today: Malice Baenrret rolled 7 using 2d4.  Great weapon fighting-rerolls 1s and 2s.
08:28, Today: Malice Baenrret rolled 2 using 1d4.  Double-bladed scimitar attack.
08:28, Today: Malice Baenrret rolled 4 using 1d4.  Great weapon fighting-rerolls 1s and 2s.

Meridian
player, 92 posts
Half-Elf Sorceress
Wed 4 May 2022
at 13:53
  • msg #261

3. Phandelvin's Saivours

“Will your little shield deflect this?” Meridian stared at Haman, whispering a discordant melody that resonated unpleasantly in his mind. The Sorceress hoped Discordant Whispers would at least sabotage his spells, if not break his mind.

OOC:

I’m casting Discordant Whispers.

09:51, Today: Meridian rolled 10 using 3d6.  Psychic damage.

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.



Allura Whitlock
player, 364 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 4 May 2022
at 15:43
  • msg #262

3. Phandelvin's Saivours

Allura shakes her head slightly.

"I don't see what is wrong with the pursuit of power but something obviously happened." She said since she saw Snoric hesitating.

She then rested her sword against her leg and made a clutching motion.
Speaking in Infernal. "Fae Victus."

She moved out of the way from any zombies seeking to flee Amalia not trying to block their escape.


Hold Person on the Necromancer DC 13
Not sure if the sword or spell level 2. Effects DC, I don't think it does.

Yana Whitlock
player, 306 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 4 May 2022
at 20:33
  • msg #263

3. Phandelvin's Saivours

Yana nodded at her sister's words.  She, too, was torn.
"I'll agree that we might have bigger fish to fry, but perhaps our new friends see this death dealer as a fish that will grow in time to bother us sooner rather than later"

Rather than setting up another sniper shot, after seeing her first deflected by the magic shield, Yana did a regular shot with one of her magical arrows.

OOC:
15:30, Today: Yana Whitlock rolled 7 using 1d6+1.  damage.

20:53, Today: Yana Whitlock rolled 5 using 2d6.  Sneak attack

15:30, Today: Yana Whitlock rolled 17 using 1d20+6.  crossbow, regular shot.

15:29, Today: Yana Whitlock rolled 22 using 1d20+3.  Initiative.

This message was last edited by the player at 02:54, Thu 05 May 2022.
Osmon Mambetov
player, 96 posts
Human Wizard
Thu 5 May 2022
at 03:27
  • msg #264

3. Phandelvin's Saivours

Having gained some distance from the immediate threats I whistle to Edgar and point at the zombie attempting to grapple Malice before releasing a small tongue of flame a the creature

Turn 02 Summary
Osmon
Move: Move as required to stay clear of the fight near the pool and any zombies that have been turned.
Action: Cast Fire Bolt, target zombie attempting to grapple Malice (20 to-hit for 5 fire damage).
Bonus Action: Nil.
Reaction: If hit by an attack and it will make a difference cast Shield. If Necromancer succeeds on their Saving Throw vs Hold Person or a party member suffers a critical hit use Chronal Shift to make them re-roll.

Edgar
Move: Fly to within five ft of the zombie attempting to grapple Malice.
Action: Help, target zombie near Malice.
Move: Fly up to 30 ft away from the zombies.
Bonus Action: Nil
Reaction: Nil

********************

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
1d10 Fire Damage
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell.
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC (raises AC to 21, including against the triggering attack, and you take no damage from magic missile.
Amalia Firnam
player, 219 posts
Human
Twilight Cleric of Selune
Thu 5 May 2022
at 03:40
  • msg #265

3. Phandelvin's Saivours

Amalia nodded in satisfaction when 2/3 of the zombies started to move away from her. Keeping centered on the group, she said a prayer and soon bells started to sound




toll the dead on the necromancer, DC 14 Wis, 6 necrotic damage.

Today: Amalia Firnam rolled 6 using 1d12.  Toll the dead damage.

Snoric
player, 218 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 5 May 2022
at 23:51
  • msg #266

3. Phandelvin's Saivours

Snoric watched as the undead things began to grab at Solgran and Malice.  While the gnome was conflicted about this unprovoked attack, he wasn't going to let his friends get hurt.

The gnome took aim at one of the zombies attacking Solgran.  He took careful aim, going a little wider than normal, not wanting to hit the barbarian.  As he took his shot he pointed with his offhand towards Malice and the zombie grabbing at her.  [Language unknown: "Houeauany.  Intwhihas Thiven."]

The metallic fox rushed off almost immediately with a speed that belied it's appearance.  Muffin rushed up near Malice and began snapping at the zombie and slashing with its claws.  The defender struggled to hit the zombie but worked to distract it.


OOC:
Attack: Ranged attack one of the zombies grappling Solgran - Hit 12 Damage 13
Bonus: Order Muffin to melee attack one of the zombies grappling Malice - Hit 5 (Natural 1) but hey, should give Malice a flanking bonus!

Solgran Farnzythe
player, 207 posts
Human Barbarian
AC 16 HP 30/32
Sat 7 May 2022
at 02:07
  • msg #267

3. Phandelvin's Saivours

Grapple Checks: 20, 16, 19 (Forgot to drop the lowest, but I copied the line that shows individual rolls)
18:42, Today: Solgran Farnzythe rolled 33,18,32 using 2d20+5,2d20+5,2d20+5 ((13,15,2,11,14,13)).


Solgran felt the skeletons reach for him, but he had known before he had taken the first step in making this move, that that was going to happen. The others, he saw (or heard) rushing away from Amalia's holy presence. Solgran considered unleashing the magical power of the large maul, but decided against it. The undead would be dealt with in a moment, while for now, the necromancer himself was the greatest threat.

Sentinel OA from round 1: hits AC 22 for 13 magical bludgeoning damage
21:03, Today: Solgran Farnzythe rolled 22,13 using d20+6,2d6+6.  Raging OA. – [roll=1651889023.74006.358712]

Move: none
Action: Attack the necromancer, Crit AC 26 for 21 magical bludgeoning damage (non-lethal)
Special: deal non-lethal damage
Note: I rolled with advantage because he's prone, but if he's not prone by my turn, I'll go Reckless

21:05, Today: Solgran Farnzythe rolled 7 using 2d6.  Crit Damage. – [roll=1651889116.34463.358712]
21:05, Today: Solgran Farnzythe rolled 17,14,26 using d20+6,2d6+6,d20+6.  Raging Thunderstryke. – [roll=1651889105.14418.358712]

Sentinel OA for round 2: hits AC 18 for 18 magical bludgeoning damage
21:06, Today: Solgran Farnzythe rolled 18,18 using d20+6,2d6+6.  Raging OA. – [roll=1651889185.02525.358712]

Ao
GM, 305 posts
Sun 8 May 2022
at 05:12
  • msg #268

3. Phandelvin's Saivours

LOCATION - OWL WELL CAVE
ROUND 2


With the magic infused into Solgren's natural skill, speed and fury, the barbarian looked at the three zombies as if they were children, hugging him. With a roar and flex, the three zombie's were pushed off him like it was nothing, two landing prone on the ground.

Even as he did he swung the magical hammer, his anger fueled on as it swung at the magician, who paled as the hammer again came in and hit him, the sound of bone crunching

Osmon, his magical skill pushing him to unparalleled speed, fires a bolt of fire at the zombie hiolding Malice, the shirt that was tattered catching for a moment then fizzling out as it held her.

Amalia pleads selune to strike the necromacer with the bells of all the dead he has brought to this world, but he looked at her with a sneer. "You think i care for the dead girl! I'll send you to them." even with the anger, there was a hint of panic in his voice.

Meridan sent a whisper over the air and psychically at the man as he glared at Amalia, him groaning in pain at the mental attack.

Snoric, snapped out of his indecision, spoke a command to Muffin, the fox construction bounding through the group towards Malice as he lined up his firearm and fired, the one zombie standing hit with the weapon

Allura sent magic towards the enemy in hopes of freezing him in place, but as he stiffened, he shook it off and looked towards the tiefling with a smile. "I'm surprised - so many magical people." he said through clenched teeth.

Yana took aim with her crossbow and fired, but he muttered a word, and again a energy shield came up, deflecting the bolt before it hit the man.

The man qucikly decided his options and looked at Solgren, muttering something then speaking. "These zombies will be your doom as they hold a curse. Run and take your magic using human with you."

Solgren's eyes took a far off gaze, then holding his hammer, he ran for the exit, as he did, picking up Osmon.

Even as he did, he looked at malice, and spoke a guttural language. The four zombies that are in the area turned on malice. The two standing grabbed at her as the others stood and attacked her. One missed with its fist glancing off her armor, the other hit her with a savage blow <Malice takes 10 bludgeoning damage>




<OOC: Ok....round two

Solgren is behaving strangely (He knows why) and has Osmon and is running for the exit. Osmon will need to make a grapple check, and malice will need to make two against the zombies

Combat is on - three days people.>



Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 32/32 
Amalia: 20/20
Yana: 21/21
Malice: 14/31 


Wizard(6): ??/??
Zombies (12): 2 injured, 10 Unharmed (8 turned for 1 minute)




Solgran Farnzythe
player, 208 posts
Human Barbarian
AC 16 HP 30/32
Sun 8 May 2022
at 05:42
  • msg #269

3. Phandelvin's Saivours

Solgran reached for Osmon, to carry him away, "We must away from this cursed place! Flee! FLEE FOR YOUR LIVES!"

Grapple on Osmon: 7
00:40, Today: Solgran Farnzythe rolled 7 using 2d20+5, dropping the lowest dice only.  Athletics. – [roll=1651988457.8692.358712]

Yana Whitlock
player, 310 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 8 May 2022
at 06:25
  • msg #270

3. Phandelvin's Saivours

Yana watched the strapping barbarian flee from the room like a spooked rutabaga farmer and winced in annoyance.  As much as she wanted to cut down zombies, the wizard was the greater evil.  She fired at him again.


OOC:
01:21, Today: Yana Whitlock rolled 5 using 1d6+1.  bolt damage

01:21, Today: Yana Whitlock rolled 16 using 1d20+6.  crossbow.


15:39, Today: Yana Whitlock rolled 3 using 2d6.  Sneak attack damage




This message was last edited by the player at 00:04, Tue 10 May 2022.
Malice Baenrret
Lurker, 99 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Sun 8 May 2022
at 10:49
  • msg #271

3. Phandelvin's Saivours

Malice, nimble on her feet, was quick to move as she saw the zombies closing in on her. The attacks from the zombies hurt, and she was unlikely to survive long if some of them weren't taken out soon. She still found the wizard to be the biggest threat, but his focus wasn't always on her so she swung her blade at one of the zombies surrounding her.


05:37, Today: Malice Baenrret rolled 20 using 1d20+3.  Acrobatics to avoid grapple.
05:37, Today: Malice Baenrret rolled 19 using 1d20+3.  Acrobatics to avoid grapple.
05:41, Today: Malice Baenrret rolled 18 using 1d20+2.  Double-bladed scimitar attack.
05:41, Today: Malice Baenrret rolled 14 using 1d20+2.  Double-bladed scimitar attack.
05:42, Today: Malice Baenrret rolled 6 using 2d4.  Double-bladed scimitar damage.
05:42, Today: Malice Baenrret rolled 3 using 1d4.  Double-bladed scimitar damage.

Allura Whitlock
player, 367 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 8 May 2022
at 12:08
  • msg #272

3. Phandelvin's Saivours

Allura watches Solgran run and try and grab Osmon. A curious look on her face.

"Don't leave Malice alone." She said as she gripped her sword and started striding forward.

She spoke infernal as she walked and blue flames flickered across her blade.
She started trying to clear away the zombies. Striking at the one Malice was swinging at.

Then in common, "Yes we have magic but, not all are opposed to blood and blades when it comes to it."



Green Flame Blade Cantrip (But colored blue for flavor)
06:03, Today: Allura Whitlock rolled 9 using 1d20+6.  Longsword strike.
06:05, Today: Allura Whitlock rolled 5 using 1d8+4.  Longsword damage.
Flames will leap from her blade to strike another zombie or the mage for 4 damage.

Snoric
player, 220 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 8 May 2022
at 23:00
  • msg #273

3. Phandelvin's Saivours

Snoric, seeing Solgran flee decided he needed to trade stealth for swords.  Taking aim at one of the zombies still grappling Malice he then moved forward to closer cover.  As he moved he called commands to Muffin.


Attack: Shoot zombie grappling Malice - Hit 21 Damage 14
Move: Advance to next cover to the NW
Bonus: Order Muffin to attack

Muffin attack: Attack Zombie directly between Muffin and Malice - Hit 12 Damage 10
Muffin reaction: Use Deflect attack on caster to give disadvantage (if relevant attack)

Osmon Mambetov
player, 97 posts
Human Wizard
Mon 9 May 2022
at 23:53
  • msg #274

3. Phandelvin's Saivours

Ducking away from Solgran's wildly flailing arms, I step forward, back towards Haman and the zombies attempting to pile onto Malice. "Smart play," I call out to Haman, "lets see what I can do." I finish with a whisper and release me spell.

Turn 02 Summary

Osmon
Move: Move up to 30 to get within 30 ft of Haman
Action: Cast Tasha's Hideous Laughter, target Haman (WIS Sv DC 13)
Bonus Action: Nil
Reaction: If hit by an attack cast Shield. If Haman succeeds on his saving throw against Tasha's Hideous Laugher or Amalia fails a Saving Throw vs a spell use Chronal Shift.

Edgar
Move: Fly up to 30 ft towards one of the zombies attacking Malice.
Action: Help, target zombie attacking Malice
Bonus Action: Nil
Move: Move up to 30 ft to get away from the zombies.
Reaction: Nil

********************

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell.
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC (raises AC to 21, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Meridian
player, 93 posts
Half-Elf Sorceress
Tue 10 May 2022
at 00:03
  • msg #275

3. Phandelvin's Saivours

Meridian held out her open palm. Uroloki!” Fire instantly flared in her open hand! Meridian hurled her Fire Bolt at Haman.

OOC:

19:59, Today: Meridian rolled 8 using 1d10.  Fire damage.
19:59, Today: Meridian rolled 19 using 1d20+5.  Fire Bolt .



Amalia Firnam
player, 220 posts
Human
Twilight Cleric of Selune
Tue 10 May 2022
at 02:58
  • msg #276

3. Phandelvin's Saivours

The cleric was dumbfounded to see Solgran run away and even more to see Osmon sidestep those big arms and avoid being grabbed. But that meant that those 4 zombies were all on Malice now. The greater threat was still the necromancer though, so she directed the bells toward the human.

Ophelia manifested then from the depths of the cave and swiped near a zombie's face.




Toll the dead on the necromancer, DC 14 Wis save, 1 damage
Today: Amalia Firnam rolled 1 using 1d12.  Toll the dead damage.

Ophelia, help action on a zombie attacking Malice, no opportunity attack possible with flyby

This message was last edited by the player at 03:02, Tue 10 May 2022.
Solgran Farnzythe
player, 209 posts
Human Barbarian
AC 16 HP 30/32
Tue 10 May 2022
at 04:29
  • msg #277

3. Phandelvin's Saivours

Solgran reached for Osmon again, ready to pull the man away by his clothes if he had...

Solgran shook his head and blinked his eyes several times. Then his eyes focused on Osmon in front of him, confused. Then he looked back toward the necromancer, "Damn necromancer. Excuse me a moment."

Solgran sprinted toward the necromancer, leapt up into the air with the maul raised above his head, and slamming it down as he descended.

Move: 30 feet to the necromancer, jumping for dramatic effect - accept OA's that come at me
Action: Reckless Attack on the necro hits AC 23 for 9 magical bludgeoning damage - non-lethal, hoping to smash fingers/shoulders/legs/whatever
Trying to subdue, not kill.

23:27, Today: Solgran Farnzythe rolled 23,9,9 using d20+6,2d6+4,d20+6.  Attack: Reckless Thunderstryke. – [roll=1652156850.9761.358712]

Ao
GM, 306 posts
Tue 10 May 2022
at 10:21
  • msg #278

3. Phandelvin's Saivours

LOCATION - OWL WELL CAVE
ROUND 3


Solgren tried to bring Osmon out of the cave, but the wizard, with a confused look managed to slip past his grip. The barbarian stood confused wondering why his friend didn't heed his warning<Still effected by the suggestion Spell>.

Osmon, suspecting foul pay from the wizard, decided that a similar tack was needed, and sent a spell towards him. The wizard's frown lessened as his eyebrows raised, then he smiled.

..then laughed. <Failed Saving Throw - Effected by Hideous laughter. Now Prone and lost concentration>.

He tripped over, making him laugh even more. The fits of laughter made him lose concentration, and Solgren felt the effects of the spell wear off. He was momentarily confused, then looked at the laughing wizard with a look of pure death. <Released  by the suggestion Spell>.

Amalia narrowed her innocent eyes at the wizard and sent her magic towards the wizard. The tolling bell sounded, almost distant, and the man looked to almost snap out of it, but Osmon, recognizing the danger used his skill of time to alter the man's perception, and he again doubled over. <Passed original save, but due to Osmon's Chronal shift, rerolled and failed>.

Meridan used her magic, firing a bolt of energy at the prone wizard, laughing, the mote of fire narrowly missing him, but causing him to still be effected by the insidious spell.<Missed (Due to being prone)>.


Snoric decided that even though the wizard was a threat, Malice needed help, and took aim with his weapon and fired. The echo of teh room was almost deafening to those near the gnome, but the shot was true, blowing off it's arm and forcing it to stagger.  The metalic fox that was Muffin swooped in and finished the zombie quickly, leaving only three with the drow blooded warrior. <Both Snoric and Muffin Hit - 1 Zombie down>.

Allura, glaring at the scene ahead, stepped forward next to the metallic form of Muffin, as she did, her new sword lit up with a blue flame, and swinging, destroyed another zombie, with flames jumping to another.<Hit, destroying an already injured zombie>.

With her concern shifted from the wizard to the zombies, she swung her sword again, cleaving another zombie, leaving one damaged zombie facing the paladin.<Hit - another zombie destroyed>.

Yana, her crossbow in hand, lined up her shot between the forms of corpses and malice, her shot flew with unnerving accuracy, hitting the wizard. With the hit of the crossbow he knew in his subconscious, he needed to act. His mind seemed to shake the spell and he stopped laughing looking at the wizard. <passed his saving throw>.

The wizard, obviously panicked and desperate, seriously wounded, muttered a incantation, and shimmered away from sight. The lone zombie swung at Malice, but it's hands bounced off her armor. <Missed>.





<OOC: Ok....round three is down

Solgren is now free of the spell effect - suggestion can be a real bitch. Reminder to all people that creatures who are prone get disadvantage on attacks at range, but advantage on melee.

The wizard has vanished. Anyone with arcane profession can roll please.

Three zombies down, eight still turned for another 7 rounds.

Lets go.>



Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 32/32 
Amalia: 20/20
Yana: 21/21
Malice: 14/31 


Wizard(6): ??/??
Zombies (12): 2 injured, 10 Unharmed (8 turned for 1 minute)




Amalia Firnam
player, 221 posts
Human
Twilight Cleric of Selune
Tue 10 May 2022
at 11:35
  • msg #279

3. Phandelvin's Saivours

Thing where happening fast now and Solgran rushed back in the fray, smashing the necromancer with a impressive display of athleticism. The man casted a spell and disappeared from view... but the cleric had just the thing for that.

Let Selune's light reveal what is hidden!


Angling her spell so the top corner was where the necromancer was last seen, moonlight bathed the area in a 20 foot cube angled to follow the north wall, and extending south-south-west for 20 feet.




Cast Fairy fire, anyone caught in the area, Dex DC 14 Save.
Allura Whitlock
player, 368 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 10 May 2022
at 13:58
  • msg #280

3. Phandelvin's Saivours

Allura snarls and goes in the water and splashes it outward to hopefully hit what she thinks will be an invisible necromancer with the wide splash of water so her companions especially her sister might see him.
Meridian
player, 94 posts
Half-Elf Sorceress
Tue 10 May 2022
at 16:12
  • msg #281

3. Phandelvin's Saivours

“Yes, Amalia! If Selune favors us, I think we’ll find he used an Invisibility spell, and may Selune indeed expose him to sight!” Meridian attempted to discern just how Haman vanished. She stared at Osmon, establishing a telepathic link. If the Necromancer turned invisible, I can prevent his easy escape. You’ll need to return Malice by our side, though.

OOC:

12:06, Today: Meridian rolled 18 using 1d20+4.  Arcana.



This message was last edited by the player at 16:15, Tue 10 May 2022.
Allura Whitlock
player, 369 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 10 May 2022
at 17:25
  • msg #282

3. Phandelvin's Saivours

PM
Yana Whitlock
player, 311 posts
Apprantice Locksmith
AC 14 HP 21/21
Tue 10 May 2022
at 17:40
  • msg #283

3. Phandelvin's Saivours

Seeing her sister's watery dance, Yana tried to locate signs of the necromancer.
She also tried to shoot the zombie plauging Malice, but wasn't able to do both

OOC:11:37, Today: Yana Whitlock rolled 5 using 1d20.  Crossbow sniper.
11:36, Today: Yana Whitlock rolled 19 using 1d20+1.  Perception

Allura Whitlock
player, 370 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 10 May 2022
at 21:41
  • msg #284

3. Phandelvin's Saivours

"He's still here."
Meridian
player, 95 posts
Half-Elf Sorceress
Tue 10 May 2022
at 22:48
  • msg #285

Re: 3. Phandelvin's Saivours

Allura Whitlock:
"He's still here."


“Yes. He’s invisible.

Get far behind me and guard the cave’s exit.”

This message was last edited by the player at 22:49, Tue 10 May 2022.
Solgran Farnzythe
player, 210 posts
Human Barbarian
AC 16 HP 30/32
Wed 11 May 2022
at 02:36
  • msg #286

3. Phandelvin's Saivours

Solgran moved back to crowd the exit, "He can't stay invisible for long. Gather here and wait him out."
Snoric
player, 221 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 11 May 2022
at 11:42
  • msg #287

3. Phandelvin's Saivours

Snoric begins backing off but continues to defend Malice.  As he moves, he calls, "What about them?"  He points to the remaining zombies still fleeing the priestess's spell.


If Zombie near Malice still active
Move: Retreat 25ft towards entrance.
Attack: Shoot Zombie near Malice Hit 11, Damage 12
Reaction: Command Muffin

Muffin Attack Zombie - Hit 21, Damage 9
Muffin Move: Move with Malice


If Zombie Near Malice dead by Snoric's turn
Move: Double move (50ft) towards entrance
Muffin: Move with Malice

Osmon Mambetov
player, 98 posts
Human Wizard
Thu 12 May 2022
at 02:22
  • msg #288

3. Phandelvin's Saivours

This man has many tricks up his sleeve, this one will be harder to circumvent than the last one. Putting my fingers between my lips I give a sharp whistle, catching Edgar's attention before pointing to my eyes then moving my right index finger in a circle while sending him an image of Haman. That done I focus back on the remaining zombies around Malice and releasing a mote of flame.

Turn 03 Summary
Edgar
Action: Search, look for sign of Haman (Perception 23).
Move: If spotted move to within 5 ft of Haman and circle him.
Bonus Action: Nil.
Reaction: Nil.

Osmon
Move: Move back towards the entrance but staying within 30ft of the centre of the room.
Action: Cast Firebolt, target an already wounded zombie near Malice (16 to-hit for 4 fire damage).
Bonus Action: Nil.
Reaction: Nil.
Meridian
player, 96 posts
Half-Elf Sorceress
Thu 12 May 2022
at 04:04
  • msg #289

3. Phandelvin's Saivours

When Osmon’s familiar tracked Haman*, Meridian sprung into action. “Osmon, get Malice and Edgar to safety!” She hoped the Wizard had one more act of time-twisting in himself.

Then, she called upon her innate magic and spoke a word in Elvish. Mornie.” Impenetrable shadow filled a 15 foot radius circle from the point that Edgar circled as Meridian conjured Darkness! Then, Meridian focused that point enshrouded by her magical sphere of night.

Meridian brought her hands together with a loud clap as she shouted, Im rac cin!” The Thunderwave spell was weaker than her last. She rolled her eyes, but hope that at least it tripped up Haman and a few zombies.

OOC:

*or Amalia exposed Haman.


I’m casting Darkness on either the point where Edgar circles Haman (or Amalia exposes Haman). With 2 Sorcery Points, I’ll Quicken a spell and cast Thunderwave as a Bonus action.


00:00, Today: Meridian rolled 4 using 3d8.  Thunderwave damage, 3rd level spell.


 

Ao
GM, 307 posts
Fri 13 May 2022
at 12:01
  • msg #290

3. Phandelvin's Saivours

LOCATION - OWL WELL CAVE
ROUND 4


With the disappearance of the wizard, things became a lot quieter as the majority focus on finding the wizard. With the sound of the groaning zombies echoing through the cave, it's hard to pick a sound, so the group relied on sighs.

Osmon moved back towards the exit, his eyes falling on the zombie attacking Malice. He sent a bolt of fire, hitting it squarely in the back, smoldering flames coming from it's back. Even as he did, the familiar of the wizard circled over malice and the now injured zombie.

Amalia decided to use her god's power of light to illuminate the area where he was, and caused cascading light to shine, the area silvery beacon. Though the zombie lit up, Malice did not, nor did the form of the wizard if he was there.

Meridan called for Osmon to move Malice and the owl, but he had not the time or power to move them. The woman considered her options, then cast a area of darkness where Malice and Muffin were.

Snoric started moving back, but again took aim and fired his weapon, the blast tearing apart the zombie's chest as it fell.

Allura held her ground, looking around for signs of the wizard, but saw none - he was either moving somewhere unseen in the gloom, or was still as a statue. Yana, at her side ready with her crossbow, looked around but saw nothing.

Solgren separated a little, his hammer ready again should he appear. Malice, injured, started to fall back, the mechanical muffin at her side.

Even in the darkness, a slight sound of glass can be heard




<OOC: For now combat is suspended as the last attacking zombie has fallen, the wizard is invisible and the 8 other zombies are turned for another 6 rounds.

Malice is AFK so i had her fall back

What is everyone else doing? Bare in mind i am keeping track of time with the zombies>




Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 32/32 
Amalia: 20/20
Yana: 21/21
Malice: 14/31 


Wizard(6): ??/??
Zombies (12): 2 injured, 10 Unharmed (8 turned for 1 minute)




This message was last edited by the GM at 09:05, Sat 14 May 2022.
Allura Whitlock
player, 371 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 13 May 2022
at 14:05
  • msg #291

3. Phandelvin's Saivours

"Amalia, what happens if we attack one of those zombies, does it break the affect of what you did on all of them ?"

She looked about for watery footprints on the ground.



08:04, Today: Allura Whitlock rolled 17 using 1d20.  Perception.


Amalia Firnam
player, 222 posts
Human
Twilight Cleric of Selune
Fri 13 May 2022
at 16:57
  • msg #292

3. Phandelvin's Saivours

Amalia looked at Allura, still trying try pick up the wizard.

No, we can attack them off one at the time and the others won't react to it, for as long as my spell is active.

She was not too concerned about the zombies for now, concentrating on her superior night vision to try to spot some signs of the necromancer.




Perception, 18, 16 if with Disadvantage.

Today: Amalia Firnam rolled 18,16 using 1d20+5,1d20+5 with rolls of 13,11.  perception .

Yana Whitlock
player, 312 posts
Apprantice Locksmith
AC 14 HP 21/21
Fri 13 May 2022
at 21:09
  • msg #293

3. Phandelvin's Saivours

Yana frowned in annoyance, reaching into her pouches.
"I might have something that might help"
She brought out a handful of metal ball bearings,  and tossed them at the exit, hoping the metal balls would either visibly hit the necromancer or trip him up.


OOC:  15:06, Today: Yana Whitlock rolled 13 using 1d20+1.  Perception

Snoric
player, 222 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 14 May 2022
at 10:27
  • msg #294

3. Phandelvin's Saivours

Snoric continued moving as quickly as he could towards the entrance, sticking with the original strategy.  Seeing Malice no longer threatened, Snoric called for Muffin to join him.

The gnome muttered to himself as the ball bearings flew past him, causing him to have to slow down his progress lest he fall over.


OOC:  Snoric will continue to double move towards the bottleneck in the cave entrance.  Muffin will also double move and since it's twice as fast as Snoric it will likely get there first.

Once either of them get to the area of ball bearings he'll slow to half-speed so as not to trip.  He wants to be on the far side of them, unless they're right at the entrance.

Osmon Mambetov
player, 99 posts
Human Wizard
Tue 17 May 2022
at 02:38
  • msg #295

3. Phandelvin's Saivours

Edgar let out a screech of terror as he found himself surrounded in deepest black and unable to see. A moment later he flew out of the globe of darkness, bouncing against the wall as he scrambled to find a way out.

That was unexpected. Lacking any means of locating the necromancer at this time, I shift my focus to the zombies huddling in the back corner. Lets hope Amalia's right and the other zombies will not turn back to the fight when one of them is attacked.

Turn 04 Summary
Edgar
Move: Fly back along the cave wall to Osmon
Action: Dodge
Bonus Action: Nil
Reaction: Nil

Osmon
Move: Nil
Action: Firebolt target N most zombie (14 to-hit for 4 fire damage)
Bonus Action: Nil
Reaction: If hit by an attack cast Shield. If a party member suffers a critical hit use Chronal Shift.

**********

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell.
Range/Area: Self
Components: V, S
Duration: 1 round
Solgran Farnzythe
player, 211 posts
Human Barbarian
AC 16 HP 30/32
Wed 18 May 2022
at 12:13
  • msg #296

3. Phandelvin's Saivours

With the exit sufficiently secured by others, Solgran went to start in on the zombies.

Move: get to a zombie
Action: Attack with Thunderstryke, hits AC 20 for 9 magical bludgeoning
Reaction: Sentinel attack hits AC 11 for 14 damage

07:12, Today: Solgran Farnzythe rolled 11,14 using d20+6,2d6+4.  OA/Sentinel Attack. – [roll=1652875978.84986.358712]
07:11, Today: Solgran Farnzythe rolled 20,9 using d20+6,2d6+4.  Attack: Thunderstryke. – [roll=1652875897.66481.358712]

Meridian
player, 97 posts
Half-Elf Sorceress
Wed 18 May 2022
at 15:42
  • msg #297

3. Phandelvin's Saivours

Meridian moved 30” toward the sphere of Darknessthat she’d created (or as close to that as she could manage)The Sorceress stared up at the area that her shadow her spell created. Then, she shouted, Im rac cin as she clapped her hands and cast Thunderwave! A thunderous BOOM reverberated, sending a force-wave up toward the darkness!


OOC:

I used 30” of Movement to get immediately South of the Darkness sphere, or as close to that as I can manage. This should put enough distance between me and any companions.

11:30, Today: Meridian rolled 12 using 3d8.  Thunderwave, Take #2.


Ao
GM, 308 posts
Thu 19 May 2022
at 03:40
  • msg #298

3. Phandelvin's Saivours

LOCATION - OWL WELL CAVE
ROUND 5


Solgren, irritated at the wizard, looked at the darkness and though he wished he could finish off the puny human, he focused on the dangers at hand went to a zombie and slammed it with the two handed maul. The crunching of bone could be heard, though it still stood and turned

With the necromancer invisible and in a globe of darkness, Osmon watches as his owl screeches in the magical globe, coming out and bumping the wall, he flies back towards his master, all the while the human, hoping at the attack won't turn them all, fires a bolt at the closest zombie.  Luckily, only the one turns and begins making any indication to advance.

Amalia, content with the others attacking, kept her eyes out for the wizard. Throughout the noise of attack, she saw nothing, but heard movement near the edge of the darkness

Meridan, moving with purpose, makes her way to the edge of her darkness, and holding her hand in a fist, opens it and slams it against the floor, a thundering shockwave emanating from it. A grunt of pain could be heard but still no wizard could be seen

Allura, like the priest, looks for teh wizard with no luck, though she heard the grunt of pain after the sorcerers spell. Yana, like her sister, watched with her crossbow ready.

Snoric, muffin in tow, seem to have a connection, and while the gnome covers the main entrance to the cave, the small passage near the well, the mechanical fox guards.

Then the unthinkable happens....

The mage appears at the western edge of the darkness as a shimmer, casting a spell, pointing at Meridan and Osmon. A green shimmer seems to envelope them for a moment as he smiles, stepping back into the darkness

The two zombies that were hit turn and attack the closest enemy - solgren, both attacks missing.




<OOC: The two zombies in red are now free of the turn spell and attacking solgren - both injured.

The mage reappeared and is no longer invisible, but retreated back into the darkness so you can not see him for the moment.

Meridan and Osmon, i need a con save 15 dc please. If failed, you will be blind.>




Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 32/32 
Amalia: 20/20
Yana: 21/21
Malice: 14/31 


Wizard(6): ??/??
Zombies (12): 2 injured, 10 Unharmed (8 turned for 1 minute)




This message was last edited by the GM at 03:42, Thu 19 May 2022.
Yana Whitlock
player, 313 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 19 May 2022
at 04:04
  • msg #299

3. Phandelvin's Saivours

Yana tried to take a quick shot with her crossbow as the mage came into view for a second, and then disappearing again


OOC:
22:03, Today: Yana Whitlock rolled 6 using 1d6+2.  Damage .
22:02, Today: Yana Whitlock rolled 20 using 1d20+5.  Crossbow

Amalia Firnam
player, 223 posts
Human
Twilight Cleric of Selune
Thu 19 May 2022
at 11:06
  • msg #300

3. Phandelvin's Saivours

I have you now...

Upon seeing the necromancer, Amalia raised her symbol again and casted, calling on Selune to bring the wizard to the dreamlands.




Cast Sleep over the darkness area at level 2, for 29 HP (rolled 2,2 and 1 on my 7 dices, grrrr)

Today: Amalia Firnam rolled 29 using 7d8.  Amalia sleep spell, level 2.

Allura Whitlock
player, 372 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 19 May 2022
at 12:57
  • msg #301

3. Phandelvin's Saivours

Allura moved to help Solgran but knew she might need to detect the necromancer through her hex so she opted to use an eldritch blast on the zombie that Solgran had attacked. If that one is down by the time she acts she aims at the other zombie.



06:55, Today: Allura Whitlock rolled 8 using 1d20+5.  Eldritch Blast + Agonizing Blast.
Thank heavens I am aiming at a zombie.

06:56, Today: Allura Whitlock rolled 13 using 1d10+3.  Eldritch Blast + Agonizing Blast Damage.


Solgran Farnzythe
player, 212 posts
Human Barbarian
AC 16 HP 30/32
Thu 19 May 2022
at 16:27
  • msg #302

3. Phandelvin's Saivours

Solgran continued to play the zombie mash.

Move: only if needed, to reach a target
Action: Attack with Thunderstryke - target the un-turned
Result: hits AC 25 for 9 magical bludgeoning damage
Reaction: Sentinel attack hits AC 16 for 13 magical bludgeoning damage

11:25, Today: Solgran Farnzythe rolled 16,13 using d20+6,2d6+4.  OA/Sentinel Attack. – [roll=1652977529.3679.358712]
11:25, Today: Solgran Farnzythe rolled 25,9 using d20+6,2d6+4.  Attack: Thunderstryke. – [roll=1652977522.42521.358712]

Meridian
player, 98 posts
Fri 20 May 2022
at 03:35
  • [deleted]
  • msg #303

3. Phandelvin's Saivours

This message was deleted by the player at 05:44, Fri 20 May 2022.
Snoric
player, 223 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 20 May 2022
at 04:45
  • msg #304

3. Phandelvin's Saivours

Once Snoric was settled in at the far end of the bottleneck, he readied himself for anyone approaching.  Seeing there was nobody close, he sheathed Ultio and slung his shield.  Instead he readied his light crossbow for use at range.

It seemed wether despite he wishes not to hurt the wizard, they were well past that now.  Saying a short prayer to Tymora for guidance and forgiveness, he readied his weapon.  He called to Muffin to keep watch before him.


Move: Move to far end of bottleneck so attackers have to move through bottleneck and ball bearings (assuming they dispersed correctly)

Attack: Hold action, shoot at wizard (with crossbow) if he appears.  Att: 17 (9 if disadv - unsure of range) Dmg 4

Bonus: Order Muffin to patrol area directly in front of Snoric

Meridian
player, 99 posts
Half-Elf Sorceress
Fri 20 May 2022
at 06:09
  • msg #305

3. Phandelvin's Saivours

Meridian saw a sickly green shimmer cloud her vision. Then, she saw nothing. Blinded!

The Sorceress attempted to keep her head under the alarming conditions. Haman retreated into the darkness…there. Trusting to muscle memory, Meridian spoke a power word. Uroloki!!” Fire appeared in her palm, and she hurled her Firebolt blindly in what she thought was the right direction.

Even if Meridian missed, she hoped she could startle Haman into making a fatal error or lose concentration on a spell.

OOC:

Casting Firebolt at Disadvantage.

02:07, Today: Meridian rolled 4 using 1d10.  Firebolt damage.
01:57, Today: Meridian rolled 19 using 1d20+5.  Firebolt, Disadvantage.
01:57, Today: Meridian rolled 10 using 1d20+5.  Firebolt, Disadvantage .



Osmon Mambetov
player, 100 posts
Human Wizard
Sat 21 May 2022
at 02:36
  • msg #306

3. Phandelvin's Saivours

Fortunately, I was not moving when the green light blotted out my vision or I am sure I would have stumbled and fallen in shock. Fortunately, this was not the first time this had happened to me and while this was admittedly an inopportune moment to lose such a vital capability, the others should be more than capable of handling the situation.

Turning, I walk forward slowly, hand outstretched before me until I find the smooth stone of the cave wall. Putting my back to it, I place my back to the wall and slide down it to the ground, move me hands through practiced movement, and wait for the spell effect to wear off.

Turn 05 Summary
Edgar
HP: 1/1
AC: 11
Initiative: 21
Buffs: Mage Armour
Debuffs: Nil


Move: Fly to find a perch where he can see as much of the main cave as possible while remaining away from the zombies
Action: Search, look for any hidden or unexpected threats (Perception: 23 or 4 if I do not have advantage)
Bonus Action: Nil
Reaction: Nil

Osmon
HP: 20/20
AC: 16
Initiative: 24
Buffs: Nil
Debuffs: Blind (Turn 01)


CON Sv vs Blindness (Previous turn): 4

Move: Move N until reaching the cave wall and then drop prone.
Action: Cast Minor Illusion (create an illusion of a rock protrusion filling his space)
Bonus Action: Nil
Reaction: Nil

CON Sv vs Blindness (End of turn): 6

**********

Mage Armor
1st Level Abjuration
Casting Time: 1 action
Range/Area: Touch
Components: V, S, M(a piece of cured leather)
Duration: 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

Minor Illusion
Illusion Cantrip
Casting Time: 1 action
Range/Area: 30ft./5ft.
Components: S, M(a bit of fleece)
Duration: 1 minute

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Ao
GM, 309 posts
Mon 23 May 2022
at 12:15
  • msg #307

3. Phandelvin's Saivours

LOCATION - OWL WELL CAVE
ROUND 6


Solgren, still irritated at the zombies attacking him, knew not of the wizard or his  attack against his friends, so engrossed in the fighting. He slammed his maul again into a zombie, the undead crumbling under the blow, it never to stand again.

Osmon, hit full on by the spell, felt his vision disappear, and stumbled back into the wall, and crouching, brought a simple illusion up of a rock over himself.

Amalia, seeing him for the briefest of moments, smiled as she called to selune, asking her guidance to lull the enemy to sleep a magical slumber. a sound could be heard from the darkness, and both Osmon and Malice regained their sight, blinking in confusion.

....they both knew the wizard lost his concentration on the spell

Meridan, in anger, cast a bolt of fire into the darkness, the sound hissing on the stone wall with the moisture.

Yana, equally frustrated, send bolt  after meridan's in hope of hitting the wizard, but the sound of  steel on stone gained a similar result and assumption - with the darkness up, they could not be sure if they hit him

Malice walks into the battle with Solgren and with lightning fast swipes, takes a zombie down.

....who then stands right back up.

Allura, a little more level headed and seeing the zombie coming towards Malice, send magic towards the zombie, burning a hole in it's chest, causing it to fall, this time staying down.

Snoric, ready and waiting for the wizard to appear, saw nothing but was ready should he. Likewise, muffin guarded the well side of the entrance.






<OOC: Both of teh zombies have fallen

Osmon and meridan are no longer blind and the wizard has not reappeared.

You have 4 rounds of turn undead left

Please note - Map has NOT been updated. It will be tomorrow>




Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 32/32 
Amalia: 20/20
Yana: 21/21
Malice: 14/31 


Wizard(6): ??/??
Zombies (12): 2 injured, 10 Unharmed (8 turned for 1 minute)




This message was last edited by the GM at 04:42, Tue 24 May 2022.
Malice Baenrret
Lurker, 100 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Mon 23 May 2022
at 13:03
  • msg #308

3. Phandelvin's Saivours

Malice continued her barrage on the zombie in front of her. Slicing through the decayed flesh with the ease of someone innately familiar with their weapon.


07:59, Today: Malice Baenrret rolled 19 using 1d20+2.  Double-bladed scimitar attack.
07:59, Today: Malice Baenrret rolled 21 using 1d20+2.  Double-bladed scimitar attack.
08:00, Today: Malice Baenrret rolled 2 using 2d4.  Double-bladed scimitar damage.
08:00, Today: Malice Baenrret rolled 6 using 2d4.  Great weapon fighting-rerolls 1s and 2s.
08:00, Today: Malice Baenrret rolled 1 using 1d4.  Double-bladed scimitar damage.
08:00, Today: Malice Baenrret rolled 1 using 1d4.  Great weapon fighting-rerolls 1s and 2s.

Yana Whitlock
player, 314 posts
Apprantice Locksmith
AC 14 HP 21/21
Mon 23 May 2022
at 23:18
  • msg #309

3. Phandelvin's Saivours

Yana turned her crossbow and carefully shot at one of the zombies by Solgran


OOC:
17:15, Today: Yana Whitlock rolled 7 using 2d6.  Sneak attack .
17:15, Today: Yana Whitlock rolled 14 using 1d6+13.  Damage .
17:14, Today: Yana Whitlock rolled 9 using 1d20.  Sniper shot

Amalia Firnam
player, 224 posts
Human
Twilight Cleric of Selune
Mon 23 May 2022
at 23:45
  • msg #310

Re: 3. Phandelvin's Saivours

Where is he?

Whoever did that darkness, drop it! He won't be able to hide in it!

Come on, show yourself...


Amalia approached where she last saw the necromancer, stopping a few feet from the globe. Not seeing anything from there, she casted a spell on the zombie Malice was fighting, the distant sound of bells ringing.



Move within 5 feet of the globe

Action Toll the dead, Wis DC 14 for 1 Necromantic damage.

Today: Amalia Firnam rolled 1 using 1d12.  Toll the dead damage.

Meridian
player, 101 posts
Half-Elf Sorceress
Mon 23 May 2022
at 23:53
  • msg #311

Re: 3. Phandelvin's Saivours

“Fine,” Meridian said, her sight restored. It was the least she could to repay Amalia ending her affliction of blindness. She simply stopped concentrating on her spell, dispelling her darkness. Uroloki.” Then, she summoned another Firebolt, hurling it if she saw Haman.


OOC:

Dropping Darkness. Using Firebolt if I see the Necromancer.


19:48, Today: Meridian rolled 7 using 1d10.  Damage?
19:48, Today: Meridian rolled 13 using 1d20+5.  Firebolt.



Snoric
player, 224 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 24 May 2022
at 00:54
  • msg #312

Re: 3. Phandelvin's Saivours

Snoric kept his position with Muffin, crossbow poised for signs of the wizard.  He spared the occasional glance to the zombies but the others seemed to have that handled for now.


OOC: Continue to hold action until I spot the wizard.
Solgran Farnzythe
player, 213 posts
Human Barbarian
AC 16 HP 30/32
Tue 24 May 2022
at 02:40
  • msg #313

3. Phandelvin's Saivours

Frustrated that the necromancer still remained unseen, Solgran took a wide stance and slammed his maul into the ground, sending a wave of magical force running through the zombies.

Action: cast Thunderwave, aim to hit at least 3 zombies, more is acceptable
Result: Str DC 12 vs 13 Thunder damage and a 10 ft push

21:36, Today: Solgran Farnzythe rolled 13 using 2d8.  Thunderwave, Str 12 vs 1/2 & Push. – [roll=1653359768.90851.358712]

Allura Whitlock
player, 373 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 24 May 2022
at 18:16
  • msg #314

3. Phandelvin's Saivours

After the necromancer is bound and gagged by her companions Allura looked at them for a long moment.

"Alright what happened ? We were talking with Haman and everything seemed fine. Did he attack someone ? I will admit, I wasn't near him and others were closer but it seemed like we attacked him."
Meridian
player, 102 posts
Half-Elf Sorceress
Tue 24 May 2022
at 18:23
  • msg #315

3. Phandelvin's Saivours

Once they saw Haman, Meridian suggested that they tie and gag him. Naturally, a few members of the group had questions. Meridian answered Allura. “Haman lied about his intentions and the fact that he summoned these zombies. Whatever he intended for the Pool would likely end poorly for the people of this land. Ergo, I coordinated an attack with my Mindspeech.”

She looked down at the captive Necromancer. “We should search him for any items so we prevent further nasty surprises. This time, Osmon, please give us all a chance to see for ourselves.”
Allura Whitlock
player, 374 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 24 May 2022
at 18:36
  • msg #316

3. Phandelvin's Saivours

Allura's eyes became points of blue light.

"We attacked him because he lied?"

She looked around at her companions. A quick sweep with her blade and it vanished in blue twinkling lights. Allura then walked out of the cave her eyes briefly catch her sisters.
Inhaling the less death scented air of the outdoors. She shook her head and paced.
Meridian
player, 103 posts
Half-Elf Sorceress
Tue 24 May 2022
at 18:40
  • msg #317

3. Phandelvin's Saivours

“Yes, we attacked a Necromancer who exploited the dead for selfish reasons, who had dubious intentions for this pool he sought,” Meridian said as Allura stormed off.
This message was last edited by the player at 18:41, Tue 24 May 2022.
Snoric
player, 225 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 25 May 2022
at 08:27
  • msg #318

3. Phandelvin's Saivours

"The only ones with clear dubious intentions is our group who attacked this man while under parlay."  Snoric retorted, agreeing with Allura's sentiment.  "We had agreed to talk and we broke the truce, not he."

"So what?  Now you'll murder him for having 'dubious intentions' of which we know nothing?"

Ao
GM, 311 posts
Wed 25 May 2022
at 10:33
  • msg #319

3. Phandelvin's Saivours

With the zombies dead, and bound, the human eventually opened his eyes, groggy, then surprised. he looked at you all with a baleful look, muttering in his gag
Meridian
player, 104 posts
Half-Elf Sorceress
Wed 25 May 2022
at 17:24
  • msg #320

3. Phandelvin's Saivours

“Ever the contrarian, eh, Snoric?” Meridian sighed. “I’m honestly not surprised, but at least two of your friends agreed that we took the right course of action. You & Allura can gripe to your hearts’ content when we finish our business here.”

She stared down at the Necromancer. “Your plans for the pool were hardly benign, correct, Haman? Nod once for ‘Yes’, or shake your head for ‘No’. At this point, though, any further lies would just be foolish.”
Snoric
player, 226 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 26 May 2022
at 01:42
  • msg #321

3. Phandelvin's Saivours

Snoric burst into laughter at Meridian's comment, he couldn't help himself.  "That's a good one!" he managed between gasps, completely missing that the sorceress was serious.

He managed to compose himself as he walked towards the exit.  He called out to Muffin.  [Language unknown: "Arethe, lievpr ons his tiing as ondiutst."] The gnome went outside to find Allura, still beaming at the joke.

His expression soon returned to concern when he found Allura.  He fell into step with her.

"I really hope Solgran had a good reason he hasn't told us yet.  We went in to parlay, not fight.  I'm really uncomfortable with what happened."
Meridian
player, 105 posts
Half-Elf Sorceress
Thu 26 May 2022
at 01:52
  • msg #322

3. Phandelvin's Saivours

“Yana,” Meridian called to the thief. “Could you please search Haman here for any notes or artifacts? If you find nothing of interest  on his person, it would be of great help if you could  search the area where we found him working.”
Allura Whitlock
player, 375 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 26 May 2022
at 01:55
  • msg #323

3. Phandelvin's Saivours

"Yes, I was confused and concerned about that too. I thought perhaps they were attacked by some subtle magic but that seems not to be the case. I had our groups back, it's why I acted so quickly. Hopefully there is good reason for what was done."

Allura sighed a bit, "At least the air smells cleaner out here."
Yana Whitlock
player, 315 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 26 May 2022
at 02:06
  • msg #324

3. Phandelvin's Saivours

Nodding, Yana searched the necromancer, being thorough but careful

OOC:  20:05, Today: Yana Whitlock rolled 23 using 1d20+4.  Investigation

Ao
GM, 312 posts
Thu 26 May 2022
at 02:47
  • msg #325

3. Phandelvin's Saivours

The wizard glared at the woman, neither nodding or shaking his head. As Yana searched him, he squirmed around, trying to stop her, but a glare and grunt from Solgran stopped him with a groan.

When she was done, she found a small pouch with a few coins and a dagger.  Off to the side, his pack was sitting with what looked like a folded up tent. In his pack, other than some general items, there was a potion of red liquid, familiar to Osmon as a potion of healing, a scroll case made of bone, a sack of more coins and a small jeweled box, containing a ring of ancient Netheril design
Meridian
player, 106 posts
Half-Elf Sorceress
Thu 26 May 2022
at 02:50
  • msg #326

3. Phandelvin's Saivours

Meridian answered Haman’s muffled protests with a smirk. She glanced back at her crafty young companion. “Did you find anything interesting, Yana?”
Yana Whitlock
player, 316 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 26 May 2022
at 02:51
  • msg #327

3. Phandelvin's Saivours

Yana shrugged
"He has a dagger and some coins.  Nothing too surprising,  unless this dagger is something weird "
Meridian
player, 107 posts
Half-Elf Sorceress
Thu 26 May 2022
at 02:54
  • msg #328

3. Phandelvin's Saivours

“Really? Hmm.” Meridian stared at Yana for a heartbeat. Then, she looked at Solgran. “I imagine that you possess an adequate talent for…persuading…one to talk. Who else among you would you recommend for an interrogation?”
Snoric
player, 227 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 26 May 2022
at 03:29
  • msg #329

Re: 3. Phandelvin's Saivours

Allura Whitlock:
"Yes, I was confused and concerned about that too. I thought perhaps they were attacked by some subtle magic but that seems not to be the case. I had our groups back, it's why I acted so quickly. Hopefully there is good reason for what was done."

Allura sighed a bit, "At least the air smells cleaner out here."



"I hope so too.  This team has been through a lot together and I thought we had each others backs.  I don't like breaking my word.  It doesn't matter if it wasn't me doing it, what affects one, affects all.  Still I'm sure Solgran spotted or heard something we didn't.  He wouldn't just attack for no reason surely.  No, he was up close and I was back in the shadows.  Solgran's a team player."

Snoric looked towards the cave briefly.  "What's the deal with Meridian anyway?  Last I knew she was someone we rescued from the Red Cloaks, next thing I know she's apparently on the team and acting like she's in charge.  I don't even recall offering to let her join our group.  Though I was very distracted with the design and assembly of Muffin.  My mind may have been a thousand miles away at the time."
This message had punctuation tweaked by the player at 03:30, Thu 26 May 2022.
Allura Whitlock
player, 376 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 26 May 2022
at 12:44
  • msg #330

Re: 3. Phandelvin's Saivours

"Yeah, no one had my back when I suggested to deal with the red cloaks even when they threatened Amalia and Malice with more then dark suggestions. I was told, I was on my own. Solgran has often had words with me about my deadlier suggestions so I am sure your right. Solgran had to have reasons, he is a better person then myself."

She looks over to Snoric, "Meridean, I don't know. Some people have a take charge personality. I would normally, if I wasn't more focused on protecting my sister. I guess I am like you Snoric, I don't know how she got in with us but I don't think she is a bad sort. She was in a cell and who knows what those Red Cloaks did to her. Maybe she is just working out some issues."

Allura crouched and admired Muffin, "You truly are an amazing craftsgnome, Snoric. This is not only functional but it's beautiful as well."
Meridian
player, 108 posts
Half-Elf Sorceress
Thu 26 May 2022
at 17:09
  • msg #331

Re: 3. Phandelvin's Saivours

The tent caught Meridian’s eye again. “Yana, can you check the tent and bring me any items that look informative or magical?” She beckoned Solgran over. “I need your assistance, Big Guy. You might even like this.”
Yana Whitlock
player, 317 posts
Apprantice Locksmith
AC 14 HP 21/21
Thu 26 May 2022
at 19:47
  • msg #332

Re: 3. Phandelvin's Saivours

Nodding, Yana went over to investigate the wizard's tent, looking through everything carefully.

OOC:
14:46, Today: Yana Whitlock rolled 21 using 1d20+4.  investigation.

Snoric
player, 228 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 26 May 2022
at 22:28
  • msg #333

Re: 3. Phandelvin's Saivours

Snoric shrugged.  "You're probably right.  After being locked up I'd want to control my environment too.  I just don't like breaking my word, or having my word broken for me, without good reason.  Probably silly considering the people we deal with.  I mean, that wizard guy was playing with dead things."  The gnomes audibly shivered at the thought.  "But he wasn't hurting us and we had no evidence he was hurting anyone else.  We went in there to talk peacefully.  If we just attack people without cause, how are we better than them?"

He stood quietly for a few moments.  "You know, I'd never killed someone before that goblin ambush?  It happened so quick I didn't even think about it."  He pulled at Ultio and stared at the weapon.  "This device has so much blood on it.  It's sister even more so.  It can kill indiscriminately.  I have taken lives now, I'm a killer." 

He looked to Allura.  "I'm trying to accept death is part of this journey we've taken together.  But I have to believe each death serves a greater good, that I'm not just a merciless killer, a murderer like those Red Cloaks.  I'm not a murderer." 

The last sentence is said with an intensity that suggests Snoric is not just referring to Red Cloaks anymore.
Allura Whitlock
player, 377 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 26 May 2022
at 22:40
  • msg #334

Re: 3. Phandelvin's Saivours

Allura's eyes glowed brighter blue.

"Snoric, we live in a world where blood flows and people die. You were protecting your fellow travelers and later your friends. I am probably the last one to help make someone feel better but, no Snoric you helped stop the Redcloaks who were killing people and feeding them to that one eyed monster we fought. They had to be stopped and if we didn't fight those goblins, Malice might be dead or enslaved by now."

She squeezed his shoulder, "Your a hero Snoric, and you have read or heard enough stories to know that sometimes heroes need to fight and even kill. You always help your friends, you risk your life and have endured the arrows of our enemies on many a fight. Were lucky to have you with us." She even offers...a smile.
This message was last edited by the player at 23:32, Thu 26 May 2022.
Osmon Mambetov
player, 101 posts
Human Wizard
Fri 27 May 2022
at 01:29
  • msg #335

3. Phandelvin's Saivours

In reply to Meridian (msg # 315):

"If you are willing to sit quietly while I work you are welcome. Though I doubt you will find it a worthwhile use of your time since you will not see nor hear anything; all you will learn is what I tell you. You either trust what I tell you or you do not."

Drawing out my ritual cloth, I turn away and walk towards the pool. "If you will excuse me, I want to see what I can learn about any workings Haman was doing before our arrival."

Summary
Begin ritually casting Detect Magic.

Detect Magic
1st Level Divination
Casting Time: 1 Action + 10 minutes
Range/Area: Self (30 ft)
Components: V, S
Duration: Concentration 10 Minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Amalia Firnam
player, 225 posts
Human
Twilight Cleric of Selune
Fri 27 May 2022
at 13:15
  • msg #336

Re: 3. Phandelvin's Saivours

Amalia was quiet as the others tied and stripped the wizard and went through his possession. She knew in her heart that she was doing the righteous thing, but now that the necromancer was a prisoner, her anger at the sight of undead passed, she asked herself what to do with him. There was no towns near and what would they tell the guards?

Selune was really clear when it came to undead, she was to destroy them whenever she could. But what to do with the necromancer, now that he was subdued?  It would have been better had he died in combat, she would have been fine with that, but he was still a human being, however evil he might be, and her morals would not allow her to play the executioner.

She was still a teenager after all, green on multiple subjects, so she kept her mouth shut and prayed Selune for guidance, not getting any help.




Today: Amalia Firnam rolled 1 using 1d20.  quasi religion check.
Snoric
player, 229 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 28 May 2022
at 12:12
  • msg #337

Re: 3. Phandelvin's Saivours

Snoric shrugged.  "Never wanted to be a hero, just wanted to help a man in trouble.  Seems that's expanded to include anyone in trouble."
Allura Whitlock
player, 378 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 28 May 2022
at 12:38
  • msg #338

Re: 3. Phandelvin's Saivours

She nodded slowly, "We still have to help him."

"What will you do after we find Gundren ?"
Snoric
player, 230 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 28 May 2022
at 23:11
  • msg #339

Re: 3. Phandelvin's Saivours

Snoric seemed to answer then he hesitated.  A long pause ensued before he spoke again.  "You know, for the first time since I embarked on this journey I'm not sure.  When I joined this mission my only plan was to get away from home, move as far away as possible.  I left some. . .trouble behind."

"Now for the first time, a little part of me wonders if I should return.  I had considered such a road impossible, my troubles too great.  But considering the dangers we've faced and overcome, a small part of me wonders if I have a chance."

"But for now, my goal is Gundren."  He looked tentatively towards the cave.  "I sincerely hope we finish that road together." He didn't finish the thought, falling back into his concerns about the moral direction the group was taking.  He wasn't sure that the lack of sound from the cave was a good or bad thing.  He focused again on the plans he was envisioning for an upgrade to Muffin.  They would be useful, and they helped him keep his mind focused on positive things.
Solgran Farnzythe
player, 214 posts
Human Barbarian
AC 16 HP 30/32
Sun 29 May 2022
at 15:36
  • msg #340

3. Phandelvin's Saivours

Meridian:
�Really? Hmm.� Meridian stared at Yana for a heartbeat. Then, she looked at Solgran. �I imagine that you possess an adequate talent for�persuading�one to talk. Who else among you would you recommend for an interrogation?�

"Interrogation is not something we have done often. As you saw with the red cloaks, I prefer to put evil down rather than speak to it. So long as they live, they can continue to hurt people. Those of us with high emotions do not generally perform well when it comes to speaking with people. Snoric and Yana were the ones who wished to speak with the red cloak the most, and were most upset by my decision to kill him. Allura did not approve either, I think. I would kill this necromancer and be done with him. Raising the dead may not be an evil act in itself, but of all the undead I have faced in my lifetime, the banshee is the only one who was not evil and intent on murder from the start. I could not tell you who would be best at interrogation. Allura and I are good at threats, and following through with them. Snoric and Yana are the ones who can get to know a person. Osmon is smart, but his methods and motivations are not always clear for me to understand. Amalia is young and should not be forced to do something like this against her will. Malice I have known to short a time to know. I think she might have be a good fit, but I also think she may have a wish to leave that kind of a life behind."

Solgran looked at the necromancer who refused to talk. "Four generations of my family were forced to rise from the dead, in the events that followed the eruption of Mount Hotenow, forced to walk to the world as zombies like your own, killing any living creature they came across. I have put thirty-four of my own ancestors back into the ground, hoping that this time their rest will be final, that they will find a lasting peace. I cannot let you continue to deny rest to he dead, necromancer. My desire would be to see you dead, that you could never commit the act again. You said that these undead were already here, and you just took them under your control. Meridian says otherwise, that you created them all yourself, in an attempt to grab more power. This is not a good reason for me to let you walk away, necromancer."

Solgran looked back at Meridian, "You may wish to give him some incentive to answer. Torture is not something I am interested in. Anger issues and a delight in pain are things people often assume when they look at me, but I have neither of these traits. Anger in certain situations, sure, but not in general. If you wish to torture him, that will be your own doing. As far as threats go, I will kill the necromancer and loose no sleep over it, knowing that at least some of the dead will be able to remain at peace because of it. If you offer the man his life, then give him the terms and let him make a choice to speak or not. Once his choice is made, his reward will follow."
Meridian
player, 109 posts
Half-Elf Sorceress
Mon 30 May 2022
at 02:05
  • msg #341

3. Phandelvin's Saivours

“Torture is an option that I am reluctant to utilize, but will not entirely rule out when weighed against a greater peril.” Meridian stared Haman in the eye. “How fortunate you are that Solgran will not inflict hours of suffering. I sense that you care very little for physical discomfort, and you will not experience too much at Solgran’s hands.” Meridian smiled as if that were the greatest gift from the gods.

Then, her smile diminished, a look of profound solemnity in her violet eyes. “Do not think that this conversation will end complete without pain. I personally witnessed Solgran’s ‘mercy’, and it was a terrible thing when he ended that Wizard’s life.”

The Sorceress clucked her tongue as she shook her head. “A crushed skull may kill you, but it’s hardly a pleasant way for you to leave this world. I would think hard about any further attempts to deceive or bewitch us.” She looked at Solgran with a grave nod.

“We will question you about your true intentions here. You will answer truthfully and succinctly. If I hear you try to speak any words of Magic, I will race Solgran to see if I can slit your throat faster than he can bash your head in.

Do you understand me and believe what I say?”



OOC:

22:02, Today: Meridian rolled 23 using 1d20+5.  Persuasion .

 

This message was last edited by the player at 05:13, Tue 31 May 2022.
Solgran Farnzythe
player, 215 posts
Human Barbarian
AC 16 HP 30/32
Mon 30 May 2022
at 02:21
  • msg #342

3. Phandelvin's Saivours

Solgran hefted the maul back up onto his shoulder, taking a relaxed grip with both holds on the haft, spreading his feet slightly for a solid base to swing the large hammer.

Help action, not that she's likely to need it with a 23
Amalia Firnam
player, 226 posts
Human
Twilight Cleric of Selune
Mon 30 May 2022
at 05:05
  • msg #343

3. Phandelvin's Saivours

Amalia was struggling between her desire to destroy the creator of the undead right now and moral principles telling her not to attack an helpless man as she listened at the sorceress talk to the necromancer. With Solgran voicing an opinion very similar to her own, she felt glad that she was not alone that wanted to end the life of the wizard, so, not trusting her voice at the moment, she tried to look fierce, the illusion broken by her hand playing instinctively with her holy symbol.
Meridian
player, 110 posts
Half-Elf Sorceress
Mon 30 May 2022
at 23:43
  • msg #344

3. Phandelvin's Saivours

“Nod once if you understand what I’m saying.”
Ao
GM, 314 posts
Tue 31 May 2022
at 02:52
  • msg #345

3. Phandelvin's Saivours

The wizard looked at teh woman, a venomous glare, but simply allowed a single, short nod.
Allura Whitlock
player, 379 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 31 May 2022
at 16:58
  • msg #346

Re: 3. Phandelvin's Saivours

In reply to Snoric (msg # 339):

"Well now, you also have some friends too. The open road is yours, you don't have to go back home if you don't want too. For me and my sister though I think we will be going home. We all got caught up in this it seems."
Meridian
player, 111 posts
Half-Elf Sorceress
Tue 31 May 2022
at 17:44
  • msg #347

Re: 3. Phandelvin's Saivours

Meridian stepped behind Haman. She fished out a copper from her coin purse, and withdrew her dagger and held the edge of the blade an inch or two from his throat. “Remember. If I hear or detect you trying a spell, I open your throat…unless Solgran bashes you first.”

She tugged his gag down so he could speak. Sweetly, Meridian said, “Please only speak when you are spoken to, Haman.” Then, the interrogation began. “Why don’t we start with an easy question? How long ago did you raise these zombies?”

Meridian remained behind Haman and poised with her dagger. She didn’t want him to see her face or deduce what she was about to attempt. Summoning her innate reserves of magical energy, Meridian empowered a spell she thought fitting for the task. Softly, the Sorceress whispered her power word for Detect Thoughts.
Ao
GM, 315 posts
Wed 1 Jun 2022
at 10:11
  • msg #348

Re: 3. Phandelvin's Saivours

The human winced as the gag was lowered, feeling the dagger near his throat, he paused, looking at the barbarian. "I've raised them over the last few days since i've been here."

He looked up at Solgran. "You i understand....brute, prone to impulse. This deceptive bitch though....her motives intrigue me." He then looked at Amalia and smiled, as if knowing she was a person of faith
Meridian
player, 112 posts
Half-Elf Sorceress
Wed 1 Jun 2022
at 15:31
  • msg #349

Re: 3. Phandelvin's Saivours

Meridian laughed softly after casting her Detect Thoughts spell. “Bitch I may very well be, but I’m the one holding the dagger! What is your ultimate goal with the pool, Haman?” She listened for his answers, both spoken and unspoken.


OOC:

Detect Thoughts in effect. He’ll know it, so tell me what we need to roll for a deeper dive into his thoughts. :)

 

Solgran Farnzythe
player, 216 posts
Human Barbarian
AC 16 HP 30/32
Thu 2 Jun 2022
at 14:22
  • msg #350

3. Phandelvin's Saivours

Solgran looked down at the necromancer and replied simply, "A good question."
Ao
GM, 316 posts
Fri 3 Jun 2022
at 03:21
  • msg #351

3. Phandelvin's Saivours

The wizard smiled at the woman's threat, but his eyes were on Solgran the whole time. Meridan smiled and pushed her thought into his mind, trying to see what he thought. Meridan felt the connection sever, and the man chuckled. "You'll need to try harder than that to get into my mind girl - I was trained by the best!"

he again looked at Solgran. "You....surprise me. You hold some restraint that most of your kind lack. Impressive. This girl needs to learn some things from you."
Meridian
player, 113 posts
Half-Elf Sorceress
Fri 3 Jun 2022
at 05:15
  • msg #352

3. Phandelvin's Saivours

“Solgran, your friends seem opposed to killing a bound captive outright. Not an unreasonable position, and certainly a moral one.”  Meridian looked at Solgran. “You say you care nothing for torture, which is certainly a distasteful affair. What are your thoughts on allowing Haman to live, but unable to cast his sigils with his hands?”
Solgran Farnzythe
player, 217 posts
Human Barbarian
AC 16 HP 30/32
Fri 3 Jun 2022
at 06:06
  • msg #353

3. Phandelvin's Saivours

Solgran kept his eyes on Haman, but spoke to Meridian, "I think it an unnecessarily cruel punishment for a man who refuses to answer a question. What have you learned from him so far? I attacked him at your prompting. I destroyed his zombies out of principal and my oaths. I think it is time for you to tell me why we push so hard to get answers from him, and why you feel so justified in doing so. What has he told you, or what have you deduced, that warrants such drastic measures?"
Snoric
player, 231 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 3 Jun 2022
at 08:23
  • msg #354

Re: 3. Phandelvin's Saivours

In reply to Allura Whitlock (msg # 346):

"I'm not sure what I'll do.  So much has happened since we all met, even though it hasn't been long.  Who knows who we'll all be by the time we've finished."  He looked towards the cave and did his best to resist the shiver he felt running up his spine.
Amalia Firnam
player, 227 posts
Human
Twilight Cleric of Selune
Fri 3 Jun 2022
at 14:46
  • msg #355

Re: 3. Phandelvin's Saivours

Amalia shivered as she fought between her training and conscience, turning away from the bound wizard and the sorceress to start pacing. After a few minutes, she returned, her face set. "Selune's teaching is clear on the undead, I have to do my best to destroy them, as they are Shar's tools." She glanced at the destroyed pile of corpses. "That goal is accomplished. Now I can't in good conscience kill a prisoner, even if he will start raising more monsters after his release. Even maiming him is too cruel an act. We need to be better than this, to elevate ourselves above the evil if we are to show another path, a better path. You might find it a weakness, but it is in fact a strength.

She looked at the pool, the water lapping silently at the sides under the breeze coming from the opening.

"I think that confiscating his spellbook will be punishment enough for having raised those monsters."

She looked at Solgran, seeking some support, as she nervously played with her holy symbol.
Allura Whitlock
player, 380 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 3 Jun 2022
at 15:00
  • msg #356

Re: 3. Phandelvin's Saivours

In reply to Snoric (msg # 354):

Allura glanced toward the cave as well. She wanted to go in there but seeing how Snoric was looking, she stayed with him.
"True that, though I am hoping we find Gundren before too long and in this region." Her eyes returned to Snoric, "Don't worry the others should have things covered." She pats his shoulder allowing a small smile to him.
Meridian
player, 114 posts
Half-Elf Sorceress
Fri 3 Jun 2022
at 15:00
  • msg #357

Re: 3. Phandelvin's Saivours



“Haman’s thoughts are as slippery as his lies.” Meridian nodded at Amalia. “Very well. If you refuse to give us the answers we want, then we’ll take your spellbook and any other magical delights you’ve collected.”
Solgran Farnzythe
player, 218 posts
Human Barbarian
AC 16 HP 30/32
Fri 3 Jun 2022
at 16:18
  • msg #358

Re: 3. Phandelvin's Saivours

Solgran maintained his stance, "I asked you questions, Meridian."
Meridian
player, 115 posts
Half-Elf Sorceress
Fri 3 Jun 2022
at 16:23
  • msg #359

Re: 3. Phandelvin's Saivours

“I’ve already answered your questions, Solgran. Before we confronted Haman’s lies about the zombies and his goals for this pool.” She prodded Haman with the hilt of her dagger. “If I’m wrong about any sinister motive on your part, now would be the time to speak up, Haman. Are you working alone or for another?”
This message was last edited by the player at 16:25, Fri 03 June 2022.
Snoric
player, 232 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 3 Jun 2022
at 23:03
  • msg #360

Re: 3. Phandelvin's Saivours

"I'm not worried things are being covered, it's the how they're being covered that worries me." He looks from the cave to the tiefling.  "We should probably check it out."
Allura Whitlock
player, 381 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 3 Jun 2022
at 23:12
  • msg #361

Re: 3. Phandelvin's Saivours

Allura nods, "Alright then." she stands up and reaches down to help Snoric up.
Snoric
player, 233 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 3 Jun 2022
at 23:31
  • msg #362

Re: 3. Phandelvin's Saivours

Walking with Allura, Snoric headed back into the cave.  He noted Muffin was still sitting in it's assigned spot near the prisoner.

The gnome was surprised to see Meridian and Solgran questioning each other rather than the prisoner.

"You guys finished?  Has he done anything to warrant this attack?"
Yana Whitlock
player, 318 posts
Apprantice Locksmith
AC 14 HP 21/21
Fri 3 Jun 2022
at 23:43
  • msg #363

Re: 3. Phandelvin's Saivours

Yana sighed and stood up.
"Let's finish this up, people.   We took his magic,  so if that's enough,  we have other things to do."
Meridian
player, 116 posts
Half-Elf Sorceress
Sat 4 Jun 2022
at 02:00
  • msg #364

Re: 3. Phandelvin's Saivours

“Yes. Haman refuses to unburden himself of the truth. We have reached an impasse with this questioning.” Meridian noticed Osmon’s activity away from the group. To her, it looked like a ritual of sorts. At least, that’s what she would have guessed.

“Why don’t we allow Osmon the time he needs to finish his task.” She tugged the gag back over Haman’s mouth. “I vote we take all his gear and leave him like this. If he’s as clever as he seems to think himself, then surely his superior magic will prevail over a few ropes and gags!”
This message was last edited by the player at 02:01, Sat 04 June 2022.
Yana Whitlock
player, 319 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 4 Jun 2022
at 02:03
  • msg #365

Re: 3. Phandelvin's Saivours

Yana shrugged.
"Works for me.  Let's head out"

She gathered her things
Snoric
player, 234 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 4 Jun 2022
at 02:07
  • msg #366

Re: 3. Phandelvin's Saivours

Snoric is taken aback by Yana and Meridian's words.  "So you are saying you couldn't prove he's done anything wrong and as such you plan to bind him and rob him?"  She looks to the others.  "Are we to be common bandits now?"
Yana Whitlock
player, 320 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 4 Jun 2022
at 02:13
  • msg #367

Re: 3. Phandelvin's Saivours

Yana raised an eyebrow and sighed
"We found him violating the graves of the dead, which is bad enough for me.   If we're unable to decipher what else he was plotting, then we'll compromise and let him live, and hopefully he'll take his magical shenanigans elsewhere.   So, I'm done with him"
Snoric
player, 235 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 4 Jun 2022
at 06:34
  • msg #368

Re: 3. Phandelvin's Saivours

Snoric nods.  "Well if he's tied up it will take him some time to free himself.  We can be gone and leave him to whatever he is doing.  But I want no part of stealing his possessions.  Taking from those who attacked us is one thing, this is something else."

The gnome called Muffin backed to his side and waited for the others to be ready to move out.
Meridian
player, 117 posts
Half-Elf Sorceress
Sat 4 Jun 2022
at 13:47
  • msg #369

Re: 3. Phandelvin's Saivours

“I don’t think he is as innocent as you believe, Snoric. I’m not biased against Necromancers just because of their school, but when they violate the dead and lie about their activities, that gets my opposition.”
Yana Whitlock
player, 321 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 4 Jun 2022
at 23:31
  • msg #370

Re: 3. Phandelvin's Saivours

Yana was ready to go, and lingered by the edge of the gathering
Allura Whitlock
player, 382 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 4 Jun 2022
at 23:48
  • msg #371

Re: 3. Phandelvin's Saivours

Pats her sisters shoulder, "Get some fresh air."
Yana Whitlock
player, 322 posts
Apprantice Locksmith
AC 14 HP 21/21
Sat 4 Jun 2022
at 23:52
  • msg #372

Re: 3. Phandelvin's Saivours

Yana shrugged
"I'm fine.  I'm done with it"
Snoric
player, 236 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 5 Jun 2022
at 00:41
  • msg #373

Re: 3. Phandelvin's Saivours

In reply to Meridian (msg # 369):

"I never said I believed he was innocent.  I said we don't know he's guilty of anything.  Your opinions of him may be right, they probably are.  But I won't condemn someone or steal their possessions purely on a hunch."

The gnome Osmon, wondering how long he would be lost in spellcasting.  He recognised ritual spellcasting when he saw it and knew it could be a slow process.
Meridian
player, 118 posts
Half-Elf Sorceress
Sun 5 Jun 2022
at 01:27
  • msg #374

Re: 3. Phandelvin's Saivours

“I think the truth will be revealed in either Osmon’s spell or Haman’s notes.” Meridian called out to Yana. “Excuse me, Yana. Did you find anything that looked like a journal or notes?”
Yana Whitlock
player, 323 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 5 Jun 2022
at 02:12
  • msg #375

Re: 3. Phandelvin's Saivours

Yana shook her head
"I didn't look inside that bone scroll case, but there was nothing like a journal or notebook as far as I could see "
Snoric
player, 237 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 5 Jun 2022
at 03:02
  • msg #376

Re: 3. Phandelvin's Saivours

"In that case I'll join the search for anything incriminating.  It would certainly help clear the matter up, one way or the other"

Snoric gave Muffin some quiet instructions and sent it bounding off outside.  Then the gnome began searching in the cave for anything that could be of use.


Investigation: 23 - hunting for anything hidden or not yet discovered within the cave.  Appreciate others likely have this handled.
Osmon Mambetov
player, 102 posts
Human Wizard
Sun 5 Jun 2022
at 03:09
  • msg #377

Re: 3. Phandelvin's Saivours

Tuning out the others while I complete the spell was difficult but no matter how much I wanted to say something it is better to finish then have to start all over again. Once more it seems, Mother was right and I will have to thank her for her training, regardless how onerous it was at the time.

As the final strands of the spell fall into place I open my eyes and look around the cave, disappointingly other than the items we brought with us I cannot see any sign of magic. Well that is not entirely true. It seems Haman brought some as well.

Getting up, I pick and carefully fold my ritual cloth and put it back in my bag before walking around the cave to see if I missed anything. Pausing at the pool in the back, I crouch and look into the waters at the back looking for its source. That is interesting.

Standing back up and brushing off my jacket I move to rejoin the others. "Snoric, can Muffin keep an eye on Haman for a while? There are some things I wish to discuss with the group in private." Turning to face the human locksmith, I continue, "Yana, may I see that scroll case? I wish to see what is inside. However, there is a spell of some sort active inside so I recommend you all stand away from me when I do so."
Meridian
player, 119 posts
Half-Elf Sorceress
Sun 5 Jun 2022
at 03:53
  • msg #378

Re: 3. Phandelvin's Saivours

Meridian smiled at Snoric.
Snoric
player, 238 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 5 Jun 2022
at 04:56
  • msg #379

Re: 3. Phandelvin's Saivours

Snoric who had been searching the cave jumped slightly when the telepathic message came into his mind.  Realising the source he looked towards Meridian and nodded.  Then he looked to the barbarian.

"Solgran, could you please move our guest to the back corner?"  He points to where the zombies had fled when turned.  While that's happening, Snoric prepares some small pebbles, with various sounds, one with wave like crashes, the other with jarring noises of metal being manipulated, both he was very familiar with.  He also dug up some rags he used for cleaning.  One he ripped into smaller pieces.

When the necromancer was correctly positioned, Snoric moved over to the man and knelt down behind him.    He then places one pebble in each ear, followed by strips of rag to squash it all in.  Once secure he ties a large piece of cloth around his ears and eyes to both hold the strips of rag in and blind him.

Once this was all done he gave a shrill whistle to signal Muffin to return to his side.  Once it arrived he spoke directions.  [Language unknown: "Esplut elure.  I li yinundthu o ard llesoshi ee ivdius ratsetund ckne oun ica a latho ieoune se aswawh e."]

Then Snoric rejoins the group to hear what news Osman has.  Then he would share his own.
Yana Whitlock
player, 324 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 5 Jun 2022
at 04:59
  • msg #380

Re: 3. Phandelvin's Saivours

Yana passed over the scroll case
Meridian
player, 120 posts
Half-Elf Sorceress
Sun 5 Jun 2022
at 05:12
  • msg #381

Re: 3. Phandelvin's Saivours

“Thank you, Snoric.” Meridian watched Osmon and the case. “Perhaps it seems inappropriate of me, but I must admit a little anticipation. I’m eager to hear what you’ve discovered….and see what’s in that scroll case.”
Solgran Farnzythe
player, 219 posts
Human Barbarian
AC 16 HP 30/32
Sun 5 Jun 2022
at 05:26
  • msg #382

Re: 3. Phandelvin's Saivours

Once Snoric had done his work on the necromancer, Solgran leaned over and grabbed the man by the front of his robes, helping him to his feet. The motion to get him up was all strength, but he did help to stabilize the man once he got him up, and then escorted him to the back of the cave. Once he had him in position, he got close to the necromancer's ear and yelled, "STAY HERE!" He lifted one of the man's arms to put the man's hand against the wall so that he could steady himself if needed, then he went to join his companions, positioned to keep an eye on the wizard the whole time.
Ao
GM, 317 posts
Sun 5 Jun 2022
at 06:27
  • msg #383

Re: 3. Phandelvin's Saivours

Solgran grabbed teh wizard and with one motion, picked him up like the man was a rag doll. This made his cocky attitude pale, as he had fear in his eyes. The barbarian brought him to the pile of zombies and stood there - all heard the order as he leaned against the wall and solgran, confident in his orders, didn't even look to see if he moved. his look at the others was unreadable,. but when it found snoric, it had a slight look of hope.



.....he didn't

Snoric looked at Muffin and whispered to the mechanical fox. The beast whirred as it loped over to the necromancer and about a foot from him, stood there, the crystal eyes looking at him. this act along unnerved the wizard more, and he clid don and sat there, a mixture of curiosity, apprehension and fear at Muffin




<OOC:: You are now out of the hearing range of the necromancer, with Muffin guarding him, him bound, gagged and with stones and ties around his ears.>
Allura Whitlock
player, 383 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 5 Jun 2022
at 10:46
  • msg #384

Re: 3. Phandelvin's Saivours

Allura stands guard near Haman as well.
Snoric
player, 239 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 6 Jun 2022
at 01:56
  • msg #385

Re: 3. Phandelvin's Saivours

Once the team, minus Allura has assembled Snoric shares his findings.  He keeps his voice low despite all the precautions he took.  "There's an underwater passage in the pool the wizard is so interested in.  It heads down and out of sight.  Could just be a feeder for this pool but it could be something more."

He looked over to ensure the wizard was still facing away.  "Whats more, it's highly possible he doesn't know it's there.  I nearly missed it and I have darkvision."

All during the conversation Snoric does not point or gesture at the pool.  The wizard should be blind, deaf and facing the wrong way but the gnome took no chances.
Meridian
player, 121 posts
Half-Elf Sorceress
Mon 6 Jun 2022
at 02:18
  • msg #386

Re: 3. Phandelvin's Saivours

“Then perhaps the power he seeks lies beneath the pool waters, rather than inherently in the waters?” Meridian’s eyes brightened at the new mystery. “Good work, Snoric.”
Snoric
player, 240 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 6 Jun 2022
at 02:41
  • msg #387

Re: 3. Phandelvin's Saivours

Snoric shrugged.  "It might certainly shine a light on his motives.  Then again it might just lead to a lake or underground aquifer.  Still it's worth exloring."

The gnome looked to Osmon, interested what their colleague had learned.
Osmon Mambetov
player, 103 posts
Human Wizard
Mon 6 Jun 2022
at 03:06
  • msg #388

Re: 3. Phandelvin's Saivours

"As Snoric says, there is a passage in the pool that appears to be large enough that a single person could swim through but I have no idea what they would find, or if they could even make it to the other side. If this is something the group wishes to pursue and we take a couple of hours, I could send Edgar to explore the tunnel provided it does not go too far."

"As for Haman, from my brief interaction with him I find him an unpleasant person but not one deserving of murder. Unfortunately, the pursuit of power is not uncommon amongst those who study the magic; honestly, I am also tempted by it's siren call. Meridian, you have presented no evidence of wrong doing nor to our knowledge has he harmed anyone other than in self-defense. I do not trust him, but I will not participate in robbing nor murdering him and what you propose is murder even if you do not have the will to do the deed yourself. Leaving a badly injured man alone in dangerous wilderness after taking away his only means of defending himself is cruel and deplorable and I will not stand meekly by and allow it. If he is to die, it should be as swift and with as little suffering as we can manage else how are we different than the Red Cloaks?"

This message was last edited by the player at 03:16, Mon 06 June 2022.
Meridian
player, 122 posts
Half-Elf Sorceress
Mon 6 Jun 2022
at 03:54
  • msg #389

Re: 3. Phandelvin's Saivours

“What’s in the case? We’ll address accusations, recriminations, and—if need be, amends—once we inspect the contents of Haman’s case.”
Snoric
player, 241 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 6 Jun 2022
at 05:43
  • msg #390

Re: 3. Phandelvin's Saivours

Snoric was happy to hear Osmon share similar views to his own about their treatment of the prisoner.  He had worried he was largely alone in his views.  Though he did agree with Meridian that they should review all the evidence before deciding the man's fate.  The way this combat had commenced still sat badly on his conscience but the gnome was determined to look forward for now.  They could review things at a later stage.

He watched with interest, unsure about this case, but presuming it was important.
Osmon Mambetov
player, 104 posts
Human Wizard
Mon 6 Jun 2022
at 09:28
  • msg #391

Re: 3. Phandelvin's Saivours

In reply to Yana Whitlock (msg # 380):

"Thank you."

Now where is the best place to open this in case it has been trapped. The aura does not suggest it will be explosive but that can be faked. Outside, that will be better. Walking back down the shaft I head outside and stop 30 ft outside the entrance then, unconsciously holding my breath, I uncap the case and withdraw two sheets of paper.

Nothing happens.

Unrolling each sheet, I skim their content before returning them to the case and heading back inside and return the case to Yana.

"It is a pair or single use spells: one to create a short duration protective barrier around the caster and the other to sicken a target. There is nothing to indicate why he is here."




Summary
Scroll of Shield and Ray of Sickness
Meridian
player, 123 posts
Half-Elf Sorceress
Mon 6 Jun 2022
at 16:05
  • msg #392

Re: 3. Phandelvin's Saivours

“Then we’re back to the pool again.” Meridian frowned. “Its strange. If Haman is innocent of a sinister plot, why would he resist my spell? Wouldn’t reading his mind only confirm his innocence beyond a doubt?”
Solgran Farnzythe
player, 220 posts
Human Barbarian
AC 16 HP 30/32
Mon 6 Jun 2022
at 18:54
  • msg #393

Re: 3. Phandelvin's Saivours

"Because you've no right to his thoughts? I would have resisted your spell too, if it were me. Hells, I'd resist your spell right now and you're not even my enemy."
Meridian
player, 124 posts
Half-Elf Sorceress
Mon 6 Jun 2022
at 19:56
  • msg #394

Re: 3. Phandelvin's Saivours

“Would distaste for my intrusiveness really outweigh his sense of self-preservation, though?” Meridian spared a quick glance back at Haman. “If his intentions were innocent, why the secretiveness? I understand if it were merely greed, but to suffer all this and the threats against his life…it seems excessively masochistic.”

She looked at the group. “By the way, let me clarify one thing. I had no intention of following through on my threats of maiming and murder. I was trying to scare Haman into giving up answers, but I apparently bungled that, too.” With a self-effacing smirk and shake of her head, Meridian chuckled softly.
Osmon Mambetov
player, 105 posts
Human Wizard
Tue 7 Jun 2022
at 03:13
  • msg #395

Re: 3. Phandelvin's Saivours

"Most of us have only known each other for a short time; not nearly long enough to truly understand each others...boundaries. In the future, when there is time, we should discuss such things before we act so that we all understand what is going on and can stay out of each others way."

“On to other business, there is a Conjuration enchantment on his tent that I have not seen before. If you will allow me the time I will see if I can deduce what it does."


Summary
Unless told not to I will begin ritually casting identify on the tent.
This message was last edited by the player at 10:03, Tue 07 June 2022.
Meridian
player, 125 posts
Half-Elf Sorceress
Tue 7 Jun 2022
at 03:35
  • msg #396

Re: 3. Phandelvin's Saivours

“I acted for expediency’s sake, but in this case, we have time for another spell. Would your Familiar be able to explore that pool while you perform the ritual?”
Osmon Mambetov
player, 106 posts
Human Wizard
Tue 7 Jun 2022
at 10:09
  • msg #397

Re: 3. Phandelvin's Saivours

”Not in his current form but given 70 minutes I can change that. Amalia could do the same if you want to be more efficient.”
Amalia Firnam
player, 228 posts
Human
Twilight Cleric of Selune
Tue 7 Jun 2022
at 11:16
  • msg #398

Re: 3. Phandelvin's Saivours

Amalia was brooding during the conversation, shooting glances to the bound wizard, and her companion, fingering her symbol and praying. The youth was obviously not comfortable in this moral quandary and it showed.

Interjected by Osmon, she floundered, breaking her confusion."What? Oh, oh yes of course, I can do that! Ophelia, come here!"

The snow owl flew in and landed on the edge of the pool, as the cleric was looking in the bottom of her pack to find the old pot she had used years ago to summon the familliar in the first place.
This message had punctuation tweaked by the player at 11:16, Tue 07 June 2022.
Snoric
player, 242 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 7 Jun 2022
at 11:23
  • msg #399

Re: 3. Phandelvin's Saivours

Snoric considered.  "Muffin might be able to handle it also.  I mean I haven't programmed it to swim but it doesn't breathe either.  It could theoretically walk along the bottom of the water.  Be a risk if it can't get back out though."
Meridian
player, 126 posts
Half-Elf Sorceress
Tue 7 Jun 2022
at 20:34
  • msg #400

Re: 3. Phandelvin's Saivours

“You worked too hard on Muffin to waste him on untested conditions. It would be a shame.” While Amalia gathered her essentials, Meridian watched with interest. “Amalia, would Ophelia be the lowest risk choice, then?”
Amalia Firnam
player, 229 posts
Human
Twilight Cleric of Selune
Tue 7 Jun 2022
at 23:04
  • msg #401

Re: 3. Phandelvin's Saivours

I would hate to lose her, but I can resummon her in the worst case. It's simply a question of casting the spell again.  Edgard and her are the best scout to go down there.

The cleric consulted a small book before putting some herbs in the bowl and looked at Osmon to see where he was in his preparation, before lighting the herbs on fire and starting to do her chanted spell.
Allura Whitlock
player, 384 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 7 Jun 2022
at 23:30
  • msg #402

Re: 3. Phandelvin's Saivours

"Wish I could learn that, I would have a cat."

Allura practices some katas with her blade while they wait including making the sword disappear and reappear mid swing.
Snoric
player, 243 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 8 Jun 2022
at 01:52
  • msg #403

Re: 3. Phandelvin's Saivours

Snoric had no issue not risking Muffin, though the idea of testing its limits played with protectiveness over his new creation.  "I'm concerned about letting the wizard know about the tunnel.  Why don't we move him outside or into his tent so he can't see what we are doing."
Ao
GM, 318 posts
Wed 8 Jun 2022
at 17:11
  • msg #404

Re: 3. Phandelvin's Saivours

Malice nodded at the wisdom, and walking over, picked him up. Snoric…would you mind if your friend helped me watch him - you can then….attend to business.” She dragged the bound and gagged man out, who’s eyes held a look of amusement as she dragged him outside.

With him out, the group set about what could be done. Those who now had freedom and time, saw what the sharp eyes gnome saw, and Amhara began casting the spell on Edgar. As she did, Osmon inspected the items of the wizard, including the tent and ring that held magical auras.

Time passed, and Osmon determined the magical natures of the ring and tent and he watched as Amhara changed the form of her friend.

When done, the form of the owl shimmered and turned into a octopus, dark black with iridescent green circles on its body.

She placed the octopus into the pool and as the familiar disappeared, she sat down, eyes closed.
Solgran Farnzythe
player, 222 posts
Human Barbarian
AC 16 HP 30/32
Fri 10 Jun 2022
at 01:19
  • msg #405

Re: 3. Phandelvin's Saivours

With things in the cave now being the realm of the magically inclined, Solgran went out to stand guard over Haman.
Snoric
player, 244 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 10 Jun 2022
at 03:19
  • msg #406

Re: 3. Phandelvin's Saivours

Snoric nodded to Malice then quickly turned to Muffin.  [Language unknown: "Nocena.  Terandpre ous dinthudayeve.  Usisee ev e fo beisil us icwi."]

Once that was handled, the gnome remained near the water to watch the familiar's progress.
Osmon Mambetov
player, 107 posts
Human Wizard
Sat 11 Jun 2022
at 21:18
  • msg #407

Re: 3. Phandelvin's Saivours

Well that is interesting. Putting aside the tent, I fold my ritual cloth and stow it back into my bag before taking the tent to the middle of the cave away from the others and set it down on the cave floor. I speak the command word and the tent animates, quickly setting itself up. Moving the flap aside I crouch down as needed and step inside.

The tent is much larger on the inside and a magical, smokeless fire burns in the centre of the space, keeping the air dry and comfortable. Towards the back is a carefully made bed with a chest at its foot. Stepping forward I open the chest and look inside. Nothing exciting, just an extra set of robes similar to what Haman was wearing but when I take them out and lay them on the bed I find two books. Excellent. Taking the books out I move closer to the fire so I can see better and open them.

The first book contains his notes on spellcraft and it takes me a while to work out his shorthand and methodology; unfortunately, there is nothing in here to help us with our current conundrum.

The second book appears to be his personal journey and while reading it was an invasion of privacy I ignore my conscience and skim through it anyway. Haman writing mostly focuses on the supremacy of Necromancy and how he and his fellows greater will and willingness to look past the childish squeamishness of the foolish majority will allow them to achieve greatness and power undreamt of by lesser people. Unfortunately, he did not write anything about what he intended to do at Old Owl Well.

Sighing I put the books back in the chest, place the robes back on top, and close the chest. Exiting the tent I turn to the others. "The tent contains a small demiplane. I found his journal inside but he did not write anything about his intentions here. The only other magical item I found was his ring which provides limited protection to its wearer."

Summary
Tent of Glamping
Ring of Protection
Amalia Firnam
player, 230 posts
Human
Twilight Cleric of Selune
Sun 12 Jun 2022
at 00:25
  • msg #408

Re: 3. Phandelvin's Saivours

The seated Amalia was looking through Ophelia's octopus eyes, a weird experience with the independent swiveling orbits. Getting dizzy, she released her concentration, getting back to her own body with a sigh of relief. She rubbed her eyes with the palm of her hands for a moment before speaking. "Ophelia found an underground chamber with a pocket of air, and some stone work. It would be a swim to reach it, but it's doable."
Meridian
player, 127 posts
Half-Elf Sorceress
Sun 12 Jun 2022
at 00:29
  • msg #409

Re: 3. Phandelvin's Saivours

“I understand if he sought to protect a resource of potential power, but why not just say so in the first place? If he’s merely a scholar researching a well, surely he realized that we weren’t after his research or his well.” Amalia shared the first real insight into the nature of the well. “Thank you, Amalia. Decorative stonework or something else?”
Allura Whitlock
player, 385 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 12 Jun 2022
at 01:05
  • msg #410

Re: 3. Phandelvin's Saivours

Outside with Solgran and Haman.

Allura paced letting Solgran watch over the necromancer. She didn't stray far though in case she was needed. Keeping alert and occasionally looking to the sky.
Amalia Firnam
player, 231 posts
Human
Twilight Cleric of Selune
Sun 12 Jun 2022
at 01:08
  • msg #411

Re: 3. Phandelvin's Saivours

"I could not say precisely, octopus vision is very weird, but it is man worked". She rose, a little unsteady on her legs after controlling tentacles, then added "So do we go see closer? Or do we release the wizard and go our merry way?"
Snoric
player, 245 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 12 Jun 2022
at 02:39
  • msg #412

Re: 3. Phandelvin's Saivours

Snoric considered. "I think this bears investigating.  Wether the wizard knew of this cavern or not, it could be the source of whatever he was looking for here.  I would know more of it."

"I would also not want to let the wizard know this is here.  Perhaps a team could explore the tunnel while a small group continues to guard the wizard.  Perhaps Malice and Muffin can keep doing that."


He looks to the tunnel for a moment before looking back.  "I'd really like to see what's down there, but I'm not a great swimmer.  How long is the tunnel?  Maybe we could stretch a rope and the weaker swimmers could use it to pull ourselves along?"
Meridian
player, 128 posts
Half-Elf Sorceress
Tue 14 Jun 2022
at 02:12
  • msg #413

Re: 3. Phandelvin's Saivours

“I’m curious, and want to know what lies in that chamber.” Meridian sighed. “However, my impetuousness brought us to this point. Therefore, I defer to the group in this decision.”
Amalia Firnam
player, 232 posts
Human
Twilight Cleric of Selune
Tue 14 Jun 2022
at 03:32
  • msg #414

Re: 3. Phandelvin's Saivours

Amalia brightened up at Snoric's suggestion. "That's a good idea, Snoric. I'm pretty sure that with Ophelia, I can bring and tie off a rope at the other end of the tunnel and it will help up go through the passage, should we decide to go. I am curious to see it with my own eyes." Looking around, she tries to find a good place to anchor a rope on this end.
Ao
GM, 320 posts
Tue 14 Jun 2022
at 04:38
  • msg #415

Re: 3. Phandelvin's Saivours

Ophelia, under control of amalia, spots a boulder that looks like a column was pushed over, adequate to tie a rope to.  The cleric smiles, bringing her back, and giving her the robe, controls and guides her as they swim through the water.

It took a little time, but the octopus managed to tie a knot tight enough to hold to guide people through




<OOC: Ok i need to know an order and an athletics roll with advantage from each of you>
This message was last edited by the GM at 23:22, Thu 16 June 2022.
Snoric
player, 246 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 17 Jun 2022
at 01:30
  • msg #416

Re: 3. Phandelvin's Saivours

"Who are good swimmers?  I'd suggest our best two swimmers go first and last.  First to secure the rope, the last to help anyone in trouble.  I'm not a great swimmer so I'd feel better knowing I have strong swimmers around me."



As stated, Snoric will go somewhere in the middle
Athletics: 12

Meridian
player, 129 posts
Half-Elf Sorceress
Fri 17 Jun 2022
at 01:49
  • msg #417

Re: 3. Phandelvin's Saivours

“I tread water quite gracefully,” Meridian said with a grin. “Swimming underground, though? I confess that I’m quite terrible at it.

I should join Snoric in the middle.”



OOC:

21:47, Today: Meridian rolled 2 using 1d20.  Athletics.
21:47, Today: Meridian rolled 9 using 1d20.  Athletics.



Allura Whitlock
player, 386 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 17 Jun 2022
at 12:38
  • msg #418

Re: 3. Phandelvin's Saivours

If Allura is notified she will join the others in the swim. She will take off her breastplate armor and secure it so she can put it back on the rope or her own rope if need be.
She dove into the water following the direction the familiar had found.


17:49, Yesterday: Allura Whitlock rolled 17,7 using 1d20+1,1d20+1.  Athletics.

Osmon Mambetov
player, 108 posts
Human Wizard
Sat 18 Jun 2022
at 16:35
  • msg #419

Re: 3. Phandelvin's Saivours

How did I end up spelunking into an unknown cave via an underwater entrance? Mother would be shocked. Still Haman's comments regarding the pool and its possible source had stoked my curiosity.

Taking off my coat I carefully fold it before leaving it with Malice and take my place in the line to use the rope. When my time arrives, I deliberately hyperventilate to maximise the time I can hold my breath before diving and grabbing hold of the rope to pull be along through to the other side.

Summary
Athletics: 17
Can hold breath for 3 minutes

Suffocating
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).

When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again.
Amalia Firnam
player, 233 posts
Human
Twilight Cleric of Selune
Sun 19 Jun 2022
at 03:54
  • msg #420

Re: 3. Phandelvin's Saivours

Removing her armor, hoping there would be no fights ahead, but keeping her shield in her back, Amalia used the rope to reach the underground chamber.



Today: Amalia Firnam rolled 15 using 2d20+1, dropping the lowest dice only.  athletics advantage
Solgran Farnzythe
player, 224 posts
Human Barbarian
AC 16 HP 30/32
Sun 19 Jun 2022
at 23:46
  • msg #421

Re: 3. Phandelvin's Saivours

Though it was his nature to be the first one to face potential dangers, Solgran knew he was a large man going through a small space. He opted, this time, to be the last one to head in, in case he were to become stuck.

The last two times I've rolled advantage with a +5, I've rolled dual 8's.

18:45, Today: Solgran Farnzythe rolled 13 using 2d20+5, dropping the lowest dice only with rolls of 8,8.  Athletics. – [roll=1655682324.91819.358712]

Ao
GM, 321 posts
Tue 21 Jun 2022
at 07:08
  • msg #422

Re: 3. Phandelvin's Saivours

With the decision made, the group remove the metal armor and weapons, they tie it to a seperate rope and begin swimming through one by one.

The passage itself was not a constant tunnel, narrowing in places and widening, and though not too long, the fact it was a downward slope with no airholes, proved difficult

Yana volunteered to go first, and with her small size she dived under and made it look like she was part sea elf. Next came Solgren, who despite his natural athletics, found it hard because of the tight squeeze in areas.

Behind him came Allura who (though not as nimble as her sister), made it through on the heels of the slower Solgren.

Meridan came next....the sorcerer found the going difficult, and lost the rope once. Near panic, she was only able to get through thanks to Osmon, who guided her to the rope again.

Snoric came next and though he was not strong, his shorter stature was more able to navigate the tighter spots. Finally, Amalia came through, the darkness no issue for her eyesight granted by selune.

Within a few minutes, the group came up within a cavern, gasping for breath. Meridan, more than most, was coughing water up that she had swallowed - had she not had help from her fellow spellcaster, she realized she could have drowned.

Pulling the rope with gear was tedious,  but solgran and Amalia managed, and by the time it came up, all were on a rocky outcrop looking at the place.

The area was small - a cavern that was 60-70 feet round, with the pool opening consisting of a 20 foot area. The cave was natural, but against the back wall was a door that held a sconse on either side with two globes of soft blue light. The door had carvings of humanoids reading books with their hands sending out rays - magic users of some kind.

Above the door a carving of a thin being holding a sun like sphere in his hands.

the door held some odd symbols in several languages. [Language unknown: Ainhatles ioac entdi evcon arasenri ivat, arele urasei trwil thaen ithreacom ilckas][Language unknown: Staticday niee mehat ove artevecontho eauei, ng atihoueau ar ac iefoni nosice]
Meridian
player, 130 posts
Half-Elf Sorceress
Tue 21 Jun 2022
at 10:05
  • msg #423

Re: 3. Phandelvin's Saivours

Once they broke the surface of the water, Meridian coughed out the water. Once she spat out the last mouthful of water, she inhaled as much air as she could. The panic of nearly drowning still energized her. The confined passage had only amplified her terror.  She knelt on dry land and caught her breath.

When Meridian composed herself, she looked at Osmon. “Thank you, Osmon.” She looked at the Wizard with grateful eyes.

The carvings of the door brought her back to her curious self. She immediately forgot her recent ordeal and stared at the mysterious letters. Head slightly tilted, she examined the unfamiliar language. “It isn’t Elvish or any of the Undercommon tongues.”
This message was last edited by the player at 10:05, Tue 21 June 2022.
Allura Whitlock
player, 387 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 21 Jun 2022
at 12:06
  • msg #424

Re: 3. Phandelvin's Saivours

Allura almost subconsciously read the portion she could could read somehow.

"Those who seek the knowledge wake, must first face the water's wrath."
Meridian
player, 131 posts
Half-Elf Sorceress
Tue 21 Jun 2022
at 16:08
  • msg #425

Re: 3. Phandelvin's Saivours

“Would it seem overly naive to hope that they just meant the swim here?”
Allura Whitlock
player, 388 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 21 Jun 2022
at 16:58
  • msg #426

Re: 3. Phandelvin's Saivours

"I was thinking and hoping that, though yes, I believe that is much to hope for. Those who can detect magic could you do so?"

Oh and if possible, something to dry our equipment and selves would be great."

Sniffs the air to see if it is fresh or stale as well as if she feels any airflow in this room.
Meridian
player, 132 posts
Half-Elf Sorceress
Tue 21 Jun 2022
at 17:21
  • msg #427

Re: 3. Phandelvin's Saivours

“I can help,” Meridian said, as she cast Prestidigitation to dry everyone she could*. Once the cantrip finished its work, she looked once more at the carvings. “Is that Abyssal or Infernal, or another language?”

OOC:

I’ll dry the whole group, if possible. At the very least, I want to dry myself and Allura off.


Allura Whitlock
player, 389 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 21 Jun 2022
at 17:26
  • msg #428

Re: 3. Phandelvin's Saivours

Allura looks back to the writing, "I thought..."

She rubs her eyes, "I thought it was infernal, but it is different. I can read it but I have no idea what language it is." Allura shakes her head a bit.

"I can't read the other part of it though. I know Elven, Common and Infernal It is none of those." Her eyes narrow and her face scrunches up in confusion.

"Oh thank you, Meridian." When she is dry and her armor is dried she redons it. Still a look of confusion on her."</Blue>
This message was last edited by the player at 17:27, Tue 21 June 2022.
Meridian
player, 133 posts
Half-Elf Sorceress
Tue 21 Jun 2022
at 18:03
  • msg #429

Re: 3. Phandelvin's Saivours

The sudden spells of confusion in Allura concerned Meridian. She approached the other woman. “Allura, do you feel well?”
Allura Whitlock
player, 390 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 21 Jun 2022
at 18:13
  • msg #430

Re: 3. Phandelvin's Saivours

"I feel fine." She says a bit too quickly as if her competence was being questioned.

Her blue eyes flashed but then dimmed, "Alright that came out harsh, the writing it must be magical or something. I swear when I read it, it seemed to be infernal. Also why write a message in two different languages. I wonder if they say the same thing just in two languages for certain people to understand. Like in inns and taverns so different people know what they are ordering."

She glances back to the writing.
"Sis, can you read any of that ?"

She then looked to Meridian, "Apologies, I wanted to learn draconic in school but never got the chance, but it doesn't look like that language either."
Meridian
player, 134 posts
Half-Elf Sorceress
Tue 21 Jun 2022
at 18:27
  • msg #431

Re: 3. Phandelvin's Saivours

“Unless whoever crafted that message also enchanted it for a select audience.” She looked back at the writing, then at Allura once more. “In truth, I’m worried more about your well-being than any hurt feelings. I would feel better if we could ensure that you also aren’t being ensorcelled by whatever Magic allowed you to read an unknown language.”
Allura Whitlock
player, 391 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 21 Jun 2022
at 18:33
  • msg #432

Re: 3. Phandelvin's Saivours

"Is there a way to check for such a thing ?"
Meridian
player, 135 posts
Half-Elf Sorceress
Tue 21 Jun 2022
at 19:32
  • msg #433

Re: 3. Phandelvin's Saivours

“Hmm.” Hands on hips, Meridian pondered Allura’s question. “I don’t use that particular spell, but what I know indicates that it detects any Magic upon objects. Perhaps it could detect any magic being worked upon people, too?”
Snoric
player, 247 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 21 Jun 2022
at 23:13
  • msg #434

Re: 3. Phandelvin's Saivours

Snoric nodded as Allura translated at least part of the text.  He frowned when she spoke of Abyssal.  The gnome had trained in the language of angels during his studies, not demons.  He pointd to the second half of the text.

"I can read that part, it's in the language of celestials and it says exactly what you just said.  Is this the part you read or was it the other one?"

Once that was cleared up Snoric examined the 'door' and its sconces more closely, looking for any signs of anything more mundane.  As he worked he considered the phrasing.  He doubted their swim had been the 'water's wrath'.  It had been difficult but hardly wrathful.  But the gnome kept getting caught on the first part.  What was the 'knowledge wake' that one might seek.  Perhaps something was lost in the syntax.

Once he'd fully explored the door area, he checked the rest of the cave.  It looked like natural stone but you couldn't be too careful.


Investigation: 19 (to investigate the door area.  Let me know if you need a seperate roll for the rest of the cave.
Allura Whitlock
player, 392 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 21 Jun 2022
at 23:28
  • msg #435

Re: 3. Phandelvin's Saivours

"Celestial ! Why they heck would I be able to read that ? I read the bottom part, Snoric."

"Maybe then it is some warning for beings like me ?"
Meridian
player, 137 posts
Half-Elf Sorceress
Tue 21 Jun 2022
at 23:39
  • msg #436

Re: 3. Phandelvin's Saivours

“A water-based threat? Elemental? Sahaugin? Sea Hag?” Meridian shuddered at the thought. “Sweet gods, please don’t let it be a Sea Hag or a Hydra.”
Solgran Farnzythe
player, 225 posts
Human Barbarian
AC 16 HP 30/32
Tue 21 Jun 2022
at 23:56
  • msg #437

Re: 3. Phandelvin's Saivours

"These," Solgran pointed out a number of the markings, "are draconic characters, which say the same. Those who seek the knowledge wake, must first face the water's wrath. Their shapes are...different, in places, than what I know. Close enough that I can gather the meaning, but old enough that there may be details I miss the meaning of. I would say it has something to do with the water, but I would not be surprised if there are deeper meanings that I do not understand how to read."
This message was last edited by the player at 00:04, Wed 22 June 2022.
Snoric
player, 248 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 22 Jun 2022
at 00:00
  • msg #438

Re: 3. Phandelvin's Saivours

Snoric looked at Allura in confusion.  "I am reading the exact same line as you are Allura.  While I studied the language of demons in my studies, I am fairly sure that text is of the higher planes.  Fascinating."

Hearing Meridian's comments Snoric shook his head.  "I don't think the threat is that literal.  This writing is old and note the grammar here, 'those who seek the knowledge wake'.  While it could be some water-based threat, could water's wrath also be things that water hates?  Fire perhaps?  Fascinating."

The gnome continues to inspect the area, muttering to himself as he does.


OOC: Snoric is in his element.  He loves a good mystery and ancient knowledge more than smacking orcs!
Allura Whitlock
player, 393 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 22 Jun 2022
at 00:04
  • msg #439

Re: 3. Phandelvin's Saivours

"Draconic ?" Looks to Solgran and her eyes moved to the other sentence.

"If Draconic and Celestial it must be pretty old like you said Snoric. I didn't want to start any fires in case there was no good air here for us."
Snoric
player, 249 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 22 Jun 2022
at 00:53
  • msg #440

Re: 3. Phandelvin's Saivours

Snoric focuses less on the writing as it just seems to be the same message in multiple languages to him.  The discrepancy between him and Allura over the language was interesting but the gnome had found something else that had caught his attention.  He worked quietly for a minute or so before sharing his thoughts.

"This basin here.  It's a trigger for some mechanism connected to the door.  My working theory is that if we fill the basin with water, it should activate a mechanism that will open the door."

"Of course, given the warning about 'water's wrath' it may just flood the room with water or steam or somesuch.  I'm learning towards the water lock theory though.  Much more likely to be a water lock."

Yana Whitlock
player, 326 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 22 Jun 2022
at 01:51
  • msg #441

Re: 3. Phandelvin's Saivours

Yana looked around, especially at the potential traps


OOC:  19:50, Today: Yana Whitlock rolled 7 using 1d20+4.  Investigation

Yana Whitlock
player, 327 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 22 Jun 2022
at 22:53
  • msg #442

Re: 3. Phandelvin's Saivours

Yana shrugged
"it looks clear, though I'm not completely sure what I'm looking for "
Allura Whitlock
player, 394 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 22 Jun 2022
at 23:05
  • msg #443

Re: 3. Phandelvin's Saivours

"Snoric let's try your water thing with the basin."
Solgran Farnzythe
player, 226 posts
Human Barbarian
AC 16 HP 30/32
Wed 22 Jun 2022
at 23:25
  • msg #444

Re: 3. Phandelvin's Saivours

"If the place starts to flood, I'll start working on the door." Solgran lifted the maul to clarify anything that might have been mistaken.
Snoric
player, 250 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 23 Jun 2022
at 01:19
  • msg #445

Re: 3. Phandelvin's Saivours

Snoric nodded.  "Be ready everyone."  The gnome then paused as he considered his primary problem, how to move the water!  He hadn't brought his pack or even his waterskin through an underwater passage.  In the end he used his shield as a makeshift scoop and began pouring water into the basin as best he could.


OOC: While Snoric has a waterskin, I'm assuming he shrugged off all non-essential gear for his swim.  So sorry if this takes a little while!
This message was last edited by the player at 01:19, Thu 23 June 2022.
Allura Whitlock
player, 395 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 23 Jun 2022
at 01:25
  • msg #446

Re: 3. Phandelvin's Saivours

"Wait Snoric, didn't Amalia have a little cauldron or something ?"
Osmon Mambetov
player, 109 posts
Human Wizard
Thu 23 Jun 2022
at 01:43
  • msg #447

Re: 3. Phandelvin's Saivours

While the others discussed the basin, I step closer to the wall to get a better look at the mural.

"I cannot tell what spell this is depicting but it does seem to be elemental in nature and there are multiple elementals present. Perhaps a guardian elemental is the water's wrath they wrote of."
This message was last edited by the player at 02:48, Thu 23 June 2022.
Allura Whitlock
player, 396 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 23 Jun 2022
at 01:47
  • msg #448

Re: 3. Phandelvin's Saivours

"We could wring out our clothes into it. They are all dry now but we could help with the water so Snoric isn't forced to use his shield."
Snoric
player, 251 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 23 Jun 2022
at 02:50
  • msg #449

Re: 3. Phandelvin's Saivours

Snoric didn't stop his bailing.  If someone produced a more suitable water dispenser he would swap to it but otherwise the gnome figured he filled the basin faster with his shield then standing around discussing.
Amalia Firnam
player, 235 posts
Human
Twilight Cleric of Selune
Thu 23 Jun 2022
at 03:52
  • msg #450

Re: 3. Phandelvin's Saivours

Amalia directed Ophelia to get a waterskin from her pack and brought it to Snoric. "Here, it will be faster. I can't help with the riddle as I can't read any of it."
Snoric
player, 252 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 23 Jun 2022
at 04:05
  • msg #451

Re: 3. Phandelvin's Saivours

If the waterskin arrives before he's finished filling the basin, Snoric swaps to using it with grateful thanks.
Ao
GM, 323 posts
Thu 23 Jun 2022
at 04:34
  • msg #452

Re: 3. Phandelvin's Saivours

Snoric started using his shield to fill while amalia sent her familiar to get the waterskin. Though tbe shield was wide, the slight concave made holding water difficult, and by the time he got there, there wasn't too much.

The second trip, he stopped with confusion as the basin was stone dry, as if no water was placed in it. He put the water in and watched as it pooled for a moment, then seemed yo drain, even though there was no hole.

Amalia came shortly after and handed the waterskin to him, and with a careful look, emptied the skin

The basin filled about two thirds of the way, and for a moment, nothing happened. Then the water disappeared and a sound could be heard behind you of something smashing.

The group loomed at what it was, a blue sapphire that had shattered on a rock near the waters edge.

It was then you noticed the water held some movement, lime something was moving underneath.

The water surged up into a huge humanoid shape, the gurgling sound of water rushing up as the water elemental started moving towards you all.




<Combat everyone. roll iniative and moves

Remember that even thought you may have brought armor, unless you said BEFORE this pist, you have no armor on.>

Solgran Farnzythe
player, 227 posts
Human Barbarian
AC 16 HP 30/32
Thu 23 Jun 2022
at 06:03
  • msg #453

Re: 3. Phandelvin's Saivours

Solgran did not understand riddles and paintings, fancy doors and picture puzzles, but combat he knew. Hit the thing harder than it hit you, faster than it hit yet, until one or the other of you stopped fighting back. With his maul in hand and his armor back in the prior cave, Solgran charged the elemental intent on making a bigger splash than anyone else in his party.

Initiative: 21 +6 = 27
Unarmored AC: 14
Action: Reckless Attack with Thunderstryke, Crit AC 26 for 18 Magical Bludgeoning damage
Bonus: none
Reaction: Sentinel Attack hits AC 19 for 11 magical bludgeoning damage

01:00, Today: Solgran Farnzythe rolled 19,11 using d20+6,2d6+4.  Sentinel Attack. – [roll=1655964050.83424.358712]
00:58, Today: Solgran Farnzythe rolled 6 using 2d6. – [roll=1655963905.54095.358712]
00:58, Today: Solgran Farnzythe rolled 26,12,10 using d20+6,2d6+4,d20+6.  Attack: Reckless Thunderstryke. – [roll=1655963888.58886.358712]
20:37, Today: Solgran Farnzythe rolled 6 using 1d8.  Gift of Alacrity. – [roll=1656034657.75657.358712]
00:55, Today: Solgran Farnzythe rolled 21 using 1d20+2.  Initiative. – [roll=1655963714.37685.358712]

This message was last edited by the player at 01:38, Fri 24 June 2022.
Snoric
player, 253 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 23 Jun 2022
at 07:52
  • msg #454

Re: 3. Phandelvin's Saivours

Snoric dropped the waterskin and drew his pistol.  He wasn't sure what his infusions would do against water but it was the best he had.


Initiative: 8  AC14 if not wearing his armour
Move: Back away from the elemental, make room for the melee folk
Attack: Fire Ultio.  Hit 12, Damage 9 (counts as a magic item)
Bonus: None

This message was last edited by the player at 07:52, Thu 23 June 2022.
Allura Whitlock
player, 397 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 23 Jun 2022
at 18:07
  • msg #455

Re: 3. Phandelvin's Saivours

"So much for the door opening."

Allura spun and held one hand to her chest the other gripped her shield.
Taking her hand off her chest and extended it towards the water creature.

This was in her mind the kind of battle to call upon her hexblades curse since it was more then mortal, a creature of magic.

Her blast most likely missing the elemental.


Bonus Action Hexblades curse
12:05, Today: Allura Whitlock rolled 10 using 1d20+5.  Eldritch Blast.
She fires an eldritch blast .


Amalia Firnam
player, 236 posts
Human
Twilight Cleric of Selune
Thu 23 Jun 2022
at 18:26
  • msg #456

Re: 3. Phandelvin's Saivours

Amalia stepped when the water elemental materialized and she quickly determined that this armorless fight could get nasty, so she called on Selune to protect the party.



Initiative, 8, AC 12, 9 THP, round 1/10 TS

14:17, Today: Amalia Firnam rolled 8 using 2d20, dropping the lowest dice only with rolls of 8,3.  Amalia initiative with vigilant blessing.

Action, Channel Divinity (we had a short rest when I ritual casted Ophelia as a octopus)

Channel Divinity: Twilight Sanctuary TCoE, pg. 35

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

- You grant it 1d6+3 temporary hit points.

- You end one effect on it causing it to be charmed or frightened.

Bonus action Don shield

Move to the center and cover everyone with the twilight sanctuary

Today: Amalia Firnam rolled 9 using 1d6+3 with rolls of 6.  twilight sanctuary thp.

This message was last edited by the player at 18:31, Thu 23 June 2022.
Osmon Mambetov
player, 110 posts
Human Wizard
Fri 24 Jun 2022
at 03:04
  • msg #457

Re: 3. Phandelvin's Saivours

So far as expected; what are the chances that will continue?

Stepping back to keep space between the elemental and myself while trying to keep an eye on the bulk of the chamber in case any more of the creatures are summoned and release a mote of flame.

Turn 01 Summary
Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 25
Buff: Twilight Sanctuary (9 hp)
Debuff: Nil
Concentration: Nil


Move: Move as necessary to keep distance to the elemental while having a clear shot
Action: Cast Firebolt (12 to-hit for 1 fire damage)
Bonus Action: Nil
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

**********

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round
Source:

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
This message was last edited by the player at 02:37, Thu 30 June 2022.
Yana Whitlock
player, 328 posts
Apprantice Locksmith
AC 14 HP 21/21
Fri 24 Jun 2022
at 03:22
  • msg #458

Re: 3. Phandelvin's Saivours

Yana scowled
"More magical shenanigans...."
She fired a magical crossbow bolt at the watery creature


OOC: 21:21, Today: Yana Whitlock rolled 4 using 1d6+1.  Damage .
21:21, Today: Yana Whitlock rolled 23 using 1d20+6.  Crossbow.
21:20, Today: Yana Whitlock rolled 10 using 1d20+3.  Initiative

Unarmored AC 13

This message was last edited by the player at 03:23, Fri 24 June 2022.
Meridian
player, 138 posts
Half-Elf Sorceress
Fri 24 Jun 2022
at 05:19
  • msg #459

Re: 3. Phandelvin's Saivours

When the Water Elemental emerged, Meridian stared at Snoric through slitted eyes. “‘Too literal’, eh?” She shook her head with a snort. “And not a single freezing spell between the lot of us!”

Her back straightened. “Very well. Uroloki!” Conjuring a Firebolt, Meridian hurled the fiery missile at the Elemental.


OOC:

09:19, Today: Meridian rolled 18 using 1d20+1.  Initiative.


01:14, Today: Meridian rolled 8 using 1d10.  Firebolt damage.
01:14, Today: Meridian rolled 23 using 1d20+5.  Firebolt.

 

This message was last edited by the player at 13:19, Fri 24 June 2022.
Allura Whitlock
player, 398 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 24 Jun 2022
at 11:33
  • msg #460

Re: 3. Phandelvin's Saivours

"Snoric, just a thought you say the phrase on the wall in Draconic and I say it in... Celestial."

Allura will say the phrase finding it odd now that she is listening to the sounds her voice is making in this odd tongue.
Snoric
player, 254 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 24 Jun 2022
at 13:24
  • msg #461

Re: 3. Phandelvin's Saivours

Snoric shrugged helplessly at Meridian's comment.  Sometimes ancient text could be literal.  When Allura spoke he glanced her way momentarily.  "I don't speak Draconic, Solgran does."
Ao
GM, 324 posts
Fri 24 Jun 2022
at 13:26
  • msg #462

Re: 3. Phandelvin's Saivours

LOCATION - Water Shrine
ROUND 1


Solgran, seemingly on edge in this cramped enviroment, had his eyes lifht up when an enemy sprung into being, and ran for the elemental, swinging his hammer with splashes of water exploding from it.

Osmon, close behind the warrior sent a mote of fire towards the elemental, missing it and Solgran narrowly.

Yana, also on edge in the confined space, expected a trap, but not one of magical nature, and sent a crossbow bolt flying, it going straight through the water elemental.

Even as it did, the water elemental surged forward, arms reaching for the barbarian. It encased the warrior for a moment, but he burst out with a shrug. Despite the watery attack, the barbarian felt like the hit was one of solid stone <Solgren takes 16 bludgeoning damage>

Amalia, wincing she wasn't fast enough to help the warrior, none the less called on selune's guidance and giving them all a strength now familiar to all.

Snoric, armed with Ultio, fires the gun, but misses the water, wondering if his weapon will hurt it

Meridan called fourth the most basic of magic attacks, sending a mote of fire towards the water, the bolt hissing as it hit.

Allura called fourth her patron, and wisps of light seemed to cling to the water as she sent a bolt flying, missing the water elemental.




<OOC: Round one is over.

Meridan and allura, next round please include iniative rolls or you will again be last in the round.

Solgran was hit hard with fast rushing water and it tried to bear hug him.

Round two>






Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 16/32 
Amalia: 20/20
Yana: 21/21

Water Elemntal: ??/??



Allura Whitlock
player, 399 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 24 Jun 2022
at 14:30
  • msg #463

Re: 3. Phandelvin's Saivours

Allura growled slightly to herself and refocused. Seeing the way her last eldritch blast made the water glow she was curious to see if that would happen again.
Calling upon her pact she released another eldritch blast.



08:24, Today: Allura Whitlock rolled 3 using 1d20+2.  Initiative.

08:24, Today: Allura Whitlock rolled 25 using 1d20+5.  Eldritch Blast + Agonizing Blast.

Natural 20

08:25, Today: Allura Whitlock rolled 11 using 1d10+5.  Eldritch Blast + Agonizing Blast Damage.

08:26, Today: Allura Whitlock rolled 5 using 1d10.  Critical Damage Die.

16 total damage


Snoric
player, 255 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 25 Jun 2022
at 12:34
  • msg #464

Re: 3. Phandelvin's Saivours

Missing with his first shot, Snoric decided to change tactics.  Calling on his arcane powers he dropped a curtain of glowing purple light on the creature, hoping to give the others an easier time hitting it.


OOC:  Casting faerie fire so it hits the elemental but not Solgran (Dex Save 13 to resist)
Solgran Farnzythe
player, 228 posts
Human Barbarian
AC 16 HP 16/32
Sat 25 Jun 2022
at 19:58
  • msg #465

Re: 3. Phandelvin's Saivours

Solgran shrugged his shoulders as he shook off the elemental's powerful squeeze, working some of the sudden soreness out of them. He noticed it had impacted his ability to breath somewhat, and he would likely be feeling bruising around his ribs for the next few days. He drew back the maul like it was an axe, swinging it in a downward arc as though he were splitting wood.

Action: crit AC 26 for 13 magical bludgeoning damage (if FF misses, use Reckless Attack)
Move: none
Bonus: none

14:58, Today: Solgran Farnzythe rolled 3 using 2d6.  Crit Damage. – [roll=1656187085.63088.358712]
14:57, Today: Solgran Farnzythe rolled 26 using 1d20+6.  Advantage. – [roll=1656187075.56434.358712]
14:54, Today: Solgran Farnzythe rolled 14,10 using d20+6,2d6+4.  Attack: Thunderstryke. – [roll=1656186896.42556.358712]

Osmon Mambetov
player, 111 posts
Human Wizard
Sun 26 Jun 2022
at 02:03
  • msg #466

Re: 3. Phandelvin's Saivours

I am not off to a good start. Lets hope we do not have to do this again.

Turn 02 Summary
Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 25
Buff: Twilight Sanctuary (9 hp)
Debuff: Nil
Concentration: Nil


Move: Move as necessary to keep distance to the elemental while having a clear shot
Action: Cast Firebolt (21 to-hit for 1 fire damage)
Bonus Action: Nil
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

**********

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round
Source:

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
This message was last edited by the player at 02:37, Thu 30 June 2022.
Yana Whitlock
player, 331 posts
Apprantice Locksmith
AC 14 HP 21/21
Sun 26 Jun 2022
at 02:41
  • msg #467

Re: 3. Phandelvin's Saivours

Lining up a sniper shot, Yana fired another magical bolt


OOC:  20:38, Today: Yana Whitlock rolled 12 using 1d20+1.  Sniper shot
20:54, Today: Yana Whitlock rolled 6 using 1d20+1.  2nd shot from faerie fire


(I'm presuming that missed)

This message was last edited by the player at 02:55, Sun 26 June 2022.
Meridian
player, 139 posts
Half-Elf Sorceress
Tue 28 Jun 2022
at 00:25
  • msg #468

Re: 3. Phandelvin's Saivours

The Faerie Fire was supposed to help them. Unfortunately, Meridian’s aim came up short with her second Firebolt. “Damn!”

OOC:

20:21, Today: Meridian rolled 7 using 1d20+5.  Firebolt w/Faerie Fire Adv.
20:20, Today: Meridian rolled 10 using 1d20+5.  Firebolt w/Faerie Fire Adv.

 

Amalia Firnam
player, 237 posts
Human
Twilight Cleric of Selune
Tue 28 Jun 2022
at 02:45
  • msg #469

Re: 3. Phandelvin's Saivours

Amalia winced when she saw Solgran get hit, not being fast enough to invoke Selune protection. She intoned a healing chant, the melody appeasing some of the big barbarian pains and aches.

The octopus lashed with its tentacles, trying to distract the elemental.


Today: Amalia Firnam rolled 5 using 1d4+3.  healing word.

Ophelia takes the help action.

This message had punctuation tweaked by the player at 02:45, Tue 28 June 2022.
Ao
GM, 326 posts
Wed 29 Jun 2022
at 04:24
  • msg #470

Re: 3. Phandelvin's Saivours

LOCATION - Water Shrine
ROUND 2


Solgran, still up front with the water elemental steps in and swings his hammer with such force that water spurts the breathe of the cavern. Though it was still whole, the loss of water made it look a little smaller for a moment as it reformed

Osmon, again calling on his magic, sent a bot of fire to the elemental, causing a sizzle as waver evaporated.

Meridan followed Osmon's lead and summoned the fire magic common to most arcane casters, and sent it flying. The elemental seemed to anticipate this and moved, the bolt spluttering on the stone wall

Yana takes aim with her crossbow, and follows the same path of Meridan, when it moved, it dodged her bolt, making the bolt shatter against the stone above the pool

With it's surge, the elemental got close with the barbarian, two watery arms swinging. Though one went high, the other hit the barbarian in the back, knocking his breath from him and hurting him. Even as it hit, the barbarian staggered and the elemental seemed to capitalize on this, moving forward it crashed on him, and moving back, you saw a horrifying sight

Within the elemental, Solgran flailed. <OOC: Solgran takes 14 bludgeoning damage and is now restrained>

Amalia, shocked with what was happening, send selune's magic towards the warrior, clearly injured almost to the point of collapse, the minor healing helping him

Allura, looked on as she spell went to the elemental, hitting it right near Solgran....fortunately none of the damage hurt her friend within the elemental. Also, just as lucky, the elemental seemed to tremble at the hit - the magic and hits seemed to be hurting it.

Snoric sent his minor magical abilities towards the elemental, causing it (And solgran) to glow within the cavern






<OOC: Round Two is over.

Everyone make a perception check with disadvantage please with your rolls (Minus Solgran)

Solgran is now restrained within the water elemental.

Round 3 everyone>






Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 7/32 
Amalia: 20/20
Yana: 21/21

Water Elemntal: ??/??



Yana Whitlock
player, 332 posts
Apprantice Locksmith
AC 14 HP 21/21
Wed 29 Jun 2022
at 04:33
  • msg #471

Re: 3. Phandelvin's Saivours

Yana moved closer and tried to shoot the elemental again, using another magic quarrel.

OOC:

Crossbow shot at Advantage

22:29, Today: Yana Whitlock rolled 21 using 1d20+1.  Sniper shot.

22:29, Today: Yana Whitlock rolled 8 using 1d20+1.  Crossbow sniper.


22:30, Today: Yana Whitlock rolled 7 using 2d6.  Sneak attack .

22:30, Today: Yana Whitlock rolled 19 using 1d6+14.  Sniper shot damage

Total damage  if crit hits:  52 points


Perception at Disadvantage

22:28, Today: Yana Whitlock rolled 21 using 1d20+1.  Perception .

22:28, Today: Yana Whitlock rolled 9 using 1d20+1.  Perception .








Snoric
player, 256 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 29 Jun 2022
at 07:31
  • msg #472

Re: 3. Phandelvin's Saivours

Snoric begins moving forward and to the side of the elemental, hoping to assist Solgran.  Aiming carefully with Ultio he takes a shot when he feels he wont hit the big man.


Move: Snoric moves towards the elemental and north (as per the map).  He wanted to end about 10ft away from the elemental and further up (so a little left of Allura's position on the map if possible)
Attack:  Fire pistol (with advantage) Hit: 16 Dmg: 13
Bonus: None
Perception Check (Disadvantage): 4 (Natural 1)
Temp HP: 5

This message was last edited by the player at 10:00, Wed 29 June 2022.
Meridian
player, 140 posts
Half-Elf Sorceress
Wed 29 Jun 2022
at 19:05
  • msg #473

Re: 3. Phandelvin's Saivours

Uroloki!” Once again, Meridian cast Firebolt. Simple, perhaps, but Meridian didn’t want to risk harming Solgran with her more powerful offensive spell.

“At least two of us know Mage Hand! If we get a rope to Solgran, can we pull him free?”


OOC:

15:01, Today: Meridian rolled 2 using 1d10.  Firebolt damage.
15:01, Today: Meridian rolled 23 using 1d20+5.  Firebolt.
15:01, Today: Meridian rolled 19 using 1d20.  Perception, Disadvantage.
15:01, Today: Meridian rolled 10 using 1d20.  Perception, Disadvantage.



Allura Whitlock
player, 400 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 29 Jun 2022
at 19:12
  • msg #474

Re: 3. Phandelvin's Saivours

"Damnit." Allura blurts when she sees Solgran pulled into the water elemental.

She hurls another eldritch blast at it then raises her shield and runs up to help Solgran.


13:03, Today: Allura Whitlock rolled 4,6 using 1d20,1d20.  Disadvantage Perception.
So 4 for Perception.

With advantage from the farie fire

13:06, Today: Allura Whitlock rolled 11 using 1d20+5.  Eldritch Blast + Agonizing Blast.

13:08, Today: Allura Whitlock rolled 17 using 1d20+5.  Eldritch Blast + Agonizing Blast Advantage.


13:11, Today: Allura Whitlock rolled 12 using 1d10+5.  Eldritch Blast + Agonizing Blast Damage.


Osmon Mambetov
player, 112 posts
Human Wizard
Thu 30 Jun 2022
at 03:03
  • msg #475

Re: 3. Phandelvin's Saivours

As the elemental engulfs Solgran, I reach out with my right hand and call out as I close my extended hand into a fist and my mind breaches reality in two places, creating a temporary bridge.

Turn 03 Summary
Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 25
Buff: Twilight Sanctuary (9 hp)
Debuff: Nil
Concentration: Nil


Move: Move as necessary to keep distance to the elemental while having a clear line-of-sight
Action: Cast Vortex Warp target Solgran (Con Sv DC 13). Teleport Solgran out of the elemental's square and back 10 ft back from the waterline
Bonus Action: Nil
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield
Perception: 3

**********

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Vortex Warp
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 90 ft.
Components: V, S
Duration: Instantaneous
Attack/Save: CON 13

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.
This message was last edited by the player at 03:05, Thu 30 June 2022.
Solgran Farnzythe
player, 229 posts
Human Barbarian
AC 16 HP 7/32
Fri 1 Jul 2022
at 00:44
  • msg #476

Re: 3. Phandelvin's Saivours

Like being sucked down through a whirlpool, Solgran was pulled out of the elemental's body and left standing some ten feet away. He hadn't been able to hear how such a feat was accomplished, but it had the markings of Osmon's work. Taking a moment to breath sounded good after the thing had tried bodily to eat him. He raised the hammer high and gave a lumberjack chop down toward the ground to send a wave a thunder toward the elemental as he took a step back to rejoin his allies.

Save: choose to fail against Vortex Warp
Action: cast Thunderwave from the maul, Str DC 12 vs 11 Thunder damage and a 10 foot Push
Bonus: none, probably should have raged on round 1
Move: move 20 ft, toward the group

19:30, Today: Solgran Farnzythe rolled 11 using 2d8.  Thunderwave, Str 12 vs 1/2 & Push. – [roll=1656635442.04692.358712]

Amalia Firnam
player, 239 posts
Human
Twilight Cleric of Selune
Fri 1 Jul 2022
at 13:19
  • msg #477

Re: 3. Phandelvin's Saivours

Holy symbol in hand, the cleric chanted and sinister bells seemed to answer her prayers.


Toll the dead against the elemental, DC 14 Wis save or 12 necrotic damage

Yesterday: Amalia Firnam rolled 12 using 1d12 with rolls of 12.  Toll the dead damage.

Ao
GM, 327 posts
Sun 3 Jul 2022
at 12:32
  • msg #478

Re: 3. Phandelvin's Saivours

LOCATION - Water Shrine
ROUND 3


Solgran, holding his maul within the water elemental seemed to move in slow motion, flailing with little effect. It was when Osmon saw this he acted, causing a spell to grab him and move him from the elemental itself. The warrior, a little disorientated, looked at the water elemental, taking a deep breath and with exertion, slammed the hammer on the ground near it. The shock wave sent ripples across the water and the elemental, but seemed to not phase it

Meridan, seeing Solgran safe, sent a mote of fire to the elemental, the sizzle of fire hitting water evident the little damage chipped away it it.

Yana sat with her crossbow, loaded and waited for a clear shot. seeing her friend was out, she saw a glimmer in the water and took the shot. The magical bolt sped through the elemental, sending the water elemental crashing to the water, almost like the shot disolved it, but it reformed soon after

The elemental surged forward to yana and slammed against the woman that hurt it so much, the wave surged, then split in two, simultaneously hitting the woman against her chest then against the wall, the form of yana on the ground, not moving with blood on her head. <Yana takes two hits each dealing 13 points of bludgeoning damage>

Amalia had her spell leave her lips just as it hit, her face paled, though she took reassurance the spell worked as the form wavered like a shockwave on water.

Both snoric and Allura saw Yana drop and acted almost identically as the gnome shot with Ultio and Allura sent mystical bolts of energy towards the elemental. Both hit at the same time, the water dispersing, this time it didn't reform.




<OOC: Combat is over for now

Yana is unconscious with two hits hitting for 13 damage each.>






Allura: 21/21
Osmon: 20/20
Snoric: 24/24
Solgran: 7/32 
Amalia: 20/20
Yana: 0/21  <UNCONSIOUS>

Water Elemntal: ??/??



Amalia Firnam
player, 240 posts
Human
Twilight Cleric of Selune
Sun 3 Jul 2022
at 12:39
  • msg #479

Re: 3. Phandelvin's Saivours

Seeing the locksmith going down, the teenager didn't hesitate and ran to her, healing kit in hand. Kneeling beside the woman, her moves were precises and she made sure that Yana would not get worst.


Today: Amalia Firnam rolled 25 using 1d20+5 with rolls of 20.  medecine. (CRIT!)
Allura Whitlock
player, 403 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 3 Jul 2022
at 13:42
  • msg #480

Re: 3. Phandelvin's Saivours

Runs over to her sister looking between her and Amalia. Concern and worry on her face.
She held her sisters hand, "Don't you dare, don't you dare leave me."

"Amalia, she will be alright wont she ?"
Meridian
player, 141 posts
Half-Elf Sorceress
Sun 3 Jul 2022
at 16:26
  • msg #481

Re: 3. Phandelvin's Saivours

Meridian stood nearby, watching Yana with grace concern. She’d taken a liking to the young thief and wasn’t ready to see her leave the world, either. Thankfully, Amalia knew her healing arts. “Yana will live, Allura. Look. Amalia possesses the skill to bring her back.”
Allura Whitlock
player, 405 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 3 Jul 2022
at 16:42
  • msg #482

Re: 3. Phandelvin's Saivours

Allura glanced over to Meridean briefly her eyes glowed a bright blue, nodding briefly to her.
She then went through her possessions and handed her healing potion over to Amalia and then looked to her sister.

"In case she needs it."
Snoric
player, 257 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 3 Jul 2022
at 23:38
  • msg #483

Re: 3. Phandelvin's Saivours

Snoric was about to move towards Yana to offer healing but quickly realisd Amalia had things in hand, possessing far more potent healing than he.  Instead the gnome turned his attention to what he did best.  He moved back to the archway to see if he had indeed opened the door.
Ao
GM, 329 posts
Mon 4 Jul 2022
at 05:17
  • msg #484

Re: 3. Phandelvin's Saivours

Even with the injuries, the skilled healer worked fast and well,  and before long, her eyes flattered open.

Meanwhile snoric went to inspect tbe door  which was indeed open now. He pushed them to show a room, maybe 40 foot square with a high ceiling. As it opened, several torches spluttered to life.

The rooms floor was divided into square like pavers. In the middle, a column held what looked like a sphere the size of a crystal ball
Snoric
player, 258 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 4 Jul 2022
at 06:46
  • msg #485

Re: 3. Phandelvin's Saivours

Snoric immediately went to work examining the floor pavers (without stepping on them).  After their little run in with the elemental, he was taking no chances.  But despite his determine to focus, his eyes kept going back to the sphere in the middle of the room.

Investigation: 6 (natural 1).  Yep, the room is totally safe!
Solgran Farnzythe
player, 230 posts
Human Barbarian
AC 16 HP 7/32
Tue 5 Jul 2022
at 02:47
  • msg #486

Re: 3. Phandelvin's Saivours

Solgran went to the nearby wall, setting the head of the maul down on the floor as he leaned against the wall for support. "Well, we have faced the water's wrath. What's next?" Solgran was concerned for Yana, but he had learned to trust in Amalia's skill, and knew she would be alright in the end. For now, he would catch his breath while the the brains set to sorting out the riddle.
Meridian
player, 142 posts
Half-Elf Sorceress
Tue 5 Jul 2022
at 03:23
  • msg #487

Re: 3. Phandelvin's Saivours

“Rest for now, Yana.” Meridian smiled at the other woman. “Your sister will watch over you.” She left the sisters and approached the door.

The crystal sphere naturally caught her eye. However, the group already sprung one trap. Meridian didn’t care to walk blindly into a trap. Her eyes swept the area, looking for tile patterns, carvings, or any other clue of interest.


OOC:

23:16, Today: Meridian rolled 20 using 1d20+4.  Investigation.

 

This message was last edited by the player at 19:23, Thu 07 July 2022.
Yana Whitlock
player, 336 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 5 Jul 2022
at 03:51
  • msg #488

Re: 3. Phandelvin's Saivours

Yana nodded, tiredly, patting her sister's shoulder.   Death by drowning was a terrible way to go after all
Allura Whitlock
player, 406 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 5 Jul 2022
at 11:08
  • msg #489

Re: 3. Phandelvin's Saivours

Allura sat down next to Yana.

"Your looking better already." Then to Amalia, "Thank you."
Her eyes then shifted to Solgran, "You took a lot of punishment for us, that was a tough opponent."
Osmon Mambetov
player, 113 posts
Human Wizard
Wed 6 Jul 2022
at 02:09
  • msg #490

Re: 3. Phandelvin's Saivours

Following the others into the chamber, I take a quick look around the chamber but a casual glance reveals little. Removing my ritual cloth once more I begin setting up the ritual for arcane sight. Maybe that will reveal more.

Summary
Begin ritually casting Detect Magic

**********

Detect Magic
1st Level Divination
Casting Time:1 action + 10 minutes
Range/Area: Self/30ft.
Components: V, S
Duration: Concentration, up to 10 minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Osmon Mambetov
player, 114 posts
Human Wizard
Thu 7 Jul 2022
at 00:58
  • msg #491

Re: 3. Phandelvin's Saivours

I stand up as the spell takes effect and reach down to carefully fold up my ritual cloth once more. Once it is stowed I turn towards the room with the column and step forward through the doorway...And stop before I had taken a full step inside.

Strange. My Arcane Sight was still in effect but it ceased to function as soon as I stepped into the room. Stepping back, it returned.

"There is something in that room that is suppressing magic." I inform the others as I manifest an illusion of a glowing glyph above my hand but the same spell fails when I tried to manifest another 10ft inside the room. "At least it is suppressing my magic. There is probably something in the room than is anchoring the effect but I do not know what it is."

Focusing on the square tiles I carefully step into the room and make my way along the closest wall to either side of the doorway, testing every couple of steps to see if my spells will manifest.

Crouching down I take a closer look at the tiles. "There are trigger plates scattered randomly across the floor. I cannot say what they are connected too but given what they left guarding the door I doubt these are any friendlier."
Solgran Farnzythe
player, 231 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Thu 7 Jul 2022
at 01:25
  • msg #492

Re: 3. Phandelvin's Saivours

Solgran grunted his agreement to Allura's comment, but though his breathing was a bit labored, he did not speak. Instead, he raised a fist across his chest and tapped it against his left shoulder, and returned to recovering.
Yana Whitlock
player, 337 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 7 Jul 2022
at 03:17
  • msg #493

Re: 3. Phandelvin's Saivours

Yana stood up, nodding to the wizard
"I can take a look, if you'd like "
Amalia Firnam
player, 242 posts
Human
Twilight Cleric of Selune
Thu 7 Jul 2022
at 11:08
  • msg #494

Re: 3. Phandelvin's Saivours

"You are welcome" the cleric said to the warlock, then looked concerned to the barbarian, "Do you need more healing, Solgran?"

She then approached the room with the gem and concentrated, calling on Selune's blessing to help her out, not on the obvious, but on what her father called "his sixth sense", his instinct, to catch what was not obvious.


Skill challenge, Perception : 15

Today: Amalia Firnam rolled 14 using 1d20+5 with rolls of 9.  perception.

 Today: Amalia Firnam rolled 1 using 1d4 with rolls of 1.  guidance.

Let us hope those tests are not hard level then :p

Allura Whitlock
player, 408 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 7 Jul 2022
at 13:01
  • msg #495

Re: 3. Phandelvin's Saivours

"Thank you for putting yourself at risk Solgran so that the rest of us didn't fall. I think any of us would have been drowned by that creature if we had been where you were in that battle."

Allura got up and helped her sister up.

Listening to the others she looked at the tiles she thought back on her historical knowledge she did know chess after all and that had certain moves one could make on a board with for lack of a better word checkered tiles. She shared her knowledge with the others.


Skill Challenge

06:59, Today: Allura Whitlock rolled 18 using 1d20+3.  History.
Her chess bonus is the same.


Solgran Farnzythe
player, 232 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Thu 7 Jul 2022
at 16:30
  • msg #496

Re: 3. Phandelvin's Saivours

Solgran considered for a moment before he replied, "I won't turn it down, Amalia. I don't like to ask for help, but I'm beginning to see that turning it down could be my downfall. I appreciate any help you can provide."

He stood, accepting the young priestess's aid before he went to have a look at the new room, "Which tiles are the bad ones, Osmon?" He gave the wizard a chance to reply before he gave warning, "I'm going to see if I can jump across to one of the safe tiles, and see if I can jam one of the trigger plates. We'll see what happens."

"If anyone notices any other details we need to watch out for, let me know!


With a small running start, Solgran leapt through the doorway, hoping to land on one of the safe tiles.

I should have used a rage against the elemental, decided not to after the first round since it was a bit of a waste, but here I am burning a rage on something that will almost definitely be a waste instead.

Bonus: Rage (advantage on Str skills)
Move: 10 feet start, then jump to the furthest "safe" spot that I can see and reach
Action: use Athletics to ram a dagger under one of the trigger plates or wedge in between, braced against a safe plate, to try to nullify that trap
Athletics: 20

11:25, Today: Solgran Farnzythe rolled 20 using 2d20+5, dropping the lowest dice only with rolls of 14,15.  Raging Athletics. – [roll=1657211108.43745.358712]

Yana Whitlock
player, 339 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 7 Jul 2022
at 22:55
  • msg #497

Re: 3. Phandelvin's Saivours

Yana looked to see if there was a loophole in the magical shenanigans

OOC: 16:52, Today: Yana Whitlock rolled 7 using 1d20+2.  Arcana

Snoric
player, 259 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 7 Jul 2022
at 23:47
  • msg #498

Re: 3. Phandelvin's Saivours

While others focused on the magical nature of the room, Snoric instead decided to focus on the mechanical.  Pulling out his tools he began very gently probing at the nearest trigger plate Osmon had identified, seeing if he could gain a better understanding of the larger mechanism.

Tinkerer Check: 12 (used Int, if its Dex then 11)
Ao
GM, 333 posts
Fri 8 Jul 2022
at 08:06
  • msg #499

Re: 3. Phandelvin's Saivours

With Osmon spotting the trigger traps, both himself and Meridian used their arcane experience to realise these traps, though mechanical in nature, also had a hint of arcane - the fact the room was somehow cloaked in a field that dampened magic or somehow disguised it gave the two something to think about. Likewise Amalia looked around, noting the room without much success other than what American and Osmon saw - a 40 foot square room, with tiled like plates over the whole room, with the exception of a stone slab in the middle holding a column and the orb.

Allura focused on the squares themselves trying to see a pattern, and found the randomness was ‘too random’ - that in the chaos it itself was a pattern. Yana wanted to look into the magic of it, but not being someone as magical attuned, saw nothing obvious other than the whole room reeked as a trap.

Snoric dropped to the floor and began looking at a trigger plate. Something was up with it that nagged at him.

Solgran, subtle as always, roared as people got out of the way, he kept through the air, clearing 20 feet to land in the stone slab. He balanced there, the others (and Solgran) holding their breath, waiting for something to happen.

….nothing did.




<Round one of skill checks over. Solgran threw caution to the wind and jumped. With a roll of 20 you are on the slab that holds the pillar and crystal orb. Everyone else is at the doorway

Round 2 of skill checks…..last round was an overall success. Now all skills and tools are reset and can use ANY again.

Remember if someone else posts using the same skill, this will be ignored. You have 3 days>

Solgran Farnzythe
player, 233 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Fri 8 Jul 2022
at 14:47
  • msg #500

Re: 3. Phandelvin's Saivours

Solgran observed the area from his new vantage point, calling out any information he found to the group.

Perception: 21
Looking particularly for information that will help the group survive or bypass the traps

09:30, Today: Solgran Farnzythe rolled 21 using 1d20+3.  Perception. – [roll=1657290604.11733.358712]

Allura Whitlock
player, 409 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 8 Jul 2022
at 21:56
  • msg #501

Re: 3. Phandelvin's Saivours

Gets a bit cocky and tries to study the arcana nature of the room and fails miserably.



15:55, Today: Allura Whitlock rolled 4 using 1d20+3.  Arcana.


Yana Whitlock
player, 340 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 8 Jul 2022
at 22:38
  • msg #502

Re: 3. Phandelvin's Saivours

Yana ponders if she's read about something similar to this

OOC: 16:37, Today: Yana Whitlock rolled 23 using 1d20+6.  History

Snoric
player, 260 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 9 Jul 2022
at 01:51
  • msg #503

Re: 3. Phandelvin's Saivours

Unaware that Yana was considering the possible history of the room, Snoric too was focusing on his past studies at Candlekeep.  The language, the context, the use of the water elemental trap and the sphere itself.

History: 23 (Jinx!)
Osmon Mambetov
player, 115 posts
Human Wizard
Sat 9 Jul 2022
at 03:25
  • msg #504

Re: 3. Phandelvin's Saivours

Given the openness of the room it would be difficult to hide something in this room. How could  they do it?

Summary
Look for signs of illusions in the chamber
Investigation: 25
Amalia Firnam
player, 243 posts
Human
Twilight Cleric of Selune
Sat 9 Jul 2022
at 05:14
  • msg #505

Re: 3. Phandelvin's Saivours

Again calling on Selune, the teenager tried to figure out who had left that sphere there, and if she could spot traces of them.


Today: Survival 18

Amalia Firnam rolled 4 using 1d4.  guidance.

00:11, Today: Amalia Firnam rolled 14 using 1d20+5.  survival.

Ao
GM, 335 posts
Sun 10 Jul 2022
at 10:14
  • msg #506

Re: 3. Phandelvin's Saivours

Any tracks of the room had long been erased with time, and the stone, though not worn looked the same. Yana and snoric began discussing stories, each bringing new memories of a legend of a wizard sect that was small, select and powerful, though most thought it legend. Snoric remembered reading something in his past and Yana, having travelled heaps, heard stories of them, but where Yana's stories brought the memory to the gnome, he had the name.

....The elemental arcanum.

Solgran, from his vantage point, looked around the room with a fresh angle.

Osmon, crouching down near the floor, focused his mind on the tiles and tilted his head, something catching his eye.

Amalia looked at the room thinking how they could have gotten over the tiles without triggering the traps, and she had a revelation.
Amalia Firnam
player, 244 posts
Human
Twilight Cleric of Selune
Sun 10 Jul 2022
at 21:28
  • msg #507

Re: 3. Phandelvin's Saivours

Trying to figure out the tracks of the past, Amalia first noticed a little hole in a nearby cobblestone, too regular to be natural erosion. Or was it? She thought about getting  a closer view with Ophelia flying, but remembered that she now had an octopus form. So she got as near as she could without entering the chamber and noticed some more of those holes, in a seemingly random pattern, both on the floor and, discovered quite accidentally, on the ceiling. The closer look made them look like anchoring points, and she had an idea. "Solgran, does the stone you are on have a small hole in it? Like that one?" pointing at a nearer stone.

"There seems to have a random pattern of holes, or anchor points, on the floor and ceiling, it is not in a pattern I recognize as a constellation. There are 3 right over the orb, what could it mean?"
Allura Whitlock
player, 410 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 11 Jul 2022
at 16:07
  • msg #508

Re: 3. Phandelvin's Saivours

"So what did the Necromancer sense ? The sapphire that broke wasn't in the water and the water elemental wasn't in the water till that sapphire broke. That orb was sealed in this room and isn't in the water either."
Osmon Mambetov
player, 116 posts
Human Wizard
Tue 12 Jul 2022
at 02:15
  • msg #509

Re: 3. Phandelvin's Saivours

Interesting, not all the pressure plates are actually pressure plates. "Not all of the plates are rigged; there are illusions laid over top of some. There looks to be a path through." Drawing my dagger from its belt sheathe, I carefully step onto the safe path.

Summary
Carefully follow the path. If something awful does not happen, I will use my dagger to mark floor panels, indicating the safe route.
Snoric
player, 261 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 12 Jul 2022
at 05:44
  • msg #510

Re: 3. Phandelvin's Saivours

"So illusions persist even though there is some sort of anti-magic effect in there?  Truly fascinating."

Instead of focusing on the traps as mechanical devices, he instead focus on trying to discern the mix of magic and anti-magic in the room.  How does it work?  Could they turn it to their advantage somehow.

Arcana: Dirty 20
This message was last edited by the player at 05:44, Tue 12 July 2022.
Ao
GM, 336 posts
Tue 12 Jul 2022
at 10:18
  • msg #511

Re: 3. Phandelvin's Saivours

Even as Osmon began walking out, placing his feet on seemingly trapped tiles (With no ill effect), Snoric looked around the room, noticing that it was not only the floor, but the walls and roof held some illusion magic. His keen eyes burst through the illusions in the room and he noted that most of the holes were illusions, with the three above the orb larger than they appeared. there was also on each wall, two spouts from the wall, holding nothing but dust.

Osmon made his way, marking the path, and soon he was with Solgran on the island, looking at the orb. Meridan (Unusually quiet) followed after, the same path and stood there, the island quickly running out of room.




<OOC: There are illusions on the walls and roof as well as floor, some hiding stuff, some making it look like it had stuff. the most notable to snoric is the 6 spouts (two on each wall)

There is room on the pedestal for one more person>

Allura Whitlock
player, 411 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 12 Jul 2022
at 13:05
  • msg #512

Re: 3. Phandelvin's Saivours

"Should I go out to them ? I saw the path they both took."
Yana Whitlock
player, 341 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 12 Jul 2022
at 23:24
  • msg #513

Re: 3. Phandelvin's Saivours

Yana stood, looking at the scene curiously
"If you'd like.  I'll cover you from here"
Allura Whitlock
player, 412 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 12 Jul 2022
at 23:36
  • msg #514

Re: 3. Phandelvin's Saivours

"I figure it should be Amalia or me." heads out to the platform.
Yana Whitlock
player, 342 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 12 Jul 2022
at 23:40
  • msg #515

Re: 3. Phandelvin's Saivours

Yana nodded in agreement
Amalia Firnam
player, 245 posts
Human
Twilight Cleric of Selune
Wed 13 Jul 2022
at 03:23
  • msg #516

Re: 3. Phandelvin's Saivours

"You can go Allura, I'll keep an eye on all of you"
Solgran Farnzythe
player, 234 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Wed 13 Jul 2022
at 05:02
  • msg #517

Re: 3. Phandelvin's Saivours

"Hmm, let me have a look. What I can see so far, is that the floor is trapped but the walls and ceiling are not. I you can somehow move along a surface other than the floor, it will pose no threat." Solgran looked for the holes that Amalia asked him about.
Snoric
player, 262 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 14 Jul 2022
at 00:19
  • msg #518

Re: 3. Phandelvin's Saivours

Snoric focused on the holes and spouts, starting with the ones on the roof before moving to the walls.  He worked to discern their purpose.  Seeing Meridian standing about he called for her to assist him.


Investigation or Arcana (whichever suits): 11 or 17 (If Meridian gives advantage)
Yana Whitlock
player, 343 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 14 Jul 2022
at 22:50
  • msg #519

Re: 3. Phandelvin's Saivours

Yana leaned forward suddenly, her dark eyes narrowed suspiciously and her her head slightly cocked, as if she were sniffing for danger.
"HOLD!!!   Can you hear that??  There's a strange noise....can't quite place it...coming from the room.  From the center....and the sides. "
She seemed to be concentrating, as if trying to force herself to hear better
Allura Whitlock
player, 413 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 14 Jul 2022
at 22:53
  • msg #520

Re: 3. Phandelvin's Saivours

"Water ? Gas ?"

Braces spreading her stance trying to avoid the holes in the tiles.

"Anyone figure out what the sphere is ?"
Amalia Firnam
player, 246 posts
Human
Twilight Cleric of Selune
Thu 14 Jul 2022
at 23:02
  • msg #521

Re: 3. Phandelvin's Saivours

Amalia had a sudden inspiration, and cried out  "We fought a water elemental, what if this is against an air elemental?" If its that, we are in trouble, we are already banged up!
Allura Whitlock
player, 414 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 14 Jul 2022
at 23:04
  • msg #522

Re: 3. Phandelvin's Saivours

"Solgran grab the sphere maybe stop it from being smashed and releasing an elemental."
Ao
GM, 337 posts
Sun 17 Jul 2022
at 23:42
  • msg #523

Re: 3. Phandelvin's Saivours

Even as Yana spoke, the doors began to close. At the rate they did, the four could not make it back in time to get out.




<OOC: for those at the door you need to decide wether to stay in the room or go out>
Yana Whitlock
player, 344 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Mon 18 Jul 2022
at 02:08
  • msg #524

Re: 3. Phandelvin's Saivours

Yana ducked out of the room quickly.   She grabbed her crowbar and tried to use it to keep one of the doors from closing

OOC:  20:09, Today: Yana Whitlock rolled 21 using 1d20+5.  Use tool

This message was last edited by the player at 02:10, Mon 18 July 2022.
Solgran Farnzythe
player, 235 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Mon 18 Jul 2022
at 21:42
  • msg #525

Re: 3. Phandelvin's Saivours

"Osmon? Do I grab it, or smash it?" Solgran waited gave the man five seconds to give him an answer. He would follow the wizard's instruction, if he gave one, or else he would think on his feet and let instinct and improvised thoughts guide his actions.
Osmon Mambetov
player, 117 posts
Human Wizard
Tue 19 Jul 2022
at 02:25
  • msg #526

Re: 3. Phandelvin's Saivours

"I cannot see any triggers if you remove it. I do not know what this sphere is and I cannot reassure you that it is safe. We just have to roll the dice and hope."
Solgran Farnzythe
player, 236 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Tue 19 Jul 2022
at 15:27
  • msg #527

Re: 3. Phandelvin's Saivours

Solgran reached out and took the orb in his left hand. Whether he would hold it, smash it, throw it through the door, or something else entirely, would all depend on what happened next.
Amalia Firnam
player, 247 posts
Human
Twilight Cleric of Selune
Tue 19 Jul 2022
at 17:41
  • msg #528

Re: 3. Phandelvin's Saivours

Seeing Yana trying to brace the closing door with her crowbar, Amalia went to her to help her out, casting as she went to give Selune's guidance to the rogue.


Cast Guidance on Yana, Help action
Allura Whitlock
player, 415 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 19 Jul 2022
at 18:11
  • msg #529

Re: 3. Phandelvin's Saivours

Allura gave a smile and a brief nod to Solgran. His action was decisive no matter how it turned out. Noting her sister had gotten to safety also made her heart...gladdened.
Ao
GM, 338 posts
Wed 20 Jul 2022
at 01:43
  • msg #530

Re: 3. Phandelvin's Saivours

The door slowly closed, despite the efforts of people trying to hold it open, slowing it margainly. Solgran grabbed the sphere and looked at the others.

The sphere glowed a little, shedding a little light.

The doors continued to close.




<OOC: So.....your options are

* Try to make it out (Athletics check and risk setting off a trap)

* Stay and figure out whats happening>

Snoric
player, 263 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 20 Jul 2022
at 23:07
  • msg #531

Re: 3. Phandelvin's Saivours

Snoric had moved well away from the door in his examination of the walls and roof.  When the door began to close he quickly realised he was too far away to make it in time, even if he didn't set off a trap.  Instead he refocused on examining the mechanisms of the room, focusing specifically on trying to determine how the current trap was working.  Was it linked to something that would open the door.  At the same time he tried to determine what was likely to happen once the door closed.


Investigation: 15
Allura Whitlock
player, 416 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 22 Jul 2022
at 11:13
  • msg #532

Re: 3. Phandelvin's Saivours

Allura tries to figure out what is happening since she is like usual right in the middle of things.



05:13, Today: Allura Whitlock rolled 14 using 1d20+3.  Arcana.


Solgran Farnzythe
player, 237 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Sat 23 Jul 2022
at 19:02
  • msg #533

Re: 3. Phandelvin's Saivours

 Solgran gave his options one final look.
Allura Whitlock
player, 417 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 23 Jul 2022
at 19:09
  • msg #534

Re: 3. Phandelvin's Saivours

"Maybe we need to follow a pattern to get out the way we followed one to get in. The holes are either for us to use, or whatever air is rushing in here might bring something else."
Ao
GM, 339 posts
Tue 26 Jul 2022
at 09:50
  • msg #535

Re: 3. Phandelvin's Saivours

The doors silently swung closed, with a soft slam, the room sealed.




<OOC: I need to know who's inside teh room and who is outside. You have 48 hours and i move on, assuming what i must>
Yana Whitlock
player, 345 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 26 Jul 2022
at 19:29
  • msg #536

Re: 3. Phandelvin's Saivours

Yana was outside
Allura Whitlock
player, 418 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 26 Jul 2022
at 19:33
  • msg #537

Re: 3. Phandelvin's Saivours

I am inside.
Osmon Mambetov
player, 118 posts
Human Wizard
Tue 26 Jul 2022
at 19:41
  • msg #538

Re: 3. Phandelvin's Saivours

In the center of the room
Snoric
player, 264 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 27 Jul 2022
at 08:15
  • msg #539

Re: 3. Phandelvin's Saivours

*Points at previous post*
Ao
GM, 340 posts
Fri 29 Jul 2022
at 10:04
  • msg #540

Re: 3. Phandelvin's Saivours

With the doors finally closing, Yana, Amalia and Snoric, the only two outside, looked at each other with a frown. The gnome spent his time looking at the door while Yana looked nervously, knowing her sister was trapped.




Within the room, Solgran grasped the orb, but no one made any signs of moving. Nothing within the room happened other than teh room darkening, making it hard for Solgran and Osmon to see. Meridan, though able to see, was breathing heavily


...she was clearly not coping well.




Outside the three looked around, but it was Amalia who tilted her head. "The water in the basin opened the door before - would it open it again?"
This message was last edited by the GM at 10:08, Fri 29 July 2022.
Solgran Farnzythe
player, 238 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Sat 30 Jul 2022
at 00:03
  • msg #541

Re: 3. Phandelvin's Saivours

Solgran gave the orb a little shake, "Come on now, orb-voice. You're able to speak to my mind, but it doesn't work the other way around?"
This message was last edited by the player at 00:03, Sat 30 July 2022.
Yana Whitlock
player, 346 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 30 Jul 2022
at 00:33
  • msg #542

Re: 3. Phandelvin's Saivours

Yana shrugged and looked at the door as it owned her money.
"It might.  This feels more like a trap that wouldn't be so easy, but it's always better to eliminate the easy solutions first, i suppose "

She tried to check the door

OOC:
18:30, Today: Yana Whitlock rolled 10 using 1d20+4.  Investigation

Snoric
player, 265 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 30 Jul 2022
at 02:19
  • msg #543

Re: 3. Phandelvin's Saivours

Snoric who had been examining the locks and the mechanism looked around quickly.  "The lock seems to be exactly that, a water lock.  I can see no signs the elemental trap in any way resets or recharges, it seems to be a one-off trap.  We should be able to safely raise the door by refilling the bowl."

The gnome moves to start doing exactly that.  He had no idea what might be happening to their colleagues on the other side of the stone.
Ao
GM, 341 posts
Sat 30 Jul 2022
at 09:53
  • msg #544

Re: 3. Phandelvin's Saivours

]

Snoric, Amalia and Yana get to work getting water to the bowl, the gnome recognizing the same gurgling as before when it opened.

The door cracked open, and light came in, the three outside expecting another elemental trap - but none came.

Meridan, on the edge of panic, made for the door without thought of the traps on the floor, and two steps in, triggered a trap.

The sound of clunking could be heard and all stood silent.

The chutes on the walls started emptying sand-like soil from them.




<OOC: Meridan, in a state of panic, has triggered a trap. The chutes on the wall are emptying sand-like dirt. The doors are still open for now.>
Allura Whitlock
player, 419 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 30 Jul 2022
at 12:00
  • msg #545

Re: 3. Phandelvin's Saivours

Tries to follow the path she did on her way to the center.

She uses Green flame blade to provide light for the others to see.
"Come on the doors open."

"Jam the doors !"
Snoric
player, 266 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 30 Jul 2022
at 12:46
  • msg #546

Re: 3. Phandelvin's Saivours

The gnome watched happily as the door opened but then his happiness turned to shock when he saw the sand.  He shouts to those in side.  "Quick, grab the orb and get out!"

Snoric signals to Yana.  "Keep the basin full but be ready to empty it.  We might need to shut the door fast."

With that he grabbed at Meridian, trying to pull her out of the room and out of the way of the others.
Yana Whitlock
player, 347 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 30 Jul 2022
at 22:05
  • msg #547

Re: 3. Phandelvin's Saivours

Yana nodded to Snoric, working to keep her end up
Solgran Farnzythe
player, 239 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Mon 1 Aug 2022
at 03:25
  • msg #548

Re: 3. Phandelvin's Saivours

"The voice from inside the orb says we need to leave," Solgran looked over at Osmon, "Now."

If he could jump back across, he would. But first, he needed to make sure the others in the room were able to do the same.
Snoric
player, 267 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 1 Aug 2022
at 22:13
  • msg #549

Re: 3. Phandelvin's Saivours

Snoric mouthed the words 'the voice in the orb?' but did not speak them.  His energy was focused on getting Meridian out without setting off a trap and encouraging the others to move quickly.  He knew Yana was handling the water but who knew what else could happen?
Osmon Mambetov
player, 119 posts
Human Wizard
Tue 2 Aug 2022
at 03:04
  • msg #550

Re: 3. Phandelvin's Saivours

As the door was closing, I dismiss Edgar from the outer cave and re-summon him to perch on my right shoulder, the jacket long ego being reinforced there for just this purpose. Using what little light remained I carefully studied the markings I had made on the floor earlier depicting the safe path and once the light was gone, focused on Edgar's eyes. Satisfied I could still see the markings I step out after Allura towards the open door.
Allura Whitlock
player, 420 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 2 Aug 2022
at 11:58
  • msg #551

Re: 3. Phandelvin's Saivours

Allura will keep swinging her blade bringing the flames up around it to help others see as she made her way out of that place and back to her sister at a good pace.
Solgran Farnzythe
player, 240 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Tue 2 Aug 2022
at 19:05
  • msg #552

Re: 3. Phandelvin's Saivours

Once the others had made it out successfully, Solgran followed close behind.
Ao
GM, 342 posts
Wed 3 Aug 2022
at 10:46
  • msg #553

Re: 3. Phandelvin's Saivours

With people start to move towards the exit, it's amalia and snoric that notice the sand seems to be moving towards itself. The sand starts piling up and swirling into some kind of form.




<OOC: Snoric and amalia notice teh sand that was dumped into teh room is moving on it's own accord and seemed to be piling up on it's own.

You have 1 round before it becomes one pile. You need to tell me what you want to do>

Allura Whitlock
player, 421 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 3 Aug 2022
at 10:58
  • msg #554

Re: 3. Phandelvin's Saivours

Run for the door and run through it.
Snoric
player, 268 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 4 Aug 2022
at 11:40
  • msg #555

Re: 3. Phandelvin's Saivours

Snoric is unsure what he is seeing but he doesn't wait long to find out.

"Everyone out quick.  Yana, be ready to shut the foor fast once everyone is out."

As soon as he is out, Snoric moves to stand by Yana, ready to scoop all the water out of the basin when the last group member is out of the room.
Yana Whitlock
player, 348 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 4 Aug 2022
at 20:22
  • msg #556

Re: 3. Phandelvin's Saivours

In reply to Snoric (msg # 555):

Yana nodded, concentrating on taking care of her part of the plan
Ao
GM, 343 posts
Fri 5 Aug 2022
at 00:29
  • msg #557

Re: 3. Phandelvin's Saivours

With the floor trap sprung, snoric calls out as they turn to see the moving dirt. Meridan pales as everyone runs for the door, all thought of caution forgotten.

Even as most reach the door, Meridan (still frozen in fear) is dragged by Solgran, the last two in the room as rest turn to see the dirt start to take form of a elemental similar yo the water elemental, but made from earth.

Solgran makes it out, dragging Meridan and Yana let's the water drain. Moments stretch as the elemental moves towards you as the door slowly closes.

Just as it starts to approach, the door closes with a boom, the elemental closed inside.

Meridan breaths heavily as the rest have a brief respite. It however is brief as Amalia steps back. "It's still coming - its just slowed it down."

You look at the door, and a thin gap has soil coming from under the door.




<OOC: Timed challenge. You have between 2 and 4 rounds until it comes through.

Each round will be made of 3 days. In that time you can talk, prepare to fight or flee, all your chouce, but every 3 dais, one round will go by.

If you flee, i need to know order and an athletics roll from all of you

Good luck>

Snoric
player, 269 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 5 Aug 2022
at 02:46
  • msg #558

Re: 3. Phandelvin's Saivours

Snoric moved away from the door and made his way close to the water's edge.  He looked to the more combat oriented of the group.

"Do we fight?  Or run?"  The gnome was more than ready to dive in the water if the order was given.
This message was last edited by the player at 06:25, Fri 05 Aug 2022.
Solgran Farnzythe
player, 242 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Fri 5 Aug 2022
at 02:57
  • msg #559

Re: 3. Phandelvin's Saivours

Solgran looked at Snoric for a moment before he spoke, "I'm in no shape to face this foe."
Snoric
player, 270 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 5 Aug 2022
at 12:21
  • msg #560

Re: 3. Phandelvin's Saivours

Needing no further cue, Snoric nodded. "Let's get moving then."

Putting words into action, he immediately dove under the water and began using the rope to get back to the other cave as quickly as possible.


Athletics: 12
Allura Whitlock
player, 422 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 5 Aug 2022
at 12:44
  • msg #561

Re: 3. Phandelvin's Saivours

Swimming it is !

Looks to her sister and smiles.

Sheaths her blade and follows Snoric.


06:43, Today: Allura Whitlock rolled 2 using 1d20+1.  Athletics.
Obviouslly can't find the rope and begins to struggle.

Osmon Mambetov
player, 120 posts
Human Wizard
Sat 6 Aug 2022
at 02:58
  • msg #562

Re: 3. Phandelvin's Saivours

Dive into the pool and follow the rope out, if I can help Allura on the way I will.

Athletics 13
Yana Whitlock
player, 349 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 6 Aug 2022
at 03:06
  • msg #563

Re: 3. Phandelvin's Saivours

Yana tried to help hustle people out

OOC: 21:05, Today: Yana Whitlock rolled 9 using 1d20+3.  Acrobatics

Amalia Firnam
player, 248 posts
Human
Twilight Cleric of Selune
Sun 7 Aug 2022
at 12:42
  • msg #564

Re: 3. Phandelvin's Saivours

The cleric took charge of making sure everyone would get out, going in the water. But she forgot about herself and when her turn came, she badly missed when trying to catch the guide line and started to panic.



08:21, Today: Amalia Firnam rolled 5 using 1d20+1 with rolls of 4.  athletics. –
Solgran Farnzythe
player, 243 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Mon 8 Aug 2022
at 00:29
  • msg #565

Re: 3. Phandelvin's Saivours

Seeing that some were struggling, Solgran braced himself against the wall nearby and gave them a shove toward the surface.

Help action on the ones struggling, in whatever order makes sense
Ao
GM, 344 posts
Mon 8 Aug 2022
at 17:18
  • msg #566

Re: 3. Phandelvin's Saivours

With the sight of the elemental coming through the door, people dive in the water. Snoric and Osmon go first and manage to find the ropes, pulling themselves through. Yana and allura go next, with Amalia after them. Solgran waits until everyone is through.

…..but a minute later allura came up gasping for air. She looked at the warrior with a panicked look. Yana…..Amalia…..Meridian!” The warrior saw her panic, and dived under, the tiefling following.


…..

Seconds passed and allura came up, holding her sister gasping for air. Seconds later, Solgran brought Amalia up, and quickly dived under. The three women breathed as a sound behind them forced them to turn.

A earth elemental stood at the door looking at you all as it moved forward. Amalia reached out with her mind and called her familiar, who came, rope in tentacle. At the elemental edged closer, solgran breached gasping, with no sign of Meridian.




<OOC: ok…,Yana, Amalia and allura….you have another chance at this. Athletics roll with advantage.>
Allura Whitlock
player, 423 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 8 Aug 2022
at 17:24
  • msg #567

Re: 3. Phandelvin's Saivours

"Hold onto me." She says to her sister.

Allura takes a deep breath and follows the rope.


The Dies say I die
11:23, Today: Allura Whitlock rolled 7,3 using 1d20+1,1d20+1.  Athletics w/ Advantage.


Amalia Firnam
player, 249 posts
Human
Twilight Cleric of Selune
Mon 8 Aug 2022
at 19:34
  • msg #568

Re: 3. Phandelvin's Saivours

With the help of Solgran, Amalia managed, barely, not to drown. But the sight of the elemental was enough of a motivation to plunge back again in the dark water, Ophelia helping to guide her to the rope.

Today: Amalia Firnam rolled 13 using 2d20+1, dropping the lowest dice only with rolls of 12,8.  athletic advantage
Yana Whitlock
player, 350 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Mon 8 Aug 2022
at 22:07
  • msg #569

Re: 3. Phandelvin's Saivours

Yana reached down and tried again
OOC:  16:05, Today: Yana Whitlock rolled 2 using 1d20.  Athletics .
16:05, Today: Yana Whitlock rolled 18 using 1d20.  Athletics

Ao
GM, 345 posts
Tue 9 Aug 2022
at 09:50
  • msg #570

Re: 3. Phandelvin's Saivours

With the elemental now present, there was a sense of urgency, as the three women and the barbarian took a breath and dove under.




Snoric was the first to breach the pool in the cave, taking a breath, Osmon shortly after. The sight in the cave was much the same, bar the necromancer, Malice and muffin were now inside as there was a light rain outside. The necromancer, now gagged and blindfolded, tilted his head at the sound and malice looked over as the gnome and human came out, wet but healthy.

The three looked at the pool, expecting the others to follow quickly by.

...no one came.

Osmon and Snoric looked at each other, knowing full well the danger that lay behind them. It was over a minute later when Yana breached the water, breathing and waterlogged, coughing water. Amalia followed shortly after, the two crawling out. The two caught their breaths as they waited.

the water burst up as Solgran came out, carrying an unconscious form of Allura in his arms. He quickly put her down, and though she had a strong heart beat, she was not breathing.




<OOC: Yana and Amalia, you have 1 level of exhaustion due to the first failed attempt.

Allura is alive, but not breathing. She is in essence drowning due to water in her lungs.  Now it's up to you to do something.

Skill check - i need three separate skills in relation to helping her. Explain how you will help as the detail will determine the DC>

Snoric
player, 271 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 9 Aug 2022
at 11:54
  • msg #571

Re: 3. Phandelvin's Saivours

As soon as Snoric had broken the water's surface the gnome whistled for Muffin to join him.  Hopefully he was loud enough for the steel fox to hear him.

When Allura emerged unmoving he looked immediately to Amalia.  "Can you heal her?"  The gnome had a few spells but knew the human had much more potent healing magic.
Yana Whitlock
player, 351 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 9 Aug 2022
at 22:31
  • msg #572

Re: 3. Phandelvin's Saivours

Panting too hard to speak, Yana waved the cleric over wildly
Solgran Farnzythe
player, 244 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Thu 11 Aug 2022
at 01:09
  • msg #573

Re: 3. Phandelvin's Saivours

Solgran moved Allura's arm aside, withdrawing the orb from where he'd tucked it into her arms so that he could carry her and it at the same time. "Be swift." Solgran held up the orb and looked into it, "Are these protective elementals after us, or after You?"
Amalia Firnam
player, 250 posts
Human
Twilight Cleric of Selune
Thu 11 Aug 2022
at 01:16
  • msg #574

Re: 3. Phandelvin's Saivours

Coughing out water, the teen caught Yana's frantic moves and, finding her strength, ran to the inanimate Allura. Quickly determining that the tiefling was not breathing, she started to take the steps needed to clear the airways and remove the water from the lungs.

Today: Amalia Firnam rolled 23 using 1d20+5 with rolls of 18.  medecine
Osmon Mambetov
player, 121 posts
Human Wizard
Mon 15 Aug 2022
at 02:54
  • msg #575

Re: 3. Phandelvin's Saivours

Intelligence check (Nature, Arcana, or Religion): 24 or;
Medicine: 19

Try to remember anything that will help someone recover from drowning.
Ao
GM, 346 posts
Mon 15 Aug 2022
at 11:57
  • msg #576

Re: 3. Phandelvin's Saivours

<OOC: OK....it's been long enough.>

With Allura's unconscious body on the ground, Osmon and Amalia went to work on the tiefling's still form. Amalia, a skilled healer even without magic, knew well that to help her she needed to clear the water from her lungs. Osmon, likewise from reading, tipped her to the side as Amalia scooped anything from her mouth.

The two began some arcaic technique trying to force air into her lungs and water out.

What seemed like an eternity (Expecially to Yana, seeing her sister like this), the tiefling tipped over and coughed out what looked to be far too much water than she could hold.

Yana went to her sister, holding her, as Osmon and Amalia leaned back, exhausted by the effort.

...and Allura confused, tired and coughing




<OOC: Well, Allura is alive - Yay. You have a bound necromancer still, and Solgran has an orb which he seems to be talking to.>
Allura Whitlock
player, 424 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 15 Aug 2022
at 13:20
  • msg #577

Re: 3. Phandelvin's Saivours

Allura felt the masses of Lemures burying her flowing over her. She fought the melting masses of devil flesh. "No, I am meant for mor then this. I am a warrior." More waves of Lemures flowed over her pushing her down. Still she struggled.

Distantly she heard her sister. She fought harder it was exhausting bloody and reborn in the cauldron of Lemure deaths she burst forth.


Her arms were moving and she twisted finally she stopped coughing.
"Yana !"  Her eyes took some time to go from full terror to a more resolved shaking calm as they resolved seeing the others.

She tried to hug her sister but her arms felt heavier then the maul Solgran used.

Hoarsely, "What, happened ? Is everyone alive ?"
Snoric
player, 272 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 16 Aug 2022
at 02:14
  • msg #578

Re: 3. Phandelvin's Saivours

Snoric watched out of the corner of his eye as Allura was roused but he kept his focus on the water, worried the beast might follow them some how.  He gave another loud call for Muffin, worried it hadn't answered his first call.
Malice Baenrret
Lurker, 101 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Tue 16 Aug 2022
at 16:49
  • msg #579

Re: 3. Phandelvin's Saivours

Malice looked between the other members of the group, "So, what did you find? In case ya'll were wondering, babysitting this sad sack has been terribly boring."


OOC: I'm too lazy right now to go re-read what I missed because I'm sure it's a lot. And Malice wouldn't know without you telling her anyway.
Snoric
player, 273 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 17 Aug 2022
at 01:43
  • msg #580

Re: 3. Phandelvin's Saivours

Snoric waved towards the pool.  "Short story is we annoyed an earth elemental.  Not sure it can follow us through the water but best be ready."
Allura Whitlock
player, 425 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 17 Aug 2022
at 01:51
  • msg #581

Re: 3. Phandelvin's Saivours

Allura tries to stand but slides back down, "Sorry, don't think I can fight."
Allura closed her eyes and punished herself for again somehow being apparently the weakest link in their gathering.
Yana Whitlock
player, 352 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 17 Aug 2022
at 02:19
  • msg #582

Re: 3. Phandelvin's Saivours

Yana held her sister close
"Don't worry,  sister.  We'll protect you "
Allura Whitlock
player, 426 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 17 Aug 2022
at 02:23
  • msg #583

Re: 3. Phandelvin's Saivours

"I should be strong for you." She says lowly to Yana.
Yana Whitlock
player, 353 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 17 Aug 2022
at 02:50
  • msg #584

Re: 3. Phandelvin's Saivours

Yana smiled in a smirky but compassionate way.
"Now, sister, it's my turn"
Ao
GM, 347 posts
Wed 17 Aug 2022
at 12:43
  • msg #585

Re: 3. Phandelvin's Saivours

Muffin padded over to the gnome's side as he looked at the pool, cautious of the elemental.

....that did not come
Solgran Farnzythe
player, 245 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Fri 19 Aug 2022
at 05:07
  • msg #586

Re: 3. Phandelvin's Saivours

Solgran held up the orb that was now refusing to speak to him. "We found this. Though what it is, and who it is, remains a mystery."
Snoric
player, 274 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 19 Aug 2022
at 05:14
  • msg #587

Re: 3. Phandelvin's Saivours

Snoric started to relax a little as the elemental did not seem to appear.  Still he wasn't about to relax his guard.  "Muffin, continue guarding the prisoner.  But listen for my call and return if I shout or whistle."

The gnome then looked at the group, the orb in particular.  "Looks magical.  I could have a closer look at it if you like."  He expected one of the spellcasters to want to have first crack at it but he always enjoyed a good mystery.

"Should we reconvene outside?  Or set up camp in here?  Whichever, we should keep it well away from sight or sound of the necromancer.  I suspect it to be what he was looking for."
Amalia Firnam
player, 251 posts
Human
Twilight Cleric of Selune
Fri 19 Aug 2022
at 12:30
  • msg #588

Re: 3. Phandelvin's Saivours

Amalia looked at Osmon when Snoric proposed to examine the orb and smiled. "Why don't you two big brains work together in decifering the mysteries of that thing? "

Her wise advice given, she moved towards the sisters, clutching each other and started to use her magic to dry them up. "Are you feeling better?"
Allura Whitlock
player, 427 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 19 Aug 2022
at 12:50
  • msg #589

Re: 3. Phandelvin's Saivours

Allura nodded, "Yes, much. Just very tired, I feel like I have been in a very long battle and my muscles ache. I need to rest."
Snoric
player, 275 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 19 Aug 2022
at 22:01
  • msg #590

Re: 3. Phandelvin's Saivours

Snoric nodded and turned towards Osmon.  "Want to have a look at the orb?  I'm happy to assist you."


OOC: If you want to do an arcana check I'll happily supply the assist
Ao
GM, 348 posts
Sat 20 Aug 2022
at 00:57
  • msg #591

Re: 3. Phandelvin's Saivours

Muffn obeyed its master and went to the necromancer and stood right in front of him (with the necromancer having a worried look).  With Allura now ok, the group notice that Meridan is nowhere to be seen - she was either back in the cavern on her own, or had not fared as well as the rest of you.

Snoric and Osmon were focused more on the orb and as the two touched it, had odd looks.

The orb itself was made of a yellow crystal with what looked like a inner glowing light. the sphere was flawless in shape and had no imperfections on it.
Osmon Mambetov
player, 122 posts
Human Wizard
Sat 20 Aug 2022
at 17:02
  • msg #592

Re: 3. Phandelvin's Saivours

Given Solgran's earlier comments the voice is not unexpected but still my eyes glance up to Snoric to see if he had heard the voice too.
Snoric
player, 276 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 21 Aug 2022
at 02:23
  • msg #593

Re: 3. Phandelvin's Saivours

Snoric catches Osmon's questioning glance and returns it with a simple nod.  He gestures at the human to keep the conversation going.
Amalia Firnam
player, 252 posts
Human
Twilight Cleric of Selune
Sun 21 Aug 2022
at 09:47
  • msg #594

Re: 3. Phandelvin's Saivours

With the sisters taken care of, the cleric went to each member of the group that went in the water and magically dried them off... it was not a time to catch a cold! This task done, she struggled back into her armor, while Osmon, Snoric and the yellow stone were having a staring contest.
Ao
GM, 349 posts
Sun 21 Aug 2022
at 12:15
  • msg #595

Re: 3. Phandelvin's Saivours

Osmon had an odd look as Snoric let the wizard take lead on the sphere. Amalia went to the others and magically dried them off. The necromancer, on the other side of the cave was interested in the gnome and wizard, and tried to shift, but Muffin let out a metallic yelp, making him settle back down
Snoric
player, 279 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 27 Aug 2022
at 06:34
  • msg #596

Re: 3. Phandelvin's Saivours

After seeing Meridian on her way with the necromancer, Snoric set himself a comfortable spot to rest and continue probing the mysteries of the orb with Osmon.  He left Muffin on guard near the cave entrance.
Snoric
player, 280 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 28 Aug 2022
at 05:56
  • msg #597

Re: 3. Phandelvin's Saivours

It wasn't long into his contemplations of the orb that Snoric realised he hadn't seen one of the group members.

"Uh guys, where's Meridian?  Did she come out the passage with us?"

He'd been so focused on the elemental he hadn't counted the group.  He hoped he wouldn't have to go back in.
Yana Whitlock
player, 354 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 28 Aug 2022
at 07:02
  • msg #598

Re: 3. Phandelvin's Saivours

Yana looked around in concern

"I'm not sure.   The last few hours have been a weird blur"
Amalia Firnam
player, 254 posts
Human
Twilight Cleric of Selune
Sun 28 Aug 2022
at 10:10
  • msg #599

Re: 3. Phandelvin's Saivours

Amalia mentality directed Ophelia, still in octopus form, to search the pool for Meridian.
Ao
GM, 352 posts
Sun 28 Aug 2022
at 10:27
  • msg #600

Re: 3. Phandelvin's Saivours

Just as the mention of the half elf was spoken, water erupted, and Meridian came out gasping, soaked and with a gash in her head. She crawled up to the edge, gasping for breath as much as allura did, and looked pale. She looked at the group, a hint of panic still in her eyes.

“You……left….me!” She gasped as she barely held herself up


She crawled out of the water, soaked and got to her feet uneasily. Her eyes held something different in them after the experience.
Yana Whitlock
player, 355 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 28 Aug 2022
at 23:24
  • msg #601

Re: 3. Phandelvin's Saivours

Yana winced, and looked at Meridian.
"I'm so sorry.  In the confusion of the battle and the aftermath, things got so confusing.  My sister almost died. Our apologies for losing trackof our friends. "
Snoric
player, 281 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 29 Aug 2022
at 00:31
  • msg #602

Re: 3. Phandelvin's Saivours

Snoric moved to the waterlogged mage with a blanket.  He lacked the ability to dry her.

"What happened?  We called for a retreat.  I was at the front so didn't see who followed.  How did you avoid the elemental?"
Meridan
NPC, 1 post
Mon 29 Aug 2022
at 10:24
  • msg #603

Re: 3. Phandelvin's Saivours

Meridan looked at the group, still weary. "What happened? You left me! I tried to swim but i couldn't make it....i hit my head and nearly drowned. When i came up gasping i saw the earth elemental, but it just stood there, not moving."/Rose>

She stood up, trying to clean her robes, but gave up. <Rose>"I tried again, and just made it to see you all standing here - you didn't come to help me or anything!"


She grabbed her pack. "Maybe i'll just go back to town - leave you to your fun." She looked at the necromancer. "....I'll bring him with me."
Snoric
player, 282 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 29 Aug 2022
at 11:46
  • msg #604

Re: 3. Phandelvin's Saivours

Snoric was concerned that Meridian had somehow been 'left behind' but she seemed none the worse for wear for it.  At her talk of leaving he nodded.

"If that is your choice I wont stop you.  I'd suggest you rest and eat something first.  You've been through an ordeal."
Yana Whitlock
player, 356 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Mon 29 Aug 2022
at 19:51
  • msg #605

Re: 3. Phandelvin's Saivours

Yana frowned,  her somewhat valid explanation for being distracted either ignored or not even acknowledged.   She narrowed her eyes in annoyance and turned back to her sister.
If Meridan was obsessed with playing the martyr, that was her choice.   Yana wouldn't waste any more time with her.
Allura Whitlock
player, 429 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 29 Aug 2022
at 20:00
  • msg #606

Re: 3. Phandelvin's Saivours

Allura was already resting her eyes closed and chest rising and falling and thankfully filling with air.
Solgran Farnzythe
player, 247 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Tue 30 Aug 2022
at 02:00
  • msg #607

Re: 3. Phandelvin's Saivours

Solgran stared at Meridian for a moment when she finished her little rant, but did not bother to give her a reply.
Ao
GM, 353 posts
Sat 3 Sep 2022
at 10:00
  • msg #608

Re: 3. Phandelvin's Saivours

with no one arguing, Meridan grabbed her gear, and grasping the wizard, who had a look of confusion, looked at the group. "Do what you will - i'm sure you will. I'll take him to face justice."

With that, the woman strode out, Muffin watching the two carefully.




<OOC: Ok, the necromancer and Meridan are now going/gone and not an issue

What are you going to do now?>

Snoric
player, 283 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 3 Sep 2022
at 11:10
  • msg #609

Re: 3. Phandelvin's Saivours

Snoric watched Meridian go, wondering if he should try to stop her.  Shrugging, he let her go.

Rolling out a blanket from his pack, he set it down next to Osmon.

"Shall we keep trying to talk to that thing while we rest?"


OOC: I believe the plan was a long rest and then continue on our original path.
Solgran Farnzythe
player, 248 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Mon 5 Sep 2022
at 21:41
  • msg #610

Re: 3. Phandelvin's Saivours

"I'll leave you to it. The fighting and swimming have worn me clean through. Wake me for a morning watch."
Yana Whitlock
player, 357 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Mon 5 Sep 2022
at 23:55
  • msg #611

Re: 3. Phandelvin's Saivours

"I can take first watch.  I'm a bit wound up like a clockwork soldier anyway."
Allura Whitlock
player, 430 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 5 Sep 2022
at 23:56
  • msg #612

Re: 3. Phandelvin's Saivours

Allura unless she is woken will sleep the whole time.
Ao
GM, 354 posts
Tue 6 Sep 2022
at 10:16
  • msg #613

Re: 3. Phandelvin's Saivours

With exhaustion taking most of you, the sound of rain outside, the night came and went without incident, other than the sound of movement within the banshee lair some way away.

Morning broke with most of the rain gone and a small drizzle now in situ. Muffin kept vigilant watch, while out of you all, Alura slept the most after her ordeal of almost drowning

the decision needed to be made if you'd return to town or go for thundertree and the druid, but that decision could be made on the road.




<OOC: Either way if you return to town or to the druid you follow the same trial for two days - i need to know who is on watch and need perception checks from any who are watching>
Snoric
player, 284 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 6 Sep 2022
at 12:26
  • msg #614

Re: 3. Phandelvin's Saivours

Refreshed after his nights sleep, Snoric gathered with the others for breakfast, as usual taking responsibility for its preparation.  His vote was they keep moving on to Thundertree.  Seemed little point in heading back and surely Meridian would report their progress when she returned to town?

Once the meal was complete, Snoric did a quick maintenance check on Muffin, loaded his gear and prepared to move out.  When they rode, the gnome rode ahead as forward scout, covering the front and sides, using his mount's speed to provide more coverage.

Perception: 16
This message was last edited by the player at 23:21, Tue 06 Sept 2022.
Allura Whitlock
player, 431 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 6 Sep 2022
at 18:24
  • msg #615

Re: 3. Phandelvin's Saivours

Allura was again struggling and fighting waves of Lemures. She would not be one of them. She was more then just some mass of flesh. Every time she burst above the masses of them she got a breath before they pushed her back down below them. There was only lose flesh to grab and pull herself up with. Then she remembered her sword. There was a flash of light as it came to her. Then the horrifying squeals, sobs and screams of the Lemures as she slashed stabbed and pulled her way to the surface. Finally, she gasped and opened her eyes. Back in the cave looking around she saw the others. Her sword was in her hand.

She sheathed it and silently got ready to head out she still felt exhausted but better then she had been. Seeing her sister she smiled.

She took the place of second in place among them. She tried to remain alert even though tired.



12:23, Today: Allura Whitlock rolled 7 using 1d20.  Perception.


Yana Whitlock
player, 358 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 6 Sep 2022
at 23:53
  • msg #616

Re: 3. Phandelvin's Saivours

Yana took first watch, though she wasn't quite as alert as she'd thought


OOC:  17:52, Today: Yana Whitlock rolled 8 using 1d20+1.  Perception

Amalia Firnam
player, 255 posts
Human
Twilight Cleric of Selune
Wed 7 Sep 2022
at 00:17
  • msg #617

Re: 3. Phandelvin's Saivours

As per her habit, Amalia took the graveyard middle of the night shift and used it to give to Ophelia her owl form back, praying Selune for her spells afterward.

Today: Amalia Firnam rolled 16 using 1d20+5 with rolls of 11.  perception .
Malice Baenrret
Lurker, 102 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Thu 8 Sep 2022
at 02:00
  • msg #618

Re: 3. Phandelvin's Saivours

In typical Malice fashion, she took the watch after Amalia. However, she did not note anything in particular happening. Her eyes remained unfocused, seemingly lost to a daydream.


20:58, Today: Malice Baenrret rolled 4 using 1d20.  Perception.
Solgran Farnzythe
player, 249 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Thu 8 Sep 2022
at 06:56
  • msg #619

Re: 3. Phandelvin's Saivours

Solgran woke for a morning watch, but not long into it he dozed off for a few more minutes...

01:54, Today: Solgran Farnzythe rolled 4 using 1d20+3.  Perception. – [roll=1662620080.87567.358712]
Ao
GM, 355 posts
Thu 8 Sep 2022
at 17:08
  • msg #620

Re: 3. Phandelvin's Saivours

With the decision made to push onto thundertree, the group set off, albeit at a slower pace as Allura was obviously struggling after her near death experience (though she'd never admit it). The group made it halfway to Phandelvin before the need for rest was needed, and with each watch set, the night proved uneventful....though Amalia voiced the next morning movement in the forest.

The movement the next day was faster with Allura regaining some strength and just after midday they came close to the intersection, when muffin pulled up and faced north towards the forest, and let out a metallic bay akin to a fox.

The group stopped, and looked.
Yana Whitlock
player, 359 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 9 Sep 2022
at 01:02
  • msg #621

Re: 3. Phandelvin's Saivours

Yana leaned forward, looking around in a jumbled mix of nonchalant and frantic.

"I saw someone...or something...dart off i to the woods up ahead.  It was wearing green, i think.  Or maybe it WAS green.  I didn't get a good look."
Allura Whitlock
player, 432 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 9 Sep 2022
at 01:04
  • msg #622

Re: 3. Phandelvin's Saivours

Stretches a bit and looks off as her sister pointed out.

"Snoric's metal friend seems to have seen it too. We going to check it out ?"
Yana Whitlock
player, 360 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 9 Sep 2022
at 01:06
  • msg #623

Re: 3. Phandelvin's Saivours

Getting her crossbow loaded,  Yana nodded
"I'm game"
Allura Whitlock
player, 433 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 9 Sep 2022
at 01:08
  • msg #624

Re: 3. Phandelvin's Saivours

"Solgran ? Amalia ?" Glancing there way.

"Snoric can you see through the eyes of your pet ?"
Amalia Firnam
player, 256 posts
Human
Twilight Cleric of Selune
Fri 9 Sep 2022
at 02:33
  • msg #625

Re: 3. Phandelvin's Saivours

I'm pretty sure that is what I heard roaming around our camp during the night, Ophelia, go have a look. I want to know who or what that is.

The white and brown snow owl in her summer feathers took flight, trying to find the mysterious figure, as her mistress looked in the woods.



Amalia Firnam rolled 19 using 2d20+3, dropping the lowest dice only with rolls of 16,6.  Ophelia perception check (advantage).

Today: Amalia Firnam rolled 20 using 1d20+5 with rolls of 15.  perception.


Solgran Farnzythe
player, 250 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Sat 10 Sep 2022
at 16:17
  • msg #626

Re: 3. Phandelvin's Saivours

"Harmless or not, I'd rather know what it is than make an assumption and ignore it." Solgran nodded, "If the familiars can't find it, I'll see if I can track it, or at least look at the tracks to see what it was."
Amalia Firnam
player, 257 posts
Human
Twilight Cleric of Selune
Sun 11 Sep 2022
at 00:16
  • msg #627

Re: 3. Phandelvin's Saivours

Ophelia flew up and quickly reported what she saw to the cleric. "Three orcs running away from us, Yana, you saw the last one. Leave them be?"
Yana Whitlock
player, 361 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 11 Sep 2022
at 00:36
  • msg #628

Re: 3. Phandelvin's Saivours

Yana shook her head , clearly unsure
"I don't like to create trouble,  but maybe your bird can keep up with the orcs, to make.sure they aren't getting friends to come back after us"
Snoric
player, 285 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 11 Sep 2022
at 05:32
  • msg #629

Re: 3. Phandelvin's Saivours

In reply to Allura Whitlock (msg # 624):

Snoric watched and listened as Amalia and Ophelia provided reports before shaking his head and turning to answer the tiefling.

"Sadly no, though I have been considering a design that might allow me to replicate the effect."  It was indeed one of three primary designs he was toying with.  Though he doubted he'd make much headway on any of them until he had some uninterrupted time in an equipped workshop.

He let out a sigh, pushing his frustrations away.  At least he had time to assemble Muffin.  So far it was doing very well.

He returned his attention to the orcs.  "Does it look like they came from anywhere near the cave?  Or do they pose a risk to Meridian's course of travel?  If the answer is no to both then I agree we shouldn't bother them if they don't bother us."
This message was last edited by the player at 05:33, Sun 11 Sept 2022.
Osmon Mambetov
player, 123 posts
Human Wizard
Sun 11 Sep 2022
at 14:11
  • msg #630

Re: 3. Phandelvin's Saivours

Minor retcon follows, if the DM permits.

With Meridian gone with the necromancer and the party is preparing to camp for the evening, I turn to the others.

"The orb is a sentient magic item called Second Sight, that is able to help the person bound to it to gather information by various means. One of us could bind with it and use it to look for Gundren; however, to do so would leave them vulnerable to it. Items such as this are able to exert strong influence on individuals bound to them, possibly even forcing them to take actins they may not otherwise. In addition, to use its capabilities they must convince Second Sight to do so and it demonstrates a preference for people of a more...scholarly attitude. With that in mind, if we decide this is worth the risk, I recommend either Snoric or I link with it."

Back to our regularly scheduled adventure

While Ophelia searches for / follows the orc party, Edgar will maintain overwatch of our position (keeping an altitude of 70 ft or however high he needs to fly to stay above any overhead obstructions e.g. trees) looking for any points of interest or threats.
Allura Whitlock
player, 434 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 13 Sep 2022
at 13:20
  • msg #631

Re: 3. Phandelvin's Saivours

"I am not sure if you should if it can influence you in unknown ways. You know best what it has to offer though, I don't. Do you think we need it's power badly enough ?"

She studied Osmon's face.
Snoric
player, 286 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 13 Sep 2022
at 22:34
  • msg #632

Re: 3. Phandelvin's Saivours

Snoric shook his head at the suggestion of possessing the orb.  "My mind wanders in too many directions.  I get distracted by too many thoughts and ideas.  If one of us was going to use the orb, it should be you Osmon."

"As for wether you should bind with it.  Well I trust you to decide if the benefits outweigh the risks.  We take risks all the time."

Amalia Firnam
player, 258 posts
Human
Twilight Cleric of Selune
Wed 14 Sep 2022
at 02:09
  • msg #633

Re: 3. Phandelvin's Saivours

Amalia directed Ophelia to shadow the orcs and to warn her if they were coming back to attack the group. She then turned to the wizard and smiled, a sad one. "My brother trusted you with his life, Osmon, I will do the same. If you think it will be beneficial, do what you need to do with this artifact, and may the blessing of Selune be on you."

She touched the wizard on the arm to give him the blessing of guidance in his next action.

Today: Amalia Firnam rolled 3 using 1d4 with rolls of 3.  guidance.
Ao
GM, 356 posts
Sat 17 Sep 2022
at 13:23
  • msg #634

Re: 3. Phandelvin's Saivours

As the group ponder the path ahead, the two familiars fly over the dense forest after the orcs.
Amalia Firnam
player, 259 posts
Human
Twilight Cleric of Selune
Mon 19 Sep 2022
at 14:15
  • msg #635

Re: 3. Phandelvin's Saivours

Ophelia gave her report to the cleric, that let out a frustrated sigh, before ordering the owl to go below the tree line. "The forest is too dense, Ophelia lost them. She is trying to find them again but a ground search might be advisable if we want to follow them. They are probably leaving lots of tracks running like that."

Today: Amalia Firnam rolled 16 using 2d20+3, dropping the lowest dice only with rolls of 13,11.  ophelia perception advantage .
This message was last edited by the player at 14:19, Mon 19 Sept 2022.
Solgran Farnzythe
player, 251 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Mon 19 Sep 2022
at 20:00
  • msg #636

Re: 3. Phandelvin's Saivours

Solgran took a look at the tracks that Amalia pointed out.
Snoric
player, 287 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 22 Sep 2022
at 03:55
  • msg #637

Re: 3. Phandelvin's Saivours

Snoric remained out of the way.  He thought of sending Muffin to hunt but was afraid it might obscure any signs of passage for Solgran and Amalia.  Maybe if they were unsuccessful he'd send his fox on the hunt.  He quite liked the idea of the fox being the hunter rather than the prey for once.
Solgran Farnzythe
player, 252 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Thu 22 Sep 2022
at 05:05
  • msg #638

Re: 3. Phandelvin's Saivours

"Got 'em. Humanoid, certainly. Orcs and humans have similar feet, and we both tend to wear boots, so telling the race is nearly impossible, but I can follow the prints." Solgran glanced back toward the group, "Shall we?"

Solgran gave the others but a moment to object, before he took off following the tracks.
This message was last edited by the player at 06:49, Thu 22 Sept 2022.
Allura Whitlock
player, 435 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 22 Sep 2022
at 11:52
  • msg #639

Re: 3. Phandelvin's Saivours

Allura gives a quick nod to Solgran.

She summons her sword to hand. A swirl of Ash and feathers accompanies it's appearance.
Yana Whitlock
player, 362 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 23 Sep 2022
at 04:06
  • msg #640

Re: 3. Phandelvin's Saivours

Crossbow out, Yana followed
Snoric
player, 288 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 23 Sep 2022
at 05:15
  • msg #641

Re: 3. Phandelvin's Saivours

Snoric nodded.  Remaining on foot with Muffin at his side, the gnome ensured Ultio was ready to be drawn and then loaded a crossbow bolt.  Moving to cover the left flank, he paced the group.
Amalia Firnam
player, 260 posts
Human
Twilight Cleric of Selune
Sun 25 Sep 2022
at 21:08
  • msg #642

Re: 3. Phandelvin's Saivours

With the training her father had given her, Amalia stood beside the huge barbarian and helped him pick up the trail, using her superior vision to point the way.


<ooc> Help Solgram with his survival tracking rolls. She is trained in the skill

This message was last edited by the player at 21:08, Sun 25 Sept 2022.
Osmon Mambetov
player, 124 posts
Human Wizard
Mon 26 Sep 2022
at 04:11
  • msg #643

Re: 3. Phandelvin's Saivours

Following the others on the trail, a mental nudge had Edgar dropping back below the canopy to watch their back trail, while he himself watched their flanks.
Solgran Farnzythe
player, 253 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Wed 28 Sep 2022
at 01:37
  • msg #644

Re: 3. Phandelvin's Saivours

Solgran lead the group, following the humanoid footprints off into the forest, paying particular attention to those that were clearly rushed, leaving deeper treads, offset in size to show the direction they were going.
Ao
GM, 357 posts
Wed 28 Sep 2022
at 04:55
  • msg #645

Re: 3. Phandelvin's Saivours

The group followed after solgran, Amalia assisting with the tracking of the orcs's tracks. The first part of the tracking in the forest was reasonably easy for the two - the soft ground left marks where the fleeing orcs ran.

Then things got difficult as the tree's yielded to harder ground, the thicker teh forest became. Despite that, the two relied on the tree's themselves, seeing telltale signs of snapped branches and small scuff marks.

It was an hour later when solgran held up his hand, hearing a sound. The group heard the grunting of orcs, and sneaking up, came to a small makeshift camp with three orcs. The camp was little more than a firepit, cold with the three orcs, catching their breath. one of tehm spoke in the gutteral language as the group struggled to listen. [Language unknown: "Fiom wil mevir thu a sest herhatnti allvirant tha for entti whiwileau ho on redlesshe k ek son m nde siei ne."]

Another waved his hand dismissively. [Language unknown: "Ncul ous winess con a encantstr ers ma ichinetra ileeli. Ons ck us nce intthesom sonevestr."]

the first stood up, taking a deep breath. [Language unknown: "his andprelin ndeli e..."] he paused, looking in the direction of the party. [Language unknown: "Vor itiv der!"] The other two stood up, one grabbing a dagger, while the other an axe. [Language unknown: "Esck eraselwa it acndei i his er."]




<OOC: Everybody needs to make a stealth roll to determine if you stay hidden. You have 3 days to determine what you will do now. Not combat, but if your spotted, it could be>
Solgran Farnzythe
player, 254 posts
Human Barbarian
AC 16 HP 7/32 9 THP
Wed 28 Sep 2022
at 05:00
  • msg #646

Re: 3. Phandelvin's Saivours

Solgran motioned for the others to stop, after listening for a moment, he knew he wouldn't be able to tell what they were saying, and looked back toward the others to see if one of them did.

Stealth: 18

23:59, Today: Solgran Farnzythe rolled 18 using 1d20+2.  Stealth. – [roll=1664341168.32815.358712]

Snoric
player, 289 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 28 Sep 2022
at 09:27
  • msg #647

Re: 3. Phandelvin's Saivours

Snoric did not understand the words but he did not care as diplomacy was not his strength.  Being on the left flank, he continued to circle the camp, hoping for an advantageous flanking position should combat occur.


OOC: Was already away from the party on the left side (as per previous post).  Will move around the left side of the camp, sticking to the trees.

Stealth: Snoric - 13, Muffin - 16

Yana Whitlock
player, 363 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 29 Sep 2022
at 02:17
  • msg #648

Re: 3. Phandelvin's Saivours

Yana stayed hidden.  Or at least she tried to

OOC: 20:16, Today: Yana Whitlock rolled 9 using 1d20+5.  Stealth

Amalia Firnam
player, 261 posts
Human
Twilight Cleric of Selune
Thu 29 Sep 2022
at 10:33
  • msg #649

Re: 3. Phandelvin's Saivours

With her bulky armor, Amalia was certainly not built to sneak around, proving it once again...

Today: Amalia Firnam rolled 6 using 2d20 with rolls of 20,6.  stealth disadvantage.
Osmon Mambetov
player, 125 posts
Human Wizard
Sat 1 Oct 2022
at 05:59
  • msg #650

Re: 3. Phandelvin's Saivours

Seeing the others take cover, I quickly weave an illusion to fill out the underbrush and duck inside it.

Stealth: 21
Allura Whitlock
player, 436 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 1 Oct 2022
at 11:48
  • msg #651

Re: 3. Phandelvin's Saivours

Allura followed along after her sister grateful that her new armor allowed her to be more quiet when she required it.

05:47, Today: Allura Whitlock rolled 21 using 1d20+2.  Stealth.
Ao
GM, 358 posts
Sun 2 Oct 2022
at 09:50
  • msg #652

Re: 3. Phandelvin's Saivours

Everyone froze as the three orcs looked in your direction. The two who spoke searched, but the third was uneasy to the group, his gaze square towards Amalia. He grunted something, and the other two looked at him, then the direction of where he looked.

The one looking at Amalia bent over, picking up two javelins. The others removed weapons, one a wicked looking axe, the other a sword. Then they screamed.




<OOC: Iniative everyone. If you can beat 3 (which i assume you ALL can), you can act first>
Amalia Firnam
player, 262 posts
Human
Twilight Cleric of Selune
Sun 2 Oct 2022
at 14:27
  • msg #653

Re: 3. Phandelvin's Saivours

"Well that takes care of sneaking up..."

The white and brown owl swoop in, as the cleric grabbed her holy symbol and chanted the now familiar notes of her spell.


Ophelia takes the help action on the ax orc

Toll the dead on the javelin orc, DC 14 Wis save, 10 damage if already damaged, 8 if intact


Today: Amalia Firnam rolled 10,8 using 1d12,1d8 with rolls of 10,8.  Toll the dead damage

Today: Amalia Firnam rolled 9 using 2d20, dropping the lowest dice only with rolls of 8,9.  Amalia initiative with vigilant blessing.

Yana Whitlock
player, 364 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 2 Oct 2022
at 23:06
  • msg #654

Re: 3. Phandelvin's Saivours

Yana lined up a sniper shot, but seriously misread the orcs movements


OOC:
17:04, Today: Yana Whitlock rolled 1 using 1d20.  Sniper shot.
17:04, Today: Yana Whitlock rolled 13 using 1d20+3.  Initiative

Allura Whitlock
player, 437 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 2 Oct 2022
at 23:10
  • msg #655

Re: 3. Phandelvin's Saivours

She runs her hand over her blade and blue flames lick at the blade.
(Green flame blade cantrip) She will attack her flank target with Solgran.



17:09, Today: Allura Whitlock rolled 11 using 1d20+2.  Initiative.
She is waiting to flank with Solgran she will move as he does or as close as she can.
08:54, Today: Allura Whitlock rolled 14 using 1d20+5.  Longsword (magical) green flame blade.
08:56, Today: Allura Whitlock rolled 11 using 1d8+3.  Longsword damage (magical).
3 Fire Damage to a secondary Orc if within 5'

This message was last edited by the player at 15:00, Mon 03 Oct 2022.
Solgran Farnzythe
player, 255 posts
Human Barbarian
AC 15 HP 11/32
Mon 3 Oct 2022
at 14:51
  • msg #656

Re: 3. Phandelvin's Saivours

"We need to know where Gundren is, so don't kill them. Not all of them, at least." As Solgran moved forward, he drew a vial from his belt and downed the contents.

"Stand with me, cousins." Solgran glanced over to see Allura there with him, bowing his head toward her before looking back to the orcs they would soon clash with, and matched their shouts with one of his own. As the shout rang out, the spirits of two young boys formed behind him, each holding a walking staff with the tip sharpened to a point. The boys were translucent, no more than twelve years old in life, each one standing behind and peering around his hips, makeshift spears at the ready.

Initiative: 10
AC: 16
HP: 32/32

Move: 30 ft
Action: Ready Action (Attack, non-lethal) - Miss AC 7
Trigger: when an enemy moves within melee range
Bonus: Rage (Spear Brothers)
Reaction: readied attack above

17:31, Today: Solgran Farnzythe rolled 7,10 using d20+6,2d6+6.  Raging Thunderstryke. – [roll=1664836299.93562.358712]
09:46, Today: Solgran Farnzythe rolled 4 using 2d4+2.  Healing Potion. – [roll=1664808400.08151.358712]
09:35, Today: Solgran Farnzythe rolled 10 using 1d8+7.  Initiative (GoA). – [roll=1664807725.93175.358712]
09:34, Today: Solgran Farnzythe rolled 7 using 1d20+2.  Initiative. – [roll=1664807693.87197.358712]

This message was last edited by the player at 17:01, Wed 05 Oct 2022.
Snoric
player, 290 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 3 Oct 2022
at 22:12
  • msg #657

Re: 3. Phandelvin's Saivours

Having circled as far to his left as he could before the attack was heard, Snoric moved towards the orc now closest to them.  With his shield arm he pointed to the orc he had chosn and muttered [Language unknown: "Thiundcom, prelincom."]

As the steel fox rushed forward, Snoric took aim at the same orc with Ultio and fired.



Snoric
Initiative: 18
Move: Move towards orc on left flank (closest to Snoric/Muffin) until 20ft away
Attack: Fire Ultio - Hit 24, Damage 14
Bonus: None

Muffin
Move: Move to same orc
Attack: Hit 21, Damage 9
Bonus: None

This message was last edited by the player at 10:06, Thu 06 Oct 2022.
Osmon Mambetov
player, 126 posts
Human Wizard
Wed 5 Oct 2022
at 14:48
  • msg #658

Re: 3. Phandelvin's Saivours

As the orcs screamed their challenge, I release a firebolt at the closest one, and scramble back for cover while signaling Edgar to search for any others in the area.

Turn 01 Summary
Edgar
HP: 1/1 THP: 0
AC: 11
Initiative: 20
Buff: Nil
Debuff: Nil
Concentration: N/A

Move: Circle clockwise around the combat, staying at 35 feet altitude unless that will not allow him to see below, taking advantage of any cover.
Action: Search, looking for other nearby orcs (Perception: 23)
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Osmon
HP: 20/20 THP: 0
AC: 16
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Nil

Action: Cast Firebolt (6 to-hit, 24 to-hit if I have advantage, for 3 fire damage)
Move: Move as necessary to maximise cover from the orcs, while maintaining a clear line of fire.
Bonus Action: Nil
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

**********

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round
Source:

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
This message was last edited by the player at 14:54, Wed 05 Oct 2022.
Ao
GM, 359 posts
Thu 6 Oct 2022
at 10:25
  • msg #659

Re: 3. Phandelvin's Saivours

ROUND 1

Osmon, his speciality with time again helping him off the mark, flung off a firebolt towards the closest one. His magic narrowly missed the orc, grunting something in their home language. While that happened, Edgar circled informing these were the only green ones in the area.

Snoric felt a surge of adrenaline as he and Muffin worked in unison like a well-oiled machine. As the metallic fox leapt forward, latching the orc with the sword, turning it, Snoric saw an opportunity, shooting his weapon.

...The shot was devastating, blowing apart the orcs head.

Malice waded in, her double-bladed scimitar swinging. in the brush, one of the blades clipped a branch, but this proved fortuitous as the other struck one of the orcs arms, the orc snarling.

Yana, her thoughts elsewhere aimed her crossbow, but went wide with her shot.

Her sister moved forward, her longsword erupting in a blue flame as she swung. The orc stepped back, missing the beast as it smiled, gripping it's axe.

This attack was in unison as Solgran, who swung his new maul down, who missed, the orc's backstep inadvertently caused both to miss.

Amalia, the slowest to act, saw the orc that was wounded by Malice and in front of Allura and Solgran, and sent clerical magic to him, the toll of a bell echoing in his mind, he grimaced.

Despite that, he managed to swing his axe, connecting with solgran and cutting a deep line in his arm. Despite that, he seemed to not notice the wound <OOC: Solgran suffers 10 slashing damage, reduced to 5 due to raging>

But it's the final orc standing, the one with the javelin that strikes a blow to Allura, the javelin piercing the tiefling. <OOC: Allura takes 5 piercing damage - Critical hit canceled due to cronal shift>





<OOC: Well the orcs rolled well this round with two scoring critical hits. Luckily one was killed, and the other was cancelled due to Osmon's cronal shift ability (Osmon, mark that down as one use please)

One Is dead, one is Very wounded, and the third is uninjured

round 2 people>



Allura: 16/21
Osmon: 20/20
Snoric: 24/24
Solgran: 27/32 
Amalia: 20/20
Yana: 21/21
Malice: 31/31 


Orc(2): ??/??



Snoric
player, 291 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 6 Oct 2022
at 22:29
  • msg #660

Re: 3. Phandelvin's Saivours

Snoric was impressed with how quickly he and Muffin handled the orc, but he worried that they might not take a prisoner as had been requested.  He began moving closer to the action while keeping Ultio aimed at the uninjured orc.  He aimed more carefully, trying for a non-lethal shot.  As he moved and fired he called out [Language unknown: "Hoevhe, ith bech, preratday wi ul der."]


Snoric
Move: Move 5 squares NE (relative to map)
Action: Shoot Uninjured orc (Hit: 18 Damage: 7)
Bonus: Command Muffin

Muffin
Move: To same orc as Snoric if not dead, else other one
Action: Attempt to grapple (Athletics: 21)
Reaction: Use deflect attack on nearby PC who is attacked

Yana Whitlock
player, 365 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 6 Oct 2022
at 22:50
  • msg #661

Re: 3. Phandelvin's Saivours

In reply to Ao (msg # 659):

Yana moved around the bush, counter clockwise, to get a better shot at the orc fighting Allura.  She lined up her sniper shot and fired.


OOC:
17:48, Today: Yana Whitlock rolled 19 using 1d6+13.  sniper damage.

17:48, Today: Yana Whitlock rolled 16 using 1d20.  sniper shot. 

Amalia Firnam
player, 263 posts
Human
Twilight Cleric of Selune
Fri 7 Oct 2022
at 03:25
  • msg #662

Re: 3. Phandelvin's Saivours

Seeing that the orcs were clearly outmatched, Amalia held her spell in check, waiting to see how the situation would develop before casting.


Option 1 : One orc remaining that's almost dead, tell him to surrender. If he still attacks, cast toll the dead.

Option 2 : the 2 orcs are up (doubtfull with Yana's sniper shot lol), cast toll the dead on the most damaged.

Today: Amalia Firnam rolled 2,3 using 1d12,1d8.  Toll the dead damage. DC 14 Wis save.

Allura Whitlock
player, 438 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 7 Oct 2022
at 10:29
  • msg #663

Re: 3. Phandelvin's Saivours

Aid the others in also calling for surrender from the remaining orcs.
Adding the blue flames to her blade in warning.
Osmon Mambetov
player, 127 posts
Human Wizard
Sat 8 Oct 2022
at 15:55
  • msg #664

Re: 3. Phandelvin's Saivours

With two of the orcs down and the need to take the last one alive, it seems the rest of this skirmish is up to the melee combatants.

Turn 01 Summary
Edgar
HP: 1/1 THP: 0
AC: 11
Initiative: 20
Buff: Nil
Debuff: Nil
Concentration: N/A

Move: Swoop down and distract the remaining orc before flying back up to the canopy.
Action: Help, target last remaining orc
Bonus Action: Nil
Reaction Nil

***********

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Osmon
HP: 20/20 THP: 0
AC: 16
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Nil

Action: Dodge
Move: Move as necessary to maximise cover from the orcs, while maintaining a clear line of fire.
Bonus Action: Nil
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

**********

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round
Source:

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Ao
GM, 361 posts
Mon 10 Oct 2022
at 07:50
  • msg #665

Re: 3. Phandelvin's Saivours

ROUND 2

With the battle in favor of the group, Osmon stayed behind the others, choosing not to fight

Snoric aimed his weapon at the javelin throwing orc, and fired his weapon, the sound letting off like a bolt of thunder. Though gravly hurt, he was still alive and standing, holding his stomach....until muffin pounced on him and pinned him to the ground..

MAlice stood menacingly as an arrow took the last orc in the throat, the axe wielding orc gropping and gurgling as he dropped to the ground.

With two rdead and one bleeding out and barely consious, the group closed in on Muffin who yelped a metallic yelp as he looked at the orc.





<OOC: Combat is over.....two dead, one barely conscious.

The orcs had a battle axe, short sword (Both average quality) and three javelins.>



Allura: 16/21
Osmon: 20/20
Snoric: 24/24
Solgran: 27/32 
Amalia: 20/20
Yana: 21/21
Malice: 31/31 


Orc(2): ??/??



Allura Whitlock
player, 439 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 10 Oct 2022
at 09:34
  • msg #666

Re: 3. Phandelvin's Saivours

"I will watch things, while you question him." She removed the javeling from herself.
Wincing a bit but adding it to the pile of other Javelins.

"Solgran maybe you should carry some of these, for those times we may wish to keep our distance from an enemy."

She then moved to stand guard.
This message was last edited by the player at 02:07, Wed 12 Oct 2022.
Snoric
player, 292 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 12 Oct 2022
at 02:03
  • msg #667

Re: 3. Phandelvin's Saivours

While Muffin was still pinning the orc, Snoric moved about them.  "If you struggle, my companion will kill you.  If you run, it will catch you.  I suggest you cooperate."  There was no malice or threat in his tone, just simple statement of fact.

Once the 'questioners' were ready to take over, Snoric had Muffin release the orc but sit right beside him, ready to pin him again if needed.
Solgran Farnzythe
player, 256 posts
Human Barbarian
AC 16 HP 32/32
Sat 15 Oct 2022
at 15:15
  • msg #668

Re: 3. Phandelvin's Saivours

Solgran took the javelins from Allura, "Orc. Can you speak the common language of the land? Even a little?"
Ao
GM, 362 posts
Sun 16 Oct 2022
at 09:34
  • msg #669

Re: 3. Phandelvin's Saivours

The orc looked at Solgran and snarled at him. saying something in his own tongue....then spat at the barbarian
Amalia Firnam
player, 264 posts
Human
Twilight Cleric of Selune
Sun 16 Oct 2022
at 19:12
  • msg #670

Re: 3. Phandelvin's Saivours

Amalia frowned when the Orc spat at Solgran and shrugged. "I guess you don't want to live then, those wounds will bleed you dry soon. I was willing to be merciful and bandage you, but if you don't cooperate... " Leaving the sentence unfinished, the young cleric took a few steps back, waiting to see if she would be understood.
This message was last edited by the player at 19:13, Sun 16 Oct 2022.
Ao
GM, 363 posts
Mon 17 Oct 2022
at 01:14
  • msg #671

Re: 3. Phandelvin's Saivours

The orc looked at the woman and frowned, then spoke a language that sounded a little different, snorting when no one reacted. he then said one word in a halting tongue "Common" then shook his head and moved his mouth
Amalia Firnam
player, 265 posts
Human
Twilight Cleric of Selune
Mon 17 Oct 2022
at 11:39
  • msg #672

Re: 3. Phandelvin's Saivours

Thinking she understood what was happening, the cleric looked at the others "He doesn't understand us, as far as I can gather... I can speak Dwarven and Elvish, anyone here speaks Goblin? He might understand that language, if we don't speak Orc. "
Solgran Farnzythe
player, 257 posts
Human Barbarian
AC 16 HP 32/32
Tue 18 Oct 2022
at 02:16
  • msg #673

Re: 3. Phandelvin's Saivours

"We can take him back to town, see if someone there can speak to him. If he knows where Gundren is, where the Cragmaw are..." Solgran watched to see if either of those names drew the orc's attention, "I would rather taking him against his will to someone who can speak to him, than simply let him go, or kill him needlessly."
Amalia Firnam
player, 266 posts
Human
Twilight Cleric of Selune
Tue 18 Oct 2022
at 02:48
  • msg #674

Re: 3. Phandelvin's Saivours

Amalia nodded at Solgran's words, the big man showing his wisdom again. "I do not relish the idea of killing out of combat either, but bringing him in town would be time comsuming... do we have the time to do so? Gundren is still missing and Selune knows what he's enduring now."
Ao
GM, 364 posts
Tue 18 Oct 2022
at 09:07
  • msg #675

Re: 3. Phandelvin's Saivours

when solgran spoke he looked at him, but when the barbarian said the word 'cragmaw', he quickly looked around, then down
Solgran Farnzythe
player, 258 posts
Human Barbarian
AC 16 HP 32/32
Tue 18 Oct 2022
at 21:12
  • msg #676

Re: 3. Phandelvin's Saivours

"You know Cragmaw? Huh?" Solgran pointed to the orc, "You," then to the group, "us."

Then he made a walking motion with his fingers, "To Cragmaw." He let it sink in for a second, not sure how well motions would translate with limited words, "Yes?"
Osmon Mambetov
player, 128 posts
Human Wizard
Thu 20 Oct 2022
at 01:57
  • msg #677

Re: 3. Phandelvin's Saivours

While the others focus on the orc prisoner I whistle to Edgar and move my right hand in a circle, index finger pointed, at shoulder height and remove my ritual cloth and begin casting a spell.

Turn Summary
Edgar
Patrols around the party keeping an eye out for other threats.

Osmon
Begins to ritually cast Comprehend Languages.

Comprehend Languages
1st Level Divination
Casting Time: 1 action + 10 minutes
Range/Area: Self
Components: V, S, M(a pinch of soot and salt)
Duration: 1 hour

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.

This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
This message was last edited by the player at 03:21, Mon 24 Oct 2022.
Ao
GM, 365 posts
Thu 20 Oct 2022
at 04:13
  • msg #678

Re: 3. Phandelvin's Saivours

Osmon casts his spell and the orc has an almost fearful look on its face. When nothing happened, he looked around, speaking his home togune.

The orc looked at Solgran.
Solgran Farnzythe
player, 259 posts
Human Barbarian
AC 16 HP 32/32
Fri 21 Oct 2022
at 08:05
  • msg #679

Re: 3. Phandelvin's Saivours

Solgran pointed to himself, motioned to himself from shoulder to waist, then pointed to himself again, "Solgran. Human. Solgran." He then pointed to Snoric, "Snoric. Gnome. Snoric."

Then he pointed at the orc and asked, "You, orc? Who?"

He gave the orc a chance to answer before he circled back to the previous question.

Solgran pointed to the south, "Cragmaw?" Then to the west, "Cragmaw?" He hoped that the orc would catch on, and that he would be willing to give an answer, before he would repeat the process to narrow down more clearly where it was. If the orc actually had the answer to that question to begin with.
This message was last edited by the player at 15:32, Sat 22 Oct 2022.
Ao
GM, 366 posts
Fri 21 Oct 2022
at 10:41
  • msg #680

Re: 3. Phandelvin's Saivours

The orc looked at the group and frowned, then reality dawned on him. he looked at snoric saying something.  "Gnoome" Then Solgran.  "hooman."

He looked around, then indicated east. "Cragmaw" He looked dejected but muttered under his breath.
Osmon Mambetov
player, 129 posts
Human Wizard
Mon 24 Oct 2022
at 03:18
  • msg #681

Re: 3. Phandelvin's Saivours

Keeping a close eye on the prisoner, my fingers move through the gestures and I speak the words for another spell.


Turn Summary
Cast Message

Message
Transmutation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S, M(a short piece of copper wire)
Duration: 1 round

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
This message was last edited by the player at 03:21, Mon 24 Oct 2022.
Snoric
player, 293 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 26 Oct 2022
at 08:03
  • msg #682

Re: 3. Phandelvin's Saivours

Snoric watched on patiently for Solgran and Osman to finish their questioning.  Muffin stood ready to pin the orc if it proved necessary.
Solgran Farnzythe
player, 260 posts
Human Barbarian
AC 16 HP 32/32
Wed 26 Oct 2022
at 23:50
  • msg #683

Re: 3. Phandelvin's Saivours

"Thank you," said the barbarian. "Cragmaw. East?" Solgran pointed in that direction as he asked it.

"And the dwarves?" Solgran looked at Snoric again, raised his hand to Snoric's height, and then moved it upward to about the average height of a dwarf."Gnome. Dwarf. Human. Dwarf."

"Where is the dwarf? Dwarf. Cragmaw. Dwarf."

Solgran waited a long moment for the orc to reply before he added, "And the Spider?"
This message was last edited by the player at 03:44, Thu 27 Oct 2022.
Amalia Firnam
player, 267 posts
Human
Twilight Cleric of Selune
Thu 27 Oct 2022
at 02:55
  • msg #684

Re: 3. Phandelvin's Saivours

Amalia looked on the "conversation", fiddling with her holy symbol, glancing toward east, where the orc seemed to indicate Cragmaw was located. On a telepatic probing, the snow owl took flight, with instructions to fly 5 miles eastward and come back to report what she had seen.

Something was off in the orc's reply and she was not so sure it was truthful, so she looked at it, frowning. "I do not think he tells the truth."

as requested, insight 14

Today: Amalia Firnam rolled 14 using 1d20+3 with rolls of 11.  insight

This message was last edited by the player at 01:41, Fri 28 Oct 2022.
Allura Whitlock
player, 440 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 30 Oct 2022
at 21:12
  • msg #685

Re: 3. Phandelvin's Saivours

Glances over at the group seeing they are having some success with their prisoner. She then turns her attention back to watching out for her friends and sister.
Ao
GM, 367 posts
Wed 2 Nov 2022
at 02:45
  • msg #686

Re: 3. Phandelvin's Saivours

The orc looked at Solgran. "Cragmaw." indicating east, with a smile. he muttered in his language.
Snoric
player, 294 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 2 Nov 2022
at 07:39
  • msg #687

Re: 3. Phandelvin's Saivours

Snoric shrugged unconcerned with the prisoner's seeming happiness.  Either the orc thought he was lying and being clever or there was trouble at Cragmaw, enough the orc thought the party would be in trouble.  Either way he wasn't sure there was much to be gained from this one.

"The orc seems to be indicating we go east, which is where we were going anyway.  Should we let him go or take him with us?"  The gnome didn't even consider the option of killing the prisoner.
This message was last edited by the player at 07:40, Wed 02 Nov 2022.
Amalia Firnam
player, 268 posts
Human
Twilight Cleric of Selune
Wed 2 Nov 2022
at 11:09
  • msg #688

Re: 3. Phandelvin's Saivours

The snow owl came back, and had it been a living animal, it would have been winded. Amalia looked at her companions after a few seconds on telepathic conversation with the familiar, and shook her head. "Ophelia flew 5 miles out east, there is nothing that way. He's lying."
Allura Whitlock
player, 441 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 2 Nov 2022
at 11:21
  • msg #689

Re: 3. Phandelvin's Saivours

"Orc, don't LIE !"

Allura fires an eldritch blast nearby as a warning.
Ao
GM, 368 posts
Wed 2 Nov 2022
at 11:25
  • msg #690

Re: 3. Phandelvin's Saivours

When the tiefling yelled at the orc and fired the arcane bolt, he looked at the tiefling with worry in it's eyes, then he sneered, saying something in his native tougne.
Allura Whitlock
player, 442 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 2 Nov 2022
at 11:27
  • msg #691

Re: 3. Phandelvin's Saivours

Narrows eyes, "What did he say ?"
Osmon Mambetov
player, 130 posts
Human Wizard
Wed 2 Nov 2022
at 11:31
  • msg #692

Re: 3. Phandelvin's Saivours

Osmon, looking at the orc with a neutral expression, spoke quietly. "Something not very nice about you." he muttered

Fingers again moved in familiar gesture.
This message was last edited by the player at 03:54, Sat 05 Nov 2022.
Allura Whitlock
player, 443 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 2 Nov 2022
at 11:34
  • msg #693

Re: 3. Phandelvin's Saivours

"Solgran, kick him in the head for me."
Solgran Farnzythe
player, 261 posts
Human Barbarian
AC 16 HP 32/32
Thu 3 Nov 2022
at 05:18
  • msg #694

Re: 3. Phandelvin's Saivours

Solgran nodded his head for a moment, and then swung a fist up and into the orc's jaw.

Action: Unarmed strike, Reckless, Non-lethal
Result: Hit AC 22 for 4 Bludgeoning damage

00:14, Today: Solgran Farnzythe rolled 22,12 using d20+6,d20+6.  Reckless Punch. – [roll=1667452476.78366.358712]

Snoric
player, 295 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 3 Nov 2022
at 08:37
  • msg #695

Re: 3. Phandelvin's Saivours

Snoric frowned as Solgran hit the prisoner, though after a moment his glare fell on Allura instead.  Having someone beat a prisoner somehow was more distasteful to the gnome than the beating itself.

After a moment he turned instead to Amalia.  "Just because your bird didn't spot anything for five miles doesn't mean he's lying.  Did we expect Cragmaw was that close?  I had assumed we were many miles from it.  Did the orc suggest it was that close?"
Ao
GM, 369 posts
Thu 3 Nov 2022
at 09:55
  • msg #696

Re: 3. Phandelvin's Saivours

Solgran's fist slams the orc solidly, knocking him out cold
This message was last edited by the GM at 10:51, Thu 03 Nov 2022.
Allura Whitlock
player, 444 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 3 Nov 2022
at 10:52
  • msg #697

Re: 3. Phandelvin's Saivours

"Thank you, Solgran. It has been a long time." her voice grew quieter, "Since someone defended my honor."
Solgran Farnzythe
player, 262 posts
Human Barbarian
AC 16 HP 32/32
Thu 3 Nov 2022
at 19:39
  • msg #698

Re: 3. Phandelvin's Saivours

Solgran looked at Allura and after a moment bowed his head toward her, then he set to binding the orc's hands together, checking him for any weapons or tools he might be able to use to free himself, then lifted the orc up, squatted down onto his heels, and stood as he threw the orc over his shoulder. "The orc knows things that could lead us to Gundren, but language is a barrier. Lets make what progress we can for the next hour or so, until he comes to. He said to go east, which we were doing anyway. Maybe we'll come across something, maybe not. If we don't find what we're looking for, we can hope to find someone to translate for us instead."

Posting from work, so I don't have time to read back through to see if he was already bound or not. If so, I'll just check the bindings and then toss him over a shoulder. I don't see us gaining much ground without the ability to talk to him directly. Better to move on for now and circle back to chatting again later.
Snoric
player, 296 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 5 Nov 2022
at 23:28
  • msg #699

Re: 3. Phandelvin's Saivours

Snoric distaste changed to one of perplexion at Allura's statement.  How did one defend honour by beating a bound prisoner?  Where was the honour at all.  He shrugged, reminding himself he didn't know much about the wider world, despite his crash course since this adventure had began.

Seeing Solgran lift the orc, the gnome pointed to Muffin.  "Why not tie him to Muffin?  It's used to carrying a load and surely it would be better to keep you free to scout ahead for any troubles that may befall us?"


OOC: If Solgran decides to use Muffin as an 'orc carrier' he'll help tie his arms to his legs under the saddle.  If Solgran carries his own package, Snoric will resume his scouting with Muffin.  Otherwise he'll scout alone.
Allura Whitlock
player, 445 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 6 Nov 2022
at 21:32
  • msg #700

Re: 3. Phandelvin's Saivours

Once people are ready to go again Allura straightens her clothes and checks on her sister.

"Why don't you scout ahead with Solgran ? Your fairly good at that." Gesturing, "I will be just a moment away with the others."
Solgran Farnzythe
player, 263 posts
Human Barbarian
AC 16 HP 32/32
Mon 7 Nov 2022
at 17:12
  • msg #701

Re: 3. Phandelvin's Saivours

"You think Muffin can handle him? Sure." Solgran set the orc down and helped to secure it onto Muffin's back instead.

"Further east we go, then. Yana, you're welcome to come and join me."

Carry on with the original plan. We were heading east anyway, so we might as well get back on that and see what we can find.
Amalia Firnam
player, 270 posts
Human
Twilight Cleric of Selune
Tue 8 Nov 2022
at 03:23
  • msg #702

Re: 3. Phandelvin's Saivours

Amalia looked to Snoric and did a little smile. "I did not base my assessment on only Ophelia's report, he was shifty in his general attitude. He was likely to lie to us to protect his clan."
Snoric
player, 298 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 8 Nov 2022
at 10:49
  • msg #703

Re: 3. Phandelvin's Saivours

"So he would risk his own life to protect his family?  Sounds quite noble.  Keep an eye on him and Muffin will you?"

Snoric returns to his position as flank scout but leaves Muffin and it's cargo in the centre with the main group.
Ao
GM, 372 posts
Fri 11 Nov 2022
at 10:51
  • msg #704

Re: 3. Phandelvin's Saivours

With the decision made, the group (And the orc in tow) decided to crash through the forest east, parallel to the road you came from when you spotted the orcs. The trees were equally as thick and showed no thinning as you walked.

it was less than an hour when you first stopped, and you noticed the orc grinning from ear to ear despite his capture.




<OOC: Whoever is leading, make a survival check.  If someone helps, they can have advantage. Also everyone make an insight check>
Solgran Farnzythe
player, 265 posts
Human Barbarian
AC 16 HP 32/32
Fri 11 Nov 2022
at 15:49
  • msg #705

Re: 3. Phandelvin's Saivours

Solgran continued to lead the group forward.

We haven't heard from Yana to know if she's here to assist or not. I rolled insight too, but don't think I'm really there to use it, so I tossed it into OOC.

Solo Survival: 14
Assisted Survival: 22

09:47, Today: Solgran Farnzythe rolled 14,22 using d20+3,d20+3.  Survival. – [roll=1668181657.5295.358712]

Snoric
player, 299 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 11 Nov 2022
at 21:30
  • msg #706

Re: 3. Phandelvin's Saivours

Snoric continued to patrol the flanks, keeping an eye out for trouble.


Perception 10
Yana Whitlock
player, 366 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 12 Nov 2022
at 01:27
  • msg #707

Re: 3. Phandelvin's Saivours

Yana, always the city girl who hated the deep woods, was distracted looking around at the trees

OOC:  19:25, Today: Yana Whitlock rolled 3 using 1d20+1.  Insight

Amalia Firnam
player, 271 posts
Human
Twilight Cleric of Selune
Sat 12 Nov 2022
at 03:14
  • msg #708

Re: 3. Phandelvin's Saivours

Amalia kept an eye out for tracks, helping Solgran.

She is trained in Survival, Today: Amalia Firnam rolled 14 using 1d20+3 with rolls of 11.  insight
Malice Baenrret
Lurker, 103 posts
Half-Drow Paladin of Torm
AC [15] HP [31/31] THP 9
Tue 15 Nov 2022
at 22:55
  • msg #709

Re: 3. Phandelvin's Saivours

Malice looked between the orc and the rest of her companions visibly confused by the happenings.


OOC: 16:52, Today: Malice Baenrret rolled 6 using 1d20+2.  Insight.
Just like me as a player, Malice has no idea what's going on. XD

Amalia Firnam
player, 272 posts
Human
Twilight Cleric of Selune
Wed 16 Nov 2022
at 01:55
  • msg #710

Re: 3. Phandelvin's Saivours

The cleric stopped the group after walking for a while eastward. "I don't see any tracks anymore, and I have been attentive. Solgran, do you see anything?"
Ao
GM, 373 posts
Fri 18 Nov 2022
at 10:05
  • msg #711

Re: 3. Phandelvin's Saivours

as the group moved it became apparent that not only was there no trail, but this area of the woods was so wild it had not een the foot of a humanoid in years.

As you look at the orc, he smiled.



....smugly
Yana Whitlock
player, 367 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 18 Nov 2022
at 23:52
  • msg #712

Re: 3. Phandelvin's Saivours

Yana, looking extremely annoyed, held her crossbow to the orc's face.
"Okay, Handsome.  Last chance.  Be helpful,  or die"
Snoric
player, 300 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 19 Nov 2022
at 03:01
  • msg #713

Re: 3. Phandelvin's Saivours

Still scouting the rear and flanks, Snoric missed the orcs apparent appreciation of Muffin's undercarriage.  He continues to remain to his scouting duties, protecting the group from potential attack.

While concerned there was no sign of. . .anything.  He decided to wait until they camped to raise the issue.  They could always return to their original course tomorrow.  Maybe after the bird had time to scout for them again.
This message was last edited by the player at 03:09, Sat 19 Nov 2022.
Solgran Farnzythe
player, 266 posts
Human Barbarian
AC 16 HP 32/32
Sun 20 Nov 2022
at 01:55
  • msg #714

Re: 3. Phandelvin's Saivours

Having had a look around, Solgran breathed a heavy sigh, "From the look of things, I would say the orc lead us in the wrong direction. Killing him would do nothing to change that. If Muffin does not tire in the same way as the rest of us, I think we should take him with us and we turn back and head west instead. I'll have another look around, just in case I missed anything, but I think we should turn and take the orc with us. If he was willing to lead us away and be happy about it, then he may also give us signs that we are going the right way instead."
Yana Whitlock
player, 368 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 20 Nov 2022
at 02:07
  • msg #715

Re: 3. Phandelvin's Saivours

Yana scowled,  still holding her crossbow on the orc.  She seemed to bw waiting to see if the orc would say something helpful
Snoric
player, 301 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 20 Nov 2022
at 03:02
  • msg #716

Re: 3. Phandelvin's Saivours

Snoric, seeing the group had stopped moved up to join the group.  Hearing Solgran's words and seeing Yana's apparent intent, crossbow in hand, the gnome moved between Muffin and Yana.  He mumbled something to Muffin who immediately turned to face Yana and took several steps away.

"I have instructed Muffin that while this orc is our prisoner to defend him from harm.  All the orc has done is lie, putting his own life at risk to defend his clan.  There is honour in that.  If he tries to escape you can do as you will but while he is our prisoner he is under our protection.  You can question him, but you will not harm him."

The gnome then looked to Solgran.  "Muffin's endurance is not endless, but it will bear it's load as long as a horse, perhaps longer.  I imagine we will need to rest before Muffin needs to recharge.  If we need to change direction then let us do so."


OOC: I guess Snoric took levels in paladin when I wasn't looking! ;)
This message was last edited by the player at 03:08, Sun 20 Nov 2022.
Yana Whitlock
player, 369 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 20 Nov 2022
at 03:11
  • msg #717

Re: 3. Phandelvin's Saivours

Scowling, Yana rolled her eyes and walked away, leaving the orc to the others
Amalia Firnam
player, 273 posts
Human
Twilight Cleric of Selune
Sun 20 Nov 2022
at 18:24
  • msg #718

Re: 3. Phandelvin's Saivours

Amalia shook her head, disappointed in herself. The little altercation between Yana and Snoric about the prisonnier did not help things and before it degenerated she sent Ophilia in a wide north-west circle to catch the trail again.


Today: Amalia Firnam rolled 22 using 2d20+3, dropping the lowest dice only with rolls of 1,19.  ophilia perception advantage.
Snoric
player, 302 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 21 Nov 2022
at 22:50
  • msg #719

Re: 3. Phandelvin's Saivours

Snoric watched Yana go, a genuine look of concern on his face.  They'd only recently dealt with Meridian and her dangerous tendencies.  While he doubted Yana was of a similar temperament, the memories were still fresh in his mind.  He wasn't even sure why he was defending the orc.  Still, threatening a bound prisoner with death felt 'wrong' to him.

Checking the prisoner's bindings were still secure, the gnome then returned to his patrol while Solgran and the bird try to find the correct path to follow.
Ao
GM, 374 posts
Tue 22 Nov 2022
at 12:16
  • msg #720

Re: 3. Phandelvin's Saivours

Solgran looked for a trail, but the only one was the one the group had made.
Solgran Farnzythe
player, 267 posts
Human Barbarian
AC 16 HP 32/32
Sun 27 Nov 2022
at 23:45
  • msg #721

Re: 3. Phandelvin's Saivours

"I find no sign of a trail here. Perhaps I missed it, but I believe the orc lead us away intentionally. I think we should turn back, now, before we waste more time here. He may be a prisoner, but this stunt of his has put Gundren in even more danger by delaying our aid." Solgran stared at the orc for a moment, one hand subconsciously forming a tight fist. He sighed out a deep breath as he looked around at the others, Snoric catching his eye.

Take what rest we need, then we need to change course.
Allura Whitlock
player, 446 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 27 Nov 2022
at 23:52
  • msg #722

Re: 3. Phandelvin's Saivours

Allura growls lightly, "I wish I could speak with him, your right Solgran we have someone were trying to save to, even if he is trying to defend his tribe."

Allura leans against a tree waiting for decisions to be made.
Snoric
player, 303 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 28 Nov 2022
at 01:18
  • msg #723

Re: 3. Phandelvin's Saivours

"Well if we can't talk to him and he's going to lead us astray, is there value keeping him prisoner?  We're far from where we found him.  We could leave him here.  It would take him hours to backtrack.  We could even tie him securely enough it would take him some time to escape."

This message was lightly edited by the player at 01:18, Mon 28 Nov 2022.
Allura Whitlock
player, 447 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 28 Nov 2022
at 01:20
  • msg #724

Re: 3. Phandelvin's Saivours

"I would be fine with that."
Yana Whitlock
player, 370 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Mon 28 Nov 2022
at 01:38
  • msg #725

Re: 3. Phandelvin's Saivours

Yana shrugged.  She didn't look pleased, but she didn't object
Amalia Firnam
player, 274 posts
Human
Twilight Cleric of Selune
Mon 28 Nov 2022
at 02:51
  • msg #726

Re: 3. Phandelvin's Saivours

Amalia looked at the sky waiting for Ophelia's report, as the others were discussing the fate of the prisoner. She sighed and really wanted to say "I told you so" but abstained to turn that knife. It would be unproductive and they didn't need that now. Instead she said "I propose that follow Snoric's idea, we tie him up but with a way to free himself in a few hours, that way he will not warn his clan before we can find it ourselves. Snoric, can your arrange his bonds that way? "
This message was last edited by the player at 02:54, Mon 28 Nov 2022.
Snoric
player, 304 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 28 Nov 2022
at 04:37
  • msg #727

Re: 3. Phandelvin's Saivours

Snoric shrugged.  "I could try, but I would suggest Yana would likely be better at that than I."
Yana Whitlock
player, 371 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 29 Nov 2022
at 01:14
  • msg #728

Re: 3. Phandelvin's Saivours

Yana nodded with a shrug

"Sure, I'll give it a try "
Ao
GM, 377 posts
Wed 30 Nov 2022
at 23:30
  • msg #729

Re: 3. Phandelvin's Saivours

The group removed the orc and found a sturdy tree, and within minutes, tied him to it, and with the orcish grunts, turned and backtracked the trail.

The going was a little easier now you could see your own trail, and before long you came to the orcish stop, where the two orc corpses lay, crows picking at their bodies startled by your arrival, screech and fly away.




<OOC: One person make a survival check - if someone helps, with advantage>
Solgran Farnzythe
player, 268 posts
Human Barbarian
AC 16 HP 32/32
Wed 30 Nov 2022
at 23:41
  • msg #730

Re: 3. Phandelvin's Saivours

17:41, Today: Solgran Farnzythe rolled 12 using 2d20+3, dropping the lowest dice only.  Survival. – [roll=1669851674.78674.358712]
Snoric
player, 306 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 1 Dec 2022
at 02:42
  • msg #731

Re: 3. Phandelvin's Saivours

Snoric remained on patrol with Muffin, allowing the trackers to do their job.
Ao
GM, 378 posts
Fri 2 Dec 2022
at 11:16
  • msg #732

Re: 3. Phandelvin's Saivours

the camp seemed just as you left it, with the only trails seen were from you coming in from the south and the east
Amalia Firnam
player, 276 posts
Human
Twilight Cleric of Selune
Sat 3 Dec 2022
at 03:30
  • msg #733

Re: 3. Phandelvin's Saivours

Amalia helped Solgram to find a trail, but did a double check when only their own trails were found. Going further in all directions from the camp, she got back to the group coming from the north. "I think I found something, humanoid tracks a few days old, going north."

Today: Amalia Firnam rolled 21 using 1d20+5.  survival.
This message was last edited by the player at 19:39, Sun 04 Dec 2022.
Snoric
player, 307 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 6 Dec 2022
at 23:39
  • msg #734

Re: 3. Phandelvin's Saivours

"So.  North then?" While old tracks could be anything, they were the only ones they had found.  Plus, north was a direction they had yet to travel in.  All his gear was still packed so the gnome jumped on Muffin and prepared to take up his position scouting the flanks.
Allura Whitlock
player, 449 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 6 Dec 2022
at 23:50
  • msg #735

Re: 3. Phandelvin's Saivours

Breathed heavily nodding and took her place.

Heading North she thought maybe following the orc from a distance might have been better but so many including herself had clunky armor.

A thought hit her then a thought that caused a worried look to cross her face. She cared. She actually cared. Her face took on a serious look again and she pushed on perhaps moving a bit faster for a while.
Amalia Firnam
player, 277 posts
Human
Twilight Cleric of Selune
Wed 7 Dec 2022
at 02:36
  • msg #736

Re: 3. Phandelvin's Saivours

Amalia nodded to Snoric comment. "I do think this is our best option for now." Turning back north, she brought the group to the tracks she had spotted, silently blessing her late father to have taught her that skill.
Solgran Farnzythe
player, 269 posts
Human Barbarian
AC 16 HP 32/32
Wed 7 Dec 2022
at 04:36
  • msg #737

Re: 3. Phandelvin's Saivours

"It's a lead we didn't have otherwise..." Solgran glanced around, then down at the orc, then stared off to the north. "Him choosing east makes me think the real answer is west, but that's only because it's the opposite. We know some of them went north. If nothing else, that means we'll have another chance to find someone who does speak common and might be willing to talk."

Solgran let out a long sigh, "Better to go with evidence than a hunch. Let's go north."
Ao
GM, 379 posts
Wed 7 Dec 2022
at 10:19
  • msg #738

Re: 3. Phandelvin's Saivours

With the sharp eyed cleric finding some form of trail, the group decided to investigate. It seemed fortune was on their side as not 10 minutes in, the signs of a well worn trail were found leading north into the forest, with branches snapped and cut as much as the signs of footprints.

it wasn't long before the forest thinned and a structure came into sight. The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace.



Allura Whitlock
player, 450 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 7 Dec 2022
at 12:20
  • msg #739

Re: 3. Phandelvin's Saivours

"Maybe we should check for, well a different way in. Heading in through the main promenade is a sure fire way to get filled with arrows and have oil dumped on you."
Yana Whitlock
player, 373 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 7 Dec 2022
at 21:24
  • msg #740

Re: 3. Phandelvin's Saivours

Yana nodded in agreement with her sister
"Yes, we should circle the place at least once tonsee what our options are.    And Amalia, nice work finding this place"
Snoric
player, 308 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 7 Dec 2022
at 21:41
  • msg #741

Re: 3. Phandelvin's Saivours

"Seems wise to set up a camp well away from the castle then just have the scouts do a circuit.  We're much more likely to draw attention if we move as a group."
Solgran Farnzythe
player, 270 posts
Human Barbarian
AC 16 HP 32/32
Wed 7 Dec 2022
at 22:02
  • msg #742

Re: 3. Phandelvin's Saivours

"Agreed. Perhaps the birds first, to know where we should look more closely."
Amalia Firnam
player, 278 posts
Human
Twilight Cleric of Selune
Wed 7 Dec 2022
at 22:26
  • msg #743

Re: 3. Phandelvin's Saivours

Amalia smiled to Yana, appreciative of the compliment. Mentally she dismissed Ophelia in the pocket dimension to get the owl near her and recalled her, before sending her do a stealthy circuit around and over the castle.


Today: Ophelia rolled 21 stealth and 22 perception.

Amalia Firnam rolled 21,41 using 1d20+3,2d20+3 with rolls of 18,19,19.  Ophelia stealth and perception (advantage).

Yana Whitlock
player, 374 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 7 Dec 2022
at 23:44
  • msg #744

Re: 3. Phandelvin's Saivours

Yana prepared to move back into the hated woods, at leadt temporarily, so their winged scouts could look around first
Allura Whitlock
player, 451 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 7 Dec 2022
at 23:50
  • msg #745

Re: 3. Phandelvin's Saivours

"How are you holding up sis ? Hopefully we can find your employer in there."
Yana Whitlock
player, 375 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 8 Dec 2022
at 00:06
  • msg #746

Re: 3. Phandelvin's Saivours

Yana smirked
"At this point, I'd be happy with any kind of civilization.    But hopefully you're right.  This has been a long walk so far,  and i suspect there's still a way to go"
Ao
GM, 380 posts
Tue 13 Dec 2022
at 09:42
  • msg #747

Re: 3. Phandelvin's Saivours

The circuit around the 'keep' yielded very little, though the sharp eyes of Ophelia saw movement behind the walls, at the distance she was not able to determine what it was - there was someone or something within.

The group waited back, watching the place in silence, but nothing came out by the time Ophelia made a thorough circuit. By this time the sun started it's decent and you could tell that within an hour, maybe two, it would start getting dark. again.
Yana Whitlock
player, 376 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 13 Dec 2022
at 22:54
  • msg #748

Re: 3. Phandelvin's Saivours

Yana looked at her friends
"I can make an approach, unless everyone would prefer to wait until daylight?"
Snoric
player, 309 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 14 Dec 2022
at 06:15
  • msg #749

Re: 3. Phandelvin's Saivours

Snoric looked to Yana.  "You're the sneaky one, you should make the decision.  Would think its easier to scout at night though surely?  I'm happy to come with you if you like.  I'm getting better at moving quietly."
Yana Whitlock
player, 377 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 14 Dec 2022
at 09:41
  • msg #750

Re: 3. Phandelvin's Saivours

Yana nodded thoughtfully
"Very well.  We'll head out to scout the area, unless anyone has any major objections. "
She would lead Snoric out, unless anyone stopped them
Solgran Farnzythe
player, 271 posts
Human Barbarian
AC 16 HP 32/32
Wed 14 Dec 2022
at 18:02
  • msg #751

Re: 3. Phandelvin's Saivours

Solgran shook his head, "Just be safe."
Allura Whitlock
player, 452 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 14 Dec 2022
at 18:06
  • msg #752

Re: 3. Phandelvin's Saivours

"You want me to join you sis ?"

Allura looked to her though her face was passive her armor rose and fell as her breathing increased noticeably.
Snoric
player, 311 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 14 Dec 2022
at 21:35
  • msg #753

Re: 3. Phandelvin's Saivours

Snoric eyed the Tiefling, more specifically her armour and wondered if she was being serious.

"Only one or two should go for scouting with the rest of the team well back and ready to respond should we need them.  Every extra person in a scouting party increases the risk of detection.  I will be leaving Muffin with the main group."
Amalia Firnam
player, 279 posts
Human
Twilight Cleric of Selune
Thu 15 Dec 2022
at 02:08
  • msg #754

Re: 3. Phandelvin's Saivours

Amalia lightly put her hand on Snoric's shoulder before he leaves "Selune's blessing be on you my friend. Be careful."

Today: Amalia Firnam rolled 2 using 1d4.  guidance. – 
Yana Whitlock
player, 379 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 15 Dec 2022
at 02:09
  • msg #755

Re: 3. Phandelvin's Saivours

Yana nodded in agreement
"Yes, we should keep things as small as possible "
Allura Whitlock
player, 453 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 15 Dec 2022
at 02:13
  • msg #756

Re: 3. Phandelvin's Saivours

Allura nodded and stepped back from her sister.

"Alright."
Yana Whitlock
player, 381 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 15 Dec 2022
at 21:55
  • msg #757

Re: 3. Phandelvin's Saivours

Yana did a slow and methodical circuit around the structure, scouting with Snoric helping.


OOC:  12:53, Today: Yana Whitlock rolled 9 using 1d20+1.  Perception .
12:53, Today: Yana Whitlock rolled 18 using 1d20+1.  Perception .
12:53, Today: Yana Whitlock rolled 14 using 1d20+5.  Stealth

Snoric
player, 313 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 16 Dec 2022
at 03:00
  • msg #758

Re: 3. Phandelvin's Saivours

Snoric followed close behind Yana as they moved over the broken area at the northern end of the keep, trying to mimic her stealth approach.  As they moved he quietly pointed out anything he spotted of interest.


Stealth: 17
Perception: Providing advantage to Yana

Ao
GM, 383 posts
Mon 19 Dec 2022
at 11:01
  • msg #759

Re: 3. Phandelvin's Saivours

Both Yana and Snoric crept off, surprisingly the gnome was quieter than Yana and disappeared into the darkness.


It was dusk when the two returned, just as quietly as they left
Yana Whitlock
player, 382 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 20 Dec 2022
at 01:37
  • msg #760

Re: 3. Phandelvin's Saivours

Before heading back, Yana tried to chat with Snoric about what they'd seen.
Snoric
player, 315 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 20 Dec 2022
at 05:39
  • msg #761

Re: 3. Phandelvin's Saivours

PM
Yana Whitlock
player, 383 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 20 Dec 2022
at 07:24
  • msg #762

Re: 3. Phandelvin's Saivours

In reply to Snoric (msg # 761):

Yana nodded thoughtfully
"Good point.   Very well,  let's wander back to out friends and discuss this together "
Snoric
player, 316 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 22 Dec 2022
at 09:04
  • msg #763

Re: 3. Phandelvin's Saivours

Snoric agreed and moved back to the group, well away from the keep.

"It's largely as we expected.  Three possible entry points: the main entrance on the west side, the side entrance to the south and the broken ground to the north.  We saw no specific sentries but the castle is definitely occupied.  We caught sight of movement through the keeps.  Nothing definitive, only shadows.  While I didn't see them, I think there are guards outside on the northern approach.  There were shadows moving near the rocks."
Solgran Farnzythe
player, 272 posts
Human Barbarian
AC 16 HP 32/32
Thu 22 Dec 2022
at 15:23
  • msg #764

Re: 3. Phandelvin's Saivours

"It sounds like south may have the least resistance, then?"
Amalia Firnam
player, 280 posts
Human
Twilight Cleric of Selune
Thu 22 Dec 2022
at 17:21
  • msg #765

Re: 3. Phandelvin's Saivours

Amalia listened to the report and frowned. "I'll go last, with my armor, they'll hear me coming a mile around. If it's south, I'll ask Ophelia to concentrate on that sector and with the blessing of Selune, avoid an ambush or another nasty surprise."

Ophelia concentrates on the south entrance, 20 stealth, 23 perception

Today: Amalia Firnam rolled 20,38 using 1d20+3,2d20+3 with rolls of 17,15,20.  Ophelia stealth and perception (advantage).

Snoric
player, 317 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 22 Dec 2022
at 22:18
  • msg #766

Re: 3. Phandelvin's Saivours

Snoric shrugged.  "Hard to tell.  Problem is there's only one narrow door there and I'm guessing it's locked or barred.  Hopefully Yana can get us in quietly.  Even then we don't know what's behind the door."

"The north allows us to spread out and approach more carefully.  Means the noisier ones who hold back can more easily join a fight.  But it could be more closely watched, I'm not sure if there were sentries, but we saw shadows amongst the rocks."


The gnome did not offer a preference on approach as he did not know.  He was an inventor, not a strategist.  He just did his best to indicate what he'd seen and then let the warriors decide.
Yana Whitlock
player, 384 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 22 Dec 2022
at 22:25
  • msg #767

Re: 3. Phandelvin's Saivours

Yana nodded
"Locks are my specialty.   There's no guarantee,  of course,  but I'll do my best "
Solgran Farnzythe
player, 273 posts
Human Barbarian
AC 16 HP 32/32
Sat 24 Dec 2022
at 01:48
  • msg #768

Re: 3. Phandelvin's Saivours

"If we wish to have a stealthy entrance, I can remove my armor. It does offer some protection, but I have fought without it many times. If this is a defended keep, with many guards, we should decide now if we will take prisoners, or push through all who stand in our way in order to save Gundren's life."
Yana Whitlock
player, 385 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 24 Dec 2022
at 02:25
  • msg #769

Re: 3. Phandelvin's Saivours

Yana frowned, her dark eyes narrowed in intense thought
"I don't want to seem too bloodthirsty, or anything, but prisoners haven't worked for us yet, so i don't really see the point in trying it again "
Snoric
player, 318 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 24 Dec 2022
at 02:41
  • msg #770

Re: 3. Phandelvin's Saivours

"I would suggest if we decide on a stealth approach, Yana and I do it.  The rest of you wait on a signal if we're discovered or we call you in.  Solgran you should keep your armour.  You always serve as our shield, taking blows that would fell many of us.  You deserve to be protected."

"As for prisoners, I'm no bloodthirsty murderer.  I will accept any genuine surrenders or let anyone who wishes to flee to do so."


Snoric considered his own words.  He'd killed, several times in the past tendays and that weighed upon him.  Perhaps some would consider him a murderer.  Still, he had his limite and he would not cross them.  He'd killed because he'd had to.  To defend his friends or to protect others.  He would do so again.
Osmon Mambetov
player, 131 posts
Human Wizard
Sat 24 Dec 2022
at 04:19
  • msg #771

Re: 3. Phandelvin's Saivours

"I do not believe they are holding Gundren here; unfortunately, I fear he has been presented to Spider. Still, perhaps someone here may know more. If the opportunity to take a leader alive presents itself at minimum risk to ourselves we should take it; however, that information is not worth any of our lives."
Snoric
player, 319 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 24 Dec 2022
at 04:26
  • msg #772

Re: 3. Phandelvin's Saivours

"Wasn't the leader of this place supposed to know where this 'Spider' is?  Even if we don't find Gundren, we might still gain a lead here."
Allura Whitlock
player, 454 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 26 Dec 2022
at 15:29
  • msg #773

Re: 3. Phandelvin's Saivours

"I would have slipped in through the opening in the wall but that seems to be the place they guard. Maybe that is the entrance they all use. As far as keeping the leader alive that is fine by me.  Though we can't just be so easy on them if they lie to use like that orc did. Gundren has been the focus of our lives for days now."
Yana Whitlock
player, 386 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 28 Dec 2022
at 16:44
  • msg #774

Re: 3. Phandelvin's Saivours

Yana loomed at the group
'So, we take the cave entrance first,  rather than one of the main doors?"
Amalia Firnam
player, 281 posts
Human
Twilight Cleric of Selune
Wed 28 Dec 2022
at 17:42
  • msg #775

Re: 3. Phandelvin's Saivours

Amalia fingered her holy symbol and pointed towards the keep. "Whatever the route we take, we'll probably end up fighting, so lets pick a door and get going. Night is coming and I can only share my nightvision for an hour, might has well fight without having to deal with the darkness."
Allura Whitlock
player, 455 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 28 Dec 2022
at 17:45
  • msg #776

Re: 3. Phandelvin's Saivours

"Alright, then let's have our stealthiest try and take out the guard. We can slip in there."
Yana Whitlock
player, 387 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 29 Dec 2022
at 02:37
  • msg #777

Re: 3. Phandelvin's Saivours

Yana shrugged
"Fine, fine....Southern Door it is.  Let's be off "

She led the way to the southern door
Snoric
player, 320 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 29 Dec 2022
at 07:00
  • msg #778

Re: 3. Phandelvin's Saivours

Snoric was surprised when Yana seem to make a rash decision and run off towards the southern door.  Shrugging he quickly spoke to the group.  "Stay here.  If Yana and I make it inside I will signal from the door whether to stay or follow.  If I signal to stay, give us two minutes.  If we don't return or you hear me fire off Ultio, then come at all speed!"

He spoke to Muffin quietly then moved to catch up to Yana.



Stealth: 12
Perception: 10

Ao
GM, 386 posts
Thu 29 Dec 2022
at 11:33
  • msg #779

Re: 3. Phandelvin's Saivours

With the decision made, Yana and Snoric again crept off into the darkness disappearing within moments to the humans, and shadowy movements to others to the postern gate.
Allura Whitlock
player, 456 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 29 Dec 2022
at 14:49
  • msg #780

Re: 3. Phandelvin's Saivours

Allura crouched her eyes almost glowing as they focused on the direction her sister and Snoric had moved off.
Amalia Firnam
player, 282 posts
Human
Twilight Cleric of Selune
Thu 29 Dec 2022
at 15:44
  • msg #781

Re: 3. Phandelvin's Saivours

Ophelia followed the scouts with instructions to help Yana and Snoric if there was a fight.
Yana Whitlock
player, 388 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 30 Dec 2022
at 00:29
  • msg #782

Re: 3. Phandelvin's Saivours

Carefully, Yana took out her beloved lock picks and worked on quietly opening up the locked door

OOC : 15:27, Today: Yana Whitlock rolled 24 using 1d20+5.  Lock pick

Ao
GM, 387 posts
Sun 1 Jan 2023
at 04:58
  • msg #783

Re: 3. Phandelvin's Saivours

In the darkness, not a sound could be heard. Malice and Allura saw the faint outlines of Yana and Snoric on the steps, Where Osmon and Amalia (looking through their owl's eyes) saw a little more, Snoric looking around as Yana worked on the door.





<OOC: Snoric and Yana - when posting, if you're moving on, d it private to the other player please (I will see it anyway). If you get the others, never mind>
Yana Whitlock
player, 389 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 1 Jan 2023
at 08:34
  • msg #784

Re: 3. Phandelvin's Saivours

Yana opened the lock with more ease than even she expected.   She turned and waved everyone forward
Allura Whitlock
player, 457 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 1 Jan 2023
at 14:36
  • msg #785

Re: 3. Phandelvin's Saivours

Moves forward when she sees her sister wave.
Snoric
player, 321 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 1 Jan 2023
at 22:57
  • msg #786

Re: 3. Phandelvin's Saivours

Snoric urgently waved everyone back. He could still hear those voices, louder now the door was open. Last thing they needed was the clank of armour to brink the keep down on them prematurely.

The gnome whispered to Yana. "Scout ahead a little. Check it's safe before we bring the others in."


OOC: Snoric will wait in the doorway to relay signals as Yana creeps forward further.

Perception: 13

This message was last edited by the player at 09:58, Mon 02 Jan 2023.
Allura Whitlock
player, 458 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 1 Jan 2023
at 22:59
  • msg #787

Re: 3. Phandelvin's Saivours

Seeing Snoric hold up his hands Allura stopped and looked to the others around her.
Yana Whitlock
player, 390 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Mon 2 Jan 2023
at 00:39
  • msg #788

Re: 3. Phandelvin's Saivours

Nodding to Snoric, Yana took a breath to steady her nerves, then crept carefully down the hallway to listen in on whatever was happening

OOC:
15:38, Today: Yana Whitlock rolled 21 using 1d20+1.  Perception .
15:37, Today: Yana Whitlock rolled 18 using 1d20+5.  Stealth

Solgran Farnzythe
player, 274 posts
Human Barbarian
AC 16 HP 32/32
Mon 2 Jan 2023
at 01:12
  • msg #789

Re: 3. Phandelvin's Saivours

Solgran nodded his understanding of the sign, as he too stopped and waited.
Amalia Firnam
player, 283 posts
Human
Twilight Cleric of Selune
Mon 2 Jan 2023
at 16:40
  • msg #790

Re: 3. Phandelvin's Saivours

Amalia waited last to move, knowing she was not very stealthy, the wisdom of the move apparent when she heard her armor creaking, despite her prayer to Selune to help her.


stealth is a disaster, 4 total... but she moves last, so everyone is through the door before she makes a racket

Today: Amalia Firnam rolled 3 using 2d20, dropping the highest dice only with rolls of 3,20.  stealth. – [roll=1672676848.83365.358677]

11:26, Today: Amalia Firnam rolled 1 using 1d4 with rolls of 1.  guidance.

Ao
GM, 388 posts
Tue 3 Jan 2023
at 09:12
  • msg #791

Re: 3. Phandelvin's Saivours

From the distance, the group saw Yana indicate come forward....each took a step before snoric held his hand up to stop. Most of the group stopped, but Amalia took an extra step, her armor creaking loudly until she stopped.

The two spoke softly, and Yana nodded, creeping into the darkness.
Yana Whitlock
player, 392 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 3 Jan 2023
at 23:40
  • msg #792

Re: 3. Phandelvin's Saivours

Looking back at Snoric and the others, Yana points to the door, then holds up Four fingers.
Snoric
player, 322 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 4 Jan 2023
at 04:22
  • msg #793

Re: 3. Phandelvin's Saivours

Snoric, who is at the door alone does not relay the message yet.  He looked at Yana and raised his arms, needing more information.  He pointed towards the door and signalled attacking someone with his blade, then pointed backwards towards outside and mimed sneaking away.  Then he looked at Yana quizzically once more.

As he waited he signalled out the door to the main group.  First holding up four fingers to the group and then signalling they should hold.  He pointed to his eyes then forward, trying to signal he was waiting for the scout to provide more information.


OOC: Snoric is waiting for Yana, as forward scout, to decide if they should advance and fight or for her to retreat back to Snoric.
Yana Whitlock
player, 393 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 4 Jan 2023
at 15:01
  • msg #794

Re: 3. Phandelvin's Saivours

Yana frowned,  then waved her arms forward, beckoning him and the others towards her
Allura Whitlock
player, 459 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 4 Jan 2023
at 15:06
  • msg #795

Re: 3. Phandelvin's Saivours

Allura watched the confusing mixed signaling.

"We have to work on that."

She began to move again seeing her sister signal. Since they were signaled four prior she calls up her sword in her open hand.
Snoric
player, 323 posts
Wed 4 Jan 2023
at 19:42
  • [deleted]
  • msg #796

Re: 3. Phandelvin's Saivours

This message was deleted by the player at 19:44, Wed 04 Jan 2023.
Snoric
player, 325 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 5 Jan 2023
at 05:30
  • msg #797

Re: 3. Phandelvin's Saivours

Snoric was surprised at Yana's signal, but quickly moved to relay it out the door.  He quickly signalled the group forward, but quickly signalled they needed to do so as quietly as possible.  He fingered his own crossbow, knowing they should keep stealth as their ally as long as possible.

When the first of the team reached the door he whispered.  "Yana is signalling four enemies ahead.  She thinks we can take them down quietly."

Once passed on he moved to join Yana.  Again in a whisper.  "What do we face and what is your plan?"

OOC: Muffin will advance with the main group, staying near the entrance until called closer.

Yana Whitlock
player, 394 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 5 Jan 2023
at 06:17
  • msg #798

Re: 3. Phandelvin's Saivours

Yana shook her head and spoke softly
"I'm not sure what's in there, just that it sounds like four voices.  Hold on..."

She tried to listen closer. Unfortunately,  she was too distracted by to concentrate

OOC:  21:17, Today: Yana Whitlock rolled 2 using 1d20+1.  Perception

This message was last edited by the player at 06:18, Thu 05 Jan 2023.
Yana Whitlock
player, 395 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 5 Jan 2023
at 07:51
  • msg #799

Re: 3. Phandelvin's Saivours



22:50, Today: Yana Whitlock rolled 20 using 1d20+5.  Dex
Ao
GM, 390 posts
Thu 5 Jan 2023
at 09:07
  • msg #800

Re: 3. Phandelvin's Saivours

As you turn to listen at the door you almost face plant the actual door, your natural Dexterity saving you from making a sound
Yana Whitlock
player, 396 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 5 Jan 2023
at 11:06
  • msg #801

Re: 3. Phandelvin's Saivours

Let's keep this little incident to ourselves, then.  :)
Snoric
player, 326 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 6 Jan 2023
at 04:00
  • msg #802

Re: 3. Phandelvin's Saivours

"You, you don't know?" mumbled Snoric to himself.  He looked at the party gathering in the door in alarm.  Still, there was nothing he could do.  He gestured to the group to wait in the main area.

"Keep listening here."  Snoric whispered to Yana.  "If there's trouble call the others to attack.  I'll check down there." He pointed down the darkened passage.  Once she was happy, the gnome moved down the north passage to see if there was more trouble.


OOC: Since Snoric has darkvision, he'll investigate further down the passage.  Yana has the door and can call in the team if there's trouble.
Amalia Firnam
player, 284 posts
Human
Twilight Cleric of Selune
Mon 9 Jan 2023
at 03:22
  • msg #803

Re: 3. Phandelvin's Saivours

Still aiming to go last, Amalia was a little confused by the signals, were they to go to the keep or not?
Ao
GM, 391 posts
Mon 9 Jan 2023
at 08:23
  • msg #804

Re: 3. Phandelvin's Saivours

While the group came quietly up to the door, Yana remained at the door, listening as the gnome disappeared into the darkness.
Solgran Farnzythe
player, 275 posts
Human Barbarian
AC 16 HP 32/32
Mon 9 Jan 2023
at 17:09
  • msg #805

Re: 3. Phandelvin's Saivours

Solgran waited there near the entrance, anticipating a fight, but not yet certain from which direction it was going to come. He did his best to keep still, knowing that his armor was not well suited for silent movements.
Snoric
player, 328 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 12 Jan 2023
at 04:20
  • msg #806

Re: 3. Phandelvin's Saivours

Snoric moved back to the rest of the group to (very quietly) share his findings.

"The door Yana is at has voices behind it.  At least four.  Further up the tunnel there is a pair of doors heading east and west, both closed and the tunnel continues north.  I could scout ahead more or we could risk trying to quickly overpower the ones we can hear."
Allura Whitlock
player, 460 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 12 Jan 2023
at 14:55
  • msg #807

Re: 3. Phandelvin's Saivours

"Well what do you think Solgran ? Osman ? Think we can take them quickly."
Solgran Farnzythe
player, 276 posts
Human Barbarian
AC 16 HP 32/32
Thu 12 Jan 2023
at 20:16
  • msg #808

Re: 3. Phandelvin's Saivours

"Won't know that until we know numbers. There's more keep west than there is east; it may be faster to clear the east side first. Gives us a place to fall back if things get rough, too."
Amalia Firnam
player, 285 posts
Human
Twilight Cleric of Selune
Fri 13 Jan 2023
at 01:16
  • msg #809

Re: 3. Phandelvin's Saivours

Amalia was glad to have reached the door without making another racket and said "First lets make sure everyone can see in that gloom, then we can take them on." With a quiet prayer to Selune, the cleric shared her eyes of the night with Solgran, Yana and Osmon.
Yana Whitlock
player, 397 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 13 Jan 2023
at 01:25
  • msg #810

Re: 3. Phandelvin's Saivours

Yana nodded her thanks to the cleric, and concentrated on trying to hear what was behind the door


OOC:  19:24, Today: Yana Whitlock rolled 10 using 1d20+1.  Perception

Osmon Mambetov
player, 132 posts
Human Wizard
Mon 16 Jan 2023
at 03:56
  • msg #811

Re: 3. Phandelvin's Saivours

"Unfortunately, without more information I cannot say which is the better option."

Reaching out with my mind, I contact Edgar's; suppressing a chuckle at his intent focus on a corner of the collapsed room where he is certain a mouse is hiding. No time for that now, I fear I am going to need him shortly.

Turn Summary
Recall Edgar.
Snoric
player, 329 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 23 Jan 2023
at 05:26
  • msg #812

Re: 3. Phandelvin's Saivours

Snoric, having heard the various ideas, headed back out.  He agreed with Solgran it would be easier if they isolated a side.  To that effect he continued back to the north curtain.  He'd try to break through south to north before they group made an assault on the east side.
Allura Whitlock
player, 461 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 23 Jan 2023
at 15:00
  • msg #813

Re: 3. Phandelvin's Saivours

Allura's fingers flexed as she looked towards where her sister had gone and then she glanced towards where unknown figures were talking. She glanced to Solgran and then the others.
Her eyes glowed a light blue in the dark.
Ao
GM, 392 posts
Sat 28 Jan 2023
at 08:26
  • msg #814

Re: 3. Phandelvin's Saivours

Snoric looks on as the others prepare, and disapears into the darkness, past the first curtain, and to the second. He withdrew teh curtain slightly, listening and looking at what was behind. This tower has almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. An intact door leads east. To the north, a short passage through the rubble ends before a screen of canvas.

As he returned, he paused, listening.



Snoric
player, 330 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 28 Jan 2023
at 09:17
  • msg #815

Re: 3. Phandelvin's Saivours

After scouting out the northern passages again, Snoric moves to the spot, furthest from the doors and gestures the others to quietly join him.  Once gathered he speaks quietly.

"We seem to have three doors, three options.  The southwestern and northwestern ones both have people in the next room.  I can't make out the language but each one is different.  The eastern door I can't hear speaking but I can hear shuffling.  Maybe a lone sentry or some such."

"If we want to stay quiet I think the east is our best bet.  People talking are more likely to hear us or see the door open."

Allura Whitlock
player, 462 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 28 Jan 2023
at 15:03
  • msg #816

Re: 3. Phandelvin's Saivours

"Shuffling, could be undead. Still East is fine by me."
Solgran Farnzythe
player, 277 posts
Human Barbarian
AC 16 HP 32/32
Sat 28 Jan 2023
at 17:06
  • msg #817

Re: 3. Phandelvin's Saivours

"I don't understand the words, but it is the same tongue as the goblins from before." He nodded his agreement to going east.
Yana Whitlock
player, 398 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 28 Jan 2023
at 22:58
  • msg #818

Re: 3. Phandelvin's Saivours

Yana nodded her agreement, getting ready for a confrontation
Amalia Firnam
player, 286 posts
Human
Twilight Cleric of Selune
Wed 1 Feb 2023
at 10:26
  • msg #819

Re: 3. Phandelvin's Saivours

Amalia nodded her approval to go east and clutched her holy symbol.

Today: Amalia Firnam rolled 2 using 2d20, dropping the highest dice only.  stealth.
This message was last edited by the player at 10:41, Wed 01 Feb 2023.
Ao
GM, 393 posts
Wed 1 Feb 2023
at 10:35
  • msg #820

Re: 3. Phandelvin's Saivours

The decision made, the group slowly made their way into the hall and towards the curtain and east. Snoric and Yana in front, opened the door slowly.




<OOC: Everyone needs to roll a stealth check, and snoric and yana a perception check (Or one person with advantage)>
Allura Whitlock
player, 463 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 1 Feb 2023
at 14:32
  • msg #821

Re: 3. Phandelvin's Saivours



07:31, Today: Allura Whitlock rolled 14 using 1d20+2.  Stealth.



Sneaks along with the others.
Snoric
player, 331 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 1 Feb 2023
at 20:56
  • msg #822

Re: 3. Phandelvin's Saivours

Snoric keeps low as he peeks through the door.  Not just because he was shorter, but so another could take a position above him.  From his position he sweeps the room with his eyes, his crossbow ready to fire if needed.


Perception: 19 (DDB).  Yana can either roll seperately or give Snoric advantage
Yana Whitlock
player, 399 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 2 Feb 2023
at 01:14
  • msg #823

Re: 3. Phandelvin's Saivours

OOC:  I'm okay with giving Snoric Advantage
Ao
GM, 394 posts
Thu 2 Feb 2023
at 05:45
  • msg #824

Re: 3. Phandelvin's Saivours

With the group attempting to sneak up to the door quietly, only several had the skills. Amalia sounded like someone rattling a bag full of pots, where osmon seemed to kick loose stones on the walls and doors inadventantly.

As Snoric took a peak, the door opened and teh gnome came face-to-face with a goblin, another standing behind him casually. As he did, Amalia.....noisy at the back heard teh first door open where two further goblins stuck their heads out, calling out.

....it seems like they were heard.







<OOC: Snoric see's two goblins within the room, where amalia can see at least 4 in the other room. You are basically being attacking on two flanks here so have fun {Evil smile}

Post your first move if your iniative is greater than 5>

This message was last edited by the GM at 11:24, Thu 02 Feb 2023.
Yana Whitlock
player, 400 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 2 Feb 2023
at 10:39
  • msg #825

Re: 3. Phandelvin's Saivours

OOC: 04:37, Today: Yana Whitlock rolled 6 using 1d20+3.  Initiative

Yana tried to snap a sniper shot, but was obviously caught off guard


OOC: 17:36, Today: Yana Whitlock rolled 8 using 1d20.  Sharpshooter shot

This message was last edited by the player at 23:37, Thu 02 Feb 2023.
Solgran Farnzythe
player, 279 posts
Human Barbarian
AC 16 HP 32/32
Thu 2 Feb 2023
at 14:42
  • msg #826

Re: 3. Phandelvin's Saivours

"They found us at the other door too. Allura, you cover your sister, I'll aid Amalia."

Solgran rushed to the southern door to plug the bottleneck there. As he did, the spirits of fallen family members appeared around him once more. This time, a pair of young boys wielding hand scythes faded in and out of view beside him.

Initiative: 22
Move: 20 feet to the southern doorway
Bonus: Rage (claws)
Special: Reckless Attack (I get advantage on attacks, and enemies get advantage against me)
Action: Attack with claws x2. Focus one goblin at a time until they're dead. If I need to move again to reach another, do so
 - Attack 1: Crits AC 25 for 12 Slashing damage
 - Attack 2: Hits AC 22 for 6 Slashing damage

16:16, Today: Solgran Farnzythe rolled 6 using 1d8.  Gift of Alacrity
08:36, Today: Solgran Farnzythe rolled 4 using 1d6.  crit damage
08:35, Today: Solgran Farnzythe rolled 25,20,8,12,22,6 using d20+5,d20+5,d6+5,d20+5,d20+5,d6+5.  Reckless Claw Attacks.
08:28, Today: Solgran Farnzythe rolled 16 using 1d20+2.  Initiative.

This message was last edited by the player at 22:16, Thu 02 Feb 2023.
Allura Whitlock
player, 464 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 2 Feb 2023
at 14:49
  • msg #827

Re: 3. Phandelvin's Saivours

Allura nods and stands ready to aid her sister and Snoric.
Moving to see above Snoric if one of the goblins becomes visible to her she fires off a eldritch blast into it.





07:46, Today: Allura Whitlock rolled 12 using 1d20+2.  Initiative.
07:48, Today: Allura Whitlock rolled 12 using 1d20+5.  Eldritch Blast + Agonizing Blast.
07:49, Today: Allura Whitlock rolled 5 using 1d10+3.  Eldritch Blast + Agonizing Blast Damage.

Snoric
player, 332 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 2 Feb 2023
at 22:27
  • msg #828

Re: 3. Phandelvin's Saivours

Hearing the commotion Snoric immediately acted.  Not wanting to block the door he slipper around and behind the goblin before him, hoping surprise was with him.  Dropping his crossbow, he pulled out his axe and shield, attacking the goblin viciously before it could respond.

As he struck he called for Muffin to attack the other goblin, hopefully catching it by surprise too.

OOC: Going for shock and awe tactics here.  Hopefully get the east goblins before they can respond, freeing up others to attack west.

Hmm seems the (DDB) dice gods are with me.

Initiative: 19

Snoric
Move: (Assuming up is north) - one step NE, one E.  Getting behind the goblin so others can enter the room.
Attack (Handaxe): 20
Damage: 10 (6 slashing & 4 necrotic)
Bonus: Command muffin to attack other goblin in room

Muffin
Move: Move into room in range of second goblin (one square SE of Yana's current position)
Attack: 17
Damage: 8

This message was last edited by the player at 22:30, Thu 02 Feb 2023.
Amalia Firnam
player, 288 posts
Human
Twilight Cleric of Selune
Fri 3 Feb 2023
at 00:36
  • msg #829

Re: 3. Phandelvin's Saivours

Amalia heard the door open behind her and barely had time to register the presence of the 4 goblins before Solgran came back charging, 2 spectral figures following him. Taken by surprise, she instinctively casted her normal answer to that amount of enemies, but the spell didn't seem very potent.

Today: Amalia Firnam rolled 8 using 5d8 with rolls of 1,4,1,1,1.  sleep spell.

19:25, Today: Amalia Firnam rolled 11 using 2d20, dropping the lowest dice only.  Amalia initiative with vigilant blessing.


I'll go with my blanky in the corner now, the dice gods hated me there...

Osmon Mambetov
player, 133 posts
Human Wizard
Sun 5 Feb 2023
at 01:09
  • msg #830

Re: 3. Phandelvin's Saivours

As the goblins open the doors to either side I move to take cover and whistle to Edgar to send him out to scout.

Turn 01 Summary
Edgar
HP: 1/1 THP: 0
AC: 11
Initiative: 5
Buff: Nil
Debuff: Nil
Concentration: N/A

Move: Fly through the door to the east passed the goblins and through the curtain to the north-east to search for other foes keeping as high as the room makes practical.
Action: Dodge
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Osmon
HP: 20/20 THP: 0
AC: 16
Initiative: 21
Buff: Nil
Debuff: Nil
Concentration: Nil

Action: Look through Edgar's eyes (Perception:18).
Bonus Action: Nil
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

**********

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Find Familiar
1st Level Conjuration
Casting Time: 1 hour + 10 minutes
Range/Area: 10ft.
Components: V, S, M(10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous

You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Ao
GM, 395 posts
Sun 5 Feb 2023
at 10:03
  • msg #831

Re: 3. Phandelvin's Saivours

ROUND 1
CRAGMAW KEEP KITCHEN/HALLWAY


Solgran seemed to act more on instinct than anything, charging past Osmon and amalia, even hurdling over muffin to get to the door, his eyes wild with fury as he did. The goblin watched as the human somehow grew claws and swiped up, the claws cutting from his hip to shoulder, his stomach falling out as he dropped dead. The one just behind him copped the second slash, and while damaging, he was still standing. Unfortunatly, now standing just past the threshold of the room, solgran could see there were more goblins than thought. <Solgran hit first goblin for 12 slashing damage, killing him instantly. Hits second goblin for 6 slashing damage. Muffin hit Goblin for 8 force damage>

Osmon, always thinking a few steps ahead, sent his familiar over snoric and the goblins who flew past the curtain. his eyes shimmering saw no enemies beyond the curtain, but saw another two doors, one east to an unknown room, and one west, you presume to the room snoric explored earlier.

Amalia, at the door behind the warrior, cast a soothing spell, and the injured goblin rolled it's eyes back in it's head, dropping to the ground and snoring. <Goblin in red is asleep (Previous hit by Solgran)>

At the other door, Snoric (surprising the goblin that opened the door, ducked around him and dropping his crossbow, had his shield and handaxe in hand as he stood between them. As he moved, his axe went to the goblin further in the room.  As he started to draw his sword, the hand axe slammed into it's chest, and it gurgled with it's sword half out of its scabbard. With a groan he dropped to the ground. <Snoric hit goblin for 10 slashing damage, Killing him>

As he did, le let out a low whistle, and muffin moved into action, following the sound, the metallic fox pounced on the other goblin who screamed. At it did, a roar could be heard north of you in the gutteral language.

Allura, wincing at the sound, muttered and with a handout, sent out a blast of eldritch energy, the blast missing and hitting the wall.<Allura missed>

Yana, a little surprised by the goblins, took aim and fired, the bolt missing.<Yana Missed>

with the surprise up, the goblin that had the metallic form of muffin attacking tried in vain to hurt it, but it's metal hide was strong and the sword nicked off the metal.

In the other room, the raging human was an obvious target, and with one of them down and another asleep, the other 6 attacked.  The biggest threw what looked like a meat cleaver, while two others fired a bow, all three hitting, where the others with swords, only two hit. Despite the savage hits, the barbarian still stood, bleeding from several wounds.<Solgran has taken 30 damage, rounded down to 15 due to raging from 5 attacks>





NameInitACDmg TakenNotes
Allura121616/16 
Amalia121820/20 
Osmon211620/20 
Snoric191724/24 
Solgran221417/32Raging
Yana81421/21 
MuffinNA1620/20 
-----------------------------------------------------------
Goblin5?? 8 left

Yana Whitlock
player, 401 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 5 Feb 2023
at 10:50
  • msg #832

Re: 3. Phandelvin's Saivours

Yana dashed to the doorway where she could see the barbarian,  and tried to line up a sniper shot on one of his foes.


OOC:  Dash to doorway,  then Sharpshooter shot
04:38, Today: Yana Whitlock rolled 16 using 1d6+13.  Damage .

04:37, Today: Yana Whitlock rolled 12 using 1d20.  Sharpshooter shot




Snoric
player, 333 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Mon 6 Feb 2023
at 06:30
  • msg #833

Re: 3. Phandelvin's Saivours

Snoric heard the growls to the north but didn't have time for them yet.  Instead he rushed at the goblin facing Muffin, using the distraction to plant his axe deep in it's back.  As it fell he called out.

[Language unknown: "Bleandtin, anyavente Etomil."]





OOC: Muffin will flank whichever enemy Solgran is attacking.  Given he is out main tank, this is something they would have practiced during their travels.

Snoric
Move: Behind goblin Muffin is attacking
Attack: 18/13
Damage: 7 (5 force, 2 necrotic)
Bonus: Command Muffin

Muffin
Move: Move to get behind whichever enemy Solgran is attacking
Attack: 17 / 11
Damage: 7

Allura Whitlock
player, 465 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 6 Feb 2023
at 12:43
  • msg #834

Re: 3. Phandelvin's Saivours

Allura moved into the room and backed up Snoric preparing to act should any enemies pour forth from the North she stood in the breech to swing at foes coming through the curtain.
Raising her shield and gripping Talon her longsword tight in hand.



05:41, Today: Allura Whitlock rolled 23 using 1d20+6.  Longsword strike.
05:42, Today: Allura Whitlock rolled 10 using 1d8+4.  Longsword damage (magical).

Amalia Firnam
player, 289 posts
Human
Twilight Cleric of Selune
Mon 6 Feb 2023
at 13:00
  • msg #835

Re: 3. Phandelvin's Saivours

Amalia looked on in dismay when only one goblin fell to her sleep spell, and even more when the goblins piled up on Solgran, a number of them getting hits on the big man. Clutching her holy symbol, she make two quick prayers, some of Solgran's wounds closing, at the same time a comforting twilight bubble extended from her. Seeing that she was in the way, she moved in the room to free the doorway


The white and brown owl flew in the room, threatening to rip the face off a goblin with its talons before flying away.

Bonus action healing word, 5 HP healed

Action, activate twilight sanctuary, 30 feet radius with Amalia in the center, 4 THP (you can roll your own, 1d6+3)

Today: Amalia Firnam rolled 5,4 using 1d4+3,1d6+3 with rolls of 2,1.  healing word, twilight sanctuary THP.

Ophelia takes the help action on one of the gobs in Solgran's room.

This message was last edited by the player at 22:07, Wed 08 Feb 2023.
Osmon Mambetov
player, 134 posts
Human Wizard
Wed 8 Feb 2023
at 02:57
  • msg #836

Re: 3. Phandelvin's Saivours

Turn 02 Summary
Edgar
HP: 1/1 THP: 0
AC: 11
Initiative: 5
Buff: Nil
Debuff: Nil
Concentration: N/A

Move: Return to Osmon.
Action: Dodge
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 7
AC: 16
Initiative: 21
Buff: Nil
Debuff: Nil
Concentration: Nil

Move: Move south to see into the room with Solgran.
Action: Cast Flaming Sphere at lvl 2 location to affect as many goblins near Solgran without including him in the AOE.
Move: Move back through the doorway.
Bonus Action: Ram Flaming Sphere into Goblin within 5ft (Dex sv DC 13 for 7 Fire damage)
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Flaming Sphere
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 60ft./5ft.
Components: V, S, M(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
Attack/Save: DEX 13

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
This message was last edited by the player at 03:47, Thu 09 Feb 2023.
Solgran Farnzythe
player, 280 posts
Human Barbarian
AC 16 HP 22/32 THP 4
Wed 8 Feb 2023
at 04:49
  • msg #837

Re: 3. Phandelvin's Saivours

Solgran continued to face off against the swarm of goblins, feeling the support of his numerous allies. The spirits and their hand-scythes doing work for him.

Falling asleep here, so I'm keeping this one light on details.

Move: as needed, to reach targets. prioritize wounded over healthy
Action: Attack 1 hits AC 17 for 6 Slashing damage, Attack 2 hits AC 23 for 10 slashing.
Bonus: none
Reaction: Sentinel attack if any goblin moves away from me, Hits AC 10 for 8 Slashing

22:45, Today: Solgran Farnzythe rolled 10,8 using d20+5,d6+5.  Sentinel Claw. – [roll=1675831506.16407.358712]
22:44, Today: Solgran Farnzythe rolled 14,24 using d20+5,d20+5.  Advantage rolls, if needed. – [roll=1675831485.92023.358712]
22:44, Today: Solgran Farnzythe rolled 17,6,23,10 using d20+5,d6+5,d20+5,d6+5.  Claw Attacks. – [roll=1675831469.23511.358712]

Ao
GM, 396 posts
Wed 8 Feb 2023
at 15:33
  • msg #838

Re: 3. Phandelvin's Saivours

ROUND 2
CRAGMAW KEEP KITCHEN/HALLWAY


<OOC: As i am work, i will update the map within 24 hours>


Solgran, though wounded with cuts and arrows, waded in with a snarl, his claws catching one of the goblins in the chest, then the throat, tearing it clean out. The goblin gurgled as it dropped to the ground.  <Solgran hits a goblin for 16 slashing damage (6 slashing damage, then 10 slashing damage) killing it>

Osmon, his senses now his again heard the battle and went to his friends aide, mentally calling the owl back to himself as he did. Turning the corner he saw the room filled with 5 goblins still standing, with one asleep at solgran's feet and the other dropping, trying to hold his throat in. He wanted to get to his side, but the cleric was in between him and the barbarian, standing in the doorway. His quick thinking allowed him to summon a huge sphere of flame, and sent it rolling. While one saw it comming and dived forward, two were hit by it, the burns on their skin evident of the pain they now felt. <Flaming sphere as cast by Osmon has 3 goblins in range. Two faailed their saves taking 7 fire damage each>

Amalia had a look of dismay at the effect of her magic, hoping that it would have made a few more drop, but she realised that sometimes the nature of magic was fickle. She knew that she had the power to help him, and called on Selune to bolster her friends as she moved to his side. The darkness seemed to lighten a little as Solgran, Amalia and Osmon felt a strength flow into them, even as Amalia pleaded selune to help her warrior friend.<Twilight sanctuary has effected Solgran, Osmon and Amalia. Each gain Temp HP. Solgran is healed 5hp>

In the other room, Snoric and Muffin faced off against the last goblin in the room, still held by the metallic fox. Snoric drew on the advantage and put his magical hand axe into it's spine, the beast shuddering in pain as it dropped. Snoric uttered a word and the fox lopped off towards the others, zipping past Yana and Allura towards Amalia, Solgran and Osmon, going in and tearing at a goblin. <Snoric hit and killed the goblin with 13 slashing damage. Muffin killed a goblin>

Allura moved in just as Muffin came out, blade ready and looked around, her gaze going to the door to the south, she frowned. <Allura made no attack due to no enemy in the room>

Yana trusted in her sisters skills, and that of snoric, she made her way south towards where the sound of battle was, and saw the chaos. She had her crossbow up, and saw a shot, letting the bolt fly it hit the wall beside an archer, who ducked..<Yana Missed>

The goblins knew with the backup of the wild barbarinas friends they  were in trouble, they pushed their advantage on the warrior, sword and arrow flying with resolve. of the attacks, only a sword and arrow hit, still hurting, but because of the bolstering of Amalia and her magic, no serious damage occured.<Solgran has taken 12 damage, rounded down to 6 due to raging from 5 attacks (Two hitting)>

<OOC: I have not factored Muffin's and Osmon's attacks in as Amalia is in the doorway and they can not enter to help Solgran. Osmon has 24 hours to alter his move and then i will edit here accordingly (The same time as the map), then we move on

Solgran was the only one hit, but because of the healing and temp HP, has only lost 1hp>





NameInitACDmg TakenNotes
Allura121616/16 
Amalia121820/20Temp HP
Osmon211620/20Temp HP
Snoric191724/24 
Solgran221418/32Raging
Yana81421/21 
MuffinNA1620/20 
-----------------------------------------------------------
Goblin5?? 5 left

This message was last edited by the GM at 10:03, Thu 09 Feb 2023.
Amalia Firnam
player, 290 posts
Human
Twilight Cleric of Selune
Sat 11 Feb 2023
at 04:11
  • msg #839

Re: 3. Phandelvin's Saivours

Amalia had a look at the battered Solgran, but determined he would probably be fine with her help. Holy symbol in hand, she looked at the goblin right in front of her and bells started to sound in the area.

 Toll the bell, DC 14 Wis save or 6 damage, whether injured or not.

Today: Amalia Firnam rolled 6 using 1d6+3 with rolls of 3.  twilight sanctuary THP. – [roll=1676088586.84776.358677]

23:05, Today: Amalia Firnam rolled 6,6 using 1d12,1d8 with rolls of 6,6.  Toll the dead damage

Solgran Farnzythe
player, 281 posts
Human Barbarian
AC 16 HP 22/32 THP 4
Sat 11 Feb 2023
at 04:25
  • msg #840

Re: 3. Phandelvin's Saivours

Solgran continued the assault, working his way toward the far end of the room in hopes of cutting off reinforcements.

Action: Attack with claws
 - 1st Claw attack miss AC 8 (10 if Adv), for 6 Slashing
 - 2nd Claw attack hits AC 12 (20 if Adv), for 11 Slashing
Bonus: none
Move: if I kill this one, push toward the next one to the west, avoid standing next to the Sphere, block the west exit in the rubble if possible, but avoid opportunity attacks
Reaction: Sentinel attack misses AC 6 for 8 slashing

22:25, Today: Solgran Farnzythe rolled 6,8 using d20+5,d6+5.  Sentinel Claw
22:21, Today: Solgran Farnzythe rolled 10,20 using d20+5,d20+5.  Advantage rolls, if needed
22:18, Today: Solgran Farnzythe rolled 8,6,12,11 using d20+5,d6+5,d20+5,d6+5.  Claw Attacks

Yana Whitlock
player, 402 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 11 Feb 2023
at 04:51
  • msg #841

Re: 3. Phandelvin's Saivours

In reply to Ao (msg # 838):

Yana moved to the doorway and tried another sniper shot at another goblin

OOC:
22:49, Today: Yana Whitlock rolled 19 using 1d6+13.  damage.

22:49, Today: Yana Whitlock rolled 13 using 1d20.  sniper shot.

Allura Whitlock
player, 466 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 11 Feb 2023
at 15:22
  • msg #842

Re: 3. Phandelvin's Saivours

Allura moved setting up near the door where she heard talking coming from and readies herself there.


Same as before preparing for any foes making themselves apparent and if so attacking them.

This message was lightly edited by the player at 13:55, Sun 12 Feb 2023.
Snoric
player, 334 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 12 Feb 2023
at 05:59
  • msg #843

Re: 3. Phandelvin's Saivours

Snoric, also having heard the noises, also decide to stay on guard.  He collected and strapped his crossbow to his back. Then he took position further back from Allura but with a clear line of sight through the northern curtain.  His axe was sheathed and Ultio was firmly gripped instead.

He didn't worry too much about Muffin.  It would continue to help Solgran until he called it back


Snoric
Move: Gather dropped crossbow and put it away.  Then take position about 10-15 ft south of the curtain (behind one of the beds probably)

Action: Hold move, attack any enemy coming through the door

Bonus: Order Muffin to keep assisting Solgran


Muffin
Move: Position to flank Solgran's target (or as close as possible)
Attack: 9(no adv) / 14(adv)
Damage: 7
Reaction: Deflect attack (creature attacking Solgran receives disadvantage)

Osmon Mambetov
player, 135 posts
Human Wizard
Mon 13 Feb 2023
at 06:05
  • msg #844

Re: 3. Phandelvin's Saivours

Turn 03 Summary
Edgar
HP: 1/1 THP: 6
AC: 11
Initiative: 5
Buff: Nil
Debuff: Nil
Concentration: N/A

Move: Move into room with Solgran and Goblins.
Action: Help
Move: Fly back out of the room
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 21
Buff: Nil
Debuff: Nil
Concentration: Nil

Move: Move to see into the room with Solgran, to get as clear a shot as possible..
Action: Cast Fire Bolt (20 to-hit for 2 Fire damage)
Move: Move back through the doorway.
Bonus Action: Ram Flaming Sphere into Goblin while leaving the AOE to provide Solgran masimum coverage (Dex sv DC 13 for 7 Fire damage)
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Flaming Sphere
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 60ft./5ft.
Components: V, S, M(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
Attack/Save: DEX 13

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Ao
GM, 397 posts
Mon 13 Feb 2023
at 09:19
  • msg #845

Re: 3. Phandelvin's Saivours

ROUND 3
CRAGMAW KEEP KITCHEN/HALLWAY




Solgran, despite his injuries, acted like they didn't even exist, his rage pushing him further against the goblins who have attacked him. His claws flashing out he swung a hand at one. The agile goblin smiled as he ducked out of the way. He, however didn't see how close the second one was as it literally ripped his throat out.  <Solgran hits a goblin for 11 slashing damage killing it>

Osmon, stepped forward, sending a bolt of flaming energy towards one of the goblins who the fiery sphere had hit. The mote hit square in the chest, causing him to sway in place, though by some miracle it still stood.

...until the sphere returned and rolled over it squashing it into a fiery pancake. The goblin at his side jumped in time to just miss the sphere, where the otehr who it missed was clued to the arcane trick, staying back <Flaming sphere as cast by Osmon has 3 goblins in range. One failed their saves taking 7 fire damage. Same goblin took 7 fire damage from Firebolt, killing it>

Amalia looked on at the goblins, and noted the one who was hit the first time. Calling to Selune, she begged the goddess to show it the wrath of the moon and a small gong sounded, almost like a bell in the distance. The goblin however heard the bells clearly, and held his hands over his ears as they bled. He died clutching his head. <Toll of the dead on the wounded goblin (Failed, causing 6 necrotic damage, killing it>

Both Snoric and Allura held the room, snoric picking up the crossbow and covering north, where the tiefling focused clearly on the door south.

Yana, seeing two enemies left, took aim with her crossbow and fired. The shot just missed, hitting the wall beside the go blins head. <Yana Missed>

The two remaining goblins had a state of panic, and in true goblin fashon, dropepd weapons, arms flapping around and speaking in their native tougne's, a look of panic on their faces.

<Orange><OOC: In essence, combat is over....the two remaining goblins have dropped their weapons and are clearly panicked.  What you do, is up to you>





NameInitACDmg TakenNotes
Allura121616/16 
Amalia121820/20Temp HP
Osmon211620/20Temp HP
Snoric191724/24 
Solgran221418/32Raging
Yana81421/21 
MuffinNA1620/20 
-----------------------------------------------------------
Goblin5?? 2 left

Snoric
player, 335 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 14 Feb 2023
at 04:37
  • msg #846

Re: 3. Phandelvin's Saivours

Snoric kept his pistol aimed north, through the passageway.  He was glad the sounds of battle were dying down but he wan't going to risk the group being flanked.


OOC: Snoric keeps aiming north. He's moved the curtain so he can keep LOS).  Muffin would stay with Solgran until it's clear that there is no longer battle (a round or two) and then return to Snoric's side as trained.
Yana Whitlock
player, 403 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 14 Feb 2023
at 06:41
  • msg #847

Re: 3. Phandelvin's Saivours

Frowning at her poor performance, Yana entered the room, her weapon trained on the surviving goblins.
She moved near Solgran.
"How are you holding up, big guy?"
Solgran Farnzythe
player, 282 posts
Human Barbarian
AC 16 HP 18/32 THP 6
Tue 14 Feb 2023
at 13:45
  • msg #848

Re: 3. Phandelvin's Saivours

The spirits of the two young men smiled at one another as they saw the fight coming to a close. The taller one rested his arm on the shoulder of the smaller one, but they did not fade out of view just yet.

Solgran nodded to Yanna, "I've survived worse."

Solgran then turned and grabbed a goblin, lifting them up to eye level, "Where's the dwarf?"

Action: Grapple DC 15

07:43, Today: Solgran Farnzythe rolled 15 using 2d20+5, dropping the lowest dice only.  Athletics. – [roll=1676382203.96726.358712]

Amalia Firnam
player, 291 posts
Human
Twilight Cleric of Selune
Fri 17 Feb 2023
at 03:52
  • msg #849

Re: 3. Phandelvin's Saivours

Amalia shook her head at Solgran brave words and put her hand on the big man's shoulder. Those goblins hurt you more than a little, Solgran, let the light of Selune bring you some solace.

Today: Amalia Firnam rolled 10 using 1d8+3.  cure wound
Ao
GM, 398 posts
Fri 17 Feb 2023
at 08:09
  • msg #850

Re: 3. Phandelvin's Saivours

The goblin paled as it was lifted and chattered in his own language, then surprisingly in common. "No hurt, No hurt. Gralth want live!"

As it flails around, you notice a liquid dripping from it's left leg
This message was last edited by the GM at 08:10, Fri 17 Feb 2023.
Yana Whitlock
player, 404 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Fri 17 Feb 2023
at 09:34
  • msg #851

Re: 3. Phandelvin's Saivours

Yana glanced at the leg carefully
OOC:03:33, Today: Yana Whitlock rolled 16 using 1d20+1.  Perception
Was the thing bleeding?  Or is it something else?



Then she smirked to herself as the scent of goblin urine wafted up.
This message was last edited by the player at 10:18, Fri 17 Feb 2023.
Osmon Mambetov
player, 136 posts
Human Wizard
Fri 17 Feb 2023
at 20:28
  • msg #852

Re: 3. Phandelvin's Saivours

Leaving the others to deal with the remaining goblins, I move to investigate passed the collapsed wall to the left, carefully maneuvering the flaming sphere before me.
Snoric
player, 336 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 18 Feb 2023
at 06:58
  • msg #853

Re: 3. Phandelvin's Saivours

Once Muffin returns, Snoric sets it to hold the position he had been.  Then Snoric creeps forward (northward) to try and listen at the door to the east.
Ao
GM, 399 posts
Sat 18 Feb 2023
at 10:40
  • msg #854

Re: 3. Phandelvin's Saivours

Osmon lets he group interrogate the goblin and checks out the pile of rubble on the west wall - from the look of it a previous floor caved in and the rubble piled up against the wall. Either way, there was no entrance here.
Snoric
player, 337 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 18 Feb 2023
at 11:00
  • msg #855

Re: 3. Phandelvin's Saivours

Snoric listened intently and then quickly and quietly made his way south, the whole way gesturing to Allura to get the others.  Once he got back to the curtain he waited impatiently for the others.
Allura Whitlock
player, 467 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 18 Feb 2023
at 14:17
  • msg #856

Re: 3. Phandelvin's Saivours

Allura used her link to her sister to call for her to gather the others and come here Snoric needed them.
Amalia Firnam
player, 292 posts
Human
Twilight Cleric of Selune
Sat 18 Feb 2023
at 16:12
  • msg #857

Re: 3. Phandelvin's Saivours

Amalia made a frown when she smelled, then saw, the trickle of urine dripping from the goblin's leg, that she poked with her seldom used mace. "If you want to live, Gralth, then I suggest you answer the question. Where is the dwarf?"

She didn't expect much of an answer but it needed to be asked.
Osmon Mambetov
player, 137 posts
Human Wizard
Tue 21 Feb 2023
at 15:18
  • msg #858

Re: 3. Phandelvin's Saivours

No way through. What is to the north?

Turn Summary
Move to the north of the room and open the door. After a brief look, move the flaming sphere through the door into the next room.
Solgran Farnzythe
player, 283 posts
Human Barbarian
AC 16 HP 28/32 THP 6
Tue 21 Feb 2023
at 17:38
  • msg #859

Re: 3. Phandelvin's Saivours

Solgran nodded, "You will live, Gralth. Tell me where the dwarf is. And where your leader is."
Yana Whitlock
player, 405 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 22 Feb 2023
at 22:28
  • msg #860

Re: 3. Phandelvin's Saivours

Yana looked at the others in the room with her.
"Snoric is calling for us.  We need to go."
Solgran Farnzythe
player, 284 posts
Human Barbarian
AC 16 HP 28/32 THP 6
Thu 23 Feb 2023
at 03:32
  • msg #861

Re: 3. Phandelvin's Saivours

Solgran maintained his hold on the goblin and he moved to rejoin the others. "Give me an answer, now, Gralth, or your skull will become my weapon in the next battle."
Ao
GM, 400 posts
Thu 23 Feb 2023
at 10:26
  • msg #862

Re: 3. Phandelvin's Saivours

The goblin in solgran’s arms visibly paled as he was spoken. “Dwarf with big boss….King Grol. That way” He points towards the north east.

Even as Yana speaks, Osmon opens the door, a small alcove in the area. He sent the flaming sphere through, setting off a trap, the sphere is covered with stones as the roof collapses against it.


….if the enemies didn’t know you were here, they do now
This message was last edited by the GM at 09:18, Fri 24 Feb 2023.
Snoric
player, 338 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 24 Feb 2023
at 23:54
  • msg #863

Re: 3. Phandelvin's Saivours

Snoric waited impatiently for the others to come.  When he heard the loud boom from the west he looked to Allura and spoke quietly but urgently.

"Someone is being interrogated in the room to the north.  It could be Gundren.  I wanted us to move before they know we're here.  They might kill the prisoner.  Now we REALLY need to move.  We need the others now, or we need to go ourselves."

Part of him wondered if there was a bigger problem to the west but he'd heard no sounds of battle, no cries for aid, so he had to assume the other group was well enough.  But the gnome worried time for the prisoner was quickly running out.
This message was last edited by the player at 23:56, Fri 24 Feb 2023.
Yana Whitlock
player, 406 posts
Fri 24 Feb 2023
at 23:56
  • [deleted]
  • msg #864

Re: 3. Phandelvin's Saivours

This message was deleted by the player at 00:11, Sat 25 Feb 2023.
Allura Whitlock
player, 469 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 24 Feb 2023
at 23:57
  • msg #865

Re: 3. Phandelvin's Saivours

"Then we go, I did notify them. Something must be keeping them, Snoric."

She nodded ready to go in.

"Maybe time for your noisy wand."
Yana Whitlock
player, 407 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 25 Feb 2023
at 00:12
  • msg #866

Re: 3. Phandelvin's Saivours

In reply to Allura Whitlock (msg # 865):

Yana made her way to her sister's location as speedily as possible.
Allura Whitlock
player, 470 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 25 Feb 2023
at 00:17
  • msg #867

Re: 3. Phandelvin's Saivours

"They have been dealing with a prisoner but they are coming."
Amalia Firnam
player, 293 posts
Human
Twilight Cleric of Selune
Sat 25 Feb 2023
at 13:56
  • msg #868

Re: 3. Phandelvin's Saivours

Amalia moved towards Snoric, as the request of Allura.
Solgran Farnzythe
player, 285 posts
Human Barbarian
AC 16 HP 28/32 THP 6
Sat 25 Feb 2023
at 19:34
  • msg #869

Re: 3. Phandelvin's Saivours

"Gundren's in the northeast corner. Osmon, we - " When the crashing sound occurred, Solgran froze for a moment, looking down at the goblin.

"Gralth, we're here for the dwarf, not for you. If you can convince the other goblins not to fight, you all get to live today. If not, then not." If the goblin agreed, Solgran set him down onto the floor and released him. Otherwise, he carried the goblin back to the east, near the door they'd entered through, and released him there, telling him to run out into the woods and stay there until they left this place.

He looked back up to Osmon, "Gundren's this way, we need to move."
Snoric
player, 339 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 25 Feb 2023
at 22:57
  • msg #870

Re: 3. Phandelvin's Saivours

Snoric agrees that time may be against them and moves into position at the northeast door.  Despite Allura's suggestion, if the others haven't arrived he chooses axe and shield over Ultio.  He calls Muffin over and then when ready, gently tries the door.  If unlocked he kicks it open, ready to charge.


OOC: If Solgran gets there in time, Snoric will fall back and use Ultio and shield instead.
Ao
GM, 401 posts
Sun 26 Feb 2023
at 02:39
  • msg #871

Re: 3. Phandelvin's Saivours

CRAGMAW KEEP - ROUND 1

Solgran didn't hesitate, more throwing than dropping the goblin as he took off in full bounds. His time as a warrior had honed his muscles so as he was within sight of Snoric and Allura within seconds, flying past Yana.

Even as Snoric saw the movement to the side, he saw the bugbear hold Gundren by his throat. "You want the dwarf - i hope you can speak with the dead gnome!" He began squeezing his hand, and you heard the grunt of Gundren as he flailed for a moment, then went still.

Amalia, less of a hurry than the barbarian, took off pleading Osmon to follow made it half the distance of the warrior, seeing the door they were originally at when they separated.

Snoric, the only one seeing the enemies, gulped as he took aim at the bugbear and fired. The wolves flinched, and the bugbear grunted, his shoulder hit - though only minor, it was enough to drop the dwarf to the ground. The sharp eyed gnome breathed a sigh of relief as the dwarf moved for a moment - he was yet still alive.

The bugbear was very much alive, and roared in anger

Osmon, groaning, followed the others, trying mentally to move the sphere, but the rubble would not budge. lamenting leaving it there, his friends were more important and though behind Amalia, was still within eyesight.

Yana, having heard her sisters' mental urgings, rushed after them, a little surprised as Solgran overtook her, but she too was able to see Allura, Solgran and Snoric (Pale looking through the door.

Thats when the four heard the sounds of growling wolves, and Snoric saw them moving forward, slowly, methodically.

Allura, deciding Snoric needed her help more, went to his side, and saw the scene - the bugbear holding the now still form of Gundren, and the two wolves stalking in.




<OOC: Round 1 seems to be set up. Everyone is within attack action range now.>



This message was last edited by the GM at 10:41, Mon 27 Feb 2023.
Yana Whitlock
player, 408 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 26 Feb 2023
at 03:40
  • msg #872

Re: 3. Phandelvin's Saivours

Yana dashed up to the scene.
This message was last edited by the player at 08:51, Sun 26 Feb 2023.
Snoric
player, 340 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 26 Feb 2023
at 04:19
  • msg #873

Re: 3. Phandelvin's Saivours

Initiative: 14
Snoric's action depends on if he acts before or after the wolves/bugbear.


Snoric's eyes widen in astonishment when he saw the dwarf.  While he'd hoped the prisoner would be who he thought it was, seeing Gundren nearly overwhelmed him.  He did his best to not appear to recognise the prisoner.  It wasn't hard with two wolves and a bugbear looking to make a meal out of him.

Scenario A - If wolves or bugbears close to melee before Snoric acts
Holding the line, Snoric strikes out at the nearest enemy to close with him, using his axe.  As he does so he calls Muffin to aid him.

Move - None
Action - Attack with hand axe/shield  Hit: 16 Damage: 9 (4 force, 5 necrotic)
Bonus: Order Muffin to move next to him and attack

Muffin Attack: Hit: 17 Damage 3



Scenario B - If Snoric acts first
Not wanting to fight in the doorway and wanting to give Solgran time to arrive, the gnome backs up until he reaches the next doorway.  He beings shouting taunts, hopefully to distract the enemies from spotting Allura.

Reaching his position, with Muffin next to him, Snoric takes aim at the door with Ultio, ready to blast the first thing through it.

Move - Three steps west so he's on the west side of the door to his left.
Action - Attack with Ultio/shield (Held action for first enemy he sees)  Hit: 12 Damage: 10
Bonus: Order Muffin to hold position and attack
Free: If permitted he holsters Ultio after firing and draws handaxe.

Muffin: If Snoric is attacked, use deflect attack to impose disadvantage.

This message was last edited by the player at 04:29, Sun 26 Feb 2023.
Solgran Farnzythe
player, 286 posts
Human Barbarian
AC 16 HP 28/32 THP 6
Sun 26 Feb 2023
at 21:58
  • msg #874

Re: 3. Phandelvin's Saivours

Solgran put the goblin down and repeated himself. "Convince the others to stand aside, and they can live."

"Osman,"
Solgran was sure the wizard knew what he meant without having to spell it out for him, and he rushed off toward where Gundren was supposed to be.

Initiative: 18

Free: "drop" the goblin
Move: 30 feet
Action: Dash 30 feet - headed toward the northeast as far as I can get
Bonus: none

15:52, Today: Solgran Farnzythe rolled 17,1 using d20+2,d8.  Initiative, Gift of Alacrity. – [roll=1677448324.83832.358712]

Allura Whitlock
player, 471 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 26 Feb 2023
at 22:32
  • msg #875

Re: 3. Phandelvin's Saivours

Allura Will take place hopefully on the other side of Snoric opposite Muffin so that Snoric may not be surrounded. She will strike out at any wolves coming their way.

She will ley her Hexblades curse on the Bugbear raising her sword to him in twisted salute.


15:03, Today: Allura Whitlock rolled 7 using 1d20+2.  Initiative.
Hexblades curse

15:32, Today: Allura Whitlock rolled 10 using 1d20+6.  Longsword strike.

Amalia Firnam
player, 294 posts
Human
Twilight Cleric of Selune
Mon 27 Feb 2023
at 03:41
  • msg #876

Re: 3. Phandelvin's Saivours

Amalia wanted to make sure that her brother's best friend would not be left behind so she called to him "Osmon, please come with us, we need to regroup. "

She waited for the wizard to leave the room first before dashing to rejoin the others.

Initiative, 15

7 THP from twilight sanctuary

Today: Amalia Firnam rolled 7 using 1d6+3 with rolls of 4.  twilight sanctuary THP
Today: Amalia Firnam rolled 15 using 1d20 with rolls of 15.  Amalia initiative with vigilant blessing. –.
Today: Amalia Firnam rolled 5 using 1d20 with rolls of 5.  Initiative

Osmon Mambetov
player, 138 posts
Human Wizard
Mon 27 Feb 2023
at 06:51
  • msg #877

Re: 3. Phandelvin's Saivours

That was...suboptimal. Time to go.

Turning to leave the scrambling goblin archers behind, I run back to the others as fast as I can, while attempting to retrieve my sphere and signaling Edgar to go on ahead.

Turn 01 Summary
Edgar
HP: 1/1 THP: 6
AC: 11
Initiative: 9
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move to reach Snoric and Allura as fast as possible.
Action: Help, target Wolf or Bugbear that is attacking party members
Move: Fly back out of reach
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 26
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move to rejoin Allura and Snoric, taking known route (i.e. not clambering over the debris pile from the collapsed roof).
Action: Dash
Bonus Action: Attempt to work Flaming Sphere free and lit any flammable items on fire to delay goblin pursuit.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Flaming Sphere
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 60ft./5ft.
Components: V, S, M(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
Attack/Save: DEX 13

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
This message was last edited by the player at 12:46, Fri 03 Mar 2023.
Ao
GM, 402 posts
Wed 1 Mar 2023
at 10:05
  • msg #878

Re: 3. Phandelvin's Saivours

CRAGMAW KEEP - ROUND 2

Solgran didn't hesitate, more throwing than dropping the goblin as he took off in full bounds. His time as a warrior had honed his muscles so as he was within sight of Snoric and Allura within seconds, flying past Yana.

Even as Snoric saw the movement to the side, he saw the bugbear hold Gundren by his throat. "You want the dwarf - i hope you can speak with the dead gnome!" He began squeezing his hand, and you heard the grunt of Gundren as he flailed for a moment, then went still.

Amalia, less of a hurry than the barbarian, took off pleading Osmon to follow made it half the distance of the warrior, seeing the door they were originally at when they separated.

Snoric, the only one seeing the enemies, gulped as he took aim at the bugbear and fired. The wolves flinched, and the bugbear grunted, his shoulder hit - though only minor, it was enough to drop the dwarf to the ground. The sharp eyed gnome breathed a sigh of relief as the dwarf moved for a moment - he was yet still alive.

The bugbear was very much alive, and roared in anger

Osmon, groaning, followed the others, trying mentally to move the sphere, but the rubble would not budge. lamenting leaving it there, his friends were more important and though behind Amalia, was still within eyesight.

Yana, having heard her sisters' mental urgings, rushed after them, a little surprised as Solgran overtook her, but she too was able to see Allura, Solgran and Snoric (Pale looking through the door.

Thats when the four heard the sounds of growling wolves, and Snoric saw them moving forward, slowly, methodically.

Allura, deciding Snoric needed her help more, went to his side, and saw the scene - the bugbear holding the now still form of Gundren, and the two wolves stalking in.




<OOC: Everyone is now within range to come into attack range and take action. Osmon is the furtherest away and he is 30 feet so anyone comes through the door he can attack.>



Amalia Firnam
player, 295 posts
Human
Twilight Cleric of Selune
Wed 1 Mar 2023
at 11:26
  • msg #879

Re: 3. Phandelvin's Saivours

The cleric moved until she saw the scene and looked at the bugbear as bells started to sound... Gundren seemed to be still breathing so she concentrated on eliminating the threaths.

Move into position then toll the dead on the bugbear, wis dc 14 save or 11 damage


Today: Amalia Firnam rolled 11 using 1d12 with rolls of 11.  toll the dead, d12 only.

Today: Amalia Firnam rolled 8 using 1d6+3 with rolls of 5.  sanctuary thp


This message was last edited by the player at 11:28, Wed 01 Mar 2023.
Allura Whitlock
player, 472 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 1 Mar 2023
at 14:24
  • msg #880

Re: 3. Phandelvin's Saivours

Allura looks to Solgran and her Sister, "I'll distract the wolves get the Bugbear. Yana take steady aim he has Gundren."

Allura moved too tie up the wolves She tried to remain on one side of the two making it hard for them to gang up on her as she used blue flame blade (green flame blade just different color) on her blade. Swinging at a wolf knowing the flame would leap to a nearby one.


07:23, Today: Allura Whitlock rolled 9 using 1d20+6.  Longsword (magical) green flame blade.
Well at least I distract as a chew toy.
AC 18

Yana Whitlock
player, 409 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 1 Mar 2023
at 15:02
  • msg #881

Re: 3. Phandelvin's Saivours

Yana ran up and took up a sniper position,  firing at a wolf

OOC: 09:00, Today: Yana Whitlock rolled 18 using 1d6+13.  Damage .

09:00, Today: Yana Whitlock rolled 13 using 1d20.  Sniper shot


Osmon Mambetov
player, 139 posts
Human Wizard
Fri 3 Mar 2023
at 12:58
  • msg #882

Re: 3. Phandelvin's Saivours

Turn 02 Summary
Edgar
HP: 1/1 THP: 6
AC: 11
Initiative: 9
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move to within 5ft of the most damaged creature attacking a party member.
Action: Help, target Wolf or Bugbear that is attacking party members
Move: Fly back out of reach, up to 35 ft if possible while remaining in the same room as the party.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 26
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move as much as required to see into the room with the Bugbear, i.e. get LOS on Gundren.
Action: If has LOS to Gundren, cast Vortex Warp, target Gundren teleporting him next to Amalia. Else Dodge.
Bonus Action: Nil.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Flaming Sphere
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 60ft./5ft.
Components: V, S, M(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
Attack/Save: DEX 13

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Vortex Warp
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 90ft.
Components: V, S
Duration: Instantaneous
Attack/Save: CON 13

You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd.
This message was last edited by the player at 12:59, Fri 03 Mar 2023.
Solgran Farnzythe
player, 287 posts
Human Barbarian
AC 16 HP 28/32 THP 6
Fri 3 Mar 2023
at 18:47
  • msg #883

Re: 3. Phandelvin's Saivours

Solgran moved into the room. Ignoring the goblin on his left, he planted a hand on the head of the other goblin as he planted a boot on the nearby table, using the two in unison, he leaped up and danced around to the back of the poor wall they had formed to protect their leader. As his feet touched the ground, the ethereal form of his mother formed to watch over him again. Solgran lifted the maul and let swing for the bugbear.


BonusRage (Tail) - base rage DR, tail attack with reach, reaction for +1d8 AC
Move30 feet, into the room, around the goblins (provokes one OA per current map)
ActionAttack with Thunderstryke (not Reckless), Hits AC 25 for 12 Magical Bludgeoning
Reaction Aif Solgran is hit by an attack, Tail gives +3 AC to 19
Reaction Bif on OA is triggered, Sentinel attack hits AC 20 for 12 Magical Bludgeoning and reduces target's speed to 0

12:42, Today: Solgran Farnzythe rolled 20,12 using d20+6,2d6+6.  Raging OA. – [roll=1677868979.13944.358712]
12:41, Today: Solgran Farnzythe rolled 3 using 1d8.  Beast Form: Tail  1d8 AC. – [roll=1677868885.65812.358712]
12:40, Today: Solgran Farnzythe rolled 25,12 using d20+6,2d6+6.  Raging Thunderstryke. – [roll=1677868853.22996.358712]

Snoric
player, 341 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 3 Mar 2023
at 22:11
  • msg #884

Re: 3. Phandelvin's Saivours

Seeing the reassuring presence of Solgran leaping into the fray, Snoric swapped gun for axe and moved inside the room to attack one of the wolves.  Knowing others were coming to help, he moved as clear of the door as he could.  Keeping his shield before him he lashed out with his small axe.

As he did so he called to Muffin.  [Language unknown: "Setencder, entallver Hasreaove".]  The steel fox rushed off to flank the bugbear with Solgran.


OOC: Move to attack one of the wolves in melee.  He does not want to be blocking the door (so moves inside as far as he can without invoking AoO).

Snoric
Move: Attack wolf in melee
Action: Attack (handaxe) - Hit: 10, Damage 8 (5 force, 3 necrotic)
Bonus: Orders for Muffin

Muffin
Move: Flank bugbear with Solgran (even if 1 AoO)
Attack: 9 Damage 8
Reaction: (Deflect Attack) Impose disadvantage on bugbear's attack if it attacks Solgran

Ao
GM, 403 posts
Sat 4 Mar 2023
at 04:09
  • msg #885

Re: 3. Phandelvin's Saivours

CRAGMAW KEEP - ROUND 3

Solgran pushed past the others and walked into the room, bold as brass - so much so the wolves stopped advancing and growled at the human. Even the bugbear frowned, then smiled with his morningstar. "Eh....thats more like it!"

The warrior made two steps as the wolves came in, and he pushed off the table, jumping over the wolves. One of them made a snap at him, but missed his leg by just a fraction, and as he landed, brought his hammer down, striking the bugbear solidly.

The bugbear, seemingsly pleased to face a warrior, swung his morningstar at the warrior, but the human was too fast, blocking it with the handle of the magical maul. This made him grin even more, pleased with the challenge.

Things got surprising as the door unseen to the north explodes open and a female form, ebony skin and elven runs in and attacks Solgran, her fists slamming the warrior <Solgran is hit for 11 bludgeoning damage, reduced to 5....taken from temp HP>

Amalia, less of a hurry than the barbarian, made her way to the room as the drow woman hit her friend. She was torn between targets, but kept her mind on the bugbear, sending a mental attack. The Bugbear grimaced in pain, but stayed strong.

Snoric, embolden with his friends action, steped forward and used his hand axe against the closest wolf. this missed it as it snarled at him. Muffin went to solgran's side, the otehr wolf biting the mechanical fox, causing metal to come from the mechanical fox.

Osmon's focus was clearly on the fallen dwarf, and incanted a spell towards him. The dwarf popped out of the room, only to appear at the cleric's side. The bugbear saw this and roared, glaring at Osmon. "FOOL....I'll feed you to my wolves while you scream in pain!"

Yana, her crossbow aimed at the wolf who attacked Muffin, took aim and fired, her bolt missing the wolf by the smallest of margins.

The wolf facing Muffin made for another attack, this time his teeth bouncing off the metal. The other, having had Snoric attack him, lunged in and bit his arm deeply <Snoric takes 12 piercing damage.....8 taken from temp HP>

Allura uttered to her patron, begging for flames to burn the wolves as she stepped up. The swipe was too high though and the trail of fire missed.




<OOC: Round 3 is done. there is a new enemy who has >



Solgran32/32
BugbearMinor Injury
Amalia20/20
Snoric20/24
Muffin10/20
Drowuninjured
Osmon20/20
Yana21/21
Wolf 1Uninjured
Wolf 2uninjured
Allura16/16



This message was last edited by the GM at 09:49, Sat 04 Mar 2023.
Snoric
player, 342 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 4 Mar 2023
at 05:26
  • msg #886

Re: 3. Phandelvin's Saivours

Snoric lost sight of Muffin, trusted it to do its job.  He focused on the wolf before him.  He wondered about the drow stranger but didn't have enough attention to split.


Snoric
Move: None
Attack: Strike nearest wold with axe.  Hit: 20 Damage 9 (5 force, 4 necrotic)
Bonus: Command Muffin

Muffin
Move: Into flank position if not there already
Attack: 5 / 9 (Ugh - maybe Solgran can do more with advantage) Damage: 10
Reaction: Provoke disadvantage on any attack bugbear makes against Solgran

Amalia Firnam
player, 296 posts
Human
Twilight Cleric of Selune
Sat 4 Mar 2023
at 12:07
  • msg #887

Re: 3. Phandelvin's Saivours

With the dwarf suddenly appearing beside her, the cleric took a second to check his condition before continuing the fight, trusting her allies.

Ophelia swooped in the face of the bugbear, before flying away, helping whoever would strike it next.

Today: Amalia Firnam rolled 9 using 1d20+5 with rolls of 4.  medecine.

Today: Amalia Firnam rolled 5 using 1d6+3 with rolls of 2.  twilight sanctuary thp.

groans and facepalms

This message was last edited by the player at 12:09, Sat 04 Mar 2023.
Solgran Farnzythe
player, 288 posts
Human Barbarian
AC 16 HP 28/32 THP 1
Sat 4 Mar 2023
at 16:39
  • msg #888

Re: 3. Phandelvin's Saivours

Solgran smiled when he saw Gundran pulled out of harm's way, and laughed as he looked at the bugbear, "You talk too much, say too little, and live for even less." Then he brought Thunderstryke down on his foe once again.



HP28/32, THP 5 (Resist P/B/S)
Movenone
ActionAttack Bugbear, Hits AC 16 for 9 Magical Bludgeoning (attack is 17 if he has Advantage)
Bonusnone
Reaction AIf Solgran is hit, Tail gives him +1 AC
Reaction BIf an enemy moves away, or attacks an ally within 5 feet of me, Sentinel Hits AC 17 for 11 Magical Bludgeoning

10:37, Today: Solgran Farnzythe rolled 17,11 using d20+6,2d6+6.  Raging Thunderstryke. – [roll=1677947850.15231.358712]
10:36, Today: Solgran Farnzythe rolled 1 using 1d8.  Beast Form: Tail  1d8 AC. – [roll=1677947777.89407.358712]
10:29, Today: Solgran Farnzythe rolled 16,9,17 using d20+6,2d6+6,d20+6.  Raging Thunderstryke. – [roll=1677947355.6356.358712]

Allura Whitlock
player, 473 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 4 Mar 2023
at 16:49
  • msg #889

Re: 3. Phandelvin's Saivours

Allura again calls flames to her blades and slashes at one of the wolves knowing if she does the flame will leap to the other. A slight smile plays on her lips when she sees Gundren pulled to safety.

Mentally she urges Yana to keep the ebon elf off Solgren.


09:46, Today: Allura Whitlock rolled 24 using 1d20+6.  Longsword (magical) green flame blade.

09:47, Today: Allura Whitlock rolled 9 using 1d8+4.  Longsword damage (magical).

The flame leaps to the other wolf doing 3 (possible 4 since Talon is a +1 blade) to the second wolf.


Yana Whitlock
player, 410 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 4 Mar 2023
at 20:58
  • msg #890

Re: 3. Phandelvin's Saivours

Yana lined up another sniper shot, but wasn't able to connect

OOC:
14:57, Today: Yana Whitlock rolled 12 using 1d20.  sniper shot.

Osmon Mambetov
player, 140 posts
Human Wizard
Sun 5 Mar 2023
at 20:48
  • msg #891

Re: 3. Phandelvin's Saivours

Turn 03 Summary
Edgar
HP: 1/1 THP: 8
AC: 11
Initiative: 9
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move to within 5ft of the most damaged creature attacking a party member.
Action: Help, target Wolf or Bugbear that is attacking party members
Move: Fly back out of reach, up to 35 ft if possible while remaining in the same room as the party.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 26
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move as much as required to get the clearest view of target.
Action: Cast Fire Bolt, target most badly damaged wolf (25 to-hit crit for 7 fire damage).
Move: Move back to starting location.
Bonus Action: Nil.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Flaming Sphere
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 60ft./5ft.
Components: V, S, M(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
Attack/Save: DEX 13

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Ao
GM, 404 posts
Tue 7 Mar 2023
at 09:43
  • msg #892

Re: 3. Phandelvin's Saivours

CRAGMAW KEEP - ROUND 4

Solgran, standing even with teh bugbear, swung his huge magical maul. Surprisingly the bugbear stepped out of the way as it hit at his feet. "Nice hammer human - i'll use it to squash your friends!"

The bugbear swung his morningstar at Solgran, the flail hitting his arm solidly. There was a slight crunch of bone, but solgran felt no pain as he stood there. <Solgran is hit for 11 bludgeoning damage, reduced to 5....taken from temp HP (3 temp hp left)>

The drow at Solgran's side also burst into action, wether out of deperation for survival to help her team mate, or just the thrill. The drow spun two fists at teh human, and much to teh surprise of the warrior, felt the hits more keenly than the bugbear's mace. <Solgran is hit for 21 bludgeoning damage over two attacks lessened to 10 damage due to raging.>

Amalia crouched down to the dwarf to see if he still lived. Luckily he still breathed, though was bruised and bloodied she was not sure how long he would survive without attendance.

Snoric, seeing that Solgran was being attacked at two sides felt urgency to help him, but with the wolf in front of him had no path - so with a sure hand, sent the axe into the wolf's flank. The wolf whined in pain at the deep cut, it's blood coloring it's grey fur red.

Muffin, damaged from the wolf staggered over to solgrans side and tried attacking teh bugbear, but the damaged caused him to miss.

Osmon didn't have to move to see the wolf that Snoric had hurt. He held his hand out, sending a firebolt to the wolf. The already damaged wolf whined in pain as the fire caused a huge scortch mark on the wolf, the smell of burnt fur in the area.

Yana again lined up a shot to hit the enemy but missed the mark.

The wolf facing Muffin made a lunge at teh mechanical fox, again missing him luckily. The other wolf, in so much pain, made a attempt to snap at the gnome, though half-heartedly

Allura again called for her patron, the sword lighting up with magical fire as she stepped in beside Snoric. She swiped, the sword cutting the chest of the wolf, ending it's pain. As she did, the fire jumped to the other wolf, singing it's back. It hopped, but remained focus on it's prey.




<OOC: Round 4 is done. One of the wolves is dead. The second has minor burns. still have the drow and the bugbear >



Solgran25/32
BugbearMinor Injury
Amalia20/20
Snoric20/24
Muffin10/20
Drowuninjured
Osmon20/20
Yana21/21
Wolf 1Dead
Wolf 2Minorly Injured
Allura16/16



Yana Whitlock
player, 411 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 7 Mar 2023
at 13:28
  • msg #893

Re: 3. Phandelvin's Saivours

Yana fired at the wolf, and tried to find a hiding spot for a sniper shot

OOC:

07:27, Today: Yana Whitlock rolled 7 using 1d20+5.  Hide.

07:27, Today: Yana Whitlock rolled 8 using 1d6+3.  Damage .

07:26, Today: Yana Whitlock rolled 18 using 1d20+5.  Crossbow shot

07:49, Today: Yana Whitlock rolled 6 using 2d6.  Sneak attack damage


This message was last edited by the player at 13:49, Tue 07 Mar 2023.
Solgran Farnzythe
player, 289 posts
Human Barbarian
AC 16 HP 25/32 THP 0
Tue 7 Mar 2023
at 14:26
  • msg #894

Re: 3. Phandelvin's Saivours

Solgran replied in a matter of fact tone, "No. You will be broken, you will talk, and everything you thought you were, and had accomplished, will be crushed." Solgran continued to maintain his calmness, choosing not to let his swings go wild just yet.


MoveNone
ActionAttack Bugbear, Hits AC 11 (Hit AC 18 with advantage) for 13 Magical/Bludgeoning
BonusNone
Reaction AIf Solgran is hit by an attack, increase to AC 24 vs that attack
Reaction BIf an enemy attacks one of his allies w/i 5 feet, or tries to move away from him, Sentinel Attack Hits AC 9 for 8 dmg

15:15, Today: Solgran Farnzythe rolled 18 using 1d20+6.  Advantage. – [roll=1678223719.53574.358712]
08:22, Today: Solgran Farnzythe rolled 8 using 1d8.  Beast Form: Tail  1d8 AC. – [roll=1678198964.46507.358712]
08:22, Today: Solgran Farnzythe rolled 9,8 using d20+6,2d6+6.  Raging OA. – [roll=1678198955.22316.358712]
08:22, Today: Solgran Farnzythe rolled 11,13 using d20+6,2d6+6.  Raging Thunderstryke. – [roll=1678198938.99693.358712]

This message was last edited by the player at 21:16, Tue 07 Mar 2023.
Allura Whitlock
player, 476 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 7 Mar 2023
at 14:47
  • msg #895

Re: 3. Phandelvin's Saivours

Allura saw Solgran needed someone to back him up. She sneered and hexed the bugbear moving around to help Solgran. Raising her shield she swung talon trying to strike the bugbear.
"Your on my dance ticket furry."



07:44, Today: Allura Whitlock rolled 22 using 1d20+6.  Longsword strike with Hex.
07:46, Today: Allura Whitlock rolled 14,1 using 1d8+6,1d6.  Longsword Damage with Hex.

Amalia Firnam
player, 297 posts
Human
Twilight Cleric of Selune
Wed 8 Mar 2023
at 04:02
  • msg #896

Re: 3. Phandelvin's Saivours

Ophelia screeched as she plunged again towards the bugbear's face, before flying away in a great clapping of wings.

Worried about the dwarf that had so readily accepted her as family, the cleric took more time to treat his immediate injuries, as the pulse of twilight again covered her allies.


Today: Amalia Firnam rolled 21,7 using 1d20+5,1d6+3 with rolls of 16,4.  medecine, temp hp.
Snoric
player, 343 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 8 Mar 2023
at 04:36
  • msg #897

Re: 3. Phandelvin's Saivours

Snoric kept up his assault, attacking the same wolf, his confidence bouyed by the presence of the rest of the team.


Snoric
Move: None
Attack: Wolf with handaxe - Hit: 15, Damage: 12 (7 force, 5 necrotic)
Bonus: Command Muffin

Muffin
Move: opposite side of bugbear to Solgran (if not there already)
Attack: Bugbear Hit: 18 (dirty 20 if advantage) Damage: 5
Reaction: Force disadvantage on bugbear attack against Solgran

Osmon Mambetov
player, 141 posts
Human Wizard
Wed 8 Mar 2023
at 05:33
  • msg #898

Re: 3. Phandelvin's Saivours

Turn 04 Summary
Edgar
HP: 1/1 THP: 9
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move to within 5ft of the most damaged creature attacking a party member.
Action: Help, target Wolf or Bugbear that is attacking party members
Move: Fly back out of reach, up to 35 ft if possible while remaining in the same room as the party.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 26
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move as much as required to get the clearest view of target.
Action: Cast Fire Bolt, target wolf (9 to-hit for 9 fire damage).
Move: Move back to starting location.
Bonus Action: Nil.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Flaming Sphere
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 60ft./5ft.
Components: V, S, M(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
Attack/Save: DEX 13

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Ao
GM, 405 posts
Wed 8 Mar 2023
at 10:00
  • msg #899

Re: 3. Phandelvin's Saivours

CRAGMAW KEEP - ROUND 4

Osmon, in a perfect position to attack the lone standing wolf, sent another firebolt off, using his familiar to help. The bolt struck true, with fire burning fur and flesh. The wolf turned around snarling towards the wizard who caused so much pain.

Solgran, focused on the bugbear, sent his magical hammer in with a devastating blow to the ribs, the wound of cracking only enhanced by the bugbear coughing up blood and his smug smile now one of doubt. For the first time, he was silent.

The bugbear swung his morningstar , sure that with the hammer down, he would score a hit to the warrior. His look of shock was evident when the unseen spirit of Solgran's mother stopped the bugbear's hand mid swing.

Likewise, the drow was confused by what had happened, thinking the arm had ht some magical unseen barrier, she swung her two fists, both missing the warrior - it would seem luck was on his side this time.

Amalia's magical aura boosted the group nearest her, but she did not all were in her range.  Her main focus was the dwarf at her feet, and within minutes she realized that if he was not hit, he would likely survive, even though he was unconscious.

Snoric, stepping into the room after killing the first wolf, had his eyes fall on two things - Muffin, his creation damaged because of the wolf. And that wolf turning after the firebolt hit it.  Without hesitation, the gnome stepped up, and swung the handaxe at a perfect height, where the blade sunk into the wolves' neck. With a gurgling whine, it dropped to the ground, dead.

Muffin was now free of the wolf menace and focused a attack on the bugbear, the fox's attack latching on the back of his thigh causing the bugbear to roar in pain

Yana's focus, on the wolf that was now dead, changed her target quickly. Seeing Solgran and Muffin hounding the bugbear, she sent her shot to the drow. The woman groaned in pain as the bolt hit her shoulder.

Allura Instinct called for her to help the big man against the bugbear, and deftly jumped the wolf, her sword swinging down even as she called her patron to assist her.  The shadows clung to the bugbear, slowing it's movements, and the sword gashed the bugbear.

...but the move cost the tiefling dearly. As she landed, the drow sent a savage backhand against the woman, connecting with her head. If it was not for the cleric's bolstering magic, she may have been knocked unconscious. <Allura suffered a attack of opportunity from the drow, taking 15 bludgeoning damage. 8 soaked due to Amalia's twilight sanctuary.




<OOC: Round 5 is done. Both wolves are dead, and the bugbear is close to death.

Allura  the only path to the bugbear was past the drow, causing an AoE.

Gundren is stable>




Osmon20/20
Solgran25/32
BugbearNear Death
DrowMinorly Injured
Amalia20/20
Snoric20/24
Muffin10/20
Yana21/21
Wolf 1Dead
Wolf 2Dead
Allura14/21



This message was last edited by the GM at 20:53, Wed 08 Mar 2023.
Yana Whitlock
player, 413 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 8 Mar 2023
at 12:48
  • msg #900

Re: 3. Phandelvin's Saivours

Yana saw her sister in trouble and rushed into the room, taking a shot at the drow.  She may have let her emotions get the better of her, however.   With a scowl, she moved to hide behind some debris to ser up her next shot


OOC:


06:44, Today: Yana Whitlock rolled 10 using 1d20+5.  Crossbow shot
Dash for cover, then Hide
06:45, Today: Yana Whitlock rolled 23 using 1d20+5.  Hide.



Solgran Farnzythe
player, 290 posts
Human Barbarian
AC 16 HP 25/32 THP 7
Wed 8 Mar 2023
at 13:44
  • msg #901

Re: 3. Phandelvin's Saivours

Solgran tilted his head slightly to the side as he looked at the bugbear, "Oh, that one must have hurt. Hmm?" And he swung for the ribs once again, hoping the impact to the ribs and lungs might drive him down to unconsciousness.


Moveas needed to reach targets
ActionAttack Bugbear Hits AC 25 for 12 Magical Bludgeoning - NonLethal
Bonusnone
Reaction AIf an adjacent enemy hits an adjacent ally, or moves away from me, Sentinel Hits AC 7 (18 Advantage) for 18 Magical Bludgeoning
Reaction BIf Solgran is hit by an attack, he increases to AC 19 against that attack

07:35, Today: Solgran Farnzythe rolled 3 using 1d8.  Beast Form: Tail  1d8 AC. – [roll=1678282543.68489.358712]
07:35, Today: Solgran Farnzythe rolled 7,12,18 using d20+6,2d6+6,d20+6.  Raging Sentinel. – [roll=1678282533.88983.358712]
07:35, Today: Solgran Farnzythe rolled 9,12,25 using d20+6,2d6+6,d20+6.  Raging Thunderstryke, Advantage. – [roll=1678282510.01777.358712]

Amalia Firnam
player, 298 posts
Human
Twilight Cleric of Selune
Wed 8 Mar 2023
at 14:37
  • msg #902

Re: 3. Phandelvin's Saivours

Reassured that Gundren would live to see another mug of beer, Amalia directed Ophelia to hound the drow woman, flying in her face before sweeping away. At the same time, she summoned the bells of the dead, targeting the drow.

Toll the dead on the drow, DC 14 Wis save or 2 Necrotic damage.

Today: Amalia Firnam rolled 8 using 1d6+3 with rolls of 5.  twilight sanctuary THP.

09:31, Today: Amalia Firnam rolled 2 using 1d12 with rolls of 2.  Toll the dead damage

Allura Whitlock
player, 478 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Thu 9 Mar 2023
at 00:59
  • msg #903

Re: 3. Phandelvin's Saivours

Allura saw Solgran holding now which caused a slight quirk of a smile. She then looked to the drow. "I don't recall asking you to dance."
She swung Talon at the drow then. "So be it."



Ok a whole lot of If Then statements. If The Bugbear is down by the time she gets to act she regains 6 HP these are not temp. It is from the Hexblades curse. She will also shift her hex to the drow and chose con as the attribute to foul up.


17:57, Today: Allura Whitlock rolled 24 using 1d20+6.  Longsword strike with Hex.
17:58, Today: Allura Whitlock rolled 5,5 using 1d8+4,1d6.  Longsword Damage, Hex Damage.

Snoric
player, 344 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 9 Mar 2023
at 07:46
  • msg #904

Re: 3. Phandelvin's Saivours

Seeing the bugbear largely under control, Snoric decided the drow was the primary threat.  Moving up behind he lashed out with his axe.  He left Muffin to assist finishing off the bugbear.


Snoric
Move: Melee with the drow
Attack: Handaxe against drow - Hit: 16 Damage: 14 (8 force, 6 necrotic)
Bonus: Command Muffin

Muffin
Move: None
Attack: Attack bugbear - Hit: 18 Damage: 3
Reaction: Cause disadvantage on attacks against Solgran
Note: if bugbear dead before Muffin's turn, move to drow and same actions

Osmon Mambetov
player, 142 posts
Human Wizard
Thu 9 Mar 2023
at 22:53
  • msg #905

Re: 3. Phandelvin's Saivours

Turn 05 Summary
Edgar
HP: 1/1 THP: 9
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move to within 5ft of the most damaged creature attacking a party member.
Action: Help, target drow.
Move: Fly back out of reach, up to 35 ft if possible while remaining in the same room as the party.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 26
Buff: Nil
Debuff: Nil
Concentration: Flaming Sphere

Move: Move as much as required to get the clearest view of target.
Action: Cast Fire Bolt, target drow (21 to-hit for 3 fire damage).
Move: Move back to starting location.
Bonus Action: Nil.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Fire Bolt
Evocation Cantrip
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Flaming Sphere
2nd Level Conjuration
Casting Time: 1 action
Range/Area: 60ft./5ft.
Components: V, S, M(a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, up to 1 minute
Attack/Save: DEX 13

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Ao
GM, 407 posts
Sun 12 Mar 2023
at 10:53
  • msg #906

Re: 3. Phandelvin's Saivours

CRAGMAW KEEP - ROUND 6

Osmon didn't have to move far to have a clear view of the fighting, and with the focus clearly on the bugbear (Who was near death from the looks of it), he decided to use his magic against the drow, burning her a minor hit

Solgran's anger was far from played out, and despite his injures from the bugbear, it looked far worse. The warrior spun around in a circle, his magical maul hitting the bugbear full in the chest. The sound of crunching bone could be heard as the bugbear gurgled, and standing for a moment, allowed a look of disbelief a human could best him, and dropping the flail, fell to the ground.

The drow realised she was in trouble and doubled her effort against the warrior who just caved in the bugbear's chest. But it was clear she was thrown by the sight of what just happened and missed the warrior.

Amalia called to selune, a godess dedicated against darkness to punish the drow, and a bell sounded, like a church far away. The drow winced, but kept fighting <Saved>

Snoric emboldened by Solgran's attack, came in with a chop of his magical axe against the woman's leg, who screamed a feral sound looking at the gnome

Muffin, moving in unision of snoric, lunged in with his attack, and though not as damaging as the gnomes, was still effective

Yana again fired her crossbow, the bolt flying past - the drow tried to see where it came from, but could not find the source.

Allura after taking the brutal hit from teh woman, retured in kind as she moved her magic to the woman and struck her with the magical sword, drawing a deep gash in her back.

The woman looked around, and dropped to her knee's. "Ssshow merccy" she pleaded



<OOC: Round 6 is done.

The drow has dropped to her knees after realizing she is greatly outnumbered and outmatched. Combat is over, but up to you what you do>




Osmon20/20
Solgran25/32
BugbearDead
DrowBadly damaged
Amalia20/20
Snoric20/24
Muffin10/20
Yana21/21
Wolf 1Dead
Wolf 2Dead
Allura14/21



Yana Whitlock
player, 415 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 12 Mar 2023
at 19:48
  • msg #907

Re: 3. Phandelvin's Saivours

Yana kept a sniper shot on the drow, just in case
Solgran Farnzythe
player, 291 posts
Human Barbarian
AC 16 HP 25/32 THP 7
Tue 14 Mar 2023
at 03:11
  • msg #908

Re: 3. Phandelvin's Saivours

Solgran hadn't meant for the bugbear to die. Perhaps this maul was suited only for destruction?

As the drow woman attacked him with renewed determination, Solgran defended himself, then turned toward her and prepared to swing the maul once more. Seeing her drop to her knees, it seemed the woman had accepted her fate, and Solgran was ready to provide.

His mother placed her spectral hand on his shoulder, staying the blow he'd been prepared to deliver. She gave him a sad smile as she drew his attention, and then she faded away once more. Solgran drew in a deep breath and let it out in a drawn-out sigh as he relaxed.

The he called out to the other room, keeping his eyes locked on those of the woman, "What condition is Gundren in?"
Snoric
player, 345 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Tue 14 Mar 2023
at 03:48
  • msg #909

Re: 3. Phandelvin's Saivours

Snoric slowly backed away from the drow.  Once he was far enough away he replaced his handaxe with Ultio and stood with his weapon ready.  Muffin he kept on guard right beside the woman.  He was no diplomat nor interrogator.
Osmon Mambetov
player, 144 posts
Human Wizard
Tue 14 Mar 2023
at 09:54
  • msg #910

Re: 3. Phandelvin's Saivours

”This may not be over. There were at least two other goblins in the other room.” Warning given, I opened the western door and sent Edgar to watch the southern approach.
Allura Whitlock
player, 479 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 14 Mar 2023
at 12:08
  • msg #911

Re: 3. Phandelvin's Saivours

"I will deal with them, Yana come along if you wish to handle that."

Allura turned but said to the drow, "Strike me when I walk away and we will dance again." She then headed to seeing about the goblin's Snoric had mentioned. Raising her shield.


With the bugbear down her hexblades curse lifted and she regains 6 HP.
She is in defensive mode looking for the goblin's mentioned.

Amalia Firnam
player, 299 posts
Human
Twilight Cleric of Selune
Tue 14 Mar 2023
at 14:20
  • msg #912

Re: 3. Phandelvin's Saivours

Amalia kneeled beside the dwarf they had worked so hard to find. "He will live, he was banged up but he's tough. I could heal him now or we can let him rest and come back to consciousness naturally.  We might need to move though, so it will be better if he's walking on his own."

The cleric made a short prayer to Selune and touched the dwarf.

Today: Amalia Firnam rolled 9 using 1d8+3 with rolls of 6.  cure wound.
Yana Whitlock
player, 416 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 15 Mar 2023
at 01:48
  • msg #913

Re: 3. Phandelvin's Saivours

Though leery of taking her crossbow sites off the drow, Yana sighed in resignation and followed her sister, trusting her friends to keep the dark elf under control
Ao
GM, 408 posts
Wed 15 Mar 2023
at 02:10
  • msg #914

Re: 3. Phandelvin's Saivours

The drow looked at them, bleeding from several wounds, her look was one of distain. She however stayed silent.

In the other room, Amalia used her magic to heal some of his would, and the dwarf's eyes fluttered open a little, though one was still swollen shut. "I must be in th' presence o' the soulforge....." He groaned and when he shifted, coughed up a gout of blood. "Nope....not moradin's side."

He focused and looked at Amalia. "Amalia...is that ye lass?"

Yana and Allura started scouting south again.




<OOC: Yana and allura, make perception checks for me please, and tell me how far your going.>
Allura Whitlock
player, 480 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Wed 15 Mar 2023
at 02:16
  • msg #915

Re: 3. Phandelvin's Saivours

Heading south looking and listening for signs of goblins. I guess as far South in the castle as is reasonable. (Since Snoric told us of them within three or four rooms max)




20:15, Today: Allura Whitlock rolled 12 using 1d20.  Perception.


Yana Whitlock
player, 417 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 15 Mar 2023
at 21:58
  • msg #916

Re: 3. Phandelvin's Saivours

Yana concentrated on sticking close to her sister, staying about 10 feet back, but not losing her if at all possible.  She worked on keeping track of her surroundings.

OOC:
16:55, Today: Yana Whitlock rolled 15 using 1d20+1.  perception.

Snoric
player, 346 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 16 Mar 2023
at 01:18
  • msg #917

Re: 3. Phandelvin's Saivours

Snoric kept his eyes on the drow, his weapon pointed while another secured and gagged her.  Hearing Gundren's voice he called out.  "Do you know this drow?"


He worried about Allura and Yana who had run off.  But he couldn't follow until the drow was secured tightly and under close scrutiny.
Solgran Farnzythe
player, 292 posts
Human Barbarian
AC 16 HP 25/32 THP 7
Thu 16 Mar 2023
at 12:30
  • msg #918

Re: 3. Phandelvin's Saivours

Solgran stood watch over the drow. If the other goblins chose to fight rather than take his offer to survive, she may become a threat once more. Solgran had tried to keep the bugbear alive, and failed, so this woman might be their last chance at getting information other than what Gundren himself had learned while they tortured him.

"There may be information in this room, if someone wants to have a look around."
Snoric
player, 347 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 16 Mar 2023
at 23:20
  • msg #919

Re: 3. Phandelvin's Saivours

Seeing Solgran had the drow in hand, Snoric rushed off after the sisters.  While find new knowledge was one of his greatest pleasures, he could always investigate the rooms once the keep had been cleared.


OOC: Snoric rushes off to find Allura and Yana, Muffin in tow.
Ao
GM, 409 posts
Sat 18 Mar 2023
at 01:24
  • msg #920

Re: 3. Phandelvin's Saivours

Yana and Allura went south, but stopped, hearing sounds from the unopened door to the south, as well as the sounds from east - in the direction Osmon said he saw other goblins.

Snoric came up to them and looked around.

Meanwhile Gundren, barely standing, looked at the Drow and shook his head. "I only saw the bugbear bastard and his goblin's"




<OOC: I need to know what people are doing.

Yana and Allura heard sounds from the southern room, as well as movement in the distance to the east.

Snoric, need a perception check from you.>




This message was last edited by the GM at 02:38, Sat 18 Mar 2023.
Yana Whitlock
player, 418 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 18 Mar 2023
at 01:42
  • msg #921

Re: 3. Phandelvin's Saivours

Yana looked at her sister, nodding towards the southern door.

"I open, you go in, I'll cover you?"
Allura Whitlock
player, 481 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sat 18 Mar 2023
at 01:48
  • msg #922

Re: 3. Phandelvin's Saivours

Nods slowly though raises her hand when Snoric arrives.

She whispers to him, "Sounds in there." She motions to the door her sister is at.

She is alright with the plan and prepares herself she calls up some fiendish vigor before her move.


Fiendish Vigor

19:47, Today: Allura Whitlock rolled 6 using 1d4+4.  False Life aka Fiendish Vigor.
Gaining 6 temporary hp.


Snoric
player, 348 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 18 Mar 2023
at 02:42
  • msg #923

Re: 3. Phandelvin's Saivours

Snoric, not as ready to just kick the door open and charge in, takes the time while Allura prepares herself to listen at the door, try to peek through a keyhole or a crack.  He didn't want to run head first into another bugbear.


Perception: 16
Osmon Mambetov
player, 145 posts
Human Wizard
Sun 19 Mar 2023
at 05:30
  • msg #924

Re: 3. Phandelvin's Saivours

Splitting the group seems a suboptimal choice for survival but I trust the others know their business. If I start second-guessing all their choices the situation will rapidly become untenable.

Resisting the urge to sigh I shift my feet, hoping to make them more comfortable, and continue my watch.

No change from previous post


Allura Whitlock
player, 482 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 19 Mar 2023
at 12:03
  • msg #925

Re: 3. Phandelvin's Saivours


What can be seen to the East since we hear voices there?

Ao
GM, 410 posts
Mon 20 Mar 2023
at 09:06
  • msg #926

Re: 3. Phandelvin's Saivours

Each group seemed like they were on their own mission. Osmon opened the to the east, showing a room much like they had been in with a curtain to the south.

Yana, Allura and snoric go to the south door and open it just as hell breaks loose.

From the door, a huge, furry shape turned and started for teh door with a roar just as goblins appeared to the east.  The goblins, strangely, paused in their tracks with aworried look on their faces.

The rest of the group hear the roar, and the drow actually smiles to herself.



<OOC: Yana, Snoric and Allura make an arcana check for me please.

There are three goblins to the east that you can see and a 'beast' south of you>

Allura Whitlock
player, 483 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 20 Mar 2023
at 12:55
  • msg #927

Re: 3. Phandelvin's Saivours



06:55, Today: Allura Whitlock rolled 15 using 1d20+3.  Arcana.


Allura Whitlock
player, 484 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Mon 20 Mar 2023
at 13:10
  • msg #928

Re: 3. Phandelvin's Saivours

"Still some goblins to deal with eh Snoric?"

Allura gritted her teeth and raised her shield at the furred form.
"Get behind me, when I fall run to the others."

"Sis take careful aim on this thing, time to use those magic arrows."


Will roll init etc after finding out the result of the arcana roll


Solgran Farnzythe
player, 293 posts
Human Barbarian
AC 16 HP 25/32 THP 7
Mon 20 Mar 2023
at 17:23
  • msg #929

Re: 3. Phandelvin's Saivours

Having stayed with the drow woman, Solgran had no idea what the details were of the goings on in other locations. What he knew was that there was a loud growl that seemed to indicate combat had broken out once more, and the draw woman had been happy about it. "They chose not to heed my warning? Shame." With that, Solgran swung Thunderstryke into the drow's stomach, in hope of subduing her.


If you need a new initiative roll, it's garbage: 6
If the drow is still prone at my turn, I won't use Reckless Attack. If she's not, then I will.

Moveas needed to keep the drow in melee
BonusRage (Tail)
ActionNon-Lethal Attack with Thunderstryke, Critically Hits AC 26 for 20 Nonlethal Magical Bludgeoning damage
Reaction ASentinel attack if she moves away or attacks an ally within 5 ft, Hits AC 21 for 16 Nonlethal Magical Bludgeoning damage
Reaction Bif she attacks me instead, Mother (Tail) intercepts to provide +8 AC against the attack

12:22, Today: Solgran Farnzythe rolled 8 using 1d8.  Beast Form: Tail  1d8 AC. – [roll=1679332952.42755.358712]
12:19, Today: Solgran Farnzythe rolled 21,16,10 using d20+6,2d6+6,d20+6.  Raging Sentinel. – [roll=1679332752.7707.358712]
12:18, Today: Solgran Farnzythe rolled 8 using 2d6.  crit damage. – [roll=1679332733.80992.358712]
12:18, Today: Solgran Farnzythe rolled 26,12,25 using d20+6,2d6+6,d20+6.  (Reckless) Raging Thunderstryke. – [roll=1679332714.03996.358712]

Yana Whitlock
player, 419 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 21 Mar 2023
at 01:35
  • msg #930

Re: 3. Phandelvin's Saivours

Yana's dark eyes went wide, and she cursed under her breath.

OOC:
20:31, Today: Yana Whitlock rolled 22 using 1d20+2.  arcana.
I know Knowledge is power, but I'm very sad that this will be my only 20 in this fight.

Yana Whitlock
player, 420 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 21 Mar 2023
at 22:31
  • msg #931

Re: 3. Phandelvin's Saivours

In reply to Yana Whitlock (msg # 930):

OOC:  after more information from PM.....

Yana spoke quickly
"That's an Owlbear!! A Dangerous creature from the mountains!"
Then she spoke more quietly
"Though this one looks positively abused,  like it's been in a cage or something"
Allura Whitlock
player, 485 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Tue 21 Mar 2023
at 22:34
  • msg #932

Re: 3. Phandelvin's Saivours

Allura gets a look at the oncoming owlbear and the way it looks. Something clicks in her head and she throws her rations near it to give it something to eat. Most especially her dried meat. She backs up holding her hands up to the others for them not to attack. Well unless it mauls her.

"Snoric, you got any baked goods for it ?" Her eyes were wide.
Snoric
player, 350 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 22 Mar 2023
at 04:47
  • msg #933

Re: 3. Phandelvin's Saivours

Snoric growled as the door was opened.  [Language unknown: "Ilwitr mota.  Thi hisrutsan isma whurbe cehis?"]

Listening to Yana's typically bardic lesson on owlbears he cut in, not interested in it's habitat.  "Do you know anything useful about them?  Like what they eat or how to pacify them?"

He drew Ultio, taking aim at the approaching goblins.  The bear thing looked too big to get through the door in a hurry.  He held fire, respectful of Allura's suggestion of not startling the beast.  When asked about baked goods he shrugged.  "Nope.  We ate those days ago and I haven't had access to an oven.  Besides, I don't think I have time to go rummaging through my pack."


OOC:
Ultio drawn and aimed at the goblins.  Muffin is beside Snoric, ready to strike.
Initiative: 14 (if/when it's needed)

Amalia Firnam
player, 300 posts
Human
Twilight Cleric of Selune
Thu 23 Mar 2023
at 02:54
  • msg #934

Re: 3. Phandelvin's Saivours

While Solgran was taking care of the drow and the rest of the group moved to cleared the rest of the keep, Amalia stayed with Gundren, helping him stand up. "A bugbear you say? By Selune, we need to regroup to face that beast then. Solgran, can we tie up that prisoner of yours? "
Ao
GM, 411 posts
Thu 23 Mar 2023
at 22:37
  • msg #935

Re: 3. Phandelvin's Saivours

Things seemed to happen all at once - Yana opened the door, and her and Allura looked wide eyed as the owlbear, mottled injured and alone turned around expecting his usual captors with whips and spears. Snoric had his weapon out as the goblins came into sight, and Osmon opened the door to see the room.

The Owlbear roared and burst forward in a flash of speed, and though big, it's malnourished form allowed it through the door quickly. It barreled past Yana, who with lightning-fast reflexes managed to jump out of the way, being knocked by teh beast as it ran. Lkewise Allura stepped back in surprise as it made for her and turned left making for the open door.

Snoric wasn't as lucky and though not injured, he felt like he was tackled by Solgran, stumbling and hitting the wall and falling to his knees.

The goblins heard the roar, and before the gnome was knocked away, they had a look of fear in their beady little eyes. Two managed to get out of the beasts way, and one was knocked over much like Snoric.  The fourth, who with unfortunate timing, stepped up to the doorway and was trampled by the beast as it ran into the room, turned right and charged through the plastic.

Osmon, wondered at the noise as he looked in the room - until he saw the form of the owlbear burst in through the curtain to the left, through the room and charge a wooden barrier in the wall, smashing it to run outside and free of it's captors.

in the moments after, everyone wandered if that really happened. until the gutteral snarls of enemies could be heard - there were still enemies around.




<OOC: Ok...anyone who hasn't rolled iniatve, please do.

The owlbear has escaped and took a goblin with it, but there are enemies coming up on the group

Snoric took 3 bludgeoning damage and is prone.

For snoric, you heard more sounds in the green highlighted areas.>



Yana Whitlock
player, 421 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 23 Mar 2023
at 22:47
  • msg #936

Re: 3. Phandelvin's Saivours

Yana looked for cover, to set up a shot for the goblins.
OOC:
17:46, Today: Yana Whitlock rolled 23 using 1d20+5.  hide.

17:46, Today: Yana Whitlock rolled 10 using 1d20+3.  Initiative.

Snoric
player, 351 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Thu 23 Mar 2023
at 23:20
  • msg #937

Re: 3. Phandelvin's Saivours

Snoric seeing the need for stealth was long past did not hesitate.  Ultio was already aimed at the goblins and he merely adjusted his aim a little and opened fire.  He didn't bother calling the rest of the team.  If the roar of the beast and retort of Ultio wasn't enough to alert them, nothing would.



Snoric
Move: Rise from prone, attack then move to wall next to door to remove goblin's LOS
Attack: Fire pistol at nearest Goblin  Hit: 15 Damage: 6
Bonus: Command Muffin

Muffin
Move: To attack Goblins
Attack: Same target as Snoric, next Goblin if already dead.  Hit: 16 Damage: 3
Bonus: None

Allura Whitlock
player, 486 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Fri 24 Mar 2023
at 00:14
  • msg #938

Re: 3. Phandelvin's Saivours

Allura seeing that Snoric was ok did a quick look through the door to launch an eldritch blast at one of the goblins then moved back hopefully out of line of sight.


18:10, Today: Allura Whitlock rolled 13 using 1d20+2.  Initiative.

Move to see targets

18:12, Today: Allura Whitlock rolled 13 using 1d20+5.  Eldritch Blast.

18:13, Today: Allura Whitlock rolled 5 using 1d10+3.  Eldritch Blast + Agonizing Blast Damage.

move back to cover possibly the brazier.


Osmon Mambetov
player, 147 posts
Human Wizard
Sat 25 Mar 2023
at 02:01
  • msg #939

Re: 3. Phandelvin's Saivours

There goes a future problem, but fist we have to deal with the immediate one.

Turn 01 Summary
Edgar
HP: 1/1 THP: 8
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil

Move: Fly to within 5ft of the closest goblin.
Action: Help, target goblin within 5ft.
Move: Fly back out of reach to the north, just passed Osmon's position.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Tasha's Hideous Laughter

Move: Move as much as required to get the clear view of the Goblins.
Action: Cast Tasha's Hideous Laughter (Wis Sv DC 13), target rear most Goblin.
Move: Move back behind the barrels in the room to the north.
Bonus Action: Nil.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: IS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Solgran Farnzythe
player, 294 posts
Human Barbarian
AC 16 HP 25/32 THP 7
Wed 29 Mar 2023
at 03:23
  • msg #940

Re: 3. Phandelvin's Saivours

Beating a submissive drow into submission wasn't something Solgran was proud of, but leaving an enemy free at their backs was even less appealing. Solgran picked what he hoped were the lesser of the two evils, and swung his maul again in hopes of rendering the drow unconscious. If there was a bigger plan afoot, they needed someone from whom they could get answers, and with the bugbear now dead, that mean the drow would have to do.


ActionAttack Hits AC 15 for 15 Non-Lethal, magical, bludgeoning damage
Rolls22:19, Today: Solgran Farnzythe rolled 10,15,15 using d20+6,2d6+6,d20+6.  Raging Thunderstryke.
MoveIf the drow is unconscious, move as far as I can toward the roaring sound, or the first threat I come across enroute to it
ReactionSentinel Opportunity Attack, Hits AC 23 for 15 Magical Bludgeoning damage
Rolls22:22, Today: Solgran Farnzythe rolled 23,15 using d20+6,2d6+6.  Raging OA

Amalia Firnam
player, 301 posts
Human
Twilight Cleric of Selune
Thu 30 Mar 2023
at 02:41
  • msg #941

Re: 3. Phandelvin's Saivours

Amalia stayed with Solgran and Gundren, acting as a protector/crutch for the dwarf, going to join the back lines only when the barbarian moved himself. "Gundren, the fight is not over, how do you feel? I will stay with you,  but I will need to join with the others too to lend them my Selune given powers to win this battle. "
Ao
GM, 412 posts
Sat 1 Apr 2023
at 23:57
  • msg #942

Re: 3. Phandelvin's Saivours

LOCATION - CRAGMAW KEEP
ROUND 1


Osmon, still shocked by the sight of the owlbear running past with a bloodied small form in it's beak, saw movement south through the shredded curtains, and went forward to see the stunned goblins.....lots of them. Several turned to see him, and the wizard, on instinct alone chose one with a bow, casting his spell.

The goblin took aim and smiled....then chuckled. Then broke into laughter, dropping it's bow and rolling around in fits of mirth. Two of it's comrades yelled at it in anger.

But osmon didn't stick around to see that, he retreated back through the curtains.

Solgran, having heard the beast, took a serious look, and with a fluent motion, slammed the butt of the magical hammer into the drow's temple, knocking her out cold. Amalia watched as he took flight, leaving the drow woman unconscious on the floor....who was strangely changing form.

Solgran was at Osmon's side as he came back through the curtain, and Solgran saw the multitude of goblins as he tore the curtain off.

Amalia Looked at Gundren, who waved at her. "Go lass....i'll watch this demon!" He indicated the unconscious form of the humanoid.

Yana saw the threats and found a chest, and crouching behind it, took aim, but held her shot.

Snoric didn't hesitate. Standing up after the bull (or more, owlbear) rush, he took aim and fired with Ultio, the sound echoing through the keep like thunder. The shot tore the goblins shoulder, and while he still lived, he turned.....to see the damaged Metal fox jump on him.

....he didn't survive

Allura watched in satisfaction as the beast died, and sent an eldritch bolt of energy to another, it slamming against the wall.

The goblin's still standing sprang into action, two making their way north towards the fleeing osmon, one moving towards the others, and the one Allura shot, raised his bow and shot an arrow, returning the favor to the tiefling, an arrow piercing her shoulder <OOC: Allura takes 8 piercing damae>

As that happens, Snoric, Allura and yana see the door oppisite them open. A bugbear steps out - not as big as the last one, but still sizable, with movement behind him.




<OOC: Ok - anyone who hasn't rolled iniative must do now.

the map is what you can see. The red X is the one that just died. The Star is the goblin effected by Osmon's spell, and the White O is unconsious.

Amalia, i have not moved you as i do not know which way you would like to go (West or south)


Next round guys>



Allura Whitlock
player, 487 posts
Tiefling Hexblade 3
HP: 21 AC:16/18 TempHP:5
Sun 2 Apr 2023
at 01:44
  • msg #943

Re: 3. Phandelvin's Saivours

"Solgran if your pet could help me that would be golden. Yana the fuzzy one!"

Allura moved to try and stop more from flooding in and tries to place herself to stop the bugbear though she will not move enough to let the goblin nearby to get a free swing at her back.

She speaks words in that harsh language of hers,
Her blade lit up with white flames.


All temp HP gone and 2 more normal HP gone.

A number of if thens, first she calls up Searing Smite +2d6 Fire Damage, She wants to place herself to prevent the bugbear from moving forward if she can. From the maps it looks like she can still remain in threat range of the goblin so he doesn't get an AoO on her.


19:41, Today: Allura Whitlock rolled 17 using 1d20+6.  Longsword strike w/Searing Smite.
17 to hit the Bugbear

19:43, Today: Allura Whitlock rolled 12,7 using 1d8+4,2d6.  Talon Damage +Searing Smite.

12 Magical longsword damage, and 7 Fire Damage for 19 damage.


This message was last edited by the player at 01:49, Sun 02 Apr 2023.
Yana Whitlock
player, 423 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 2 Apr 2023
at 01:57
  • msg #944

Re: 3. Phandelvin's Saivours

Yana lined up a sniper shot on the bugbear that her sister was facing.

OOC:

20:56, Today: Yana Whitlock rolled 7 using 2d6.  Sneak attack .

20:56, Today: Yana Whitlock rolled 14 using 1d6+13.  Damage .

20:55, Today: Yana Whitlock rolled 16 using 1d20.  Sniper shot.

20:55, Today: Yana Whitlock rolled 19 using 1d20.  Sniper shot Advantage


This message was last edited by the player at 02:26, Sun 02 Apr 2023.
Snoric
player, 352 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 2 Apr 2023
at 03:23
  • msg #945

Re: 3. Phandelvin's Saivours

Snoric saw the bugbear coming through the door and realised he wasn't alone.  But instead of targeting the big one he swung to take out the goblin not laughing hysterically.  Thin the herd and hope Solgran joined the party in time.

OOC:

Snoric
Move - Take aim in doorway, shoot then take cover to side again
Action - Shoot goblin not under spell.  Hit: 21 Dmg: 8 (if already dead attack bugbear)
Bonus - Command Muffin

Muffin
Move - Move to goblin if not downed by Snoric, else attack bugbear
Action - Attack goblin or bugbear as appropriate.  Hit: 12 Dmg: 8

This message was last edited by the player at 03:23, Sun 02 Apr 2023.
Osmon Mambetov
player, 148 posts
Human Wizard
Sun 2 Apr 2023
at 17:16
  • msg #946

Re: 3. Phandelvin's Saivours

With Solgran coming up behind me, maybe I can clear the road for him.

Turn 01 Summary
Edgar
HP: 1/1 THP: 8
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil

Move: Fly to within 5ft of bugbear.
Action: Help, target burbear within 5ft.
Move: Fly back out of reach to the north, just passed Osmon's position.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Tasha's Hideous Laughter

Move: Move as much as required to get the clear view of the goblins coming through the North curtain.
Action: Cast Thunder Wave at level 1 (Con Sv DC 13 for 13 thunder damage).
Move: Move back behind the barrels in the room to the north clearing the path for Solgran.
Bonus Action: Nil.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield

Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.

You can use this ability twice, and you regain any expended uses when you finish a long rest.

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.

Thunderwave
1st Level Evocation
Casting Time: 1 action
Range/Area: Self/15ft.
Components: V, S
Duration: Instantaneous
Attack/Save: CON 13

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.


Amalia Firnam
player, 302 posts
Human
Twilight Cleric of Selune
Sun 2 Apr 2023
at 18:20
  • msg #947

Re: 3. Phandelvin's Saivours

Amalia was stunned to see the drow change form when Solgran knocked her.... it out. It took Gundren's call that he would watch it to snap her back to reality so it was with a few steps late that she followed the burly warrior, discovering that they were not out of the woods yet, with another bugbear and more goblins coming out of other rooms of the ruined citadel. Calling on the powers of Selune through her holy symbol, another globe of twilight pulsed from her, soothing her allies.

Today: Amalia Firnam rolled 4 using 1d20 with rolls of 4.  initiative .

Using my amulet of the devout to have another channel divinity for twilight sanctuary, trying to get as many allies as possible in it, concentrating on Solgran, 1D6+3 temp HP each turn

This message was last edited by the player at 18:21, Sun 02 Apr 2023.
Solgran Farnzythe
player, 295 posts
Human Barbarian
AC 16 HP 25/32 THP 7
Mon 3 Apr 2023
at 03:27
  • msg #948

Re: 3. Phandelvin's Saivours

Solgran found the path Osmon cleared and moved into it, to introduce more goblinoids to Thunerstryke. With the little things running this way and that, Solgran moved to put himself in the midst of as many as he could at one time.


THP22:27, Today: Solgran Farnzythe rolled 7 using 1d6+3.  THP from Amalia.
MoveInto melee, put myself adjacent to as many enemies as possible
Active EffectRage (Tail)
ActionReckless Attack, Hits AC 25 for 9 damage
Rolls22:21, Today: Solgran Farnzythe rolled 25,9,24 using d20+6,2d6+6,d20+6.  Reckless Raging Thunderstryke
Reaction AOA if Sentinel feat is triggered, Hits AC 25 for 11 damage
Rolls22:23, Today: Solgran Farnzythe rolled 25,11 using d20+6,2d6+6.  Raging OA.
Reaction BMother's spirit if Solgran is hit by an attack, giving him +4 AC against the attack roll
Rolls22:24, Today: Solgran Farnzythe rolled 4 using 1d8.  Beast Form: Tail  1d8 AC

This message was last edited by the player at 03:28, Mon 03 Apr 2023.
Ao
GM, 414 posts
Tue 18 Apr 2023
at 10:24
  • msg #949

Re: 3. Phandelvin's Saivours

LOCATION - CRAGMAW KEEP
ROUND 2


Osmon reacted just as Solgran came into view, though he didn't see him behind him the human heard something and the wizard, out of instinct slammed his staff on the ground. The goblin is knocked back by the sheer force, but so to is Solgran effected by the spell.

But osmon didn't stick around to see that, he retreated back through the curtains.

Solgran, irritated at the wizard for the spell, decided to take his frustration out on teh goblin, and moving forward, slammed his hammer into the goblin. It was quite a sight seeing a goblin, already wounded, reduced to a mere smear of blood on the grund from the honslaught of the barbabrian.

Even after the squashed effort of the human, Bugbears came in, the front holding a longbow, the one close behind a longsword. Snoric, Yana and Allura could see from the angle there were two more.

The one with the bow took aim at the wizard, thinking him an easy target. The arrow flew true, striking the human a savage hit in the shoulder <Osmon took 7 piercing damage>

Amalia grabbed the locket around her neck, and calling to Selune, a white glow starting as she came up to the only people she saw. The white glow flowed over solgran, Osmon and amalia, even Gundren.

Yana took aim at the closest goblin and fired, the bolt flying true and piercing it's eye, dropping the goblin even before it could shoot itself.

Snoric watched as the damage creation of his tried to attack the goblin in front of it, the movements jerky and almost clumbsy compaired to normal, so the gnome took t upon himself and took aim with his firearm.

The sound of the weapon again echoed throughout the keepp, causing even the bugbears to hesitate. Even moreso when the goblin's head blew apart.

Allura came up to the bugbear, and pouring arcane energy, swiped with the magical blade. Sword and magic cleaved the bugbear in half cleanly

What few goblins remained fought with a renewed vigor and sook aim with bow and sword.  of the four that remained, three hit, though the wizard used his magic at the last minute to cause one to hesitate slightly <Chronal shift ability utilized to cancel crit on solgran> The shot was still good and pierced his arm, seemingly not phased by the injury <Solgran takes 3 damage, lowered to 1 due to raging>

Another with a bow sent a arrow towards Snoric, and pierced his arm <Snoric takes 5 piercing damage.>

luckily the last two missed the group, amining at allura and osmon



<OOC: Ok - Round two over.  You killed one hobgoblin and an assload of goblins.  You see 3 bugbears and 4 goblins.>


Yana Whitlock
player, 425 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Tue 18 Apr 2023
at 18:02
  • msg #950

Re: 3. Phandelvin's Saivours

Yana ducked back out of sight.  She loaded an enchanted crossbow bolt and lined up a sniper shot on the first bugbear

OOC:12:56, Today: Yana Whitlock rolled 20 using 1d20+5.  Hide





12:57, Today: Yana Whitlock rolled 15 using 1d20+1. Bow shot with advantage

12:57, Today: Yana Whitlock rolled 17 using 1d20+1.  Bolt+1 shot with advantage.


12:57, Today: Yana Whitlock rolled 15 using 1d6+13.  Bolt damage .
12:58, Today: Yana Whitlock rolled 8 using 2d6.  Sneak attack .

 

Osmon Mambetov
player, 149 posts
Human Wizard
Thu 20 Apr 2023
at 02:23
  • msg #951

Re: 3. Phandelvin's Saivours

Turn 03 Summary
Edgar
HP: 1/1 THP: 9
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil

Move: Fly to within 5ft of bugbear/gobin by Solgran.
Action: Help, target burbear/goblin within 5ft.
Move: Fly back out of reach to the north, just passed Osmon's position.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 6
AC: 16
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Tasha's Hideous Laughter

Concentration: 20

COA 1
If no enemy is within 5ft at the start of the turn.
Move: Move as much as required to get a clear view of the closest bugbear/goblin without getting within 5ft of an enemy.
Action: Cast Fire Bolt (6 to-hit for 3 fire damage).
Move: Move back behind the barrels in the room to the north .
Bonus Action: Nil.
Reaction: If I am hit with an attack with a to-hit between 16 and 20 cast Shield

COA 2
If an enemy is within 5ft at the start of the turn.
Action: Disengage.
Move: Move back into the room to the north enough that if an enemy pursues it will trigger an opportunity attack from Solgran
Bonus Action: Nil.
Reaction: If I am hit with an attack with a to-hit between 16 and 20 cast Shield.

Twilight Sanctuary: 6THP

Fire Bolt
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Solgran Farnzythe
player, 296 posts
Human Barbarian
AC 16 HP 25/32 THP 7
Fri 21 Apr 2023
at 00:20
  • msg #952

Re: 3. Phandelvin's Saivours

Solgran followed Osmon's thunderous spell into the room, to hammer down a thunderous blow of his own; in the form of a maul strike. He would let the massive hammer ring out with a thunderous wave of its own if a solid opportunity presented itself.

MoveGet adjacent to as many enemies as possible
ActionAttack with Thunderstryke - Hits AC 24 for 14 Magical Bludgeoning damage
Rolls19:14, Today: Solgran Farnzythe rolled 25,14 using d20+6,2d6+6.  Raging Thunderstryke.
Reaction ASentinel OA - Hits AC 23 for 11 Magical Bludgeoning damage
Rolls19:14, Today: Solgran Farnzythe rolled 23,11 using d20+6,2d6+6.  Raging OA.
Reaction BIf Solgran is hit by an attack, mother's spirit intervenes to grant +1 AC
Rolls19:14, Today: Solgran Farnzythe rolled 1 using 1d8.  Beast Form: Tail  1d8 AC.

Snoric
player, 353 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 21 Apr 2023
at 08:17
  • msg #953

Re: 3. Phandelvin's Saivours

Seeing the walls seemed to offer no protection from arrows anyway, Snoric replaced Ultio with his axe and leaped into the fray, charging down the nearest goblin and attacking.  A call to Muffin had the fox rushing to attack Snoric's creatures from the opposite side.


OOC: Snoric's plan is to clean up the goblins before helping with the bugbears.

Snoric
Move: Into range of nearest attack goblin
Attack: Handaxe - Hit 14, Damage 11 (5 normal, 6 necrotic)
Bonus: Command Muffin

Muffin
Move: Flank Snoric's goblin (if alive).  If already dead, attack another goblin
Attack: 15 / 24 (natural 20) if advantage/flanking.
Damage: 6 (normal) or 14 (crit)
Reaction: Deflect attack to protect Snoric (if close enough)

Allura Whitlock
player, 488 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Fri 21 Apr 2023
at 19:14
  • msg #954

Re: 3. Phandelvin's Saivours

Allura picked out the same bugbear her sister shot with her arrow and moved to strike it, her sword still blazing with white flames. Her face oddly serene.

She spoke in odd words again her eyes blazing white.



13:10, Today: Allura Whitlock rolled 19 using 1d20+6.  Talon Strike.
13:11, Today: Allura Whitlock rolled 8,9 using 1d8+4,2d6.  Talon Damage and Fire Damage.
17 total Damage 8 magical longsword and 9 fire damage.


Amalia Firnam
player, 303 posts
Human
Twilight Cleric of Selune
Mon 24 Apr 2023
at 21:47
  • msg #955

Re: 3. Phandelvin's Saivours

Amalia moved towards Solgran until she saw a target and casted her bells of death on the first enemy she saw

Toll the dead, Wis 14 DC, 11 damage if already injured, 3 damage otherwise

Today: Amalia Firnam rolled 11,3 using 1d12,1d8 with rolls of 11,3.  Toll the dead damage.

Ao
GM, 415 posts
Sat 29 Apr 2023
at 05:31
  • msg #956

Re: 3. Phandelvin's Saivours

LOCATION - CRAGMAW KEEP
ROUND 3


Osmon saw the goblin coming up on him, and his instincts kicked in. He held his hand out and a mote of fire sprang from his hand, firing at the beast. The shot went wide and scorched the stone on the wall, but it caused the goblin to rethink for a second even as he ducked behind a barrel.

The delay was all he needed as he came in, hammer first and slammed the goblin with a sweeping shot of Thunderstryke. As the goblin turned, it was the last thing he saw as the hammer took off his head.

The bugbears in until Snoric, Allura and yana saw the last in the door with a bow, the final count six along with the goblins - clearly their efforts had alerted every enemy in the complex.

The one with the bow took aim through the door this time drawing a bead on the tiefling. His shot flew through the door and sailed past the heroes as it hit rock. Another at the door, this one armed with javelins, through his at the gnome. the javelin sailed in and hit him in the leg <Snoric takes 5 damage>  The other four advanced menacingly, with one swiping at Muffin, narrowly missing the Metalic fox, the other swinging at Solgran with a Morningstar, barely even hurting the man. <Solgran takes 7 damage, lowered to 3 due to raging but soaked with temp HP>

Amalia came around to see the bugbear swing and called selune to punish the beast - but this enemy was strong of will and though he flinched, it looked like he had no permanent damage from the magic.

Yana took advantage of the bugbear attacking Muffin and carefully aimed her shot. She let fly, the bolt imbedding into the bugbear's chest. The beast swayed, but somehow stood tall.

Snoric replaced his firearm and limped into the room next to his metallic friend, and saw another bugbear coming to flank him. The gnome swung his hand axe, and the bugbear got his morningstar up just in time to stop the attack. Muffin, having been attemped to be hit by the bugbear, lunged in, somehow sensing they were the bigger threat. The fox landed on the bugbear, and the scream of the beast as the fox rend the beast's chest open. The Bugbear  looked less sure with the fox, covered in his allies blood all over it.

Allura came up to the uninjured bugbear and swung her sword, flames wreathing the longsword went from the bugbear's torso to the nearby goblin.

Of the two living goblins, one still rolled around in laughter from Osmon's spell. The other, now burnt and seeing the carnage, was less sure of things.....and began backing away in fear.




<OOC: Ok - Round three over.  Below is a table of remaining enemies. Snoric was the only one hurt this round.>


NameInitACDmg TakenNotes
Allura121614/21 
Amalia121820/20Temp HP: 6
Osmon211620/20Temp HP: 6
Snoric19179/24 
Solgran221418/32Raging. Temp Hp: 3
Yana81421/21 
MuffinNA1610/20 
-----------------------------------------------------------
Goblin 15??Dead
Goblin 25??Badly Injured
Goblin 35??Uninjured, Tasha's Hideous Laughter
Bugbear 15??Uninjured
Bugbear 25??Uninjured
Bugbear 35??Dead
Bugbear 45??Moderatly Injured
bugbear 55??Uninjured
Bugbear 65??Uninjured


Yana Whitlock
player, 426 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 29 Apr 2023
at 06:02
  • msg #957

Re: 3. Phandelvin's Saivours

Yana fired again at the bugbear she previously wounded, then looked for more cover, to get another good sniper vantage point

OOC:
16:03, Today: Yana Whitlock rolled 7 using 1d6+2.  Damage .

16:03, Today: Yana Whitlock rolled 15 using 1d20+5.  Crossbow shot

Bonus action to Hide
 01:01, Today: Yana Whitlock rolled 25 using 1d20+5.  Hide

This message was last edited by the player at 21:06, Sat 29 Apr 2023.
Allura Whitlock
player, 489 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Sun 30 Apr 2023
at 02:38
  • msg #958

Re: 3. Phandelvin's Saivours

Stays in the corner with her back to it to limit the amount of attackers.

She attacks any comers that approach with her still burning blade scoring a heavy and precise strike.




20:34, Today: Allura Whitlock rolled 26 using 1d20+6.  Longsword Talon strike. Critical

20:35, Today: Allura Whitlock rolled 10,7 using 2d8+4,4d6.  Critical Strike with Burning Smite.

Amalia Firnam
player, 304 posts
Human
Twilight Cleric of Selune
Sun 30 Apr 2023
at 14:15
  • msg #959

Re: 3. Phandelvin's Saivours

Now clearly seeing a target, the cleric prayed for the bells of death to sound, targeting the bugbear.

toll the dead, wis save DC 14, for 2 damage

Today: Amalia Firnam rolled 2,2 using 1d12,1d8 with rolls of 2,2.  toll the dead.

Snoric
player, 354 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sun 30 Apr 2023
at 23:44
  • msg #960

Re: 3. Phandelvin's Saivours

Snoric grunted under the pain.  If he'd had time to stop and think he'd probably be frightened but in the heat of the fighting he didn't have time to stop and think.  He just slashed away ineffectually with his handaxe at the big bugbear.  He just hoped Muffin could use the distraction to advantage:


Snoric
Move: None
Attack: Bugbear he and Muffin have flanked (Miss 10)

Muffin
Attack: Same bugbear - Hit: 17 Damage: 5
Reaction: Deflect attack (disadvantage on melee attack made against Snoric)

Solgran Farnzythe
player, 297 posts
Human Barbarian
AC 16 HP 18/32 THP 3
Tue 2 May 2023
at 15:53
  • msg #961

Re: 3. Phandelvin's Saivours

Solgran pulled the maul's head behind him with a split grip, swung it up into the air sliding his hands back together as he brought it down over his head and slammed it down into the ground in front of him. A wave a concussive force and debris rolled out before him.


ActionActivate Thunderstryke, 15 ft cone south, Str DC 12 vs 11 Thunder damage and a 10 ft push
Rolls10:50, Today: Solgran Farnzythe rolled 11 using 2d8.  Thunderwave, Str 12 vs 1/2 & Push.
Movefill in empty space if there is any, to force a bottleneck in the doorway
Reaction ASentinel attack hits AC 15 for 14 damage
Rolls10:52, Today: Solgran Farnzythe rolled 15,14 using d20+6,2d6+6.  Raging OA.
Reaction Bif Solgran gets hit by an attack, he gains +1 AC against it
Rolls10:51, Today: Solgran Farnzythe rolled 1 using 1d8.  Beast Form: Tail  1d8 AC

Osmon Mambetov
player, 150 posts
Human Wizard
Wed 3 May 2023
at 01:43
  • msg #962

Re: 3. Phandelvin's Saivours

Turn 04 Summary
Edgar
HP: 1/1 THP: 9
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil

Move: Fly to within 5ft of bugbear/gobin by Solgran.
Action: Help, target burbear/goblin within 5ft.
Move: Fly back out of reach to the north, just passed Osmon's position.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Tasha's Hideous Laughter

COA 1
If no enemy is within 5ft at the start of the turn.
Move: Move as much as required to get a clear view of the closest bugbear/goblin without getting within 5ft of an enemy.
Action: Cast Fire Bolt (11 to-hit for 1 fire damage).
Move: Move back behind the barrels in the room to the north .
Bonus Action: Nil.
Reaction: If I am hit with an attack with a to-hit between 16 and 20 cast Shield

COA 2
If an enemy is within 5ft at the start of the turn.
Action: Disengage.
Move: Move back into the room to the north enough that if an enemy pursues it will trigger an opportunity attack from Solgran
Bonus Action: Nil.
Reaction: If I am hit with an attack with a to-hit between 16 and 20 cast Shield.

Twilight Sanctuary: 9 THP

Fire Bolt
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Ao
GM, 416 posts
Thu 4 May 2023
at 11:45
  • msg #963

Re: 3. Phandelvin's Saivours

LOCATION - CRAGMAW KEEP
ROUND 4


Osmon was glad for Solgran's presence in front of him - it meant the oncoming bugbears focused on the warrior and not himself. The wizard stood and saw the bugbear coming up behind the other, javelin in hand, and incanted a short word, sending a mote of fire towards it. The firebolt went wide, sparking as it hit the stone, and caused the bugbear to glare at osmon with an evil grin......osmon retreated to the safety of his barrels

Solgran barely registered the scortchmark to his left as he raised Thunderstryke in the air and slammed it down in front of him, just near the bugbear (WHo grinned, thinking he had missed. The ground shook, and both bugbears stumbled, but managed to stay standing, looking at the human with some waryness.

The bugbears facing solgran swang his weapon with such force, that the shockwave forced him to miss, but the other, looking at Osmin, threw his javelin. The magic of Amalia had helped, but the wizard felt the javelin pierce his shoulder <Osmon takes 10 piercing damage, 6 taken from temp HP>

The one with the bow took aim at the troublesome human with the crossbow, and fired his arrow striking the woman in the leg <Yana takes 9 piercing damage>.

The one south of the door took aim with his javelin at the metal fox, and with a thindering hit, the metalic companion went down in a heap, The final bugbear faced against the gnome and tiefling, injured from the burn, he faced the woman and swung his weapon, hitting her with the crunch of bone.

Amalia again called for selune to ring the bells of death towards the foul beasts, but again it winced and looked uninjured

Yana shot her crossbow at the bugbear that fired at her, and scored a minor hit. The bugbear glared at her, the two archers in a battle of wills.

Snoric barely registered as he saw Muffin crumple to the ground, his creation he put so much time into. The gnome swung his hand axe and missed the bugbear

It was allura however that was able to even the odds as her magical longsword came in, flaring with fire it cleaved into it's neck, and sliced down to it's chest as if slicing butter. The beast dropped to the ground, dead.

the last goblin fled from the room south, all thoughts of battle far from it's mind.




<OOC: Ok - Round four over.  a few people hit, but most importantly, Muffin is down.

you have one fleeing goblin and of the six bugbears, three are injured, and two are dead (the two near snoric and allura).>



NameInitACDmg TakenNotes
Allura12165/21 
Amalia121820/20Temp HP: 6
Osmon211616/20 
Snoric19179/24 
Solgran221418/32Raging. Temp Hp: 3
Yana81412/21 
MuffinNA160/20Deactivated
-----------------------------------------------------------
Goblin 15??Dead
Goblin 25??Badly Injured
Goblin 35??<Dead>
Bugbear 15??injured
Bugbear 25??injured
Bugbear 35??Dead
Bugbear 45??Dead
bugbear 55??Uninjured
Bugbear 65??Injured


Yana Whitlock
player, 427 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 4 May 2023
at 17:25
  • msg #964

Re: 3. Phandelvin's Saivours

Trying to avoid the enemy archer, Yana will sin her sniper shot at the closest bugbear in melee combat with her friends, then she try to take cover again

OOC:

12:23, Today: Yana Whitlock rolled 17 using 1d6+13.  Crossbow shot damage .
12:26, Today: Yana Whitlock rolled 2 using 2d6.  Sneak attack

12:22, Today: Yana Whitlock rolled 14 using 1d20+1.  Crossbow shot with advantage .

12:22, Today: Yana Whitlock rolled 10 using 1d20+1.  Crossbow shot with advantage .

12:23, Today: Yana Whitlock rolled 9 using 1d6+5.  Hide.


This message was last edited by the player at 17:29, Thu 04 May 2023.
Allura Whitlock
player, 490 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Fri 5 May 2023
at 00:15
  • msg #965

Re: 3. Phandelvin's Saivours

The white flames flickering about her blade die away as the pain from the hit registers.
With the opponent near her vanquished she took the moment to focus on a different tactic choosing one of the bugbears near Snoric and casting Hold Person on it. She backed up then saying quickly to Snoric, "You fought bravely." She indicated the healing potion on her belt for him to take if he could.

While the flames on her blade went out her eyes were still a white glow still.



18:07, Today: Allura Whitlock rolled 5 using 1d20+1.  Concentration.
Casting Hold Person on a Bugbear near Snoric and retreating back into the room for cover by the door stepping to the side of the opening. Will offer Snoric a healing potion.


Osmon Mambetov
player, 151 posts
Human Wizard
Fri 5 May 2023
at 04:06
  • msg #966

Re: 3. Phandelvin's Saivours

Turn 05 Summary
Edgar
HP: 1/1 THP: 9
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil

Move: Fly to within 5ft of bugbear/goblin by Solgran.
Action: Help, target bugbear/goblin within 5ft.
Move: Fly back out of reach to the north, just passed Osmon's position.
Bonus Action: Nil
Reaction Nil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP: 19/20 THP: 8
AC: 16 (18 or 21 with cover)
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Tasha's Hideous Laughter

Concentration Check: 16

COA 1
If no enemy is within 5ft at the start of the turn.
Move: Move as much as required to get a clear view of the closest bugbear/goblin without getting within 5ft of an enemy.
Action: Cast Fire Bolt (22 to-hit for 8 fire damage).
Move: Move back behind the barrels in the room to the north .
Bonus Action: Nil.
Reaction: If I am hit with an attack with a to-hit between 16 and 20 (16-22 or 20-24 with cover) cast Shield

COA 2
If an enemy is within 5ft at the start of the turn.
Action: Disengage.
Move: Move back into the room to the north enough that if an enemy pursues it will trigger an opportunity attack from Solgran
Bonus Action: Nil.
Reaction: If I am hit with an attack with a to-hit between 16 and 20 (16-22 or 20-24 with cover) cast Shield

Twilight Sanctuary: 8 THP

Fire Bolt
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Snoric
player, 355 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 5 May 2023
at 06:38
  • msg #967

Re: 3. Phandelvin's Saivours

Snoric didn't respond to Allura's offer, in fact he didn't even hear it.  Tears in his eyes he continued his swipes against the bugbear.  Though his frustration cost him technique as he swung ineffectually.


Sigh: Keep getting hit with AC17, Muffin down despite AC15.  Yet I can't seem to roll above a 6 with advantage!  Guess I'd better stuck writing a new character!

Action:  Attack bugbear - Hit:10 (didn't even bother with damage)
Reaction: Cast shield if struck

This message was last edited by the player at 06:39, Fri 05 May 2023.
Solgran Farnzythe
player, 298 posts
Human Barbarian
AC 16 HP 18/32 THP 3
Sat 6 May 2023
at 04:18
  • msg #968

Re: 3. Phandelvin's Saivours

Solgran went back to swinging his maul at bodies instead of the ground. There was an opportunity to repeat the thunderous attack, but the timing felt off. He sought to bring down the Bugbear, removing a larger threat first.



Amalia23:11, Today: Solgran Farnzythe rolled 8 using 1d6+3.  THP from Amalia.
ActionAttack the Bugbear, Hit AC 19 for 11 Magical Bludgeoning
Rolls23:12, Today: Solgran Farnzythe rolled 19,11,12 using d20+6,2d6+6,d20+6.  Raging Thunderstryke.
Moveas needed to maintain a bottleneck in the hallway, and stay next to as many opponents as I can at once
Reaction Aif I get hit with an attack, Mother's Spirit grans +3 AC against the hit
Rolls23:11, Today: Solgran Farnzythe rolled 3 using 1d8.  Beast Form: Tail  1d8 AC
Reaction BIf an opponent tries to move through my treat, or attacks an ally next to me, Hit AC 13 for 9
Rolls23:12, Today: Solgran Farnzythe rolled 13,9 using d20+6,2d6+6.  Raging OA.

Amalia Firnam
player, 305 posts
Human
Twilight Cleric of Selune
Mon 8 May 2023
at 11:52
  • msg #969

Re: 3. Phandelvin's Saivours

Amalia called for the bells to sound again, but her invocation to Selune was longer this time, as a floating sword appeared behind the bugbear and swung at it.


toll the dead, dc 14 wis or 10 damage

Bonus action spriritual weapon, but that attack misses

Amalia Firnam rolled 10,8,11 using 1d12,1d20+5,1d8+3 with rolls of 10,3,8.  toll the dead, spiritual weapon attack and damage.

Ao
GM, 418 posts
Wed 10 May 2023
at 10:20
  • msg #970

Re: 3. Phandelvin's Saivours

LOCATION - CRAGMAW KEEP
ROUND 5


Osmon saw the bugbear closest to Solgran, but instead of firing his magic, chose to fire at the bugbear sneaking up on him from the side. Standing with a grim look, he again hed his hand out and fired a mote of fire, this time striking true and singing fur. Not taking any chances, he again moved back behind the barrels

Solgran's maul, now swung up, looked at the bugbear in front with a grin, and swung with a ferice swing, hitting him in his armored stomach. The armor made little help as it cracked, the bugbear doubling over in pain.

The bugbear, singed with fire, glared at the human and threw his javelin. It flew true, and osmon was able to erect a magical shield just in time to deflect the javelin, it clattering to the side.

The bugbears facing solgran was in obvious pain as he looked up, swinging his morningstar with barely any strength, it was easy for the barbarian to sidestep.

The one win the doorway picked up an arrow, and aimed through the doorway, but couldn't see the woman with the crossbow. he groaned as he lined up the next target....Snoric. He lined up and fired, but the gnome didn't even register the arrow that narrowly missed his head.

The one south of the door took aim with his javelin at the tiefling who slew his comrade, and threw with his might. She turned to see the javelin enter her chest, dropping to the ground, her sword clattering to the ground. <Allura takes 10 piercing damage, dropping you unconscious> The final bugbear, facing snoric swung his morningstar, but was disturbed at his fury, and missed him.

Amalia call for selune again cntinued, again willing the bells of destiny to usher the beast to his doom, but this one was more focused on solgran thatn the sound of the bell

From the darkness, a crossbw bolt came, hitting the archer bugbear in his armor, but his hide armor was thick and strong.

Snoric in his anger, swung at the bugbear, blaming him for the downfall of poor Muffin, but he too missed as the bugbear looked unsure of the furious gnome

Allura lay on the ground, bleeding, but still breathing




<OOC: Round five over.  Allura is unconscious, and i am rolling death saves (First one already rolled).

The goblin has fled, leaving only bugbears.>



NameInitACDmg TakenNotes
Allura12160/21 
Amalia121820/20Temp HP: 6
Osmon211616/20 
Snoric19179/24 
Solgran221418/32Raging. Temp Hp: 3
Yana81412/21 
MuffinNA160/20Deactivated
-----------------------------------------------------------
Goblin 15??Dead
Goblin 25??fled
Goblin 35??<Dead>
Bugbear 15??Badly injured
Bugbear 25??Badly injured
Bugbear 35??Dead
Bugbear 45??Dead
bugbear 55??Uninjured
Bugbear 65??Injured


Snoric
player, 356 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 10 May 2023
at 11:40
  • msg #971

Re: 3. Phandelvin's Saivours

Snoric shook himself out of his frenzy as he saw Allura get impaled on a javelin.  Forgetting Muffin and his own safety he bent down.  "No you don't." he growled as he pulled out the javelin with one hand while chanting magic and pressing his other hand against the wound.


Move:  None (I believe Snoric is right next to Allura)
Action: Healing Touch - Allura Heals 6HP
Bonus: None

This message was last edited by the player at 11:40, Wed 10 May 2023.
Yana Whitlock
player, 428 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 10 May 2023
at 17:29
  • msg #972

Re: 3. Phandelvin's Saivours

Yana nearly cried out when she saw her sister fall, but she gritted her teeth and kept her cover as she tried to line up a sniper shot on the bugbear who felled Allura.

OOC: 12:28, Today: Yana Whitlock rolled 13 using 1d20+5.  Hide.

12:27, Today: Yana Whitlock rolled 8 using 2d6.  Sneak attack damage .

12:27, Today: Yana Whitlock rolled 14 using 1d6+13.  Sniper shot damage .

12:27, Today: Yana Whitlock rolled 19 using 1d20+1.  Sniper shot with advantage .

12:27, Today: Yana Whitlock rolled 5 using 1d20+1.  Sniper shot with advantage


Osmon Mambetov
player, 152 posts
Human Wizard
Sat 13 May 2023
at 22:21
  • msg #973

Re: 3. Phandelvin's Saivours

Turn 06 Summary
Edgar
HP1/1
THP9
AC11
Initiative24
BuffNil
DebuffNil

MoveFly to within 5ft of bugbear/goblin by Solgran.
ActionHelp, target bugbear/goblin within 5ft.
MoveFly back out of reach to the north, just passed Osmon's position.
Bonus ActionNil
ReactionNil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP19/20
THP8
AC16 (18 or 21 with cover)
Initiative24
BuffNil
ConcentrationTasha's Hideous Laughter

COA 1
If no enemy is within 5ft at the start of the turn.
MoveMove as much as required to get a clear view of the closest bugbear/goblin without getting within 5ft of an enemy.
ActionCast Fire Bolt (7 to-hit for 6 fire damage).
MoveMove back behind the barrels in the room to the north.
Bonus ActionNil.
ReactionIf I am hit with an attack with a to-hit between 16 and 20 (16-22 or 20-24 with cover) cast Shield.

COA 2
If an enemy is within 5ft at the start of the turn.
MoveMove as much as required to get a clear view of the closest bugbear/goblin without getting within 5ft of an enemy.
ActionDisengage
MoveMove back into the room to the north enough that if an enemy pursues it will trigger an opportunity attack from Solgran.
Bonus ActionNil.
ReactionIf I am hit with an attack with a to-hit between 16 and 20 (16-22 or 20-24 with cover) cast Shield.

Twilight Sanctuary: 3 THP

Fire Bolt
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
This message was last edited by the player at 02:48, Sun 14 May 2023.
Solgran Farnzythe
player, 299 posts
Human Barbarian
AC 16 HP 18/32 THP 3
Sat 13 May 2023
at 23:47
  • msg #974

Re: 3. Phandelvin's Saivours

Solgran continued to pound away with his maul.

Action: Attack w/Advantage, Hit AC 22 for 14 Bludgeoning damage
Move: as needed to reach a melee target. Position myself to be next to as many enemies as possible
Reaction: Sentinel attack if it ever triggers, +AC from the class feature if I just get hit.


16:44, Today: Solgran Farnzythe rolled 22,14,19 using d20+6,2d6+6,d20+6 ((16,6,2,13)).

Amalia Firnam
player, 307 posts
Human
Twilight Cleric of Selune
Sat 13 May 2023
at 23:50
  • msg #975

Re: 3. Phandelvin's Saivours

The spectral blade slashed towards the bugbear's back at the same time as bells sounded again.

toll the dead, DC14 wis or 12 necrotic damage

Spiritual weapon 17 to hit for 8 damage

Today: Amalia Firnam rolled 12,17,8 using 1d12,1d20+5,1d8+3 with rolls of 12,12,5.  toll the dead, spiritual weapon attack and damage.

Allura Whitlock
player, 491 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Sun 14 May 2023
at 11:23
  • msg #976

Re: 3. Phandelvin's Saivours

Allura looked serene as she lay there even with a soft smile on her face. That image was ruined when she was healed and awoke with a jolt and spit up some blood. She looked around noticing Snoric and nodding a thanks to him as she stood.

She picked out a target that looked like it might fall if she hit it with an eldritch blast and let fly. Luck was not with her.

"Take my healing potion Snoric."



05:22, Today: Allura Whitlock rolled 8 using 1d20+6.  Eldritch Blast + Agonizing Blast.


Ao
GM, 419 posts
Thu 18 May 2023
at 09:20
  • msg #977

Re: 3. Phandelvin's Saivours

LOCATION - CRAGMAW KEEP
ROUND 6


The fight in the old keep continued, and Osmon seemed to fall into a routine of actions - standing and movng to fire his minor magic, only to fall back. Some hit the target, but this time it did not.

Solgrans determination was not wavered by what was going on around him - in fact he barely registered what happened his focus was on the enemy. His hammer came around and the bugbear smiled as he ducked - but teh warrior used that as a feint as she spun around and lined the hammer up perfectly with the bugbear's head, crushing it with a sickening splat.

The burnt bugbear watched in horror as his companion was dispatched with the hammer, and raised his javelin, throwing it at the barbarian. His shaking hand caused him to miss, as he grabbed his morningstar from his hip.

The bowman harrowing Yana and her sister had another arrow in hand and lined up with the gnome as he attended to revive the woman. The gnome felt the sting of an arrow in his ribs as he hit, and though not fatal, the wound sapped the gnomes strength <Snoric takes 7 piercing damage>.

The one south of the door took aim with his final javelin at the gnome, but missed him, the javelin splintering on the wall behind him.

The final bugbear swung at the gnome and tiefling, but he tripped over on some oil from Muffin....his damage had inadvertently saved them both.

Amalia's faith seemed to strengthen in Solgran's success, and with the manifestation of a shimmering curved sword, both it hit at the same time as she called the bells. Wether the bells or the spiritual weapon finished him off, it was unknown, but the blue slash and blood from the ears were prominent as he fell dead.

The darkness again hid the attack from Yana, and this time the shot was true, hitting the archer in the shoulder, causing him to scream in pain as he looked for the source....but saw none

Snoric tapped into his unusual branch of magic and used it to heal the fallen tiefling, even though he felt the burn of the arrow in his side. The woman groaned and opened her eyes as life again pumped into her body. Getting up with a wince, she let fly with her eldritch magic, but missed.






<OOC: Round six over.  Allura is consious with 6hp, and snoric has taken damage with an arrow.  There are two bugbear down (Closest to Snoric) with two left Both injured).

Map has not been updated yet>



NameInitACDmg TakenNotes
Allura12166/21 
Amalia121820/20Temp HP: 6
Osmon211616/20 
Snoric19172/24 
Solgran221418/32Raging. Temp Hp: 3
Yana81412/21 
MuffinNA160/20Deactivated
-----------------------------------------------------------
Goblin 15??Dead
Goblin 25??fled
Goblin 35??<Dead>
Bugbear 15??<Dead>
Bugbear 25??<Dead>
Bugbear 35??Dead
Bugbear 45??Dead
bugbear 55??Injured
Bugbear 65??Injured


Yana Whitlock
player, 429 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 18 May 2023
at 09:48
  • msg #978

Re: 3. Phandelvin's Saivours

Yana popped out from cover to fire at the archer again, working to get a other sniper shot at him

OOC:  04:46, Today: Yana Whitlock rolled 8 using 1d20+5.  Hide.

04:46, Today: Yana Whitlock rolled 7 using 2d6.  Sneak attack damage .

04:45, Today: Yana Whitlock rolled 17 using 1d6+13.  Sniper shot damage .

04:45, Today: Yana Whitlock rolled 12 using 1d20+1.  Bow shot with advantage .

04:45, Today: Yana Whitlock rolled 18 using 1d20+1.  Bow shot with advantage


Solgran Farnzythe
player, 300 posts
Human Barbarian
AC 16 HP 18/32 THP 3
Thu 18 May 2023
at 19:06
  • msg #979

Re: 3. Phandelvin's Saivours

Solgran continued to lay into the goblinoids with his maul, taking advantage of their poor positioning and the aid of Osmon's magical pet, to bring an end to the threats that had stolen his old friend.


Action Aif I can target 3+ enemies and no allies, trigger Thunderwave Str DC 12 vs 12 damage & 10 ft push (half dmg on success)
RollsSolgran Farnzythe rolled 12 using 2d8.  Thunderwave, Str 12 vs 1/2 & Push
Action Bif not, Attack the bug bear Osmon helped, Crit AC 26 for 19 dmg
RollsSolgran Farnzythe rolled 26,11,16 using d20+6,2d6+6,d20+6.  Raging Thunderstryke
MoveAs needed to maintain the bottleneck and stay next to as many enemies as I can
Reaction ASentinel attack hits AC 23 for 10 dmg
RollsSolgran Farnzythe rolled 23,10 using d20+6,2d6+6.  Raging Sentinel
Reaction BTail gives +1 AC if I get hit
RollsSolgran Farnzythe rolled 1 using 1d8.  Beast Form: Tail  1d8 AC

Allura Whitlock
player, 492 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Thu 18 May 2023
at 19:13
  • msg #980

Re: 3. Phandelvin's Saivours

Allura presented the potion on her belt to Snoric again.

"Please drink it." Allura almost struggled with the words as emotions clashed in her head.

She aimed her eldritch blast at one of the remaining bugbears and let fly.



13:11, Today: Allura Whitlock rolled 14 using 1d20+6.  Eldritch Blast + Agonizing Blast.


13:12, Today: Allura Whitlock rolled 11 using 1d10+3.  Eldritch Blast + Agonizing Blast Damage.


Snoric
player, 357 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Sat 20 May 2023
at 11:36
  • msg #981

Re: 3. Phandelvin's Saivours

Realising he's barely keeping upright, Snoric accepted the offered potion and downed it.  He did his best to keep his shield up defensively as he did so.


Move: None
Action: Drink Healing potion (heal 8 HP)
Bonus: None

Amalia Firnam
player, 308 posts
Human
Twilight Cleric of Selune
Sat 20 May 2023
at 12:46
  • msg #982

Re: 3. Phandelvin's Saivours

The cleric barely blinked at the crunch of bugbear bones as the barbarian killed the creature facing them. There was an archer shooting at them but Amalia spotted another bugbear throwing javelins at the other half of the group and she directed her spriritual sword to strike at it, as the sound of bells was heard.

move spiritual weapon to the south bugbear I can see, toll the dead on it too, DC 14 wis or 4 damage

Spirit hits 20 for 6 damage

Today: Amalia Firnam rolled 4,20,6 using 1d12,1d20+5,1d8+3 with rolls of 4,15,3.  toll the dead, spiritual weapon att dam.

Osmon Mambetov
player, 153 posts
Human Wizard
Sat 20 May 2023
at 14:28
  • msg #983

Re: 3. Phandelvin's Saivours

Turn 07 Summary
Edgar
HP1/1
THP9
AC11
Initiative24
BuffNil
DebuffNil

MoveFly to within 5ft of bugbear/goblin by Solgran.
ActionHelp, target bugbear/goblin within 5ft.
MoveFly back out of reach to the north, just passed Osmon's position.
Bonus ActionNil
ReactionNil

Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

**********

Osmon
HP19/20
THP8
AC16 (18 or 21 with cover)
Initiative24
BuffNil
ConcentrationTasha's Hideous Laughter

COA 1
If no enemy is within 5ft at the start of the turn.
MoveMove as much as required to get a clear view of the closest bugbear/goblin without getting within 5ft of an enemy.
ActionCast Fire Bolt (23 to-hit for 4 fire damage).
MoveMove back behind the barrels in the room to the north.
Bonus ActionNil.
ReactionIf I am hit with an attack with a to-hit between 16 and 20 (16-22 or 20-24 with cover) cast Shield.

COA 2
If an enemy is within 5ft at the start of the turn.
MoveMove as much as required to get a clear view of the closest bugbear/goblin without getting within 5ft of an enemy.
ActionDisengage
MoveMove back into the room to the north enough that if an enemy pursues it will trigger an opportunity attack from Solgran.
Bonus ActionNil.
ReactionIf I am hit with an attack with a to-hit between 16 and 20 (16-22 or 20-24 with cover) cast Shield.

Twilight Sanctuary: 5 THP

Fire Bolt
Casting Time: 1 action
Range/Area: 120ft.
Components: V, S
Duration: Instantaneous

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Ao
GM, 420 posts
Sun 21 May 2023
at 05:33
  • msg #984

Re: 3. Phandelvin's Saivours

LOCATION - CRAGMAW KEEP
ROUND 6


Everyone could feel the weariness of the last minute, though it seemed a lot longer to the group. Osmon again stuck to his usual tactic, with stepping out from the barrel he hid behind and fired a fiery bolt at the Javelin wielding bugbear. The bolt hit, singing skin and fur, and even caused the hide armor to burn a little.

While it recovered, the delay caused Solgran to step forward with an overhead shot so brutal, it sent the bugbear's head clean into it's own chest as it crumpled and bounced, the blood splattering the barbarian's face.

The lone bugbear with the bow knew he was dead, and took aim at the gnome again, but his arrow missed, due to his hands trembling

Amalia's faith - stronger than ever sent the magical weapon to the archer and sent bell and spiritual weapon to the beast. It winced at the sound of the bell, but it could not defend from the spectral weapon as it slammed into it's chest.

But is was Yana who would bring silence to the walls of the keep as her crossbow bolt slammed into the bugbear's chest, shending back against the wall, gasping for breath. Even as Allura and snoric stood, the group came around to see the bugbear's last breath





<OOC: Battle is over.....all known enemies are dispensed and everyone is alive.


Congratulations for surviving such a long battle.

>

Yana Whitlock
player, 430 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sun 21 May 2023
at 07:01
  • msg #985

Re: 3. Phandelvin's Saivours

Yana sighed in relief and looked around at who might need help
Allura Whitlock
player, 493 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Sun 21 May 2023
at 11:28
  • msg #986

Re: 3. Phandelvin's Saivours

She turns looking around the door frame and gives her sister a smile, "Good job sister."

Allura then leaned heavily on the door after she determined the fighting seemed to be over.
"A couple goblin's to the south was an understatement. Just glad that feathery bear wandered off."

"Sis, let's see if your friend Gundren is ok." She made her way wincing to her sister.



Allura will let Snoric decide if he uses the potion. She will keep it on her if he doesn't.

Osmon Mambetov
player, 154 posts
Human Wizard
Tue 23 May 2023
at 05:50
  • msg #987

Re: 3. Phandelvin's Saivours

Moving back to the main room with Gundren and cleaning a space on the floor, I pull out my ritual cloth from my backpack and meticulously lay it on the floor.

"It will take some time to prepare, but I can take a look to see if they have left us any magical surprises. If any of you wish to assist you are welcome."

Kneeling on the cloth, I slowly gather the power for the detection spell.
Amalia Firnam
player, 309 posts
Human
Twilight Cleric of Selune
Tue 23 May 2023
at 11:17
  • msg #988

Re: 3. Phandelvin's Saivours

Amalia breathed a sigh of relief when the last bugbear fell. Keeping the floating sword summoned, in case it would be needed again, she took the time to check on everybody, and winced when she saw how battered Allura and Snoric were. "By Selune, they didn't miss you two! I could heal you both but then I would be out of any spell power until we rest, which could also be a problem if we have an emergency down the road. What would you prefer?"

<OOC>That means I have 1X level 1 spell slot and 1X level 2 spell slot left :P
This message was lightly edited by the player at 11:17, Tue 23 May 2023.
Allura Whitlock
player, 494 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Tue 23 May 2023
at 11:20
  • msg #989

Re: 3. Phandelvin's Saivours

"Heal Snoric, I will bandage myself up and get some rest."

Allura though clearly wounded as well made her way to the room with Gundren and startled, "What, what is that ?"  Looking at what was the Dark Elf.
Snoric
player, 358 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Wed 24 May 2023
at 08:46
  • msg #990

Re: 3. Phandelvin's Saivours

With the situation resolved, Snoric immediately moved over to Muffin.  He began examining the downed metal fox, muttering arcane phrases as he worked with his tools to repair the damage.


OOC: Casting mending on Muffin (so will be busy for a minute!)

As for the healing potion, if the enemy was still fighting on Snoric's turn he drank the potion, if Yana had already killed it he didn't.  GM let me know if Snoric drank it or not.

Solgran Farnzythe
player, 301 posts
Human Barbarian
AC 16 HP 18/32 THP 3
Wed 24 May 2023
at 14:54
  • msg #991

Re: 3. Phandelvin's Saivours

Solgran followed Osmon around in his search, in the event that there were still other enemies that had somehow not been called down upon them.
Yana Whitlock
player, 431 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Wed 24 May 2023
at 22:06
  • msg #992

Re: 3. Phandelvin's Saivours

Yana followed her sister to check on Gundren
Ao
GM, 421 posts
Thu 25 May 2023
at 11:15
  • msg #993

Re: 3. Phandelvin's Saivours

The group seemed to separate, with Snoric working on muffin despite his wound (gritting his teeth) amalia over his shoulder. Allura and Yana went to Gundren and had a shock, where the unconscious drow was lie a unconscious humanoid with few features and grey skin.



Osmon and Solgran decided to inspect the keep, starting in the room where the owlbear lived. The room was the base of a tower, now little more than a ruined room with The upper floors of this tower have collapsed to create a hollow silo at least thirty feet high, and the upper reaches of the room are lost in shadows. Dust, rubble, and broken glass cover the floor, and old worktables and bookshelves lie strewn to the south.

The two looked around and it was quickly obvious the beast was not a trained animal, but more a prisoner. Up above where teh second floor once was, a ledge remained with a battered chest, the wizard's sharp eyes seeing it's corner.

Solgran brought the chest down easily and opened it, having a small pouch of coins, a red potion the human recognized as potion of healing and a leather scroll tube containing two scrolls.

Next they searched the room with the litters, finding nothing of use but rags and rotting food. The two went past, noting the unconscious being .

The two went into where the big bugbear lay and where Gundren was found. moving all the things, you find the bugbears flail, large, smelly and damaged hide armor, and a sack stitched under a mattress holding some coins, three more potions of healing, and a map. Gundren watched from the door and got excited. "Damn me....it's th' map! They told me they sent it away ter this spider bastard!"

He reached for it, wincing and looked at it, smiling.

By the time they finished that, Snoric, Amali and muffin, (looking a bit beaten, but functional) came to the dwarf and unconscious enemy, who showed signs of stirring.

The next area had almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. A heavy curtain blocks a crumbling area to the south, and an intact door leads east. To the north, a short passage through the rubble ends before a screen of canvas.

The next area was lucky that Solgran was vigilant.

The high, narrow hall looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room’s upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.

High in the room, the barbarian saw movement, and alerted Osmon who called the others. The beast, as strange looking as it was, barely reached the ground before the attacks happened, With snoric's weapon, Amalia, alluras and Osmon's magic and Yana's bow. The final blow saw Solgran slamming his hammer into the beast.

Dragging the now conscious but groggy grey figure, Gundren followed and looked impressed. "A grick - not a bad kill." Osmon searched the place, along with Snoric and yana and found a gold statuette of a sun elf wrapped in crimson cloth hiding in the brazier.

The rest of the keep was relatively empty, with a few more coins, a shrine holding a The chalice, knife, and censer and in one of the guard towers five spears, four longswords, three morningstars, two greatswords, and a fine quarterstaff, engraved with stylized feathers, and is surprisingly light.

It was several hours later when the keep was well and truly cleared of enemies, and you all felt safe, other than the beast, which reverted to the drow woman, glaring at you all despite Gundren's keeping a spear on her.




<OOC: Ok guys, this is the end of the chapter - if you would like to do something specific with the enemy, talk to gundren or such, let me know IC in this thread.

I will open up a new thread within 48 hours detailing what you found in terms of coins, and such.  If you want to inspect for magical items, you will need to take the time to do this, either here or back at town.>

Yana Whitlock
player, 432 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Thu 25 May 2023
at 21:03
  • msg #994

Re: 3. Phandelvin's Saivours

Yana went to Gundren, making sure that the man wasn't hurt.  She considered him a friend, though perhaps more of a casual one, but he was also vital to this entire operation.
She also looked ofter her sister, who she did truly consider her closest friend.

After the loot was gathered, she'd also watch Scoric work on repairing his machines, clearly fascinated by the process
Snoric
player, 359 posts
Rock Gnome Battle Smith 3
AC 17 HP 24/24
Fri 26 May 2023
at 02:46
  • msg #995

Re: 3. Phandelvin's Saivours

Once Snoric had Muffin back on his feet he got to work.  The defender looked like it needed a lot of repairs but then, so did he.  He handed Allura back her potion, unusued.  "Honestly, I was getting ready to drink it!"

Once the group was settled, Snoric spent more time repairing Muffin while he set it to guard the prisoner.  His tools moved furiously over his creation as arcane words were muttered simultaneously, some bizarre combination of mechanical and magical repairs.

During a lull in repairs he looked to the dwarf.

"Gundren, what has happened to you?  You sent me on a simple journey has turned into a whirlwind of an adventure!"


OOC: Snoric will continue to use mending on Muffin until fully repaired.  Potion of healing retuned to Allura.
This message was last edited by the player at 02:49, Fri 26 May 2023.
Allura Whitlock
player, 495 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Sat 27 May 2023
at 14:16
  • msg #996

Re: 3. Phandelvin's Saivours

"Thank you, Snoric." Allura again secures the potion on herself.

She gives her sister a brief hug.
"We came out of that one, but I feel I am not doing a very good job protecting you. I am sorry."
Yana Whitlock
player, 433 posts
Apprantice Locksmith
AC 14 HP 21/9(9)
Sat 27 May 2023
at 18:40
  • msg #997

Re: 3. Phandelvin's Saivours

In reply to Allura Whitlock (msg # 996):

Yana was NOT a hugger, but she generally made an exception, though grudgingly, for her sister.    She smirked
"Well, perhaps it was my turn to protect you this time, eh?"
Allura Whitlock
player, 496 posts
Tiefling Hexblade 3
HP: 19 AC:16/18 TempHP:
Sat 27 May 2023
at 18:43
  • msg #998

Re: 3. Phandelvin's Saivours

Allura smiled and patted her sisters shoulders, "Perhaps."
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