With Solgran coming up behind me, maybe I can clear the road for him.
Turn 01 Summary
Edgar
HP: 1/1 THP: 8
AC: 11
Initiative: 24
Buff: Nil
Debuff: Nil
Move: Fly to within 5ft of bugbear.
Action: Help, target burbear within 5ft.
Move: Fly back out of reach to the north, just passed Osmon's position.
Bonus Action: Nil
Reaction Nil
Flyby
The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight
The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
**********
Osmon
HP: 20/20 THP: 9
AC: 16
Initiative: 24
Buff: Nil
Debuff: Nil
Concentration: Tasha's Hideous Laughter
Move: Move as much as required to get the clear view of the goblins coming through the North curtain.
Action: Cast Thunder Wave at level 1 (Con Sv DC 13 for 13 thunder damage).
Move: Move back behind the barrels in the room to the north clearing the path for Solgran.
Bonus Action: Nil.
Reaction: If friendly suffers a critical hit trigger Chronal Shift. If I am hit with an attack with a to-hit between 16 and 20 cast Shield
Chronal Shift
As a reaction, after you or a creature you can see within 30 ft. of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll.
You can use this ability twice, and you regain any expended uses when you finish a long rest.
Shield
1st Level Abjuration
Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area: Self
Components: V, S
Duration: 1 round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Tasha’s Hideous Laughter
1st Level Enchantment
Casting Time: 1 action
Range/Area: 30ft.
Components: V, S, M(tiny tarts and a feather that is waved in the air)
Duration: Concentration, up to 1 minute
Attack/Save: WIS 13
A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Thunderwave
1st Level Evocation
Casting Time: 1 action
Range/Area: Self/15ft.
Components: V, S
Duration: Instantaneous
Attack/Save: CON 13
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes
2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.