The tension in my shoulder ratchets up with each step down the tunnel heading towards the cavern with the two pools of water. The Goblins have taken positions that we cannot see them from the tunnel but I know they are there. Seeing the stalagmites jutting up from the water and remembering the cavern layout from Edgar's aborted scouting trip, I tap Edgar's taloned foot where it grips the falconers glove on my left arm with my right index finger and point towards the rock in the eastern pool. With a strong push and a flutter of wings he takes to the air and circles back behind the party and holds his position, waiting for the right moment.
Turn 01
Osmon
Stepping out of the tunnel, my head swiveling back and forth searching for the Goblins. There are a group of three gathered between a stalagmite and the fieldstone wall lining the eastern pool, one is waiting between another stalagmite and the wall surrounding the western pool, and a single Goblin blocks the path to the north.
At least one is still missing?. Turning I release I send a small tongue of flame towards the Goblin guarding the northern path as I duck back into the tunnel and press back against the rock wall for as much cover as I can get
Initiative: 22
Move to the point indicated by
arrow 1.
Action: Cast Firebolt, target
X (to-hit 17 for 1 fire damage).
Bonus Action: Nil.
Move to the point indicated by
arrow 2 and take cover against the tunnel wall.
Reaction: If a Goblin within 30 ft scores a critical hit against the party use Chronal Shift to make them re-roll (I can do this one more time before a long rest).
If within Twilight Sanctuary at the end of his turn gains 7 temporary hit points.
Edgar
As the party enters the cavern Edgar swoops passed over head heading for the large boulder in the eastern pond before turning to look towards the southern path.
Initiative: 20
Fly along the path indicated by the
arrow to the large boulder in the eastern pond.
Action: Investigate, Perception 19 (same even if I have disadvantage for dim light) looking for any hidden Goblins or traps, focusing on the southern path (
oval).
Bonus Action: Nil.
Reaction: Nil
If within Twilight Sanctuary at the end of his turn gains 4 temporary hit points.
Turn 02
Osmon
Stepping out once more I send another tongue of fire towards a Goblin before scrambling towards cover, jinking left and right to try and throw off the enemies aim.
Move to a point where I can get a clear line of sight on a target
Action: Cast Firebolt, target priority is a Goblin not carrying a shield and if possible already damaged. Within those parameters the order of precedence is
X,
X,
X,
X, then
X (to-hit 13 for 10 fire damage).
Bonus Action: Nil.
Move to a position I can gain cover from the remaining Goblins, original location in the tunnel or if
X and
X are down then to the
star instead.
Reaction: If a Goblin within 30 ft scores a critical hit against the party use Chronal Shift to make them re-roll (I can do this one more time before a long rest).
If within Twilight Sanctuary at the end of his turn gains 5 temporary hit points.
Edgar
With the battle joined, Edgar swoops in low to distract the Goblins fighting the party near the eastern pond before returning to his position in the middle of the pond, looking to take as much cover as possible.
Fly up to 30 ft towards the Goblins surrounding Solgran (assuming he is located at the
yellow arrow
Action: Help, target order of precedence
X,
X, and
X.
Fly back to starting location, taking as much cover as possible.
Bonus Action: Nil.
Reaction: Nil.
If within Twilight Sanctuary at the end of his turn gains 7 temporary hit points.
This message was last edited by the player at 11:42, Sun 15 Aug 2021.